...it's like TV Tropes, but LINKED DATA!
Doom Doors
- 275 statements
- 53 feature instances
- 27 referencing feature instances
Doom Doors | type |
FeatureClass | |
Doom Doors | label |
Doom Doors | |
Doom Doors | page |
DoomDoors | |
Doom Doors | comment |
The sound effect used for doors opening and closing in the game Doom has rapidly become one of the Stock Sound Effects and is one of the few sound effects that non-movie fans will be able to identify right off. The reason for this is quite simple: The sample comes from a sound archive developed by the Canadian-based Sound Ideas, which is a series of stock sounds — explosions, screams and so on — that can be licensed out to filmmakers. Thus, the makers are not ripping off Doom; they just happen to have used the same sound files that were used in that game. Many films use the same sound effect libraries; the only reason this one is obvious is that gamers of a certain age have heard it thousands of times over... Mac users of the correct age might likewise recognize Marathon elevators in a lot of media. Can be listened to right here. See also: Stock Scream. Do not confuse with Door of Doom. |
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Doom Doors | fetched |
2024-02-12T12:05:50Z | |
Doom Doors | parsed |
2024-02-12T12:05:50Z | |
Doom Doors | processingComment |
Dropped link to BeastieBoys: Not an Item - IGNORE | |
Doom Doors | processingComment |
Dropped link to ShoutOut: Not an Item - FEATURE | |
Doom Doors | processingComment |
Dropped link to StarWars: Not an Item - CAT | |
Doom Doors | isPartOf |
DBTropes | |
Doom Doors / int_13d59f4a | type |
Doom Doors | |
Doom Doors / int_13d59f4a | comment |
Toy Story has the Doom elevator sound for its bonus level, "REALLY Inside the Claw Machine." | |
Doom Doors / int_13d59f4a | featureApplicability |
1.0 | |
Doom Doors / int_13d59f4a | featureConfidence |
1.0 | |
Toy Story (Video Game) | hasFeature |
Doom Doors / int_13d59f4a | |
Doom Doors / int_1cc11947 | type |
Doom Doors | |
Doom Doors / int_1cc11947 | comment |
Descent uses the Doom platform sound (Space Ship Door 02) for the four-part square doors. | |
Doom Doors / int_1cc11947 | featureApplicability |
1.0 | |
Doom Doors / int_1cc11947 | featureConfidence |
1.0 | |
Descent (Video Game) | hasFeature |
Doom Doors / int_1cc11947 | |
Doom Doors / int_1f156500 | type |
Doom Doors | |
Doom Doors / int_1f156500 | comment |
Used in Blankman, not for a door, but for the Blankmobile when he powers it down so he can hear Kimberly. | |
Doom Doors / int_1f156500 | featureApplicability |
1.0 | |
Doom Doors / int_1f156500 | featureConfidence |
1.0 | |
Blankman | hasFeature |
Doom Doors / int_1f156500 | |
Doom Doors / int_1fca96ce | type |
Doom Doors | |
Doom Doors / int_1fca96ce | comment |
Magic Knight Rayearth uses so many of the same sound effects as Doom that it can send you lunging for the fire button. | |
Doom Doors / int_1fca96ce | featureApplicability |
1.0 | |
Doom Doors / int_1fca96ce | featureConfidence |
1.0 | |
Magic Knight Rayearth (Manga) | hasFeature |
Doom Doors / int_1fca96ce | |
Doom Doors / int_27b0262b | type |
Doom Doors | |
Doom Doors / int_27b0262b | comment |
Used, of course, by the MythBusters in their video games episode, where one of the myths was testing Hyperspace Arsenal as used in first-person shooters like Doom. | |
Doom Doors / int_27b0262b | featureApplicability |
1.0 | |
Doom Doors / int_27b0262b | featureConfidence |
1.0 | |
MythBusters | hasFeature |
Doom Doors / int_27b0262b | |
Doom Doors / int_2e3e7ac2 | type |
Doom Doors | |
Doom Doors / int_2e3e7ac2 | comment |
Justice League, The sound plays when Tobias Manning's robotic Pegasus is destroyed and it shuts down. | |
Doom Doors / int_2e3e7ac2 | featureApplicability |
1.0 | |
Doom Doors / int_2e3e7ac2 | featureConfidence |
1.0 | |
Justice League | hasFeature |
Doom Doors / int_2e3e7ac2 | |
Doom Doors / int_2ec27115 | type |
Doom Doors | |
Doom Doors / int_2ec27115 | comment |
Teen Titans Go!, "Staff Meeting", when Cyborg falls unconscious. | |
Doom Doors / int_2ec27115 | featureApplicability |
1.0 | |
Doom Doors / int_2ec27115 | featureConfidence |
1.0 | |
Teen Titans Go! | hasFeature |
Doom Doors / int_2ec27115 | |
Doom Doors / int_3b6a0502 | type |
Doom Doors | |
Doom Doors / int_3b6a0502 | comment |
Kirby: Canvas Curse uses it for sliding doors in a level. | |
Doom Doors / int_3b6a0502 | featureApplicability |
1.0 | |
Doom Doors / int_3b6a0502 | featureConfidence |
1.0 | |
Kirby: Canvas Curse (Video Game) | hasFeature |
Doom Doors / int_3b6a0502 | |
Doom Doors / int_3cf15492 | type |
Doom Doors | |
Doom Doors / int_3cf15492 | comment |
MechWarrior 3 also features the noise but for a 'Mech falling over and getting back up and it's also heard as it's falling over if it's destroyed by normal means. The MechWarrior 2 trilogy of games also features said noise when a 'Mech shuts down. |
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Doom Doors / int_3cf15492 | featureApplicability |
1.0 | |
Doom Doors / int_3cf15492 | featureConfidence |
1.0 | |
MechWarrior (Video Game) | hasFeature |
Doom Doors / int_3cf15492 | |
Doom Doors / int_457b671e | type |
Doom Doors | |
Doom Doors / int_457b671e | comment |
Used in the second half of Season three of 24. | |
Doom Doors / int_457b671e | featureApplicability |
1.0 | |
Doom Doors / int_457b671e | featureConfidence |
1.0 | |
24 | hasFeature |
Doom Doors / int_457b671e | |
Doom Doors / int_49ff762 | type |
Doom Doors | |
Doom Doors / int_49ff762 | comment |
Also turns up in the Torchwood episode "Cyberwoman". | |
Doom Doors / int_49ff762 | featureApplicability |
1.0 | |
Doom Doors / int_49ff762 | featureConfidence |
1.0 | |
Torchwood | hasFeature |
Doom Doors / int_49ff762 | |
Doom Doors / int_4c213722 | type |
Doom Doors | |
Doom Doors / int_4c213722 | comment |
Early Splinter Cell games use the "thunk" lift stopping sound for the automated gun turrets. | |
Doom Doors / int_4c213722 | featureApplicability |
1.0 | |
Doom Doors / int_4c213722 | featureConfidence |
1.0 | |
Splinter Cell (Video Game) | hasFeature |
Doom Doors / int_4c213722 | |
Doom Doors / int_5320ab5e | type |
Doom Doors | |
Doom Doors / int_5320ab5e | comment |
The Columbo special "Ashes to Ashes" has a retort with a door that opens and closes to the Door sounds. | |
Doom Doors / int_5320ab5e | featureApplicability |
1.0 | |
Doom Doors / int_5320ab5e | featureConfidence |
1.0 | |
Columbo | hasFeature |
Doom Doors / int_5320ab5e | |
Doom Doors / int_57ad0c07 | type |
Doom Doors | |
Doom Doors / int_57ad0c07 | comment |
Resident Evil The elevator/platform sound is used for the vertical sliding doors in the Laboratory in Resident Evil 2, and sliding train doors in Resident Evil 0. Resident Evil 4 also has the "elevator" sound as the door sound in a couple rooms in the fortress, notably shortly before Leon faces the first Regenerator. |
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Doom Doors / int_57ad0c07 | featureApplicability |
1.0 | |
Doom Doors / int_57ad0c07 | featureConfidence |
1.0 | |
Resident Evil (Franchise) | hasFeature |
Doom Doors / int_57ad0c07 | |
Doom Doors / int_5e91c7b | type |
Doom Doors | |
Doom Doors / int_5e91c7b | comment |
The elevator/platform sound is used for the vertical sliding doors in the Laboratory in Resident Evil 2, and sliding train doors in Resident Evil 0. | |
Doom Doors / int_5e91c7b | featureApplicability |
1.0 | |
Doom Doors / int_5e91c7b | featureConfidence |
1.0 | |
Resident Evil 2 (Video Game) | hasFeature |
Doom Doors / int_5e91c7b | |
Doom Doors / int_5e91c7d | type |
Doom Doors | |
Doom Doors / int_5e91c7d | comment |
Resident Evil 4 also has the "elevator" sound as the door sound in a couple rooms in the fortress, notably shortly before Leon faces the first Regenerator. | |
Doom Doors / int_5e91c7d | featureApplicability |
1.0 | |
Doom Doors / int_5e91c7d | featureConfidence |
1.0 | |
Resident Evil 4 (Video Game) | hasFeature |
Doom Doors / int_5e91c7d | |
Doom Doors / int_60f02ddb | type |
Doom Doors | |
Doom Doors / int_60f02ddb | comment |
American Dad!, "The Kidney Stays In The Picture": Both the opening and closing sounds are mixed together for when Stan and Francine are returning from 1996. | |
Doom Doors / int_60f02ddb | featureApplicability |
1.0 | |
Doom Doors / int_60f02ddb | featureConfidence |
1.0 | |
American Dad! | hasFeature |
Doom Doors / int_60f02ddb | |
Doom Doors / int_63fe06a0 | type |
Doom Doors | |
Doom Doors / int_63fe06a0 | comment |
Makes an appearance in Far Cry 3: Blood Dragon, complete with lampshade. | |
Doom Doors / int_63fe06a0 | featureApplicability |
1.0 | |
Doom Doors / int_63fe06a0 | featureConfidence |
1.0 | |
Far Cry 3: Blood Dragon (Video Game) | hasFeature |
Doom Doors / int_63fe06a0 | |
Doom Doors / int_6c9193a1 | type |
Doom Doors | |
Doom Doors / int_6c9193a1 | comment |
The Venture Brothers, "Victor Echo November", the sound effect is mixed with another one when the power goes out at the Venture compound. | |
Doom Doors / int_6c9193a1 | featureApplicability |
1.0 | |
Doom Doors / int_6c9193a1 | featureConfidence |
1.0 | |
TheVentureBrothers | hasFeature |
Doom Doors / int_6c9193a1 | |
Doom Doors / int_70814599 | type |
Doom Doors | |
Doom Doors / int_70814599 | comment |
The doors in the Stargate SG-1 SGC sometimes make this noise. | |
Doom Doors / int_70814599 | featureApplicability |
1.0 | |
Doom Doors / int_70814599 | featureConfidence |
1.0 | |
Stargate SG-1 | hasFeature |
Doom Doors / int_70814599 | |
Doom Doors / int_7460586f | type |
Doom Doors | |
Doom Doors / int_7460586f | comment |
Archer, "Heart of Archness Part One", when the plane's engine fails while Sterling and Rip are arguing. | |
Doom Doors / int_7460586f | featureApplicability |
1.0 | |
Doom Doors / int_7460586f | featureConfidence |
1.0 | |
Archer | hasFeature |
Doom Doors / int_7460586f | |
Doom Doors / int_7bff7264 | type |
Doom Doors | |
Doom Doors / int_7bff7264 | comment |
Small doors in Halo: Combat Evolved also use the lift sound. Given that it was from Bungie who made Marathon. | |
Doom Doors / int_7bff7264 | featureApplicability |
1.0 | |
Doom Doors / int_7bff7264 | featureConfidence |
1.0 | |
Halo: Combat Evolved (Video Game) | hasFeature |
Doom Doors / int_7bff7264 | |
Doom Doors / int_7fcddc41 | type |
Doom Doors | |
Doom Doors / int_7fcddc41 | comment |
The Journeyman Project Pegasus Prime uses the elevator sound effect for the huge doors in the TSA. Granted, the place is set in the 24th century. | |
Doom Doors / int_7fcddc41 | featureApplicability |
1.0 | |
Doom Doors / int_7fcddc41 | featureConfidence |
1.0 | |
The Journeyman Project (Video Game) | hasFeature |
Doom Doors / int_7fcddc41 | |
Doom Doors / int_7fd403f8 | type |
Doom Doors | |
Doom Doors / int_7fd403f8 | comment |
Galaxy Quest uses this sound effect instead of the usual one heard in Star Trek. | |
Doom Doors / int_7fd403f8 | featureApplicability |
1.0 | |
Doom Doors / int_7fd403f8 | featureConfidence |
1.0 | |
Galaxy Quest | hasFeature |
Doom Doors / int_7fd403f8 | |
Doom Doors / int_7ff3e4ee | type |
Doom Doors | |
Doom Doors / int_7ff3e4ee | comment |
During the opening sequence, and commercial interstitials, for Modern Marvels, the sound of the doors opening and closing can be heard while the show's logo is being constructed. | |
Doom Doors / int_7ff3e4ee | featureApplicability |
1.0 | |
Doom Doors / int_7ff3e4ee | featureConfidence |
1.0 | |
Modern Marvels | hasFeature |
Doom Doors / int_7ff3e4ee | |
Doom Doors / int_8601c91f | type |
Doom Doors | |
Doom Doors / int_8601c91f | comment |
A single door in the foundry in Doom (2016) also makes this sound as it closes, as a Mythology Gag. | |
Doom Doors / int_8601c91f | featureApplicability |
1.0 | |
Doom Doors / int_8601c91f | featureConfidence |
1.0 | |
Doom (2016) (Video Game) | hasFeature |
Doom Doors / int_8601c91f | |
Doom Doors / int_8c87469c | type |
Doom Doors | |
Doom Doors / int_8c87469c | comment |
The Legend of Zelda: Skyward Sword has robotic enemies that die with this sound. | |
Doom Doors / int_8c87469c | featureApplicability |
1.0 | |
Doom Doors / int_8c87469c | featureConfidence |
1.0 | |
The Legend of Zelda: Skyward Sword (Video Game) | hasFeature |
Doom Doors / int_8c87469c | |
Doom Doors / int_976efc02 | type |
Doom Doors | |
Doom Doors / int_976efc02 | comment |
In the later seasons of Mystery Science Theater 3000, one of the theater doors makes the Doom Doors sound. Possibly a Shout-Out, as certain members of the creative staff (particularly Jim Mallon and Michael J. Nelson) were fans of the game. |
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Doom Doors / int_976efc02 | featureApplicability |
1.0 | |
Doom Doors / int_976efc02 | featureConfidence |
1.0 | |
Mystery Science Theater 3000 | hasFeature |
Doom Doors / int_976efc02 | |
Doom Doors / int_a0500a06 | type |
Doom Doors | |
Doom Doors / int_a0500a06 | comment |
Rugrats, "The Mega Diaper Babies": The sound plays when the robotic Angelica's head is about to explode. | |
Doom Doors / int_a0500a06 | featureApplicability |
1.0 | |
Doom Doors / int_a0500a06 | featureConfidence |
1.0 | |
Rugrats | hasFeature |
Doom Doors / int_a0500a06 | |
Doom Doors / int_a71dc960 | type |
Doom Doors | |
Doom Doors / int_a71dc960 | comment |
In the short lived CW show Birds of Prey (2002), the entrance to Oracle's secret hideout uses this sound. | |
Doom Doors / int_a71dc960 | featureApplicability |
1.0 | |
Doom Doors / int_a71dc960 | featureConfidence |
1.0 | |
Birds of Prey (2002) | hasFeature |
Doom Doors / int_a71dc960 | |
Doom Doors / int_b0ec0986 | type |
Doom Doors | |
Doom Doors / int_b0ec0986 | comment |
Kingdom Hearts: Birth by Sleep uses these very sound effects in the Deep Space world for a glass-cylinder teleporter. | |
Doom Doors / int_b0ec0986 | featureApplicability |
1.0 | |
Doom Doors / int_b0ec0986 | featureConfidence |
1.0 | |
Kingdom Hearts: Birth by Sleep (Video Game) | hasFeature |
Doom Doors / int_b0ec0986 | |
Doom Doors / int_b2b8158 | type |
Doom Doors | |
Doom Doors / int_b2b8158 | comment |
JoJo's Bizarre Adventure: Diamond is Unbreakable's anime adaptation uses a sped-up version of the Doom door sound whenever Crazy Diamond is summoned. | |
Doom Doors / int_b2b8158 | featureApplicability |
1.0 | |
Doom Doors / int_b2b8158 | featureConfidence |
1.0 | |
JoJo's Bizarre Adventure: Diamond is Unbreakable (Manga) | hasFeature |
Doom Doors / int_b2b8158 | |
Doom Doors / int_b369b223 | type |
Doom Doors | |
Doom Doors / int_b369b223 | comment |
Doors in the film version of Doom open with a non-doom doors futuristic style sound... until the film shifts to a First-Person style and becomes much more similar to the game, complete with doors now inexplicably opening with the characteristic noise. | |
Doom Doors / int_b369b223 | featureApplicability |
1.0 | |
Doom Doors / int_b369b223 | featureConfidence |
1.0 | |
Doom | hasFeature |
Doom Doors / int_b369b223 | |
Doom Doors / int_b4963c9f | type |
Doom Doors | |
Doom Doors / int_b4963c9f | comment |
Some episodes of Good Eats have used the Door sounds...and the dying sounds of some of the demons, too. | |
Doom Doors / int_b4963c9f | featureApplicability |
1.0 | |
Doom Doors / int_b4963c9f | featureConfidence |
1.0 | |
Good Eats | hasFeature |
Doom Doors / int_b4963c9f | |
Doom Doors / int_c43df4d8 | type |
Doom Doors | |
Doom Doors / int_c43df4d8 | comment |
Doctor Who uses this a couple of times: "The Impossible Planet"/"The Satan Pit", likely an intentional reference, given that the plot, like that of Doom, involved a remote mining colony that discovered a powerful demonic monster. "The Waters of Mars", in which a Mars base encounters a water-borne alien virus that possesses people. |
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Doom Doors / int_c43df4d8 | featureApplicability |
1.0 | |
Doom Doors / int_c43df4d8 | featureConfidence |
1.0 | |
Doctor Who | hasFeature |
Doom Doors / int_c43df4d8 | |
Doom Doors / int_c4a7e082 | type |
Doom Doors | |
Doom Doors / int_c4a7e082 | comment |
"Mannequin" by The Kovenant starts with an effect which sounds exactly like the spell charging of PSI-Monks in the MMORPG Neocron | |
Doom Doors / int_c4a7e082 | featureApplicability |
1.0 | |
Doom Doors / int_c4a7e082 | featureConfidence |
1.0 | |
The Kovenant (Music) | hasFeature |
Doom Doors / int_c4a7e082 | |
Doom Doors / int_cb74699b | type |
Doom Doors | |
Doom Doors / int_cb74699b | comment |
Pokémon Chronicles: In the episode "Showdown at the Oak Corral", when Professor Oak opens a vertical door in his lab, this sound is used. | |
Doom Doors / int_cb74699b | featureApplicability |
1.0 | |
Doom Doors / int_cb74699b | featureConfidence |
1.0 | |
Pokémon Chronicles | hasFeature |
Doom Doors / int_cb74699b | |
Doom Doors / int_ccc80720 | type |
Doom Doors | |
Doom Doors / int_ccc80720 | comment |
My Life as a Teenage Robot, "Sibling Tsunami": The sound faintly plays when Jenny activates her sisters for the first time right before the screen fades to black. | |
Doom Doors / int_ccc80720 | featureApplicability |
1.0 | |
Doom Doors / int_ccc80720 | featureConfidence |
1.0 | |
My Life as a Teenage Robot | hasFeature |
Doom Doors / int_ccc80720 | |
Doom Doors / int_ccf23308 | type |
Doom Doors | |
Doom Doors / int_ccf23308 | comment |
The RoboKing in Katamari Forever makes this sound after crashing into a house. | |
Doom Doors / int_ccf23308 | featureApplicability |
1.0 | |
Doom Doors / int_ccf23308 | featureConfidence |
1.0 | |
Katamari Damacy (Video Game) | hasFeature |
Doom Doors / int_ccf23308 | |
Doom Doors / int_cd93cf5f | type |
Doom Doors | |
Doom Doors / int_cd93cf5f | comment |
In the second episode of the Birdy the Mighty When Birdy enters the elevator to pursue an android, the doom sound effect is used when the elevator door closes. | |
Doom Doors / int_cd93cf5f | featureApplicability |
1.0 | |
Doom Doors / int_cd93cf5f | featureConfidence |
1.0 | |
Birdy the Mighty (Manga) | hasFeature |
Doom Doors / int_cd93cf5f | |
Doom Doors / int_d0599129 | type |
Doom Doors | |
Doom Doors / int_d0599129 | comment |
Ragnarok Online: Shadow Chaser skill Manhole has this as its sound effect. | |
Doom Doors / int_d0599129 | featureApplicability |
1.0 | |
Doom Doors / int_d0599129 | featureConfidence |
1.0 | |
Ragnarok Online (Video Game) | hasFeature |
Doom Doors / int_d0599129 | |
Doom Doors / int_d0f124da | type |
Doom Doors | |
Doom Doors / int_d0f124da | comment |
Jonny Quest, Ezekiel Rage's secret underground base has one. | |
Doom Doors / int_d0f124da | featureApplicability |
1.0 | |
Doom Doors / int_d0f124da | featureConfidence |
1.0 | |
Jonny Quest | hasFeature |
Doom Doors / int_d0f124da | |
Doom Doors / int_d59e2ca4 | type |
Doom Doors | |
Doom Doors / int_d59e2ca4 | comment |
The elevator sound was used in Quake's base levels. | |
Doom Doors / int_d59e2ca4 | featureApplicability |
1.0 | |
Doom Doors / int_d59e2ca4 | featureConfidence |
1.0 | |
Quake (Video Game) | hasFeature |
Doom Doors / int_d59e2ca4 | |
Doom Doors / int_d6c9c0a4 | type |
Doom Doors | |
Doom Doors / int_d6c9c0a4 | comment |
Ghost in the Shell: Stand Alone Complex features this sound when the door of a mobile command central opens and closes. | |
Doom Doors / int_d6c9c0a4 | featureApplicability |
1.0 | |
Doom Doors / int_d6c9c0a4 | featureConfidence |
1.0 | |
Ghost in the Shell: Stand Alone Complex | hasFeature |
Doom Doors / int_d6c9c0a4 | |
Doom Doors / int_e293455a | type |
Doom Doors | |
Doom Doors / int_e293455a | comment |
Weirdly enough, a non-door example was used in Buffy the Vampire Slayer in "The Harvest". When Luke is staked by Buffy, the sound effect plays as he disintegrates. | |
Doom Doors / int_e293455a | featureApplicability |
1.0 | |
Doom Doors / int_e293455a | featureConfidence |
1.0 | |
Buffy the Vampire Slayer | hasFeature |
Doom Doors / int_e293455a | |
Doom Doors / int_e37e42fb | type |
Doom Doors | |
Doom Doors / int_e37e42fb | comment |
NIMONA (2023): The flying car Nimona and Ballister are getting away in breaks down with the sound. | |
Doom Doors / int_e37e42fb | featureApplicability |
1.0 | |
Doom Doors / int_e37e42fb | featureConfidence |
1.0 | |
NIMONA (2023) | hasFeature |
Doom Doors / int_e37e42fb | |
Doom Doors / int_e5d5d23c | type |
Doom Doors | |
Doom Doors / int_e5d5d23c | comment |
Doom, of course. A single door in the foundry in Doom (2016) also makes this sound as it closes, as a Mythology Gag. |
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Doom Doors / int_e5d5d23c | featureApplicability |
1.0 | |
Doom Doors / int_e5d5d23c | featureConfidence |
1.0 | |
Doom (Video Game) | hasFeature |
Doom Doors / int_e5d5d23c | |
Doom Doors / int_eef6621b | type |
Doom Doors | |
Doom Doors / int_eef6621b | comment |
Several of the doors on the titular Event Horizon make this noise, possibly referencing the fact that the ship's drive opens a gateway to Hell. | |
Doom Doors / int_eef6621b | featureApplicability |
1.0 | |
Doom Doors / int_eef6621b | featureConfidence |
1.0 | |
Event Horizon | hasFeature |
Doom Doors / int_eef6621b | |
Doom Doors / int_ef258983 | type |
Doom Doors | |
Doom Doors / int_ef258983 | comment |
In Grandma's Boy, JP's office has doors with this sound effect. | |
Doom Doors / int_ef258983 | featureApplicability |
1.0 | |
Doom Doors / int_ef258983 | featureConfidence |
1.0 | |
Grandma's Boy (2006) | hasFeature |
Doom Doors / int_ef258983 | |
Doom Doors / int_f74b5f80 | type |
Doom Doors | |
Doom Doors / int_f74b5f80 | comment |
Also heard in the middle of the Babylon 5 fourth-season episode "Into the Fire", in a space battle scene. | |
Doom Doors / int_f74b5f80 | featureApplicability |
1.0 | |
Doom Doors / int_f74b5f80 | featureConfidence |
1.0 | |
Babylon 5 | hasFeature |
Doom Doors / int_f74b5f80 | |
Doom Doors / int_f8bd2d94 | type |
Doom Doors | |
Doom Doors / int_f8bd2d94 | comment |
The high-tech dungeons of Wild ARMs use this sound for doors and elevators. | |
Doom Doors / int_f8bd2d94 | featureApplicability |
1.0 | |
Doom Doors / int_f8bd2d94 | featureConfidence |
1.0 | |
Wild ARMs (Video Game) | hasFeature |
Doom Doors / int_f8bd2d94 | |
Doom Doors / int_faeff512 | type |
Doom Doors | |
Doom Doors / int_faeff512 | comment |
Outlaw Star uses the the door opening and closing sounds for a defeated ship about to explode in the episode "Forced Departure". | |
Doom Doors / int_faeff512 | featureApplicability |
1.0 | |
Doom Doors / int_faeff512 | featureConfidence |
1.0 | |
OutlawStar | hasFeature |
Doom Doors / int_faeff512 | |
Doom Doors / int_fe724d7f | type |
Doom Doors | |
Doom Doors / int_fe724d7f | comment |
"Moskau" by Rammstein uses a sound effect which sounds exactly like the Tau Cannon spinning up in Half-Life | |
Doom Doors / int_fe724d7f | featureApplicability |
1.0 | |
Doom Doors / int_fe724d7f | featureConfidence |
1.0 | |
Rammstein (Music) | hasFeature |
Doom Doors / int_fe724d7f |
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