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Drought Level of Doom
- 153 statements
- 14 feature instances
- 4 referencing feature instances
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You know that level. A Marathon Death Course that serves to wear down your limited stockpiles of ammo and healing potions in a battle of attrition. It often does this by sending you through a gauntlet stacked with Elite Mooks that require costly magic spells to take them down, or by the much cheaper method of wearing down the player's Hit Points with Damaging Terrain. You'll be nearly dry on supplies before the next checkpoint. If the player can't go back, it can render the game Unwinnable or nearly so, and can cause massive Unstable Equilibrium depending on how it's implemented. Contrast Bonus Stage, Monty Haul. |
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Drought Level of Doom | isPartOf |
DBTropes | |
Drought Level of Doom / int_28104b90 | type |
Bag of Spilling | |
Drought Level of Doom / int_28104b90 | comment |
Both Episodes One and Two started with a Bag of Spilling and a half-dozen drought levels. Ep1 made up for this by handing Gordon the supercharged gravity gun that players didn't get enough of in Half-Life 2's ending. Ep2 included Alyx armed with Bottomless Magazines to escort Gordon. | |
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Drought Level of Doom / int_2ea22847 | type |
That One Boss | |
Drought Level of Doom / int_2ea22847 | comment |
Secondly is when the station's main power reactor goes down, shutting down all save points and Recharge Rooms (apart from Samus' ship) until you turn on the auxillary generator... which requires navigating through a hallway of dangerous enemies and fighting That One Boss. Die at any time during this sequence and you have to do it all again. Worse, there are still a couple of Demonic Spiders between the boss room and the first save point afterwards... | |
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Drought Level of Doom / int_469e3e2f | type |
In-Universe | |
Drought Level of Doom / int_469e3e2f | comment |
Happens In-Universe in the Suhalla desert, when the soldiers chasing Sheba's kidnappers need to bring water with them to deal with the tornado lizards, and quickly run out. The party, on the other hand, can summon water at any time (although there is a giant one that chases the party at the very end of the level). | |
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Drought Level of Doom / int_60414102 | type |
Zombie Apocalypse | |
Drought Level of Doom / int_60414102 | comment |
Downplayed in the Zombie Apocalypse levels in TimeSplitters Future Perfect, Mansion of Madness and What Lies Below. Normally, the game provides a lot of ammo for weapon pickups (with the pistols and SMGs practically filling up your ammo reserves with a single pickup). While the Shotguns dropped by some of the zombies (yes, they can shoot you too) still provide plenty of ammo apiece, the ammo provisions for the other weapons are scarce and should be used sparingly. | |
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Drought Level of Doom / int_6e160470 | type |
One True Sequence | |
Drought Level of Doom / int_6e160470 | comment |
Gulg Volcano and its unavoidable damaging floors. Tip: ignore the One True Sequence and tackle this dungeon last. | |
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Drought Level of Doom / int_858dc9aa | type |
Unwinnable | |
Drought Level of Doom / int_858dc9aa | comment |
Medkits are much scarcer on the Hard difficulty setting, which can make certain sections unwinnable if you blunder away your health beforehand. It's made worse by enemy attacks on Hard dealing multiple times the normal damage. | |
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Drought Level of Doom / int_a24989ce | type |
Save Point | |
Drought Level of Doom / int_a24989ce | comment |
The DS remake has a merchant Hummingway (or counterpart) at the single Save Point in the Giant of Babil. They compensate for this by making the two boss battles harder - unlike the SNES, PSX, and GBA versions, the Archfiends use all their abilities from the first encounters in the rematch, and the CPU battle is murder. | |
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Drought Level of Doom / int_a2761f46 | type |
Wreaking Havok | |
Drought Level of Doom / int_a2761f46 | comment |
Ravenholm is a zombie-infested ruin without much ammo. Gordon is, however, provided a wide range of sawblades, explosives and environmental traps to use against the zombies with the aid of the newly-acquired Gravity Gun instead, and indeed the ruined city becomes a playground for this style of gameplay, at least until you have to escort Father Grigori. | |
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Drought Level of Doom / int_a62b49ea | type |
That One Level | |
Drought Level of Doom / int_a62b49ea | comment |
Torches stop appearing after Kinship's Bond note and even then, the ones in that chapter are only in a secret shop, even though there's still as many as three fog chapters left (depending on the story and route taken), the last of which is Battle Before Dawn. That secret shop in Kinship's Bond is also the only place in the entire game where you can buy torches at a vendor, making it impossible to stock up on them unless you snagged the member card. Through no fault of their own, an inexperienced player can end up blind as a bat in what's already the most infamously hard chapter in the game. | |
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Drought Level of Doom / int_b71c764e | type |
Demonic Spiders | |
Drought Level of Doom / int_b71c764e | comment |
Although you can carry multiple uses of the Estus Flask, multiple healing items and attune a lot of healing spells if you build your character right, long stretches between bonfires filled with hordes of Demonic Spiders can make you burn through them terrifyingly fast. Add in weapon degradation, limited spell castings and the price of ammunition, etc. Replenishing bonfires are thankfully abundant throughout the game worlds with very few "long" stretches between them, but in the event that there are such stretches... | |
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Drought Level of Doom / int_bb48f8ba | type |
Timed Mission | |
Drought Level of Doom / int_bb48f8ba | comment |
First is the Timed Mission to stop the boiler in Sector 3 from exploding. Save points are disabled during this sequence, so you have to get in, fight a minor boss, and get out, all in one sitting. | |
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Drought Level of Doom / int_ce104b8e | type |
Serial Escalation | |
Drought Level of Doom / int_ce104b8e | comment |
The remakes do this for the bonus dungeons. Thirty floors? Forty floors? Deal with it! It's even more egregious in the penultimate bonus dungeon as both of the two bosses you can choose to fight at the end are That One Boss. | |
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Drought Level of Doom / int_d75754fc | type |
Antlion Monster | |
Drought Level of Doom / int_d75754fc | comment |
Downplayed with the Lamakan desert, which is so hot there's a heat gauge that inexorably rises as you walk on sand (with the characters mentioning how hot it is at regular intervals) that deals damage to the whole party when it hits maximum and the only way to reset it is to jump into the hidden oases. Except that the oases are marked by rock circles, which sometimes contain an Antlion Monster or chests or a Djinni instead. Fortunately, there's nothing preventing you from using your own healing spells, as psynergy regenerates as you walk, and there are some non-sandy areas that don't raise the gauge, leaving only Random Encounters to deal with. | |
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