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Dump Stat
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A Dump Stat is a phenomenon that occurs in games that involve multiple attributes for your characters and allow you to customize those attributes in some fashion. This is the stat that you put your lowest score in, or else don't spend any points on at all. This can occur for multiple reasons: The stat is an ill-defined "flavor" stat that doesn't help your character survive the frozen wasteland or kill the evil troll king. After all, how much sense does it make to pump your Orc barbarian's hairdressing skill? note It depends on the amount of dreadlocks you need for your hair. The effect of the stat is overshadowed by, or even made redundant by, the effects of a different stat. If the only purpose of wisdom is to affect your defense, and dexterity affects your defense while also improving your accuracy, why waste points on the less efficient stat? (Even having wisdom exert a greater influence on your defense than dexterity can't always alleviate this.) The stat affects absolutely useless aspects of the game. Why put points in stun resistance when a character with the minimum stun resistance never noticeably gets stunned anyway? The stat would be useful if it wasn't nerfed into oblivion at some point in the testing process. Luck increases your chance to instantly kill weaker enemies! ...by .01% per point, and it maxes out at 10. Pass. The stat is glitched so it doesn't do what it's supposed to. Final Fantasy VI's Physical Evasion or Final Fantasy VII's Armor Magic Defense are two notorious examples. The stat actually is useful, but made redundant by teamwork from other party members who are potentially more capable with it. Therefore, it's illogical for your character to waste resources in this area. Why bother teaching your Knight Lockpicking for Dummies when your Thief starts out already better at lockpicking than the Knight could ever hope to become, or when your Wizard can learn a spell that magically unlocks any lock? The particular game requires you to have a dump stat, either implicitly (e.g., a game where a score of 2 in a stat is "average" and you have 3 stats but only 5 points to buy them with) or explicitly (e.g., the same game, but instead of having points to spend, you are simply told to assign one stat a value of 1, one a value of 2, and one a value of 3). The stat is useful in theory, but in practice, its applications don't come up often. If the DM prefers to resolve social interactions based on how well the players can talk it out instead of dice rolls based on/modified by character stats, there's very little incentive for them to invest points in charisma and social skills. Conversely, a game where social skills are paramount and fights happen rarely might leave the stuff meant for physical combat collecting dust. The stat does have its uses, but it's possible to get by without it even if you plan on using it — for instance, Strength might boost your damage with melee weapons, but it's still possible to max out your melee damage though other ways if you haven't put any points in it. The stat can be patched up even if you don't put many points into it to start with. If there's a sidequest or a common buff that gives you a +5 to the stat and the maximum is 10, then there's no real need in putting a 6 or more in it even if you are a character that uses it. The stat only provides any benefits past a certain level of investment. If only a Luck of 6 or higher unlocks the skill that boosts your crit chance, then anything below 6 might as well be a 1. The stat scales non-linearly and gives diminishing returns after a point. If investing in health at a certain milestone only raises your HP from 1500 to 1505, when investing in other necessary stats would give them a larger boost by comparison, then why invest in health? Weapons or other equipment scale off of specific stats. A character would want to invest their stats primarily in those that apply to their arsenal of choice to remain efficient — if you're a gunslinger who uses Dexterity to calculate damage, you'll rarely be in need of Strength. It's just a stat you don't need for this character or playthrough. If Min-Maxing is involved, playing twice with different styles will pay better than playing it with average in all stats, so one has to be sacrificed. Sometimes, this is deliberate; the game has a class system or a limited number points to put into your character, forcing a degree of specialization. In this case, the dump stat isn't necessarily a bad stat but is overshadowed by more suitable ones for a particular build. A warrior wielding a greataxe may find little use in a Dexterity stat, but an archer will rely on it. Sometimes this is due to poor game design. Ideally, all of your customization options should have some use beyond "flavor". Another common cause is that a game system is designed to handle multiple facets of gameplay, but the game itself only encompasses a few of those facets. If your party ever went into town to barter instead of trawling the depths of this dark dungeon, maybe your Barter stat would see some use. Another common reason for this is that a game engine has been copied over from a tabletop game to a digital game verbatim. In games where Charisma only affects conversations, it's really damn hard to make it translate well when your interaction with NPCs is suddenly governed by cold, unfeeling dialogue trees instead of a reactive and creative game master. Another common cause of dump stats is tweaks to the game system during testing. Initially, maybe Diplomacy was wicked awesome; however, it let a savvy player win the game in ten minutes without lifting a finger. Unfortunately, when they scaled the skill back enough to prevent that contingency, they also scaled back the completely reasonable uses of the skill to the point where it's not worth using in any situation. This occurs frequently in game testing because some powers don't scale well; putting a few points into the skill works as intended, but putting all of your points into the skill breaks the game. Diminishing returns are really hard to balance and, honestly, how many bored players are going to choose to go through your high-octane first-person shooter with maximized Basket Weaving anyway? Not to be confused with "the stat you dump all your points into": that's One Stat to Rule Them All (also often referred to as the God Stat, and the Opposite Trope to this one). Depending on the game system, Useless Useful Non-Combat Abilities can fit under this trope as well, if you're expected to distribute points among various character skills which aren't all equally useful. |
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SCP Foundation: SCP-896 is a fictional MMORPG where a player who creates a character with the same name as them "imprints" the avatar onto them, causing the player's real body and mind to change depending on how their avatar's stats are increased. Testing has five characters focus on five different stats, to the initial exclusion of all others, as the page says: | |
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Risk It All: Due to the raw power of Soul-Crushing Strike, Strength becomes Ren's dump stat as he prioritizes his other stats to make up for his shortcomings, though he still invests enough to reach the peak of athleticism for someone his age. | |
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Avengers… Adventure!!!: Tony's is established to be his Wisdom score, resulting in frequently low Perception rolls and, in at least one instance, a negative result on a Heal check. | |
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As the characters in The Order of the Stick are in an RPG Mechanics 'Verse, they sometimes go as far as explicitly referring to Dump Stats. A running theme in the comic is that most characters would be considered poorly optimized in a real D&D campaign, and thus more often than not have bad choices of dump stats. V is a very fascinating example in that they are the strongest member of their team despite sometimes being called "the master of the dump stat." They are Strength (can only carry one Bag of Holding), Constitution (elf; plus a backstory that involves studying, but little exercise), and Charisma (genuinely worried about being capable of apologizing to Elan), fitting for a Squishy Wizard Insufferable Genius. Heck, based on the large amount of very poor decisions, Wisdom also appears to be this (at least initially) and Dexterity seems to be mediocre (they're pretty poor with a bow, despite the racial bonus of an elf). Despite this, V being a Wizard means they can still change entire battlefields. However, V is also impeded by their school of choice, or rather the two schools they disbarred (namely Conjuration, which has some of the most useful spells in the game and would've saved the team a lot of trouble). Haley's is Constitution and Wisdom. She doesn't get hit often, but when she does, doesn't take much to make her fall. Fits her Rogue nature. Wisdom meanwhile shows through her poor Will saves and her questionable choices (from humorous ones such as going dungeoneering in a leather tank top to more serious ones such as dealing with her feelings). It's implied it's the result of being reared by her dad, a well-meaning, but paranoid rogue who taught her as such to protect her (but also left her an emotional mess until she confessed to Elan). Elan's is Intelligence (and to a lesser extent Wisdom), best shown in his various ditzy decisions, moments, and choices (though he is still Genre Savvy due to his bardic training and has shown growing amounts of Simple-Minded Wisdom). Ironically, much like Thog, he is actually the most optimized among his peers as his base Bard class and his Prestige Class Dashing Swordsman allows him to use his monstrous Charisma to full effect. Belkar's is Wisdom, which is so low that he can't even cast the most basic of the spells associated with his ranger training. (He apparently took the training just so he could learn Dual Wielding). And while he's not that dumb (meaning he didn't really dump intelligence), he's horribly impulsive and prone to awful decisions, forcing the other party members to rein him in at all times. He's suggested to be average at best in the Charisma department, as well, with his violent personality and impulse control hindering him among anyone with a conscience (though he tends to be more sociable with evil types). Really though, given his Square Race, Round Class nature, he needs all the points in physical stats he can afford. Durkon's is implied to be Charisma. While he is also The Heart (well, behind Elan), he's a dwarf, he's blunt, introverted, and not particularly personable, and his Turn Undead has a consistently poor success rate. Roy plays with this trope. On the one hand, he doesn't seem to have a dump stat; all his traits and stats seem to be at least above average and thus making him a very well-rounded individual.note The only stat he hasn't directly shown to be above-average is Dexterity, and even that's never been indicated to be particularly low so either DEX is his dump stat, or he rolled really well on character creation. On the other hand, most of those stats aren't made full use of because he plays a straight Fighter class rather than a class that would take advantage of his Lightning Bruiser stats (such as a Warblade), or even a caster class which would be stronger in the long run and make use of his impressive Intelligence. The latter is even lampshaded by his father. Roy noted he chose not to be a Paladin or Cleric because of his secular worldview and he refused to become a spellcaster as a way to spite his Jerkass dad and because to follow in his father's (Roy's grandfather) footsteps of being a fighter, even using the family sword. Charisma is O-Chul's. It's not that low, but for his badassery he not only needs high Strength, Dexterity, and Constitution (especially the last), but also high Intelligence and Wisdom as well. According to O-Chul, he chose Charisma as his dump stat back when he was a Fighter. It has come to bite him in the butt since it means he sucks at lying. It also doesn't help that Charisma is either required for or adds power to some of the core Paladin abilities, but O-Chul is tough enough to usually work around that. Nale's is Wisdom in contrast to Elan. While most of his plans we see are successful, they are often needlessly complicated, and he has an almost pathological tendency to brag about his accomplishments even when the situation calls for him to lay low. He's a multiclass Fighter/Rogue/Sorcerer, a needlessly complicated mix that effectively gives him the same abilities as a single-class Bard, something Elan himself points out when they first meet. Intelligence is Thog's dump stat. Despite this, he ironically is better optimized than most others and thus has made the smarter choices for himself compared to the Linear Guild or Order of the Stick (outside perhaps V and Elan). note In an earlier strip, Thog mentions that he only grabbed two levels of fighter for the feats and leveled the rest of the way as a barbarian. Under 3.5 D&D rules, as a half-orc his favored class is barbarian, so no multiclassing penalties would result. The first two levels of fighter really are the only ones worth grabbing. Thog gets a bunch of class proficiencies, a feat and the Dungeoncrasher fighter variant bonus feature (as opposed to two feats normally), at the cost of an average of two hit points. Crystal is either another Intelligence dumper or a minmaxer — she seems to have emphasized Dexterity the way Thog emphasized Strength, but it's uncertain how high her Strength and Constitution are, and her Charisma seems to be at least moderate. Her Wisdom also seems to be low. Ironically, she's an Assassin, a class that actually does make use of Intelligence a fair bit (for both spellcasting and the saves of its One-Hit Kill). Celia seems to have dumped Wisdom, being a Stupid Good Genius Ditz. She's a good lawyer, but very unfamiliar as to how things work on the mortal planes as opposed to the Plane of Air (though she does point out humans don't even have an entry in the Monster Manual she could look up, when other beings like elves and dwarves do). Eugene Greenhilt is also lacking in the Charisma Department, and since he's already dickish enough to begin with he's horribly unpleasant to be around; he was a Grumpy Old Man even when he was young, as his wife put it. Xykon's seems to be Wisdom, given his impulsiveness and lack of planning, and his Berserk Button is that he's always being treated like an idiot by wizards despite showcasing average intelligence. Or — on several occasions — above average intelligence. Rather than striving to fix this, he's simply convinced himself he doesn't need planning when he has overwhelming power and knows when to start fighting seriously. In Redcloak's case, it's seemingly Strength; despite clerics in D&D having pretty effective melee weapon stats, Redcloak is a Non-Action Guy with no actual weapon of choicenote though he does have a Signature Move in disintegrate who almost only attacks his enemies (from a distance, to boot) with both spellcraft and summoning Mooks to fight in his stead. Furthermore, virtually every time Redcloak has been (nearly) killed, it has been when his enemies have caught him by surprise and attacked him in close-quarters combat (i.e., the spirit of Soon Kim and O-Chul), and he has been near-powerless to fight back each time. It can also be seen as a sign of his Not-So-Well-Intentioned Extremist nature — Redcloak lacks a certain (moral) strength. |
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In Nicole, there are five main stats: Amity, Wit, Diligence, Zeal, and Clues. The last tracks the progress you're making on the mystery; the first four pertain to the love interests. Each guy has a single stat that appeals to them, and you can only end up with one guy, so the best way to win the game is to focus on Clues and the chosen guy's stat. The three remaining stats have no effect on gameplay and putting points into them is a waste of time. | |
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Neopets: Intelligence and Movement are this for Battledome stats, compared to HP, Attack, and Defense. The latter three have inherent benefits (Attack increases the power of attack icons depending on the attack stat, Defense does the same for defending icons, and HP is... HP.), while the former two only affect a very select few weapons, most of them being trash anyway. Movement is the more disliked of the two, as while Intelligence is increased just by reading books, Movement has to be trained like Attack, Defense, HP, and Level. | |
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The Good Point Choice Board in Doraemon can control the IQ, strength, and look of anyone assigned by the user, however as one stat is heightened, the other two will drop. Nobita at first uses this on himself, sacrificing his strength and IQ for a better look. But after he accidentally enrages Gian, Nobita realizes he's now too clumsy to run away from him, so he first lowers Gian's strength then pushes his own strength to the maximum regardless of how low his IQ and look will become. This makes Gian suddenly become handsome and Nobita successfully beats the crap out of him with no effort, but then Nobita becomes so ugly that Doraemon cannot recognize him at all, while Nobita's IQ becomes so low that he cannot recognize Doraemon either. | |
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In Beyblade Burst, Xander's bey, Xeno Xcalius's design maximizes attack by specializing in One Hit Kills, but has critically low stamina. | |
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Secret from Keychain of Creation has only 2 in Stamina. | |
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Near the end of B-Daman Fireblast/season 2 of B-Daman Crossfire, Kamon and Riki receive Ultimate upgrades of Drive Garuburn and Rising Dracyan. While Kamon's Garuburn's stats and abilities make them a Master of All, Ultimate Rising Dracyan's specialty is attack, and only attack. This becomes a problem for Riki when he has to face Bakuga in the semi-finals of the Phoenix Grand Prix. | |
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8-Bit Theater: Red Mage believes that he lives in a RPG Mechanics 'Verse and considers Charisma to be his. He even has a nightmare where all of his stats are low except Charisma. Seeing as the world doesn't actually run on D&D rules, he's really just a Cloudcuckoolander with No Social Skills. | |
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Referenced by name in Darths & Droids #102. The Rant explains the idea even earlier and calls out Charisma as the useless one. Much later, Jim is preparing to debut his new character. When Chewbacca shows himself incredibly dignified, refined, and well-spoken, Jim comments that he gave his sidekick high points in all his character's dump stats. Then Jim brings out the new character, "Greedo" (a renamed version of Han Solo), and he's a horrible Italian stereotype who speaks in broken English. It eventually turns out Jim intentionally gave Greedo low Intelligence. No-one noticed because it was Jim. | |
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Nixie the airheaded pyromaniac Tiefling Sorceress from the D&D comedy series 1 For All is an example played for comedy. As a sorceress, she relies on a high Charisma (which she has) and uses Intelligence as her dump stat. While that is pretty common for her build the comedy is that her Intelligence is not so much a dump stat and more a non-existent one - her Intelligence of 0 literally makes her as smart as the average rock and helpfully makes her immune to mind control since she lacks a mind to even target. | |
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A series of in-house ads for an issue of Champions (2016) where the cast are in a fantasy AU displays their character sheets. Ironheart, who often has trouble getting along with others, has an astonishingly low Charisma score on hers. | |
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Alicorns in My Little Pony: Friendship Is Magic have the traits of all three pony kinds: the flight of pegasi, the magic of unicorns, and the connection to nature of earth ponies, with the last of the three effectively being their dump stat. No alicorn thus far in the series has ever used, bothered with, or even mentioned their earth pony abilities in any way because of how Overshadowed by Awesome and redundant they are in the series. It's particularly telling with Twilight Sparkle when she became an alicorn: a big deal was made of her learning to fly, but when it comes time for her to work with plants she just casts the same kind of spell she would have used as a unicorn, and even when teaching the earth pony Apple Bloom how to grow plants she teaches her how to make a magical potion rather than to use her inherent abilities. She also never shows the Super-Strength that Earth Ponies have, using her telekinesis for everything the way she did as a unicorn. | |
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In Knights of Buena Vista, Mary is shocked that Bill focused on charisma for his character. | |
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Gen discusses this about main character Senku in Dr. STONE. While Senku clearly reached a near-cap in intelligence, his luck goes the opposite direction. This forces him to use his smarts to balance things out when a plan doesn't go his way. | |
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