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Enclosed Space

 Enclosed Space
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Enclosed Space
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EnclosedSpace
 Enclosed Space
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Certain genres of fiction depend on forcing the characters into some kind of enclosed space they cannot leave at will. The plot of these usually depends on the tensions among the characters and their efforts to get out.
The different settings of this kind are usually strongly associated with particular genres. Examples:
The submarine: Home to an entire Sub-Genre of war films. Archetypal example: Das Boot.
The space ship/station: Often seen in sci-fi horror, like the Alien films or the System Shock games. For added scare factor, it may be a Ghost Ship.
The underwater base works much like the above. The film The Abyss and the game BioShock feature such locales.
A sub-type is the sunken/capsized ship on which the heroes are trapped in air pockets and must make their way out. The Poseidon Adventure is the archetypal example.
The Arctic base: Also similar to the space station. Seen in The Thing from Another World and its more-true-to-the-book remake The Thing (1982).
The mansion isolated by adverse weather: Extremely common in murder mysteries.
There's also the train, appearing in Murder on the Orient Express and The Last Express.
The deserted/private/uncharted island: So common it's often passed over. Drop-in of viewpoint characters via shipwreck or plane crash is almost required.
The isolated base in a hostile, dangerous location: You could leave the walls of the fortress and trek out into the Wild Wilderness. But either the hostile enemy lurking everywhere or the harsh terrain/fauna will kill you. So you hunker down behind the walls and hope you make it to the end of your tour of duty.
Note that the setting of a Bottle Episode does not count as an Enclosed Space unless the characters are forced to remain where they currently are. Compare Locked in a Room and Locked in a Freezer.
Subtrope of Closed Circle. Horror versions may overlap with Trapped-with-Monster Plot.
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 Enclosed Space
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DBTropes
 Enclosed Space / int_110293f6
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Enclosed Space
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The Eternals (2006) series established that Eternals can't leave Earth's solar system. That's not much of a restriction by human standards, but after half a million years of immortality it's starting to grate for some of them.
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In Miracleman the dead humans resurrected by Mors are limited to London or, in one case, to a single room - outside of that area, their android bodies will shut down. One issue involves an attempt to escape this restriction.
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Chzo Mythos:
The series makes use of this trope in all of its four component games. In the first, you're stuck in a mansion. In the second, you're stuck on a spaceship, in the third you are trapped in a Hell Hotel, and finally the fourth which takes place in a underground complex.
The third game, Trilby's Notes, is being rather sadistic about it. You can go outside the hotel, but if you try to walk away from it, you will always come back, presumably because of the evil influence inside the hotel.
If you play the tie-in Interactive Fiction for the fourth game, you will learn that there is a perfectly safe exit behind the locked door in the room with the security desk and the petroleum barrel. Theo, the Player Character, remains unaware of this throughout the whole game, and never gets around to asking Trilby, a character capable of cracking ANY lock, to open the door.
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I Have No Mouth, and I Must Scream does this in an underground complex (inescapable because it's the only habitable place on Earth).
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Living Dead Series:
In the original Dawn of the Dead (1978) and the remake, the cast is trapped in a mall. Not the worst, or smallest place to get trapped, eh?
Not to mention the farm house in Night of the Living Dead (1968)
Or the nuclear bunker in Day of the Dead (1985).
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Enclosed Space
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The iCarly episode "iSam's Mom" features scenes of Sam and her mom (and later, Carly) in a small room in the psychologist's office while being forced to communicate and make up. In this episode we learn that Carly is highly claustrophobic.
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Not to mention the farm house in Night of the Living Dead (1968)
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In an episode of Robocop The Series, the title character is thrown into a trash compactor by a group of thugs. He escapes through sheer force of will, although it takes a third of the episode to accomplish it.
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There is no known exit to the Tower of God, but it's inside is self-preserving and vast. Urek Mazino still wants to get out.
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In 1408 after the hero has been in the room for a while the door simply refuses to open. Going out the window doesn't work, and there's something horrible in the ventilation ducts, so that's out. Oh, and the room actively hates him.
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Most of the action of Ever17 takes place in an underwater theme park that is slowly falling apart.
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Or the nuclear bunker in Day of the Dead (1985).
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Fleep spends all but a few strips confined to the interior of a concrete-enclosed phone booth.
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Fighting the Verdugo in Resident Evil 4, set deep underground after you have just fallen down a pit and the elevator is out of power. Then, when you turn on the power to bring up the elevator, the door locks shut, trapping you in a much smaller room with even tighter corridors, and now the monster is really trying to get you.
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The game Earthdawn justifies a large number of dungeon-like structures in the game world with its backstory of humanity driven into underground shelters by a rising tide of eldritch horrors swarming the world, a tide which has subsided enough to allow some of the survivors to venture forth — and explore/loot the shelters of those who didn't make it.
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Enclosed Space
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One of the Haruhi Suzumiya light novels is set in a mansion where they are trapped not only by bad weather but by an alien god that can warp space and time.
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Buried is so enclosed it never leaves the coffin the main character has been buried alive in.
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Enclosed Space
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The vaults in the Fallout universe worked like this for most of their existence. First extreme radiation from the nuclear fallout kept people from leaving, later some were kept from leaving by ignorance, suppression, or deranged experiments.
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Lost:
The show counts as the deserted island variant for most of the series (especially the early seasons), and contains many, many more specific examples. The abundance of Dharma Initiative bunkers (commonly called "hatches") provide plenty of opportunities for characters to end up alone together. The most prominent examples of this take place in the Swan hatch throughout season two, particularly the episode Lockdown, in which the blast doors trap Locke and Ben in there. And even when people weren't physically trapped, they were often bound by the duty of regularly pushing the button.
And there's a deliberate in-universe example in the season three episode The Brig, in which Locke traps Sawyer and Anthony Cooper in the eponymous brig of the Black Rock, hoping they'll get to talking about their pasts, resulting in Sawyer murdering Cooper. It works.
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20,000 Leagues Under the Sea: Subverted because Nemo lets the Power Trio explore lands where an escape would be more dangerous than Nemo's "hospitality" in the Nautilus.
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This occurs towards the halfway point of Resident Evil – Code: Veronica. Once Claire and Steve escape from Rockfort Island with the cargo plane, Alfred Ashford catches up in short order and drops a Tyrant in the cargo hold. Your only option is to kill the monster because there is quite literally nowhere else to go.
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 Resident Evil – Code: Veronica (Video Game)
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Enclosed Space
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Again from Agatha Christie, And Then There Were None / Ten Little Indians is set entirely on "Indian" Island, which is isolated from the outside world on account of bad weather and (?) a holiday on the mainland. As the people on the island are murdered one by one, the sense of terror in isolation grows.
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Enclosed Space
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The movie version of the board game Clue
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The movie Cube takes place in a maze of cubical rooms no more than 15 feet in diameter.
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In the original Dawn of the Dead (1978) and the remake, the cast is trapped in a mall. Not the worst, or smallest place to get trapped, eh?
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The crew of Triangle is trapped on a Ghost Ship with a mysterious killer.
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After The Hole by Guy Burt. The characters intend to spend a few days locked up together in a basement at their school after term, as an experiment. Inevitably the person who's supposed to let them out doesn't come back... Also made into a film, The Hole.
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Doctor Who:
The "Base Under Siege" version of the trope is common in the show, particularly during the Second Doctor's era (1966-69).
"Midnight" features the Doctor and some tourists stranded in a bus which they can't leave due to the fact that the titular planet's surface is murderously uninhabitable. Uninhabitable, that is, except to beings who seem to come straight out of a nightmare.
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Doctor Zero's foe Marid is an immortal Jerkass Genie who wants to escape humanity and their wishes, but can’t leave Earth and its energy field. Or, at least, not without technological help. Unfortunately, he's not too concerned about the consequences for Earth if, for example, his escape bid triggers World War III.
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Sanctuary uses this often, usually the monster-of-the-week is the thing that's trapped them, but they occasionally use the weather. Also seems to like cutting them off from their gadgets, which leaves them to outsmart whatever it is (before it kills them).
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House on Haunted Hill (1959) and its remake.
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Panic Room: Meg and Sarah are trapped in the panic room to hide from the burglars. The burglars can't simply take what they want and leave because the loot they're after is stored in the panic room occupied by the pair. They also barricade the rest of the building to keep the new owners from escaping.
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The following is a list of statements referring to the current page from other pages.

 Enclosed Space
processingCategory2
Settings
 Eternals (2006) (Comic Book) / int_931fecec
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Enclosed Space
 Rychle Sipy (Comic Book) / int_931fecec
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Enclosed Space
 Bambi / Disney / int_931fecec
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Enclosed Space
 Autotherapy (Fanfic)
seeAlso
Enclosed Space
 Buried / int_931fecec
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Enclosed Space
 Cube / int_931fecec
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Enclosed Space
 Dawn of the Dead (1978) / int_931fecec
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Enclosed Space
 Dogtooth / int_931fecec
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Enclosed Space
 1408 / int_931fecec
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Enclosed Space
 House on Haunted Hill (1959) / int_931fecec
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Enclosed Space
 House on Haunted Hill (1999) / int_931fecec
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Enclosed Space
 Panic Room / int_931fecec
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Enclosed Space
 Poseidon / int_931fecec
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Enclosed Space
 Santa Claus Conquers the Martians / int_931fecec
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Enclosed Space
 Saw II / int_931fecec
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Enclosed Space
 Triangle / int_931fecec
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Enclosed Space
 Walled In / int_931fecec
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Enclosed Space
 Danganronpa Kirigiri / int_931fecec
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Enclosed Space
 Murder on the Orient Express / int_931fecec
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Enclosed Space
 Saturnin / int_931fecec
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Enclosed Space
 The Phantom Ship (1837) / int_931fecec
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Enclosed Space
 20,000 Leagues Under the Sea / int_931fecec
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Enclosed Space
 Earthbound The Rainbow Omen (Roleplay) / int_931fecec
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Enclosed Space
 Helix / int_931fecec
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Enclosed Space
 Ultraman Decker / int_931fecec
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Enclosed Space
 BioShock (Video Game) / int_931fecec
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Enclosed Space
 Chain Chronicle (Video Game) / int_931fecec
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 Chzo Mythos (Video Game) / int_931fecec
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Enclosed Space
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 Ni no Kuni II: Revenant Kingdom (Video Game) / int_931fecec
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Enclosed Space
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Enclosed Space