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Factor Breakdown

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Some games, especially those in the Idle Game genre, let you check how every single one of a stat/resource's factors/multipliers/other operations affects the final result, sometimes with percentages or colors. This can help players notice the most important factor in deciding what to equip and what should be improved, or simply show off how much stuff that affects the result there is.
Score Screen is a subtrope, when the game shows the points/money/resources earned at the end of a level (or other gameplay segment) based on several categories.
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2023-05-24T20:58:41Z
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2023-05-24T20:58:41Z
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Dropped link to OneInATrillion: Not an Item - UNKNOWN
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One in a Trillion (Video Game)
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The User Tree (Video Game)
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DBTropes
 Factor Breakdown / int_1026771e
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Factor Breakdown
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Primordia (2022): Hovering over a particle reset button shows its base gain and all multipliers that affect the final result.
 Factor Breakdown / int_1026771e
featureApplicability
1.0
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featureConfidence
1.0
 Primordia (2022) (Video Game)
hasFeature
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type
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CompactO: Once you unlock the Mega Lands, there's a Stats tab where you can check the money multipliers that come from squares, mega squares, Shrinkenators, Skillings, Fractals, and the Lab.
 Factor Breakdown / int_1af7569f
featureApplicability
1.0
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featureConfidence
1.0
 CompactO (Video Game)
hasFeature
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Advent Incremental: Clicking the "Check Modifiers" button above the completion meter shows the resource's/action's base and its multipliers/exponents.
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featureApplicability
1.0
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featureConfidence
1.0
 Advent Incremental (Video Game)
hasFeature
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Factor Breakdown
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Antimatter Dimensions: The Statistics screen has a Multiplier Breakdown tab that shows effects that affect a resource/production and what their percentage is. A lot of them have several layers for even more detailed breakdowns (like Antimatter Dimensions > Base AD Production > AD 8 Multiplier > Time Studies (AD 8) > individual Time Study effects).
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featureApplicability
1.0
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featureConfidence
1.0
 Antimatter Dimensions (Video Game)
hasFeature
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Persona: The stat bars have colored parts that show what they come from (yellow is base, blue is equipment, and red is Persona).
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featureApplicability
1.0
 Factor Breakdown / int_59215318
featureConfidence
1.0
 Persona (Video Game)
hasFeature
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type
Factor Breakdown
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Epic Battle Fantasy: Starting from the third game, the stats screen shows the stats that come from base*equips (starting from the fourth game, it's turned into base*equips*buffs during battle).
 Factor Breakdown / int_5c8bc496
featureApplicability
1.0
 Factor Breakdown / int_5c8bc496
featureConfidence
1.0
 Epic Battle Fantasy (Video Game)
hasFeature
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type
Factor Breakdown
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The h0nde Tree: The Statistics sidelayer displays every factor that affects h0nde power production.
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featureApplicability
1.0
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featureConfidence
1.0
 The h0nde Tree (Video Game)
hasFeature
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Pandemic: American Swine: Clicking the dollar icon shows your revenue and expenses from various sources and how panic multiplies taxes and costs, while clicking on "PANIC" displays all modifiers that affect panic positively/negatively and its aforementioned multipliers.
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featureApplicability
1.0
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featureConfidence
1.0
 Pandemic (Video Game)
hasFeature
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type
Factor Breakdown
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Colonization: Whenever two units do battle, the game first displays a "Combat Analysis" — a breakdown of all the factors that affect each unit's combat strength, such as terrain bonuses or veteran status.
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featureApplicability
1.0
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featureConfidence
1.0
 Colonization (Video Game)
hasFeature
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Pokémon: The Gen VI games let you check an estimation of a Pokémon's stats on a graph in Super Training, with green being their base and yellow coming from effort values. Starting from Gen VII, you can check the effort value graph by hitting a button on the stats screen.
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featureApplicability
1.0
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featureConfidence
1.0
 Pokémon (Franchise)
hasFeature
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GemCraft: Hovering over a gem shows its base damage alongside mana pool and hit count damage multipliers.
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featureApplicability
1.0
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featureConfidence
1.0
 Gemcraft (Video Game)
hasFeature
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Time Warpers: Clicking the calculator icon on the Orbit shows a list of timeline modifiers to soldier/drone/turret damage/critical chance/critical multiplier, as well as gold multipliers.
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featureApplicability
1.0
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featureConfidence
1.0
 Time Warpers (Video Game)
hasFeature
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type
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Idle Bouncer: The statistics tab shows total multipliers that come from energy, gravity, and bounce, as well as the possible max idle bonus multiplier.
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featureApplicability
1.0
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featureConfidence
1.0
 Idle Bouncer (Video Game)
hasFeature
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type
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Idle Empire 2: The statistics screen shows the percentage of EXP and money boost that comes from upgrades, the gem shop, achievements, talents, and the final result (in green).
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featureApplicability
1.0
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featureConfidence
1.0
 Idle Empire (Video Game)
hasFeature
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Synergism: The "Stats for Nerds" tab in the Settings provides various stats like Free Accelerators, Ascension Speed Multipliers, or Cube Multipliers. Selecting one of them shows the various multipliers and other factors that make them up alongside the final result.
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featureApplicability
1.0
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featureConfidence
1.0
 Synergism (Video Game)
hasFeature
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The Stardust Tree: The Statistics sidelayer displays the factors that affect each resource's generation/gain base, multiplier, and effect. They're even written in the color of the layer they originate from.
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featureApplicability
1.0
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featureConfidence
1.0
 The Stardust Tree (Video Game)
hasFeature
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The Tree of Life: Unlocking Token II turns the original Token tab into a group of subtabs related to resources. It's always written as "[resource] gain is [formula]" with some letter variables written in red for the formulas and all known multipliers to those variables below.
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featureApplicability
1.0
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featureConfidence
1.0
 The Tree of Life (Video Game)
hasFeature
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Spore: The Civilization and Space stages will show a breakdown of your relationship with another nation or empire when communicating with them; every factor that is taken into account will state its penalty or bonus along with a brief description.
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featureApplicability
1.0
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featureConfidence
1.0
 Spore (Video Game)
hasFeature
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Stellaris: The game offers detailed breakdowns of most numbers one can see on screen by hovering over them with a mouse. For instance, if you want to know the exact composition your current Unity income, you hover over it in the main interface bar and a popup appears, listing all the major sources of Unity points, as well as of all the percentaged bonuses and penalties that currently apply to it.
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featureApplicability
1.0
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featureConfidence
1.0
 Stellaris (Video Game)
hasFeature
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type
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Grow Zombies: Selecting a zombie in the Upgrades menu shows its base stats (white) as well as those that come from premium items (blue), buildings (yellow), and plus levels (purple). The total extra stat percentages can be checked in the Details menu.
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featureApplicability
1.0
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featureConfidence
1.0
 Grow Zombies (Video Game)
hasFeature
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Idle Recruit: The stats provide the base multiplier as well as the ones from medals, ranks, reset boosts, hats, and gifts for suggesting recruits (not available nowadays), with the final result that comes from all of them.
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featureApplicability
1.0
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featureConfidence
1.0
 Idle Recruit (Video Game)
hasFeature
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The Communitree: The Mergents tab in the Despacit layer writes your current multiplier and every sub-multiplier that comes from special mergables (other than accelerons from Accelerators, which is provided below).
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featureApplicability
1.0
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featureConfidence
1.0
 The Communitree (Video Game)
hasFeature
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type
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comment
NGU IDLE: There's a Stat Breakdowns tab that offers breakdowns for stats like Attack/Defense, Augments, and Adventure Stats. It shows the base value of a stat, every modifier that goes into them, and the final result. The game says it's made to satisfy all stats nerds.
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featureApplicability
1.0
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featureConfidence
1.0
 NGU IDLE (Video Game)
hasFeature
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The following is a list of statements referring to the current page from other pages.

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Gaming Stat Tropes
 Antimatter Dimensions (Video Game) / int_7dce9d0d
type
Factor Breakdown
 Colonization (Video Game) / int_7dce9d0d
type
Factor Breakdown
 Epic Battle Fantasy (Video Game) / int_7dce9d0d
type
Factor Breakdown
 Gods of Incremental (Video Game) / int_7dce9d0d
type
Factor Breakdown
 Idle Empire (Video Game)
processingUnknown
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 Idle Recruit (Video Game)
processingUnknown
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 NGU IDLE (Video Game)
processingUnknown
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 One in a Trillion (Video Game) / int_7dce9d0d
type
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 Pandemic (Video Game) / int_7dce9d0d
type
Factor Breakdown
 Persona (Video Game) / int_7dce9d0d
type
Factor Breakdown
 Plague Tree (Video Game) / int_7dce9d0d
type
Factor Breakdown
 Planar Pioneers (Video Game) / int_7dce9d0d
type
Factor Breakdown
 Primordia (2022) (Video Game) / int_7dce9d0d
type
Factor Breakdown
 Spore (Video Game) / int_7dce9d0d
type
Factor Breakdown
 Synergism (Video Game) / int_7dce9d0d
type
Factor Breakdown
 The h0nde Tree (Video Game) / int_7dce9d0d
type
Factor Breakdown
 The Stardust Tree (Video Game)
processingUnknown
Factor Breakdown
 The Tree of Life (Video Game) / int_7dce9d0d
type
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 The User Tree (Video Game) / int_7dce9d0d
type
Factor Breakdown