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Fixed Camera
- 139 statements
- 26 feature instances
- 37 referencing feature instances
Fixed Camera | type |
FeatureClass | |
Fixed Camera | label |
Fixed Camera | |
Fixed Camera | page |
FixedCamera | |
Fixed Camera | comment |
Basically it's taking camera control away from the player in a third person Polygonal Graphics game. The camera will either stay in a fixed location while the character roams about, or it will follow the player's movement only from a fixed angle and distance. This is usually done for two reasons (and some games have both). One reason is "cinematic", as in making the game have a certain look and mood (though this quickly draws complaints of Event Obscuring Cameras when players want to look elsewhere). The second reason is to avoid Camera Screw by putting the camera in an optimum place. This is very hard to do right, as the developers not only need to find the right angles, but design the levels (especially the placement of traps, puzzles, and enemies) so that the player can notice them at said angles. Yet there can be times when the player can still look around, such as with a Freelook Button. Note that this is not when the fixed angle is necessary due to bitmap backgrounds. This is when it's all polygons. Compare 2.5D (when the polygon graphics are always shown from the same perspective). Contrast First-Person Shooter (in terms of viewing), Always Over the Shoulder, Free Rotating Camera. Not to be confused with Camera Lock-On, where the player can "fix" the camera on a specific target of interest. |
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Fixed Camera | fetched |
2023-06-17T16:28:39Z | |
Fixed Camera | parsed |
2023-06-17T16:28:39Z | |
Fixed Camera | processingComment |
Dropped link to SuperPinballIITheAmazingOdyssey: Not an Item - UNKNOWN | |
Fixed Camera | processingUnknown |
SuperPinballIITheAmazingOdyssey | |
Fixed Camera | isPartOf |
DBTropes | |
Fixed Camera / int_114bbb1f | type |
Fixed Camera | |
Fixed Camera / int_114bbb1f | comment |
Ōkamiden, in most areas outside the world map. | |
Fixed Camera / int_114bbb1f | featureApplicability |
1.0 | |
Fixed Camera / int_114bbb1f | featureConfidence |
1.0 | |
Ōkamiden (Video Game) | hasFeature |
Fixed Camera / int_114bbb1f | |
Fixed Camera / int_1973b10a | type |
Fixed Camera | |
Fixed Camera / int_1973b10a | comment |
Sonic Unleashed's day levels, Sonic Colors, and Sonic Generations all force the camera behind Sonic in 3D parts and to the side in 2D sections. | |
Fixed Camera / int_1973b10a | featureApplicability |
1.0 | |
Fixed Camera / int_1973b10a | featureConfidence |
1.0 | |
Sonic Unleashed (Video Game) | hasFeature |
Fixed Camera / int_1973b10a | |
Fixed Camera / int_1e06c610 | type |
Fixed Camera | |
Fixed Camera / int_1e06c610 | comment |
Most areas in Brave Fencer Musashi. | |
Fixed Camera / int_1e06c610 | featureApplicability |
1.0 | |
Fixed Camera / int_1e06c610 | featureConfidence |
1.0 | |
Brave Fencer Musashi (Video Game) | hasFeature |
Fixed Camera / int_1e06c610 | |
Fixed Camera / int_20d526e5 | type |
Fixed Camera | |
Fixed Camera / int_20d526e5 | comment |
Last Gladiators | |
Fixed Camera / int_20d526e5 | featureApplicability |
1.0 | |
Fixed Camera / int_20d526e5 | featureConfidence |
1.0 | |
Last Gladiators (Video Game) | hasFeature |
Fixed Camera / int_20d526e5 | |
Fixed Camera / int_38e1d779 | type |
Fixed Camera | |
Fixed Camera / int_38e1d779 | comment |
The Lego Adaptation Games. | |
Fixed Camera / int_38e1d779 | featureApplicability |
1.0 | |
Fixed Camera / int_38e1d779 | featureConfidence |
1.0 | |
LEGO Adaptation Game (Video Game) | hasFeature |
Fixed Camera / int_38e1d779 | |
Fixed Camera / int_49a87cb3 | type |
Fixed Camera | |
Fixed Camera / int_49a87cb3 | comment |
Final Fantasy VII and Final Fantasy IX had a fixed camera in battle scenes. | |
Fixed Camera / int_49a87cb3 | featureApplicability |
1.0 | |
Fixed Camera / int_49a87cb3 | featureConfidence |
1.0 | |
Final Fantasy VII (Video Game) | hasFeature |
Fixed Camera / int_49a87cb3 | |
Fixed Camera / int_514a5ea1 | type |
Fixed Camera | |
Fixed Camera / int_514a5ea1 | comment |
Legacy of Kain: Defiance changed from previous games' Free Rotating Camera to this. Due to devs' inexperience, the results... could've been better. The fans, understandably, weren't thrilled. | |
Fixed Camera / int_514a5ea1 | featureApplicability |
1.0 | |
Fixed Camera / int_514a5ea1 | featureConfidence |
1.0 | |
Legacy of Kain: Defiance (Video Game) | hasFeature |
Fixed Camera / int_514a5ea1 | |
Fixed Camera / int_6644ab17 | type |
Fixed Camera | |
Fixed Camera / int_6644ab17 | comment |
Super Pinball: Behind the Mask | |
Fixed Camera / int_6644ab17 | featureApplicability |
1.0 | |
Fixed Camera / int_6644ab17 | featureConfidence |
1.0 | |
Super Pinball: Behind The Mask (Video Game) | hasFeature |
Fixed Camera / int_6644ab17 | |
Fixed Camera / int_6ecf6c5d | type |
Fixed Camera | |
Fixed Camera / int_6ecf6c5d | comment |
Adventure | |
Fixed Camera / int_6ecf6c5d | featureApplicability |
1.0 | |
Fixed Camera / int_6ecf6c5d | featureConfidence |
1.0 | |
Adventure (Video Game) | hasFeature |
Fixed Camera / int_6ecf6c5d | |
Fixed Camera / int_88393f75 | type |
Fixed Camera | |
Fixed Camera / int_88393f75 | comment |
The 1997 video game Blade Runner. | |
Fixed Camera / int_88393f75 | featureApplicability |
1.0 | |
Fixed Camera / int_88393f75 | featureConfidence |
1.0 | |
Blade Runner (Video Game) | hasFeature |
Fixed Camera / int_88393f75 | |
Fixed Camera / int_9db1766a | type |
Fixed Camera | |
Fixed Camera / int_9db1766a | comment |
Devil May Cry | |
Fixed Camera / int_9db1766a | featureApplicability |
1.0 | |
Fixed Camera / int_9db1766a | featureConfidence |
1.0 | |
Devil May Cry (Video Game) | hasFeature |
Fixed Camera / int_9db1766a | |
Fixed Camera / int_9e003c9 | type |
Fixed Camera | |
Fixed Camera / int_9e003c9 | comment |
Resident Evil – Code: Veronica. The other games of the "Classic" Resident Evil style used bitmap, or FMV, areas. | |
Fixed Camera / int_9e003c9 | featureApplicability |
1.0 | |
Fixed Camera / int_9e003c9 | featureConfidence |
1.0 | |
Resident Evil – Code: Veronica (Video Game) | hasFeature |
Fixed Camera / int_9e003c9 | |
Fixed Camera / int_9f89a5f0 | type |
Fixed Camera | |
Fixed Camera / int_9f89a5f0 | comment |
All 3D Pokémon games, including spinoffs Pokémon Colosseum and Pokémon XD: Gale of Darkness. | |
Fixed Camera / int_9f89a5f0 | featureApplicability |
1.0 | |
Fixed Camera / int_9f89a5f0 | featureConfidence |
1.0 | |
Pokémon (Franchise) | hasFeature |
Fixed Camera / int_9f89a5f0 | |
Fixed Camera / int_a03911fa | type |
Fixed Camera | |
Fixed Camera / int_a03911fa | comment |
The Pro Pinball series does this, as each game uses a pre-rendered model of a pinball playfield. The model is rendered from several different camera positions, so players can choose one that works best for them, but the camera remains fixed regardless. | |
Fixed Camera / int_a03911fa | featureApplicability |
1.0 | |
Fixed Camera / int_a03911fa | featureConfidence |
1.0 | |
Pro Pinball (Video Game) | hasFeature |
Fixed Camera / int_a03911fa | |
Fixed Camera / int_a6f6433c | type |
Fixed Camera | |
Fixed Camera / int_a6f6433c | comment |
Jak and Daxter: The Lost Frontier | |
Fixed Camera / int_a6f6433c | featureApplicability |
1.0 | |
Fixed Camera / int_a6f6433c | featureConfidence |
1.0 | |
Jak and Daxter (Video Game) | hasFeature |
Fixed Camera / int_a6f6433c | |
Fixed Camera / int_a796bde8 | type |
Fixed Camera | |
Fixed Camera / int_a796bde8 | comment |
Metal Gear Solid and Metal Gear Solid 2: Sons of Liberty, aside from use of the Freelook Button. | |
Fixed Camera / int_a796bde8 | featureApplicability |
1.0 | |
Fixed Camera / int_a796bde8 | featureConfidence |
1.0 | |
Metal Gear Solid (Video Game) | hasFeature |
Fixed Camera / int_a796bde8 | |
Fixed Camera / int_a9517b88 | type |
Fixed Camera | |
Fixed Camera / int_a9517b88 | comment |
God of War | |
Fixed Camera / int_a9517b88 | featureApplicability |
1.0 | |
Fixed Camera / int_a9517b88 | featureConfidence |
1.0 | |
God of War (Video Game) | hasFeature |
Fixed Camera / int_a9517b88 | |
Fixed Camera / int_af3256a1 | type |
Fixed Camera | |
Fixed Camera / int_af3256a1 | comment |
Similarly, the 3-D Ultra Pinball series uses a pre-rendered playfield model. Unlike Pro Pinball, however, there is only one rendered camera used throughout the game. | |
Fixed Camera / int_af3256a1 | featureApplicability |
1.0 | |
Fixed Camera / int_af3256a1 | featureConfidence |
1.0 | |
3-D Ultra Pinball (Video Game) | hasFeature |
Fixed Camera / int_af3256a1 | |
Fixed Camera / int_afc879df | type |
Fixed Camera | |
Fixed Camera / int_afc879df | comment |
Until Dawn. | |
Fixed Camera / int_afc879df | featureApplicability |
1.0 | |
Fixed Camera / int_afc879df | featureConfidence |
1.0 | |
Until Dawn (Video Game) | hasFeature |
Fixed Camera / int_afc879df | |
Fixed Camera / int_b5c385bc | type |
Fixed Camera | |
Fixed Camera / int_b5c385bc | comment |
Dino Crisis | |
Fixed Camera / int_b5c385bc | featureApplicability |
1.0 | |
Fixed Camera / int_b5c385bc | featureConfidence |
1.0 | |
Dino Crisis (Video Game) | hasFeature |
Fixed Camera / int_b5c385bc | |
Fixed Camera / int_c2463c55 | type |
Fixed Camera | |
Fixed Camera / int_c2463c55 | comment |
Final Fantasy X and Final Fantasy X-2. Final Fantasy VII and Final Fantasy IX had a fixed camera in battle scenes. |
|
Fixed Camera / int_c2463c55 | featureApplicability |
1.0 | |
Fixed Camera / int_c2463c55 | featureConfidence |
1.0 | |
Final Fantasy X (Video Game) | hasFeature |
Fixed Camera / int_c2463c55 | |
Fixed Camera / int_c6e9c6cc | type |
Fixed Camera | |
Fixed Camera / int_c6e9c6cc | comment |
Super Mario Galaxy and Super Mario 3D World, in areas without camera rotation. | |
Fixed Camera / int_c6e9c6cc | featureApplicability |
1.0 | |
Fixed Camera / int_c6e9c6cc | featureConfidence |
1.0 | |
Super Mario Galaxy (Video Game) | hasFeature |
Fixed Camera / int_c6e9c6cc | |
Fixed Camera / int_ca713b1c | type |
Fixed Camera | |
Fixed Camera / int_ca713b1c | comment |
The Fatal Frame series. | |
Fixed Camera / int_ca713b1c | featureApplicability |
1.0 | |
Fixed Camera / int_ca713b1c | featureConfidence |
1.0 | |
Fatal Frame (Video Game) | hasFeature |
Fixed Camera / int_ca713b1c | |
Fixed Camera / int_d43cbccb | type |
Fixed Camera | |
Fixed Camera / int_d43cbccb | comment |
Luigi's Mansion series | |
Fixed Camera / int_d43cbccb | featureApplicability |
1.0 | |
Fixed Camera / int_d43cbccb | featureConfidence |
1.0 | |
Luigi's Mansion (Video Game) | hasFeature |
Fixed Camera / int_d43cbccb | |
Fixed Camera / int_d50a2c5c | type |
Fixed Camera | |
Fixed Camera / int_d50a2c5c | comment |
Genji | |
Fixed Camera / int_d50a2c5c | featureApplicability |
1.0 | |
Fixed Camera / int_d50a2c5c | featureConfidence |
1.0 | |
Genji (Video Game) | hasFeature |
Fixed Camera / int_d50a2c5c | |
Fixed Camera / int_df882d43 | type |
Fixed Camera | |
Fixed Camera / int_df882d43 | comment |
Roblox | |
Fixed Camera / int_df882d43 | featureApplicability |
1.0 | |
Fixed Camera / int_df882d43 | featureConfidence |
1.0 | |
Roblox | hasFeature |
Fixed Camera / int_df882d43 |
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Copyright of data TVTropes.org contributors under Creative Commons Attribution-Share Alike 3.0 Unported License.