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Ghost in the Machine

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Ghost in the Machine
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Cartesian philosophy (flanderised by pop culture — consult The Other Wiki) includes a notion that there is, in effect, a little creature inside your head. It sits on your pineal gland and works the controls that make your robot-like body move around, much like the pilot of a Mobile-Suit Human. The little thing is the "real you", and it's a much deeper and more interesting creature than the physical "you" everyone else gets to see, mostly because the human body has lousy User Interface design. The term was actually coined as a criticism of Cartesianism by the British philosopher Gilbert Ryle.
In any event, in the land of fiction the notion of a ghost in the machine is not only dominant but often literally true. Of course, this might cause Fridge Logic issues when one asks oneself whether this "little person" needs to have an even smaller person inside them, leading to an infinite regress. This fallacy is formally called the homunculus argument, with homunculus referring to the little guys.
Insert joke about TV writers being behind the times here if you like, but the idea remains dominant because it is a good parallel to the experience of the viewer.
This is realized in numerous ways:
The Herman's Head/Inside Out notion: actual little people live inside your brain, each representing some aspect of personality
Some cases are fully functional, with each "little person" acting autonomously, allowing the "whole person" to multitask several complicated activities at once with little or no conscious decision-making.
Inner Monologue is, essentially, an expression of the character's "inner self" speaking about his actions as an observer.
Robocam is the application of this concept to robots: essentially, treating the robot as if it were a man in a robot suit.
"Freaky Friday" Flip switches the little guys between bodies. Not Himself or Puppeteer Parasite is usually something sinister replacing the little guy.
Battle in the Center of the Mind is when two or more little guys fight it out to see who's driving.
Journey to the Center of the Mind is when the cast goes to visit those little guys.
External manifestations, like the Good Angel, Bad Angel, are related.
Also seen in commercials for medicines and food items, where the little man has an acute need which only the advertiser's product can assuage, or is the malign cause thereof.
When, instead of metaphors for emotions and thoughts, we see the body run by Anthropomorphic Personifications of cells and organs, that is Anthropomorphized Anatomy.
See also Our Souls Are Different and Brain with a Manual Control.
For characters who literally are piloted by little guys inside them, see Mobile-Suit Human. For actual machines that have ghosts in them, see Haunted Technology. For souls/personalities/minds uploaded to a computer/robot/Cyberspace/The Metaverse see Brain Uploading.
Not to be confused with "god from the machine", Ghost in the Shell, the album of the same name by The Police, the 1993 horror film named after the Police album (a.k.a. Deadly Terror), an obscure 2003 graphic novel, the 9th arc of Atop the Fourth Wall, the Transformers episode, the Bones episode, or Ghost of the Robot, Buffy the Vampire Slayer alum James Marsters' band.
 Ghost in the Machine
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In Narbonic, all the characters have swarms of pixies that sometimes appear around their heads and represent aspects of their personality. They have iconic outfits that show what they represent. Most characters have an angel and a devil, but sometimes the angels are evil too. Interestingly, while the characters can only see their own pixies (and only when the pixies are talking) pixies can see the pixies of other characters and communicate with them when both sets are active. Apart from Good Angel, Bad Angel, other common ones include Left Brain, Right Brain, Inner Child, Inner Teenager and Social Life.
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Tuca & Bertie:
In "The Open House", we see the inside of Bertie's brain as she examines Pastry Pete, which contains two miniature versions of Bertie herself pacing around and seeing the world through Bertie's eyeballs.
In "Kyle," Bertie creates an idealized fratbro version of herself called Kyle, and she talks to him in her mindspace to better get through to the aggravating men in her life. Eventually he escapes from her mind and wreaks havoc in the real world, but she eventually gets him back in her brain and pacifies him with a basketball.
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The film Osmosis Jones features a less metaphysical version, showing a brain inhabited by technicians tapping away at computers which represent neurons.
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The Simpsons:
Homer converses with his brain several times. They generally have an antagonistic relationship. ("Shut up, brain, or I'll stab you with a Q-Tip.")
This happens to other members of the cast, as well; for example, when Lisa becomes a popular kid because of her pool, her brain tries to advise her it's fleeting. ("Shut up, brain! I have friends now! I don't need you!") Her brain later gloats when her "friends" abandon her and she has to think of a way out of the now-empty pool.
Homer is so stupid that his inner self is usually shown as similar to those toy monkeys banging the cymbals. Subverted in the movie, when the toy monkey in his mind is going off while Marge is talking, and it drops the cymbals and forces Homer to listen to her.
Homer's brain has given up and left him to go it alone on at least one occasion. It is, however, kind enough to remind him that money can be exchanged for goods and services.
Homer's liver once cheered when Homer thought he had to stop drinking. Homer angrily punched his liver to shut it up... then doubled over in agony because he had just punched his liver.
Seen once with Marge, and implied that she has several inner voices, each one residing higher up in her beehive. The one on top simply says "Why are you asking me, I'm just hair; your head stopped eighteen inches ago."
In "Diatribe of a Mad Housewife", in what is probably an Actor Allusion to Herman's Head, Lisa is shown to have several little Lisas in her brain representing different aspects of her personality. There is a wild and crazy Lisa locked in a cage, and it's stated that she won't be let out until Lisa turns 16.
In "We're on the Road to D'ohwhere", Bart asks why Homer is so serious all of a sudden and he tells him that "Serious!Homer has Fun!Homer locked up". It then goes into his brain showing Serious!Homer in a guard's uniform guarding a cage holding drunk Fun!Homer.
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In Brandy & Mr. Whiskers, Whiskers' brain is a separate entity in the vein of this, and for some reason he's Jewish. On multiple occasions, he gets fed up with Whiskers not paying any attention to him, and leaves. This doesn't seem to slow Whiskers down, although he's invariably despondent that his brain has abandoned him.
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In Neo Human Casshern the human scientist Tetsuya Azuma needed to find a method where he could stand against BK-1 in combat, and so transferred his mind into the titular android.
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Darkwing Duck explained that everyone has a "little hero" trapped inside their mind. Actual heroes have them free and in charge. Villains have them tied up and gagged. Darkwing's is not only free, but partnered with a grotesque monster that represents his ego.
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B Gata H Kei has everyone's sexual desires taking the form of small gods (or at least godlike) people that appear around their head.
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Some versions of Twitch Plays Pokémon plots turn the Voices into this, serving as a physical manifestation of the protagonist's judgement instead of the puppeteers behind a Person Puppet.
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Reason and Emotion, a Disney Wartime Cartoon, revolved around this concept. Apparently, the inside of one's head is like a car, and inside it are Reason (a prim and proper guy in a business suit) and Emotion (an unruly caveman). When Reason is in the driver's seat, everything is fine, but when Emotion is in charge... well, apparently you run the risk of turning into a Nazi. The short ends with both Reason and Emotion as pilot and co-pilot on an Allied bombing mission. A segment from this cartoon set in a woman's head, with a prim librarian-type and an impulsive wild girl, and no wartime references, often played on Disney TV shows.
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A very literal example comes from the Transformers: Generation 1 episode "Ghost in the Machine". Said episode deals with the ghost of Starscream, who is able to possess machines (in this case, other Transformers).
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An episode of Corner Gas had this, in Hank's head. Lacey almost shows him how to open a notoriously difficult carafe, but he stops her, saying he has a limited amount of room in his head. Cut to a Hank sitting at a desk in front of some boxes. Another one comes up to him to place a box of Knock-Knock Jokes next to the Bananarama Lyrics. A minute later, Hank tries to tell a joke, but he says "Bananarama" instead of the proper punchline. Cut to his head again, where the boxes have all fallen and mixed together.
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Several times in Calvin and Hobbes, Calvin has had little mini-Calvins operating his body. In one case they watch movies which Calvin perceives as dreams, and another dramatizes his falling down the stairs.
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The Fairly Oddparents:
In an episode, Timmy travels inside Vicky's brain to find that it is run by an army of computer technicians. It turns out that Vicky is so nasty because the technician responsible for controlling her "nice" emotions never shows up for work.
Another episode involves Timmy wishing to have no emotions, which results in the emotions flowing out of his head in the form of colorful little characters (such as a white square for Common Sense, a pink heart for Love, and a green thing for Envy).
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Discworld:
This comes up from time to time in the series, especially with the character of Sam Vimes. He has a number of ghosts, including the Beast, who is the part of his brain that wants to inflict his own view of justice on the world, and the Watchman, who doesn't let him.
This is especially popular among the witches. Agnes Nitt, a witch "with a wonderful personality," who hates that role, has a sassier alter ego named Perdita X. Dream, and Perdita's interference prevents her from the dreamy vampire's Mind Control. It turns out Agnes isn't alone, as the Reverend Mightily Oates has a Good Oates and a Bad Oates, who disagree on theology and life philosophy.
Granny Weatherwax is implied to have this. She's a natural Bad Witch, but since her sister ran off to be evil she has to be good, and her evil impulses are kept firmly in check by her own iron will, even if throwing off her constraints would let her pretty much deal with every threat that comes her way in minutes.
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Yumi's Cells are little people that live in her brain and embody several aspects of her personality, mental functions, and responsibilities. To name just a few, Rational and Emotional Cell embody the conflict of logic versus emotions, Hunger Cell is Yumi's desire to eat (and it's the largest Cell), Naughty Cell is responsible for Yumi's dirty thoughts, and Love Cell is the Prime Cell who can overpower any other Cell with The Power of Love. Some Cells, like Writer Cell, have died due to disuse. Other characters have different Prime Cells depending on their personalities, like Babi's Detective Cell indicating that he's very observant.
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I'm My Own Mascot has Indie Kevin, a badly drawn version of the main character who seves as his self-loathing and Kevin's inner five-year-old, who seems completely unphazed by him.
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In one instance, two accountants are seen working inside Peter's skull as he suffers a hangover. In another, we cut to the inside of his brain, as the last brain cell after Peter's heavy drinking killed the rest (in homage to The Twilight Zone (1959) episode "Time Enough at Last") reflects on having time enough at last to read all his books... only to suffer the same terrible fate as his Twilight Zone counterpart.
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The Epic Tales of Captain Underpants: In "The Strange Strife of the Smelly Socktopus", George and Harold deliberately try to get suspended, and we go into Mr. Krupp's mind to see a meeting between Angry Krupp, Hungry Krupp, Happy Krupp, Sad Krupp, and Paranoid Krupp on whether to suspend the boys.
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The Order of the Stick has an arc where Haley loses the ability to speak properly and has inner-monologue conversations with various facets of her personality, including her self-loathing, her optimism, her vanity and her latent bisexuality. Only one facet is present in the beginning, but more started showing up, and they even lampshade the fact that Haley is probably going crazy.
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Lizzie Mcguire often featured monologues and asides from an animated version of Lizzie depicting her inner thoughts.
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One episode of American Dad! shows that Roger did, in fact, have a conscience modeled after Jiminy Cricket. It was caged and dying of neglect before finally committing suicide, which explains a lot.
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Ghost in the Shell: anime, manga, and OVA. Takes both a personal look at this, in everything from the mind of Motoko and the arc antagonists to the Case Of The Week, and the more Meta idea of consciousness born of the interactions of millions of consciousness. Most of the anime is spent looking into the idea of mind, consciousness and the viability of a reality in which virtual immersion is so consistently present. If you want to see this trope played with, subverted, deconstructed and reconstructed, this would be your primary base of examples. There are literally hundreds of individual examples to choose from, and all 3 mediums present probably the most thorough hypothetical analysis of the idea of the individual mind this side of the 21st century.
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As mentioned above, Herman's Head depicted the thought processes of the title character as arguments between four personified aspects of his personality living in a loft apartment.
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Scrooge and the three spirits in A Christmas Carol (2009) are depicted this way, and all are played by Jim Carrey.
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Sanders Sides focuses on the moral dilemmas faced by a fictionalized version of Thomas Sanders, represented by his conversations with the "Sides", aspects of his personality personified as Thomas in different outfits.
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In Farscape, over the course of the series, John has had everything from retreating into his inner self to try to work ideas out, to literal multi-layered wars inside his mind. On a day to day basis, his inner self usually has prolonged conversations with Harvey, Scorpius's mind clone who is mostly almost not entirely trying to help John. ...Maybe.
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Referenced in the Big Hero 6 episode of Midnight Screenings:
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A major part of the premise of Shugo Chara!, where the Guardian Charas within everybody are their Ghost in the Machine brought out into the real world. Most people have one, but heroine Amu has three later four. That's one very busy machine.
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In Smallville, the good Alexander inside evil Lex's head.
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The Sims and its sequels are a computer game expression of this trope, in that the player serves to control the Sims' every move. The Sims Medieval has the player play as The Watcher and control the characters.
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Kaguya from Kaguya-sama: Love Is War has three distinct pseudopersonalities that play the role of her Id, Ego, and Superego (referred to as Kaguya (Moron), Kaguya (Child), and Kaguya (Ice) respectively) who act out mental court cases with her when she's at a complete loss for what to do. Unlike most examples, the three of them explicitly do not exist within the context of the story and are mearly an artistic representation of her being a Mood-Swinger.
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Stargate SG-1:
In the episode "Grace", a little girl appears to a concussed Carter and helps her find the solution to her problem. The rest of her team and her father also appear to her at various times, representing different aspects of her personality (eg: Teal'c as the seasoned soldier).
In the mirror episode "Grace Under Pressure" from Stargate Atlantis, Carter appears to McKay as the genius-part of his mind trying to stop him from killing himself.
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In Spy Kids 3-D: Game Over, the Toymaker creates three virtual representations of his ghosts; a hippy, a doctor and a soldier.
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Ménage à 3: Most of the cast seems to get Shoulder Angels, but Sandra has her id, ego and superego debating whether or not Didi is flirting with her.
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Comedity:
What video gamer doesn't have a Personality 47, aka "The Red Right Hand"?
This is actually a recurring gag in the strip; at one point, the facets of the main character's personality (including his inner angel, inner devil, muse, and inner ninja) are shown in a hot tub... and then the one representing his psyche realizes they're moving and storms out of the hot tub to find out who the hell is driving.
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In Seinfeld, Jerry is dating a girl who is gorgeous and sexy, but not very bright. His conflict over this manifests itself in a scene where his brain (Jerry in a brain-shaped hat) and his penis (Jerry in a flesh-toned military helmet) face each other off in a chess game until one folds.
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In Leah Moore's Albion (which did to UK comics of the seventies what her father's League of Extraordinary Gentlemen did to Victorian literature), Numskulls and Nervs (see Below) are both called "Menorgs", relating them to the rather odd theories of Alfred William Lawson.
Note that Numskulls and Nervs (and indeed Menorgs) don't just run the brain, they run the entire body. There's a Numskull in the mouth whose job is to shovel food down the hatch, and another whose job is to process it when it gets to the stomach.
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The Phineas and Ferb episode "Monster From the Id" reveals that Candace's mental landscape is mostly devoid of these, save for a monstrous creature wielding a Ducky Momo club that represents her Id.
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In the The Mighty Boosh episode "Journey to the Center of the Punk," the ultimate destination of Howard's "Fantastic Voyage" Plot is Vince's brain: a lone cell who looks like Vince and spends all its time watching a television that only shows people who look like Vince.
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On Bobobo-bo Bo-bobo, little people who reflected Bobobo's (fractured) state of mind would be seen inside or around Bobobo's head. Examples include two talking squirrels going through a break-up, the graduating class of a Japanese high school, a mecha pilot, and a rock band. The thing is, they were not only visible to the audience, but to the other characters.
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ReBoot has the premise that peoples' computers (and the internet) have beings living inside them, running the place— and we're unaware that not only do these beings exist, we're killing them every time we play a game against the computer and win. However, as the series takes place entirely within the Net— and more to the point, the city of Mainframe— we only see ourselves from the POV of the sprites, binomes and others who regard "the User" as a deity of some kind.note The User was later revealed in the live-action follow-up ReBoot: The Guardian Code, but that show never happened in the eyes of most fans.
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Shows up in Dollhouse. Namely, the "other personality" type.
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Inverted by the Apollo 440 instrumental track "Machine In The Ghost".
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Hetalia: Axis Powers: This happens to Germany after hugging Italy in "Buon San Valentino" (Part 2). And in Germany's head, there are army men (complete with a General) sorting files... in which they don't know where to store any of those heart-shaped files containing feeling of romance.
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In the Teen Titans episode "Nevermore", Beast Boy and Cyborg find themselves trapped in Another Dimension which is really Raven's mind, inhabited by copies of Raven with different personalities and costume colors — as well as her demonic father and some creepy red-eyed crows.
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Hulk has "Starship Hulk" where the Bruce Banner personality has control and pilots the Hulk, envisioning the Hulk as essentially a Giant Robot
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In Disco Elysium, the Detective's skills manifest as parts of his personality that have a life of their own and frequently argue with each other about the world around you and the best course of action.
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SpongeBob SquarePants used a clever subversion:
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Jimmy Two-Shoes: In "The Racing Bug", the eponymous Puppeteer Parasites climb into the brains of Jimmy and Beezy and find little brain-like blobs driving little toy car rides like the ones you find at a mall. Jimmy's happily gives up his post when requested by the bugs, while Beezy's is asleep on duty and snarls at the bugs before being driven off.
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Il Était Une Fois... used this metaphor extensively, up to the point that the nucleii of every cell in the body were represented by fully staffed command centers.
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"Driver", by Phish:
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Battlestar Galactica:
One could argue that Baltar's hallucinatory Six fills this role; she spends an awful lot of time doing his thinking for him, especially as he tends to be rather useless in a crisis. Of course, there's always the possibility that she's something else entirely...
The same could be said of Six's ghost Baltar, for that matter.
Or Baltar's ghost Baltar! ...You know what? We give up trying to figure this one out until Ron Moore explains it. The finale suggests that they're angels, or maybe demons
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In one episode of 2 Stupid Dogs, Little Dog is trying to think of a plan, and we cut to the inside of his head, where his brain has an "OUT OF ORDER" sign hanging from it, and a sad little repairman sitting next to it and lamenting "I can't fix it! I just can't fix it!"
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In the mirror episode "Grace Under Pressure" from Stargate Atlantis, Carter appears to McKay as the genius-part of his mind trying to stop him from killing himself.
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Sayo of Negima! Magister Negi Magi is both a figurative AND literal example. For starters, she is an actual ghost possessing a tiny doll. This tiny doll pilots a Humongous Mecha, which is to say, a normal sized robot. Built to look like her.
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Captain Underpants: The First Epic Movie: This happens by showing a scene of George and Harold's brains communicating with each other, frantically trying to come up with a way out of their dilemma as their "Haha-Guffaw-Chucklotamuses" shrink smaller and smaller.
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Family Guy does several gags based on this.
In one instance, two accountants are seen working inside Peter's skull as he suffers a hangover. In another, we cut to the inside of his brain, as the last brain cell after Peter's heavy drinking killed the rest (in homage to The Twilight Zone (1959) episode "Time Enough at Last") reflects on having time enough at last to read all his books... only to suffer the same terrible fate as his Twilight Zone counterpart.
And in yet another episode, Lois tells Peter that his idea for a Who's the Boss parade float is "esoteric". It shows a board of directors inside Peter's head trying to figure out the definition of esoteric. They decide it means "delicious", and Peter continues the conversation as if this usage of the word is perfectly normal.
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The final villain in Sam & Max: The Devil's Playhouse is revealed to be one of these — specifically, Max's super-ego, plotting to destroy both of them and a huge part of New York in order to save both others and himself from having to put up with Max.
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Housepets!: In a final bonus strip, Great Kitsune consults the Aardvark's "innermost soul" about returning to human form, and ends up in a fleshy cave filled with pastel-coloured aardvarks. The ones who get speaking roles include the inner child, one in a tie-die shirt and shades who thinks "it's all cool", one who's panicking about ever going back to the office, one in glasses and a tie who points out he doesn't have to go back to the office either way (logic?) and two in shirts with a half-filled glass of water who are arguing with each other (optimism and pessimism). Pessimism is the only one who's against remaining an aardvark.
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In an early chapter of Eyeshield 21, Sena tries to remember how scoring extra points after a touch-down works, which is represented by an Imagine Spot of Sena running around a library representing his memory before finally asking the Devil Bats' mascot about it. Sena even thinks to himself afterward "I've got quite a vivid imagination."
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In the Dexter's Laboratory episode "Dimwit Dexter", while Dexter is overworking himself, we see his brain being represented as a nuclear plant whose core is about to have a meltdown. The men inside initiate a temporary shutdown so the core can cool off, which turns Dexter into an idiot, until they turn the plant back on at the end.
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"The Numskulls", a strip which appeared in the British comic The Beezer (and later The Beano).
The concept of the little people having smaller little people inside them has also been played with: we've seen the Numskull Brainy's sub-Numskulls, which are very tiny and have even more simplified anatomy.
"The Nervs" were a similar idea in Smash!
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The following is a list of statements referring to the current page from other pages.

 Ghost in the Machine
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Advertising Tropes
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Comedy Tropes
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Psychology Tropes
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Tropes of the Soul
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