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Idiosyncratic Mecha Storage
- 108 statements
- 20 feature instances
- 9 referencing feature instances
Idiosyncratic Mecha Storage | type |
FeatureClass | |
Idiosyncratic Mecha Storage | label |
Idiosyncratic Mecha Storage | |
Idiosyncratic Mecha Storage | page |
IdiosyncraticMechaStorage | |
Idiosyncratic Mecha Storage | comment |
It's not a very bright idea to park your Humongous Mecha standing straight up. It's a pain to climb back up to the cockpit, it can get knocked over easily (also one of the reasons they don't exist in the real world), plus it just looks a bit silly. So, make it kneel or curl up into a ball. With the center of gravity lowered, the mecha is harder to knock over. With the height lowered, the mecha is easier to store and can't get in trouble for impeding overhead air traffic. The pilot has a shorter and (usually) easier climb back up to the cockpit. Unfortunately, parking the mecha like that makes it a larger target for dive-bombing birds. See also Sleep-Mode Size, for when there's less mecha and more sleepies; and Retractable Weapon. Compare Transforming Mecha, for cases where the mecha's transformation allows for easier storage (and disguise). |
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Idiosyncratic Mecha Storage | fetched |
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Idiosyncratic Mecha Storage | processingComment |
Dropped link to StarWars: Not an Item - CAT | |
Idiosyncratic Mecha Storage | isPartOf |
DBTropes | |
Idiosyncratic Mecha Storage / int_193287c8 | type |
Idiosyncratic Mecha Storage | |
Idiosyncratic Mecha Storage / int_193287c8 | comment |
In the Subnautica series, exiting your P.R.A.W.N. Suit while on land will cause it to automatically crouch down, so that you can reach its top-mounted access points. | |
Idiosyncratic Mecha Storage / int_193287c8 | featureApplicability |
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Idiosyncratic Mecha Storage / int_193287c8 | featureConfidence |
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Subnautica (Video Game) | hasFeature |
Idiosyncratic Mecha Storage / int_193287c8 | |
Idiosyncratic Mecha Storage / int_28b53408 | type |
Idiosyncratic Mecha Storage | |
Idiosyncratic Mecha Storage / int_28b53408 | comment |
The powered armour units in FEAR 2: Project Origin crouch and open their cockpit when they're usable so the pilot can climb in, or stand up straight with a shield activated when they're in an automatic repair mode (which tends to be how you find unoccupied ones to hijack). | |
Idiosyncratic Mecha Storage / int_28b53408 | featureApplicability |
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Idiosyncratic Mecha Storage / int_28b53408 | featureConfidence |
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First Encounter Assault Recon (Video Game) | hasFeature |
Idiosyncratic Mecha Storage / int_28b53408 | |
Idiosyncratic Mecha Storage / int_44fe781e | type |
Idiosyncratic Mecha Storage | |
Idiosyncratic Mecha Storage / int_44fe781e | comment |
Inverted in Neon Genesis Evangelion, where standing up is the idle position for an Evangelion. It's justified in that it's stored in a huge cage, and the entry plug is inserted into the back via cranes. | |
Idiosyncratic Mecha Storage / int_44fe781e | featureApplicability |
1.0 | |
Idiosyncratic Mecha Storage / int_44fe781e | featureConfidence |
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Neon Genesis Evangelion | hasFeature |
Idiosyncratic Mecha Storage / int_44fe781e | |
Idiosyncratic Mecha Storage / int_691bf5d8 | type |
Idiosyncratic Mecha Storage | |
Idiosyncratic Mecha Storage / int_691bf5d8 | comment |
In the first movie, the JSDF's Helldivers are also stored lying down in specialized aircraft for airborne deployment. Logical, since they're from the same production series as the police's Ingrams. | |
Idiosyncratic Mecha Storage / int_691bf5d8 | featureApplicability |
1.0 | |
Idiosyncratic Mecha Storage / int_691bf5d8 | featureConfidence |
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Patlabor: The Movie | hasFeature |
Idiosyncratic Mecha Storage / int_691bf5d8 | |
Idiosyncratic Mecha Storage / int_6a307d4 | type |
Idiosyncratic Mecha Storage | |
Idiosyncratic Mecha Storage / int_6a307d4 | comment |
Averted for the most part in Titanfall, as the eponymous Titans are never seen crouching down or otherwise adjusting its stance when their Pilot is out of the cockpit. They always assume an auto-pilot mode to provide assistance while Pilots are on-foot. They do assist their Pilot inside themselves when boarding by reaching out and gently grabbing them while their cockpit door opens, though. About the only time they actually do this is when a Pilot first calls in their Titan, where they already assume a crouched position after touching down, but they're still active at that time, they're just waiting for their Pilot to get in. If the Pilot doesn't enter immediately, after a certain period, they'll stand up all the way, draw their weapon, and assume a combat stance. | |
Idiosyncratic Mecha Storage / int_6a307d4 | featureApplicability |
-1.0 | |
Idiosyncratic Mecha Storage / int_6a307d4 | featureConfidence |
1.0 | |
Titanfall (Video Game) | hasFeature |
Idiosyncratic Mecha Storage / int_6a307d4 | |
Idiosyncratic Mecha Storage / int_7988cb68 | type |
Idiosyncratic Mecha Storage | |
Idiosyncratic Mecha Storage / int_7988cb68 | comment |
Plenty of mechs in Mass Effect series, such as geth armatures, LOKIs or YMIRs, assume a compact shape when not activated, making for easier transport. | |
Idiosyncratic Mecha Storage / int_7988cb68 | featureApplicability |
1.0 | |
Idiosyncratic Mecha Storage / int_7988cb68 | featureConfidence |
1.0 | |
Mass Effect (Franchise) | hasFeature |
Idiosyncratic Mecha Storage / int_7988cb68 | |
Idiosyncratic Mecha Storage / int_7ccc77f0 | type |
Idiosyncratic Mecha Storage | |
Idiosyncratic Mecha Storage / int_7ccc77f0 | comment |
Patlabor: Section 2's Ingrams are stored standing up when on standby at base, but when it comes time to take the field, they are transported lying prone in dedicated trailers that then raise them into a standing position for deployment, a depiction that remains fairly constant across all versions. In the first movie, the JSDF's Helldivers are also stored lying down in specialized aircraft for airborne deployment. Logical, since they're from the same production series as the police's Ingrams. |
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Idiosyncratic Mecha Storage / int_7ccc77f0 | featureApplicability |
1.0 | |
Idiosyncratic Mecha Storage / int_7ccc77f0 | featureConfidence |
1.0 | |
Patlabor (Franchise) | hasFeature |
Idiosyncratic Mecha Storage / int_7ccc77f0 | |
Idiosyncratic Mecha Storage / int_84d455d4 | type |
Idiosyncratic Mecha Storage | |
Idiosyncratic Mecha Storage / int_84d455d4 | comment |
The Big O: While the titular megadeus normally resides in the protagonist's converted bank mansion it travels the undercity in a humongous Drill Tank. | |
Idiosyncratic Mecha Storage / int_84d455d4 | featureApplicability |
1.0 | |
Idiosyncratic Mecha Storage / int_84d455d4 | featureConfidence |
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The Big O | hasFeature |
Idiosyncratic Mecha Storage / int_84d455d4 | |
Idiosyncratic Mecha Storage / int_8ac4e993 | type |
Idiosyncratic Mecha Storage | |
Idiosyncratic Mecha Storage / int_8ac4e993 | comment |
In expanded Gundam works, because they generally operate in zero-gravity, the Zeon space colonists do not store their mobile suits standing upright on racks like their Earth-based Federation rivals and instead have them lying down, back-to-back, or strewn about all over the hangar because there is less of a concept of "up" without gravity. | |
Idiosyncratic Mecha Storage / int_8ac4e993 | featureApplicability |
1.0 | |
Idiosyncratic Mecha Storage / int_8ac4e993 | featureConfidence |
1.0 | |
Gundam (Franchise) | hasFeature |
Idiosyncratic Mecha Storage / int_8ac4e993 | |
Idiosyncratic Mecha Storage / int_90f18253 | type |
Idiosyncratic Mecha Storage | |
Idiosyncratic Mecha Storage / int_90f18253 | comment |
Most Battlemechs in Battletech are stored standing up, but come equipped with retracting rope winches the pilot rides to reach the cockpit or climb down. | |
Idiosyncratic Mecha Storage / int_90f18253 | featureApplicability |
1.0 | |
Idiosyncratic Mecha Storage / int_90f18253 | featureConfidence |
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BattleTech (Tabletop Game) | hasFeature |
Idiosyncratic Mecha Storage / int_90f18253 | |
Idiosyncratic Mecha Storage / int_bb70a087 | type |
Idiosyncratic Mecha Storage | |
Idiosyncratic Mecha Storage / int_bb70a087 | comment |
Armored Troopers or ATs from Armored Trooper VOTOMS are relatively short for mechs, only standing around four meters tall, but they're often stowed in a kneeling or crouched position. A pilot can board with a pull-up, or perform maintenance on a stepladder. | |
Idiosyncratic Mecha Storage / int_bb70a087 | featureApplicability |
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Idiosyncratic Mecha Storage / int_bb70a087 | featureConfidence |
1.0 | |
Armored Trooper VOTOMS | hasFeature |
Idiosyncratic Mecha Storage / int_bb70a087 | |
Idiosyncratic Mecha Storage / int_d5e9cf36 | type |
Idiosyncratic Mecha Storage | |
Idiosyncratic Mecha Storage / int_d5e9cf36 | comment |
One of the activation animations of the MECs in XCOM 2 has them rising from a ball and powering up. Can look silly depending on what the MEC did right before the animation. | |
Idiosyncratic Mecha Storage / int_d5e9cf36 | featureApplicability |
1.0 | |
Idiosyncratic Mecha Storage / int_d5e9cf36 | featureConfidence |
1.0 | |
XCOM 2 (Video Game) | hasFeature |
Idiosyncratic Mecha Storage / int_d5e9cf36 | |
Idiosyncratic Mecha Storage / int_da72cf97 | type |
Idiosyncratic Mecha Storage | |
Idiosyncratic Mecha Storage / int_da72cf97 | comment |
In the Trails Series both Divine Knights and Panzer Soldats are commonly seen kneeling when not in use. However, in properly equipped hangars, like the one in the Thors branch campus, they are stored in a standing position, suspended on the racks, presumably for easier maintenance. Averted for Goliath-class Soldats, which are so massive, they can't kneel, and thus always stored upright. | |
Idiosyncratic Mecha Storage / int_da72cf97 | featureApplicability |
-1.0 | |
Idiosyncratic Mecha Storage / int_da72cf97 | featureConfidence |
1.0 | |
Trails Series (Video Game) | hasFeature |
Idiosyncratic Mecha Storage / int_da72cf97 | |
Idiosyncratic Mecha Storage / int_e003bde6 | type |
Idiosyncratic Mecha Storage | |
Idiosyncratic Mecha Storage / int_e003bde6 | comment |
FranXX, the titular mecha in DARLING in the FRANXX, are normally stored standing, but since the hangers are within the giant defensive walls of a city, this is a sensible form factor. For transport, however, they're curled into the foetal position to fit inside a cargo plane. | |
Idiosyncratic Mecha Storage / int_e003bde6 | featureApplicability |
1.0 | |
Idiosyncratic Mecha Storage / int_e003bde6 | featureConfidence |
1.0 | |
DARLING in the FRANXX | hasFeature |
Idiosyncratic Mecha Storage / int_e003bde6 | |
Idiosyncratic Mecha Storage / int_eaeeea9b | type |
Idiosyncratic Mecha Storage | |
Idiosyncratic Mecha Storage / int_eaeeea9b | comment |
StarCraft II: Thors have a unique animation that plays when they get picked up by a dropship. They fold up into a more compact block hanging under the ship. | |
Idiosyncratic Mecha Storage / int_eaeeea9b | featureApplicability |
1.0 | |
Idiosyncratic Mecha Storage / int_eaeeea9b | featureConfidence |
1.0 | |
StarCraft II (Video Game) | hasFeature |
Idiosyncratic Mecha Storage / int_eaeeea9b | |
Idiosyncratic Mecha Storage / int_ec5cf89a | type |
Idiosyncratic Mecha Storage | |
Idiosyncratic Mecha Storage / int_ec5cf89a | comment |
The Big Guy of Big Guy and Rusty the Boy Robot sits in a giant chair when he powers down. | |
Idiosyncratic Mecha Storage / int_ec5cf89a | featureApplicability |
1.0 | |
Idiosyncratic Mecha Storage / int_ec5cf89a | featureConfidence |
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Big Guy and Rusty the Boy Robot | hasFeature |
Idiosyncratic Mecha Storage / int_ec5cf89a | |
Idiosyncratic Mecha Storage / int_ed422854 | type |
Idiosyncratic Mecha Storage | |
Idiosyncratic Mecha Storage / int_ed422854 | comment |
The Minotaur exomech in No Man's Sky automatically crouches lower to the ground when you leave it, unless you add an AI module that lets it roam around by itself. It can still be boarded either way, given that the game doesn't take pilot seat height into account, it just needs you to be close enough to give the option. | |
Idiosyncratic Mecha Storage / int_ed422854 | featureApplicability |
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Idiosyncratic Mecha Storage / int_ed422854 | featureConfidence |
1.0 | |
No Man's Sky (Video Game) | hasFeature |
Idiosyncratic Mecha Storage / int_ed422854 | |
Idiosyncratic Mecha Storage / int_f5892ae | type |
Idiosyncratic Mecha Storage | |
Idiosyncratic Mecha Storage / int_f5892ae | comment |
Custom Robo are kept in a cube form, which is launched from a cannon and unfolds at the start of a battle. How the cube lands can impact the fight, since a robo who unfolds right-side-up can move immediately, but one that lands head face down will have to flail about a bit to get on its feet. | |
Idiosyncratic Mecha Storage / int_f5892ae | featureApplicability |
1.0 | |
Idiosyncratic Mecha Storage / int_f5892ae | featureConfidence |
1.0 | |
Custom Robo (Video Game) | hasFeature |
Idiosyncratic Mecha Storage / int_f5892ae | |
Idiosyncratic Mecha Storage / int_f7656e2f | type |
Idiosyncratic Mecha Storage | |
Idiosyncratic Mecha Storage / int_f7656e2f | comment |
Vital Suits in Lost Planet have a specific "folded-up" mode, so the pilot can climb in and out easily. | |
Idiosyncratic Mecha Storage / int_f7656e2f | featureApplicability |
1.0 | |
Idiosyncratic Mecha Storage / int_f7656e2f | featureConfidence |
1.0 | |
Lost Planet / Videogame | hasFeature |
Idiosyncratic Mecha Storage / int_f7656e2f | |
Idiosyncratic Mecha Storage / int_fcf34eec | type |
Idiosyncratic Mecha Storage | |
Idiosyncratic Mecha Storage / int_fcf34eec | comment |
In Full Metal Panic!, most Arm Slaves (or at least Mithril's) are stored kneeling down when aboard the TDD-1, or lying prone when transported by helicopter or by road. | |
Idiosyncratic Mecha Storage / int_fcf34eec | featureApplicability |
1.0 | |
Idiosyncratic Mecha Storage / int_fcf34eec | featureConfidence |
1.0 | |
Full Metal Panic! | hasFeature |
Idiosyncratic Mecha Storage / int_fcf34eec |
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