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Individualism vs. Collectivism

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Which is the better way to live? To be part of a community in which you support your peers and are supported by them in turn? Or to go it alone with all the freedom that it entails?
While generally never falling completely on either extreme, it is a common theme in media to favour one side or the other.
In media that favours the group, expect the works to emphasise the value of things like social interaction, teamwork, altruism and the creation of a collective legacy; in such works it is not uncommon for antagonists to possess self-serving character traits, and for it to turn out that The Complainer Is Always Wrong.
On the other hand, media that favours the individual are more likely to place value on concepts like freedom of thought, self-sufficiency and personal growth; in these works it common for antagonists to be part of an oppressive society or social structure.
Related to Romanticism Versus Enlightenment.
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Destiny: This is, among other things, the source of the conflict between the Light and the Darkness. The Light (through its avatar the Traveler) promotes collectivist thought in the cultures it uplifts, desiring them to expand, diversify, and cooperate as equals, while the Darkness promotes an ideology of pure selfishness, in which society is based on Social Darwinism and Might Makes Right. The Traveler objects to the Darkness's cruelty, while the Darkness believes the Traveler leaves the civilizations it touches defenseless and "cancerous", bloated with excess growth they can't support. Supplemental lore goes into great detail about the philosophical underpinnings of their conflict. As the game pivots to a theme of Balance Between Good and Evil, it's stated that "balance" will require more Light in the universe than Darkness, as a universe of 50% peace and cooperation and 50% violence and selfishness will see the former drowned out by the latter.
Destiny2 complicates matters. The Light represents freedom through cooperation, as it seeks to create new possibilities that were once restricted by even nature, by unifying beings and concepts which would never join naturally. The darkness represents individuality through process, by eliminating what does not survive when tested with reason and strength, and allowing the natural pattern of what remains to thrive. So while the Traveler seeks to break apart the Eternal Recurrence of great civilizations eventually crashing and dying because of consistent exploits and tragic weaknesses, by giving miracles and hope to nascent civilizations, the Witness views this supposed mercy as an abomination that will eventually Logic Bomb the multiverse into creating beings that can inflict endless suffering and Loss of Identity without any consequences, and seeks to test the universe through trial by fire to prevent the total assimilation of suffering itself.
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As a general rule, City Island (2022) leans on the collectivist side. Every episode is about Watt learning about how it takes everyone to make a city function.
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The protagonist of Double Homework has strong connections to his sisters and classmates, while his nemesis, Dennis, has no strong connections to anyone.
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X-Men (2019) (and by extension, Dawn of X) is basically this trope extended over an entire run/runs. The narrative paints the mutants of Krakoa finally embracing their sense of collectivism, which they feel is destined to prevail over the individualism of the human race.
Way of X reintroduced David Haller being conditioned by Orchis to be a psychic poison pill for Krakoa. Implanted with a mental compulsion of, "Me before We!", David's alters are driven to destroy each other as a study of population dynamics to employ on the mutant nation. Kurt, whose arc for the series is some new spiritual philosophy to gather the krakoans under, manages to rescue him. The end result is something in the middle, that acknowledges and supports everyone's differences while applying them for mutual support.
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Rick and Morty:
Rick Sanchez is portrayed as the logical conclusion of Individualism at its most egoistic. While the various collectives he antagonizes (The Galactic Federation, The Council of Ricks, etc.) definitely have it coming, his motives are entirely selfish. While he claims that he acts out of Enlightened Self-Interest, it is very clear that much of his behavior is just schadenfreude born out of an existential ennui brought on by his nihilistic-materalist view of the multiverse and a knee-jerk opposition to any kind of authority that isn't him (him him, not his infinite alternate universe counterparts). He will routinely convince himself that any sense of morals beyond "It's All About Me" is a spook and should any of his adventures create too much of a mess (as in apocalyptic), he abandons everyone to their grim fates and hops to a different universe to start over.
Unity from the episode "Auto Erotic Assimilation" deconstructs the Authoritarian Metaphor inherent in the Hive Mind trope. They are a Hive Mind that has assimilated an entire planet and has plans to assimilate the rest of the universe. While Unity robs those it possesses of their individualistic identity and free will, it becomes clear that after some of the people she possessed are freed when they go on a bender, they immediately devolve into a senseless race war over a defining physical trait (in their case, their nipple-shape). This is in direct contrast to how they behave when they are under their control, the people they possess living better lives and the planet joining the Federation. When Rick (who is established as the Individualist to their Collectivist) reenters their lives, his short-sighted, hedonist ways prove detrimental to the stable life they built and she dumps him when she realizes this.
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Ready Jet Go! generally supports themes like friendship and teamwork. Each of the members of Team Propulsion contribute to the exploration of space and conduction of science experiments. Quite a few episodes emphasize teamwork: in "Sounds Abound", Sean wants to do his sound experiment alone and quietly but realizes that he needed his friends' noises all along. The closest thing the show has to an antagonist is Mitchell Peterson, whose smug, pretentious attitude and desire to be alone drives his potential friends away, saddening him. Mitchell realizes that having people help him can be worth it, and actually hangs out with and helps the gang in later episodes.
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Persona 5's endgame deals with this as the Phantom Thieves face off against Yaldaboath, the summoned god that represents humanity's desire to have someone control them. The humans in the game at first begin worship the Thieves as saviors until the Conspiracy and Yaldaboath makes them denounce them as villains, and later not even acknowledge they exist. In the final dungeon, all of the humans' shadows choose to let themselves be placed in prisons and lose their sinful desire as it makes their lives easier and "happier". The Thieves, who let themselves be controlled by the masses opinions of them, decided to save the world against the masses' wishes for oblivion.
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Night Watch: This dichotomy is, at least in theory the basis of the divide between Light Others and Dark Others, with Light Others standing for collectivism/altruism (though with a constant dilemma of killing a hundred to save a thousand), and Dark Others standing for individualism (albeit with low-level/low-ranked Dark Others being bossed around and restricted by those on top). Keep in mind whether you become a Light or a Dark Other is highly dependent on your mood at the moment of your initiation: if you happen to be elated and happy, you have a good chance of becoming a Light Other even if you are usually more on the selfish side.
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Ghost in the Shell presents a philosophy of trying to retain your individuality in a society where humanity is literally integrating with cybernetic technology. As the leader of a counter-terrorist organization called Secion 9, Major Motoko Kusanagi realizes that teamwork and synergy is necessary just to make sure everyone survives at the end of the day, but also yearns for a chance to find out who she is by working as an individual, free from the general laws of society. Throughout most of the incarnations of the series, Motoko eventually discovers that she feels confined and limited from personal growth when given the chance to seek out her own path, and that she can truly be an individual when she works within a confined system.
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Bioshock: The second game delves into this trope by introducing Dr. Sofia Lamb, the new Big Bad and foil to her ideological rival from the first game, Andrew Ryan. In this case, the conflict is one of Evil vs. Evil, and neither side gets any sympathetic treatment.
Andrew Ryan is an industrialist who founded the underwater city of Rapture as an objectivist Utopia, where citizens can become self-made men and women free from regulations, inhibitions, religion, and fetters, and where cutthroat capitalism reigns supreme. For all his preaching about individual freedom and the "Great Chain", Ryan ultimately becomes a megalomaniac and tyrant who tries to silence his critics and grip his city with an iron fist once said ideology is used against him, culminating in the Civil War that left Rapture in the state the player finds it in. Ironically, his biggest competitor at the time — Frank Fontaine — is the very embodiment of Ryan's objectivist beliefs, being an unfettered self-made man who does everything for his own benefit at the expense of the city.
Meanwhile, Sofia Lamb is a psychologist and an obsessive believer of absolute collectivism, to the point of denouncing individuality and sentience as a curse and obstacle to serving the common good. Posing a threat to Andrew Ryan's ideology and authority upon her arrival to Rapture, she was thrown into prison along with the rest of Ryan's enemies, where she was able to gather supporters and eventually found her own cult — the Rapture Family — centered around her collectivist outlook. Unlike Ryan, Lamb believes in what she preaches, but her ideas of altruism and serving the common good only manifest as a callous disregard for human life, viewing her followers as tools to be eventually sacrificed — even her own daughter — if it suits her goals.
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Destiny2 complicates matters. The Light represents freedom through cooperation, as it seeks to create new possibilities that were once restricted by even nature, by unifying beings and concepts which would never join naturally. The darkness represents individuality through process, by eliminating what does not survive when tested with reason and strength, and allowing the natural pattern of what remains to thrive. So while the Traveler seeks to break apart the Eternal Recurrence of great civilizations eventually crashing and dying because of consistent exploits and tragic weaknesses, by giving miracles and hope to nascent civilizations, the Witness views this supposed mercy as an abomination that will eventually Logic Bomb the multiverse into creating beings that can inflict endless suffering and Loss of Identity without any consequences, and seeks to test the universe through trial by fire to prevent the total assimilation of suffering itself.
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My Hero Academia: One of the Central Themes of the series, with the dichotomy not only playing a key role in the conflict between Hero Society and Shigaraki's organisation respectively but also on an individual by individual basis.
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Way of X reintroduced David Haller being conditioned by Orchis to be a psychic poison pill for Krakoa. Implanted with a mental compulsion of, "Me before We!", David's alters are driven to destroy each other as a study of population dynamics to employ on the mutant nation. Kurt, whose arc for the series is some new spiritual philosophy to gather the krakoans under, manages to rescue him. The end result is something in the middle, that acknowledges and supports everyone's differences while applying them for mutual support.
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A major theme throughout The Zodiac Series is the dichotomy of unity and freedom. The Zodiac system has much in the way of the latter—the Houses generally look after their own individual interests, and all their cultures have evolved to be very unique—but not much of the former, having drifted apart from each other to the point of nigh-isolationism. The story subtly favors unity, but it's made clear that the point is not to eradicate one and salvage the other, but to find balance between the two, living in harmony without sacrificing who you are. Indeed, in the past, the two Guardians that practically embodied this dichotomy not only shared a deep respect, they were lovers.
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Zigzagged in The Stand between the Boulder Free Zone and Flagg's empire in Las Vegas: While the Free Zone has a rudimentary government and elects Stu sheriff, everyone is still free to live and do however they like (so long as no one is harmed). Las Vegas quickly becomes a fascist society, where everyone is assigned a job and crimes as small as drug use are punishable by torture and death. Yet because of their discipline, Vegas has electricity and supplies while the Free Zone struggles to even turn the lights on. In the end, as the Zone becomes closer to a pre-plague society, Stu notes that it's probably best for everyone to go their separate ways.
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In Magic: The Gathering's different color-coded factions, this is the key conflict between White and Black. White is characterized as prioritizing the society, while a Black character's main focus is themself. Neither one is officially considered inherently good or evil: White at its best makes sure all are cared for, but at its worst loses sight of the individual and becomes draconian and xenophobic. Black has a much harder time getting a heroic portrayal as its extreme selfishness usually comes at the expense of others (and sometimes even of basic decency — Black is known for messing with death magic and necromancy), but the creators maintain that you do need to give consideration to your own wants and needs; and its self-serving arguments are sometimes treated as Hard Truth Aesops and times where the Jerkass Has a Point.
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Home: While Coda rejected the Builders Association's request for funding, Hordak allowed it. Coda is trying to keep Dryl's economy steady by only funding what he sees as necessary enterprises, preferring to fund the mining operations and making sure that their workers are safe and payed, that money eventually reaching their families and other businesses and thus spurs economic growth. Hordak on the other hand believes that the money should be used to provide for the everyday citizens, putting in the efforts to rebuild Dryl to higher living standards so that they have enough to work at maximum efficiency. It reflects Real Life arguments of Libertarian and Socialist arguments when it comes to labor and welfare and neither of them are completely wrong in their reasoning.
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Fire Emblem: Three Houses: Discussed in the parley near the end of Azure Moon and is one of the main sources of conflict between Dimitri and Edelgard. Dimitri believes that people are weak, but can find the right path together by helping and supporting each other. Edelgard on the other hand believes that everyone should rise and fall by their own merits and people are only weak because they're too used to relying on others rather than on themselves.
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In Stellaris, Collectivist and Individualist were a spectrum of opposed Ethics which influenced the Civics and government types available to your empire. In Patch 1.5 they were replaced with Authoritarian and Egalitarian, after the devs decided their mechanics contradicted their respective philosophies.
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The following is a list of statements referring to the current page from other pages.

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Philosophy Tropes
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