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Intangible Time Travel
- 305 statements
- 58 feature instances
- 30 referencing feature instances
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The argument goes that if Time Travel were possible, we'd know about it, because we'd always be running into people asking "What Year Is This?". But who says time travel has to be a physical thing? An infrequent but recurring trope is that of Intangible Time Travel, in which people travel through time only as observers — as spirits or projections, but not as physical beings. Because of the nature of the transport, this tends to happen more through magical means than scientific ones, although both have been used over the years. This particular method also avoids many issues with paradoxes, as an intangible observer unable to interact with the physical world cannot alter objects or events in the past. Sometimes, this isn't time travel at all; the "traveler" is having a vision or visiting someone's memory. Other times, the line gets blurred. Functionally, there isn't really a difference. See also Pensieve Flashback. Compare Mental Time Travel and Can't Take Anything with You. If the person observes another time through a device without going anywhere, that's a Chronoscope. |
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Intangible Time Travel / int_2bb4ae0f | type |
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In Heroes, Peter sort of does this, but not intentionally as he couldn't control his abilities. He travels back in time but turns invisible, only one character knows he's there and his past self isn't aware of him. | |
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Heroes | hasFeature |
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Pastwatch: The Redemption of Christopher Columbus: At first, a machine called the Tempoview allows researchers to view and record history, supposedly unnoticed. (Turns out this isn't the case, and the technology is developed to allow standard Time Travel.) | |
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Pastwatch: The Redemption of Christopher Columbus | hasFeature |
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Attack on Titan: Through the "Paths" that connect all of the Eldian people (i.e. the race of people who can transform into Titans), Eren and Zeke Yeager are able to observe the past of their father Grisha. Grisha is interestingly aware of their presence, but not directly: instead, Eren sends his own memories of witnessing the past from his own perspective to Grisha, which means that Grisha is able to see himself through Eren's perspective and thus also see Zeke. Eren uses this to push Grisha into killing the Reiss family, obtain the Founding Titan's power, and forcefeed himself to a younger Eren in order to complete a Stable Time Loop. | |
Intangible Time Travel / int_3e8c09b9 | featureApplicability |
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Attack on Titan (Manga) | hasFeature |
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Intangible Time Travel / int_3f44e3d7 | type |
Intangible Time Travel | |
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In Princess Tutu Rue is able to relive her early memories this way when Uzura turns the gears of the Story backward. It's as weird as it sounds. | |
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Princess Tutu | hasFeature |
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Intangible Time Travel / int_4141af74 | type |
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Future Diary had this when Murumuru showed Yuki the "true" behind Yuno´s secret ...killing her current timeline version in the past and proceeding to impersonate her. However, Yuki´s desire to save this alternative Yuno in this vision was strong enough to defy the trope and make the second world Yuno hear (or at least sense) him in some way and even (in a very sad scene) call him for help by writing with her blood in a wall, but all in vain... | |
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Future Diary (Manga) | hasFeature |
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Intangible Time Travel / int_43576f5 | type |
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In the Supernatural episode "All Hell Breaks Loose, Part One" (S02, Ep21), the Yellow-Eyed Demon takes Sam back to see what happened on the night of Sam's 6 month birthday in a dream where no one can hear or see them. | |
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Supernatural | hasFeature |
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In Scrooged (as a take off on A Christmas Carol) the characters sees his past and is told it's "like a rerun" and they can't be seen or heard. Too bad because he tries to tell his past self to pick up on the fact that the office slut wants him and to not make the mistakes that caused his girlfriend to leave him. | |
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Scrooged | hasFeature |
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Intangible Time Travel / int_47cd09b9 | type |
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Spes Phthisica uses the 'true-visions of the future' version. | |
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SpesPhthisica | hasFeature |
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Intangible Time Travel / int_49a88442 | type |
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Though Regular Time Travel is theoretically possible in Final Fantasy XIV: Endwalker, this is how the The player ends up sent back to the days before the sundering to investigate Elpis Flower, allowing them to safely investigate without changing history. Then Emet-Selch and Hythlodaeus come across the ghostly player and are uniquely able to see the Warrior of Light, and make them physical and increasing them to scale with the Ancients' larger size, forcing the Warrior of Light to take a more hands on approach. | |
Intangible Time Travel / int_49a88442 | featureApplicability |
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Final Fantasy XIV (Video Game) | hasFeature |
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Intangible Time Travel / int_49ff762 | type |
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In Torchwood a device exists that allows someone to be intangibly transported into scenes of strong emotion from the past. When put together with another identical device, it allows the same thing to happen with the future. | |
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Torchwood | hasFeature |
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Intangible Time Travel / int_52744882 | type |
Intangible Time Travel | |
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Dinoverse seems to set this up, as traveling characters become invisible beings of 'pure thought-energy brainwaves', but they're never like this for long - said characters end up possessing the bodies of dinosaurs, acting through them. | |
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Dinoverse | hasFeature |
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Intangible Time Travel / int_53da6eb3 | type |
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Moon (1985): Jonathan Childes recalls a suppressed boyhood memory of a bedroom encounter with his week-dead mother - observed from across the room by an unknown adult figure. He realises this to have been his adult self, psychically projected across time. | |
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Moon (1985) | hasFeature |
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Intangible Time Travel / int_5b086a8a | type |
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The Well of Moments is a simple 5th-century stone pot with runes around the rim—except looking into it will show the viewer snippets of the past, their own or someone else's, as if they're really there reliving the experience. Its ringed "lid" is called the Eye of Sorrows, which looks to the future. Putting them together is a very bad idea. | |
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The Well of Moments | hasFeature |
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Intangible Time Travel / int_5dc24695 | type |
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Déjà Vu (2006): The movie's first half has the characters observing the events of several days earlier through a giant monitor in real-time. | |
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Déjà Vu (2006) | hasFeature |
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Intangible Time Travel / int_5ec0f48 | type |
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In the novels, the two travel forwards in time, with Banagher catching a glimpse of the Turn A. | |
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∀ Gundam | hasFeature |
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Odd Thomas: The titular character has come to the hypothesis that the insubstantial wraiths that gather when some really bad shit is going to go down are actually dicks from the future who enjoy watching human suffering. They aren't totally intangible, though, as upon knowing your knowing about them, they will rectify the situation by making sure you are no longer around to know. | |
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Odd Thomas | hasFeature |
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Intangible Time Travel / int_6b3cfe38 | type |
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Intangible Time Travel / int_6b3cfe38 | comment |
Used once in Bob and George. Dr. Light makes a time traveling suit of armor that can make the wearer intangible to prevent unnecessary changes to the timeline. It works great, right up until the armor breaks. | |
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Bob and George (Webcomic) | hasFeature |
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Intangible Time Travel / int_6ce0d19c | type |
Intangible Time Travel | |
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In Quantum Leap, Al is able to project himself into the past, but he is visible only to Sam and a selected few other characters (e.g. young children, animals, mentally ill). Sam has to do the hard physical work of putting right what once went wrong, and has to partially take the bodyspace of someone already in that time, he can't just appear via a portal. | |
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Quantum Leap | hasFeature |
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In Tomb Raider: Anniversary, a few cutscenes show Lara doing this through a magical artifact. Since Anniversary is a remake of the original game, it was probably in there, too. | |
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Tomb Raider: Anniversary (Video Game) | hasFeature |
Intangible Time Travel / int_6ee41bb6 | |
Intangible Time Travel / int_6fb3c581 | type |
Intangible Time Travel | |
Intangible Time Travel / int_6fb3c581 | comment |
The Books of Magic: Young Tim Hunter, a potentially very powerful human magician, gets taken back in time in this manner by The Phantom Stranger as part of his education on magic. Later, unusually, he physically travels into one possible future (which people generally tend to see as spirits rather than physical beings) with Mister E. | |
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The Books of Magic (Comic Book) | hasFeature |
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Intangible Time Travel / int_74365738 | type |
Intangible Time Travel | |
Intangible Time Travel / int_74365738 | comment |
Used in Going Postal when Moist sees the past of the Post Office. However, he's still moving around in the present. The place had fallen apart quite a bit between the two time periods, as two of his deceased predecessors found out when one stepped onto a balcony that wasn't there anymore, and one fell down a flight of stairs that wasn't there in the past. | |
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Going Postal | hasFeature |
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Intangible Time Travel / int_746814ae | comment |
Winked at again in Arthur's send-up of the story. Prunella is in the role of "Scrooge." Her ghostly guide tells her that she can't be seen or heard by anybody while in the past. She's then bonked in the head by a rogue soccer-ball. | |
Intangible Time Travel / int_746814ae | featureApplicability |
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Arthur | hasFeature |
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Intangible Time Travel / int_76cb191b | type |
Intangible Time Travel | |
Intangible Time Travel / int_76cb191b | comment |
In The Invisibles, the team use the Hand of Glory, a mystical artifact, to fold time down to a point. At that moment, they receive flashbacks and flashforwards of events in their lives and the lives of others. In each instance, they are literally invisible to the people around them. Time travel through psychic projection is pretty commonplace in the series. Compare the "retrieval" of Marquis De Sade and King Mob's adventures in The Roaring '20s. | |
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The Invisibles (Comic Book) | hasFeature |
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In Incarnations of Immortality, this happens if one time travels to a time period where they never existed. | |
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Incarnations of Immortality | hasFeature |
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Intangible Time Travel / int_7dcc80c6 | type |
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Chrono Crusade: The manga has Rosette taking a Journey to the Center of the Mind in Chrono's soul, allowing her to walk through his memories and see them first-hand. | |
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Chrono Crusade (Manga) | hasFeature |
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The final dungeon of Raidou Kuzunoha vs. The Soulless Army has the eponymous protagonist literally traveling through time, climbing his way through a dungeon where every floor represents a later decade. Many of the NPCs in this location are ghosts from their respective time periods, but a few are Intangible Time Travelers, and they comment on how dangerous it is to wander through time in corporeal form like Raidou is doing. The villain actually happens to be such a time traveler, having possessed a girl from Raidou's time period in order to change the past so that the events of the original Shin Megami Tensei 1 and 2—which some of the aforementioned ghosts are a Shout-Out to — never happened. More surprisingly, said villain turns out to be Raidou's successor from an unknown number of generations hence. | |
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Raidou Kuzunoha vs. The Soulless Army (Video Game) | hasFeature |
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Intangible Time Travel / int_8df5521b | type |
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Intangible Time Travel / int_8df5521b | comment |
Superman: The Golden Age and Silver Age comics had instances where Superman went intangible whenever he time-traveled under his own power. Of course, this was only in some issues; the writers changed the rules whenever it was convenient. This eventually calcified into a hard rule of time travel in The Silver Age of Comic Books—travelers heading to a time they already existed in would be reduced to intangibility, but would remain solid and able to interact with others if there was no other copy of themselves around (the idea being that by making it impossible to physically be in two places at once, the universe was preventing paradoxes). Whatever Happened to the Man of Tomorrow? by Alan Moore, the last Silver Age Superman story, uses this to heartbreaking effect. The Legion of Superheroes comes to bid Superman farewell, and Supergirl, being a member, comes with them. The story takes place after Supergirl's death, and Supergirl wonders why she didn't turn intangible and asks Superman what she's like when she grows up. Superman tells her that "Supergirl is in the past", assures her that she grows up to be beautiful... and breaks down sobbing when they leave. |
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Superman (Comic Book) | hasFeature |
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Intangible Time Travel / int_916f4758 | type |
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Intangible Time Travel / int_916f4758 | comment |
In How to Live Safely in a Science Fictional Universe, the physics of the universe prevents you from going back to an event you weren't at and changing that event by throwing you into another timeline. A heartbreaking example is of a young woman who uses time travel to get back to the moment when her grandmother died, because she wasn't there the first time. The grandmother can neither see nor hear her; even though they're in the same room, they're actually separated by a universe. | |
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Mobile Suit Gundam Unicorn: In the finale, in what is probably the largest and most awesome Continuity Nod in the franchise, Full Frontal takes Banagher back in time, flashing past Amuro Ray stopping the Axis drop, the fall of A Baoa Qu, Amuro's battles with the Elmeth and the Big Zam, the original colony drop, the destruction of Laplace Station and more, all the while Encounters from the third Mobile Suit Gundam movie plays in the background. They eventually end up going beyond the Big Bang, with Frontal pointing out that no matter what humanity may achieve, the universe will invariably return to the void they're in right now... before a Divine Intervention from Char and Lalah undoes the whole thing. The "Holy Shit!" Quotient is strong with this one... In the novels, the two travel forwards in time, with Banagher catching a glimpse of the Turn A. |
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Mobile Suit Gundam Unicorn | hasFeature |
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Intangible Time Travel / int_9485b89c | type |
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In Princess Resurrection Hiro traveled back in time as a spirit thanks to a Back to the Future car | |
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Princess Resurrection (Manga) | hasFeature |
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Intangible Time Travel / int_97b2bd33 | type |
Intangible Time Travel | |
Intangible Time Travel / int_97b2bd33 | comment |
Savage introduced the Thousand Year Stare, a technique developed by Volgan scientists in collaboration with Ro-Busters that forces its victims to view millennia over the course of three days. This is used to develop war robots based on the ABC Warriors they see in the future - robots which will eventually develop into those same ABC Warriors. | |
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Savage (Comic Book) | hasFeature |
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Intangible Time Travel / int_a03c67de | type |
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Intangible Time Travel / int_a03c67de | comment |
The novel The Light of Other Days, by Arthur C. Clarke and Stephen Baxter, is about the invention of a kind of wormhole technology that allows it's user to view any location, in real-time. Due to it being relatively easy to replicate, the technology soon gets out of the hands of the government and is available to the general public, which immediately has drastic social consequences (since, essentially, the concept of "privacy" no longer has any meaning). Then, it's discovered that the wormholes can also be projected into the past... | |
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Intangible Time Travel | |
Intangible Time Travel / int_a84d4f31 | comment |
In Thousand Dollar Soul, Future Todd is invisible and inaudible to everyone except his past self, although he can still manipulate objects. Except it turns out to be a simulation, not time travel. | |
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Thousand Dollar Soul (Visual Novel) | hasFeature |
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Intangible Time Travel / int_adc32389 | type |
Intangible Time Travel | |
Intangible Time Travel / int_adc32389 | comment |
The Star Trek EU trilogy The Q Continuum has Q take Picard on a trip through Q's past to show him why he has to abort his current mission. Throughout the trip they remain in "observer mode". | |
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The Q Continuum | hasFeature |
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Intangible Time Travel / int_aeb84363 | type |
Intangible Time Travel | |
Intangible Time Travel / int_aeb84363 | comment |
In A Christmas Carol and its many adaptations, Ebeneezer Scrooge is usually taken through time to see the errors he has committed in the past, how it affects those in the present, and how they will leave him unmourned in the future. Scrooge is completely invisible, inaudible, and intangible through these scenes to anyone in the time period itself. Kind of winked at during "Mr. Magoo's Christmas Carol". When Scrooge and the Ghost of Christmas Present are at the Cratchit house, the Ghost actually opens the door for Bob and Tim, who are coming home from church, and no one mentions or even notices. Winked at again in Arthur's send-up of the story. Prunella is in the role of "Scrooge." Her ghostly guide tells her that she can't be seen or heard by anybody while in the past. She's then bonked in the head by a rogue soccer-ball. |
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A Christmas Carol | hasFeature |
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Intangible Time Travel / int_af566418 | type |
Intangible Time Travel | |
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Azmuth did this once in an episode of Ben 10: Ultimate Alien in which he showed how he created Ascalon. | |
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Intangible Time Travel / int_af566418 | featureConfidence |
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Ben 10: Ultimate Alien | hasFeature |
Intangible Time Travel / int_af566418 | |
Intangible Time Travel / int_b30ae4db | type |
Intangible Time Travel | |
Intangible Time Travel / int_b30ae4db | comment |
Game of Thrones: During Bran's visions of the past with (and later without) the Three-Eyed Raven, he experiences past events this way: he feels as if he were physically present, no-one takes notice. No-one but the Night King, that is. Subverted in that he can interact with the past — his young father briefly heard his voice at the Tower of Joy after killing Ser Arthur Dayne, and it's revealed that Hodor is the way he is because of a Stable Time Loop that had Bran warg in him while he [Bran] was watching young Hodor, who then convulsed and lost most of his mental capabilities, and a mangled "Hold the door!" he heard through Bran's warging became his name. | |
Intangible Time Travel / int_b30ae4db | featureApplicability |
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Intangible Time Travel / int_b30ae4db | featureConfidence |
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Game of Thrones | hasFeature |
Intangible Time Travel / int_b30ae4db | |
Intangible Time Travel / int_b97e060 | type |
Intangible Time Travel | |
Intangible Time Travel / int_b97e060 | comment |
In Elizabeth C. Mock's The Children of Man series, this is known as "stepping" and is one of the abilities granted by purple magic. At one point, the hero tries to use his magic to save the Love Interest's baby boy while in the past. The backlash nearly kills him, and ends up briefly stripping his magic of its colors, causing him to transform into one of the bizarre colorless mages known as Grays. | |
Intangible Time Travel / int_b97e060 | featureApplicability |
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The Children of Man | hasFeature |
Intangible Time Travel / int_b97e060 | |
Intangible Time Travel / int_b9bd064e | type |
Intangible Time Travel | |
Intangible Time Travel / int_b9bd064e | comment |
Click: The rewind button on the main character's remote allows him to intangibly review earlier parts of his life. | |
Intangible Time Travel / int_b9bd064e | featureApplicability |
1.0 | |
Intangible Time Travel / int_b9bd064e | featureConfidence |
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Click | hasFeature |
Intangible Time Travel / int_b9bd064e | |
Intangible Time Travel / int_bc38b25f | type |
Intangible Time Travel | |
Intangible Time Travel / int_bc38b25f | comment |
Whatever Happened to the Man of Tomorrow? by Alan Moore, the last Silver Age Superman story, uses this to heartbreaking effect. The Legion of Superheroes comes to bid Superman farewell, and Supergirl, being a member, comes with them. The story takes place after Supergirl's death, and Supergirl wonders why she didn't turn intangible and asks Superman what she's like when she grows up. Superman tells her that "Supergirl is in the past", assures her that she grows up to be beautiful... and breaks down sobbing when they leave. | |
Intangible Time Travel / int_bc38b25f | featureApplicability |
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Intangible Time Travel / int_bc38b25f | featureConfidence |
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Intangible Time Travel / int_bc38b25f | |
Intangible Time Travel / int_bc810180 | type |
Intangible Time Travel | |
Intangible Time Travel / int_bc810180 | comment |
In 52, Ralph Dibny is shown his wife's murder through magical means, but is unable to stop it from happening. | |
Intangible Time Travel / int_bc810180 | featureApplicability |
1.0 | |
Intangible Time Travel / int_bc810180 | featureConfidence |
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52 (Comic Book) | hasFeature |
Intangible Time Travel / int_bc810180 | |
Intangible Time Travel / int_bccc09d | type |
Intangible Time Travel | |
Intangible Time Travel / int_bccc09d | comment |
The Ghost Goes West: Murdoch Glourie ghosts around for 200 years into the future (1935 being the future for him, and the present for the other characters), because he has some Unfinished Business. | |
Intangible Time Travel / int_bccc09d | featureApplicability |
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The Ghost Goes West | hasFeature |
Intangible Time Travel / int_bccc09d | |
Intangible Time Travel / int_c4282b71 | type |
Intangible Time Travel | |
Intangible Time Travel / int_c4282b71 | comment |
My Little Pony: Friendship Is Magic: Zecora gives Twilight a potion with this effect when she has to learn the origin of mysterious vines that are overtaking Equestria. Twilight first goes back and witnesses Luna's transformation into Nightmare Moon and then further back to see Discord's initial reign of chaos. At first, Twilight doesn't even realize she's viewing the past, and is distraught to see the rift forming between Luna and Celestia all over again, unable to stop it. | |
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Intangible Time Travel / int_c4282b71 | |
Intangible Time Travel / int_c43df4d8 | type |
Intangible Time Travel | |
Intangible Time Travel / int_c43df4d8 | comment |
Doctor Who: In "The Space Museum", the TARDIS arrives near a vast Space Museum on the planet Xeros, but has jumped a time-track. The Doctor and his companions can see but cannot be seen by the militaristic Moroks who run the museum, and the servile indigenous Xerons who work for them. The four travellers discover that they and the TARDIS are on display. A few moments later, the time track slips back and the exhibit with themselves and the TARDIS vanish, but the travellers are still inside the Museum. | |
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Doctor Who | hasFeature |
Intangible Time Travel / int_c43df4d8 | |
Intangible Time Travel / int_da52a723 | type |
Intangible Time Travel | |
Intangible Time Travel / int_da52a723 | comment |
In "Body Work", a graphic novel spinoff of the Rivers of London series, people riding in one of the haunted cars are likely to find themselves suddenly viewing the street they're driving down as it existed in 1929 when they look through the windshield or other glass windows. Looking out an open window shows the street as it exists in the present, so it's a very good idea to drive the rest of the way with your head out the window to avoid collisions. | |
Intangible Time Travel / int_da52a723 | featureApplicability |
1.0 | |
Intangible Time Travel / int_da52a723 | featureConfidence |
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Rivers of London | hasFeature |
Intangible Time Travel / int_da52a723 | |
Intangible Time Travel / int_db30cf92 | type |
Intangible Time Travel | |
Intangible Time Travel / int_db30cf92 | comment |
Rock of Warrior Cats can travel through time like this. And he can also interact with time travelers. | |
Intangible Time Travel / int_db30cf92 | featureApplicability |
1.0 | |
Intangible Time Travel / int_db30cf92 | featureConfidence |
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Warrior Cats | hasFeature |
Intangible Time Travel / int_db30cf92 | |
Intangible Time Travel / int_e6267766 | type |
Intangible Time Travel | |
Intangible Time Travel / int_e6267766 | comment |
Jacen Solo has this ability, called "flow-walking", in the Star Wars Legends books, in a universe which only rarely features "regular" time travel. | |
Intangible Time Travel / int_e6267766 | featureApplicability |
1.0 | |
Intangible Time Travel / int_e6267766 | featureConfidence |
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Star Wars Legends (Franchise) | hasFeature |
Intangible Time Travel / int_e6267766 | |
Intangible Time Travel / int_e67a7d6c | type |
Intangible Time Travel | |
Intangible Time Travel / int_e67a7d6c | comment |
Negima! Magister Negi Magi: Negi uses this to show Asuna, and accidentally all his other students (Nadoka used her book to see what they were talking about and ended up showing everyone else the visions), in order to show her what happened to his village and the reason he became a mage so that he could look for the Thousand Master. It was meant to show how them the kind of world they would end up in if they continued to help him as his contractors, and the very real possibility that any or all of them could end up killed (or some equal fate) by demons, or other mages, or what the hell ever else you could think of, the idea being that if he could scare them away they would be safe. And it does scare them... for all of about six seconds, until the realization of the things he's been through (his village being destroyed and the path he's been pushed into as such a young child, having to basically give up his childhood to find out the truth about himself and his family, and find a way to save the villagers who got turned to stone) makes them all so FURIOUS that they basically vow to be his personal army to help him. | |
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Intangible Time Travel / int_e67a7d6c | |
Intangible Time Travel / int_ea85bebc | type |
Intangible Time Travel | |
Intangible Time Travel / int_ea85bebc | comment |
In Always Coming Home, a vision of some strange people is described by the narrator of "The Visionary". A footnote explains these were likely native Californian tribes which were forcibly relocated in the mid-nineteenth century. | |
Intangible Time Travel / int_ea85bebc | featureApplicability |
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Always Coming Home | hasFeature |
Intangible Time Travel / int_ea85bebc | |
Intangible Time Travel / int_eb095079 | type |
Intangible Time Travel | |
Intangible Time Travel / int_eb095079 | comment |
Max gains the "future vision" ability in Sam & Max Season Three. | |
Intangible Time Travel / int_eb095079 | featureApplicability |
1.0 | |
Intangible Time Travel / int_eb095079 | featureConfidence |
1.0 | |
Sam & Max: The Devil's Playhouse (Video Game) | hasFeature |
Intangible Time Travel / int_eb095079 | |
Intangible Time Travel / int_eb6719f6 | type |
Intangible Time Travel | |
Intangible Time Travel / int_eb6719f6 | comment |
This is essentially what Ellone does to Squall and company in Final Fantasy VIII, although they're dropped within other people's bodies (which they can't control, but can get the attention of). A powerful enough sorceress can apparently override the "can't control the person you're inhabiting" restriction. | |
Intangible Time Travel / int_eb6719f6 | featureApplicability |
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Intangible Time Travel / int_eb6719f6 | featureConfidence |
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Final Fantasy VIII (Video Game) | hasFeature |
Intangible Time Travel / int_eb6719f6 | |
Intangible Time Travel / int_ef7b3325 | type |
Intangible Time Travel | |
Intangible Time Travel / int_ef7b3325 | comment |
Fantastic Four: In one Tear Jerker of an issue, a young boy douses himself with fuel and sets himself on fire because he wants to be like the Human Torch. It doesn't help that an adult friend of his warns him to stay away from the fuel, jokingly saying that "it could turn you into another Human Torch". Johnny Storm himself is wracked with guilt over the incident, and then the Beyonder appears out of nowhere, intrigued by his grief. He takes them both back in time in intangible form to show Johnny how much the boy adored him. It doesn't help much. | |
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Intangible Time Travel / int_ef7b3325 | |
Intangible Time Travel / int_f4ba2731 | type |
Intangible Time Travel | |
Intangible Time Travel / int_f4ba2731 | comment |
Played with in Kingdom Hearts 3D [Dream Drop Distance]. According to the rules of time travel, to successfully do so, the user must leave their body behind, there must be a version of oneself at the intended destination, and one cannot change the events that are meant to happen. By exploiting these rules, Master Xehanort's Evil Plan has been put in place. | |
Intangible Time Travel / int_f4ba2731 | featureApplicability |
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Intangible Time Travel / int_f4ba2731 | featureConfidence |
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Kingdom Hearts 3D [Dream Drop Distance] (Video Game) | hasFeature |
Intangible Time Travel / int_f4ba2731 | |
Intangible Time Travel / int_f57525ab | type |
Intangible Time Travel | |
Intangible Time Travel / int_f57525ab | comment |
In It's a Wonderful Life, after the Senior Angel assigns Clarence to go to Earth and talk George Bailey out of committing suicide, the two travel to various key moments in George's life so Clarence can observe what kind of man he is and how he has come to be in his current situation. For all intents and purposes, they appear to be literally watching the movie along with the viewers at home, MST3K-style, and the Senior Angel can even pause the "footage" to explain certain events in more detail. | |
Intangible Time Travel / int_f57525ab | featureApplicability |
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It's a Wonderful Life | hasFeature |
Intangible Time Travel / int_f57525ab | |
Intangible Time Travel / int_f7d93e4a | type |
Intangible Time Travel | |
Intangible Time Travel / int_f7d93e4a | comment |
This happens in the Assassin's Creed franchise by using the Animus to relive the protagonist's ancestors' memories. This is also played with as Those Who Came Before were counting on this and used it to lead Desmond to sacrifice himself to save the planet from a devastating solar flare. | |
Intangible Time Travel / int_f7d93e4a | featureApplicability |
1.0 | |
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Assassin's Creed (Franchise) | hasFeature |
Intangible Time Travel / int_f7d93e4a | |
Intangible Time Travel / int_f8fc9fdb | type |
Intangible Time Travel | |
Intangible Time Travel / int_f8fc9fdb | comment |
In The Tuning Station, Ted and his Alternate Universe self Chris are given the ability to observe their pasts to find out the moment their lives diverged. They witness the events of their lives as invisible, intangible ghosts, and can even walk through walls with effort. | |
Intangible Time Travel / int_f8fc9fdb | featureApplicability |
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Intangible Time Travel / int_f8fc9fdb | featureConfidence |
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The Tuning Station | hasFeature |
Intangible Time Travel / int_f8fc9fdb | |
Intangible Time Travel / int_f8ff22a6 | type |
Intangible Time Travel | |
Intangible Time Travel / int_f8ff22a6 | comment |
In Locke & Key, the Timeshift key allows the user to visit the day set on the clock as an invisible observer. It seems to be more like an action replay, as users can't see other people who have visited the same point in time using the key, and presumably certain events in the narrative (!) would draw quite a crowd. | |
Intangible Time Travel / int_f8ff22a6 | featureApplicability |
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Locke & Key (Comic Book) | hasFeature |
Intangible Time Travel / int_f8ff22a6 | |
Intangible Time Travel / int_fbb719c5 | type |
Intangible Time Travel | |
Intangible Time Travel / int_fbb719c5 | comment |
In Constantine (2005), John goes back in time and sees several scenes from earlier on in the movie but remains intangible and invisible. | |
Intangible Time Travel / int_fbb719c5 | featureApplicability |
1.0 | |
Intangible Time Travel / int_fbb719c5 | featureConfidence |
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Constantine (2005) | hasFeature |
Intangible Time Travel / int_fbb719c5 |
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