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Lift of Doom
- 190 statements
- 36 feature instances
- 22 referencing feature instances
Lift of Doom | type |
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Lift of Doom | comment |
The Lift of Doom is a special kind of Floating Platform, or sometimes the floor itself, that rises for a long duration. As it rises, it is completely intangible to all objects and platforms... except you. It is a gameplay mechanic which appears in a lot of Platform Games, usually for only one level. The level involves standing on the lift as it rises, requiring you to run back and forth using Shoot 'Em Up-type movement tactics to evade the Floating Platforms that threaten to crush you should you get stuck between them and the lift. If you're lucky, other enemies will be susceptible to getting crushed as well. Rarely, this will be justified by having the platform be something like rising sand. A specialized version of the Elevator Action Sequence. Compare with Rise to the Challenge, where you're actually trying to avoid touching the rising floor. Not to be confused with the MythBusters "Elevator Of Doom" episode. See also Hellevator, for an elevator that goes somewhere you don't want to go, or Evil Elevator, for an elevator that actively tries to kill you. |
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Lift of Doom | processingComment |
Dropped link to EternalEngine: Not an Item - FEATURE | |
Lift of Doom | processingComment |
Dropped link to ShiftingSandLand: Not an Item - FEATURE | |
Lift of Doom | processingComment |
Dropped link to SpikesOfDoom: Not an Item - FEATURE | |
Lift of Doom | isPartOf |
DBTropes | |
Lift of Doom / int_12d03b27 | type |
Lift of Doom | |
Lift of Doom / int_12d03b27 | comment |
The second battle against Black in Gunstar Heroes takes place on one of these. | |
Lift of Doom / int_12d03b27 | featureApplicability |
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Gunstar Heroes (Video Game) | hasFeature |
Lift of Doom / int_12d03b27 | |
Lift of Doom / int_1ec960a9 | type |
Lift of Doom | |
Lift of Doom / int_1ec960a9 | comment |
Two of the elevators on the Golden Roar in Solatorobo are like this. Red lampshades it. | |
Lift of Doom / int_1ec960a9 | featureApplicability |
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Solatorobo (Video Game) | hasFeature |
Lift of Doom / int_1ec960a9 | |
Lift of Doom / int_25d97c04 | type |
Lift of Doom | |
Lift of Doom / int_25d97c04 | comment |
James Bond: Everything or Nothing had this as "Dangerous Descent's" boss level. First, in the level, you had to knock out the brakes with the rocket-launcher. Then, as the floor plummeted down, you had to fight Jaws, armed with a flamethrower. Finally, you had to use an airplane's ejector seat before the floor hit the ground with a bone-shattering impact. | |
Lift of Doom / int_25d97c04 | featureApplicability |
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James Bond (Franchise) | hasFeature |
Lift of Doom / int_25d97c04 | |
Lift of Doom / int_2819aebd | type |
Lift of Doom | |
Lift of Doom / int_2819aebd | comment |
Mega Man (Classic) Mega Man 3: In Spark Man's stage, you have to jump between rising platforms over a Bottomless Pit and under a Spikes of Doom-lined ceiling. Mega Man 5: Gyro Man's stage, and the 3rd stage of Proto Man's fortress. |
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Lift of Doom / int_2819aebd | featureApplicability |
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Mega Man (Classic) (Video Game) | hasFeature |
Lift of Doom / int_2819aebd | |
Lift of Doom / int_2ae52388 | type |
Lift of Doom | |
Lift of Doom / int_2ae52388 | comment |
One level in Super Castlevania IV has you running through a gauntlet of rising blocks of doom. | |
Lift of Doom / int_2ae52388 | featureApplicability |
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Lift of Doom / int_2ae52388 | featureConfidence |
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Super Castlevania IV (Video Game) | hasFeature |
Lift of Doom / int_2ae52388 | |
Lift of Doom / int_33dd1d90 | type |
Lift of Doom | |
Lift of Doom / int_33dd1d90 | comment |
Variation at the beginning of Half-Life 2: Episode One. Alyx and Gordon are on an elevator and debris is falling down. The goal isn't to dodge, as the debris will destroy the elevator, and both will plummet to their deaths, but to grab the objects and throw them away from the elevator. | |
Lift of Doom / int_33dd1d90 | featureApplicability |
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Half-Life 2 (Video Game) | hasFeature |
Lift of Doom / int_33dd1d90 | |
Lift of Doom / int_344f4c2a | type |
Lift of Doom | |
Lift of Doom / int_344f4c2a | comment |
New Super Mario Bros. and New Super Mario Bros. Wii both have this kind of level with a rising elevator, deadly obstacles and platforms, and the addition of giant metal spiked balls rolling around and killing pretty much everything in their path. | |
Lift of Doom / int_344f4c2a | featureApplicability |
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New Super Mario Bros. (Video Game) | hasFeature |
Lift of Doom / int_344f4c2a | |
Lift of Doom / int_3ad55509 | type |
Lift of Doom | |
Lift of Doom / int_3ad55509 | comment |
Shinobi III has a long ride on a lift in the second stage, with enemies shooting at you not only from side tunnels but from platforms the lift can pass through but you have to Wall Jump around. | |
Lift of Doom / int_3ad55509 | featureApplicability |
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Shinobi (Video Game) | hasFeature |
Lift of Doom / int_3ad55509 | |
Lift of Doom / int_4a6f5c97 | type |
Lift of Doom | |
Lift of Doom / int_4a6f5c97 | comment |
Rocket Knight Adventures has this in the middle of the fifth level, with many situations requiring Sparkster to use his Jet Pack to escape getting crushed. | |
Lift of Doom / int_4a6f5c97 | featureApplicability |
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Rocket Knight Adventures (Video Game) | hasFeature |
Lift of Doom / int_4a6f5c97 | |
Lift of Doom / int_4ce969a9 | type |
Lift of Doom | |
Lift of Doom / int_4ce969a9 | comment |
In the level "Defend This!" of the original Marathon, there is a trash compactor-style Lift Of Doom room, where the only way out is through an invisible door. Another one appears in "No Artificial Colors". Sometimes the player is required to traverse these to access optional items, such as the gauntlet of Lifts of Doom (not the lift puzzle) in "Colony Ship for Sale", and the "wave" in "Cool Fusion". | |
Lift of Doom / int_4ce969a9 | featureApplicability |
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Marathon (Video Game) | hasFeature |
Lift of Doom / int_4ce969a9 | |
Lift of Doom / int_4d48667e | type |
Lift of Doom | |
Lift of Doom / int_4d48667e | comment |
The level Castle Crush from Donkey Kong Country 2: Diddy's Kong Quest is probably a well-known instances of this trope, featuring you avoiding walls and spiky bees. | |
Lift of Doom / int_4d48667e | featureApplicability |
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Lift of Doom / int_4d48667e | featureConfidence |
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Donkey Kong Country 2: Diddy's Kong Quest (Video Game) | hasFeature |
Lift of Doom / int_4d48667e | |
Lift of Doom / int_5b686581 | type |
Lift of Doom | |
Lift of Doom / int_5b686581 | comment |
Also: the Power Plant in Sonic Heroes. | |
Lift of Doom / int_5b686581 | featureApplicability |
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Lift of Doom / int_5b686581 | featureConfidence |
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Sonic Heroes (Video Game) | hasFeature |
Lift of Doom / int_5b686581 | |
Lift of Doom / int_5e3832b5 | type |
Lift of Doom | |
Lift of Doom / int_5e3832b5 | comment |
Cave Story features two rather short lifts in the Labyrinth. You have to exploit the game's unique Jump Physics just to get on the first lift without getting crushed. | |
Lift of Doom / int_5e3832b5 | featureApplicability |
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Cave Story (Video Game) | hasFeature |
Lift of Doom / int_5e3832b5 | |
Lift of Doom / int_62bf541 | type |
Lift of Doom | |
Lift of Doom / int_62bf541 | comment |
Played with and inverted in the original Super Mario Bros.. If you go down the wrong pipe in world 5, you will be sent to an underwater section, complete with Sushi of DEATH. One lift goes up and can trap you there as time runs out (or the fish, which are apparently infinite, take your hit points). The other one goes down, straight into the abyss. You know why the underwater soundtrack is all violins? Because the programmers pity poor Mario. | |
Lift of Doom / int_62bf541 | featureApplicability |
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Lift of Doom / int_62bf541 | featureConfidence |
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Super Mario Bros. (Video Game) | hasFeature |
Lift of Doom / int_62bf541 | |
Lift of Doom / int_62bf543 | type |
Lift of Doom | |
Lift of Doom / int_62bf543 | comment |
One or two stages from Super Mario Bros. 3 had this sort of feature, but you didn't die from being caught between the lift and the platform (unless it was spiked). Instead, the lift died, leaving you to gravity's mercy. New Super Mario Bros. and New Super Mario Bros. Wii both have this kind of level with a rising elevator, deadly obstacles and platforms, and the addition of giant metal spiked balls rolling around and killing pretty much everything in their path. Played with and inverted in the original Super Mario Bros.. If you go down the wrong pipe in world 5, you will be sent to an underwater section, complete with Sushi of DEATH. One lift goes up and can trap you there as time runs out (or the fish, which are apparently infinite, take your hit points). The other one goes down, straight into the abyss. You know why the underwater soundtrack is all violins? Because the programmers pity poor Mario. |
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Lift of Doom / int_62bf543 | featureApplicability |
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Lift of Doom / int_62bf543 | featureConfidence |
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Super Mario Bros. 3 (Video Game) | hasFeature |
Lift of Doom / int_62bf543 | |
Lift of Doom / int_63ac9abf | type |
Lift of Doom | |
Lift of Doom / int_63ac9abf | comment |
This occurs in Hill Top Zone in Sonic the Hedgehog 2. At one point the whole floor rises up, appearing to move behind the platforms and ceilings already in the room. However, should Sonic find himself between the floor and one of these, he is crushed to death. And the Flying Battery Zone in Sonic And Knuckles, after Robotnik destroys his ship with his own laser, part of the ship will start moving downwards. You can get crushed by the ceiling if this happens. And the Sandopolis Zone in Sonic And Knuckles, where there are rooms that fill with sand, possibly crushing Sonic against the ceiling. Also: the Power Plant in Sonic Heroes. The final act of Chaos Angel Zone in Sonic Advance 3. |
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Lift of Doom / int_63ac9abf | featureApplicability |
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Lift of Doom / int_63ac9abf | featureConfidence |
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Sonic the Hedgehog 2 (Video Game) | hasFeature |
Lift of Doom / int_63ac9abf | |
Lift of Doom / int_7353a7bd | type |
Lift of Doom | |
Lift of Doom / int_7353a7bd | comment |
Dynamite Headdy has a full level of this near the end, with a lot more One-Hit Kill potential against the player than anywhere else in the game. | |
Lift of Doom / int_7353a7bd | featureApplicability |
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Lift of Doom / int_7353a7bd | featureConfidence |
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Dynamite Headdy (Video Game) | hasFeature |
Lift of Doom / int_7353a7bd | |
Lift of Doom / int_7529056 | type |
Lift of Doom | |
Lift of Doom / int_7529056 | comment |
Super Mario World contained a very unique instance of this trope: A late-game level required you to walk through an oscillating hallway formed by a Lift Of Doom and a corresponding ceiling. If at any point you ran to the wrong place, you would instantly get crushed by the maze-like cave structure this stage took place in. | |
Lift of Doom / int_7529056 | featureApplicability |
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Lift of Doom / int_7529056 | featureConfidence |
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Super Mario World (Video Game) | hasFeature |
Lift of Doom / int_7529056 | |
Lift of Doom / int_77aa72de | type |
Lift of Doom | |
Lift of Doom / int_77aa72de | comment |
One of the last rooms of I Wanna Be the Guy is like this, and it's quite long. And in typical I Wanna Be the Guy style, it'll make you want to hurl your controller out the window. Another "room" has four elevators, whose shafts are partially blocked with Spikes of Doom. |
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Lift of Doom / int_77aa72de | featureApplicability |
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Lift of Doom / int_77aa72de | featureConfidence |
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I Wanna Be the Guy (Video Game) | hasFeature |
Lift of Doom / int_77aa72de | |
Lift of Doom / int_7a93a957 | type |
Lift of Doom | |
Lift of Doom / int_7a93a957 | comment |
The final act of Chaos Angel Zone in Sonic Advance 3. | |
Lift of Doom / int_7a93a957 | featureApplicability |
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Lift of Doom / int_7a93a957 | featureConfidence |
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Sonic Advance Trilogy (Video Game) | hasFeature |
Lift of Doom / int_7a93a957 | |
Lift of Doom / int_8cadb510 | type |
Lift of Doom | |
Lift of Doom / int_8cadb510 | comment |
Kirby 64: The Crystal Shards featured this with a room continually filling with sand until the exit at the top was reachable. | |
Lift of Doom / int_8cadb510 | featureApplicability |
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Lift of Doom / int_8cadb510 | featureConfidence |
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Kirby 64: The Crystal Shards (Video Game) | hasFeature |
Lift of Doom / int_8cadb510 | |
Lift of Doom / int_8de7f598 | type |
Lift of Doom | |
Lift of Doom / int_8de7f598 | comment |
I Wanna Be The Fangame has one of these in the final area. While you don't die if you get crushed, you clip through the thin floor, where you can't see what you're doing. There's no way back up, resulting in a forced restart from the last savepoint. However, the Trophy Room area can be accessed by pulling this off, letting you see your secret items, and it allows you to skip a frustrating later part of the lift section. | |
Lift of Doom / int_8de7f598 | featureApplicability |
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I Wanna Be The Fangame (Video Game) | hasFeature |
Lift of Doom / int_8de7f598 | |
Lift of Doom / int_8e632adb | type |
Lift of Doom | |
Lift of Doom / int_8e632adb | comment |
Tiny Toon Adventures: Buster's Hidden Treasure for the Genesis has this in the Ice Caves, where Buster must ride to the top, avoiding enemies until he reaches the top, where he must jump out quickly, or be flattened. | |
Lift of Doom / int_8e632adb | featureApplicability |
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Lift of Doom / int_8e632adb | featureConfidence |
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Tiny Toon Adventures: Buster's Hidden Treasure (Video Game) | hasFeature |
Lift of Doom / int_8e632adb | |
Lift of Doom / int_a7bb29ae | type |
Lift of Doom | |
Lift of Doom / int_a7bb29ae | comment |
A section of Boomer Kuwanger's stage from Mega Man X featured a rising elevator with these properties. | |
Lift of Doom / int_a7bb29ae | featureApplicability |
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Lift of Doom / int_a7bb29ae | featureConfidence |
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Mega Man X (Video Game) | hasFeature |
Lift of Doom / int_a7bb29ae | |
Lift of Doom / int_a7bb29b1 | type |
Lift of Doom | |
Lift of Doom / int_a7bb29b1 | comment |
In Mega Man X4, the second area of Split Mushroom's stage includes another instance. Actually subverted- the terrain and the vine enemies will be destroyed as soon as the platform hits them. However, getting crushed between a platform and the lift will still kill you. |
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Lift of Doom / int_a7bb29b1 | featureApplicability |
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Lift of Doom / int_a7bb29b1 | featureConfidence |
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Mega Man X4 (Video Game) | hasFeature |
Lift of Doom / int_a7bb29b1 | |
Lift of Doom / int_a7bb29b5 | type |
Lift of Doom | |
Lift of Doom / int_a7bb29b5 | comment |
And Mega Man X8 has the Space Elevator level that consists entirely of this. | |
Lift of Doom / int_a7bb29b5 | featureApplicability |
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Mega Man X8 (Video Game) | hasFeature |
Lift of Doom / int_a7bb29b5 | |
Lift of Doom / int_a7bb2a13 | type |
Lift of Doom | |
Lift of Doom / int_a7bb2a13 | comment |
Mega Man ZX Advent: the final level also had one. Though it didn't feature crushing platfoms - only a lot of enemies and spike-lined walls. | |
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Mega Man ZX (Video Game) | hasFeature |
Lift of Doom / int_a7bb2a13 | |
Lift of Doom / int_a9517b88 | type |
Lift of Doom | |
Lift of Doom / int_a9517b88 | comment |
The God of War games are fond of this, though there's no platforms to crush you. You just need to kill the enemies in time. | |
Lift of Doom / int_a9517b88 | featureApplicability |
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God of War (Video Game) | hasFeature |
Lift of Doom / int_a9517b88 | |
Lift of Doom / int_afac1aa4 | type |
Lift of Doom | |
Lift of Doom / int_afac1aa4 | comment |
In Castlevania Chronicles, the elevator isn't intangible to the obstacles - each one breaks a piece off, giving you less room to move. | |
Lift of Doom / int_afac1aa4 | featureApplicability |
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Castlevania Chronicles (Video Game) | hasFeature |
Lift of Doom / int_afac1aa4 | |
Lift of Doom / int_bec6f25e | type |
Lift of Doom | |
Lift of Doom / int_bec6f25e | comment |
Batman: Return of the Joker for the NES had this in Stage 4-2, unusually incorporating conveyor belts into the lift platforms. | |
Lift of Doom / int_bec6f25e | featureApplicability |
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Batman (Sunsoft) (Video Game) | hasFeature |
Lift of Doom / int_bec6f25e | |
Lift of Doom / int_c6e9c6cc | type |
Lift of Doom | |
Lift of Doom / int_c6e9c6cc | comment |
In Super Mario Galaxy, Mario has to collect 100 Purple Coins in one challenge each from the Battlerock Galaxy and the Dreadnought Galaxy using these types of platforms. These challenges are regarded as some of the hardest in the game. | |
Lift of Doom / int_c6e9c6cc | featureApplicability |
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Super Mario Galaxy (Video Game) | hasFeature |
Lift of Doom / int_c6e9c6cc | |
Lift of Doom / int_d4e57349 | type |
Lift of Doom | |
Lift of Doom / int_d4e57349 | comment |
Inverted in ESWAT (the arcade version), with a building with enemies on it slowly sinking into level ground. | |
Lift of Doom / int_d4e57349 | featureApplicability |
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Lift of Doom / int_d4e57349 | featureConfidence |
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ESWAT (Video Game) | hasFeature |
Lift of Doom / int_d4e57349 | |
Lift of Doom / int_dab32be | type |
Lift of Doom | |
Lift of Doom / int_dab32be | comment |
Mega Man 3: In Spark Man's stage, you have to jump between rising platforms over a Bottomless Pit and under a Spikes of Doom-lined ceiling. | |
Lift of Doom / int_dab32be | featureApplicability |
1.0 | |
Lift of Doom / int_dab32be | featureConfidence |
1.0 | |
Mega Man 3 (Video Game) | hasFeature |
Lift of Doom / int_dab32be | |
Lift of Doom / int_dab32c0 | type |
Lift of Doom | |
Lift of Doom / int_dab32c0 | comment |
Mega Man 5: Gyro Man's stage, and the 3rd stage of Proto Man's fortress. | |
Lift of Doom / int_dab32c0 | featureApplicability |
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Lift of Doom / int_dab32c0 | featureConfidence |
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Mega Man 5 (Video Game) | hasFeature |
Lift of Doom / int_dab32c0 | |
Lift of Doom / int_dab32e3 | type |
Lift of Doom | |
Lift of Doom / int_dab32e3 | comment |
Mega Man X A section of Boomer Kuwanger's stage from Mega Man X featured a rising elevator with these properties. In Mega Man X4, the second area of Split Mushroom's stage includes another instance. Actually subverted- the terrain and the vine enemies will be destroyed as soon as the platform hits them. However, getting crushed between a platform and the lift will still kill you. And Mega Man X8 has the Space Elevator level that consists entirely of this. |
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Lift of Doom / int_dab32e3 | featureApplicability |
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Lift of Doom / int_dab32e3 | featureConfidence |
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Mega Man X (Video Game) | hasFeature |
Lift of Doom / int_dab32e3 | |
Lift of Doom / int_fe85bfc8 | type |
Lift of Doom | |
Lift of Doom / int_fe85bfc8 | comment |
In Super Smash Bros. Brawl, one of the enemies in the Subspace Emissary story mode actually uses this as an attack, looking something like a hostile flying carpet and lifting you off the screen to instant death if you weren't careful. Thankfully, it's easy to avoid and/or destroy. There's also a more traditional example in another part of the story mode. As the lift travels down, you must evade Primids and spikes jutting out from the walls. |
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Super Smash Bros. (Video Game) | hasFeature |
Lift of Doom / int_fe85bfc8 |
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