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Mage Species

 Mage Species
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 Mage Species
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Mage Species
 Mage Species
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A fantasy race or species for whom magic, or the ability to use it, is inherent in a setting where not everyone can do it.
This usually means that the ability is present in every member of the species. How well the members can tap into this ability can vary; in some cases, every member naturally seems to be adept at it, other times the ability to use magic needs to be honed. The variation might stem from conflicting historical views on witchcraft — some groups saw them as women who had made deals with the devil, others as the opposite, so the trope of magic being inherent developed instead.
If they are an offshoot of an existing, nonmagical race, being descended from ordinary folk who somehow managed to become empowered is a common origin. In stories focusing on humans, magically-inclined characters might be explained as being part of a Human Subspecies. However, it's also common to have an entirely different fantasy race whose hat is focusing on the mystical.
This attribute could be used to explain the setting's magic users (like Witches and Wizards). Compare Token Wizard (one might think of the Mage Species as the Token Wizard Race for the overarching setting). See also the "Mages are like a Race" type of Our Mages Are Different. Compare Superpowerful Genetics. Contrast All-Accessible Magic, where magic is a skill that, at least in theory, can be learned and practiced by anybody.
 Mage Species
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Prisoners of Fate: The Barians have innate magic, but unfortunately almost everyone around them is convinced that this makes them a species of Always Chaotic Evil demons.
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 Prisoners of Fate (Fanfic)
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Star Ocean: Magic, called Symbology, requires the use of specialized symbols to invoke magical effects. Most species are required to either inscribe these symbols on their bodies or onto a personal weapon, but some are able to skip this step because the symbols are already written on their DNA. The Featherfolk and Nedian races are the most notable examples to have this happen to most, if not all, of their members, while Lemurisians and Expellians with Nedian ancestry have this happen in a small number of individuals.
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 Star Ocean (Video Game)
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In Tales of Legendia, the Ferines, the people of the water, all possess Eres, the setting's term for magic, said to be the blessing of the Sea God Nerifes. The Orerines, the people of the land, originally lacked Eres entirely, but some started to develop them fifty years ago for an unknown reason.
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 Tales of Legendia (Video Game)
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Dragon Age: Elves claim that every member of their race had the ability to use magic before the fall of Elvhenan. The DAO game mechanics imply that there is some truth to this, since elves get a stat boost in magic and willpower, even if you don't choose the mage class. They are correct about this belief. Unbeknownst to the modern elves, the reason most of them lost this aspect was Fen'harel's creation of the Veil, an unintended side effect that Fen'harel himself compared to Tranquility.
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 Dragon Age (Franchise)
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In the Dungeons Of Drakkenheim setting, the ability to use arcane magic requires a recessive genetic trait. Thus, you need to either make a Deal with the Devil or be exposed to a powerful arcane mutagen like Delerium to mutate the trait, or be descended from somebody who had it, in order to become a sorcerer, or wizard. Canonically, only about one in a thousand humans has the trait via inheritance, though Half Human Hybrids (who were largely bred by ambitious dynasties of Sorcerous Overlords) are far more likely to possess it. For this reason, those with the trait to use arcane magic are collectively known as "mageborn"... and subject to persecution and intolerance by the magic-less majority.
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Winx Club: All girls from the magic dimension are born with power over an element and given the choice to be a fairy or a witch, and some (Mirta) can change their position. The exceptions are when their element can only be bad (darkness) or purely good (light, Dragon Fire). However, people usually choose their family's position. To be more specific, since Bloom has the Dragon Flame (the "flame of life"), she would automatically be a fairy; a fairy with power over mundane fire could become a witch.
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 Winx Club
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Tales Series:
Elves in Tales of Phantasia, Tales of Symphonia and their spin-offs are the only species naturally able to use magic, which is a major plot point in both games. Human-elf hybrids inherit this power at very least up to one quarter of elven heritage, and likely far more diluted descendents. There are a couple of ways for humans to use magic, namely Superhuman Transfusion and Summon Magic, but both of these still require some usage of elven blood.
In Tales of Rebirth Gajuma used to be the only ones able to possess Force (basically a unique magic power). However, a year prior to the events of the game, a dying Gajuma king somehow used his powers to grant this ability to some Huma as well. Halfs are said to possess far greater Force than even their Gajuma parents, but their powers also tend to be unstable, which is one of the causes attributed to their high infant-mortality rate.
In Tales of Legendia, the Ferines, the people of the water, all possess Eres, the setting's term for magic, said to be the blessing of the Sea God Nerifes. The Orerines, the people of the land, originally lacked Eres entirely, but some started to develop them fifty years ago for an unknown reason.
Tales of Vesperia has Children of the Full Moon, some kind of Human Subspecies, who could turn aer into spells without using blastia. Nowadays, however, they are all but extinct. As it turns out, their powers were incredibly dangerous to the world, and their overuse empowered Adephagos. In the end, they sacrificed themselves to shield the world from the monster they created. Estelle turns out to be a descendant of one of the few survivors, and her reckless, if well-intentioned usage of these powers is a source of several problems throughout the game. The Updated Re-release reveals that true Children of the Full Moon are distinguished by their pink hair; the party realizes that they knew someone else with pink hair, but the idea of Zagi being a Child of the Full Moon is simply too horrifying for them to contemplate.
Renans in Tales of Arise are supposed to be the only ones able to use Astral artes, which feeds into their Might Makes Right society and their enslavement of "weaker" Dahnans. It makes the existence of Rinwell, a Dahnan mage, all the more puzzling. It's eventually revealed that Renans actually descend from magic-capable Dahnans, abducted by the real natives of Rena, the Helganquil. Remaining Dahnan mages went into hiding, and at the time of the game Rinwell is the only known survivor.
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 Tales Series (Video Game)
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My Little Pony: This is commonly the distinctive trait of the unicorns; while other ponies or creatures may or may not possess unusual traits of their own, unicorns are consistently portrayed as being innately able to create complex and flash spells beyond the abilities of others.
My Little Pony 'n Friends: Unicorns have magic of the One Person, One Power sort — all unicorns can teleport, although this takes some practice to perfect, but each individual additionally has a specific magic trick that only they can perform.
My Little Pony: Friendship Is Magic: While earth ponies and pegasi are possess "passive" magical abilities such as Super-Strength or the ability to walk on clouds, unicorns are distinguished by being the only ponies who can consciously perform magic spells, an ability they're all born with. However, many unicorns pursue non-magical careers, and can only perform basic telekinesis and magic related to their special talent. More advanced magic requires extensive studies.
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 My Little Pony (Franchise)
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In Jupiter-Men, Magite are a Human Subspecies who developed the ability to perform magic while exploring the dimension that would become known as Magi. As a half-Magite, Arrio inherited his mother's ability to cast magic after receiving her book and ring on his sixteenth birthday.
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 Jupiter-Men (Webcomic)
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October Faction: Warlocks are identical to humans outwardly, but another species and can do magic as a hereditary ability.
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 October Faction
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Nemesis the Warlock: The Warlocks are an inherently magical species of alien, being able to cast spells and perform rituals, turn invisible, engage in mind control, etc. This makes them one of the few forces able to withstand the onslaught of the Termight Empire. Nemesis himself is a formidable Magic Knight who sees his battle against the Badass Normal Torquemada almost as a sport.
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 Nemesis the Warlock (Comic Book)
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Tales of Vesperia has Children of the Full Moon, some kind of Human Subspecies, who could turn aer into spells without using blastia. Nowadays, however, they are all but extinct. As it turns out, their powers were incredibly dangerous to the world, and their overuse empowered Adephagos. In the end, they sacrificed themselves to shield the world from the monster they created. Estelle turns out to be a descendant of one of the few survivors, and her reckless, if well-intentioned usage of these powers is a source of several problems throughout the game. The Updated Re-release reveals that true Children of the Full Moon are distinguished by their pink hair; the party realizes that they knew someone else with pink hair, but the idea of Zagi being a Child of the Full Moon is simply too horrifying for them to contemplate.
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 Tales of Vesperia (Video Game)
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Final Fantasy XIV: An inversion occurs in the game's lore in which nearly every living being on the planet possesses the natural ability to use magic, which is done through the manipulation of aether. While it is a skill that has to be honed and is dependent on one's natural aetherpoolnoteThe amount of mana a person can possess; trying to cast magic with too small of an aetherpool could potentially kill the caster, theoretically speaking, almost anyone can become a mage in Eorzea. The inversion comes into play with the Garleans, who are notably the only sentient race that are completely unable to use magic.
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 Final Fantasy XIV (Video Game)
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Ben 10: Alien Force reveals that Ben and Gwen's grandmother Verdona is an Anodite, an alien species that is literally made of mana. In contrast to most other species, Anodites can perform impressive magic. Verdona's granddaughters Gwen and Sunny have inherited her abilities; Gwen becomes a powerful magician in her own right.
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 Ben 10: Alien Force
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The Garfield Show: The Witches, especially Cauldrons, were not mortals who learned to do magic, but rather a separate supernatural race with inherent magic powers.
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 The Garfield Show
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The Salvagers: Most of humanity is this in the Science Fantasy setting. The majority of humans in the 29th century, have an organ called a cardiodoid which gives the individual one magical talent. Those few humans who lack the cardiodoid and its resulting power are derogatively known as "dull-fingered" and even have issues using certain Magitek important items like prosthetic limbs.
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 The Salvagers
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Elves in Tales of Phantasia, Tales of Symphonia and their spin-offs are the only species naturally able to use magic, which is a major plot point in both games. Human-elf hybrids inherit this power at very least up to one quarter of elven heritage, and likely far more diluted descendents. There are a couple of ways for humans to use magic, namely Superhuman Transfusion and Summon Magic, but both of these still require some usage of elven blood.
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 Tales of Phantasia (Video Game)
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Night Watch (Series): The Others are magical beings descended from humans who have tapped into the Twilight, a magical Mirror World to the real one. There are two factions, Light and Dark, who are always in conflict.
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 Night Watch (Series)
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The Owl House: The primary residents of the Boiling Isles are witches, pointy-eared humanoids who are born with a natural capacity for magic (although biped demons can cast magic as well), channeled through an organ called a bile sac that's attached to the heart. Schools teach witch kids how to harness their magic, and most of them gravitate towards one specific type, since Belos's government outlawed multi-classing. Some witches, like Hunter, can suffer from a genetic defect that prevents them from casting magic, (though in Hunter's case it's because he's actually a Grimwalker), and humans don't have a bile sac at all, making Luz unable to cast magic the "traditional" way. They do figure out ways around this problem, with Hunter relying mostly on his artificial staff and later his Palisman for spellcasting, and Luz figuring out how to use drawn glyphs to channel the ambient magic of the Titan.
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The Shadowspawn: The titular race are descended from supernatural humanoids who managed to admix their genes into the human population before being defeated by mankind. The Shadowspawn can assume the form of any creature (the individual, as well as the species) whose DNA they have ingested, which has given rise to the werewolf and vampire myths of Europe.
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Dungeons & Dragons:
Dragons are inherently magical — all dragon breeds can naturally cast spells or use other supernatural abilities beyond their breath weapons. For 3rd Edition in particular, dragons can be difficult to run because they're simultaneously physical powerhouses with a variety of attacks and also increasingly high-level sorcerers. Further, while even most dragons' spellcasting ability taps out at CL (caster level) 19 at the maximum, falling short of what humanoid archmages are capable of, the rare arcane dragons advance more rapidly in caster level as they age. The oldest hex dragons work their magic as 21st-level sorcerers, while tome dragon great wyrms are effectively CL 25. They also have an instinctive understanding of a wide variety of spells — hex dragons know all enchantment and necromancy spells on the sorcerer spell list, while tome dragons know all conjuration and divination spells available to clerics with the Knowledge domain.
Sorcerers of other species are sometimes explained as having dragons or other supernatural beings in their ancestry, allowing them to spontaneously cast any spell they know (so long as they've got a spell slot for it) instead of needing to prepare a spell in each slot daily the way a Wizard or Cleric would.
Cloud giants have innate magical powers which most other giants lack. While the spells they can cast vary by edition, they usually have the power to make things levitate and summon patches of dense fog.
3rd Edition featured gnomes with a short list of spell-like abilities, 5th Edition reduces said list to minor illusion and restricts the innate spell to the forest gnome subrace.
Dark elves have the innate ability to cast a few spells, depending on their level and the game's edition. Darkness is always on the list, as is Dancing Lights.
Being part fey, the hexblood get some spells innately and make excellent spellcasters.
Kaorti have the innate ability to use spells like alter self or spider climb, and generally respect and admire arcane magic, so that most of their leaders are mages.
Warlocks are spellcasters who got magic after making a Deal with the Devil, but in Third Edition they can have inherited their powers and contract from an ancestor who made the deal after being dormant for a few generations.
In the Dungeons Of Drakkenheim setting, the ability to use arcane magic requires a recessive genetic trait. Thus, you need to either make a Deal with the Devil or be exposed to a powerful arcane mutagen like Delerium to mutate the trait, or be descended from somebody who had it, in order to become a sorcerer, or wizard. Canonically, only about one in a thousand humans has the trait via inheritance, though Half Human Hybrids (who were largely bred by ambitious dynasties of Sorcerous Overlords) are far more likely to possess it. For this reason, those with the trait to use arcane magic are collectively known as "mageborn"... and subject to persecution and intolerance by the magic-less majority.
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Harry Potter:
Wizards are a Human Subspecies with their own hidden Wainscot Society unknown to the Muggles.
Occasionally Wizard parents will have a non-magical child called a squib, the opposite called a muggle-born also exists though Word of God says muggle-borns usually have a squib ancestor somewhere.
Wizards can crossbreed with muggles just fine with the half-blood children being as capable of magic as their wizard parent. Many of the series' most prominent and talented wizards, such as Albus Dumbledore, Voldemort, Minerva McGonagall, Severus Snape, and Harry Potter himself are half-bloods.
Some pureblood Wizards discriminate against muggles and non-pureblood Wizards but it's pointed out that the Wizards who pride themselves on being pureblood must have Muggle ancestors somewhere to avoid being inbred. The families that do resort to incest to preserve their "purity" have a reputation for mental instability and occasional physical deformities. It is also established early on that despite what the pureblood supremacists preach, blood status has zero relation with an individual's innate magical power, as muggle-born witch Hermione Granger is one of, if not the most talented student in her year, while pure-blood wizard Neville Longbottom is (initially) so magically inept that his family initially believed that he was a squib.
A second non-human species of Wicked Witches called hags exist. Not much is mentioned about them apart from the fact that they're classed as beings, meaning that they're intelligent enough to understand and be expected to obey wizard law, but they're also implied to eat children.
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Avatar: The Last Airbender: Out of the four Elemental Nations, only the Air Nomads are all benders, apparently due to their greater spirituality.
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 Avatar: The Last Airbender
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Hocus Pocus: While the first movie takes the old-fashioned view of witches by implying that the Sanderson sisters made a Deal with the Devil to gain magical powers, Hocus Pocus 2 reveals that this isn't so: a witch has inherent powers, which activate when she turns sixteen. This is what happened to the Sandersons and it's what happens to Becca.
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The Palaververse: Most intelligent races have a subspecies capable of harnessing magic in a more direct, spellcasting fashion than the rest of their kin — the ponies have unicorns, the caprids ibexes, the sheep black sheep, the cattle longhorns, the corvids ravens and the elephants forest elephants. There are also subspecies that can use less "flashy" forms of magic: takin goats can use Runic Magic and enchant objects, while rooks possess oracular abilities. Donkeys, however, all have a low-key magic they call Cunning. As the post on their nation says:
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Mighty Ducks: The Animated Series: The Saurians used to be the race that specialized in magic, even though the only one who still does by the time of the show is Wraith. All the others favor technology.
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 Mighty Ducks: The Animated Series
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The Wizard and the Huntress: While they look like normal humans, wizards and witches are a species distinct from regular humanity, both capable of harnessing magic and cease aging once they reach their magical potential.
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 The Wizard and the Huntress (Fanfic)
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Konosuba: Whilst any native of the world can potentially wield magic if they have the right ability scores to take a spellcasting class, the Crimson Demon Clan are a Human Subspecies who were engineered by a Hero From Another World in the distant past to give their entire race a natural affinity for arcane magic, meaning every Crimson Demon Clan-member is a fairly powerful magic user. This trait even makes them be considered an entirely separate race option from "Native of the World" in the tie-in tabletop roleplaying game, where their unique Racial Talents revolve around this increased proficiency with magic and their base stats make them excellent choices for the Wizard class. The downside is that they are an entire race of chuunibyou, though that issue is at least more cultural than genetic.
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Fantasia Times: Legendbloods combine this with Heroic Lineage; basically, they're a supposedly rare breed of humanity that has access to vaguely-defined magical powers.
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 Fantasia Times (Fanfic)
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Mage Species / int_90aaff4a
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Dorohedoro: Magic users, unlike muggles, have a special organ in their abdomen for producing magic smoke, with smoke ducts running along their arms to their fingertips. They also have a tiny devil-shaped tumor in their frontal lobe. Magic users were created by devils, and Chirudama creates a magic user for fun.
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1.0
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Mage Species / int_9247fa59
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Mage Species
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Godforsaken:
Hederar are a goblin-like species whose members each have a single innate magical ability. Most are simple things such as the ability to produce a small flame or a supernatural sense of balance, but they can scale up to being able to conjure violent storms or teleport hundreds of miles.
The forlorren wield powerful magic, and their magical powers are so innate and subtle that they don't even realise they are using such abilities.
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1.0
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 Godforsaken (Tabletop Game)
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Mage Species / int_93f4f834
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Mage Species
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Bewitched: The witches are an inherently magical species, as opposed to humans who've learned to use magic.
 Mage Species / int_9c608bbc
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1.0
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Mage Species / int_9c608bbc
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Mage Species
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The Elder Scrolls:
The Altmer (High Elves) are the most magically gifted race in Tamriel. In terms of gameplay, this comes with skill bonuses to the magic schools and a hefty increase in maximum magicka and magicka regeneration, letting them cast more powerful spells with greater frequency. The drawback is that they are also the most physically frail race, with a high tendency to become Squishy Wizards.
Out of the races of Men, the Bretons are the most magically inclined. They are the result of engineered interbreeding between the ancient Direnni Altmer of High Rock and their Nedic (human) ancestors. Due to the Uneven Hybrid nature of inter-species offspring in the ES universe, it took many generations but the magical qualities of the elves eventually started to show up in what would become the Bretons. This manifests with increased magical aptitude and inherent Anti-Magic defensive traits, with the drawback of being less physically gifted than the other races of Men. Still, the Bretons are the race best suited to Magic Knight roles in combat.
Like their Altmer cousins, the ancient Falmer (Snow Elves) were said to have an exceptional natural aptitude for magic.
The Sload, a race of "slugmen" native to the archipelago of Thras to the southwest of Tamriel, are naturally gifted in various schools of magic, especially necromancy and mysticism (particularly the taking of souls and teleportation spells).
 Mage Species / int_9d34190a
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Mage Species
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The DCU: Homo magi are a Human Subspecies used to explain the powers of some of its mages, like Zatanna, Madame Xanadu, and Traci 13. Pre-crisis they hid themselves away from humanity because they inevitably fall in love with the first muggle they make eye contact with, and hybrids born from this union aren't guaranteed to inherit magic.
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1.0
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 The DCU (Franchise)
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Mage Species / int_a03824e8
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Mage Species
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The Weedverse: Cat Folk appear to be this, as all known examplesnote Catrina and the Jaguar Witch are mages, and the species as a whole has a reputation for powerful magic.
 Mage Species / int_a255b0c8
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1.0
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 The Weedverse / Fan Fic
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Mage Species / int_a255b0c8
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Mage Species
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Renans in Tales of Arise are supposed to be the only ones able to use Astral artes, which feeds into their Might Makes Right society and their enslavement of "weaker" Dahnans. It makes the existence of Rinwell, a Dahnan mage, all the more puzzling. It's eventually revealed that Renans actually descend from magic-capable Dahnans, abducted by the real natives of Rena, the Helganquil. Remaining Dahnan mages went into hiding, and at the time of the game Rinwell is the only known survivor.
 Mage Species / int_aa91bd59
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1.0
 Mage Species / int_aa91bd59
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1.0
 Tales of Arise (Video Game)
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Mage Species / int_aa91bd59
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Mage Species
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Sorcerer Hunters: The central plot is that Sorcerers, beings with a genetic trait that allows them to wield magic, rule tyrannically over the "Parsoners" — those who lack the gene and thus can't use magic. Strangely, there are also other types of magic that don't require the same genetic basis as Sorcerer magic, most notably Eastern Magic, which Parsoners can learn just fine.
 Mage Species / int_b4bb6380
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1.0
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1.0
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Mage Species / int_b4bb6380
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Mage Species
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My Little Pony 'n Friends: Unicorns have magic of the One Person, One Power sort — all unicorns can teleport, although this takes some practice to perfect, but each individual additionally has a specific magic trick that only they can perform.
 Mage Species / int_b7e8e4b6
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1.0
 Mage Species / int_b7e8e4b6
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1.0
 My Little Pony 'n Friends
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Mage Species / int_b7e8e4b6
 Mage Species / int_b8c3cc30
type
Mage Species
 Mage Species / int_b8c3cc30
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Young Justice (2010) has this in the form of Homo Magi, a Human Subspecies that developed from Metahumans (Homo Meta). The origin of Homo Magi is tied to one particular Metahuman named Arion, the grandson of the original Metahuman Vandal Savage, and the King of Atlantis back when it was a nation on its own continent. The magical Lords of Order chose Arion to become their champion and granted him a portion of their magic power. Part of this magic power was then inherited by some of his children, which resulted in the creation of a separate subspecies of humans who had the power to utilize magic.
 Mage Species / int_b8c3cc30
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1.0
 Mage Species / int_b8c3cc30
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1.0
 Young Justice (2010)
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Mage Species / int_b8c3cc30
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Mage Species
 Mage Species / int_b9cbc95b
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In Tales of Rebirth Gajuma used to be the only ones able to possess Force (basically a unique magic power). However, a year prior to the events of the game, a dying Gajuma king somehow used his powers to grant this ability to some Huma as well. Halfs are said to possess far greater Force than even their Gajuma parents, but their powers also tend to be unstable, which is one of the causes attributed to their high infant-mortality rate.
 Mage Species / int_b9cbc95b
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1.0
 Mage Species / int_b9cbc95b
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1.0
 Tales of Rebirth (Video Game)
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Mage Species / int_b9cbc95b
 Mage Species / int_c4282b71
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Mage Species
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My Little Pony: Friendship Is Magic: While earth ponies and pegasi are possess "passive" magical abilities such as Super-Strength or the ability to walk on clouds, unicorns are distinguished by being the only ponies who can consciously perform magic spells, an ability they're all born with. However, many unicorns pursue non-magical careers, and can only perform basic telekinesis and magic related to their special talent. More advanced magic requires extensive studies.
 Mage Species / int_c4282b71
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1.0
 Mage Species / int_c4282b71
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1.0
 My Little Pony: Friendship Is Magic
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Mage Species / int_c4282b71
 Mage Species / int_c43df4d8
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Mage Species
 Mage Species / int_c43df4d8
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Doctor Who: Played With in the Carrionites, a race of humanoids whose hat is using words to manipulate reality. Although they are shunned and considered "witches", they consider their abilities "word-based science".
 Mage Species / int_c43df4d8
featureApplicability
1.0
 Mage Species / int_c43df4d8
featureConfidence
1.0
 Doctor Who
hasFeature
Mage Species / int_c43df4d8
 Mage Species / int_c635e170
type
Mage Species
 Mage Species / int_c635e170
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Perfectly Normal: Wizard-kind. Their exact origins are shrouded in mystery, although two origins are possible: one, that they are sort of Fair Folk from another realm that got stuck on Earth, and two, that they were originally normal humans who were exposed to and mutated by magical energies.
 Mage Species / int_c635e170
featureApplicability
1.0
 Mage Species / int_c635e170
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1.0
 Perfectly Normal (Fanfic)
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Mage Species / int_c635e170
 Mage Species / int_cd0b7e4
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Mage Species
 Mage Species / int_cd0b7e4
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The Homo lycanthropus from Darker Than You Think are frequently referred to as witches and believed to be the inspiration for medieval stories of witchcraft. Though their abilities are treated as genetic, it's shown that practice and training are required for them to develop. April relates that her powers first manifested as a form of Sympathetic Magic.
 Mage Species / int_cd0b7e4
featureApplicability
1.0
 Mage Species / int_cd0b7e4
featureConfidence
1.0
 Darker Than You Think
hasFeature
Mage Species / int_cd0b7e4
 Mage Species / int_cfd860dd
type
Mage Species
 Mage Species / int_cfd860dd
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Nasuverse: You need Magic Circuits, an organ that spreads through the body not unlike nerves, in order to convert your life force into magical energy and use Thaumaturgical Foundations (spells). They are hereditary, although they can rarely be found in the offspring of parents without them.
 Mage Species / int_cfd860dd
featureApplicability
1.0
 Mage Species / int_cfd860dd
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1.0
 Nasuverse (Franchise)
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Mage Species / int_cfd860dd
 Mage Species / int_d131c1e9
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Mage Species
 Mage Species / int_d131c1e9
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Star Trek: The Animated Series: The Megans from "The Magicks of Megas-Tu" are a magic Human Alien species from planet Megas-Tu, located in an Alternate Universe where magic is common practice, and they are alone in their universe. One member in particular, Lucien, take the form of a Faun or Satyr, and may or may not be the Satan of Christianity.
 Mage Species / int_d131c1e9
featureApplicability
1.0
 Mage Species / int_d131c1e9
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1.0
 Star Trek: The Animated Series
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Mage Species / int_d131c1e9
 Mage Species / int_d58b1a52
type
Mage Species
 Mage Species / int_d58b1a52
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Utawarerumono: While everyone has some sort of elemental affinity, the winged people are the only ones shown to have functional magic.
 Mage Species / int_d58b1a52
featureApplicability
1.0
 Mage Species / int_d58b1a52
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1.0
 Utawarerumono (Video Game)
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Mage Species / int_d58b1a52
 Mage Species / int_d616724d
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Mage Species
 Mage Species / int_d616724d
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League of Legends: The highly spiritual and animalistic Vastaya, from which several Champions originate, are a race of chimeric beings who are greatly attuned to and fluent in utilizing the magic of Runeterra. This is because they are descended from the Vastayashai'rei, shapeshifting heroes of the ancient times. It is mentioned that human interference with the world has affected their magic and in turn their birth rates.
 Mage Species / int_d616724d
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1.0
 Mage Species / int_d616724d
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1.0
 League of Legends (Video Game)
hasFeature
Mage Species / int_d616724d
 Mage Species / int_e199d649
type
Mage Species
 Mage Species / int_e199d649
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Inheritance Cycle: All elves can use magic due to the pact between them and the dragons. This extends to human dragon riders, who gain more elvish features over time (and some humans and dwarves just happen to be magic users). Dragons have innate magical power as well, but it's unpredictable and they can't always do it on command.
 Mage Species / int_e199d649
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1.0
 Mage Species / int_e199d649
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1.0
 Inheritance Cycle
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Mage Species / int_e199d649
 Mage Species / int_e2fa7287
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Mage Species
 Mage Species / int_e2fa7287
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The Magician species in Touhou Project is a one kind of Youkai magic users that can be born as, or become from humans by magic. Patchouli Knowledge and Alice Margatroid are both of this species, while the former is a natural one and the latter became on by using "food abandon" magic. Hijiri Byakuren is one as well, through the power of magic instead of the Buddist art of her lifelong dedication.
 Mage Species / int_e2fa7287
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1.0
 Mage Species / int_e2fa7287
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1.0
 Touhou
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Mage Species / int_e2fa7287
 Mage Species / int_e6267766
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Mage Species
 Mage Species / int_e6267766
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Star Wars Legends: A handful of alien species and Human Subspecies are distinguished by being universally Force-sensitive, such as the Korunnai and the Miraluka. Downplayed with the Devaronians who, while not all Force-sensitive, have a markedly higher percentage of Force-sensitive individuals than most other species.
 Mage Species / int_e6267766
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1.0
 Mage Species / int_e6267766
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1.0
 Star Wars Legends (Franchise)
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Mage Species / int_e6267766
 Mage Species / int_fd530d5b
type
Mage Species
 Mage Species / int_fd530d5b
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Kirby: Right Back at Ya! Odyssey of Dreams: Two notable examples: Ebbrians, a species of Tiff who have greater attunement to magic, and the Fallen Army, a clan of dark magic-wielding Waddle Dees that broke off from the rest of their tribe.
 Mage Species / int_fd530d5b
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1.0
 Mage Species / int_fd530d5b
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1.0
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Mage Species / int_fd530d5b

The following is a list of statements referring to the current page from other pages.

 Mage Species
processingCategory2
Characters as Device
 Mage Species
processingCategory2
Fantastic Sapient Species Tropes
 Mage Species
processingCategory2
Index of Fictional Creatures
 Mage Species
processingCategory2
Magic and Powers
 Mage Species
processingCategory2
Not Quite Human
 Mage Species
processingCategory2
Speculative Fiction Tropes
 Ojamajo Doremi / int_a8d9ac65
type
Mage Species
 Project A-Ko / int_a8d9ac65
type
Mage Species
 The Princess Thieves (Audio Play) / int_a8d9ac65
type
Mage Species
 Squadron Supreme (2015) (Comic Book) / int_a8d9ac65
type
Mage Species
 Batman 1939 (Fanfic) / int_a8d9ac65
type
Mage Species
 Firebird's Son (Fanfic) / int_a8d9ac65
type
Mage Species
 Kirby: Right Back at Ya! Odyssey of Dreams (Fanfic) / int_a8d9ac65
type
Mage Species
 Learning How to Be a Princess (Fanfic) / int_a8d9ac65
type
Mage Species
 Paragons of Virtue and Glory (Fanfic) / int_a8d9ac65
type
Mage Species
 Prisoners of Fate (Fanfic) / int_a8d9ac65
type
Mage Species
 Wolves and Wild Magic (Fanfic) / int_a8d9ac65
type
Mage Species
 Halloweentown / int_a8d9ac65
type
Mage Species
 The Last Witch Hunter / int_a8d9ac65
type
Mage Species
 League of Legends (Franchise) / int_a8d9ac65
type
Mage Species
 Touhou Project (Franchise) / int_a8d9ac65
type
Mage Species
 A Fairy Story (1934) / int_a8d9ac65
type
Mage Species
 A Tale of... / int_a8d9ac65
type
Mage Species
 Book of the Ancestor / int_a8d9ac65
type
Mage Species
 Burningblade and Silvereye / int_a8d9ac65
type
Mage Species
 Chrestomanci / int_a8d9ac65
type
Mage Species
 Codex Alera / int_a8d9ac65
type
Mage Species
 Deryni / int_a8d9ac65
type
Mage Species
 Dora Wilk Series / int_a8d9ac65
type
Mage Species
 Enchanted Forest Chronicles / int_a8d9ac65
type
Mage Species
 Hexwood / int_a8d9ac65
type
Mage Species
 Hidden Legacy / int_a8d9ac65
type
Mage Species
 His Dark Materials / int_a8d9ac65
type
Mage Species
 Kaze no Stigma / int_a8d9ac65
type
Mage Species
 Looming Gaia / int_a8d9ac65
type
Mage Species
 Mithgar / int_a8d9ac65
type
Mage Species
 Mop-Up / int_a8d9ac65
type
Mage Species
 Night World / int_a8d9ac65
type
Mage Species
 Nightmares: Poems to Trouble Your Sleep / int_a8d9ac65
type
Mage Species
 Sandman Slim / int_a8d9ac65
type
Mage Species
 T*Witches / int_a8d9ac65
type
Mage Species
 The Arts of Dark and Light / int_a8d9ac65
type
Mage Species
 The Farside Trilogy / int_a8d9ac65
type
Mage Species
 The Headless Horseman Rides Tonight: More Poems to Trouble Your Sleep / int_a8d9ac65
type
Mage Species
 The Hollows / int_a8d9ac65
type
Mage Species
 The Iron Tower / int_a8d9ac65
type
Mage Species
 The Nullweaver Cycle / int_a8d9ac65
type
Mage Species
 The Shadowspawn / int_a8d9ac65
type
Mage Species
 The Two Princesses of Bamarre / int_a8d9ac65
type
Mage Species
 The War Gods / int_a8d9ac65
type
Mage Species
 The Witches / int_a8d9ac65
type
Mage Species
 The Wonderful Wizard of Oz / int_a8d9ac65
type
Mage Species
 Villains Are Destined to Die / int_a8d9ac65
type
Mage Species
 Weaveworld / int_a8d9ac65
type
Mage Species
 Wolfsong / int_a8d9ac65
type
Mage Species
 Xenos / int_a8d9ac65
type
Mage Species
 Dorohedoro (Manga) / int_a8d9ac65
type
Mage Species
 Sorcerer Hunters (Manga) / int_a8d9ac65
type
Mage Species
 Beastmaster / int_a8d9ac65
type
Mage Species
 Beastmaster (1999) / int_a8d9ac65
type
Mage Species
 Bewitched / int_a8d9ac65
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Mage Species
 Charmed (1998) / int_a8d9ac65
type
Mage Species
 Chilling Adventures of Sabrina / int_a8d9ac65
type
Mage Species
 October Faction / int_a8d9ac65
type
Mage Species
 Sabrina the Teenage Witch / int_a8d9ac65
type
Mage Species
 Birthright (Tabletop Game) / int_a8d9ac65
type
Mage Species
 Chronicles of Darkness (Tabletop Game) / int_a8d9ac65
type
Mage Species
 Deadlands (Tabletop Game) / int_a8d9ac65
type
Mage Species
 Delta Green (Tabletop Game) / int_a8d9ac65
type
Mage Species
 Drakkenheim (Tabletop Game) / int_a8d9ac65
type
Mage Species
 Godforsaken (Tabletop Game) / int_a8d9ac65
type
Mage Species
 Ravenloft (Tabletop Game) / int_a8d9ac65
type
Mage Species
 Rifts (Tabletop Game) / int_a8d9ac65
type
Mage Species
 Witch Girls Adventures (Tabletop Game) / int_a8d9ac65
type
Mage Species
 Age of Wonders 4 (Video Game) / int_a8d9ac65
type
Mage Species
 Ar tonelico II: Melody of Metafalica (Video Game) / int_a8d9ac65
type
Mage Species
 Dark Cloud (Video Game) / int_a8d9ac65
type
Mage Species
 Halloween Racer (Video Game) / int_a8d9ac65
type
Mage Species
 Monster Racer (Video Game) / int_a8d9ac65
type
Mage Species
 Star Ocean (Video Game) / int_a8d9ac65
type
Mage Species
 Star Ocean (Video Game) / int_a8d9ac65
type
Mage Species
 Star Ocean: The Divine Force (Video Game) / int_a8d9ac65
type
Mage Species
 Super Paper Mario (Video Game) / int_a8d9ac65
type
Mage Species
 Tales of Arise (Video Game) / int_a8d9ac65
type
Mage Species
 Tales of Phantasia (Video Game) / int_a8d9ac65
type
Mage Species
 Tales of Vesperia (Video Game) / int_a8d9ac65
type
Mage Species
 The Legend of Dragoon (Video Game) / int_a8d9ac65
type
Mage Species
 The Magic Candle (Video Game) / int_a8d9ac65
type
Mage Species
 The Sims 4 (Video Game) / int_a8d9ac65
type
Mage Species
 Utawarerumono (Video Game) / int_a8d9ac65
type
Mage Species
 Utawarerumono: Mask of Truth (Video Game) / int_a8d9ac65
type
Mage Species
 Wandersong (Video Game) / int_a8d9ac65
type
Mage Species
 Umineko: When They Cry (Visual Novel) / int_a8d9ac65
type
Mage Species
 At Arm's Length (Webcomic) / int_a8d9ac65
type
Mage Species
 Magick Chicks (Webcomic) / int_a8d9ac65
type
Mage Species
 Roommates (Webcomic) / int_a8d9ac65
type
Mage Species
 Stand Still, Stay Silent (Webcomic) / int_a8d9ac65
type
Mage Species
 Suitor Armor (Webcomic) / int_a8d9ac65
type
Mage Species
 Tower of God (Webcomic) / int_a8d9ac65
type
Mage Species
 Imago / int_a8d9ac65
type
Mage Species
 Mighty Ducks: The Animated Series / int_a8d9ac65
type
Mage Species
 Star Trek: The Animated Series / int_a8d9ac65
type
Mage Species
 The Garfield Show / int_a8d9ac65
type
Mage Species
 The Owl House / int_a8d9ac65
type
Mage Species