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Medieval Prehistory

 Medieval Prehistory
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Medieval Prehistory
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Prehistory is full of creatures that could pass for fantastic; mammoths, sabre-toothed cats, Dinosaurs, and millions of others are strange and unusual enough to be very serviceable fantastic beasts alongside griffins, dragons, and the like, while still similar enough to modern fauna not to feel too out of place in Earth-like worlds. The problem is, you might think of prehistoric human society as boring. The solution? Medieval Prehistory.
Medieval prehistory involves vaguely prehistoric plant and animal life, or climate and environmental conditions, with knights, castles, and princesses coexisting. Doesn't necessarily have to be set in Medieval Europe or a Fantasy Counterpart Culture to it, but it does have to involve a pre-industrial society, so Ancient Grome and ancient Africa or even Mayincatec etc. are permitted. Stone Punk, which usually involves a more modern-type society, is an entirely different trope.
Depending on the setting, this can potentially be anything from a fantasy world explicitly set in the Earth's real or fictional prehistory, with the prehistoric elements taking front and center, to a more conventional fantasy world with a few species of dinosaur and Ice Age megafauna added in among the usual fantasy creatures.
The precise role and prominence of the prehistoric elements can vary, but it typically varies between the primordial creatures being simply another part of the environment and their being rarer creatures restricted to isolated areas and remarkable in-universe as well as out. In the first case, they'll generally be treated as just more animals by local people, who will often have a variety of common names for them and may have domesticated a few varieties.
Ice Age creatures and other Cenozoic megafauna are some of the most common creatures seen in this role, in large part because their similarities to modern animals make them easier to insert in environments ultimately based on real-life ones. The fact that they're mostly associated with cold environments makes them particularly common sights in the Grim Up North; mammoths, in particular, are a fairly common sight in frigid fantasy northlands and may be present even when no other prehistoric creatures are. Dinosaurs are rarer, but also see consistent use; they're less likely to just be something you might find in the woods, but expeditions to a Lost World or the depths of a distant jungle often stand a good chance of running into these creatures. Other prehistoric fauna, such as more obscure mammals and anything that lived before the dinosaurs, is used much more sporadically.
Subtrope of Anachronism Stew. Often overlaps with Alternate History or Historical Fantasy, usually based on the premise that the asteroid did not wipe out the dinosaurs or that somehow other wildlife managed to survive up until the medieval era or something involving Time Travel. Don't expect the wildlife to live in the areas they did in reality.
Related to Dinosaurs Are Dragons and often overlaps with Fantasy Kitchen Sink. Not to be confused with Hollywood Prehistory, which involves stereotypical stone-age "cavemen" living alongside creatures such as dinosaurs, or Prehistoria, its video game equivalent. Can contain elements of The Dark Times and The Time of Myths, or Ambiguous Time Period, and Domesticated Dinosaurs.
See also Living Dinosaurs, for when dinosaurs survived all the way up to modern times.
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 Medieval Prehistory / int_17a45ff5
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Misplaced Wildlife
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On the more mundane end of the spectrum there are aurochs in northern maps (which actually lived in Europe through the Ancient and Medieval period), and a domesticated muskox caravan unit for the Norse, despite muskoxen becoming extinct in Scandinavia around 9,000 years ago. A wild muskox unit was also planned at one point but was left unfinished, likely to be featured in tundra maps instead of the misplaced aurochs. Some fan mods take it up a notch and add mammoths edited from the game's elephants.
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Mayincatec
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Ixalan is a continent where the Mayincatec locals coexist with dinosaurs, although the setting isn't technically "medieval" (Ixalan's plane is more of a "conquest of the New World" period, although it's not clear who's conquering who).
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Grim Up North
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The series has mammoths and direwolves among the beasts living in the Grim Up North, aurochs in the main setting of Westeros, and dwarf elephants in Essos in the east.
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Dinosaurs Are Dragons
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The Greek hydra and scylla respectively resemble a sauropod and a plesiosaur but with the ability to grow extra heads with each kill.
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Unicorn
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The re'em is a creature said to be untameable to anyone but God; it later morphed in Jewish folklore into a gigantic, mountain-sized animal with horns. It was translated as "unicorn" in the King James's Version, though some believe that the translator had a rhinoceros in mind when he used that word. Modern consensus is that the re'em is an aurochs, due to its etymological affinity with the Akkadian word rimu.
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Stock Footage
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The same "dragon" appears as Stock Footage in the later Hercules the Invincible, also known by the Market-Based Title Son of Hercules in the Land of Darkness.
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Primitive Clubs
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Medieval folklore has the Woodwose or "Wild Man", an abstraction of what a man untouched by civilization would be. The Woodwose is bearded and naked, but has a hairy body like an animal, and lives in the deep woods. He has no tools except a big wooden club, which is probably why cavemen are often depicted with them in media, despite no archaeological evidence of prehistoric clubs being ever found. There are people who claim that such creatures were actually neanderthals or other extinct hominids who survived into more recent times.
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Dire Beast
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The game tends to describe Dire Beasts as larger, more powerful prehistoric versions of their smaller counterparts when possible. Dire apes, for instance, are Gigantopithecus, while dire bears are cave and short-faced bears, dire hyenas are Hyaenodon, dire boars are Daeodon, dire crocodiles are Sarcosuchus and so onnote This isn't always correct — Hyaenodon had no particular relationship with hyenas, as it wasn't a true carnivoran, while Daeodon and its relatives were most closely related to whales and hippos.
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Raptor Attack
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The continent of Lustria is inhabited by dinosaurs and pterosaurs that are used as war mounts by the Lizardmen. The Cold Ones are one such species that happen to also be employed by the Dark Elves.
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Terror-dactyl
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The movies have their share of this. The oliphaunts seem to have been influenced by Gomphotherium, a prehistoric elephant with four tusks. The "great beasts" briefly seen pulling the giant battering ram at the Siege of Gondor are likewise modeled after Megacerops, a large horned herbivore that resembled a rhinoceros but was more closely related to horses. Downplayed in the case of the Naz'gul's mounts, which resemble wyverns in the movies but come across as more pterodactyloid in the books.
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Sword and Sandal
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Technically classical rather than medieval, but Hercules (1958) goes the Dinosaurs Are Dragons route, with the Golden Fleece guarded by a dragon that looks like a Ceratosaurus and sounds like Godzilla.
The same "dragon" appears as Stock Footage in the later Hercules the Invincible, also known by the Market-Based Title Son of Hercules in the Land of Darkness.
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Sword and Sorcery
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The Valdorian Age follows the Turakian, and is a Sword and Sorcery setting modeled after Conan the Barbarian, where the gods have abandoned man, magic is dangerous, rare, and corrupting, and life and morality are cheap.
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Shrouded in Myth
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The mysterious Coldhands, who lives (or un-lives) in the Grim Up North, is said to ride a "great elk". Most illustrators depict it as either an American or European elk, but some have chosen to paint it as a Megaloceros◊.
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Standard Fantasy Setting
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The Turakian Age is a Standard Fantasy Setting that takes place between 73,000 and 65,000 BC, ending with a war against a Lich that reshapes the world.
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Kraken and Leviathan
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Leviathans are revealed to be gigantic descendants of Earth's plesiosaurs, which have evolved to become the dominant predators in the world's oceans.
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Epileptic Trees
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If Epileptic Trees apply, people may also see the Eagles as Harpagornis (which actually lived into the Middle Ages, but in New Zealand), and the Wargs could pass for either Hyaenodon or Borophagus, before The Hobbit redesigned them to be more typically wolf-like.
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High Fantasy
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The Atlantean Age is a High Fantasy setting focusing on Atlantis at the height of its power.
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In Spite of a Nail
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In Down in the Bottomlands, the Zanclean Flood 5 million years ago never happened; as a result, the Mediterranean Sea doesn't exist and there is an extensive desert miles under sea level in its place, the titular Bottomlands. Despite this distant point of departure, both modern humans and Neanderthals still evolved, but Neanderthals survived and developed their own technologically advanced states in Europe while humans remained in Africa and southern Asia.
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Barbarian Hero
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Dinosaurs exist as powerful apex predators in the primeval Realm of the Mammoth Lords and the trackless Mwangi Expanse, as well as in the swamps and jungles of the Lost World of Deep Tolguth, deep Beneath the Earth. They serve as the most powerful animals to exist without magical backing.
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Sea Serpents
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For all the traditional fantasy critters to be found in it, the original, AD&D 1st Edition Monster Manual had no sea serpents, as such. Under the "dinosaur" listing, it did have plesiosaurs, though, which are functionally nearly the same thing. No doubt a lot of homespun campaigns used them for precisely that purpose.
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Medieval Prehistory

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All Myths Are True / int_778e1e4f
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