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Ominous Knocking

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Loud noises, especially unexpected ones, can be extremely jarring. Just as uncomfortable for many is the thought of dealing with uninvited guests, or accidentally letting someone untrustworthy into your house. When these two fears are combined, you can evoke fear from a situation as mundane as someone knocking on a door.
The noise won't stop for more than a few seconds at a time; if anything, it'll just get louder and faster, echoing through the house as the owner, rightfully, tries to avoid the confrontation on the other side. Sometimes the only way to get the knocking to stop is to open the door, which only leads to problems when the real fear comes from who is on the other side... However, even if they do go away, there's no promise they'll stay gone, or that they won't try and get in the house some other way. Sometimes, though, the knocking itself is the only issue, and it can even function as a Jump Scare.
Mood Whiplash follows if the person on the other side is innocent and trustworthy; more horror and mystery will ensue if it's discovered that there's nobody at the door. In most cases, though, the person at the door will be someone dangerous and untrustworthy, or at the very least, unwelcome.
Unrelated to The Last Man Heard a Knock..., but the story itself is an example of this.
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The Haunting of Hill House (2018)
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In Chadam, we are first introduced to the titular character sitting alone in his house, when the sudden knocking at his door puts him into a state of dread and paranoia, which in turn makes the audience also feel tension at who is behind his door. Mood Whiplash occurs when it turns out to just be the young daughter of his friend, come to give him a picture she drew.
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One crossover with Everyman HYBRID has Noah be contacted by sociopathic Troll, HABIT, by letter. On the back of this letter are the words "knock knock", which is followed by immediate knocking at his front door. Noah goes to check the door...and gets transported to another room, where the knocking continues behind another door. He is visibly more shaken up as he opens this door, only to end up behind another door in another new room, where the knocking is even louder. Opening this last door transports him to HABIT's house.
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In Eternal Darkness, one of the earliest, and among the more subtle, signs of a shrinking Sanity Meter is when you hear something pounding on the other side of a door in the Hub Level just before your character reaches it. The sounds continue until you open the door, at which point your character passes into the next room, and finds it empty.
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The trope codifier is the horror short story The Monkey's Paw, which climaxes with knocking on a house's front door by what is implied to be a horribly disfigured Revenant Zombie.
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Whatever incident convinced the SCP Foundation to stop investigating SCP-087 and seal off the entrance instead culminated in whatever is down there knocking on the door to try to trick someone into opening it and letting it out. The door is in an ordinary hallway of an ordinary university building frequented by faculty and students on a regular basis.
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Can be heard at the end of Mulholland Dr., when Diane sits alone in the dark of her apartment and gets startled by sudden knocking on the front door which culminates in a nightmare sequence. Watch the scene here (major spoiler alert).
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During the intro to EarthBound (1994), the front door keeps being knocked on, over and over, with slow ominous music playing the whole time. Ness opens the door to discover Big Bad Friend Porky on the other side, who tells him about his brother Picky getting lost. After the game is over, the same knocking occurs on the door with the same music playing. When Ness opens the door this time, Picky is on the other side, leaving Ness with a note from Porky saying that Ness hasn't seen the last of him.
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Played with in Alantutorial, where one early video shows that something is very wrong in Alan's house when he's doing a paper-airplane tutorial, and we hear someone repeatedly banging at his door as he insists for them to stop so he can make his tutorial. However, it's not the knocking itself causing the scene to feel wrong...it's the fact that, due to the camera shaking as the knocking occurs, it's made very clear that it's Alan himself stomping on the ground to make the audience think someone is at his door.
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Tribe Twelve:
When Noah stays in a hotel for Halloween, one of the first oddities is the sudden knocking at his door, only for nobody to be there upon opening.
One crossover with Everyman HYBRID has Noah be contacted by sociopathic Troll, HABIT, by letter. On the back of this letter are the words "knock knock", which is followed by immediate knocking at his front door. Noah goes to check the door...and gets transported to another room, where the knocking continues behind another door. He is visibly more shaken up as he opens this door, only to end up behind another door in another new room, where the knocking is even louder. Opening this last door transports him to HABIT's house.
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Kurtis Conner: In "Ridiculous Safety TikToks", one of the skits involves Kurtis being in a bathroom stall as someone bangs on the door. It gets more and more unsettling as the knocking continues even as he insists the bathroom is occupied. When he finally goes to check, nobody's there... until he turns around and gets jump-scared by the Home Depot employees.
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In one of the Goosebumps books (The Blob That Ate Everyone), the main character acquires a magic typewriter and starts Rewriting Reality. Setting the scene for a horror story, he writes that there's a storm, so it starts storming. When he writes that there's an ominous knock on the door, the same thing occurs... but nobody's there. He didn't write that anything in particular was behind the door, after all.
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The Cry of Mann: Every single time someone knocks at the Mann family's door, it's played dramatically, as everyone in the room goes silent and stares at the door in fear as the knocking continues for several seconds. Each time, it drags on just long enough for it to feel just as worrying for the audience as it does for the characters, despite it usually just being the mail-man.
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In Warehouse 13, A message was sent to Warehouse 13 saying "Knock Knock" before the lights went out and suddenly the door knocks. A new character has appeared: It's Claudia Donovan.
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Happens several times in Howl's Moving Castle; justified, since after Sophie is scared half to death by a living scarecrow at the door, she gets alarmed every time someone knocks in fear of seeing the scarecrow again. Then the Witch starts an open war with the castle's inhabitants, and Sophie and Michael often get frightened she might start knocking on the door. All the knocking-related alarms turn out to be false.
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Creepy knocking occurs several times throughout The Works of Mercy, always jarring the player as it's never clear who is behind the door. In one instance, the protagonist gets trapped in the bathroom as someone tries, very desperately, to get inside.
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In the opening scene of Sputnik, the two cosmonauts hear something crawling across the hull of their spacecraft to the entry hatch...
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The Fog:
When the fog and the zombies reach the weather station, one of them knocks on the door. Dan the weatherman opens the door and looks out, allowing a zombie to enter and kill him.
While Mrs. Kobritz and Andy are trapped in a house by the fog (and the zombies in the fog), one of the zombies pounds on the front door for admittance. Mrs. Kobritz foolishly opens the front door to see who's there and is killed by the zombie.
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Unfabulous: In the Halloween Episode, Ben gets terrified by a horror movie. When someone started knocking on the door, it was played like him going to greet a banging serial-killer... only to shriek at the sight of a young girl Trick-Or-Treat-ing.
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In The Sun Vanished: This happens several times:
The protagonist tells his friend of a strange person standing completely still outside their house, and is told to not let anybody inside. Moments later, a video shows that this person went from standing like a statue, to knocking incessantly at the front door and even going so far as to jiggle the knob. This event leads the protagonist to stay hidden in their bedroom for two days straight.
One case happened when the protagonist was hiding in their house, and all the information the audience got was through twitter; apparently, someone was banging at their door, and managed to break into the house when nobody answered.
In another case, a video was uploaded of the protagonist answering the door; though the video was completely dark, the constant knocking was heard, following by the person at the door claiming the sun came back. In a following tweet, it was claimed that this person began to start banging again... on the window, with their head.
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The Raven opens with a late-night knock that first confuses, then frightens the bereaved narrator. The knocking continues for six stanzas, each making him more disturbed and uncomfortable- this lasts even after he opens the door, to find nobody there. Then he finds it was a raven knocking at the window, and things just get worse from there.
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What the title villain does in Dark Fall: The Journal. It would knock on someone's door and whisper their name, which many of the Dowerton Hotel's guests fell victim to answering, as well as your brother, Pete Crowhurst, which is what drove you to visit the hotel in the first place. To drive it home, sometimes the Dark Fall will randomly knock on a door while you're looking around or reading notes about the very same events.
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In Darkwood, a random night event involves someone — or something — knocking at the front door of the hideout which gets louder and more frantic as time goes on. If you do not open the door whoever or whatever is knocking on the door will either destroy the boards barricading it or the door itself, then leave. If you open the door there will be no one there, but you will find a random beneficial item on the ground for your troubles. There is a special variant of this night event in the Dry Meadow hideout that leaves behind an invitation envelope which gives you access to the “Wedding” side quest.
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In Alice (The Non-Return), the characters hear someone knocking on the door (while everyone else who lives in the apartment has keys and there's a doorbell anyway) and grow increasingly unsettled and scared. One of them suggests calling the police, but another points out that "Help! Someone knocked on our door!" won't be taken seriously. [[It turns out it's their good friend Alice, but with news of a catastrophe and a horrible murder]].
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May I Please Enter?: The Cowboy bangs on the door of the house he wishes to enter, and the moment lasts just long enough to become unsettling; despite that the audience is aware of who's at the door, they aren't aware of who is on the other side, or what the Cowboy actually wants to do inside the house.
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Doctor Who:
This trope features heavily for the final days of the Tenth Doctor, and a prophecy that "He will knock four times". This comes to a head in his final episode, "The End of Time", where this "he" turns out to be Wilfred Mott, knocking from within radiation capsule and asking to be let out... which the Doctor can only do by entering one himself.
In "Hide", sinister knocking sounds are cited as one of the signs that Caliburn House is haunted. The knocking turns out to come from the Doctor himself as he tries to navigate the house within a parallel universe that is displaced in time.
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Night Gallery's Pilot Episode. In the first segment "The Cemetery", two men are frightened to death when they believe a corpse has risen from the grave, walked to the house they're in and knocked on the front door. The first time it's a trick. The second time it's real.
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Gemini Home Entertainment: In "Camp Information Video", someone knocks on the cabin's door... and we're told not to answer it. We're later shown a montage of camp staff who did — and they're now "Vessels".
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Happens in the Buffy the Vampire Slayer episode "Forever", which is an Homage to "The Monkey's Paw", where the younger of two daughters, feeling desperate and alone in her grief, attempts to resurrect their dead mother and is implied to have created a malevolent undead version of her. We don't see much of the undead mother except for a few flashes, but we hear a knocking on the door as the two daughters are arguing about how reckless and dangerous the use of dark magic was. The older sister is breaking down in tears by then, finally revealing her grief and sadness after trying to be stoic the whole time. Despite admonishing her younger sibling, she's the one who rushes to answer the door and let in whatever was brought back. The younger sister, realizing the mistake she's made and how her sister had been trying to be strong for her, breaks the spell just before the door opens and the older sibling finds only an empty porch.
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The Shadow Hero: The calling card of the tong, especially the sect led by the crafty and ruthless gangster Mock Beak, is knocking on the door four times.
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The following is a list of statements referring to the current page from other pages.

 Ominous Knocking
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Door Tropes
 Ominous Knocking
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Horror Tropes
 The Sun Vanished (Blog) / int_4091913
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Ominous Knocking
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Ominous Knocking
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Ominous Knocking
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Ominous Knocking
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Ominous Knocking
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Ominous Knocking
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Ominous Knocking
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Ominous Knocking
 The Cry of Mann / int_4091913
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Ominous Knocking
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Ominous Knocking
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Ominous Knocking