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Phantom Zone

 Phantom Zone
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Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })*eerie music*
Another Dimension where a cast can have adventures and epic battles without generally affecting any place outside of this dimension or vice versa (although that possibility might crop up as a multi-part arc). It's a different story for anyone inside of course.
This also allows said battles to be Invisible to Normals.
The laws of physics may not apply in this space, and characters might have powers they wouldn't normally possess.
Hurling a bad guy into an alternate dimension is a great way to provide a bloodless "death" for a Big Bad, or just set up his return because you never know when he might pop back out of that alternate dimension to ruin your day. If animated shows for young kids ever require a villain to be Killed Off for Real, they'll usually throw him in a Phantom Zone and then lock the door behind him; he's not really dead, but he's also never coming back. Of course, this can also be the setup for Sealed Evil in a Can via a Tailor-Made Prison.
Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_2'); })The name comes from an alternate dimension in The DCU, where Krypton sent its condemned criminals; they didn't die, but they were almost completely unable to influence the world outside. Much like Australia.
In video games, this is sometimes the justification for the Amazing Technicolor Battlefield. See also Crystal Prison for a common cage.
May be related to the Void Between the Worlds, which, if supernatural powers are involved, may be the equivalent of Purgatory and Limbo.
 Phantom Zone
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2020-05-20T21:57:09Z
 Phantom Zone
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2020-06-24T21:00:31Z
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 Phantom Zone / int_10d303a2
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The Domains in Shin Megami Tensei IV are labyrinths Demons construct to entrap their prey, and you go through a fair few of them on your quest. The Monochrome Forest also counts.
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 Shin Megami Tensei IV (Video Game)
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The witches of Puella Magi Madoka Magica hang out in bizarre "barriers"note "sealed space" would be a more accurate translation, but "barrier" is what everyone uses... that are only accessible in a small area, and the entrance is Invisible to Normals. But normal people can still get sucked into them, usually to their doom. Walpurgisnacht is so powerful that it doesn't need a barrier, so it rips the city to bits instead.
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 Puella Magi Madoka Magica
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Phantom Zone
 Phantom Zone / int_145d9b29
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Eternity Space in Star Ocean: The Second Story more or less works this way, though it's technically already not involved in the story any more by the time the game begins.
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 Star Ocean: The Second Story (Video Game)
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In Convergence: The Adventures of Superman #1, Superman and Supergirl have to go into the Zone. Superman warns her cousin that "The Zone's dangerous. Filled with Krypton's worst. And because our fathers built their prison, we'll be targets". As they fly over the place, Kara notes that the Zone is "Miles and miles of nothing but miles and miles", and the sky changes colors constantly and suddenly. Superman states that "Nothing in the Zone makes sense".
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The Noise Plane and Imaginary Plane in The World Ends with You.
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 The World Ends with You (Video Game)
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Item World from Disgaea series qualifies to a certain degree. While having somewhat realistic battlefields (with grass and trees and blocks and even graveyards) and inhabitants (whom you fight, uh), these locations still float in colorful space and can only be quitted upon completing each ten floors or with the help of a specific item... Come on, it's up to a hundred floors of various sizes that exist inside equipable or non-equipable items! All the destuctions that take place (remember Laharl's meteor skill) are unseen and undamaging for anyone outside said worlds.
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 Disgaea (Franchise)
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An interesting version occurs in Bleach. The local Mad Scientist rigged up an entire town, sent it to the afterlife, and created an exact copy of the town, and set it up where the original was, in order to attempt to fool the Big Bad, and also to prevent people from dying while the Shinigami and Hollows are fighting each other. How the scientist prepared for people trying to enter/leave the town while this switch is in place is never explained.
Ichigo uses Astral Projection for this purpose. The Hollows he fights and the Shinigami working with him are Invisible to Normals anyway and an artificial soul takes over his body and lives his life until he's done.
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 Bleach (Manga)
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 Phantom Zone / int_21a64727
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Phantom Zone
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The Red Night in 11eyes. While the space of the battles is confined to inside the city, the place gets severely wrecked up and, thankfully, none of the property damage that occurs within transfers back to the real world.
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 ElevenEyes
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The Dimension of Darkness/Dark Planet in My Brave Pony: Starfleet Magic.
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 My Brave Pony: Starfleet Magic / Fan Fic
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Phantom Zone
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In Guild Wars, the crystal dragon Glint hides inside a grain of sand... in the middle of a desert. It just so happens this magical grain of sand contains a Phantom Zone where Glint makes her home. The place is pretty huge and includes six areas, one of which houses Glint herself. You can even optionally fight Glint as a Bonus Boss. She's arguably tougher than most endgame bosses.
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 Guild Wars (Video Game)
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Phantom Zone
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Gluttony's stomach in the Fullmetal Alchemist manga and Brotherhood anime is literally an unending bloodsoaked void with no exit in which Ed, Ling, and Envy get trapped.
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 Fullmetal Alchemist (Manga)
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The Twilight in Night Watch.
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 Night Watch
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The Nevernever in The Dresden Files
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 The Dresden Files
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The Supergirl movie has the title character thrown into the Phantom Zone by her nemesis Selena using the power of the Omegahedron, which strips Supergirl of her powers in the process. Zaltar, who came to the Phantom Zone as a self-imposed exile for losing the Omegahedron in the first place, pulls a Heroic Sacrifice to allow her to escape and regain her powers.
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 Supergirl
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In Supergirl (2015), the titular heroine's rocket remained trapped many years into the Zone before breaking free and landing on Earth.
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 Supergirl (2015)
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The NetherRealm in Phantom Investigators, which can be accessed through portals in the mortal realm via negative energy.
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Battles in Kamen Rider Ryuki take place in a "Mirror Dimension" that is populated by ravenous monsters. This dimension can be accessed through any kind of reflective surface.
The Americanized version, Kamen Rider Dragon Knight, has this element, but the mirror dimension is a Parallel Universe named Ventara that was once populated until the Big Bad came to town, and the monsters (except for the ones the Riders are contracted to) all belong to him. There's also a Phantom Zone in the true Superman-form: for Never Say "Die" purposes, defeated Riders don't die, but are sucked into the "advent void," never to return.
It's not just Never Say "Die", as it becomes a plot point that getting sent there is not permanent
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Shinobi Barriers in Senran Kagura are a variant of this, although the extend varies. Sometimes they simply prevent the from harming or being detected by bystanders, other times they embrace this trope to the fullest as personalized pocket dimensions.
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The Midnight Channel in Persona 4 is a spooky, fog-filled dimension that exists inside televisions. Persona 3 has a Phantom Time in the form of the Dark Hour, 60 extra minutes between one day and the next that most people can't perceive.
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 Persona 4 (Video Game)
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Invoked by the protagonists of Haiyore! Nyarko-san. Nyarko even lampshades it in the first episode as a "convenient barrier", twice, explaining it as "important information", complete with an Aside Glance.
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 Haiyore! Nyarko-san
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Home Movies - in Brendon's sci-fi epic "Starboy and the Captain of Outer Space'', the Triumvirate of Evil are hurled into space in a Phantom Zone parallelogram (owing to a low-budget, actually a Polaroid picture)
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 Home Movies
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A Certain Magical Index:
One technique simply creates an area where people are somehow absent; another employs a "sides of a coin" metaphor that prevents people on one side (like magicians) from interfering with those on another (those who aren't involved).
The distortion created from the clash between various supernatural powers in Baggage City produces one of these, which drew in the people involved in the battle and also made tragedy more likely to occur. It was engineered by GREMLIN as an experiment into Holism and its existence proven when it was shattered by the Imagine Breaker with Touma's appearance.
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 A Certain Magical Index
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GaoGaiGar's Dividing Driver created a pocket dimension where the Humongous Mecha could fight the Monster of the Week without the property damage usually associated.
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 GaoGaiGar
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Phantom Zone
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The Zone definitely had some unpleasant properties, but it also had some beneficial effects: Superboy put Mon-El in the Phantom Zone after he was exposed to lead (which causes fatal poisoning for members of Mon-El's race). In the Zone, Mon-El's illness did not progress and he did not age, which was good because it took until the time of the Legion of Super-Heroes (around a thousand years) before an antidote was discovered and he was able to leave the Zone.
 Phantom Zone / int_5fe59428
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 Valor (Comic Book)
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A fox spirit in Kanokon uses these to provide privacy when she attempts to have sex with the show's protagonist. At one point the zone breaks down, returning them both to the middle of a crowded street in front of about fifty of their schoolmates.
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 Kanokon
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Phantom Zone
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In Prétear, Shin, who is too young to fight anyway, has the job of setting up the zone where the outside world can't be influenced or damaged and then watching as the grown-ups take care of business.
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 Prétear (Manga)
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Phantom Zone
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ROM: Space Knight would send his enemies, the Dire Wraiths, into "Limbo".
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 ROM: Space Knight (Comic Book)
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Phantom Zone
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Since it was Jor-El -Superman's father- who discovered the Zone and developed the Phantom Zone Projector -which could send people into it-, the Zone inmates bear a massive grudge against the House of El and the last members of the lineage: Superman and Supergirl.
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 Supergirl / Comicbook
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Phantom Zone
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The Demon Netherworld in Jackie Chan Adventures; also served as Sealed Evil in a Can much like Danny Phantom.
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Smallville had Clark Kent visiting the phantom zone three times, at least one of them accompanied by his cousin Kara. It is bleak wasteland, and inhabited by criminals (and phantoms) who are very dangerous. Phantoms who escaped from the zone are a recurring problem for Clark. On the other hand, Clark is able to banish some of his deadliest enemies to the phantom zone.
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 Smallville
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At the end of Power Girl story A Force of Four, the four villains are banished to the Phantom Zone.
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Purgatorio in Bayonetta has some elements of this. Anyone in it is Invisible to Normals, but it does allow people in it (such as the title character) to interact with the real world to some degree. In fact, it's the only place where the demons of Inferno and the angels of Paradiso can interact with the mortal world.
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Supreme (the good Alan Moore version) has Looking-Glass Land, literally the same world visited by Alice, but on a different continent of that planet, used to exile the criminals no normal jail could hold.
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Ultraman Nexus. Ultraman Nexus creates a so-called "Meta Field" that surrounds him and the Monster of the Week, creating a pocket dimension with a weird-colored sky and a rocky, craggy ground. In an interesting twist, the evil counterparts of Nexus, Dark Faust and Dark Mephisto, can transform this Metafield into the "Dark Field," a pocket dimension with a darker sky (natch!) that weakens Nexus slightly. Also, when the battles do threaten a real-world city, it becomes a major plot point.
The Ultraman franchise as a whole gives us the Monster Graveyard, which had originally appeared in the 35th episode of the original Ultraman. It's a section of space that effectively acts as its own dimension, full of Floating Continents and the semi-spectral forms of monsters defeated by Ultramen floating around in suspended animation. It's been the site of several major battles in the franchise's history, but often serves as a free supply zone for villains in need of a monster to resurrect to fight the heroes.
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Zero Time in Star Driver.
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 Star Driver
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The Netherworld in The Real Ghostbusters is basically a ghost dimension and appears several times in the show.
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 The Real Ghostbusters
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In one episode of the OVER arc in Bobobo-bo Bo-bobo, Bo-bobo, Don Patchi, and Tokoro Tennosuke combine into "Bobopatchnosuke" to defeat a trio of oddball ninjas. He does so by pulling them into an alternate dimension called "Majide Time" ("Maji de?" roughly translates as "seriously?" in Japanese), where he performs attacks that are even more bizarre than normal, growing more powerful as his thoroughly confused opponents repeatedly shout "Maji de?!"
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Doctor Strange (2016) shows the Mirror Dimension, which looks like the mortal world put through a kaleidoscope. Sorcerers can do pretty much anything there, but the normal world stays unaffected. The titular hero tries to take advantage of this at one point to trap his enemy- only to realize that his enemy is far more powerful in the Mirror Dimension.
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 Doctor Strange (2016)
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The Americanized version, Kamen Rider Dragon Knight, has this element, but the mirror dimension is a Parallel Universe named Ventara that was once populated until the Big Bad came to town, and the monsters (except for the ones the Riders are contracted to) all belong to him. There's also a Phantom Zone in the true Superman-form: for Never Say "Die" purposes, defeated Riders don't die, but are sucked into the "advent void," never to return.
It's not just Never Say "Die", as it becomes a plot point that getting sent there is not permanent
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 Kamen Rider Dragon Knight
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Phantom Zone
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Seal of Suppression (Fuzetsu) from Shakugan no Shana. Stains everything red, everyone outside forgets that the sealed area exists and avoids it subconsciously, and lets the Flame Hazes and Denizens wreak as much havoc as necessary within its limits.
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In Mahou Sensei Negima!, Evangeline is able to create one of these with her magic, transporting herself and the victim to her special resort. Naturally, only seconds actually pass while this is happening.
Later, we meet two of Fate's minions, Koyomi, who has some power over time and Tamaki, who has some power over space, by combining their abilities can create one of these which they can trap enemies in. Its' Achilles' Heel was physical contact with the user, so it didn't last (one can't become distracted when using magic).
There's also one contained in Eva's Black Magic scroll.
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Phantom Zone
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The Null Void in Ben 10. Unusual in that things were let out before the viewer was let in on it.
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1.0
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Phantom Zone
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Rider's Reality Marble in Fate/Zero generates these. Ultimately leads to his own destruction, as it allows Archer to use his world-destroying weapon without damaging the real world.
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Pokémon Super Mystery Dungeon The Voidlands is a hellish landscape where the spirits of Pokemon turned into stone are sent. The only exit is an upside-down mountain that corresponds to the Pokemon world's Reverse Mountain that has a water spring that can undo petrification.
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In the Metal Heroes franchise, the villains' use of this trope is seen in several series. Where Power Rangers/Sentai villains make monsters grow, Metal Heroes villains send the fight to a trippy alternate dimension where the monster is three times stronger. As seen in modern movies and sentai team-ups, the original was Space Sheriff Gavan and its "Makuu Space." In VR Troopers, Shaider footage gives us the Indigo Sector and Fractal Zone. Spielban footage of the franchise trying it differently by letting the hero initiate it to protect the city gives us JB's vortex. Even B-Fighter had it, but the Gaohm Zone was used infrequently and wasn't always somewhere that couldn't exist on Earth, so Beetleborgs didn't adapt it, instead giving a different explanation for the few instances of the battle ending up somewhere bizarre.
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Dragon Ball Multiverse: Universe Zero, chosen because life never formed there.
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1.0
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1.0
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Phantom Zone / int_9c652ce5
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Phantom Zone
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The Distortion World in Pokémon. You can fight a giant, ultra powerful, legendary Pokemon, capture it, and make it fight. Nothing else really, except run around.
Subverted in the anime equivalent,the Reverse World. Whatever you destroy in this world, affects the "real world" greatly.
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type
Phantom Zone
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Aversion: The dream world of Yumeria looks like a Phantom Zone, but as Mone's appearance in the real world at the end of the first episode attests, there's a very real connection between the two.
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1.0
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Phantom Zone / int_a403454a
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type
Phantom Zone
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VR Troopers had the Battle Grid for when they wanted to deal with the Skugs in relative privacy. For the actual Monster of the Week, the usual MO was for JB to use the Vortex command to return them to Cyberspace, which had a suspicious resemblance to Super Sentai's BBC Quarry (every time). Also, in the second season, new Dragon Despera had the ability to send the whole fight to another dimension where the monster was usually stronger with a lot of crazy powers it never had in the 'real' world. "Escalate to Indigo Sector!" (And when the hero got the upper hand there, it was time to do it again. "Escalate to the Fractal Zone!")
In the Metal Heroes franchise, the villains' use of this trope is seen in several series. Where Power Rangers/Sentai villains make monsters grow, Metal Heroes villains send the fight to a trippy alternate dimension where the monster is three times stronger. As seen in modern movies and sentai team-ups, the original was Space Sheriff Gavan and its "Makuu Space." In VR Troopers, Shaider footage gives us the Indigo Sector and Fractal Zone. Spielban footage of the franchise trying it differently by letting the hero initiate it to protect the city gives us JB's vortex. Even B-Fighter had it, but the Gaohm Zone was used infrequently and wasn't always somewhere that couldn't exist on Earth, so Beetleborgs didn't adapt it, instead giving a different explanation for the few instances of the battle ending up somewhere bizarre.
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1.0
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1.0
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Phantom Zone / int_a4ccfbf7
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type
Phantom Zone
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comment
Final Fantasy loves this trope. Final Fantasy VIII has, for example, the final fight against Ultimecia, in compressed time. Final Fantasy VI has an entirely trippy sequence against Kefka, and of course you then have Exdeath. Even the player can join in on this, with the well-documented Vanish/Doom trick.
 Phantom Zone / int_a81325d3
featureApplicability
1.0
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featureConfidence
1.0
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Phantom Zone / int_a81325d3
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type
Phantom Zone
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comment
The Class Cards in Fate/kaleid liner PRISMA☆ILLYA hide in darkened replicas of portions of the real world, much like Closed Space in Haruhi Suzumiya, which collapse and vanish shortly after the card is captured. It's a good thing the collateral damage isn't transferred to reality, because some of the fights cause extreme environmental devastation.
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1.0
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1.0
 Fate/kaleid liner PRISMA☆ILLYA (Manga)
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Phantom Zone / int_b2431955
 Phantom Zone / int_b2fba3e0
type
Phantom Zone
 Phantom Zone / int_b2fba3e0
comment
The Ultraman franchise as a whole gives us the Monster Graveyard, which had originally appeared in the 35th episode of the original Ultraman. It's a section of space that effectively acts as its own dimension, full of Floating Continents and the semi-spectral forms of monsters defeated by Ultramen floating around in suspended animation. It's been the site of several major battles in the franchise's history, but often serves as a free supply zone for villains in need of a monster to resurrect to fight the heroes.
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1.0
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1.0
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Phantom Zone / int_b2fba3e0
 Phantom Zone / int_b45bcd92
type
Phantom Zone
 Phantom Zone / int_b45bcd92
comment
In Dragon Ball Z: The Return of Cooler, Goku and Cooler use the Instant Transmission technique to go into the Teleportation Zone to fight privately.
 Phantom Zone / int_b45bcd92
featureApplicability
1.0
 Phantom Zone / int_b45bcd92
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1.0
 Dragon Ball Z: The Return of Cooler
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Phantom Zone / int_b45bcd92
 Phantom Zone / int_bb3fde3d
type
Phantom Zone
 Phantom Zone / int_bb3fde3d
comment
The Ghost Zone from Danny Phantom (pictured); also served as Sealed Evil in a Can.
 Phantom Zone / int_bb3fde3d
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1.0
 Phantom Zone / int_bb3fde3d
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Phantom Zone / int_bb3fde3d
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type
Phantom Zone
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Your final battle against Lavos in Chrono Trigger happens in one of these, with backgrounds from various eras overlayed with a lightshow. Also, when you enter Lavos's shell, if you save, it has "???" as the time period. Fights with the Mammon Machine and Lavos's Shell also happen in some kind of a lightshow.
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1.0
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Phantom Zone / int_c0c57462
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type
Phantom Zone
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comment
The Void from Final Fantasy V, especially when you factor in Gilgamesh (yes, that one.) He's been able to join in and have fun in all sorts of dimensions. The best part? It's all canon.
 Phantom Zone / int_c2463c53
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Phantom Zone / int_c2463c53
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type
Phantom Zone
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comment
Discord's home dimension...
 Phantom Zone / int_c4282b71
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1.0
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1.0
 My Little Pony: Friendship Is Magic
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Phantom Zone
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Yu-Gi-Oh! has the Shadow Realm. The Millennium Items each can transport the area around the user (and anyone else in it) to the Shadow Realm, an Alternate Dimension full of Mons that can be summoned to fight each other. Alternatively, they can trap a person's mind in the Shadow Realm, leaving their body functioning normally (although from the fact that Jonouchi/Joey breaks out of it, this is implied to be an illusionary spell cast on the victim) or seal their soul into a Soul Jar. (Yami Marik does the former, Pegasus does the latter.)
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Phantom Zone / int_cb6abea3
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type
Phantom Zone
 Phantom Zone / int_d4f6f3fb
comment
The final track in F-Zero GX's Story Mode, as well as the final track in the Diamond Cup Grand Prix (same setting, different layout).
 Phantom Zone / int_d4f6f3fb
featureApplicability
1.0
 Phantom Zone / int_d4f6f3fb
featureConfidence
1.0
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Phantom Zone / int_d4f6f3fb
 Phantom Zone / int_d59d9e99
type
Phantom Zone
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comment
The Bydo home dimension in R-Type is a Phantom Zone of sorts, and, what with being inhabited by the Embodiment of Evil (the Bydo), is a very scary place. Often, the final levels of the games would take place in that dimension, which could get downright disturbing.
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Phantom Zone / int_d59d9e99
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Phantom Zone
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Kagihime Monogatari: The Merveille Space. It becomes a plot point because Aruto is the second male to be able to enter it apart from Alternate L. Takion.
 Phantom Zone / int_d66699e
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Phantom Zone / int_d66699e
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Phantom Zone
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In Supergirl (Rebirth), Lar-On was quarantined to this place, where he would remain frozen outside real time. However he escaped the Zone through a dimensional rift.
 Phantom Zone / int_d788a011
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1.0
 Phantom Zone / int_d788a011
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Phantom Zone / int_d788a011
 Phantom Zone / int_d8bda674
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Phantom Zone
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The Kekkai in X/1999 are seven magical seals spread around Tokyo to prevent the impending apocalypse. Each Kekkai is protected by a magic user belonging to the group known as "Dragons of Heaven", sworn defenders of humankind's continued existence. Another group, the seven Dragons of Earth, meanwhile, are protectors of Earth from humanity, tasked with destroying all Kekkai. When the two sides battle, one of the Dragons of Heaven must erect a Kekkai Field to remove the surrounding landscape (minus the muggles) from the regular space and into the Phantom Zone, where they can battle unimpeded. If the Dragon of Earth attacker is killed or driven off, the Kekkai Field is removed safely, undoing any structural damage that occurred inside; however, if the host Dragon of Heaven is killed instead, their Field fails and all battle damage becomes permanent, with horrifying consequences to the hapless muggles caught in it.
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Phantom Zone / int_d8bda674
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Phantom Zone
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Astro City's Samaritan has access to such a dimesion, but rather than use it for criminals or epic battles, he uses it as... a storage closet, mainly holding all the awards and plaques he regularly receives. It's also a convenient place to change his clothes when no phone booth is available.
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1.0
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1.0
 Astro City (Comic Book)
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Phantom Zone / int_ddad77ae
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Phantom Zone
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The Realm Of Shades in The Adventures of Puss in Boots is this crossed with a Tailor-Made Prison, as it is an alternate dimension created specifically for trapping the Bloodwolf.
 Phantom Zone / int_dff248f8
featureApplicability
1.0
 Phantom Zone / int_dff248f8
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1.0
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Phantom Zone
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A minor example in Digimon Tamers: Rika's Renamon has the ability to talk to her in a pocket dimension where no time passes in the outside world. They can even enter it in a crowd of people, and when they get out again, nobody has noticed.
 Phantom Zone / int_e381e71f
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type
Phantom Zone
 Phantom Zone / int_e5e19143
comment
Superlópez: The "dark dimension" in which Superlópez squares off with the witch Morgana and her horde of demons.
 Phantom Zone / int_e5e19143
featureApplicability
1.0
 Phantom Zone / int_e5e19143
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Phantom Zone / int_e5e19143
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Phantom Zone
 Phantom Zone / int_e7fd7afc
comment
Battles in Il Sole penetra le illusioni happen in the "Astralux," which is something like a collective subconscious.
 Phantom Zone / int_e7fd7afc
featureApplicability
1.0
 Phantom Zone / int_e7fd7afc
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Phantom Zone / int_e7fd7afc
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Phantom Zone
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Another example would be the optional fight against Diablos in Final Fantasy VIII, which takes place inside of the Magic Lamp Cid gives you.
Final Fantasy loves this trope. Final Fantasy VIII has, for example, the final fight against Ultimecia, in compressed time. Final Fantasy VI has an entirely trippy sequence against Kefka, and of course you then have Exdeath. Even the player can join in on this, with the well-documented Vanish/Doom trick.
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1.0
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Phantom Zone
 Phantom Zone / int_ec6f03a7
comment
The boss battle with Giygas in EarthBound.
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 EarthBound (Video Game)
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 Phantom Zone / int_f3ef0f86
type
Phantom Zone
 Phantom Zone / int_f3ef0f86
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Fairies will erect a "Time Stop" for this purpose in the Artemis Fowl series. On the inside, an impassible, dome-shaped forcefield will cover the area. Muggles can enter the area from the outside but they'll find it devoid of the people that are in the time stop.
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featureApplicability
1.0
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 Artemis Fowl
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Phantom Zone / int_f3ef0f86
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Phantom Zone
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comment
The Cloak Society: The Gloom is a dimension accessed via shadows, which the villain Phantom can draw power from and control. Cloak uses it for Extradimensional Shortcuts and, in an Inversion of the Trope Namer, manage to trap the heroes there using the Umbra Gun.
 Phantom Zone / int_fcf65a1c
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Phantom Zone
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The entire plot of Subspace Emissary revolves around the titular subspace.
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1.0
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 Super Smash Bros. (Video Game)
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Phantom Zone / int_fe85bfc8
 Phantom Zone / int_ff35db96
type
Phantom Zone
 Phantom Zone / int_ff35db96
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Closed Space in Haruhi Suzumiya, where giant ethereal beings known as Celestials rampage about destroying everything. No damage is reflected in the real world, but the Celestials still need to be destroyed in order to destroy the Closed Space and prevent The End of the World as We Know It.
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The following is a list of statements referring to the current page from other pages.

 Phantom Zone
processingCategory2
Metaphysical Place
 Phantom Zone
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Settings
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Phantom Zone
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Phantom Zone
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 Star Fox / Comicbook
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Phantom Zone
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Phantom Zone
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Phantom Zone
 Ultra Series (Franchise) / int_133f5d54
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 A Certain Magical Index / int_133f5d54
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Phantom Zone
 Haiyore! Nyarko-san / int_133f5d54
type
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type
Phantom Zone
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type
Phantom Zone
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Phantom Zone
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seeAlso
Phantom Zone
 CostumeQuest
seeAlso
Phantom Zone
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 SupermanAndBatmanGenerations
seeAlso
Phantom Zone
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type
Phantom Zone
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type
Phantom Zone
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seeAlso
Phantom Zone
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type
Phantom Zone
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Phantom Zone
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Phantom Zone
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type
Phantom Zone
 Reality Storm (Tabletop Game)
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Phantom Zone
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type
Phantom Zone
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type
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Phantom Zone
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Phantom Zone
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Phantom Zone
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Phantom Zone
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type
Phantom Zone
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Phantom Zone
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Phantom Zone
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Phantom Zone
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