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Physical, Mystical, Technological

 Physical, Mystical, Technological
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 Physical, Mystical, Technological
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Physical, Mystical, Technological
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A trichotomy of character/faction archetypes that expands the Magic Versus Science dichotomy with the Charles Atlas Superpower: one archetype learns magical spells, another builds crazy gadgets, and the third perfects their own body (and any powers that come with it) to reach levels of personal power comparable to the first two. They may be standing against each other in a triangle of Tactical Rock–Paper–Scissors, or they may instead be part of the same team/group, using their distinct set of abilities to solve various problems together. In games, they can form the basis of a Three-Stat System.
The "strength" character/faction may symbolize people with low-to-mid technology and looking more down-to-earth compared to the magic and tech characters/factions. In a work that employs multiple (humanoid) races, the "strength" faction tend to be normal humans, while elves often represent the "magic" faction, and dwarves, the "tech" faction.
Sub-Trope to Three Approach System. Compare Fighter, Mage, Thief, which applies more to the roles in combat each character fills, and can overlap with this trope in various incarnations depending on what they use to do so. A Fighter usually dominates the front lines with raw physical might and fighting skill, but can also use Supernatural Martial Arts or Full-Contact Magic, or anything from guns and Powered Armor to tanks and Humongous Mecha. A Mage most often uses magic and mysticism to control the battlefield, but they can also utilize Magitek, Sufficiently Analyzed Magic, Nanomachines or drones, or be a mutant, alien or monster whose powers are a part of their innate biology (or be a shapeshifter/beast tamer to make use of those powers). A Thief's subversive toolset can run the gamut from tech gadgets, hacking skills, mechanical traps and explosives, pure dexterity and skill at running, hiding, sniping, archery, knife work and poisoning, or mystical tricks of Teleportation, illusion, concealment and manipulation.
 Physical, Mystical, Technological
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 Physical, Mystical, Technological / int_12ce6b61
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Physical, Mystical, Technological
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GreedFall: The combat Game System is based around weapons (physical blades and impact weapons), tech (firearms, traps, and bombs), and magic (both offensive and defensive). Of the game's six factions, three subscribe to one of these extremes: the Coin Guard are mercenaries who are all about raw muscle, the Thélème are religious zealots who believe magic comes from God, and the Bridge Alliance are merchants and alchemists who built the most technologically-advanced nation in the world. And, of course, the Thélème and the Bridge are permanently at each other's throats.
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Physical, Mystical, Technological
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Starbound's endgame armor features such a branch: The Accelerator (Aegisalt ore) path is the technological path, where ranged weapons like guns receive a damage boost and an efficiency boost due to high energy restoration; the Manipulator (Ferozium) path is the magical path, providing the highest bonuses to staff and wand users; and the Separator (Violium) path is the strength path, providing health and melee damage bonuses when equipped.
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Physical, Mystical, Technological
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These are the three sources of power in the Starcraft series, somewhat mapping onto the three species. Terrans mostly use technology. Zerg mostly use raw physical power. Protoss use a combination of mystical psionic powers and very strong technology.
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Devil May Cry 5 has Dante, V, and Nero. Dante fights with a variety of melee weapons, firearms, and has access to a Devil Trigger mode from the get-go; V, by controlling familiars; and Nero, with cybernetic arms, a customized flaming sword, and a revolver.
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Wild ARMs has Jack as the Physical due him being a swordsman and therefore having the most 'normal' skillset of the playable trio. Cecilia is the Mystical due to her having spent ten years of her life studying magic and being able to communicate with the Guardians. Rudy is the Technological due to his ARM abilities and being made of Lost Technology.
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Physical, Mystical, Technological
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The Avengers' most iconic members: Captain America, Thor, and Iron Man are physical, mystical, and technological, respectively. Usually also applies in adaptations of the Avengers as well, such as The Ultimates, The Avengers: Earth's Mightiest Heroes, or the Marvel Cinematic Universe.
Cap was turned into a Super-Soldier by Super Science during WWII.
Iron Man relies on the suits he builds, all powered by the arc reactor he invented.
Thor is a Norse god, with a mystical power over storms and lightning.
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Physical, Mystical, Technological
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Kung Fu Panda: Each of the first three movies' villains have this, which overlaps with Fighter, Mage, Thief to provide Contrasting Sequel Antagonists.
Kung Fu Panda: Tai Lung is Physical, trained to be a master of kung fu and expected to become the Dragon Warrior.
Kung Fu Panda 2: Lord Shen is Technological, inventor of the cannon in a world mostly protected by martial fighters.
Kung Fu Panda 3: Kai is Mystical, a long-dead warrior returned from the Spirit World who can steal the chi of others.
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Physical, Mystical, Technological
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In Jupiter-Men, the main characters' powers and skills contrast each other in this way. The Avalon twins' powers come from touching the Star Seed, making them the Physical, Arrio is a mage with a magic ring, spellbook and connection to the Magi Dimension, making him the Mystical, while Nathan utilizes his father's advanced technology and a lot of personal training, making him the Technological.
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Kamen Rider Zero-One is technological, as he uses the advanced A.I. technology provided by Satellite Zea to construct his high-tech armor.
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In 7th Dragon, most classes are focused on physical or magical damage. Then there's the Hacker and Agent classes from the Tokyo-based games, who have low damage output but provide tactical support by "hacking" enemies to debuff them, inflict status effects, or sap Mana from them.
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Kirby: Three consecutive main series games feature enemy factions with this theme as Contrasting Sequel Antagonists:
Kirby: Planet Robobot: The Haltmann Works Company is the Technological, using high-tech devices to industrialize Pop Star for profit.
Kirby Star Allies: The Jambandran Religion is the Mystical, whose members include three mage-generals and a cultist who seek to revive a dark god.
Kirby and the Forgotten Land: The Beast Pack is the Physical, whose members are beasts that use their instincts and natural capabilities in combat, and their goal is to capture Waddle Dees for a sinister purpose. The true mastermind, however, is an Ultimate Lifeform who utilizes both Mystical and Technological means by psionically brainwashing the Beast Pack and enslaving the captured Waddle Dees as Hamster-Wheel Power to provide power to its containment capsule in Lab Discovera.
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DC Universe Online has this built into character creation. There are 15 power sets, but you also have to choose an "Origin", Meta, Magic, or Tech independent of powers. Heroes will apprentice with Superman, Wonder Woman, or Batman respectively, while villains will follow Lex Luthor, Circe, or the Joker according to their origin.
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Dragon Age: Inquisition: The three Rogue specializations fit into this framework. Assassin is the physical, with the Rogue undertaking physical training to blend into the shadows and slay enemies en masse, Tempest is the mystical, employing elemental flasks imbued with Fire, Ice, Lightning powers to enhance themselves in combat, and Artificer is the technological, using traps and mines to control the flow of battle.
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Godzilla is normally Technological by virtue of being mutated by radiation from nuclear weapons/waste, but in GMK he is Mystical because he's the incarnation of the angry spirits of those who died in the Pacific in WWII.
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Blades in the Dark has a strict Single Phlebotinum Limit and everything in the setting is powered by electroplasm, but there are different in-universe approaches to using it: spectrology, rituals, and arcane enchantments take a more mystical stance, while alchemy, spark-craft and plain-old industrial engineering champion the scientific approach. The seven available playbooks break down (almost) neatly into three equal groups: Lurks and, particularly, Whispers have mostly magic/arcane powers; Hounds and Leeches rely heavily on tech; and Cutters and Slides are largely all about the physical (whether violence or personal charisma). (Spiders sit comfortably in the middle of the net, without any truly superhuman abilities except foresight and management skills.)
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The Godzilla Anime Trilogy has both a race and corresponding kaiju antagonist of each film that fits this trio type compared to the below Live-Action example.
The Humans and Godzilla Earth are the physical with the former being normal earthbound people and the latter's usual use of claws and atomic breath on top of being a Planimal with several other original abilities in this adaptation.
The Bilusaludo and Mechagodzilla are the technological with the former favoring science and logic above all things and the latter being entirely composed of nanometal and is later converted into a city with its nanometal also being able to assimilate life to itself.
The Exif and King Ghidorah are the mystical with the former being religious clergies and the latter being a creature from another dimension that is worshipped as a god and has abilities that defy reality.
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Played with in regards to Ben's Team from Ben 10: Alien Force to Ben 10: Ultimate Alien:
Ben is usually the Physical as he still relies on the power of his alien transformations granted by the Omnitrix/Ultimatrix. Though he sometimes shifts to technology due to the capabilities of the Super Wrist-Gadget.
Kevin is the resident Gadgeteer Genius who collates an assortment of alien gear, however he often plays The Big Guy too with his Osmosian powers granting him Super-Strength and durability.
Gwen still plays the magic part straight, despite her powers being retconned several times to alien heritage rather than straight-up magic.
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Kung Fu Panda: Tai Lung is Physical, trained to be a master of kung fu and expected to become the Dragon Warrior.
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Kung Fu Panda 2: Lord Shen is Technological, inventor of the cannon in a world mostly protected by martial fighters.
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Kung Fu Panda 3: Kai is Mystical, a long-dead warrior returned from the Spirit World who can steal the chi of others.
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Kamen Rider Agito:
The titular Agito is Mystical, using a combination between angelic and elemental powers.
Kamen rider G3 is Technological, being a police officer who uses Powered Armor.
Kamen Rider Gills is Physical as his transformed state and fighting style resembles a wild animal.
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Kamen Rider Ghost has this dynamic with Takeru, Akari and Onari.
Takeru is the titular Kamen Rider, qualifying as the physical fighter
Akari is the scientist, creating many inventions helping Takeru.
Onari is the priest of the Buddhist temple, who is adamant the supernatural exists.
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Kamen Rider Kuuga is mystical, a warrior given power by ancient magitek able to transmute ordinary objects into weapons.
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Chrono Trigger:
For the Power Trio, Lucca's role pretty much defined as the Technological, but the other two can have different interpretations.
Crono as the Master Swordsman and Marle as the White Mage.
Crono (swordsman who eventually uses Light magic), Marle (a Squishy Wizard until you get her the Venus Bow)
Later additions include Ayla (purely physical fighter), Robo (a robot whose tech attacks use the Shadow element), Frog (a water Magic Knight), and possibly Magus, who has the best Shadow magic.
On the villainous side, the Three Mystical Knights consist of Slash, a swordsman, Flea, a wizard, and Ozzie, who uses mechanical traps.
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Civilization: Beyond Earth offers the player a choice of three affinities - ways of human development in the new world. At the heart of Purity's philosophy is a celebration of the human form and history, which its adherents are willing to defend with reinforced Battlesuits and a variety of heavy armored vehicles. Adepts of Harmony aim for a symbiotic relationship with the environment of the new planet, for the protection of which they use genetically enhanced local life forms as well as miasma that is poisonous to all but themselves. Finally, Supremacy, believing in technology as the greatest gift of mankind, capable, if properly used, of making civilization completely independent of the environment and giving society immortality, uses robotics, cybernetics, and other similar technologies to secure its vision of a better future.
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System Shock 2 begins with the player choosing a career as a Marine specializing in weapons, a Navy agent capable of hacking into technology or an OSA agent specializing in Psychic Powers.
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comment
In Avengers: Infinity War, Iron Man's Avenger faction forms a Power Trio with this dynamic.
Iron Man is the tech-based Science Hero wearing Powered Armor.
Doctor Strange is a Master of the Mystic Arts and the setting's premiere mystical hero.
Spider-Man is a genetically-altered human with an assortment of enhancements to his physiology like Super-Strength, Super-Toughness, Super-Reflexes, and agility. He does have a specialized suit provided by Tony himself in this movie (which provides his webbing), but most of his powers come from his own physiology.
 Physical, Mystical, Technological / int_61a39969
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Physical, Mystical, Technological
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Bounty of One: The first three characters fall into this archetype. Serra is the Technological, as she wields a crossbow gun. Nigel is the Physical, as his weapon is a shuriken that he throws with physical skill. Ollin is the Mystical, as he is a desert spirit who wields a Magic Staff that grants him cactus magic. Later characters introduced would fall into different archetypes, with Natoko being Physical+Mystical (he wields a sword that he reforged with his own hatred) and R0B3RT being firmly Technological (he's a robot with a steampunk turret).
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Physical, Mystical, Technological / int_6328e531
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Physical, Mystical, Technological
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Armory & Machine: The "Surroundings" zone is split into three areas: The Landfill, the Laboratory, and the Forest. The enemies in the Landfill are mainly Earth Elementals that control the Earth via unknown forces (Mystical), the enemies in the Laboratory are robots with lasers, electricity and high amounts of shielding (Technological), and the enemies in the forest are beasts and killer plants that attack with Natural Weapons (Physical).
 Physical, Mystical, Technological / int_6428673d
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Physical, Mystical, Technological / int_6428673d
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Physical, Mystical, Technological
 Physical, Mystical, Technological / int_671d5c19
comment
The Powerpuff Girls (1998): The three main villains, (Fuzzy Lumpkins, HIM and Mojo Jojo).
Fuzzy Lumpkins is Physical, relying mostly on his brute strength and occasional help from his equally strong relatives. His only weapons are his shotgun, banjo and (in one case) a giant rock, which are all mundane objects.
HIM is Mystical, being an evil demon with supernatural powers to do evil things.
Mojo Jojo is Technological, being an Evil Genius who creates high-tech weapons in order to try and take over Townsville.
 Physical, Mystical, Technological / int_671d5c19
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Physical, Mystical, Technological / int_671d5c19
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Physical, Mystical, Technological
 Physical, Mystical, Technological / int_672b5740
comment
Honkai Impact 3rd: The playable characters and enemies come in one of the 3 attributes: Biologic (physical), Psychic (mystical) and Mecha (technological). They also form a Tactical Rock–Paper–Scissors, with Biologic beating Psychic beating Mecha beating Biologic.
 Physical, Mystical, Technological / int_672b5740
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Physical, Mystical, Technological
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Marvel Cinematic Universe
In Avengers: Infinity War, Iron Man's Avenger faction forms a Power Trio with this dynamic.
Iron Man is the tech-based Science Hero wearing Powered Armor.
Doctor Strange is a Master of the Mystic Arts and the setting's premiere mystical hero.
Spider-Man is a genetically-altered human with an assortment of enhancements to his physiology like Super-Strength, Super-Toughness, Super-Reflexes, and agility. He does have a specialized suit provided by Tony himself in this movie (which provides his webbing), but most of his powers come from his own physiology.
The Big Three of the Avengers themselves:
Captain America is a Super-Soldier whose body operates at peak human capacity.
Iron Man is a Gadgeteer Genius wearing a self-made suit of Powered Armor.
Thor mainly fights with his magic hammer Mjölnir and can throw around lightning.
 Physical, Mystical, Technological / int_69d15cc0
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Physical, Mystical, Technological / int_69d15cc0
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Physical, Mystical, Technological
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comment
Baldur's Gate III: The three Chosen of the Absolute. Ketheric Thorm is the Mystical, a powerful and immortal necromancer with an army of summoned undead, and even summons an avatar of Myrkul in his fight. Enver Gortash is the Technological, a talented inventor who created the Steel Watcher constructs and fights with a crossbow and traps in combat until he's empowered by Bane. Orin the Red is the Physical, being a knife-wielding murderess whose humanshifting ability stems from her Changeling physiology and she transforms into a hard-hitting Bhaalspawn Slayer form in her fight.
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Physical, Mystical, Technological / int_6bef8832
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Physical, Mystical, Technological
 Physical, Mystical, Technological / int_7717b5b8
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In Dragon Ball Online, these are the three classes available for the human race: the physical-based Martial Artist, the magic-based Mystic, and the technology-based Engineer.
 Physical, Mystical, Technological / int_7717b5b8
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Physical, Mystical, Technological / int_7717b5b8
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Physical, Mystical, Technological
 Physical, Mystical, Technological / int_7832b74c
comment
Steven Universe:
The first trio of Homeworld Gems to appear in the show (Jasper, Lapis Lazuli and Peridot).
Jasper is a Quartz gem that can give a hard fight simply with her innate strength. In Season 3, she becomes a Beast Master, capturing and taming corrupted Gems useing nothing but her own brute strength.
Lapis Lazuli is not physically tough, and her water powers could be considered useless in her homeworld, due to the shortage of water, but NOT on Earth.
Peridot, before discovering her ferrokinesis, heavily relied on Homeworld's gadgets and her own limb enhancers for protection.
The Crystal Gems B-team, which includes Lapis and Peridot, but has Bismuth in place of Jasper.
Bismuth is the Big Girl who possess many innate physical abilities, including Super-Strength, super durability, shapeshifting her hands into varies weapons and tools, being heat resistant to the point where she can bath in lava and having the lesser known ability to cool molten metal simply by blowing on it. Whilst she does create weapons, these are all traditional medieval style weapons, made using old-fashioned blacksmithing, with the added bonus of her beforementioned abilities eliminating her need for tools or protective gear.
Lapis Lazuli remains unchanged from before.
Peridot, after loosing access to her Homeworld tech, now eaither uses earth tech, or builds her own machines using whatever she can find.
 Physical, Mystical, Technological / int_7832b74c
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1.0
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Physical, Mystical, Technological / int_7832b74c
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Physical, Mystical, Technological
 Physical, Mystical, Technological / int_7988cb68
comment
The Mass Effect series has three main skill sets for Shepard and Ryder to develop: combat, tech, and biotics. Combat skills revolve around using common weapons more efficiently while taking more punishment than a normal person could; tech is all about hacking and building multi-purpose drones; and biotics are essentially space magic. This is particularly noticeable in the first Mass Effect, where each player class and each companion have a rating in each of these three parameters, visible on the party selection screen. There are also hybrids of the sets: the Infiltrator (Combat/Tech), who can turn invisible and uses sniper rifles; the Vanguard (Combat/Biotics), who can warp themself into a biotic battering ram; and the Sentinel (Tech/Biotics), who can combine tech and biotics to create powerful defenses.
 Physical, Mystical, Technological / int_7988cb68
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Physical, Mystical, Technological / int_7988cb68
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Physical, Mystical, Technological
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comment
Final Fantasy VII Remake: Cloud and Tifa are the Physical, Barret is the Technological, and Aerith is the Mystical. Cloud is a Mighty Glacier who relies on powerful attacks and counters with his colossal sword, Tifa is a Glass Cannon who unleashes quick combos of punches and kicks for heavy damage. Barret uses mechanical arms as his weapons and his moveset is primarily focused on shooting, but he can become a Physical character too if given a melee weapon. Aerith, the party Squishy Wizard, uses magic for all her attacks.
 Physical, Mystical, Technological / int_7f069934
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Physical, Mystical, Technological / int_7f069934
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Physical, Mystical, Technological
 Physical, Mystical, Technological / int_8125b468
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Batman is a mortal with Charles Atlas Superpower, armed to the teeth with gadgets and technology he built.
 Physical, Mystical, Technological / int_8125b468
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1.0
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Physical, Mystical, Technological / int_8125b468
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Physical, Mystical, Technological
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Kamen Rider
The first Kamen Riders of each Japanese era: note ShÅ�wa, Heisei, and Reiwa.
Kamen Rider #1 is physical, as an "altered human" who relies on martial arts moves to defeat his foes.
Kamen Rider Kuuga is mystical, a warrior given power by ancient magitek able to transmute ordinary objects into weapons.
Kamen Rider Zero-One is technological, as he uses the advanced A.I. technology provided by Satellite Zea to construct his high-tech armor.
Kamen Rider Agito:
The titular Agito is Mystical, using a combination between angelic and elemental powers.
Kamen rider G3 is Technological, being a police officer who uses Powered Armor.
Kamen Rider Gills is Physical as his transformed state and fighting style resembles a wild animal.
Kamen Rider Kiva
Kiva himself is Physical, using a bestial fighting style. Alternatively, he could be the Mystical because he has powers associated with vampires, switches between forms that have Playing with Fire, Making a Splash and Shock and Awe, can call his Castle Doran dragon to fight against giant enemies, and later on gets to transform into a dragon and use the magical Zanvat Sword.
The Kamen Rider Ixa system is the Technological, a suit of Powered Armor designed to fight Fangires.
Kamen Rider Saga as an array of Mystical powers, due to him being a Fangire himself. Alternatively, Saga can be the Physical because he only uses martial arts and his Jacorder whip and summons monsters.
Kamen Rider Ghost has this dynamic with Takeru, Akari and Onari.
Takeru is the titular Kamen Rider, qualifying as the physical fighter
Akari is the scientist, creating many inventions helping Takeru.
Onari is the priest of the Buddhist temple, who is adamant the supernatural exists.
 Physical, Mystical, Technological / int_81f5d35d
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Physical, Mystical, Technological / int_81f5d35d
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Physical, Mystical, Technological
 Physical, Mystical, Technological / int_8258e260
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Super Mario Bros.: Bowser and his Co-Dragons:
Bowser is the physical - despite being a powerful magician, he mainly relies on his own strength and fire breath in combat.
Bowser Jr. is the technological - he's a Gadgeteer Genius and many of his boss fights involve him operating some sort of machine.
Kamek is the mystical - as a Magikoopa, he has a wide variety of magical abilities, which he uses to a much greater extent than Bowser.
 Physical, Mystical, Technological / int_8258e260
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1.0
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 Super Mario Bros. (Franchise)
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Physical, Mystical, Technological / int_8258e260
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type
Physical, Mystical, Technological
 Physical, Mystical, Technological / int_841dfd9b
comment
The various Gamera kaiju, like Godzilla below, can be divided up like this (but unlike Godzilla, tend to not fall as hard to the technological side):
Physical: Showa Gyaos, Legion, and Zedus.
Technological: Viras, Guiron, and Zigra.
Mystical: Gamera himself, Barugon, Jiger, Heisei Gyaos, and Irys.
 Physical, Mystical, Technological / int_841dfd9b
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Physical, Mystical, Technological / int_841dfd9b
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Physical, Mystical, Technological
 Physical, Mystical, Technological / int_8500fe9a
comment
RF Online: the three playable races/factions are nicely put this way - Accretian Empire are all robots and uses (mostly) high tech equipments, Holy Alliance of Cora are Space Elves-like race with lots of mysticism, and the Belato Union are normal-ish short people. The last one can be geared towards either tech or magic depending on their class choice, however.
 Physical, Mystical, Technological / int_8500fe9a
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Physical, Mystical, Technological / int_8500fe9a
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Physical, Mystical, Technological
 Physical, Mystical, Technological / int_90a3a7f4
comment
Kim Possible does this with the three main human members of the primary crimefighting team. Kim is the physical muscle, Wade with his gadgets is technological, and Ron has his mystical monkey powers.
 Physical, Mystical, Technological / int_90a3a7f4
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 Kim Possible
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Physical, Mystical, Technological / int_90a3a7f4
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Physical, Mystical, Technological
 Physical, Mystical, Technological / int_955f4d4b
comment
MouseHunt (2008) has the Zokor area, a city of magic and technology created by the mice, and has three prominent districts that follow this theme. The Fealty District contains melee focused warrior mice as enemies, and their leader is the Paladin Weapon Master. The Scholar District contains mystical scholar mice and their summons as enemies, and their leader is the Soul Binder. The Tech District contains construct and scientist mice as enemies, and their leader is the Manaforge Smith.
 Physical, Mystical, Technological / int_955f4d4b
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Physical, Mystical, Technological / int_955f4d4b
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Physical, Mystical, Technological
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Arcanum: Of Steamworks & Magick Obscura: The main gameplay divide is between tech and magick (using one greatly limits the other). Physical fighters can practice either or neither; thieves can practice either, but lockpicking is either tech or magic (and stealthy lockpicking is tech).
 Physical, Mystical, Technological / int_98c55b59
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 Arcanum: Of Steamworks & Magick Obscura (Video Game)
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Physical, Mystical, Technological / int_98c55b59
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Physical, Mystical, Technological
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Wonder Woman's powers were granted to her by the Greek gods. Though, in some continuities, she is a goddess herself.
 Physical, Mystical, Technological / int_996edf24
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1.0
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Physical, Mystical, Technological / int_996edf24
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Physical, Mystical, Technological
 Physical, Mystical, Technological / int_99e49e94
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Bug Fables: Team Snakemouth falls under this dynamic. Kabbu is the Physical, relying on his strength, natural horn, and digging abilities for his attacks and overworld skills. Leif is the Mystical, as a user of ice magic, and one of the few mages in the setting. Vi is the Technological, with her main weapon being an advanced boomerang tool that she collects upgrades for, and coming from the technologically-advanced Hive.
 Physical, Mystical, Technological / int_99e49e94
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Physical, Mystical, Technological / int_99e49e94
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Physical, Mystical, Technological
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comment
Marvel: Crisis Protocol cleanly divides its Damage Typing into Physical, Energy, and Mystic.
 Physical, Mystical, Technological / int_a1b77c9f
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1.0
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Physical, Mystical, Technological / int_a1b77c9f
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Physical, Mystical, Technological
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Iron Marines:
The player has three categories of deployable troops. Army, which are base humans wielding guns and armor and closest to the "Physical" units, Empyreans, which are psionic aliens and the "Mystical" units, and Mechs, which are Mini-Mecha with high-tech weaponry and drones and are the "Tech" units.
The three villain factions also count. The Fell are the "Physical", being fleshy and bony organic aliens that use brute strength, biological attack and Organic Technology. The Peripheroids are the "Technological", being metallic and mechanical robots that utilize lasers, missiles, electricity and machinery. The Raad are the "Mystical", being Energy Beings in containment suits that utilize Elemental Powers of fire, electricity, gravity and quantum physics, all derived from the plasma they're made of.
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Physical, Mystical, Technological / int_a2933316
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Physical, Mystical, Technological
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Kingdom Rush and its sequels fit this in regards to the four tower types. Archers and Barracks are the Physical towers, doing melee damage and in the latter case spawning soldiers to block enemies and attack them with swords. Mage towers are the Magical units, whose attacks deal magic damage and are effective against foes with high physical armor. Finally, the Artillery towers are the Tech units, who specialize in physical Splash Damage via liberal use of explosives, and/or electricity.
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Physical, Mystical, Technological / int_a29d52d0
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Physical, Mystical, Technological
 Physical, Mystical, Technological / int_ac67074d
comment
The first three students of HIVE introduced in Teen Titans follow the dynamic together.
Mammoth is the giant of the group with Super-Strength.
Jinx is a magic user who can make anything she influences suffer catastrophic bad luck.
Gizmo is the short, insufferable Gadgeteer Genius.
 Physical, Mystical, Technological / int_ac67074d
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Physical, Mystical, Technological / int_ac67074d
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Physical, Mystical, Technological
 Physical, Mystical, Technological / int_af6a4464
comment
The Secret World has three types of weapons that fit this theme. Melee weapons represent physical strength, guns technology, and magic represents mystical. Technically, all of these are anima powered, but how that power appears fits the theme.
 Physical, Mystical, Technological / int_af6a4464
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Physical, Mystical, Technological / int_af6a4464
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Physical, Mystical, Technological
 Physical, Mystical, Technological / int_b1feec39
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Breath of Fire: Dragon Quarter has the main trio: Ryu who uses a sword, Nina who uses black magic and Lin who uses guns.
 Physical, Mystical, Technological / int_b1feec39
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1.0
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Physical, Mystical, Technological / int_b1feec39
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Physical, Mystical, Technological
 Physical, Mystical, Technological / int_bcb32dc6
comment
The gameplay divide in early editions of Shadowrun was Street Samurai (strength), Mage/Shaman (magic), and Decker (tech). Later editions added more archetypes that blurred the lines like the Rigger, Technomancer, and Adepts.
 Physical, Mystical, Technological / int_bcb32dc6
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1.0
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Physical, Mystical, Technological / int_bcb32dc6
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Physical, Mystical, Technological
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Kirby and the Forgotten Land: The Beast Pack is the Physical, whose members are beasts that use their instincts and natural capabilities in combat, and their goal is to capture Waddle Dees for a sinister purpose. The true mastermind, however, is an Ultimate Lifeform who utilizes both Mystical and Technological means by psionically brainwashing the Beast Pack and enslaving the captured Waddle Dees as Hamster-Wheel Power to provide power to its containment capsule in Lab Discovera.
 Physical, Mystical, Technological / int_c08f5913
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1.0
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1.0
 Kirby and the Forgotten Land (Video Game)
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Physical, Mystical, Technological / int_c08f5913
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Physical, Mystical, Technological
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Superman's powers come from his alien biology, and he is the main powerhouse of the three.
 Physical, Mystical, Technological / int_cf3e7a82
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1.0
 Physical, Mystical, Technological / int_cf3e7a82
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 Superman (Franchise)
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Physical, Mystical, Technological / int_cf3e7a82
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Physical, Mystical, Technological
 Physical, Mystical, Technological / int_d120122a
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Kamen Rider Kiva
Kiva himself is Physical, using a bestial fighting style. Alternatively, he could be the Mystical because he has powers associated with vampires, switches between forms that have Playing with Fire, Making a Splash and Shock and Awe, can call his Castle Doran dragon to fight against giant enemies, and later on gets to transform into a dragon and use the magical Zanvat Sword.
The Kamen Rider Ixa system is the Technological, a suit of Powered Armor designed to fight Fangires.
Kamen Rider Saga as an array of Mystical powers, due to him being a Fangire himself. Alternatively, Saga can be the Physical because he only uses martial arts and his Jacorder whip and summons monsters.
 Physical, Mystical, Technological / int_d120122a
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1.0
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1.0
 Kamen Rider Kiva
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Physical, Mystical, Technological / int_d120122a
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type
Physical, Mystical, Technological
 Physical, Mystical, Technological / int_d77db2ed
comment
Torchlight has three classes: the Magic-based Alchemist, the Strength-based Destroyer and the Tech-based Vanquisher.
 Physical, Mystical, Technological / int_d77db2ed
featureApplicability
1.0
 Physical, Mystical, Technological / int_d77db2ed
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1.0
 Torchlight (Video Game)
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The Legend of Korra:
Korra herself is the obviously the Mystical, being the Avatar and having strong connections with the Spirit World, though she prefers using more aggressive Bending styles like Earth and Fire than the more spiritually-driven Air. Bolin is the Physical because he's a strong Earthbender (who later on learns the insanely powerful Lavabending), but doesn't have much in terms of Spirit connection. Asami is the Technological, as she's a non-bender who relies on technology, machines and being a Combat Pragmatist to hold her own against bender enemies.
Each Arc Villain also follows the theme: Amon is the Physical, as he fights enemies head-on and erases their power, Unalaq and Zaheer are the Mystical, as Unalaq is a powerful Waterbender with connections with the Spirit Realm, and later forms a pact with the evil god Vaatu, while Zaheer is an ascetic Airbender anarchist obsessed with Air Nomad culture and mysticism, whose intense meditation gives him the power to fly freely. Kuvira is the Technological, as her army uses lots of hi-tech weapons and machines including a giant spirit-powered cannon and a Humongous Mecha. Subverted with Zaheer, as he tends to use his spiritually-driven Airbending to fight up close instead of being a Squishy Wizard.
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Kirby Star Allies: The Jambandran Religion is the Mystical, whose members include three mage-generals and a cultist who seek to revive a dark god.
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EXTRAPOWER: Attack of Darkforce: The PMEC team has this composition. Platinum is the technological genius, crafting the shoulder-mounted cannons she uses for combat on top of other tech that her company uses. Kurogane puts her shinobi skills to use as the team's resident melee combatant. And Emerald is the mythical, with her phenomenal psychic powers.
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In Stellaris' Utopia expansion, you are able to take on Ascension Perks (special modifiers that grant you a huge boost in certain aspects, such as a massively-increased military limit, or a boost to border size). There are six ascension perks, split up into three groups of two that are mutually exclusive to each other and which fill this purpose. Psionic Theory fills magic ("Mind over Matter" and "Transcendence"), allowing civilizations to gain telepathy and other supernatural abilities, which allows them to communicate with the otherwise-unintelligible endgame crises, as well as pierce the shroud and gain powerful modifiers. Gene Tailoring ("Engineered Evolution" and "Evolutionary Mastery") fills Strength, allowing you to modify your any species within the empire to remove negative traits and replace them with positive ones, with the second-tier Ascended Trait adding special options for gene modding that no one else can access. Synthetic Evolution ("The Flesh is Weak" and "Synthetic Evolution") fill tech, as civilizations may choose to convert their entire citizenry into synthetics/robots, meaning they will never die of natural causes, and do not need food to survive, giving you one less resource to have to worry about.
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NieR has the core trio of Nier, Kainé and Emil. Nier is a normal human skilled in both one-handed and two-handed swords, as well as lances, and has to rely on his book Grimoire Weiss to use magic. Kainé has a Shade fused with her human body, which gives her electricity-based magic attacks. Emil's powerful magic attacks come from the fact that he's a living weapon created by a technologically advanced ancient civilization.
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The Librarians 2014 has a trio in the three Librarians-in-Training:
Cassandra Kilian knows the most about magic,
Ezekiel Jones is really good with technology, and
Jacob Stone is an experienced barfighter.
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In Legends of Tomorrow, the original Terrible Trio that comprised the Legion of Doom fits this dynamic.
Eobard Thawne is a speedster and the most physically powerful, making him the Physical force.
Damien Darhk, while for the most part depowered, has dabbled in magic and possesses reduced aging.
Malcolm Merlyn is a Badass Normal Professional Killer who uses Trick Arrows much like his Arch-Enemy Oliver Queen, making him the technological side.
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Starfinder: The core classes of Starfinder revolve around this trope
Pure Might: The Soldier, who can use all weapons and armor in the game
Pure Tech: The Mechanic, whose abilities are tied to either their robot or exosuit
Pure Magic: The Mystic, who channels the power of gods or cosmic forces into spells
Hybrid Might/Magic: The Solarian, who channels the power of the stars into powerful melee effects
Hybrid Magic/Tech: The Technomancer, who treats magic as a science and combines it with technology
Hybrid Might/Tech: The Operative, who uses tactics, stealth, and subtle technology to land critical attacks
The final base class, the Envoy, is a jack-of-all-trades and can play towards any one of these.
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Played with in Terraria where weapons fall into melee, ranged (technological, mostly guns) and magic. Later in the game armor sets start to match this by having different helmets for each category which can provide substantially different bonuses. However, nothing is stopping you from freely switching between types of equipment, mixing and matching the play a hybrid character (at the very least it's common to have both a melee and ranged weapon available regardless of your overall focus) and there is also a bit of equipment catering to the more niche summoning archetype.
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Kirby: Planet Robobot: The Haltmann Works Company is the Technological, using high-tech devices to industrialize Pop Star for profit.
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Masako X - Dragon Ball What-If: The trio of storylines where Bulma, Chi-Chi, and Videl are turned into Adaptational Badass Z-Fighters contrast each other in this way. Although all three of them start off on the martial arts training route, they eventually branch off in different ways.
Videl is the Physical. Her DNA is altered by giving birth to a Saiyan and being exposed to God Ki, making her a lot stronger in addition to her continuing her martial-arts training with Gohan.
Bulma is the Technological. She starts developing training and strength-enhancing tools and gear for herself to fight on the front lines, eventually donning a whole suit of Powered Armor and even a Humongous Mecha.
Chi-Chi is the Mystical. She is taken on by Fortuneteller Baba as an apprentice and learns to use magic and ki in concert, and grows to outmatch even Babidi in mysticism.
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The following is a list of statements referring to the current page from other pages.

 Physical, Mystical, Technological
processingCategory2
Magic and Powers
 Physical, Mystical, Technological
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Power
 Physical, Mystical, Technological
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Speculative Fiction Tropes
 Physical, Mystical, Technological
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Tokusatsu Tropes
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