...it's like TV Tropes, but LINKED DATA!
Playable Menu
- 217 statements
- 41 feature instances
- 22 referencing feature instances
Playable Menu | type |
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Playable Menu | label |
Playable Menu | |
Playable Menu | page |
PlayableMenu | |
Playable Menu | comment |
An infrequent method for Painting the Medium in video games is to disguise a menu interface as a level unto itself, which the player can navigate using their game character and actual gameplay controls. So, instead of navigating an abstract cursor across a set of icons and text labels that correspond to the various menu options, the protagonist essentially is the cursor, and the player approaches and interacts with menu options the same way they would interact with actual, in-universe objects. "New Game" and "Load Game" might be presented as literal doors for the player character to walk through, literal buttons to stomp on, literal crates to smash, literal blocks to slide around, or so on. Even if the main menu isn't presented this way, this might be applied to other menu-like features, particularly Difficulty Level selection. Subtrope of Interactive Start Up. |
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Playable Menu | fetched |
2024-03-11T20:02:49Z | |
Playable Menu | parsed |
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Playable Menu | processingComment |
Dropped link to EstablishingSeriesMoment: Not an Item - FEATURE | |
Playable Menu | processingComment |
Dropped link to NoFourthWall: Not an Item - FEATURE | |
Playable Menu | processingComment |
Dropped link to Sauerbraten: Not an Item - UNKNOWN | |
Playable Menu | processingComment |
Dropped link to VirtualRealityIndex: Not an Item - FEATURE | |
Playable Menu | processingUnknown |
Sauerbraten | |
Playable Menu | isPartOf |
DBTropes | |
Playable Menu / int_1a7918e3 | type |
Playable Menu | |
Playable Menu / int_1a7918e3 | comment |
In Terranigma, the pause menu to change your equipment and spells is a Hammerspace library of three rooms, that you can wander around in. | |
Playable Menu / int_1a7918e3 | featureApplicability |
1.0 | |
Playable Menu / int_1a7918e3 | featureConfidence |
1.0 | |
Terranigma (Video Game) | hasFeature |
Playable Menu / int_1a7918e3 | |
Playable Menu / int_2819aebd | type |
Playable Menu | |
Playable Menu / int_2819aebd | comment |
The Mega Man Anniversary Collection has a game selection menu where the player controls Mega Man and has him enter doors leading to the various games (though you can't jump or shoot, only walk around and enter the doors.) | |
Playable Menu / int_2819aebd | featureApplicability |
1.0 | |
Playable Menu / int_2819aebd | featureConfidence |
1.0 | |
Mega Man (Classic) (Video Game) | hasFeature |
Playable Menu / int_2819aebd | |
Playable Menu / int_2e79ce7a | type |
Playable Menu | |
Playable Menu / int_2e79ce7a | comment |
Odin Sphere features this as part of its Framing Device: you get to control a little girl named Alice, who must pick up a character's book to read it. You can also pick up her cat Socrates to review your archives, or just wander around the attic. | |
Playable Menu / int_2e79ce7a | featureApplicability |
1.0 | |
Playable Menu / int_2e79ce7a | featureConfidence |
1.0 | |
Odin Sphere (Video Game) | hasFeature |
Playable Menu / int_2e79ce7a | |
Playable Menu / int_30445b95 | type |
Playable Menu | |
Playable Menu / int_30445b95 | comment |
The Time Warp of Dr. Brain had a Space Invaders clone for its main menu. Occasionally two different rocket ships would cross the top of the screen; shooting one got you the main game's high scores, while shooting the other got the game's credits. | |
Playable Menu / int_30445b95 | featureApplicability |
1.0 | |
Playable Menu / int_30445b95 | featureConfidence |
1.0 | |
Dr. Brain (Video Game) | hasFeature |
Playable Menu / int_30445b95 | |
Playable Menu / int_4f3c6ac | type |
Playable Menu | |
Playable Menu / int_4f3c6ac | comment |
The Treehouse in Ultimate Chicken Horse. You use a cursor to select your animal, but after that, you select everything else by jumping and running onto various platforms with the same controls used in-game. | |
Playable Menu / int_4f3c6ac | featureApplicability |
1.0 | |
Playable Menu / int_4f3c6ac | featureConfidence |
1.0 | |
Ultimate Chicken Horse (Video Game) | hasFeature |
Playable Menu / int_4f3c6ac | |
Playable Menu / int_5b075d7c | type |
Playable Menu | |
Playable Menu / int_5b075d7c | comment |
The pause menu of Fable III is an extradimensional space (complete with butler). The player character moves around inside to manage inventory, check quests, and examine the map. | |
Playable Menu / int_5b075d7c | featureApplicability |
1.0 | |
Playable Menu / int_5b075d7c | featureConfidence |
1.0 | |
Fable III (Video Game) | hasFeature |
Playable Menu / int_5b075d7c | |
Playable Menu / int_5dfb8aa2 | type |
Playable Menu | |
Playable Menu / int_5dfb8aa2 | comment |
In Sonic Generations, bonus content is known as the Gallery and takes the form of a long hallway with displays like an art museum, which Sonic can freely walk around in. It's located directly underneath Sonic's house. Omochao also has a kiosk nearby, where you can acquire upgrades and other goodies. | |
Playable Menu / int_5dfb8aa2 | featureApplicability |
1.0 | |
Playable Menu / int_5dfb8aa2 | featureConfidence |
1.0 | |
Sonic Generations (Video Game) | hasFeature |
Playable Menu / int_5dfb8aa2 | |
Playable Menu / int_6428eb23 | type |
Playable Menu | |
Playable Menu / int_6428eb23 | comment |
Kasumi Ninja on the Atari Jaguar has a variation of this for its single-player mode, where you walk around a round dungeon-like room and go up to statues of the game's characters to select them. First the one you want to play as — you only have Habaki and Senzo to start with, but you unlock more as you beat them — and then the one you want to fight. | |
Playable Menu / int_6428eb23 | featureApplicability |
1.0 | |
Playable Menu / int_6428eb23 | featureConfidence |
1.0 | |
Kasumi Ninja (Video Game) | hasFeature |
Playable Menu / int_6428eb23 | |
Playable Menu / int_69143e1c | type |
Playable Menu | |
Playable Menu / int_69143e1c | comment |
Knytt Underground combines this with Hub Level, as the transporter to each Chapter is in a separate room you have to navigate to, along with a fair share of secrets and Easter Eggs. | |
Playable Menu / int_69143e1c | featureApplicability |
1.0 | |
Playable Menu / int_69143e1c | featureConfidence |
1.0 | |
Knytt Underground (Video Game) | hasFeature |
Playable Menu / int_69143e1c | |
Playable Menu / int_6b85085e | type |
Playable Menu | |
Playable Menu / int_6b85085e | comment |
Mortal Kombat: Up to the 2011 game, the Krypt is presented in a traditional menu, where you pick extras you wish to buy/select. In X, you now control a character who navigates through various areas of the Krypt, meaning that instead of simply moving the cursor, you have to proactive approach the designated things to see the extras. Also, while the 2011 game has jumpscares that only serve to shock the players, the jumpscares of the playable Krypt can kill you if you don't fight them. | |
Playable Menu / int_6b85085e | featureApplicability |
1.0 | |
Playable Menu / int_6b85085e | featureConfidence |
1.0 | |
Mortal Kombat (Franchise) | hasFeature |
Playable Menu / int_6b85085e | |
Playable Menu / int_6e2bbc71 | type |
Playable Menu | |
Playable Menu / int_6e2bbc71 | comment |
Hard Reset's upgrade interface has you control the Player Character... while he uses a point-and-click menu. Your mouse cursor controls the cursor on his screen. | |
Playable Menu / int_6e2bbc71 | featureApplicability |
1.0 | |
Playable Menu / int_6e2bbc71 | featureConfidence |
1.0 | |
Hard Reset (Video Game) | hasFeature |
Playable Menu / int_6e2bbc71 | |
Playable Menu / int_6ecaff2e | type |
Playable Menu | |
Playable Menu / int_6ecaff2e | comment |
The menu of Scribblenauts doubles as a sandbox mode. | |
Playable Menu / int_6ecaff2e | featureApplicability |
1.0 | |
Playable Menu / int_6ecaff2e | featureConfidence |
1.0 | |
Scribblenauts (Video Game) | hasFeature |
Playable Menu / int_6ecaff2e | |
Playable Menu / int_77aa72de | type |
Playable Menu | |
Playable Menu / int_77aa72de | comment |
Several I Wanna Be the Guy fangames that use I Wanna Be The Engine or its variations as a base. But not those that throw you into the game DIRECTLY after the game starts running. I I Wanna Be The Shrine Maiden you have two options to choose from: "Start" and "Tutorial". "Start" is self-explanatory, but when you try to jump on "Tutorial"... Splat. Okay, let's just say the main menu is the first level after all. I Wanna Be The Better Er- Engine has a regular Load Game menu, but, at the same time, allows its users to have difficulty selection passages, as well as the point where you may redefine the controls "on the fly". I Wanna Be The Fangame starts the player out in a difficulty selection room. The harder the difficulty, the more Spikes of Doom you have to jump over to get there. |
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Playable Menu / int_77aa72de | featureApplicability |
1.0 | |
Playable Menu / int_77aa72de | featureConfidence |
1.0 | |
I Wanna Be the Guy (Video Game) | hasFeature |
Playable Menu / int_77aa72de | |
Playable Menu / int_7d728397 | type |
Playable Menu | |
Playable Menu / int_7d728397 | comment |
Super Cosplay War Ultra, partially as the result of being programmed on Fighter Maker 2002 engine, allows you to choose one of the four singleplayer modes... by hitting cosplayers that represent these modes. Oh yeah. | |
Playable Menu / int_7d728397 | featureApplicability |
1.0 | |
Playable Menu / int_7d728397 | featureConfidence |
1.0 | |
Super Cosplay War Ultra (Video Game) | hasFeature |
Playable Menu / int_7d728397 | |
Playable Menu / int_8de7f598 | type |
Playable Menu | |
Playable Menu / int_8de7f598 | comment |
I Wanna Be The Fangame starts the player out in a difficulty selection room. The harder the difficulty, the more Spikes of Doom you have to jump over to get there. | |
Playable Menu / int_8de7f598 | featureApplicability |
1.0 | |
Playable Menu / int_8de7f598 | featureConfidence |
1.0 | |
I Wanna Be The Fangame (Video Game) | hasFeature |
Playable Menu / int_8de7f598 | |
Playable Menu / int_9f053c09 | type |
Playable Menu | |
Playable Menu / int_9f053c09 | comment |
Antichamber: The room you start in acts as an overworld map, a settings page, a place to track all the quotes you've found so far, and the place you can escape to anytime when stuck. | |
Playable Menu / int_9f053c09 | featureApplicability |
1.0 | |
Playable Menu / int_9f053c09 | featureConfidence |
1.0 | |
Antichamber (Video Game) | hasFeature |
Playable Menu / int_9f053c09 | |
Playable Menu / int_a0960dc4 | type |
Playable Menu | |
Playable Menu / int_a0960dc4 | comment |
Subverted in Baba is You. The world maps are set up to look like the game's puzzles, even going so far as to contain rules that can be viewed on the pause screen like with normal levels. However, since the actual objects they describe don't exist, it's all mostly there to look pretty. Double subverted when you start solving levels by creating "Level is [Object]" rules, which transform the level into objects that can be manipulated by the maps' rules. And then there are the Depths and Meta, which both require you to make levels into objects to progress further within! | |
Playable Menu / int_a0960dc4 | featureApplicability |
-0.3 | |
Playable Menu / int_a0960dc4 | featureConfidence |
1.0 | |
Baba is You (Video Game) | hasFeature |
Playable Menu / int_a0960dc4 | |
Playable Menu / int_a78204b0 | type |
Playable Menu | |
Playable Menu / int_a78204b0 | comment |
Magi-Nation uses it. You can even reach the New Game Plus option by a secret area that you need a later-game item to access. | |
Playable Menu / int_a78204b0 | featureApplicability |
1.0 | |
Playable Menu / int_a78204b0 | featureConfidence |
1.0 | |
Magi-Nation (Video Game) | hasFeature |
Playable Menu / int_a78204b0 | |
Playable Menu / int_a90d239a | type |
Playable Menu | |
Playable Menu / int_a90d239a | comment |
Psychonauts has this for the main menu, in the form of the brain with several doors. | |
Playable Menu / int_a90d239a | featureApplicability |
1.0 | |
Playable Menu / int_a90d239a | featureConfidence |
1.0 | |
Psychonauts (Video Game) | hasFeature |
Playable Menu / int_a90d239a | |
Playable Menu / int_ad1ffac9 | type |
Playable Menu | |
Playable Menu / int_ad1ffac9 | comment |
Virtua Fighter 2 has you enter your initials for a high score by beating down letters the size of your character. | |
Playable Menu / int_ad1ffac9 | featureApplicability |
1.0 | |
Playable Menu / int_ad1ffac9 | featureConfidence |
1.0 | |
Virtua Fighter (Video Game) | hasFeature |
Playable Menu / int_ad1ffac9 | |
Playable Menu / int_aedb215e | type |
Playable Menu | |
Playable Menu / int_aedb215e | comment |
Duck Game uses this trope for all of its menus, bar the player gallery and the options screen, allowing you to try out the smaller techniques within the platforming, as well as some of the weapons, in the case of the wait screen. | |
Playable Menu / int_aedb215e | featureApplicability |
1.0 | |
Playable Menu / int_aedb215e | featureConfidence |
1.0 | |
Duck Game (Video Game) | hasFeature |
Playable Menu / int_aedb215e | |
Playable Menu / int_b3ebd61e | type |
Playable Menu | |
Playable Menu / int_b3ebd61e | comment |
The ship selection screen in Rogue Leader is a hangar that you explore on foot with your character. | |
Playable Menu / int_b3ebd61e | featureApplicability |
1.0 | |
Playable Menu / int_b3ebd61e | featureConfidence |
1.0 | |
Rogue Squadron (Video Game) | hasFeature |
Playable Menu / int_b3ebd61e | |
Playable Menu / int_b87de35b | type |
Playable Menu | |
Playable Menu / int_b87de35b | comment |
Super Mario Sunshine's file select screen has Mario on a 2-D plane, with the files selected by hitting blocks. Mario can use all his regular platforming moves to play around the blocks. | |
Playable Menu / int_b87de35b | featureApplicability |
1.0 | |
Playable Menu / int_b87de35b | featureConfidence |
1.0 | |
Super Mario Sunshine (Video Game) | hasFeature |
Playable Menu / int_b87de35b | |
Playable Menu / int_b9e70490 | type |
Playable Menu | |
Playable Menu / int_b9e70490 | comment |
The Wolf and the Waves: The main menu takes place on the player character's raft before he reaches the island. You can wander around, throw rocks into the ocean, and even hit a lilypad. | |
Playable Menu / int_b9e70490 | featureApplicability |
1.0 | |
Playable Menu / int_b9e70490 | featureConfidence |
1.0 | |
The Wolf and the Waves (Video Game) | hasFeature |
Playable Menu / int_b9e70490 | |
Playable Menu / int_bc55add7 | type |
Playable Menu | |
Playable Menu / int_bc55add7 | comment |
Lady Bug had a playable high score name entry screen, where letters were entered by walking the insect over them. | |
Playable Menu / int_bc55add7 | featureApplicability |
1.0 | |
Playable Menu / int_bc55add7 | featureConfidence |
1.0 | |
Lady Bug (Video Game) | hasFeature |
Playable Menu / int_bc55add7 | |
Playable Menu / int_c01a7c9e | type |
Playable Menu | |
Playable Menu / int_c01a7c9e | comment |
Spelunky's menu is a large cave chamber... with only two doors (and the Hub Level, if you unlocked the shortcut), a flare you can toss around and logo you can jump on and off (you can't die this way, no matter how much you try). The remake has an ordinary menu (the large chamber is still there, now purely the main mode's Hub Level). There is also a button in the Scores door where you have to push a block down a path to push the block onto it. The button resets the game's progress. |
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Playable Menu / int_c01a7c9e | featureApplicability |
1.0 | |
Playable Menu / int_c01a7c9e | featureConfidence |
1.0 | |
Spelunky (Video Game) | hasFeature |
Playable Menu / int_c01a7c9e | |
Playable Menu / int_ca92edf1 | type |
Playable Menu | |
Playable Menu / int_ca92edf1 | comment |
Call of Duty: Black Ops — the main menu actually has the player strapped to a chair, with the options appearing on a TV nearby, though it acts more like a traditional menu once you select one of the options. You can also repeatedly hit a button to break out of the chair and explore the room you're in. | |
Playable Menu / int_ca92edf1 | featureApplicability |
1.0 | |
Playable Menu / int_ca92edf1 | featureConfidence |
1.0 | |
Call of Duty: Black Ops (Video Game) | hasFeature |
Playable Menu / int_ca92edf1 | |
Playable Menu / int_cc027b45 | type |
Playable Menu | |
Playable Menu / int_cc027b45 | comment |
The title screen in Gamer 2 also doubles as a Training Stage, with tooltips and a harmless zombie to practice combat on. | |
Playable Menu / int_cc027b45 | featureApplicability |
1.0 | |
Playable Menu / int_cc027b45 | featureConfidence |
1.0 | |
Gamer 2 (Video Game) | hasFeature |
Playable Menu / int_cc027b45 | |
Playable Menu / int_ccf23308 | type |
Playable Menu | |
Playable Menu / int_ccf23308 | comment |
Katamari Damacy to some extent: the save game select screen uses the in-game controls; and while the Level/Character/Operation select system (Select Meadow, Space Mushroom, etc.) do not, they are playable in their own way. | |
Playable Menu / int_ccf23308 | featureApplicability |
1.0 | |
Playable Menu / int_ccf23308 | featureConfidence |
1.0 | |
Katamari Damacy (Video Game) | hasFeature |
Playable Menu / int_ccf23308 | |
Playable Menu / int_cee82ee3 | type |
Playable Menu | |
Playable Menu / int_cee82ee3 | comment |
The Boxcar in The Blackout Club combines functions of main menu, trophy room and in-game help. Everything else is moved to a more typical settings menu. | |
Playable Menu / int_cee82ee3 | featureApplicability |
1.0 | |
Playable Menu / int_cee82ee3 | featureConfidence |
1.0 | |
The Blackout Club (Video Game) | hasFeature |
Playable Menu / int_cee82ee3 | |
Playable Menu / int_d64c56f6 | type |
Playable Menu | |
Playable Menu / int_d64c56f6 | comment |
McKids allows you to control the character on the main menu this way also. | |
Playable Menu / int_d64c56f6 | featureApplicability |
1.0 | |
Playable Menu / int_d64c56f6 | featureConfidence |
1.0 | |
McKids (Video Game) | hasFeature |
Playable Menu / int_d64c56f6 | |
Playable Menu / int_d66a3a5f | type |
Playable Menu | |
Playable Menu / int_d66a3a5f | comment |
Call of Juarez: The Cartel does this for the multiplayer lobby, setting it in a precinct that you can walk around to select the different options (such as changing up your weapon loadouts by going to the firing range). | |
Playable Menu / int_d66a3a5f | featureApplicability |
1.0 | |
Playable Menu / int_d66a3a5f | featureConfidence |
1.0 | |
Call of Juarez: The Cartel (Video Game) | hasFeature |
Playable Menu / int_d66a3a5f | |
Playable Menu / int_dc25de3f | type |
Playable Menu | |
Playable Menu / int_dc25de3f | comment |
The iPhone-based Portal clone Wormholes has this for a level select screen. You spawn in a room with doors along every wall, each of which lead to a different level. Open doors indicate levels you have unlocked, while closed doors block access to levels you haven't legitimately reached. A Bottomless Pit in the center leads to the first level. | |
Playable Menu / int_dc25de3f | featureApplicability |
1.0 | |
Playable Menu / int_dc25de3f | featureConfidence |
1.0 | |
Portal / Videogame | hasFeature |
Playable Menu / int_dc25de3f | |
Playable Menu / int_de276825 | type |
Playable Menu | |
Playable Menu / int_de276825 | comment |
The first Quake has you choose the difficulty level by entering one of three portals in a spooky castle. After that, there's the episode select room with a secret Nightmare difficulty portal. With this game's multiplayer support, it can be taken to the next level by allowing you to play the difficulty select level in deathmatch mode. |
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Playable Menu / int_de276825 | featureApplicability |
1.0 | |
Playable Menu / int_de276825 | featureConfidence |
1.0 | |
Quake (Video Game) | hasFeature |
Playable Menu / int_de276825 | |
Playable Menu / int_e1e916cb | type |
Playable Menu | |
Playable Menu / int_e1e916cb | comment |
In Pitfall 3D: Beyond the Jungle you navigate Harry through the menu selection. Heck, even the cheat-menu is playable. | |
Playable Menu / int_e1e916cb | featureApplicability |
1.0 | |
Playable Menu / int_e1e916cb | featureConfidence |
1.0 | |
Pitfall 3D: Beyond the Jungle (Video Game) | hasFeature |
Playable Menu / int_e1e916cb | |
Playable Menu / int_e79332c7 | type |
Playable Menu | |
Playable Menu / int_e79332c7 | comment |
Time Traveler: If this is your first adventure, select "Learn"! Or, if you won't move him left to the tutorial, Marshal will automatically enter the "Play" portal. | |
Playable Menu / int_e79332c7 | featureApplicability |
1.0 | |
Playable Menu / int_e79332c7 | featureConfidence |
1.0 | |
Time Traveler (Video Game) | hasFeature |
Playable Menu / int_e79332c7 | |
Playable Menu / int_ea377bc0 | type |
Playable Menu | |
Playable Menu / int_ea377bc0 | comment |
System Shock 2 has character creation/background chosen by several stages of walking into one of 3 exits. Complete with specific cutscenes. | |
Playable Menu / int_ea377bc0 | featureApplicability |
1.0 | |
Playable Menu / int_ea377bc0 | featureConfidence |
1.0 | |
System Shock (Video Game) | hasFeature |
Playable Menu / int_ea377bc0 | |
Playable Menu / int_ef661e97 | type |
Playable Menu | |
Playable Menu / int_ef661e97 | comment |
A bland Street Fighter knockoff on the NES made by ASDER, called Fighting Hero, also has a similar feature for the country selection. Only this time, it didn't work. | |
Playable Menu / int_ef661e97 | featureApplicability |
1.0 | |
Playable Menu / int_ef661e97 | featureConfidence |
1.0 | |
Street Fighter (Franchise) | hasFeature |
Playable Menu / int_ef661e97 | |
Playable Menu / int_f168c5bc | type |
Playable Menu | |
Playable Menu / int_f168c5bc | comment |
In Desert Demolition Starring Road Runner and Wile E. Coyote, after you select your character on the title screen, the options menu has you play as that character and customize the options by having them pull switches. | |
Playable Menu / int_f168c5bc | featureApplicability |
1.0 | |
Playable Menu / int_f168c5bc | featureConfidence |
1.0 | |
Desert Demolition (Video Game) | hasFeature |
Playable Menu / int_f168c5bc | |
Playable Menu / int_f8d1500a | type |
Playable Menu | |
Playable Menu / int_f8d1500a | comment |
Takeshi's Challenge, from the creator of Takeshi's Castle. Moreover, you don't even have to leave the menu in order to get an ending! Just punch the title screen 20000 times and you're done. | |
Playable Menu / int_f8d1500a | featureApplicability |
1.0 | |
Playable Menu / int_f8d1500a | featureConfidence |
1.0 | |
Takeshi's Challenge (Video Game) | hasFeature |
Playable Menu / int_f8d1500a | |
Playable Menu / int_ffbcb90e | type |
Playable Menu | |
Playable Menu / int_ffbcb90e | comment |
In the Indiana Jones and the Temple of Doom Arcade Game, gameplay begins with a screen in which Indy selects Easy, Medium or Hard difficulty by entering one or three doors. Naturally, the "Hard" door is the least simple to reach. | |
Playable Menu / int_ffbcb90e | featureApplicability |
1.0 | |
Playable Menu / int_ffbcb90e | featureConfidence |
1.0 | |
Indiana Jones and the Temple of Doom | hasFeature |
Playable Menu / int_ffbcb90e |
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Copyright of data TVTropes.org contributors under Creative Commons Attribution-Share Alike 3.0 Unported License.