Search/Recent Changes
DBTropes
...it's like TV Tropes, but LINKED DATA!

Political Strategy Game

 Political Strategy Game
type
FeatureClass
 Political Strategy Game
label
Political Strategy Game
 Political Strategy Game
page
PoliticalStrategyGame
 Political Strategy Game
comment
Owing to the Strategy Games' historical origins in War Gaming, most of them revolve around territorial or resource conflict, with the ultimate goal of dominance. By contrast, the objective in political strategies is legitimacy, with two subgenres generally distinguished:
In a Political Campaign Sim, players engage in political battle to come to power (whether through election or revolution). In other words, their goal is to claim and to substantiate greater legitimacy than the opposition.
In a Government Sim, they already are in a position of power and must negotiate policies and spin intrigues to remain there. In other words, their goal is to maintain their legitimacy while undermining that of the opposition.
While some political strategies have explored feudal settings where legitimacy is derived from birthright and titles, most simulate democratic societies and frame legitimacy in terms of popular support and programmatic ideologies. The most common historical settings are therefore The United States (and Fantasy Counterpart Cultures thereof), followed by generic Banana Republics, the (former) Soviet Union, and The Roman Republic.
Political strategies often have some or all of following gameplay features:
Political Ideologies are a form of Character Alignment and/or Karma Meter comprised of (often contradictory) scoring criteria, usually affecting either how many resources (see below) the player gets or how close they are to winning (or both). Because most political strategies take place in Western(-inspired) settings, specific ideologies are typically based on existing and historical Western political movements.
Popular support is an indicator of the legitimacy a player enjoys within the simulated constituencynote at least if the game simulates a democratic political process. It has different gameplay functions in Campaign and Government Sims: the former usually tie it to the victory condition (the player with the most support wins), while in the latter, they function more like Hit Points (if your support drops below certain threshold as a result of your or other players' actions, you lose).
Political capital are resources that the players spend to enact their political agenda. Some games have only one generic resource, while others subdivide it into multiple types, with different in-game actions requiring different amounts of different resources. Most common resource types are Money (material/economic resource) and Influence (immaterial/social resource); sometimes, Force (training and equipment needed for direct, violent action) and Media (control over information itself) are distinguished, as well. Different resource types may be associated with particular ideologies, e.g. in how you obtain them or which flavor of actions you can spend them on.
Political actions are the main Gameplay Mechanic available to players:
The core mechanic in Campaign Sims is spending political capital to acquire popular support, whereas in Government Sims, capital is spent on proposing, backing, and opposing new policies and/or legislation.
Additionally, both genres typically feature a large number of strongly-themed special actions, which can be used to give oneself extra resources, to sabotage other players' support or resources, or even to knock them out of the game entirely.
In games with hidden information, one may carry out special actions in secret, allowing other players to spend resources to investigate them, in hopes of exposing one's wrongdoing and damaging one's popular support.
Current issues are a form of Random Events designed to challenge the players' in-game ideology, ideally by pitting it against their pressing practical concerns (or against other players'). Taking a stance on a current issue (in word or in deed) typically results in the player's political capital and/or popular support shifting up or down, depending on the specific design.
In multiplayer games, players are typically allowed to trade political capital at any point, but not ideology (however it is modeled in the game) or popular support. Furthermore, they are fully expected to form temporary coalitions, which may or may not have special mechanics attached to them, so political strategy typically sits in the Dynamic Alliances section of the Sliding Scale of Cooperation vs. Competition. Combined with ideologies-as-alignments, this usually facilitates some amount of role-playing among players.
The challenge in political strategies comes from managing the conflict of interest: your power (resource) comes from representing the interests of others, whether they are individual voter demographics, special interests like domestic lobbies and foreign NGOs, or rival players, all of whom impose contradictory restrictions on how you can spend that power. The tension comes from maneuvering around these restrictions to maintain your legitimacy and power base while also expanding it.
The Other Wiki calls this genre "government simulation game". The Board Game Geek website catalogues Tabletop Games in it under the "Political" label.
 Political Strategy Game
fetched
2024-01-21T08:15:33Z
 Political Strategy Game
parsed
2024-01-21T08:15:33Z
 Political Strategy Game
processingComment
Dropped link to HiveMind: Not an Item - FEATURE
 Political Strategy Game
processingComment
Dropped link to PresidentElect: Not an Item - UNKNOWN
 Political Strategy Game
processingComment
Dropped link to RelationshipValues: Not an Item - FEATURE
 Political Strategy Game
processingComment
Dropped link to SignatureStyle: Not an Item - FEATURE
 Political Strategy Game
processingUnknown
President Elect (Video Game)
 Political Strategy Game
isPartOf
DBTropes
 Political Strategy Game / int_17fef41b
type
Political Strategy Game
 Political Strategy Game / int_17fef41b
comment
Model US Gov (2014–ongoing) is an ongoing Forum Role-Play hosted on Reddit, which simulates multiple branches of a fictionalized United States Government.
 Political Strategy Game / int_17fef41b
featureApplicability
1.0
 Political Strategy Game / int_17fef41b
featureConfidence
1.0
 Model US Gov (Roleplay)
hasFeature
Political Strategy Game / int_17fef41b
 Political Strategy Game / int_210767ac
type
Political Strategy Game
 Political Strategy Game / int_210767ac
comment
The Crusader Kings series (2004–ongoing) features political strategy of a very different mold than the rest: instead of a simulating republican politics, it concerns Medieval feudal and dynastic power strugglesnote the single exception being "The Republic" DLC for the second game which introduced playable merchant republics, where the player controls a wealthy family competing with four others for the Merchant Prince title. As such, religions replace ideologies as pseudo-alignments that restrict available succession laws (in regards to order of succession and gender) and government forms (feudal, theocratic, etc.); instead of popular support, your power is measured both by the landed titles held by members of your dynasty (tiered into baron, count, duke, king, and emperor) and by the Relationship Values with your liege, peers, and vassals; and the primary political capital types are Prestige (which you gain gradually from holding noble titles or in large chunks from winning wars or random events, and can spend on political maneuvering) and Piety (gained mainly from fighting religious wars and random events, and spent on matters of faith), plus taxes and levies for economic and military actions, respectively. The core mechanics are arranged marriages, claiming and bestowing titles, adjusting laws within your own holdings, negotiating alliances, and declaring and fighting wars; special actions include all manner of political intrigue, including conspiracies and assassinations (which unhappy vassals can use against the player, too).
 Political Strategy Game / int_210767ac
featureApplicability
1.0
 Political Strategy Game / int_210767ac
featureConfidence
1.0
 Crusader Kings (Video Game)
hasFeature
Political Strategy Game / int_210767ac
 Political Strategy Game / int_2ee053b1
type
Political Strategy Game
 Political Strategy Game / int_2ee053b1
comment
Yes, Your Grace (2020) puts the player in the shoes of a medieval king who is tasked with managing the foreign and domestic politics of his kingdom.
 Political Strategy Game / int_2ee053b1
featureApplicability
1.0
 Political Strategy Game / int_2ee053b1
featureConfidence
1.0
 Yes, Your Grace (Video Game)
hasFeature
Political Strategy Game / int_2ee053b1
 Political Strategy Game / int_350c02ec
type
Political Strategy Game
 Political Strategy Game / int_350c02ec
comment
Crisis in the Kremlin (1991) simulates the political landscape of the Soviet Unionnote which was in the process of collapsing at the time of the game's release between 1985 and 2017. The player assumes the role of the General Secretary of one of three political persuasions (Reformist, Nationalist, or Hardlinenote stand-ins for Mikhail Gorbachev, Boris Yeltsin, and Yegor Ligachyov, respectively) and must deal with randomized current issues (such as the Chernobyl disaster), set various public policies and spending, and maneuver between powerful factions of the country without getting ousted from office.
 Political Strategy Game / int_350c02ec
featureApplicability
1.0
 Political Strategy Game / int_350c02ec
featureConfidence
1.0
 Crisis in the Kremlin (Video Game)
hasFeature
Political Strategy Game / int_350c02ec
 Political Strategy Game / int_3c076fe2
type
Political Strategy Game
 Political Strategy Game / int_3c076fe2
comment
Ostalgie: The Berlin Wall (2018) charges the player with managing the politics of one of several socialist states at the end of the Cold War, with the goal of steering the country through the upheavals and revolutions of the period.
 Political Strategy Game / int_3c076fe2
featureApplicability
1.0
 Political Strategy Game / int_3c076fe2
featureConfidence
1.0
 Ostalgie: The Berlin Wall (Video Game)
hasFeature
Political Strategy Game / int_3c076fe2
 Political Strategy Game / int_405dba05
type
Political Strategy Game
 Political Strategy Game / int_405dba05
comment
The Geo-Political Simulator series, consisting of Commander in Chief (2008), Rulers of Nations (2010), Masters of the World (2013), and Power & Revolution (2016), puts you in the shoes of a head of state of a real-world country and tasks you with managing its internal and foreign policies, while avoiding being voted out of office, overthrown by your own military, conquered by another country, etc.
 Political Strategy Game / int_405dba05
featureApplicability
1.0
 Political Strategy Game / int_405dba05
featureConfidence
1.0
 Rulers Of Nations / Videogame
hasFeature
Political Strategy Game / int_405dba05
 Political Strategy Game / int_4a009213
type
Political Strategy Game
 Political Strategy Game / int_4a009213
comment
Rogue State Revolution (2021) is a turn-based roguelike strategy game which puts you in the shoes of a fictional Middle Eastern nation as you try to leave your mark in its history (and win the next election) without dying in the process.
 Political Strategy Game / int_4a009213
featureApplicability
1.0
 Political Strategy Game / int_4a009213
featureConfidence
1.0
 Rogue State Revolution (Video Game)
hasFeature
Political Strategy Game / int_4a009213
 Political Strategy Game / int_51bfe28b
type
Political Strategy Game
 Political Strategy Game / int_51bfe28b
comment
Oath: Chronicles of Empire and Exile (2021): While this game lacks many common elements of this genre (like current issues), what makes it an essentially political game are, on one hand, the Variable Player Goals in the form of Oaths and Visions, which effectively represent different ideologies (very roughly: militaristicnote Supremacy/Conquest, populistnote People/Rebellion, mercantilenote Protection/Sanctuary, and theocraticnote Devotion/Faith) and let players duke it out not only over who comes to power in the Empire, but also how to legitimize their rule. On the other hand, the Citizenship dynamic is a wellspring of political gameplay, as it allows for formation and reformation of an explicit coalition to defend the status quo against more informal coalitions of the Exiles.
 Political Strategy Game / int_51bfe28b
featureApplicability
1.0
 Political Strategy Game / int_51bfe28b
featureConfidence
1.0
 Oath (Tabletop Game)
hasFeature
Political Strategy Game / int_51bfe28b
 Political Strategy Game / int_51c173a7
type
Political Strategy Game
 Political Strategy Game / int_51c173a7
comment
When playing the Woodland Alliance in Root (2018), the gameplay approaches political strategy (whereas other factions play more of a War Game on the same board). Ideologically, the Alliance represents a populist reaction to the ongoing exploitation the forest by and armed conflict between bigger factions, so it gains victory points by spreading civil unrest throughout the map, with the end goal of a popular uprising. Popular support is thus represented by Unrest tokens, which are purchased using one of two types of political capital: Clout (represented by Supporter cards) and Force (represented by Warrior meeples). Supporter cards are slowly accrued by drawing from a common deck and playing them from hand, or from other players who move their troops into regions with Unrest tokens or suppress said unrest with violence — this represents the growing popular outrage. Warrior meeples can be used normally for battle against other factions, but they also can be converted into Unrest tokens, as they represent not so much soldiers as seasoned revolutionaries. Finally, supporter cards can also be spent on local uprisings that not only produce new warriors and strongholds, but also clear all enemy forces and infrastructure from the region, showcasing the terrifying power of a popular revolt.
 Political Strategy Game / int_51c173a7
featureApplicability
1.0
 Political Strategy Game / int_51c173a7
featureConfidence
1.0
 Root (Tabletop Game)
hasFeature
Political Strategy Game / int_51c173a7
 Political Strategy Game / int_6f52ecb4
type
Political Strategy Game
 Political Strategy Game / int_6f52ecb4
comment
The Republic of Rome (1990) simulates the senatorial politics of the pre-Imperial Rome. There are no hard-coded ideologiesnote unless players decide to role-play, but any public promises and deals made by players are mechanically binding. Instead of a party, each player controls a faction of named senators, who also constitute their political capital. Each senator has two popular support ratings, Influencenote how much sway he holds among fellow senators and Popularitynote among the common folk of Rome, as well as Oratory and Military ratings, with the most important being Influencenote as the sum of it across all senators of a faction determines how close it is to victory. Other political capital includes Talents (money, either belonging to senators, or to the faction), votes (see below), and loyalties of veteran legions (mainly for players who pull a Caesar). While there is a wargame dimension to ROR, it is very formulaic and streamlined and serves mainly as a means for individual senators to gain popular support away from Rome. The heart of the game are the senate sessions, where players convert their senators' Oratory skill, loyal equites, and talents into votes, which are then used to support or oppose proposals, such as senator appointments as consuls, provincial governors, and generals leading legions to warsnote as well as how many legions they get to fight said wars with. Another important part of a senate session are the prosecutions, where a vote decides whether senators are fined or even executed for corruption or anything they did while in office on the previous turn (if convicted, a senator can try to use their Popularity to rouse the rabble to his defensenote this is the only time where Popularity is used proactively in the game). Interestingly, while there are "laws" in the game, which tweak its basic mechanics when played, they only need to be voted upon with optional rules, otherwise they take hold automatically. Lastly, at any time during a senate session, players can attempt to assassinate another's senator, though the punishment for it, if caught, is severe. The game ends when a) a senator pulls a Caesar and successfully takes Rome with his loyal veteran legions, b) a senator gains 21 Influence and gets voted in as Consul for Lifenote this also happens automatically at 35 Influence, c) the Random Event deck runs empty (in which case the faction with the most total Influence wins), or d) the republic collapses either because it is fighting too many wars simultaneously, can't pay for its expenses, or the civil unrest results in a revolution (in which case all players lose).
 Political Strategy Game / int_6f52ecb4
featureApplicability
1.0
 Political Strategy Game / int_6f52ecb4
featureConfidence
1.0
 The Republic of Rome (Tabletop Game)
hasFeature
Political Strategy Game / int_6f52ecb4
 Political Strategy Game / int_7fad4020
type
Political Strategy Game
 Political Strategy Game / int_7fad4020
comment
Victoria: An Empire Under The Sun (2003) and its sequel (2010) place a lot of emphasis on your nation's internal politics. Every unit of population ("pop") in your empire has its own needs based on its class and profession, as well as a set of issues it prioritizes that determine which political parties it finds the most attractive. A combination of government type and the political party in power determines the sorts of actions your government can take (passing reforms, setting tax rates, building new factories, etc.); some governments allow for the ruler to appoint and dismiss ruling parties at a whim, while others hold regular elections, with votes being cast according to voter eligibility rules that may give more weight to certain classes or lock others out entirely. Pops who feel that their needs aren't being met or that their issues aren't getting enough attention are likely to radicalize, triggering negative events that will affect the national economy, and may (read: often will) spill over into a full-on revolt to overthrow the current government. Balancing your people's nee
 Political Strategy Game / int_7fad4020
featureApplicability
1.0
 Political Strategy Game / int_7fad4020
featureConfidence
1.0
 Victoria: An Empire Under The Sun (Video Game)
hasFeature
Political Strategy Game / int_7fad4020
 Political Strategy Game / int_812165e3
type
Political Strategy Game
 Political Strategy Game / int_812165e3
comment
This is a major element of the Tropico series (2001–ongoing) of Settlement Simulations: in most installments, the population of the eponymous fictional Banana Republic is divided into several factions, such as Communists, Religious, Intellectuals, Capitalists, Militarists, Environmentalists, etc. A big part of the game is finding ways to placate these factions, by constructing buildings and enacting policies (called "edicts") favored by their respective ideologies, while maintaining enough support to keep you in power. Consistently favoring a certain faction causes its numbers to swell at the expense of the others, securing your position but also making you more dependent on that faction. Your standing with the factions can also affect your foreign relations: for example, having better relations with the Communists than other factions strengthens your relationship with the Soviet Union but weakens your relationship with the United States.
 Political Strategy Game / int_812165e3
featureApplicability
1.0
 Political Strategy Game / int_812165e3
featureConfidence
1.0
 Tropico (Video Game)
hasFeature
Political Strategy Game / int_812165e3
 Political Strategy Game / int_9cc0b091
type
Political Strategy Game
 Political Strategy Game / int_9cc0b091
comment
Hidden Agenda (1988) puts the player in the shoes of a newly-elected president of a Banana Republic named Chimerica that has just rid itself of its former dictator. The main gameplay mechanics revolve around appointing four ministers (Agriculture, Defense, Internal and External Affairs) from the three Chimerican political parties (the socialist National Liberation Party, the conservative Popular Stability Party, and the centrist Christian Reform Party) and deciding with whom to consult regarding randomized current issues and which of the solutions they propose to implement. In addition to their own parties, the ministers represent the interests of various social groups and external powers, and the challenge is to balance these interests and to manage factional conflict.
 Political Strategy Game / int_9cc0b091
featureApplicability
1.0
 Political Strategy Game / int_9cc0b091
featureConfidence
1.0
 Hidden Agenda (1988) (Video Game)
hasFeature
Political Strategy Game / int_9cc0b091
 Political Strategy Game / int_c7da0f12
type
Political Strategy Game
 Political Strategy Game / int_c7da0f12
comment
In the Democracy series (2005–ongoing), you take on the role of a democratically elected leader and can influence your country and, more importantly, your standing among various demographics by adjusting various policies — and thus your chances of getting reelected at the end of your term. Balancing various demographics' demands, your own ambitions, and the requirements and limitations of your current government make up much of the game's challenge and appeal.
 Political Strategy Game / int_c7da0f12
featureApplicability
1.0
 Political Strategy Game / int_c7da0f12
featureConfidence
1.0
 Democracy
hasFeature
Political Strategy Game / int_c7da0f12
 Political Strategy Game / int_d4d50212
type
Political Strategy Game
 Political Strategy Game / int_d4d50212
comment
Clout was a satirical browser-based MMO game where players assumed the role of members of a fictionalized US Congress proposing and voting on bills, while also engaging in Skullduggery (up to and including assassinations of other players) — thus, it can be seen as an thematic precursor to The Partisans. Each player belonged to one of five parties (Conservative, Libertarian, Liberal, Socialist, or Green), which determined their overall voting priorities. Players also had a Constituent Support score, which determined whether they were re-elected (remained in the game) at the end of every Real Life month and could be raised by voting with the party, lowered by voting against it, and lowered drastically by having their Skullduggery exposed by other players. The game had two types of political capital: money was used to buy bonus items and fund Subterfuge operations (including Skullduggery), while clout was used to propose bills and to vote for and against it. Clout was apparently shut down in 2017, with no known plans to bring it back.
 Political Strategy Game / int_d4d50212
featureApplicability
1.0
 Political Strategy Game / int_d4d50212
featureConfidence
1.0
 Clout (Video Game)
hasFeature
Political Strategy Game / int_d4d50212
 Political Strategy Game / int_e18cc36b
type
Political Strategy Game
 Political Strategy Game / int_e18cc36b
comment
Republic: The Revolution (2003) puts you in the shoes of a young activist from a fictional post-Soviet Eastern European republic who forms his own political party to topple the corrupt and reactionary government. To do so, he recruits additional activists from all walks of life and assigns them (and himself) to carry out "actions" in the game worldnote which consists of three progressively larger cities, each subdivided into multiple districts, e.g. investigating a city district (or spreading misinformation), campaigning for popular support of his cause (or sabotaging that of rival parties), or even attacking other parties' functionaries (or protecting his own). Having popular support in a district over time nets you different amounts of three types of political capital (Force, Influence, and Wealth), which correspond to three core ideologiesnote roughly: nationalist, social-democratic, and neoliberal, respectively and which you spend to launch actions, as well as story eventsnote so for a specific action, you need both an activist who has the required ability and sufficient resources. The game has three ideology-based endings: a Military Coup (Force), a Velvet Revolution (Influence), or a forced resignation of the incumbent President Evil, followed by his assassination (Wealth).
 Political Strategy Game / int_e18cc36b
featureApplicability
1.0
 Political Strategy Game / int_e18cc36b
featureConfidence
1.0
 Republic: The Revolution (Video Game)
hasFeature
Political Strategy Game / int_e18cc36b
 Political Strategy Game / int_e235270c
type
Political Strategy Game
 Political Strategy Game / int_e235270c
comment
Stellaris (2016) features at least two political systems:
Unless you're playing as a Hive Mind or an Artificial Intelligence, you will have to manage various political factions in your society. These factions correspond to the eight ethics that you can organize your society under, each of which stands opposed to another one: egalitarian or authoritarian, xenophilic or xenophobic, pacifist or militaristic, and materialist or spiritualist. You choose your ethics at the start of the game (either three moderate ethics, or one moderate and one fanatical ethic), which initially inform the dominant political factions in your star empire, but this can change over time as your star nation grows and various events cause your people to change their outlook. Ironically, managing factions is typically easier in a democracy, as regular elections can allow a popular but disaffected faction to enter power, while under a dictatorship or a monarchy you have to maintain a constant balancing act with those factions that aren't in power lest they rebel (or force you to spend political capital suppressing them).
Even when playing hive minds and AI, at a certain point, the various empires populating the galaxy will found the Galactic Community — a sort of pangalactic United Nations, whose members convene in a Senate every few years to vote on the most urgent of the previously proposed resolutions. Senate resolutions typically restrict community members' internal policies (from outlawing slavery to mandating certain minimum space navy sizes), as well as specify sanctions for breaking them (typically by applying penalties on the violators' economic or research capacities). Key resources in the Senate are Influence (which is spent to propose new resolutions, as well as to claim star systems) and Diplomatic Weight, which determines how influential your vote is and is calculated from the size of each empire, its population, economy, science, and military, and subject to a myriad modifiers. Vassal empires can be individually required to vote with their overlord, and smaller empires typically vote with larger empires they have good relationships with, since doing so improves their Relationship Values, while dissenting lowers them. Finally, you can spend Favors (gained either through trade or Envoys' efforts) with other empires to use part of their Diplomatic Weight for your preferred resolution even if the empire votes against you.
 Political Strategy Game / int_e235270c
featureApplicability
1.0
 Political Strategy Game / int_e235270c
featureConfidence
1.0
 Stellaris (Video Game)
hasFeature
Political Strategy Game / int_e235270c
 Political Strategy Game / int_e269e8b2
type
Political Strategy Game
 Political Strategy Game / int_e269e8b2
comment
The New Order: Last Days of Europe (2020) is an Alternate-History Nazi Victory mod for the grand strategy game Hearts of Iron IV. Despite being a mod for a grand strategy game that had only a secondary focus on political management, TNO puts the political management to the forefront, with many different and unique political simulation mechanics for many nations.
 Political Strategy Game / int_e269e8b2
featureApplicability
1.0
 Political Strategy Game / int_e269e8b2
featureConfidence
1.0
 The New Order: Last Days of Europe (Video Game)
hasFeature
Political Strategy Game / int_e269e8b2
 Political Strategy Game / int_e29c03f8
type
Political Strategy Game
 Political Strategy Game / int_e29c03f8
comment
The Campaign Trail simulates a historical American presidential campaign, with several dates available. The player must take a Presidential candidate and then choose a Vice-Presidential candidate setting the tone of the campaign, along with advantages in some states. The campaign proper allows the player to visit a state and react to events such as strikes, riots, or foreign wars. Several issues are available, depending of the year, including the annexation of Texas, the Transcontinental Railway, slavery, civil rights, gun rights or the Gold Standard.
 Political Strategy Game / int_e29c03f8
featureApplicability
1.0
 Political Strategy Game / int_e29c03f8
featureConfidence
1.0
 The Campaign Trail (Video Game)
hasFeature
Political Strategy Game / int_e29c03f8
 Political Strategy Game / int_e668ade2
type
Political Strategy Game
 Political Strategy Game / int_e668ade2
comment
SHASN note the Sanskrit word for "governance, rule, regime" or "throne, seat of power" (2021) is a Kickstarted board game, notable for being setting-agnostic, with the same mechanics applied to different time periods from The Roman Republic, through modern-day US and India, to 20 Minutes into the Future. It is a Campaign Sim and allows players to dynamically shift their ideology. On their turn, each player draws an "ideology card" with a setting-appropriate policy question, with their answer determining their ideological standing and which resources they receive. The game has four types of political capital (Funds, Media, Clout, and Trust) and four corresponding ideologies (Capitalist, Showstopper, Supremo, and Idealist). Resources can be used to secure votes in one of nine regions on the board, or to purchase Conspiracy cards to sabotage other players. Having certain levels in any ideology, meanwhile, unlocks powerful special abilities. The goal of the game is to secure majority votes in the most regions: when majority is formed in all nine, the game ends and the player with the most majority voters wins. One unique twist is Gerrymandering, which allows a player who has the most voters in a region to arbitrarily shift voters (their own or the others'!) across all neighboring regions. Players can trade resources and Conspiracy cards at any time during their turn.
 Political Strategy Game / int_e668ade2
featureApplicability
1.0
 Political Strategy Game / int_e668ade2
featureConfidence
1.0
 SHASN (Tabletop Game)
hasFeature
Political Strategy Game / int_e668ade2
 Political Strategy Game / int_ec0b3734
type
Political Strategy Game
 Political Strategy Game / int_ec0b3734
comment
Suzerain (2020) is a text-based political Role-Playing Game putting you in the shoes of Anton Rayne — a customizable newly-elected president of a fictional quasi-Eastern European Republic of Sordland. Sordland is plagued by regional rivalries, aggressive neighbors, an economic recession, separatism, political violence, corruption, and, on top of all that, is caught up in cold war between two global superpowers vying for influence over it. The objective is to implement state policies that ensure the continued survival and prosperity of both the Republic and Anton Rayne.
 Political Strategy Game / int_ec0b3734
featureApplicability
1.0
 Political Strategy Game / int_ec0b3734
featureConfidence
1.0
 Suzerain (Video Game)
hasFeature
Political Strategy Game / int_ec0b3734

The following is a list of statements referring to the current page from other pages.

 Star Trek The Kobayashi Maru / int_b2a1b0dd
type
Political Strategy Game
 Oath (Tabletop Game) / int_b2a1b0dd
type
Political Strategy Game
 Root (Tabletop Game) / int_b2a1b0dd
type
Political Strategy Game
 SHASN (Tabletop Game) / int_b2a1b0dd
type
Political Strategy Game
 Crusader Kings (Video Game) / int_b2a1b0dd
type
Political Strategy Game
 Tropico (Video Game) / int_b2a1b0dd
type
Political Strategy Game