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Pop Up Video Games
- 27 statements
- 4 feature instances
- 9 referencing feature instances
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This is a trope in Video Games for young children, especially CD-ROM based games from the 1990s. Pop Up Video Games will probably also be Edutainment Games, though they don't necessarily have to be. Basically, this is where clicking on items in the background causes cute animations to happen. Whenever you arrive at a scene with a lot of clickable items, expect one of the characters to instruct you to "click around and see what happens". The animations you'll find will probably be very random and off-the-wall, likely applying several Animation Tropes. For example, clicking on a radio would not just make it play music, but more likely make it come to life and start dancing or something like that. Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })This trope is named based on the idea that this is the video game equivalent of pop-up books, as well as a pun on the VH1 TV show Pop Up Video. Related: Idle Animation. |
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Pop Up Video Games / int_8b3d998a | type |
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Pop Up Video Games / int_8b3d998a | comment |
The indie game Windosill includes examples of this as the creator's experiments with Flash. Some interaction with these objects is required to go from stage to stage. | |
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Windosill (Video Game) | hasFeature |
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Pop Up Video Games / int_aa6e878e | type |
Pop Up Video Games | |
Pop Up Video Games / int_aa6e878e | comment |
The Living Books series, based off of children's books, like Arthur, Little Critter or The Berenstain Bears. | |
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Living Books (Video Game) | hasFeature |
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Pop Up Video Games / int_ac8355bf | type |
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Pop Up Video Games / int_ac8355bf | comment |
Before he worked on Parappa, Rodney Greenblat made several of these, including Dazzeloids and Rodney's Wonder Window. | |
Pop Up Video Games / int_ac8355bf | featureApplicability |
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PaRappa the Rapper (Video Game) | hasFeature |
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Pop Up Video Games / int_ff83e76e | type |
Pop Up Video Games | |
Pop Up Video Games / int_ff83e76e | comment |
Logical Journey of the Zoombinis. Most of the backgrounds were static, except for the camps where you would have to ensure you had a full party of sixteen Zoombinis. There, you could click on everything and things would happen. | |
Pop Up Video Games / int_ff83e76e | featureApplicability |
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Pop Up Video Games / int_ff83e76e | featureConfidence |
1.0 | |
Logical Journey of the Zoombinis (Video Game) | hasFeature |
Pop Up Video Games / int_ff83e76e |
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