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Pushy Gun-Toting Villain

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We've all seen them before in the classic cheesy afternoon adventure TV show, or the comic-book, action, or adventure movie.
The villains in these media are a special kind of Jerkass: one-dimensional, hot-headed, grim, or stony, and either will pull out, or will walk from the shadows with, a gun in their hand and a scowl on their face. They're petty, they're pushy, and they may be a little loony.
Their personality hinges on a Hair-Trigger Temper, they quickly lose patience, and they're ready to shoot-to-kill if you get smart or step out of line. They don't want you to do anything. No talking, no funny business, no anything. You can explain all you like or try to clear up a misunderstanding. They won't listen. They want retribution now, and they will never listen to reason or authority. They don't want to talk or negotiate for anything. To them, violence is always the answer. They may even just be plain sadistic and take glee in hurting others. They seem on edge so much that you'd want them to take a chill pill, and their face always seems stuck with a stony scowl, like someone pissed in their bowl of corn-flakes this morning.
This type of character doesn't necessarily show all the traits of being a Complete Monster, but they're the kind whose hard personality really gets under your skin, and they might as well be one. They may be smug or slimy, but usually, they're just an angry, vicious hard-ass who's all no-nonsense and non-lenient (they may especially hate Subterfuge Judo), who is ready to snap at the smallest transgression. On the other hand, they may be extremely paranoid, but across media, this variation on the trope doesn't happen often. They may even be willing to hurt a child, if they're so inclined, or, if someone is working with them, they may think the person they are talking to has outlived their usefulness. They may be Faux Affably Evil or a Deadpan Snarker, which adds to their jerkass-ishness. When the going gets rough for them, though, expect them to turn into a Dirty Coward.
If they want you to move, they'll wag the barrel of the gun in the direction they want you to move in, or if they're already impatient, nudge you forward hard in the back with the barrel. If you're hurt or incapacitated, they'll still force you to move, because maybe, as long as you're alive, you're fine. If they don't like the direction you're trying to take things, they'll pistol-whip you or escalate things beyond your control. Follow their directions, and you might live. Maybe. They will get what they are looking for, no matter what (unless the Big Damn Heroes show up, but don't count on that), and you can't stop them. OR... if they're looking for revenge, they'll force you into a situation that's a danger to your life, just to see you suffer. (e.g. a rock tied to your feet to drag you to the bottom of a body of water, or in the path of a machine's dangerous mechanisms) They may even find ways to silence you. (e.g. keeping you hostage, taking away your method of calling for help, etc.)
Other times, they may have their cronies train their guns on the hapless victims, rather than the character-in-question doing it themselves.
If the character being threatened is the sort who doesn't know the danger they're in, or they're Obfuscating Stupidity, they may employ the "Point That Somewhere Else" trope, which may only serve to make the antagonizing character more angry as they shove the gun barrel back into their victim's face. If this kind of baddie is in a kid's movie, there's no cause for alarm; since they're not very bright and restricted by a PG rating, such versions are always content to just point the gun really hard at people, but will never get around to actually firing it.
This character may use the *Click* Hello trope, although it's not necessary. Subtrope of Trigger-Happy. Contrast '90s Anti-Hero. If they're a grizzled military official, expect them to be a General Ripper. If they're of the particularly nasty type of villain, expect them to receive Laser-Guided Karma. In general, expect them to be The "Why Wait?" Combatant, too. Should they be Faux Affably Evil, they may also be a Soft-Spoken Sadist. Usually made as a Hate Sink character for a series, or for a particular episode, just for the audience to metaphorically boo and hiss at.
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In Cliffhanger, Eric Qualen and his gang must be the most trigger-happy band of crooks that have ever appeared in a "Die Hard" on an X movie, with almost every one of their scenes having them shooting at people, threatening to shoot people (including each other) or just constantly clicking off the guns' safeties.
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RoboCop (1987): Emil Antonowsky, one of crime-lord Clarence Boddicker's cronies, robs a gas station one night, and also forces the the innocent station attendant at gunpoint, who was doing his math homework, to give him free gasoline for his motorcycle. It doesn't simply end there, however, as Emil starts to get a bit trigger-happy, looking for an excuse to pop off a few rounds as he's talking to the clerk. The clerk keeps quiet and simply nods or shakes his head, to keep from ticking him off. Unfortunately, Emil doesn't take well to his attempts to get around his threat. Fortunately, RoboCop arrives just in time.
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Looney Tunes:
Yosemite Sam may as well be one of the ur-examples of this kind of character (even if he's Played for Laughs): his standard response to Bugs trying to swindle him is to draw his six-shooters and tell Bugs to not try any funny business. (Of course, Bugs does so anyway, leading to a very karmic and painful resolution for Sam.)
Elmer Fudd is another ur-example, also played for laughs. In his hunter's outfit, he's pushy to both Bugs Bunny and Daffy Duck, and usually will fire his shotgun in their direction. He'll always get Daffy in the face if he shoots directly at him, but always in a comedic manner. (e.g. Daffy's beak will be blown off, but his face will be nothing but black, or his beak will spin around his face from the blast.)
Rocky the gangster (who notably is built to Homage Edward G. Robinson) is a Napoleonic gangster who loves to pull out his .45 and point it to the face of anything that hinders or annoys him (except for his bumbling henchmen, those he prefers to beat up instead). He actually manages to win in the short "Golden Yeggs" by being incredibly intimidating to Daffy Duck and even forces Daffy to make a golden egg (a complete impossibility because Daffy wasn't the one who could make golden eggs in his farm) by blowing away the feathers off the top of his head.
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Air Force One: Igor Kroshunov (Gary Oldman), a loyalist to captured rogue neo-Soviet dictator Ivan Radek, is already unstable, and willing to kill innocents on-board the titular plane, should the U.S. government or President Marshall not release Radek from prison. In fact, Kroshunov gets quite a high body count before he is defeated.
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Star Trek III: The Search for Spock: Commander Kruge, during the final hours of the Genesis planet. He beams down to personally get the secret of the Genesis Torpedo from Kirk, and basically becomes a Commander Contrarian. At disruptor-point, he forces the Enterprise crew to beam up to his Bird-of-Prey, sans Kirk and Spock (the latter simply to be petty), and gives Kirk the ultimatum of revealing Genesis, or dying with the self-destructing planet.
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Otto in A Fish Called Wanda is brought onto George's gang specifically to be a "weapons man", but turns out to be a greedy jerkass who schemes with his girlfriend Wanda to screw the other thieves over. His arrogance and short temper even grate on Wanda, as well as put their plan at risk, until she gives up on him and runs off with George's lawyer.
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Grenadier: Rushana Tendo is constantly faced with small-minded pushy people who use guns casually, where she has deliberately made the draw on her trigger as tough as possible, so that she cannot fire without "feeling the weight of a life". She doesn't usually shoot to kill, preferring to settle things peacefully and with a smile. But she takes a very grim view of those who bandy guns about casually.
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In Dumb and Dumber, at the climax of the film Nicholas Andre (the man who kidnapped Mary's husband, causing the whole plot to happen) decides enough is enough, takes Lloyd and Mary hostage with a .38 with full intent to shoot them dead to cover his tracks after he takes the money and sets up a getaway flight (and after he discovers that Lloyd and Harry spent all the ransom money he roars that Lloyd is a dead man). He also shoots Harry (who is saved only by the FBI giving him a Bulletproof Vest), he looks like he is going to immediately follow up with Lloyd and Mary when the FBI barges in.
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Seijuu Sentai Gingaman: Gun Boss Sambash is a particular big example, he's a trigger-happy gun-wielding general serving Captain Zahab and leader of the Sambash Majin Gang who often is at odds with the eldest member of the pirates, Bucrates, for his trigger-happy and reckless attitude. He is defined by loving to kill others for fun and is quick to resort to using his guns with lethal intent when angered. Furthermore he's also selfish, cowardly and dishonorable in stark contrast to the other villains of the show, going as far as plotting against his fellow villains when he encounters a chest that may contain the Lights of the Galaxy which he believes would make him invincible.
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In Xenogears, Jesiah Black is heavily implied to have been a combination of this, General Ripper, Leeroy Jenkins, and the supertrope Trigger-Happy (and anything else related to that trope) as a Solaris general, still remaining a Gun Nut even after his Heel–Face Turn against The Empire, just dropping the "villain" part of the trope.
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Clayton from Tarzan is an arrogant, condescending jungle tracker who offered to be a guide to Archimedes and Jane Porter as they searched for gorillas to study in the wild but his true desire is to capture said gorillas, who are Tarzan's adoptive family, and sell them on the black market back in England. He carries a double barrel shotgun that he uses to threaten people with when he shows his true colours and also beats Tarzan with the butt of the gun in rage when Tarzan insults him as he is quick to anger.
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Star Trek: The Original Series:
"Return of the Archons": Subverted at first, but later played straight; the law enforcement on Beta III, under the command of the A.I.-programmed version of Landru, are pushy, but not quick to threaten the Enterprise crew when they resist arrest. Later, though, they learn and do threaten the crew with death if they do not follow.
"Mirror, Mirror": Almost everyone in the Mirror Universe is like this. Mirror!Spock gets his chance to become one when he holds Kirk at phaserpoint in the transporter room while trying to rig it for his, Bones', Uhura's, and Scotty's escape back to our own universe.
"The Omega Glory": Captain Ron Tracey of the U.S.S. Exeter becomes this, partly because of his desperation to find what he thinks is a fountain of youth. He forces the Enterprise crew who had previously beamed over to the infected Exeternote which had a virus that would dessicate any infected crewmembers into crystals to figure out what the secret behind the long life of the planet's inhabitants is. Unfortunately for him, there is no life-extending serum to isolate; the inhabitants live long because they evolved to do so. Knowing that this was all for nothing, from sacrificing his crew to being attacked by the opposing tribe on the planet, he becomes even more pushy and unstable.
"Bread and Circuses": Subverted, but still, Claudius Marcus is this, given that he is essentially the analogue to an ancient Roman emperor. He holds the Enterprise away team hostage (with his guards training their machine guns on them) when they try to escape by beaming up. (when another Starfleet captain who betrayed his crew gives Kirk a communicator)
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It is not uncommon for the Leverage team to come across these kinds of villains. Eliot usually ends up dealing with them.
An early example is from "The Bank Shot Job", where a group of meth dealers have kidnapped a woman to force her son to recoup their losses for a missing shipment. One of the gang members goes to pistol whip the tied-up woman as she tries to escape. Eliot, however, catches his hand, and asks him an important question.
In "The Miracle Job", Eliot and Hardison are tasked with finding the people who beat up a local priest and finding out who paid them to do so. They run afoul of a gang, and the gang leader pulls a gun on Eliot. Eliot comments to Hardison that it's why he hates guns, and it ends up with the gang leader's own gun pointed squarely at his crotch.
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Trigun: Several of the villains that Vash faces are this, with the greatest example being the Quirky Miniboss Squad, the Gung-Ho Guns, who explicitly are out to kill anything that moves purely to make Vash suffer and try to force him to forsake his pacifist beliefs by making him kill them. For the most part, Vash is able to stop them with ease.
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Happens many times in Doctor Who:
The Daleks are this, of a sort. They are very commanding, they won't hesitate to use their energy weapons, and, of course, being in those giant robotic shells, are, of course, very pushy.
The Doctor and Jo encounter a whole prison full of them in "The Mind of Evil". The Doctor even gets in a Point That Somewhere Else, when he returns, previously unknowing that the prison has been commandeered, when one of the prisoners shoves a loaded rifle in his face. (When the prisoner tries to intimidate him in being taken captive, the Doctor replies that was planning on going into the prison anyways.) The main secondary villain, convict Harry Mailer, is one of these personified, as he takes no guff, and has very little patience. Mailer's ready to shoot the Doctor dead when Jo tries to disable him at the end of Episode 5, only saved by the timely appearance of the Brigadier.
"The Daemons": Two in one serial. First, Garvin, the verger (attendant) of the Devil's End church, and assistant to the Master for this serial only, is pushy, and holds Benton and Miss Hawthorne at shotgun-point, when he finds them hiding in the caves under the church. Even when Benton gets his mind temporarily scrambled by the mystical tile that Azal uses to appear to the Master, Garvin still tries to force them out at gunpoint, despite Benton being frazzled and disorientated. Later Bert, the leader of the May Day festival, becomes this when The Doctor passes through after being attacked by one of the Master's assassins. The Doctor tries to get past them, but the Morris Dancers, following Bert's lead, slowly but surely keep him from escaping; first subtly, then more and more brashly, until the Doctor is forcefully restrained, and Bert shoves a loaded pistol in his face. He only gets more and more pushy when he accuses the Doctor of being a Black Witch. Eventually, when the Doctor starts to prove he isn't an evil being with magical powers, the townsfolk at the celebration start to turn on Bert.
"Carnival of Monsters": The Inter Minorians become this of a sort, when they, as somewhat xenophobic as they are, keep Vorg and Shirna, two carnival swindlers, from leaving, by pointing an energy weapon at the two of them, when their Miniscope (in essence, a micro zoo of actual creatures and beings) starts to break down. Later, Vorg even tries to get the one pointing the weapon at them to Point That Somewhere Else, which only serves to irritate him.
"Invasion of the Dinosaurs": General Finch becomes this when Sarah-Jane Smith tries to reveal the conspiracy of "Operation: Golden Age", a plan that would Ret-Gone the entire human race from existence. She thinks that Finch is neutral and unknowing of the conspiracy, until he pulls a gun on her, as one can see in the image for the this trope page. (Although, Finch doesn't actually say the provided caption.)
"Planet of Evil": Seemingly crossing over with Insane Admiral (of a sort), Salamar, the Controllernote presumably the far-future equivalent of Captain of the rescue expedition to retrieve a mining exploration unit, is this. His orders are always wrong, he is quick to blame the Doctor and Sarah-Jane, and is over-zealous about doling out his own version of justice on them over circumstantial evidence; Especially when one of the many killings in the episode happens on the bridge, far away from the sickbay, where Salamar plans to eject them into space in caskets. Plus, he always asserts his authority as a Controller. Thankfully, he bites the dust when Sorenson's animalistic form drains the life from out of his body, and Vishinsky takes over as Controller.
"The Seeds of Doom": Scorby is this right from the get-go, and he's not even been wronged. He's described as "efficient" by his botany-mad employer, the villain of the serial, Harrison Chase. When Scorby goes to the Antarctic expedition camp to retrieve the excavated Krynoid plant pod, he holds the Doctor and Sarah-Jane hostage at gunpoint, demanding to know where the Krynoid that took Winlett's form has gone.
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Elmer Fudd is another ur-example, also played for laughs. In his hunter's outfit, he's pushy to both Bugs Bunny and Daffy Duck, and usually will fire his shotgun in their direction. He'll always get Daffy in the face if he shoots directly at him, but always in a comedic manner. (e.g. Daffy's beak will be blown off, but his face will be nothing but black, or his beak will spin around his face from the blast.)
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Ant-Man: Darren Cross doesn't just do it with a gun, but with the Yellowjacket suit as well; he sets a trap for Scott Lang in the chamber holding the Yellowjacket suit, then berates Hank Pym for being distrusting of him, where he motions for his henchmen to pull guns on Hank. Hope, Hank's daughter, tries to plead with Cross, as he's been mentally destabilized by the knockoff Pym particles he's synthesized. Later, after a microscopic fight with Scott, Cross takes Scott's daughter hostage at home, ready to use the Yellowjacket's weapons on her.
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In Pico's School, Cassandra spends her screentime either madly waving her gun around or shooting people. Her last scene even has her shoot her reinforcements dead just to prove she doesn't need anyone else's help dealing with Pico.
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In National Treasure, it's not the main villain Ian Howe, but one of his henchmen, who pulls out the gun: In the scene on-board the Charlotte, Ian loses his patience when Ben Gates is unwilling to attempt to steal the Declaration of Independence for the next clue in the treasure hunt, and has his henchman Shaw pull a gun on Ben's friend Riley.
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Star Trek: Voyager:
The Kazon seem to have taken this trope as their hat, given how gang-like their species is. For example, when they invade and board Voyager, every crew member is forced off the ship in the "Basics" two-parter at disruptor-point.
Seska, being a Cardassian spy, was this, especially with the Kazon, even after she was killed off. (When she was brought back in the form of a pre-programmed holocharacter, and later brought back when the ship shattered into various time-zones.)
"Friendship One": When a vintage United Earth Space Probe Agency satellite, the titular "Friendship One", lands on an alien planet in the Delta Quadrant, the inhabitants study its workings, as well as its matter-antimatter warp engines. Unfortunately, this leads to the planet falling into a nuclear winter-like state after their antimatter-based power grid fails, and causes massive explosions from it coming into contact with normal matter. When Voyager comes to help, one of the planet's inhabitants, Verin, becomes this trope, starting early on in the episode, where he is extremely untrusting of the Voyager crew. So untrusting is he, that he takes away a toy from a child, paranoid that it's a weapon. Later, he kills Lt. Joe Carey AS he's transporting up to the ship, trying to make a point to Capt. Janeway. Eventually, people start to get tired of Verin's bullshit extreme tactics and paranoia; Otrin, a scientist, takes command, after Verin attempts to destroy Voyager with a set of antimatter warheads, paranoid once again that Voyager is attempting to destroy them, instead of helping to clear the atmosphere. One of the other inhabitants, a woman who has just given birth, whose baby was saved by the EMH Doctor, draws an energy rifle out of desperation on him, ready to shoot if he doesn't deactivate the missiles:
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Pushy Gun-Toting Villain
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MacGyver: More often than not, and too many times to count, MacGyver and anyone else he's with on the adventure-of-the-week would be staring down the barrel of a pistol carried by the exploiting, dictatorial, vengeful, or just plain nasty hot-headed villain-of-the-week. Sometimes, just to be a jerkass, they'll also put him and their victims in a slowly-advancing trap, or just make them suffer through an agonizing torture. Murdoch is a notable example because it is hard to top that time he chased Mac armed with a flamethrower.
 Pushy Gun-Toting Villain / int_f15f622e
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 MacGyver (1985)
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Pushy Gun-Toting Villain
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Yosemite Sam may as well be one of the ur-examples of this kind of character (even if he's Played for Laughs): his standard response to Bugs trying to swindle him is to draw his six-shooters and tell Bugs to not try any funny business. (Of course, Bugs does so anyway, leading to a very karmic and painful resolution for Sam.)
 Pushy Gun-Toting Villain / int_f3207d3e
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 Yosemite Sam
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Pushy Gun-Toting Villain
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The Romulan military seem to claim this trope as one of their hats. Before Nemesis, their soldiers are ready to kill, and will shoot anyone who gets in their way. As seen in "The Enemy", when Geordi is separated from the away team, a Romulan officer who is in the same predicament as Geordi tries to take him hostage, only for Geordi to vocally point out that neither of them are in any position to fight or be enemies, and that they need to instead work together if they are to survive and get off the planet.
 Pushy Gun-Toting Villain / int_fa46743e
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 Star Trek: Nemesis
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Pushy Gun-Toting Villain
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Star Trek: The Next Generation:
"Datalore": Lore, already crazed and unstable from the get-go, becomes this upon his first appearance in the series, when Data confronts him with Wesley near the end of the episode, with Dr. Crusher hiding behind a pallet of cargo containers with a phaser:
The Romulan military seem to claim this trope as one of their hats. Before Nemesis, their soldiers are ready to kill, and will shoot anyone who gets in their way. As seen in "The Enemy", when Geordi is separated from the away team, a Romulan officer who is in the same predicament as Geordi tries to take him hostage, only for Geordi to vocally point out that neither of them are in any position to fight or be enemies, and that they need to instead work together if they are to survive and get off the planet.
"The Most Toys": Kivas Fajo sort of becomes this, if only for a bit, when he decides to try to kill one of his own servants to make the recently-abducted Data comply with his demands. Data only complies to spare her life. When the servant discovers how willing to kill his own loyal workers, and how petulant of a Psychopathic Manchild, he is, she decides to attempt an escape with Data. When Fajo catches them in the act, he threatens her, then shoots her anyway, with an energy weapon designed not only to kill, but to make the target greatly suffer in pain as they're dying, then pins the blame on Data, claiming they should have already known the price for disobedience. Data does not take well to this, and attempts to vaporize Fajo, only for the Enterprise to beam Data away at literally the last possible second.
"Starship Mine": A group of terrorists hijack a gathering while the Enterprise is in spacedock for particle sterilization, looking to sell the unstable waste exhaust products from the Enterprise's engines as an explosive to the highest bidder. Two on the planet's surface take the partygoers hostage (even killing one of them when he questions why they're going overboard like this), while seven others on the Enterprise, disguised as maintenance workers, put their plan into motion. Picard acts as the ship's barber, to try to get close and sabotage their plans. The leader of the terrorists on the Enterprise is so abhorrent, that she picks off one of her own after they simply tell her how to disarm the container the volatile waste chemicals are stored in.
"Rascals": After four of the Enterprise crew are turned into pre-teen children by some Technobabble, a group of rogue Ferengi take over the Enterprise, and take everyone hostage. The Ferengi start to force the adults down to a planet's surface to work as slave miners, while the leader of the Ferengi gang threatens Riker at disruptor-point to release the computer security controls and show him exactly how it works.
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 Star Trek: The Next Generation
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The following is a list of statements referring to the current page from other pages.

 Pushy Gun-Toting Villain
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The Jerk Index
 Pushy Gun-Toting Villain
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Villains
 A Fish Called Wanda / int_7206c964
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Pushy Gun-Toting Villain
 Air Force One / int_7206c964
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Pushy Gun-Toting Villain
 Ant-Man / int_7206c964
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Pushy Gun-Toting Villain
 Cold Sweat / int_7206c964
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Pushy Gun-Toting Villain
 Indiana Jones and the Dial of Destiny / int_7206c964
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Pushy Gun-Toting Villain
 RoboCop (1987) / int_7206c964
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Pushy Gun-Toting Villain
 That Darn Cat! / int_7206c964
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Pushy Gun-Toting Villain
 The Lost City / int_7206c964
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Pushy Gun-Toting Villain
 MacGyver (1985) / int_7206c964
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Pushy Gun-Toting Villain
 Seijuu Sentai Gingaman / int_7206c964
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Pushy Gun-Toting Villain
 Bugs and Thugs / int_7206c964
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Pushy Gun-Toting Villain