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Retired Game Show Element
- 83 statements
- 12 feature instances
- 22 referencing feature instances
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Many Game Shows, once they take off and become enduring hits, will try to add new gameplay elements to the show to keep it fresh and interesting. Sometimes, these new elements will work; other times, they just don't for one reason or another: Maybe the elements weren't fully fleshed out, or simply weren't that interesting. Perhaps they were removed in an attempt at freshening up the show, for ratings, or simply because management said so. Or it could've been an either-or situation where nearly everyone chose the same option due to Complacent Gaming Syndrome. Usually, these elements are retired without fanfare or any mention afterward, making this a game show-specific subtrope of Chuck Cunningham Syndrome. |
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Retired Game Show Element / int_116008dc | type |
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Retired Game Show Element / int_116008dc | comment |
The first Lifetime season of Supermarket Sweep had a giant monster (such as Frankenstein's Monster or a gorilla) that would occasionally roam the aisles, and contestants would have to turn around if they encountered it. | |
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Supermarket Sweep | hasFeature |
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Retired Game Show Element / int_142d9a49 | type |
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On The $25,000 Pyramid, the 7-11 offered a choice: the team could take $50 per word, or try to get all seven words for the $1,100 bonus. "Play it safe" was retired because almost nobody ever took it. The choice later returned, offering $500 per word, in the 2009 $1,000,000 Pyramid pilots. | |
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Pyramid | hasFeature |
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Retired Game Show Element / int_54790179 | type |
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Retired Game Show Element / int_54790179 | comment |
Initially on Family Feud, whoever rang in with the higher answer could choose to have their family play the question or pass it to the other family. At least 99% of the time, "play" was chosen. This situation was even parodied in MAD Magazine's "Family Fools" - A contestant offered the choice asks what happens if he picks 'pass', Richard Dawson admits he has no idea since it almost never happens. The play/pass option was retired for the 1988-95 revival, but returned when the current version began in 1999. | |
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Family Feud | hasFeature |
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Retired Game Show Element / int_6081ab94 | type |
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The first two Lifetime seasons of Shop 'Til You Drop (1991-92) had a lower-budget bonus round: the goal was $1,000, and the items the team began with ranged from 49 cents to $250; further, among the items (both with the team and in the mall) were gag gifts, which weren't worth much of anything. The standard $2,500 goal was introduced at the start of Season 3 (1993), the gag gifts were ousted, and there were only a few prizes worth less than $100. | |
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Shop 'Til You Drop | hasFeature |
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Retired Game Show Element / int_71818a80 | type |
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Retired Game Show Element / int_71818a80 | comment |
The 1984-86 All-New Let's Make a Deal featured a "Door #4" element that would pop up at a random time over the course of each episode. A random contestant would be chosen via the "People Picker Computer" and have the opportunity to make a deal with Monty. Originally, this was a choice between a prize and a mystery cash amount ranging from $100-$5,000 behind said door. Shortly into the run, Door #4 became a 20-space carnival-style "Dealer Wheel" with spaces that could award Zonks, varying cash amounts, or a new car. The wheel had a few different layouts and rules as the series progressed: Version 1: Spin the wheel once, then either accept that amount (up to $5,000) or give it back for another spin. If the second spin was lower than the first, the contestant won nothing. One space on the wheel doubled the prize, to a maximum of $10,000. Version 2: Take $750 and sit down, or give it back for a spin to win cash (up to $3,000), a Zonk, or a car. Version 3: Same as Version 2, but the sure thing was $1,000 and the cash amounts on the wheel ran up to $4,000. The Wayne Brady version revived both elements, albeit as separate games: the People Picker as "Now Serving", the Dealer Wheel as "Go For a Spin". |
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Let's Make a Deal | hasFeature |
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Retired Game Show Element / int_92caacb7 | type |
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Retired Game Show Element / int_92caacb7 | comment |
Gas Money (debuted 2008), for its first season, was Trivia Trap meets Deal or No Deal: the player chose the car's price first, then won money by picking off the wrong prices one at a time; the hook was that the first decision made was always hanging over the player's head. | |
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Trivia Trap | hasFeature |
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Retired Game Show Element / int_945c8683 | type |
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A rare example that didn't last a whole episode: the game "Breakthrough & Conquer" during the first half of American Gladiators Season 1 had the ring (the "Conquer" portion of the game) elevated in one episode. When gladiator Sunny dislocated her knee, the original non-elevated ring was brought back right after the commercial break. | |
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American Gladiators | hasFeature |
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Retired Game Show Element / int_a2482670 | type |
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Retired Game Show Element / int_a2482670 | comment |
The American Who Wants to Be a Millionaire? axed the Fastest Finger when the syndicated run debuted and just had contestants brought in one at a time. Later on, they removed the 50:50 (replaced by Double Dip amidst fan allegations that it wasn't actually random, basically started by Norm MacDonald during the original ABC run), Phone-A-Friend (which had devolved into "phone someone who can Google the answer") and Switch the Question. It should be noted that Norm was slightly correct but not how people think. As stated in the rules most people (including Norm) didn't read, 50:50 originally worked like this: the question writer picked the most likely wrong answer of any given random contestant, and locked that into the question stack in the computer ahead of time long before a stack was assigned by RNG to a contestant when filming. The writers were told to leave behind the most likely wrong answer on question 6 and above (but to leave the joke wrong answer before $1000), but as Regis tells Norm during his run, it was not fixed or handled live on set based on contestant's vocal thoughts. Later on, before its removal, 50:50 WAS switched to an RNG picking two wrong answers to remove once the lifeline is activated, as stressed by Regis, Meredith and Chris Tarrant on the original UK series emphasizing random suddenly when the lifeline is used. When the lifeline returned on the US and UK reboots with Kimmel and Clarkson, the show made preparations for a celebrity making the same half-joking accusation of 50:50 being rigged by cutting to Dennis on camera, the crew member responsible for activating the RNG with game show regulators monitoring his actions. |
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Who Wants to Be a Millionaire? | hasFeature |
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Retired Game Show Element / int_b0b22636 | type |
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Retired Game Show Element / int_b0b22636 | comment |
Perhaps the most famous element that was retired from Wheel of Fortune was the shopping. Initially, contestants used their cash winnings to buy prizes (or as Pat referred to it on several occasions, "fake money with which you'd buy cheesy prizes"). The nighttime version experimented with a play-for-cash format from October 5-30, 1987, which proved so successful that the shopping was seamlessly and permanently ousted from there. The daytime show continued to use shopping until the first CBS episode (July 17, 1989), at which point it began using a scaled-down version of the play-for-cash format. | |
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Wheel of Fortune | hasFeature |
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Retired Game Show Element / int_b9c76a6e | type |
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Double Dare had a number of stunts and obstacles retired after the first couple appearances. Most notable is how, for one episode, they tried replacing the pies in the "Catch the Pies in your Large Clown Pants" challenge with G.I. Joe figures. This led to a contestant's broken nose and the idea was dropped. | |
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Double Dare (1986) | hasFeature |
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Retired Game Show Element / int_c41a44e0 | type |
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When Tattletales debuted in February 1974, there were two kinds of questions: one derived from the show's predecessor He Said, She Said (telling a story based on a question about the couples' lives, then having the other spouse match the story from a clue word), the other a "Tattletales Quickie" (predicting how the spouse would answer a multiple-choice question). In June 1974, the format went to all-Quickies. | |
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Retired Game Show Element / int_dbf18509 | type |
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For a time in Season 14, Jeopardy! tried "Bonus" categories, which were clues written to have two correct responses. Anyone who rang in with a correct response could try for the second right answer (for the same value), or offer the other right answer for another contestant. These were only used three times. | |
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