Search/Recent Changes
DBTropes
...it's like TV Tropes, but LINKED DATA!

Roll-and-Move

 Roll-and-Move
type
FeatureClass
 Roll-and-Move
label
Roll-and-Move
 Roll-and-Move
page
RollAndMove
 Roll-and-Move
comment
The Board Game mechanic where you roll a die and move your playing piece according to the result. Fancier variations may have you roll multiple dice, spin a spinner or draw a card from a deck instead. They may also include dice custom-made for the game. In some games, the results dictate where you go, while other games may give you some choice (such as the result deciding the number of spaces, but you get to choose the direction).
The board is usually some kind of connected area you walk around on until you've reached a certain goal, or a track where whoever finishes first wins. Most roll-and-move games provide tension by including spaces that are desirable to land on, and/or spaces you really don't want to land on. Some games mix things up by giving you an Extra Turn for certain rolls (typically a 6 if you roll one d6, or rolling doubles if you roll two), or by having special results on the spinner/cards/custom dice that do things other than just making you move.
The roll-and-move mechanic is in the peculiar position of being frequently associated with its medium while being an Undead Horse Trope: It is shunned by the more competitive board gamers, who feel that it makes a game too much of a Luck-Based Mission and gives players too little control over what happens. However, while it's not as ubiquitous as it once was, it still sees use in family games due to its simplicity, in particular in games aimed at a young audience (which want to avoid complicated rules and tricky decisions) and games where the board mostly serves to provide some structure to the experience (e.g. Trivial Pursuit, which is primarily about answering questions). It also shows up in several family games considered classics (at least outside of hobby gamer circles).
Modern uses of roll-and-move often try to put twists on the mechanic to alleviate the Luck-Based Mission problem and give players more options. A common approach is including a Luck Manipulation Mechanic, such as giving the option to reroll dice or having limited-use items that let you choose the result you want. Some games also implement the mechanic differently, such as giving you multiple game pieces and letting you choose which one to move. Such modified approaches to roll-and-move even show up in hobby games from time to time.
Not to be confused with Rolling Attack and Unnecessary Combat Roll.
See also Luck-Based Mission and Luck Manipulation Mechanic. Compare Randomized Damage Attack and Random Drop.
 Roll-and-Move
fetched
2024-02-29T02:31:08Z
 Roll-and-Move
parsed
2024-02-29T02:31:08Z
 Roll-and-Move
processingComment
Dropped link to AfrikanTahti: Not an Item - UNKNOWN
 Roll-and-Move
processingComment
Dropped link to LicensedGame: Not an Item - IGNORE
 Roll-and-Move
processingUnknown
AfrikanTahti
 Roll-and-Move
isPartOf
DBTropes
 Roll-and-Move / int_12d03b27
type
Roll-and-Move
 Roll-and-Move / int_12d03b27
comment
Gunstar Heroes has the Dice Palace immediately before the boss fight with Black. There's a game board hovering in the air, and a giant die on the floor that you roll by shooting. Depending on which space you land on, you get transported into a short level, a miniboss fight, a bonus room full of powerups... or the second-to-last space that sends you back to the beginning of the board. Reaching the last space lets you proceed to the boss fight against Black himself... who also abides by Roll-and-Move rules. He's in a giant mecha, and before every attack he rolls a die, then walks the number of steps he just rolled.
 Roll-and-Move / int_12d03b27
featureApplicability
1.0
 Roll-and-Move / int_12d03b27
featureConfidence
1.0
 Gunstar Heroes (Video Game)
hasFeature
Roll-and-Move / int_12d03b27
 Roll-and-Move / int_142b3fc9
type
Roll-and-Move
 Roll-and-Move / int_142b3fc9
comment
Super RWBY Sisters: Averted in JINXY: Micro Party when JINX sees a Wiggler tied up by vines by a Piranha Plant and they jump down to help it when four Dice Blocks pop up above them, leading to this:
The Dice Blocks then never appear again.
 Roll-and-Move / int_142b3fc9
featureApplicability
-1.0
 Roll-and-Move / int_142b3fc9
featureConfidence
1.0
 Super RWBY Sisters (Fanfic)
hasFeature
Roll-and-Move / int_142b3fc9
 Roll-and-Move / int_187d570a
type
Roll-and-Move
 Roll-and-Move / int_187d570a
comment
A level in Devil May Cry 4 involves Nero being locked in a room with a life-sized board game. Hitting the die moves a Nero piece on the board, and based on the space landed, produces a variety of results. The goal of the game is to land on the final space with an exact roll, which unlocks the door and allows Nero to proceed. When Dante later encounters the same room in his campaign, he decides to cut the middleman and cleaves the die in half, destroying it and unlocking the doors immediately.
 Roll-and-Move / int_187d570a
featureApplicability
1.0
 Roll-and-Move / int_187d570a
featureConfidence
1.0
 Devil May Cry 4 (Video Game)
hasFeature
Roll-and-Move / int_187d570a
 Roll-and-Move / int_1b49ce18
type
Roll-and-Move
 Roll-and-Move / int_1b49ce18
comment
Aristocats (based on The Aristocats) is a racing game where you spin a spinner with values 1-4 on it and move accordingly. Most of the special spaces send you a little forwards or backwards, though there are some nastier ones like "you're stuck here until you spin a 1".
 Roll-and-Move / int_1b49ce18
featureApplicability
1.0
 Roll-and-Move / int_1b49ce18
featureConfidence
1.0
 The Aristocats
hasFeature
Roll-and-Move / int_1b49ce18
 Roll-and-Move / int_20ccbe32
type
Roll-and-Move
 Roll-and-Move / int_20ccbe32
comment
In Mouse Trap (1963), players roll a die and move accordingly. In the first part of the game, you'll move your mouse along a linear track where most spaces make you build a part of the trap, though there are ones that give or take away cheese and ones that send you backwards or forwards. In the second part, you try to get your opponents' mice caughtnote In previous versions of the game, this eliminated them, and the goal was to be the last mouse standing. In modern editions, it makes them give you a cheese, and the goal has been changed to gathering six cheese. by landing on the "Turn Crank" space, which lets you activate the trap targetting the "Cheese Wheel" space and hope it works. If you're on Turn Crank, you can pay cheese to select an opponent's mouse and roll a die to move it (hopefully to the Cheese Wheel).
 Roll-and-Move / int_20ccbe32
featureApplicability
1.0
 Roll-and-Move / int_20ccbe32
featureConfidence
1.0
 Mouse Trap (1963) (Tabletop Game)
hasFeature
Roll-and-Move / int_20ccbe32
 Roll-and-Move / int_30065ab
type
Roll-and-Move
 Roll-and-Move / int_30065ab
comment
Cuphead: The King Dice fight is a Boss Bonanza set up as an homage to the Gunstar Heroes Dice Palace, this time modeled after a craps game. In this case, the die is spinning in the air on its own, and you parry it to determine how it lands. (The die spins in a consistent pattern, at a consistent speed, so in this case rolling the desired number is a test of skill, not luck.) Depending on how well or poorly you roll, you fight as few as three or as many as nine minibosses before fighting King Dice himself.
 Roll-and-Move / int_30065ab
featureApplicability
1.0
 Roll-and-Move / int_30065ab
featureConfidence
1.0
 Cuphead (Video Game)
hasFeature
Roll-and-Move / int_30065ab
 Roll-and-Move / int_343a730a
type
Roll-and-Move
 Roll-and-Move / int_343a730a
comment
The Game of Life has a wheel divided into ten sections, each numbered one to ten. In each player's turn, the player spins the wheel and moves their playing piece (a small car) along a track around the map a number of spaces equal to their spin. Each player can take actions depending on which spaces they land on along the track.
 Roll-and-Move / int_343a730a
featureApplicability
1.0
 Roll-and-Move / int_343a730a
featureConfidence
1.0
 Game of Life (Tabletop Game)
hasFeature
Roll-and-Move / int_343a730a
 Roll-and-Move / int_4e3739c3
type
Roll-and-Move
 Roll-and-Move / int_4e3739c3
comment
Beauty and the Beast: A Board Game Adventure: the player rolls a die to move across the board, and moves the allotted number of spaces. Any spaces that get added to or subtracted from the roll of the die depend on how well the player does in the mini-games. If the player loses at Stage 1, they will get one space subtracted from their roll, if they advance to Stage 2 but lose there, they will have one space added, if they advance to Stage 3 but lose there, they'll have two spaces added, and if they complete Stage 3, they'll have four spaces added. In the bonus mini-game, "Gaston's Spittoons", the bonus the player will get will depend on their performance. If Gaston misses, the reward is two extra spaces added to the roll of the die. If he spits into a normal spittoon, a horseshoe will be added to the roll of the die for several turns, allowing them to move two extra spaces on those turns, and if he spits into the spittoon with a star on it, they will get to roll again. In Story Mode, Gaston rolls the same number on every turn, and in order to win, Belle must roll higher than him to get to the Beast's Castle before him and win the game.
 Roll-and-Move / int_4e3739c3
featureApplicability
1.0
 Roll-and-Move / int_4e3739c3
featureConfidence
1.0
 Beauty and the Beast: A Board Game Adventure (Video Game)
hasFeature
Roll-and-Move / int_4e3739c3
 Roll-and-Move / int_516e244b
type
Roll-and-Move
 Roll-and-Move / int_516e244b
comment
Candy Land: Movement is determined entirely by drawing a card from a deck (in most versions of the game) or spinning a spinner (in the 2013 version). You go to the next space of the indicated colour (the deck also had some cards that sent you to a fixed space on the board). Most spaces have no effect, though there are a few "lose a turn" ones, and some versions of the game have spaces that make you skip ahead a bit. Whoever finishes the linear racing track first wins. As a result, the game is simple and fully luck-based. This is intentional, as it's designed so that even very young children can play it.
 Roll-and-Move / int_516e244b
featureApplicability
1.0
 Roll-and-Move / int_516e244b
featureConfidence
1.0
 Candy Land (Tabletop Game)
hasFeature
Roll-and-Move / int_516e244b
 Roll-and-Move / int_51ba977e
type
Roll-and-Move
 Roll-and-Move / int_51ba977e
comment
In Clue, you roll a die to move around in the hallway and try to reach a room so that you can ask a "clue" question regarding that room to gain information. You can also go for a Red Bonus space. In either case, you don't need an exact roll as long as the result is large enough to let you reach the room.
 Roll-and-Move / int_51ba977e
featureApplicability
1.0
 Roll-and-Move / int_51ba977e
featureConfidence
1.0
 Clue (Tabletop Game)
hasFeature
Roll-and-Move / int_51ba977e
 Roll-and-Move / int_524e2e3b
type
Roll-and-Move
 Roll-and-Move / int_524e2e3b
comment
Donald Duck board games:
In Donald Duck Money Bag, a game about collecting money bags, you spin a spinner to determine how many spaces you'll move.
Donald Duck's Party Game for Young Folks features four pawns that move around on a circular board. On your turn, you spin a spinner to determine which pawn will move and how far it'll move. Some spaces make you do things like performing a dance or mooing like a cow. The goal is to collect three prizes by landing on "Take a Prize" spaces.
Donald Duck's Wagon Trail Game is a Snakes And Ladders-like racing game where you spin a spinner to move, and whoever reaches the destination first wins. Some spaces let you take shortcuts or send you back.
Huey, Dewey, and Louie Ice Cream Cone is a racing game where you spin a spinner and move that many spaces. The twist is that if you spin Pluto or land on a Pluto space, you lose one of your ice cream scoops, and if you lose all three, you have to go back to the beginning to replenish your supply.
Walt Disney Donald Duck Game (Treasure Hunt) is a racing game where you roll a die and move your playing piece accordingly. The goal is to reach the centre of the board first. There are also some spaces with various effects.
 Roll-and-Move / int_524e2e3b
featureApplicability
1.0
 Roll-and-Move / int_524e2e3b
featureConfidence
1.0
 Donald Duck
hasFeature
Roll-and-Move / int_524e2e3b
 Roll-and-Move / int_5586ce95
type
Roll-and-Move
 Roll-and-Move / int_5586ce95
comment
The board game parts of Mario Party games have you roll dice to see how many spaces you'll move. The spaces have effects like making you gain or lose coins, triggering a mini-game, giving you a chance to buy an item, or affecting the board in some way. The games also tend to feature items that can manipulate dice rolls. In 9 and 10, the characters sit together in a vehicle and take turns after each roll.
 Roll-and-Move / int_5586ce95
featureApplicability
1.0
 Roll-and-Move / int_5586ce95
featureConfidence
1.0
 Mario Party (Video Game)
hasFeature
Roll-and-Move / int_5586ce95
 Roll-and-Move / int_609fc58f
type
Roll-and-Move
 Roll-and-Move / int_609fc58f
comment
Betrayal at House on the Hill: While players can move a number of spaces up to their Speed stat, monster tokens are the exception, where they roll dice equal to their Speed value instead. Since each die has a value of 0 to 2, this means they can move anywhere between 0 and double their Speed stat per turn.
 Roll-and-Move / int_609fc58f
featureApplicability
1.0
 Roll-and-Move / int_609fc58f
featureConfidence
1.0
 Betrayal at House on the Hill (Tabletop Game)
hasFeature
Roll-and-Move / int_609fc58f
 Roll-and-Move / int_618bcaf2
type
Roll-and-Move
 Roll-and-Move / int_618bcaf2
comment
For the King: When a player character begins their turn in The Overworld, their total hexes of movement are set by their successes on a number of skill rolls, usually against their Speed statistic (Talent when boating; Luck when flying). The number and difficulty of rolls are affected by factors like terrain, weather, and equipped items; and there are a few means of gaining extra movement points.
 Roll-and-Move / int_618bcaf2
featureApplicability
1.0
 Roll-and-Move / int_618bcaf2
featureConfidence
1.0
 For the King (Video Game)
hasFeature
Roll-and-Move / int_618bcaf2
 Roll-and-Move / int_7441e239
type
Roll-and-Move
 Roll-and-Move / int_7441e239
comment
The Ten Commandments (1956): Nefretiri and Sethi are playing a game of Hounds and Jackals on something like a cribbage board. Sethi gloats, "My jackals have your hounds at bay." Nefretiri rubs three stiff reeds, then throws them onto the board. "Triples!" she exults, and Sethi can only sigh in defeat.
 Roll-and-Move / int_7441e239
featureApplicability
1.0
 Roll-and-Move / int_7441e239
featureConfidence
1.0
 The Ten Commandments (1956)
hasFeature
Roll-and-Move / int_7441e239
 Roll-and-Move / int_7c9ace71
type
Roll-and-Move
 Roll-and-Move / int_7c9ace71
comment
Fortune Street is a series of computer board games with many parallels to Monopoly, which includes rolling dice to determine where you'll move on the board with buyable properties on it.
 Roll-and-Move / int_7c9ace71
featureApplicability
1.0
 Roll-and-Move / int_7c9ace71
featureConfidence
1.0
 Fortune Street (Video Game)
hasFeature
Roll-and-Move / int_7c9ace71
 Roll-and-Move / int_7e9d1a6c
type
Roll-and-Move
 Roll-and-Move / int_7e9d1a6c
comment
Anna & Elsa (based on Frozen (2013)) is a race to reach Elsa's ice castle. You spin to move, and may end up on spaces with effects like "miss a turn" or "move four spaces forward". There are also a few forks in the path, where the spinner determines which one you'll take.
 Roll-and-Move / int_7e9d1a6c
featureApplicability
1.0
 Roll-and-Move / int_7e9d1a6c
featureConfidence
1.0
 Frozen (2013)
hasFeature
Roll-and-Move / int_7e9d1a6c
 Roll-and-Move / int_90f42a9b
type
Roll-and-Move
 Roll-and-Move / int_90f42a9b
comment
The Wheel of Time: Snakes and Foxes is entirely luck-based; dice rolls determine how far the player and enemy tokens move, and the rules of the game board determine their paths. Children commonly outgrow it when they realize they can only win by cheating — much like with The Fair Folk the enemies symbolize.
 Roll-and-Move / int_90f42a9b
featureApplicability
1.0
 Roll-and-Move / int_90f42a9b
featureConfidence
1.0
 The Wheel of Time
hasFeature
Roll-and-Move / int_90f42a9b
 Roll-and-Move / int_986cb669
type
Roll-and-Move
 Roll-and-Move / int_986cb669
comment
The 1992 Bambi game is a 2-player racing game with a more complicated variation: A spinner is used to determine a random colour, then a dial is turned to that colour, revealing a picture in a window. If Bambi or Thumper is revealed, the respective player moves one space (or two if they are running). If both characters are shown, whoever is behind moves to the space occupied by the leader. The goal is to land on a Win space (normal game) or collect four Clover Pieces (advanced game).
 Roll-and-Move / int_986cb669
featureApplicability
1.0
 Roll-and-Move / int_986cb669
featureConfidence
1.0
 Bambi
hasFeature
Roll-and-Move / int_986cb669
 Roll-and-Move / int_a87d9504
type
Roll-and-Move
 Roll-and-Move / int_a87d9504
comment
Garfield Lasagna Party: On the game board, each player rolls a die to move the allotted number of spaces, which ranges from 3 to 7. The players who aren't moving can use power-ups to sabotage the move of the player who is moving, but if the player has a certain power-up in their inventory, they can use it to protect their roll from the other players. The player who is rolling can also use additional power-ups to add extra spaces to their roll if they have them in their inventory. Landing on a Coffee Space will earn the player a Super Die, which will allow them to roll a number between 5 and 10 on their next turn, and landing on a Pillow Space will earn the player a Sleeper Die, which will allow them to roll a number between 1 and 3 on their next turn.
 Roll-and-Move / int_a87d9504
featureApplicability
1.0
 Roll-and-Move / int_a87d9504
featureConfidence
1.0
 Garfield Lasagna Party (Video Game)
hasFeature
Roll-and-Move / int_a87d9504
 Roll-and-Move / int_aa2506b8
type
Roll-and-Move
 Roll-and-Move / int_aa2506b8
comment
Mice and Mystics: Player characters and most NPCs each roll a die on their turn to determine how many spaces they can move. PCs add their base Move to that number and have free rein of the map region, whereas NPCs don't and move according to specific rules.
 Roll-and-Move / int_aa2506b8
featureApplicability
1.0
 Roll-and-Move / int_aa2506b8
featureConfidence
1.0
 Mice and Mystics (Tabletop Game)
hasFeature
Roll-and-Move / int_aa2506b8
 Roll-and-Move / int_aca7b22d
type
Roll-and-Move
 Roll-and-Move / int_aca7b22d
comment
The Amazing World of Gumball: In Dodge or Dare, on your turn, you roll the dice and then take a dare card. If you choose to do the dare, your token moves that many spaces. If not, you move half that many spaces and take a dodge card.
 Roll-and-Move / int_aca7b22d
featureApplicability
1.0
 Roll-and-Move / int_aca7b22d
featureConfidence
1.0
 The Amazing World of Gumball
hasFeature
Roll-and-Move / int_aca7b22d
 Roll-and-Move / int_ba864563
type
Roll-and-Move
 Roll-and-Move / int_ba864563
comment
HeroQuest base rules required players to roll 2d6 to determine how far their heroes could move on their turn, with many groups house-ruling to ignore this and instead using constant movement rates, depending on the hero.
 Roll-and-Move / int_ba864563
featureApplicability
1.0
 Roll-and-Move / int_ba864563
featureConfidence
1.0
 HeroQuest (Tabletop Game)
hasFeature
Roll-and-Move / int_ba864563
 Roll-and-Move / int_bc320089
type
Roll-and-Move
 Roll-and-Move / int_bc320089
comment
Atmosfear lets players move depending on how much they roll with one or two dice, unless they're instructed otherwise.
 Roll-and-Move / int_bc320089
featureApplicability
1.0
 Roll-and-Move / int_bc320089
featureConfidence
1.0
 Atmosfear (Tabletop Game)
hasFeature
Roll-and-Move / int_bc320089
 Roll-and-Move / int_c07374f4
type
Roll-and-Move
 Roll-and-Move / int_c07374f4
comment
Jumanji: The titular board game lets the player roll the dice, causing the game piece he or she chooses move on its own. The game piece moves depending on the number the player has rolled.
 Roll-and-Move / int_c07374f4
featureApplicability
1.0
 Roll-and-Move / int_c07374f4
featureConfidence
1.0
 Jumanji
hasFeature
Roll-and-Move / int_c07374f4
 Roll-and-Move / int_c604e596
type
Roll-and-Move
 Roll-and-Move / int_c604e596
comment
Trivial Pursuit has you roll a die to determine how many spaces you'll move on the wheel-shaped board, though you get to choose the direction. The space you land on usually serves to determine the category of the question you'll be asked.
 Roll-and-Move / int_c604e596
featureApplicability
1.0
 Roll-and-Move / int_c604e596
featureConfidence
1.0
 Trivial Pursuit (Tabletop Game)
hasFeature
Roll-and-Move / int_c604e596
 Roll-and-Move / int_c621ca05
type
Roll-and-Move
 Roll-and-Move / int_c621ca05
comment
In Backgammon, you roll two dice, and then choose pieces to move according to the two individual results.
 Roll-and-Move / int_c621ca05
featureApplicability
1.0
 Roll-and-Move / int_c621ca05
featureConfidence
1.0
 Backgammon (Tabletop Game)
hasFeature
Roll-and-Move / int_c621ca05
 Roll-and-Move / int_cca8c3f6
type
Roll-and-Move
 Roll-and-Move / int_cca8c3f6
comment
In Talisman, a die roll determines how many spaces you'll move, though you usually get to choose the direction, and some of the spaces give you decisions to make. Also, the Revised Fourth Edition added the fate point mechanic, which allows you to reroll a die.
 Roll-and-Move / int_cca8c3f6
featureApplicability
1.0
 Roll-and-Move / int_cca8c3f6
featureConfidence
1.0
 Talisman (Tabletop Game)
hasFeature
Roll-and-Move / int_cca8c3f6
 Roll-and-Move / int_d4f9ccf
type
Roll-and-Move
 Roll-and-Move / int_d4f9ccf
comment
Aladdin: The Game (based on Aladdin) involves spinning a 3D Genie spinner to determine your movement.
 Roll-and-Move / int_d4f9ccf
featureApplicability
1.0
 Roll-and-Move / int_d4f9ccf
featureConfidence
1.0
 Aladdin
hasFeature
Roll-and-Move / int_d4f9ccf
 Roll-and-Move / int_d65e3e3
type
Roll-and-Move
 Roll-and-Move / int_d65e3e3
comment
In the racing game Formula D, you roll the die corresponding to what gear you've chosen to be in, and then move your car forward the number of spaces you roll.
 Roll-and-Move / int_d65e3e3
featureApplicability
1.0
 Roll-and-Move / int_d65e3e3
featureConfidence
1.0
 Formula D (Tabletop Game)
hasFeature
Roll-and-Move / int_d65e3e3
 Roll-and-Move / int_dcbd6000
type
Roll-and-Move
 Roll-and-Move / int_dcbd6000
comment
Princesses of the Pizza Parlor: In one arc, character parties roll a six-sided dice to travel across a path of face-down cards, with the chance of landed-on spaces having events on the revealed underside.
 Roll-and-Move / int_dcbd6000
featureApplicability
1.0
 Roll-and-Move / int_dcbd6000
featureConfidence
1.0
 Princesses of the Pizza Parlor
hasFeature
Roll-and-Move / int_dcbd6000
 Roll-and-Move / int_ddd4b174
type
Roll-and-Move
 Roll-and-Move / int_ddd4b174
comment
Monopoly has you roll two dice to determine how far you'll move on the circular game board. It has the "Extra Turn if you roll doubles" rule, though you go directly to jail if you roll doubles for the third time in one turn. Most of the spaces are properties: you get to buy it if unowned, otherwise you're paying rent to its owner. There are also spaces like Chance, which make you draw a random card with some effect, and the "tax" spaces that make you pay money to the bank.
 Roll-and-Move / int_ddd4b174
featureApplicability
1.0
 Roll-and-Move / int_ddd4b174
featureConfidence
1.0
 Monopoly (Tabletop Game)
hasFeature
Roll-and-Move / int_ddd4b174
 Roll-and-Move / int_e5964cdb
type
Roll-and-Move
 Roll-and-Move / int_e5964cdb
comment
There is some evidence that Chess was played with dice between the 11th and 14th century in Europe. The dice determined which piece you would move, though you got to choose where it'd move.
 Roll-and-Move / int_e5964cdb
featureApplicability
1.0
 Roll-and-Move / int_e5964cdb
featureConfidence
1.0
 Chess (Tabletop Game)
hasFeature
Roll-and-Move / int_e5964cdb
 Roll-and-Move / int_e66dddc9
type
Roll-and-Move
 Roll-and-Move / int_e66dddc9
comment
Rap Rat: You roll a die to determine where you'll move on the circular board. If you land on a space of your colour, you get one part of a Cheese Jigsaw Puzzle. You have to collect 10 pieces in order to win. 
 Roll-and-Move / int_e66dddc9
featureApplicability
1.0
 Roll-and-Move / int_e66dddc9
featureConfidence
1.0
 Rap Rat (Tabletop Game)
hasFeature
Roll-and-Move / int_e66dddc9
 Roll-and-Move / int_f2935a62
type
Roll-and-Move
 Roll-and-Move / int_f2935a62
comment
Wii Party's Board Game Island has players roll two dice to determine how many spaces they'll move, with some of them having special effects. The twist is that one of your dice is always a standard d6, and how good the other one is depends on how well you performed in the mini-game at the start of that round. Also, rolling doubles lets you roll another die.
 Roll-and-Move / int_f2935a62
featureApplicability
1.0
 Roll-and-Move / int_f2935a62
featureConfidence
1.0
 Wii Party (Video Game)
hasFeature
Roll-and-Move / int_f2935a62
 Roll-and-Move / int_f367511c
type
Roll-and-Move
 Roll-and-Move / int_f367511c
comment
Yu-Gi-Oh! has a card called "Musical Sumo Dice Games", a Rank 6 Xyz Monster that can move around the field during your opponent's Battle Phase by rolling a die, then shifting it across the Main Monster Zones clockwise based on the number rolled. If it lands in a Main Monster Zone that is already occupied by a monster, it absorbs that card as Xyz Material, and if it has more than 6 Xyz Material after using this effect, you instantly win the duel.
 Roll-and-Move / int_f367511c
featureApplicability
1.0
 Roll-and-Move / int_f367511c
featureConfidence
1.0
 Yu-Gi-Oh! (Tabletop Game)
hasFeature
Roll-and-Move / int_f367511c

The following is a list of statements referring to the current page from other pages.

 Roll-and-Move
processingCategory2
Older Than Dirt
 Roll-and-Move
processingCategory2
Probability Tropes
 Roll-and-Move
processingCategory2
Undead Horse Trope
 Jumanji / int_ee21e406
type
Roll-and-Move
 Backgammon (Tabletop Game)
processingUnknown
Roll-and-Move
 Castlevania: Nocturne of the Tabletop (Tabletop Game) / int_ee21e406
type
Roll-and-Move
 Chess (Tabletop Game) / int_ee21e406
type
Roll-and-Move
 Clue (Tabletop Game) / int_ee21e406
type
Roll-and-Move
 Game of Life (Tabletop Game) / int_ee21e406
type
Roll-and-Move
 HeroQuest (Tabletop Game) / int_ee21e406
type
Roll-and-Move
 Mice and Mystics (Tabletop Game) / int_ee21e406
type
Roll-and-Move
 Monopoly (Tabletop Game) / int_ee21e406
type
Roll-and-Move
 Mouse Trap (1963) (Tabletop Game) / int_ee21e406
type
Roll-and-Move
 Party Mania (Tabletop Game) / int_ee21e406
type
Roll-and-Move
 Rap Rat (Tabletop Game) / int_ee21e406
type
Roll-and-Move
 Talisman (Tabletop Game) / int_ee21e406
type
Roll-and-Move
 Trivial Pursuit (Tabletop Game) / int_ee21e406
type
Roll-and-Move
 Yu-Gi-Oh! (Tabletop Game) / int_ee21e406
type
Roll-and-Move
 Beauty and the Beast: A Board Game Adventure (Video Game) / int_ee21e406
type
Roll-and-Move
 Devil May Cry (Video Game) / int_ee21e406
type
Roll-and-Move
 Devil May Cry 4 (Video Game) / int_ee21e406
type
Roll-and-Move
 For the King (Video Game) / int_ee21e406
type
Roll-and-Move
 Fortune Street (Video Game) / int_ee21e406
type
Roll-and-Move
 Goddess of Victory: NIKKE (Video Game) / int_ee21e406
type
Roll-and-Move
 Gunstar Heroes (Video Game) / int_ee21e406
type
Roll-and-Move
 Mario Party (Video Game) / int_ee21e406
type
Roll-and-Move
 Richman (Video Game) / int_ee21e406
type
Roll-and-Move
 Shrek Super Party (Video Game) / int_ee21e406
type
Roll-and-Move
 The Millionaire of 3 Kingdoms (Video Game) / int_ee21e406
type
Roll-and-Move
 Wii Party (Video Game) / int_ee21e406
type
Roll-and-Move