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Roll-and-Move
- 190 statements
- 36 feature instances
- 30 referencing feature instances
Roll-and-Move | type |
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RollAndMove | |
Roll-and-Move | comment |
The Board Game mechanic where you roll a die and move your playing piece according to the result. Fancier variations may have you roll multiple dice, spin a spinner or draw a card from a deck instead. They may also include dice custom-made for the game. In some games, the results dictate where you go, while other games may give you some choice (such as the result deciding the number of spaces, but you get to choose the direction). The board is usually some kind of connected area you walk around on until you've reached a certain goal, or a track where whoever finishes first wins. Most roll-and-move games provide tension by including spaces that are desirable to land on, and/or spaces you really don't want to land on. Some games mix things up by giving you an Extra Turn for certain rolls (typically a 6 if you roll one d6, or rolling doubles if you roll two), or by having special results on the spinner/cards/custom dice that do things other than just making you move. The roll-and-move mechanic is in the peculiar position of being frequently associated with its medium while being an Undead Horse Trope: It is shunned by the more competitive board gamers, who feel that it makes a game too much of a Luck-Based Mission and gives players too little control over what happens. However, while it's not as ubiquitous as it once was, it still sees use in family games due to its simplicity, in particular in games aimed at a young audience (which want to avoid complicated rules and tricky decisions) and games where the board mostly serves to provide some structure to the experience (e.g. Trivial Pursuit, which is primarily about answering questions). It also shows up in several family games considered classics (at least outside of hobby gamer circles). Modern uses of roll-and-move often try to put twists on the mechanic to alleviate the Luck-Based Mission problem and give players more options. A common approach is including a Luck Manipulation Mechanic, such as giving the option to reroll dice or having limited-use items that let you choose the result you want. Some games also implement the mechanic differently, such as giving you multiple game pieces and letting you choose which one to move. Such modified approaches to roll-and-move even show up in hobby games from time to time. Not to be confused with Rolling Attack and Unnecessary Combat Roll. See also Luck-Based Mission and Luck Manipulation Mechanic. Compare Randomized Damage Attack and Random Drop. |
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Roll-and-Move | fetched |
2024-02-29T02:31:08Z | |
Roll-and-Move | parsed |
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Roll-and-Move | processingComment |
Dropped link to AfrikanTahti: Not an Item - UNKNOWN | |
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Roll-and-Move | isPartOf |
DBTropes | |
Roll-and-Move / int_12d03b27 | type |
Roll-and-Move | |
Roll-and-Move / int_12d03b27 | comment |
Gunstar Heroes has the Dice Palace immediately before the boss fight with Black. There's a game board hovering in the air, and a giant die on the floor that you roll by shooting. Depending on which space you land on, you get transported into a short level, a miniboss fight, a bonus room full of powerups... or the second-to-last space that sends you back to the beginning of the board. Reaching the last space lets you proceed to the boss fight against Black himself... who also abides by Roll-and-Move rules. He's in a giant mecha, and before every attack he rolls a die, then walks the number of steps he just rolled. | |
Roll-and-Move / int_12d03b27 | featureApplicability |
1.0 | |
Roll-and-Move / int_12d03b27 | featureConfidence |
1.0 | |
Gunstar Heroes (Video Game) | hasFeature |
Roll-and-Move / int_12d03b27 | |
Roll-and-Move / int_142b3fc9 | type |
Roll-and-Move | |
Roll-and-Move / int_142b3fc9 | comment |
Super RWBY Sisters: Averted in JINXY: Micro Party when JINX sees a Wiggler tied up by vines by a Piranha Plant and they jump down to help it when four Dice Blocks pop up above them, leading to this: The Dice Blocks then never appear again. |
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Roll-and-Move / int_142b3fc9 | featureApplicability |
-1.0 | |
Roll-and-Move / int_142b3fc9 | featureConfidence |
1.0 | |
Super RWBY Sisters (Fanfic) | hasFeature |
Roll-and-Move / int_142b3fc9 | |
Roll-and-Move / int_187d570a | type |
Roll-and-Move | |
Roll-and-Move / int_187d570a | comment |
A level in Devil May Cry 4 involves Nero being locked in a room with a life-sized board game. Hitting the die moves a Nero piece on the board, and based on the space landed, produces a variety of results. The goal of the game is to land on the final space with an exact roll, which unlocks the door and allows Nero to proceed. When Dante later encounters the same room in his campaign, he decides to cut the middleman and cleaves the die in half, destroying it and unlocking the doors immediately. | |
Roll-and-Move / int_187d570a | featureApplicability |
1.0 | |
Roll-and-Move / int_187d570a | featureConfidence |
1.0 | |
Devil May Cry 4 (Video Game) | hasFeature |
Roll-and-Move / int_187d570a | |
Roll-and-Move / int_1b49ce18 | type |
Roll-and-Move | |
Roll-and-Move / int_1b49ce18 | comment |
Aristocats (based on The Aristocats) is a racing game where you spin a spinner with values 1-4 on it and move accordingly. Most of the special spaces send you a little forwards or backwards, though there are some nastier ones like "you're stuck here until you spin a 1". | |
Roll-and-Move / int_1b49ce18 | featureApplicability |
1.0 | |
Roll-and-Move / int_1b49ce18 | featureConfidence |
1.0 | |
The Aristocats | hasFeature |
Roll-and-Move / int_1b49ce18 | |
Roll-and-Move / int_20ccbe32 | type |
Roll-and-Move | |
Roll-and-Move / int_20ccbe32 | comment |
In Mouse Trap (1963), players roll a die and move accordingly. In the first part of the game, you'll move your mouse along a linear track where most spaces make you build a part of the trap, though there are ones that give or take away cheese and ones that send you backwards or forwards. In the second part, you try to get your opponents' mice caughtnote In previous versions of the game, this eliminated them, and the goal was to be the last mouse standing. In modern editions, it makes them give you a cheese, and the goal has been changed to gathering six cheese. by landing on the "Turn Crank" space, which lets you activate the trap targetting the "Cheese Wheel" space and hope it works. If you're on Turn Crank, you can pay cheese to select an opponent's mouse and roll a die to move it (hopefully to the Cheese Wheel). | |
Roll-and-Move / int_20ccbe32 | featureApplicability |
1.0 | |
Roll-and-Move / int_20ccbe32 | featureConfidence |
1.0 | |
Mouse Trap (1963) (Tabletop Game) | hasFeature |
Roll-and-Move / int_20ccbe32 | |
Roll-and-Move / int_30065ab | type |
Roll-and-Move | |
Roll-and-Move / int_30065ab | comment |
Cuphead: The King Dice fight is a Boss Bonanza set up as an homage to the Gunstar Heroes Dice Palace, this time modeled after a craps game. In this case, the die is spinning in the air on its own, and you parry it to determine how it lands. (The die spins in a consistent pattern, at a consistent speed, so in this case rolling the desired number is a test of skill, not luck.) Depending on how well or poorly you roll, you fight as few as three or as many as nine minibosses before fighting King Dice himself. | |
Roll-and-Move / int_30065ab | featureApplicability |
1.0 | |
Roll-and-Move / int_30065ab | featureConfidence |
1.0 | |
Cuphead (Video Game) | hasFeature |
Roll-and-Move / int_30065ab | |
Roll-and-Move / int_343a730a | type |
Roll-and-Move | |
Roll-and-Move / int_343a730a | comment |
The Game of Life has a wheel divided into ten sections, each numbered one to ten. In each player's turn, the player spins the wheel and moves their playing piece (a small car) along a track around the map a number of spaces equal to their spin. Each player can take actions depending on which spaces they land on along the track. | |
Roll-and-Move / int_343a730a | featureApplicability |
1.0 | |
Roll-and-Move / int_343a730a | featureConfidence |
1.0 | |
Game of Life (Tabletop Game) | hasFeature |
Roll-and-Move / int_343a730a | |
Roll-and-Move / int_4e3739c3 | type |
Roll-and-Move | |
Roll-and-Move / int_4e3739c3 | comment |
Beauty and the Beast: A Board Game Adventure: the player rolls a die to move across the board, and moves the allotted number of spaces. Any spaces that get added to or subtracted from the roll of the die depend on how well the player does in the mini-games. If the player loses at Stage 1, they will get one space subtracted from their roll, if they advance to Stage 2 but lose there, they will have one space added, if they advance to Stage 3 but lose there, they'll have two spaces added, and if they complete Stage 3, they'll have four spaces added. In the bonus mini-game, "Gaston's Spittoons", the bonus the player will get will depend on their performance. If Gaston misses, the reward is two extra spaces added to the roll of the die. If he spits into a normal spittoon, a horseshoe will be added to the roll of the die for several turns, allowing them to move two extra spaces on those turns, and if he spits into the spittoon with a star on it, they will get to roll again. In Story Mode, Gaston rolls the same number on every turn, and in order to win, Belle must roll higher than him to get to the Beast's Castle before him and win the game. | |
Roll-and-Move / int_4e3739c3 | featureApplicability |
1.0 | |
Roll-and-Move / int_4e3739c3 | featureConfidence |
1.0 | |
Beauty and the Beast: A Board Game Adventure (Video Game) | hasFeature |
Roll-and-Move / int_4e3739c3 | |
Roll-and-Move / int_516e244b | type |
Roll-and-Move | |
Roll-and-Move / int_516e244b | comment |
Candy Land: Movement is determined entirely by drawing a card from a deck (in most versions of the game) or spinning a spinner (in the 2013 version). You go to the next space of the indicated colour (the deck also had some cards that sent you to a fixed space on the board). Most spaces have no effect, though there are a few "lose a turn" ones, and some versions of the game have spaces that make you skip ahead a bit. Whoever finishes the linear racing track first wins. As a result, the game is simple and fully luck-based. This is intentional, as it's designed so that even very young children can play it. | |
Roll-and-Move / int_516e244b | featureApplicability |
1.0 | |
Roll-and-Move / int_516e244b | featureConfidence |
1.0 | |
Candy Land (Tabletop Game) | hasFeature |
Roll-and-Move / int_516e244b | |
Roll-and-Move / int_51ba977e | type |
Roll-and-Move | |
Roll-and-Move / int_51ba977e | comment |
In Clue, you roll a die to move around in the hallway and try to reach a room so that you can ask a "clue" question regarding that room to gain information. You can also go for a Red Bonus space. In either case, you don't need an exact roll as long as the result is large enough to let you reach the room. | |
Roll-and-Move / int_51ba977e | featureApplicability |
1.0 | |
Roll-and-Move / int_51ba977e | featureConfidence |
1.0 | |
Clue (Tabletop Game) | hasFeature |
Roll-and-Move / int_51ba977e | |
Roll-and-Move / int_524e2e3b | type |
Roll-and-Move | |
Roll-and-Move / int_524e2e3b | comment |
Donald Duck board games: In Donald Duck Money Bag, a game about collecting money bags, you spin a spinner to determine how many spaces you'll move. Donald Duck's Party Game for Young Folks features four pawns that move around on a circular board. On your turn, you spin a spinner to determine which pawn will move and how far it'll move. Some spaces make you do things like performing a dance or mooing like a cow. The goal is to collect three prizes by landing on "Take a Prize" spaces. Donald Duck's Wagon Trail Game is a Snakes And Ladders-like racing game where you spin a spinner to move, and whoever reaches the destination first wins. Some spaces let you take shortcuts or send you back. Huey, Dewey, and Louie Ice Cream Cone is a racing game where you spin a spinner and move that many spaces. The twist is that if you spin Pluto or land on a Pluto space, you lose one of your ice cream scoops, and if you lose all three, you have to go back to the beginning to replenish your supply. Walt Disney Donald Duck Game (Treasure Hunt) is a racing game where you roll a die and move your playing piece accordingly. The goal is to reach the centre of the board first. There are also some spaces with various effects. |
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Roll-and-Move / int_524e2e3b | featureApplicability |
1.0 | |
Roll-and-Move / int_524e2e3b | featureConfidence |
1.0 | |
Donald Duck | hasFeature |
Roll-and-Move / int_524e2e3b | |
Roll-and-Move / int_5586ce95 | type |
Roll-and-Move | |
Roll-and-Move / int_5586ce95 | comment |
The board game parts of Mario Party games have you roll dice to see how many spaces you'll move. The spaces have effects like making you gain or lose coins, triggering a mini-game, giving you a chance to buy an item, or affecting the board in some way. The games also tend to feature items that can manipulate dice rolls. In 9 and 10, the characters sit together in a vehicle and take turns after each roll. | |
Roll-and-Move / int_5586ce95 | featureApplicability |
1.0 | |
Roll-and-Move / int_5586ce95 | featureConfidence |
1.0 | |
Mario Party (Video Game) | hasFeature |
Roll-and-Move / int_5586ce95 | |
Roll-and-Move / int_609fc58f | type |
Roll-and-Move | |
Roll-and-Move / int_609fc58f | comment |
Betrayal at House on the Hill: While players can move a number of spaces up to their Speed stat, monster tokens are the exception, where they roll dice equal to their Speed value instead. Since each die has a value of 0 to 2, this means they can move anywhere between 0 and double their Speed stat per turn. | |
Roll-and-Move / int_609fc58f | featureApplicability |
1.0 | |
Roll-and-Move / int_609fc58f | featureConfidence |
1.0 | |
Betrayal at House on the Hill (Tabletop Game) | hasFeature |
Roll-and-Move / int_609fc58f | |
Roll-and-Move / int_618bcaf2 | type |
Roll-and-Move | |
Roll-and-Move / int_618bcaf2 | comment |
For the King: When a player character begins their turn in The Overworld, their total hexes of movement are set by their successes on a number of skill rolls, usually against their Speed statistic (Talent when boating; Luck when flying). The number and difficulty of rolls are affected by factors like terrain, weather, and equipped items; and there are a few means of gaining extra movement points. | |
Roll-and-Move / int_618bcaf2 | featureApplicability |
1.0 | |
Roll-and-Move / int_618bcaf2 | featureConfidence |
1.0 | |
For the King (Video Game) | hasFeature |
Roll-and-Move / int_618bcaf2 | |
Roll-and-Move / int_7441e239 | type |
Roll-and-Move | |
Roll-and-Move / int_7441e239 | comment |
The Ten Commandments (1956): Nefretiri and Sethi are playing a game of Hounds and Jackals on something like a cribbage board. Sethi gloats, "My jackals have your hounds at bay." Nefretiri rubs three stiff reeds, then throws them onto the board. "Triples!" she exults, and Sethi can only sigh in defeat. | |
Roll-and-Move / int_7441e239 | featureApplicability |
1.0 | |
Roll-and-Move / int_7441e239 | featureConfidence |
1.0 | |
The Ten Commandments (1956) | hasFeature |
Roll-and-Move / int_7441e239 | |
Roll-and-Move / int_7c9ace71 | type |
Roll-and-Move | |
Roll-and-Move / int_7c9ace71 | comment |
Fortune Street is a series of computer board games with many parallels to Monopoly, which includes rolling dice to determine where you'll move on the board with buyable properties on it. | |
Roll-and-Move / int_7c9ace71 | featureApplicability |
1.0 | |
Roll-and-Move / int_7c9ace71 | featureConfidence |
1.0 | |
Fortune Street (Video Game) | hasFeature |
Roll-and-Move / int_7c9ace71 | |
Roll-and-Move / int_7e9d1a6c | type |
Roll-and-Move | |
Roll-and-Move / int_7e9d1a6c | comment |
Anna & Elsa (based on Frozen (2013)) is a race to reach Elsa's ice castle. You spin to move, and may end up on spaces with effects like "miss a turn" or "move four spaces forward". There are also a few forks in the path, where the spinner determines which one you'll take. | |
Roll-and-Move / int_7e9d1a6c | featureApplicability |
1.0 | |
Roll-and-Move / int_7e9d1a6c | featureConfidence |
1.0 | |
Frozen (2013) | hasFeature |
Roll-and-Move / int_7e9d1a6c | |
Roll-and-Move / int_90f42a9b | type |
Roll-and-Move | |
Roll-and-Move / int_90f42a9b | comment |
The Wheel of Time: Snakes and Foxes is entirely luck-based; dice rolls determine how far the player and enemy tokens move, and the rules of the game board determine their paths. Children commonly outgrow it when they realize they can only win by cheating — much like with The Fair Folk the enemies symbolize. | |
Roll-and-Move / int_90f42a9b | featureApplicability |
1.0 | |
Roll-and-Move / int_90f42a9b | featureConfidence |
1.0 | |
The Wheel of Time | hasFeature |
Roll-and-Move / int_90f42a9b | |
Roll-and-Move / int_986cb669 | type |
Roll-and-Move | |
Roll-and-Move / int_986cb669 | comment |
The 1992 Bambi game is a 2-player racing game with a more complicated variation: A spinner is used to determine a random colour, then a dial is turned to that colour, revealing a picture in a window. If Bambi or Thumper is revealed, the respective player moves one space (or two if they are running). If both characters are shown, whoever is behind moves to the space occupied by the leader. The goal is to land on a Win space (normal game) or collect four Clover Pieces (advanced game). | |
Roll-and-Move / int_986cb669 | featureApplicability |
1.0 | |
Roll-and-Move / int_986cb669 | featureConfidence |
1.0 | |
Bambi | hasFeature |
Roll-and-Move / int_986cb669 | |
Roll-and-Move / int_a87d9504 | type |
Roll-and-Move | |
Roll-and-Move / int_a87d9504 | comment |
Garfield Lasagna Party: On the game board, each player rolls a die to move the allotted number of spaces, which ranges from 3 to 7. The players who aren't moving can use power-ups to sabotage the move of the player who is moving, but if the player has a certain power-up in their inventory, they can use it to protect their roll from the other players. The player who is rolling can also use additional power-ups to add extra spaces to their roll if they have them in their inventory. Landing on a Coffee Space will earn the player a Super Die, which will allow them to roll a number between 5 and 10 on their next turn, and landing on a Pillow Space will earn the player a Sleeper Die, which will allow them to roll a number between 1 and 3 on their next turn. | |
Roll-and-Move / int_a87d9504 | featureApplicability |
1.0 | |
Roll-and-Move / int_a87d9504 | featureConfidence |
1.0 | |
Garfield Lasagna Party (Video Game) | hasFeature |
Roll-and-Move / int_a87d9504 | |
Roll-and-Move / int_aa2506b8 | type |
Roll-and-Move | |
Roll-and-Move / int_aa2506b8 | comment |
Mice and Mystics: Player characters and most NPCs each roll a die on their turn to determine how many spaces they can move. PCs add their base Move to that number and have free rein of the map region, whereas NPCs don't and move according to specific rules. | |
Roll-and-Move / int_aa2506b8 | featureApplicability |
1.0 | |
Roll-and-Move / int_aa2506b8 | featureConfidence |
1.0 | |
Mice and Mystics (Tabletop Game) | hasFeature |
Roll-and-Move / int_aa2506b8 | |
Roll-and-Move / int_aca7b22d | type |
Roll-and-Move | |
Roll-and-Move / int_aca7b22d | comment |
The Amazing World of Gumball: In Dodge or Dare, on your turn, you roll the dice and then take a dare card. If you choose to do the dare, your token moves that many spaces. If not, you move half that many spaces and take a dodge card. | |
Roll-and-Move / int_aca7b22d | featureApplicability |
1.0 | |
Roll-and-Move / int_aca7b22d | featureConfidence |
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The Amazing World of Gumball | hasFeature |
Roll-and-Move / int_aca7b22d | |
Roll-and-Move / int_ba864563 | type |
Roll-and-Move | |
Roll-and-Move / int_ba864563 | comment |
HeroQuest base rules required players to roll 2d6 to determine how far their heroes could move on their turn, with many groups house-ruling to ignore this and instead using constant movement rates, depending on the hero. | |
Roll-and-Move / int_ba864563 | featureApplicability |
1.0 | |
Roll-and-Move / int_ba864563 | featureConfidence |
1.0 | |
HeroQuest (Tabletop Game) | hasFeature |
Roll-and-Move / int_ba864563 | |
Roll-and-Move / int_bc320089 | type |
Roll-and-Move | |
Roll-and-Move / int_bc320089 | comment |
Atmosfear lets players move depending on how much they roll with one or two dice, unless they're instructed otherwise. | |
Roll-and-Move / int_bc320089 | featureApplicability |
1.0 | |
Roll-and-Move / int_bc320089 | featureConfidence |
1.0 | |
Atmosfear (Tabletop Game) | hasFeature |
Roll-and-Move / int_bc320089 | |
Roll-and-Move / int_c07374f4 | type |
Roll-and-Move | |
Roll-and-Move / int_c07374f4 | comment |
Jumanji: The titular board game lets the player roll the dice, causing the game piece he or she chooses move on its own. The game piece moves depending on the number the player has rolled. | |
Roll-and-Move / int_c07374f4 | featureApplicability |
1.0 | |
Roll-and-Move / int_c07374f4 | featureConfidence |
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Jumanji | hasFeature |
Roll-and-Move / int_c07374f4 | |
Roll-and-Move / int_c604e596 | type |
Roll-and-Move | |
Roll-and-Move / int_c604e596 | comment |
Trivial Pursuit has you roll a die to determine how many spaces you'll move on the wheel-shaped board, though you get to choose the direction. The space you land on usually serves to determine the category of the question you'll be asked. | |
Roll-and-Move / int_c604e596 | featureApplicability |
1.0 | |
Roll-and-Move / int_c604e596 | featureConfidence |
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Trivial Pursuit (Tabletop Game) | hasFeature |
Roll-and-Move / int_c604e596 | |
Roll-and-Move / int_c621ca05 | type |
Roll-and-Move | |
Roll-and-Move / int_c621ca05 | comment |
In Backgammon, you roll two dice, and then choose pieces to move according to the two individual results. | |
Roll-and-Move / int_c621ca05 | featureApplicability |
1.0 | |
Roll-and-Move / int_c621ca05 | featureConfidence |
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Backgammon (Tabletop Game) | hasFeature |
Roll-and-Move / int_c621ca05 | |
Roll-and-Move / int_cca8c3f6 | type |
Roll-and-Move | |
Roll-and-Move / int_cca8c3f6 | comment |
In Talisman, a die roll determines how many spaces you'll move, though you usually get to choose the direction, and some of the spaces give you decisions to make. Also, the Revised Fourth Edition added the fate point mechanic, which allows you to reroll a die. | |
Roll-and-Move / int_cca8c3f6 | featureApplicability |
1.0 | |
Roll-and-Move / int_cca8c3f6 | featureConfidence |
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Talisman (Tabletop Game) | hasFeature |
Roll-and-Move / int_cca8c3f6 | |
Roll-and-Move / int_d4f9ccf | type |
Roll-and-Move | |
Roll-and-Move / int_d4f9ccf | comment |
Aladdin: The Game (based on Aladdin) involves spinning a 3D Genie spinner to determine your movement. | |
Roll-and-Move / int_d4f9ccf | featureApplicability |
1.0 | |
Roll-and-Move / int_d4f9ccf | featureConfidence |
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Aladdin | hasFeature |
Roll-and-Move / int_d4f9ccf | |
Roll-and-Move / int_d65e3e3 | type |
Roll-and-Move | |
Roll-and-Move / int_d65e3e3 | comment |
In the racing game Formula D, you roll the die corresponding to what gear you've chosen to be in, and then move your car forward the number of spaces you roll. | |
Roll-and-Move / int_d65e3e3 | featureApplicability |
1.0 | |
Roll-and-Move / int_d65e3e3 | featureConfidence |
1.0 | |
Formula D (Tabletop Game) | hasFeature |
Roll-and-Move / int_d65e3e3 | |
Roll-and-Move / int_dcbd6000 | type |
Roll-and-Move | |
Roll-and-Move / int_dcbd6000 | comment |
Princesses of the Pizza Parlor: In one arc, character parties roll a six-sided dice to travel across a path of face-down cards, with the chance of landed-on spaces having events on the revealed underside. | |
Roll-and-Move / int_dcbd6000 | featureApplicability |
1.0 | |
Roll-and-Move / int_dcbd6000 | featureConfidence |
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Princesses of the Pizza Parlor | hasFeature |
Roll-and-Move / int_dcbd6000 | |
Roll-and-Move / int_ddd4b174 | type |
Roll-and-Move | |
Roll-and-Move / int_ddd4b174 | comment |
Monopoly has you roll two dice to determine how far you'll move on the circular game board. It has the "Extra Turn if you roll doubles" rule, though you go directly to jail if you roll doubles for the third time in one turn. Most of the spaces are properties: you get to buy it if unowned, otherwise you're paying rent to its owner. There are also spaces like Chance, which make you draw a random card with some effect, and the "tax" spaces that make you pay money to the bank. | |
Roll-and-Move / int_ddd4b174 | featureApplicability |
1.0 | |
Roll-and-Move / int_ddd4b174 | featureConfidence |
1.0 | |
Monopoly (Tabletop Game) | hasFeature |
Roll-and-Move / int_ddd4b174 | |
Roll-and-Move / int_e5964cdb | type |
Roll-and-Move | |
Roll-and-Move / int_e5964cdb | comment |
There is some evidence that Chess was played with dice between the 11th and 14th century in Europe. The dice determined which piece you would move, though you got to choose where it'd move. | |
Roll-and-Move / int_e5964cdb | featureApplicability |
1.0 | |
Roll-and-Move / int_e5964cdb | featureConfidence |
1.0 | |
Chess (Tabletop Game) | hasFeature |
Roll-and-Move / int_e5964cdb | |
Roll-and-Move / int_e66dddc9 | type |
Roll-and-Move | |
Roll-and-Move / int_e66dddc9 | comment |
Rap Rat: You roll a die to determine where you'll move on the circular board. If you land on a space of your colour, you get one part of a Cheese Jigsaw Puzzle. You have to collect 10 pieces in order to win. | |
Roll-and-Move / int_e66dddc9 | featureApplicability |
1.0 | |
Roll-and-Move / int_e66dddc9 | featureConfidence |
1.0 | |
Rap Rat (Tabletop Game) | hasFeature |
Roll-and-Move / int_e66dddc9 | |
Roll-and-Move / int_f2935a62 | type |
Roll-and-Move | |
Roll-and-Move / int_f2935a62 | comment |
Wii Party's Board Game Island has players roll two dice to determine how many spaces they'll move, with some of them having special effects. The twist is that one of your dice is always a standard d6, and how good the other one is depends on how well you performed in the mini-game at the start of that round. Also, rolling doubles lets you roll another die. | |
Roll-and-Move / int_f2935a62 | featureApplicability |
1.0 | |
Roll-and-Move / int_f2935a62 | featureConfidence |
1.0 | |
Wii Party (Video Game) | hasFeature |
Roll-and-Move / int_f2935a62 | |
Roll-and-Move / int_f367511c | type |
Roll-and-Move | |
Roll-and-Move / int_f367511c | comment |
Yu-Gi-Oh! has a card called "Musical Sumo Dice Games", a Rank 6 Xyz Monster that can move around the field during your opponent's Battle Phase by rolling a die, then shifting it across the Main Monster Zones clockwise based on the number rolled. If it lands in a Main Monster Zone that is already occupied by a monster, it absorbs that card as Xyz Material, and if it has more than 6 Xyz Material after using this effect, you instantly win the duel. | |
Roll-and-Move / int_f367511c | featureApplicability |
1.0 | |
Roll-and-Move / int_f367511c | featureConfidence |
1.0 | |
Yu-Gi-Oh! (Tabletop Game) | hasFeature |
Roll-and-Move / int_f367511c |
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