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Room Full of Zombies
- 146 statements
- 27 feature instances
- 32 referencing feature instances
Room Full of Zombies | type |
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Room Full of Zombies | label |
Room Full of Zombies | |
Room Full of Zombies | page |
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Room Full of Zombies | comment |
Almost every zombie film has a scene where the survivors go into a house or building because it looks safe... but then there's that one room someone overlooked. They open the door and a swarm of zombies start to pour out. Usually this happens when people refuse to properly dispose of infected loved ones and they reanimate hours later. Some refuse to kill their loved ones out of simple grief and decide to hide them in the basement, attic, closet, etc. Also common in hospitals, where loads of infected may have been treated before anyone truly knew what was going on. Overlaps with Safe Zone Hope Spot, Failed a Spot Check, Creepy Basement, and possibly Blackout Basement. |
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Room Full of Zombies | fetched |
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Room Full of Zombies | parsed |
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Room Full of Zombies | processingComment |
Dropped link to AbandonedHospitalAwakening: Not an Item - FEATURE | |
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Dropped link to EarlyInstallmentWeirdness: Not an Item - FEATURE | |
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Dropped link to GenreSavvy: Not an Item - FEATURE | |
Room Full of Zombies | processingComment |
Dropped link to theload: Not an Item - FEATURE | |
Room Full of Zombies | isPartOf |
DBTropes | |
Room Full of Zombies / int_1c334568 | type |
Room Full of Zombies | |
Room Full of Zombies / int_1c334568 | comment |
The Walking Dead After waking up in an abandoned hospital, Rick discovers that the cafeteria is full of Walkers. The protagonists decide to take refuge inside a gated community. Too late they see the warning notice ALL DEAD INSIDE. The protagonists have been staying on Hershel's farm for a while when he reveals that he has Walkers locked up in his barn. Rick's group are aghast at this, but he's equally horrified at their suggestion that they just shoot the Walkers (including members of Hershel's family) when there might be a cure for them. While checking out a prison they decide to make their base, Rick and Tyreese open the doors to the prison gym hall, only to find it filled with Walkers. They promptly bar the doors again and decide to save clearing it out for later. |
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Room Full of Zombies / int_1c334568 | featureApplicability |
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Room Full of Zombies / int_1c334568 | featureConfidence |
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The Walking Dead (Comic Book) | hasFeature |
Room Full of Zombies / int_1c334568 | |
Room Full of Zombies / int_2212773a | type |
Room Full of Zombies | |
Room Full of Zombies / int_2212773a | comment |
Angel has several rooms full in "Habeus Corpus", where the zombies swarm all over the Wolfram and Hart building. | |
Room Full of Zombies / int_2212773a | featureApplicability |
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Room Full of Zombies / int_2212773a | featureConfidence |
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Angel | hasFeature |
Room Full of Zombies / int_2212773a | |
Room Full of Zombies / int_27b84429 | type |
Room Full of Zombies | |
Room Full of Zombies / int_27b84429 | comment |
Played with in The Last of Us: the group enters the sewers in order to take a shortcut to their destination (hopefully avoiding the raiders along the way), only to find the place home to hordes of Infected. They barely make it out the other side... where they see the entrance has been barricaded and has big, obvious warnings: "INFECTED INSIDE! DO NOT OPEN!" | |
Room Full of Zombies / int_27b84429 | featureApplicability |
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Room Full of Zombies / int_27b84429 | featureConfidence |
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The Last of Us (Video Game) | hasFeature |
Room Full of Zombies / int_27b84429 | |
Room Full of Zombies / int_325475 | type |
Room Full of Zombies | |
Room Full of Zombies / int_325475 | comment |
Resident Evil: Apocalypse: This happens when the team sent by the Umbrella Corporation unlocks the Hive below Raccoon City in the opening scenes. | |
Room Full of Zombies / int_325475 | featureApplicability |
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Room Full of Zombies / int_325475 | featureConfidence |
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Resident Evil: Apocalypse | hasFeature |
Room Full of Zombies / int_325475 | |
Room Full of Zombies / int_33dd1d90 | type |
Room Full of Zombies | |
Room Full of Zombies / int_33dd1d90 | comment |
Half-Life 2: Episode 1 has a particularly nasty trap involving a room that looks perfectly harmless, with only a single cut-in-half zombie in plain sight. Step on the wrong spot, though, and the floor will give way, dropping you into a cluster of a half-dozen other zombies. Headcrab zombies are also fond of luring Gordon into a false sense of security by pretending to be dead bodies or hiding in (opaque) toxic waste until he comes too close. | |
Room Full of Zombies / int_33dd1d90 | featureApplicability |
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Half-Life 2 (Video Game) | hasFeature |
Room Full of Zombies / int_33dd1d90 | |
Room Full of Zombies / int_37a5b015 | type |
Room Full of Zombies | |
Room Full of Zombies / int_37a5b015 | comment |
In Diary of the Dead the pool house has zombies at the bottom of the pool. They were corpses at first... but then they reanimate. | |
Room Full of Zombies / int_37a5b015 | featureApplicability |
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Room Full of Zombies / int_37a5b015 | featureConfidence |
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Diary of the Dead | hasFeature |
Room Full of Zombies / int_37a5b015 | |
Room Full of Zombies / int_43d04978 | type |
Room Full of Zombies | |
Room Full of Zombies / int_43d04978 | comment |
In Halo Wars 2, the ruined city of High Charity is this on a gigantic scale, sealed under a solid dome by the sentinels of the Ark and kept under heavy guard. Unfortunately, the Banished destroy most of the defences so they can salvage resources from the surrounding debris field, and one of their commanders decides to slice open a tiny passage through the shield so he can search for greater treasures. A few minutes later, the Flood emerge from the breach, overrunning the landscape and devouring everything they see. | |
Room Full of Zombies / int_43d04978 | featureApplicability |
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Room Full of Zombies / int_43d04978 | featureConfidence |
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Halo Wars 2 (Video Game) | hasFeature |
Room Full of Zombies / int_43d04978 | |
Room Full of Zombies / int_5413e001 | type |
Room Full of Zombies | |
Room Full of Zombies / int_5413e001 | comment |
At the end of Day of the Dead (1985), Captain Rhodes, while trying to escape from the semi-intelligent "domesticated" zombie Bub, gets chased to the end of a hallway with only a single door offering escape. He opens the door to find one of these, then gets shot by Bub and Devoured by the Horde. | |
Room Full of Zombies / int_5413e001 | featureApplicability |
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Room Full of Zombies / int_5413e001 | featureConfidence |
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Day of the Dead (1985) | hasFeature |
Room Full of Zombies / int_5413e001 | |
Room Full of Zombies / int_55f6018c | type |
Room Full of Zombies | |
Room Full of Zombies / int_55f6018c | comment |
Juan of the Dead: The padlocked basement shelter to which Juan leads his gang turns out be an example of this. Primo breaks in, unaware there are zombies inside, and they drag him in. Ludicrous Gibs ensue. | |
Room Full of Zombies / int_55f6018c | featureApplicability |
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Room Full of Zombies / int_55f6018c | featureConfidence |
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Juan of the Dead | hasFeature |
Room Full of Zombies / int_55f6018c | |
Room Full of Zombies / int_56cc2789 | type |
Room Full of Zombies | |
Room Full of Zombies / int_56cc2789 | comment |
Boy Eats Girl: Discussed while Diggs, Henry and Cheryl are hiding in a broom closet. | |
Room Full of Zombies / int_56cc2789 | featureApplicability |
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Room Full of Zombies / int_56cc2789 | featureConfidence |
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Boy Eats Girl | hasFeature |
Room Full of Zombies / int_56cc2789 | |
Room Full of Zombies / int_586f9225 | type |
Room Full of Zombies | |
Room Full of Zombies / int_586f9225 | comment |
Dance of the Dead: Features a version where the characters have to deliberately go into the room. The school gym gathers most of the zombies in town during prom, with all but a handful of students having been turned into the undead, after the group arrives too little too late. When they attempt to blow up all of the zombies, someone crawling through the vents accidentally drops the remote into the middle of the dance floor, with part of the climax involving trying to get to it without being eaten. | |
Room Full of Zombies / int_586f9225 | featureApplicability |
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Room Full of Zombies / int_586f9225 | featureConfidence |
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Dance of the Dead | hasFeature |
Room Full of Zombies / int_586f9225 | |
Room Full of Zombies / int_5e91c7b | type |
Room Full of Zombies | |
Room Full of Zombies / int_5e91c7b | comment |
Resident Evil 2: Shows up where you open an unassuming door (in a save room, no less) and zombies shamble in. If you pay very close attention, you can be Genre Savvy before opening it. Seeing as the room has a window to the outside, and it's been well established early on that all of outside is filled with zombies. In one of the RPD's save rooms, there's a fuckload of them in HUNK's minigame, to the point that players have a margin for error of literally one half a second to get away from the entrance before the zombies swarm and inevitably kill them. |
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Room Full of Zombies / int_5e91c7b | featureApplicability |
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Room Full of Zombies / int_5e91c7b | featureConfidence |
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Resident Evil 2 (Video Game) | hasFeature |
Room Full of Zombies / int_5e91c7b | |
Room Full of Zombies / int_76a68629 | type |
Room Full of Zombies | |
Room Full of Zombies / int_76a68629 | comment |
A small antechamber in a seemingly-empty dungeon in Eye of the Dragon turns out to contain six zombies, which ambush you the moment you enter the room. If you have a Ring of Zombie Control, you can order them to back off, otherwise you (and your friend, Littlebig the Dwarf) will have to battle the entire group. | |
Room Full of Zombies / int_76a68629 | featureApplicability |
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Room Full of Zombies / int_76a68629 | featureConfidence |
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Eye of the Dragon | hasFeature |
Room Full of Zombies / int_76a68629 | |
Room Full of Zombies / int_77950351 | type |
Room Full of Zombies | |
Room Full of Zombies / int_77950351 | comment |
In 28 Weeks Later, one of the Infected creates this by getting into a room of normal people during a lockdown. | |
Room Full of Zombies / int_77950351 | featureApplicability |
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Room Full of Zombies / int_77950351 | featureConfidence |
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28 Weeks Later | hasFeature |
Room Full of Zombies / int_77950351 | |
Room Full of Zombies / int_8601c91f | type |
Room Full of Zombies | |
Room Full of Zombies / int_8601c91f | comment |
Doom (2016): This is a common occurrence in the game, but the most notable one is right after getting the BFG9000, where you land in an area with about twenty Possessed. It's pretty much a testing ground for the aforementioned weapon. | |
Room Full of Zombies / int_8601c91f | featureApplicability |
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Room Full of Zombies / int_8601c91f | featureConfidence |
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Doom (2016) (Video Game) | hasFeature |
Room Full of Zombies / int_8601c91f | |
Room Full of Zombies / int_8a836c90 | type |
Room Full of Zombies | |
Room Full of Zombies / int_8a836c90 | comment |
The Walking Dead (2010): In the series premiere, Rick is faced with a room that's been barred shut. Fortunately, the helpful sign on the door, as seen on the trope image above, helped warn him from unsecuring it and letting out the zombies that were behind it. It's later pointed out the sign is confusing — it was the chained door and the guttural snarling that frightened him off. Shows up again in season 3, where Andrea opens a door that leads to a staircase FILLED with the dead bastards. The Hunters make camp at a school they used to live at, which now just barely contains a horde of starving walkers. Sure enough, a few episodes later, Father Gabriel accidentally unleashes the horde and gets his own church overrun. The Wolves have a trap set to kill innocent people where the victim can accidentally open several food trucks full of walkers. |
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Room Full of Zombies / int_8a836c90 | featureApplicability |
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Room Full of Zombies / int_8a836c90 | featureConfidence |
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The Walking Dead (2010) | hasFeature |
Room Full of Zombies / int_8a836c90 | |
Room Full of Zombies / int_9045b1b7 | type |
Room Full of Zombies | |
Room Full of Zombies / int_9045b1b7 | comment |
In World War Z, South Korea was afraid that this might be the case with North Korea. The entire population of North Korea disappears after the zombie outbreak. It is theorized that the entire country disappeared into underground tunnels. It is left ambiguous whether they remain uninfected, in which case there's a highly militarized nation down there that thinks the entire surface is zombie-infested, or whether they were infected. No one wants to mount an expedition for fear of releasing nearly twenty-three million zombies. | |
Room Full of Zombies / int_9045b1b7 | featureApplicability |
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Room Full of Zombies / int_9045b1b7 | featureConfidence |
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World War Z | hasFeature |
Room Full of Zombies / int_9045b1b7 | |
Room Full of Zombies / int_98e2fba4 | type |
Room Full of Zombies | |
Room Full of Zombies / int_98e2fba4 | comment |
The final episode of Deadliest Warrior has Zombies vs. Vampires, where the lair of three vampires is swarmed with zombies. | |
Room Full of Zombies / int_98e2fba4 | featureApplicability |
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Room Full of Zombies / int_98e2fba4 | featureConfidence |
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Deadliest Warrior | hasFeature |
Room Full of Zombies / int_98e2fba4 | |
Room Full of Zombies / int_9cbf1740 | type |
Room Full of Zombies | |
Room Full of Zombies / int_9cbf1740 | comment |
Blood of the Zombies: The interiors of Goraya Castle; every random room will contain nearly ten of these undeads, and there are chambers literally crowded with zombified foes in the double digits. But luckily this adventure happens to be set in modern times (unlike most of the books which took place in the Medieval era), therefore your character would've had access to firearms and grenades to battle the undead. | |
Room Full of Zombies / int_9cbf1740 | featureApplicability |
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Room Full of Zombies / int_9cbf1740 | featureConfidence |
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Blood of the Zombies | hasFeature |
Room Full of Zombies / int_9cbf1740 | |
Room Full of Zombies / int_b65416b9 | type |
Room Full of Zombies | |
Room Full of Zombies / int_b65416b9 | comment |
The original Dawn of the Dead (1978) had a SWAT team raid a housing complex that had their basement filled with zombies. The trope also shows up at a refueling station, and towards the end with Stephen's death when his elevator opens up on a floor filled with zombies. | |
Room Full of Zombies / int_b65416b9 | featureApplicability |
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Room Full of Zombies / int_b65416b9 | featureConfidence |
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Dawn of the Dead (1978) | hasFeature |
Room Full of Zombies / int_b65416b9 | |
Room Full of Zombies / int_d6e2146d | type |
Room Full of Zombies | |
Room Full of Zombies / int_d6e2146d | comment |
Diablo III has a scene where your character must go in a room like this with a blacksmith in order to assist him in disposing of the infected, including his own wife. Justified as it was where the town was housing the bite victims from earlier zombie attacks who hadn't turned yet. | |
Room Full of Zombies / int_d6e2146d | featureApplicability |
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Room Full of Zombies / int_d6e2146d | featureConfidence |
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Diablo III (Video Game) | hasFeature |
Room Full of Zombies / int_d6e2146d | |
Room Full of Zombies / int_e6267766 | type |
Room Full of Zombies | |
Room Full of Zombies / int_e6267766 | comment |
Star Wars Legends: Happens in Galaxy of Fear: City of the Dead... because these zombies follow the orders of the man who turned them undead, and he was having his Not a Zombie lead the heroes to them. | |
Room Full of Zombies / int_e6267766 | featureApplicability |
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Room Full of Zombies / int_e6267766 | featureConfidence |
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Star Wars Legends (Franchise) | hasFeature |
Room Full of Zombies / int_e6267766 | |
Room Full of Zombies / int_ee76546c | type |
Room Full of Zombies | |
Room Full of Zombies / int_ee76546c | comment |
Can happen in Cataclysm fairly often, and refugee centers in particular always generate with a sealed-up room or two full of undead. Even if the center is inhabited by NPCs, though in that case they'll usually assign a mission to clear out the sealed-off rooms if prompted. Nothing's guaranteeing it'll STAY sealed though, especially considering zombies gain a bonus to their ability to smash obstacles when surrounded by fellow undead. | |
Room Full of Zombies / int_ee76546c | featureApplicability |
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Room Full of Zombies / int_ee76546c | featureConfidence |
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Cataclysm (Video Game) | hasFeature |
Room Full of Zombies / int_ee76546c | |
Room Full of Zombies / int_f17c3b1d | type |
Room Full of Zombies | |
Room Full of Zombies / int_f17c3b1d | comment |
Past a certain point, every time you call the service elevator in the first Dead Rising, the doors *ding* open only to reveal that the car is packed with the undead. In order to use the elevator, you must melee like crazy until they all fall. | |
Room Full of Zombies / int_f17c3b1d | featureApplicability |
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Room Full of Zombies / int_f17c3b1d | featureConfidence |
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Dead Rising (Video Game) | hasFeature |
Room Full of Zombies / int_f17c3b1d | |
Room Full of Zombies / int_fbf8acc | type |
Room Full of Zombies | |
Room Full of Zombies / int_fbf8acc | comment |
There's an elevator full of zombies that opens up and released them in The Cabin in the Woods. It's possible to overlook, as there are seven more elevators opening at the same time, which spill out other kinds of monster. | |
Room Full of Zombies / int_fbf8acc | featureApplicability |
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Room Full of Zombies / int_fbf8acc | featureConfidence |
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The Cabin in the Woods | hasFeature |
Room Full of Zombies / int_fbf8acc | |
Room Full of Zombies / int_fcf43f47 | type |
Room Full of Zombies | |
Room Full of Zombies / int_fcf43f47 | comment |
Zombies are a recurring enemy in the Fighting Fantasy series, and more often than not you'll end up randomly opening a door and be greeted by a small legion of undead foes. A small antechamber in a seemingly-empty dungeon in Eye of the Dragon turns out to contain six zombies, which ambush you the moment you enter the room. If you have a Ring of Zombie Control, you can order them to back off, otherwise you (and your friend, Littlebig the Dwarf) will have to battle the entire group. Blood of the Zombies: The interiors of Goraya Castle; every random room will contain nearly ten of these undeads, and there are chambers literally crowded with zombified foes in the double digits. But luckily this adventure happens to be set in modern times (unlike most of the books which took place in the Medieval era), therefore your character would've had access to firearms and grenades to battle the undead. |
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Room Full of Zombies / int_fcf43f47 | featureApplicability |
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Room Full of Zombies / int_fcf43f47 | featureConfidence |
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Fighting Fantasy | hasFeature |
Room Full of Zombies / int_fcf43f47 | |
Room Full of Zombies / int_fd8ef85e | type |
Room Full of Zombies | |
Room Full of Zombies / int_fd8ef85e | comment |
Left 4 Dead: Because of the way zombies spawn, an otherwise empty house might have a single room packed with zombies or be an area that a zombie horde spawns from. The official comic featured a boat that the cast initially thought as a good means of escape, but was quickly declined since its cargo hold was full of witches. Due to some Early-Installment Weirdness, occasionally the original game would see zombie hordes spawning out of a bathroom stall. |
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Room Full of Zombies / int_fd8ef85e | featureApplicability |
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Room Full of Zombies / int_fd8ef85e | featureConfidence |
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Left 4 Dead (Video Game) | hasFeature |
Room Full of Zombies / int_fd8ef85e |
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