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Rules Are For Humans
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In a computer adaptation of an existing game, the AI may have the ability to pull off moves which are against the rules of the game. Note that this does not include simple extra rules. For example, a chess variant in which the queens can move as knights isn't cheating if applied consistently. However, if the AI's queen can move as a knight but the player's queen can't, then that's cheating. Compare My Rules Are Not Your Rules and The Computer Is a Cheating Bastard. Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); }) |
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The final boss in Yu-Gi-Oh! Reshef of Destruction starts with 40,000 life points, when the rules say players start with 8,000. He also appears immediately after a similarly tough boss (who begins with 20,000 LP), and the player's Life Points (which are likely depleted from the previous fight) carries over between duels. That, and both bosses can and will use multiple copies of game-breaking cards which the player can normally use only 1 of. | |
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Rules Are For Humans / int_d10b3d30 | type |
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Rules Are For Humans / int_d10b3d30 | comment |
The final boss of the Microprose Magic: The Gathering PC game has an absurd amount of health, in addition to starting with several permanents in play. However, by the time you fight him, you've already foiled his plans; win or lose, you win, and the amount of damage you rack up simply determines how long he's banished from your world. Additionally, his five-color deck is quite impractical, so it's very possible to run down his health as he tries to get the proper types of mana to cast his spells. Indeed◊ |
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