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Scooby-Dooby Doors
- 578 statements
- 112 feature instances
- 169 referencing feature instances
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A very standardized visual comedy sequence. A static shot down a hallway lined with doors, like a hotel or mansion corridor, comes up in the middle of the chase scene. The chaser and one or more groups of chasees enter a door. Then they emerge from a different door. Or opposite doors. There are a few different gags used for the climax: The characters being chased start doing the chasing. The characters appear more than once in the same frame. Another character appears: they will either be questioned and then disappear from the plot for good, have this as their debut scene, or get more involved in the plot if they have appeared before. A character will suddenly either use a weapon or be seen riding a bicycle or a unicycle. All the characters in the chase collide into a pile in the center. A character seemingly teleports between doors, i.e. runs from left to right door, then somehow appears again from the left. A Running Gag, literally and figuratively, this one is unique for one reason; every instance of the trope subverts itself by the time the scene is over. Thus, this trope was discredited as soon as it was created, yet still good for a laugh. Usually animated, but can be done in live-action by locking off the camera at the end of the hallway to hide edits and allow room switches. In animation, allows tremendous savings on budget, since the same cross-frame run-cycle cels can be used over and over and over for the entire sequence. Related to One of These Doors Is Not Like the Other, a trope in video games that often has characters repeating a single screen just like this, and Fighting Across Time and Space, a different sort of teleportation-based chase scene. This trope is Older Than Television, dating to the old days of French Farce. It showed up on film in the 1930's. Even with animation, it predates its Trope Namer by some thirty years. In live theater, certain kinds of screwball comedies are known as "door slammers" for a climactic scene or scenes where the whole cast is chasing one another, in one door and out another, everyone just missing everyone else by an instant; notable examples include A Funny Thing Happened on the Way to the Forum and Lend Me a Tenor. Also called a "Freleng Door Gag", after Warner Bros. director Friz Freleng, who may not have created it but took it to a whole other level. Subtrope to Spoofy-Doo. Here is a compilation with a lot of examples. Examples |
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The Penguins of Madagascar plays with this in the episode "Cradle and All", where the penguins have to chase a human baby through a maze of crates. First the gag is played straight, with the penguins and baby entering and emerging from random pathways for a good few seconds, but then Kowalski realizes what's happening and gets the team to defy the trope. | |
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Part of two puzzles in Goodbye Deponia: First, Rufus has to put laundry through a quirky laundering machine in a specific order so he can get out with Cletus' outfit; then, Rufus has to go in and out of various hallways and doors to ensure that Cletus is stuck in a room with Donna, ensuring that he and Goal can escape safely. | |
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Even though The Little Rascals comedy short films were made LONG BEFORE Scooby-Doo, one scene in the 1923 short film The Dogs of War! features these as a guard chases after the eponymous gang of kids when they trespass inside of a movie studio. The results are still hilarious. | |
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This happens with some frequency in the movie version of Rosencrantz and Guildenstern Are Dead, when R and G try to find their way around Elsinore. While chasing after the Player King, they end up in a different hallway than him. This is meant as a sign of how the Player knows his way around the castle (and the play) while R and G keep getting lost in their roles. | |
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There's a brief moment of this in Some Like It Hot when the gangsters are chasing the heroes around the hotel, though they cycle rapidly through the same hallway intersection rather than a collection of doors. | |
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Strange Psychokinetic Strategy has Lupin and Jigen relaxing in an abandoned construction area for the night, with man-sized concrete pipes all over the place. Zenigata and his subordinates come looking for Lupin. Jigen expects a fight, but is told to leave by Lupin. Lupin leads the cops on a merry chase with the pipes substituting for doors, even sitting down to a picnic in the middle of the chase while the police officers are running around the construction site trying to capture him. | |
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The Simpsons did this in the "Reaper Madness" segment of "Treehouse of Horror XIV" with Death in the upstairs of their house. Death came to collect Bart, Marge tells him to run, and he, Death, and rest of the family (as well as Santa's Little Helper) all run through the upstairs doors giving a chase that eventually ends with Homer killing Death. Bonus points goes for them actually using Yakkety Sax for the scene in question. | |
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Hydee and the Hytops: The Movie done this in a music store with Hydee, Mariko, Samantha and Charlotte running from Floyd (the store clerk) during the "We're Going Crazy" song. | |
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The Full House episode "The Perfect Couple" has a subplot where Stephanie is babysitting Nicky and Alex who refuse to get ready for bed. One scene in the hallway features a Benny Hill-style chase sequence, complete with saxophone music, cartoonish sound effects, and sped-up footage. The boys and Stephanie run in and out of the bathroom and three bedrooms, with Michelle and Comet, the family dog, being involved as well. Stephanie ends up chasing Comet, and the boys, thinking they outsmarted her, jump around in celebration until Stephanie comes up the stairs from behind and catches them. | |
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The Nightmare Before Christmas: Oogie's Revenge uses a gimmick similar to this late in the game in the form of the Hinterlands. Entering one path transports you to another area of the forest. Also serves as That One Level for some. | |
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Most of the doors in town in The Secret of Monkey Island work this way, to keep you from being arbitrarily locked out of buildings you can't actually access. There are a few in The Curse of Monkey Island too, which are actually handy shortcuts from one end of the town set to the other. | |
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Pops up in several Looney Tunes shorts, including Frank Tashlin's Porky Pig's Feat (1943), Friz Freleng's Room And Bird (1951), and Robert McKimson's Hot Cross Bunny (1948), The Oily American (1954) and Boston Quackie (1957). Friz Freleng had his own variant: two characters chasing each other (with Mickey Mousing hopping steps) in a room full of doors: the chaser will see the chasee go into one door, go to it, but just as he opens it, the chasee comes out a completely different door; chaser goes to new door, cycle repeats. It shows up in Little Red Riding Rabbit (1944), and also in Buccaneer Bunny (1948), where one door suddenly has a cannon behind it. |
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Dennis the Menace: "Chitty Chitty Moon Walk" does this in a hayfield with Dennis and Joey in Henry's solar-powered moon walker, a pair of spies in a forklift disguised as a haystack, and a police officer chasing them. It ends with the police officer crashing into the spies and arresting them. |
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A particularly weird subversion comes in Scooby-Doo! Mystery Incorporated, where after the Phantom, Shaggy, Scooby, and Harry (a dummy) do this in the back of a tour van using some doors and shelves with curtains. However, Shaggy and Scooby eventually decide to just hide in one place about the same time the Phantom gets tired of doing this and decided to just set the entire vehicle on fire which Shaggy and Scooby narrowly escape before it explodes. | |
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The Nicky, Ricky, Dicky, and Dawn episode "The Sad Tail of Gary-Chip-Tiny Elvis-Squishy Paws" involves the show's titular Harper quadruplets trying to hide their dog from his former owner, a woman whom they mistakenly believe to be "a real-life [[Film/101Dalmations Cruella de Vil]]". A chase scene ensues in the woman's mansion. | |
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Played straight in the pilot House of Bloo's where Wilt, Eduardo and Coco are trying to save Bloo from being adopted by a bratty little girl, only due to a case of the Idiot Ball, they aren't aware that the others are trying to help, so they end up trying to keep Bloo away from each other as well. They engage in this trope and midway through start switching who's carrying who (at one point Coco is carrying Eduardo). It ends with Bloo ending up carrying the bratty girl and running off with the others chasing after him. The scene repeats in the episode's credits, where at one point a previously introduced imaginary friend (who looks just like Mojo Jojo) makes an appearance. | |
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Done with slight variation in Little Nemo: Adventures in Slumberland. Flip and Nemo run between two rows of large pillars while being chased by guards. | |
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Things I Am Not Allowed to Do at the PPC: Recreating Scooby-Doo chase sequences in Escher Rooms is a bad idea due to the rooms' dimensions and gravity defying the laws of physics. | |
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We Bare Bears: In "Charlie's Halloween Thing 2", one of the segments has the Baby Bears being chased by monsters as part of an extended parody of Scooby Doo. This includes a chase through a hall of doors, which leads to sight gags like the monsters running around in a stack like the Bears, and two Ice Bears running into each other. | |
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In Dead Rising 2, during his boss battle, Brandon Whittaker repeatedly enters a bathroom stall and ambushes the hero from another one. Justified in that bathroom stalls don't have ceilings, and if you angle the camera right you can see Brandon leaping over the walls from one stall to another. | |
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Foster's Home for Imaginary Friends: Subverted: the camera is at the right angle, the hallway is full of doors, and the characters are being chased at the time. They run through the door, followed by what's chasing them, then... nothing for about one second, then the scene changes. Played straight in the pilot House of Bloo's where Wilt, Eduardo and Coco are trying to save Bloo from being adopted by a bratty little girl, only due to a case of the Idiot Ball, they aren't aware that the others are trying to help, so they end up trying to keep Bloo away from each other as well. They engage in this trope and midway through start switching who's carrying who (at one point Coco is carrying Eduardo). It ends with Bloo ending up carrying the bratty girl and running off with the others chasing after him. The scene repeats in the episode's credits, where at one point a previously introduced imaginary friend (who looks just like Mojo Jojo) makes an appearance. |
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Tex also provided an interesting variation in The Screwy Truant and Little Rural Riding Hood: the chase sequence would happen in a seemingly normal room (with only two or three doors), but then additional doors would be quickly created as needed — the trick was to open a door violently, and a new opening was instantaneously created where it had hit the wall; this worked completely regardless of the door's hinges, so that when there was no room left on walls, doors were created on the floor and ceiling as well. All accompanied by the song "In and Out the Window". | |
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Rocko's Modern Life had one in the episode "I See London, I See France", but near a French canal instead of in a building. The chase involved Rocko trying to find and impress a female wallaby, Heffer following a truck advertising a Chewy Chicken restaurant, and an insane tour guide hunting them down in his bus. At one point, the characters (including the vehicles) start walking up and down the sides of buildings and riding boats through the canal. | |
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SCP Foundation: The joke article SCP-K9-J-EX, being a Whole-Plot Reference to Scooby-Doo, mentions an anomalous hallway full of doorways that transport whoever enters one into another that leads back into the hallway. A more serious entry, SCP-3008, has this trope mentioned in the journal of one of the victims of the anomalous store. |
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Episode 3 of Super Mario Bros. Z has Scooby-Dooby Pipes. Justified, since warp-pipes in the Mario games never really worked like regular doors to begin with. | |
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Supernatural: In the "ScoobyNatural" crossover with Scooby-Doo, the famous sequence is recreated in animation. In keeping with tradition, one Unexpected Character (Scrappy Doo) makes a brief appearance, never to be seen again in the episode. | |
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In the animated lyric video for Sesame Street's "Monster in the Mirror," Grover and other Halloween-dressed Sesame Street monsters race through a whole lot of colored doors during the a-cappella chorus. | |
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Scooby-Doo and Guess Who? does this in many episodes, each time initially starting the gag straight, but then taking a wacky twist (often with the gang suddenly wearing goofy costumes that may or may not be relevant to the story.) | |
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There's a minor puzzle in Final Fantasy VII that is basically this. Suffice it to say that it wasn't the greatest puzzle around. | |
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In Final Fantasy XIV, Diabolos' fight utilizes these as a pseudo memory game, you have to find the right door and open it while he's casting shadow orb in order to avoid it. | |
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Scooby-Dooby Doors | |
Scooby-Dooby Doors / int_4cce0d2 | comment |
Razzberry Jazzberry Jam: A non-chase scene variation occurs in “Move To The Beat�- as RC and Billie are looking for Ella, they go in and out of various rooms in a downright non-euclidean fashion. | |
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Scooby-Dooby Doors / int_4eab200a | type |
Scooby-Dooby Doors | |
Scooby-Dooby Doors / int_4eab200a | comment |
The climax of Doraemon: Nobita and the Island of Miracles ~Animal Adventure~ have Doraemon, Nobita and the gang - including their new friend Nobisuke / Dakke - chasing each other in this manner underneath the legs of Sherman's gigantic Glyptodon mecha, running between the mech's legs which functions as pillars. Although they're not chasing after something, rather to distract Sherman long enough for their giant beetle ally Kabuto to recover. | |
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Doraemon: Nobita and the Island of Miracles ~Animal Adventure~ | hasFeature |
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Scooby-Dooby Doors / int_4efed37e | type |
Scooby-Dooby Doors | |
Scooby-Dooby Doors / int_4efed37e | comment |
Robin Hood (1973) has a sequence using the fair tents between Robin and Little John, the guards, and Lady Kluck; it ended up with the large guards propelling one tent like a train with the apropos sound effect and a mock American football run! The animation of the beginning is actually copied from the Alice in Wonderland scene. | |
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Scooby-Dooby Doors / int_50f64209 | type |
Scooby-Dooby Doors | |
Scooby-Dooby Doors / int_50f64209 | comment |
Sidekick did this several times. Played straight in "House of Helmut", followed by Trevor running into a closed door, knocking down the whole wall, and having the others comes out of one of the knocked down doors. |
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Scooby-Dooby Doors / int_594dcfbe | type |
Scooby-Dooby Doors | |
Scooby-Dooby Doors / int_594dcfbe | comment |
The Galaxy High episode "Those Eyes, Those Lips" had the main characters chasing each other through doors in impossible ways in one scene. | |
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Scooby-Dooby Doors / int_5b530442 | type |
Scooby-Dooby Doors | |
Scooby-Dooby Doors / int_5b530442 | comment |
Mario Party 7 involves a minigame full of warp pipes, called Warp Pipe Dreams. Jumping into one results in popping out of a different one. The objective is to find the one that leads to the next area. | |
Scooby-Dooby Doors / int_5b530442 | featureApplicability |
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Mario Party 7 (Video Game) | hasFeature |
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Scooby-Dooby Doors / int_5ed294d2 | type |
Scooby-Dooby Doors | |
Scooby-Dooby Doors / int_5ed294d2 | comment |
Who's Minding the Mint? has a gag involving these. | |
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Scooby-Dooby Doors / int_6053d9f9 | type |
Scooby-Dooby Doors | |
Scooby-Dooby Doors / int_6053d9f9 | comment |
Silent Hill: In Silent Hill 2's Nightmare Hotel, one of the most nightmare fuelish and Mind Screwy locations in the series, going in a room door dumps you out at a certain other door in the hallway, and one of the doors transports you to the otherwise-inaccessible east wing of the building. There is similar one of these in Silent Hill: Shattered Memories. |
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Scooby-Dooby Doors / int_612daf90 | type |
Scooby-Dooby Doors | |
Scooby-Dooby Doors / int_612daf90 | comment |
The Dutch play Buurman & Buurman gaan verhuizen (roughly translated as Pat and Mat Are Moving) features a two person version of this confusion, even with two Mats briefly in one room at the same time at one point. | |
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Scooby-Dooby Doors / int_61f1473 | type |
Scooby-Dooby Doors | |
Scooby-Dooby Doors / int_61f1473 | comment |
In the Smosh episode "That Damn Prison Escape", Billy-Jean and Cletus are chased by the Neighbor on a segway and a Police Officer in the same style;, at one point Robin runs out of one of the doors and the Officer is riding on an office chair. | |
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Scooby-Dooby Doors | |
Scooby-Dooby Doors / int_63409895 | comment |
A brief variant was used in the Sofia the First episode "When You Wish Upon a Well", which had Sofia (who was wished into being a cat by Amber) being chased by James, Clover, Rex, and Wormwood in a hedgemaze during a musical number. | |
Scooby-Dooby Doors / int_63409895 | featureApplicability |
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Scooby-Dooby Doors / int_66a5be4e | type |
Scooby-Dooby Doors | |
Scooby-Dooby Doors / int_66a5be4e | comment |
One of the Just for Laughs: Gags pranks involves reproducing this trope with two pairs of twin actors. A thief steals a woman's purse, and when a cop goes after him, he throws it to the prank target. The target's attention is then drawn to a hallway of doors as a chase ensues. | |
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Scooby-Dooby Doors | |
Scooby-Dooby Doors / int_671d5c19 | comment |
The Powerpuff Girls (1998): In the middle of the night, a burglar goes to rob the Powerpuff Girls' house not knowing who they are. The Girls confront him and when he finds out they have superpowers, he immediately hides in a lamp. The lamp breaks and the burglar still inside the broken lamp hops all around the house with the Girls chasing him. When the Powerpuff Girls' next-door neighbors, The Smiths, become a family of vengeful supervillains, they try to run over both the Girls and the Professor with their mechanically modified car. The Girls carry the Professor to safety flying from room to room in the hall while the Smiths destroy each door so they can follow them. |
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The Powerpuff Girls (1998) | hasFeature |
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Scooby-Dooby Doors / int_68ff28c9 | type |
Scooby-Dooby Doors | |
Scooby-Dooby Doors / int_68ff28c9 | comment |
In Silent Hill 2's Nightmare Hotel, one of the most nightmare fuelish and Mind Screwy locations in the series, going in a room door dumps you out at a certain other door in the hallway, and one of the doors transports you to the otherwise-inaccessible east wing of the building. | |
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Scooby-Dooby Doors / int_6cbc542e | type |
Scooby-Dooby Doors | |
Scooby-Dooby Doors / int_6cbc542e | comment |
There is similar one of these in Silent Hill: Shattered Memories. | |
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Scooby-Dooby Doors | |
Scooby-Dooby Doors / int_742af508 | comment |
In Grim Fandango, all of the tunnels in the Petrified Forest clearing lead to one another. Glottis notices the first time and says, "Hey, wait a minute." | |
Scooby-Dooby Doors / int_742af508 | featureApplicability |
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Scooby-Dooby Doors | |
Scooby-Dooby Doors / int_7a12fa31 | comment |
In The Super Mario Bros. Super Show! episode "Mighty McMario and the Pot of Gold", Luigi and Toad lead Mouser and Troopa through some of these. | |
Scooby-Dooby Doors / int_7a12fa31 | featureApplicability |
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The Super Mario Bros. Super Show! | hasFeature |
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Scooby-Dooby Doors / int_7ba9ab8c | type |
Scooby-Dooby Doors | |
Scooby-Dooby Doors / int_7ba9ab8c | comment |
In the Simple Samosa episode "Kakadi Kabaddi", Samosa's gang is being chased around by the townsfolk in the hospital. There is a brief scene where both groups run through various doorways in the same hall, emerging from a different one than they came in each time. | |
Scooby-Dooby Doors / int_7ba9ab8c | featureApplicability |
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Scooby-Dooby Doors / int_7c038c18 | type |
Scooby-Dooby Doors | |
Scooby-Dooby Doors / int_7c038c18 | comment |
Phineas and Ferb: Done yet again again in "Misperceived Monotreme" during the "Livin' in a Fun House" number. Subverted since Perry the Platypus isn't being chased, but is simply trying to find the exit. He ends up turning the room upside-down, seeing multiple copies of himself, and nearly getting his cover blown. |
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Scooby-Dooby Doors / int_7c038c18 | featureApplicability |
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Scooby-Dooby Doors | |
Scooby-Dooby Doors / int_7e9d1a6c | comment |
A very brief version happens in Frozen (2013) involving Anna, Hans and three horse stall doors. | |
Scooby-Dooby Doors / int_7e9d1a6c | featureApplicability |
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Frozen (2013) | hasFeature |
Scooby-Dooby Doors / int_7e9d1a6c | |
Scooby-Dooby Doors / int_7eb8423f | type |
Scooby-Dooby Doors | |
Scooby-Dooby Doors / int_7eb8423f | comment |
BrainSurge has a puzzle where a family chases a moose, and after the chase, the contestants has to select which door the moose never goes through. | |
Scooby-Dooby Doors / int_7eb8423f | featureApplicability |
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BrainSurge | hasFeature |
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Scooby-Dooby Doors / int_80942169 | type |
Scooby-Dooby Doors | |
Scooby-Dooby Doors / int_80942169 | comment |
Ned's Declassified School Survival Guide uses a chase scene like this in one of the episodes, involving Ned and his friend Cookie being chased by Loomer (the leather jacket-sporting bully). It involves going up and down staircases, whirling in and out of a classroom, and even the three stopping at an intersection with Loomer patting Ned on the back. | |
Scooby-Dooby Doors / int_80942169 | featureApplicability |
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Ned's Declassified School Survival Guide | hasFeature |
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Scooby-Dooby Doors / int_8132dc17 | type |
Scooby-Dooby Doors | |
Scooby-Dooby Doors / int_8132dc17 | comment |
The Felix the Cat (Joe Oriolo) pulls this in two episodes, "Felix Finder and the Ghost Town" (Felix is darting in and out of deserted buildings in the town and going so fast he runs into himself) and "Felix The Cat Suit" (the Professor and Felix tiptoeing in and out of open compartments in a hallway). | |
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Felix the Cat (Joe Oriolo) | hasFeature |
Scooby-Dooby Doors / int_8132dc17 | |
Scooby-Dooby Doors / int_84823809 | type |
Scooby-Dooby Doors | |
Scooby-Dooby Doors / int_84823809 | comment |
Kaeloo: In Episode 70, Kaeloo and Quack Quack chase Stumpy through a bunch of Portal Doors during a game of "interdimensional hide and seek" and he always comes out through a different door. At one point, Stumpy from another dimension runs through the door and meets up with the original Stumpy. It happens again in Episode 110, this time with Kaeloo and Mr. Cat chasing Stumpy through a haunted castle with a bunch of doors. |
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Scooby-Dooby Doors / int_84823809 | featureApplicability |
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Kaeloo | hasFeature |
Scooby-Dooby Doors / int_84823809 | |
Scooby-Dooby Doors / int_87e00d8e | type |
Scooby-Dooby Doors | |
Scooby-Dooby Doors / int_87e00d8e | comment |
Teen Titans (2003): Done in the episode "Mad Mod", during a Scooby-Doo-inspired musical chase scene with the Titans pursuing Mad Mod through his surreal, trap-laden lair. This also contains a number of references to the Yellow Submarine doors, with Beast Boy doubling as the animals — there's even a scene where the Titans have to navigate a sea of holes. And at one point during that doors sequence, Mad Mod drives a car with the exact same colour scheme◊ as the car in Yellow Submarine. At least twice during this sequence, it's further mixed up with Perspective Magic; characters will emerge from a door, head to one either farther or nearer the viewer, but won't change size like they would if they were running down a normal hallway. The hinges on the doors aren't consistent either - not just swinging towards doorknobs, but dropping like drawbridges and rising like garage doors — even acting as if the lower halves were actually doggy doors for the mini-Titans to charge through. It gets retrospectively justified at the episode's end, which reveals that Mad Mod's lair is an enormous theatrical stage set up with all manner of hologrammatic and practical special effects, with his plan being to either drive the Titans insane or kill them, and he's not concerned which outcome he gets. A later episode, also featuring Mad Mod, had them do it with cars in the middle of a street. Though the camera pans across the street, the effect is the same. That sequence is more a direct homage to The Beatles' film A Hard Day's Night. |
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Teen Titans (2003) | hasFeature |
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Scooby-Dooby Doors / int_8d50e6ff | type |
Scooby-Dooby Doors | |
Scooby-Dooby Doors / int_8d50e6ff | comment |
Happens in episode 9 of Kirby: Right Back at Ya!, where Fololo and Falala are trying to keep Kirby's two halves away from Dedede, Escargoon and the episode's monster Slice N' Splice. In between slapstick antics, there are repeated scenes of everyone running between columns, complete with the "multiple versions of one character" joke. | |
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Kirby: Right Back at Ya! | hasFeature |
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Scooby-Dooby Doors / int_92916f5a | type |
Scooby-Dooby Doors | |
Scooby-Dooby Doors / int_92916f5a | comment |
A somewhat subtle version is done in Shrek as Dragon is chasing after Shrek, Fiona, and Donkey through the columns of the dragon's keep. The audio commentary even refers to it as the "Scooby-Doo Scene". | |
Scooby-Dooby Doors / int_92916f5a | featureApplicability |
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Shrek | hasFeature |
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Scooby-Dooby Doors / int_943b8e1 | type |
Scooby-Dooby Doors | |
Scooby-Dooby Doors / int_943b8e1 | comment |
This gag happens in Episode 1 of the 1988 version of Osomatsu-kun, between Iyami and the Sextuplets. | |
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Scooby-Dooby Doors / int_9871d4f3 | type |
Scooby-Dooby Doors | |
Scooby-Dooby Doors / int_9871d4f3 | comment |
Bluey: The episode 'Ghostbasket' features a chase sequence through the Heeler house in this style. | |
Scooby-Dooby Doors / int_9871d4f3 | featureApplicability |
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Bluey | hasFeature |
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Scooby-Dooby Doors / int_9e2f90f4 | type |
Scooby-Dooby Doors | |
Scooby-Dooby Doors / int_9e2f90f4 | comment |
A similar gag shows up in an episode of One Piece during the "Thriller Bark" arc, for a Chase Scene where Perona's minion Bearsy chases Usopp through a forest of pillars. Parodied in AMV Hell 4 by adding "Yakety Sax" (The Benny Hill Show theme) and Scooby-Doo footage. | |
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One Piece (Manga) | hasFeature |
Scooby-Dooby Doors / int_9e2f90f4 | |
Scooby-Dooby Doors / int_9e63932d | type |
Scooby-Dooby Doors | |
Scooby-Dooby Doors / int_9e63932d | comment |
Happens in episode 40 of Ojamajo Doremi, although the chase takes place between two adjacent ruins so no doors are opened. | |
Scooby-Dooby Doors / int_9e63932d | featureApplicability |
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Scooby-Dooby Doors / int_9e63932d | featureConfidence |
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Ojamajo Doremi | hasFeature |
Scooby-Dooby Doors / int_9e63932d | |
Scooby-Dooby Doors / int_9e9e7d78 | type |
Scooby-Dooby Doors | |
Scooby-Dooby Doors / int_9e9e7d78 | comment |
Slight variation of the usual setup: In a cartoon for Die Sendung mit der Maus the mouse and the elephant can't find each other due to interfering Scooby Doors. With her slight Reality Warper powers, the mouse solves the problem by unhinging each door and piling them up until only one remains - behind which the elephant has to be and is. | |
Scooby-Dooby Doors / int_9e9e7d78 | featureApplicability |
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Die Sendung mit der Maus | hasFeature |
Scooby-Dooby Doors / int_9e9e7d78 | |
Scooby-Dooby Doors / int_a183d57f | type |
Scooby-Dooby Doors | |
Scooby-Dooby Doors / int_a183d57f | comment |
Futurama: Set up in their Scooby-Doo parody in "Saturday Morning Fun Pit", by having Shaggy/Fry, Scooby/Bender, and the Monster of the Week go through a cloning machine, seeing Fry and Bender go through one set of doors... and cut to the next scene. "The Farnsworth Parabox" has an unusual variation: instead of doors there are several boxes, each of which contains an alternate universe, and each universe in turn has its own set of universe-boxes. This sets up a complicated cross-universe chase sequence with everyone jumping into and out of the boxes. |
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Scooby-Dooby Doors / int_a183d57f | featureApplicability |
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Futurama | hasFeature |
Scooby-Dooby Doors / int_a183d57f | |
Scooby-Dooby Doors / int_a3df455 | type |
Scooby-Dooby Doors | |
Scooby-Dooby Doors / int_a3df455 | comment |
In Pokémon Ranger: Shadows of Almia this happens in one of the extra missions due to Palkia's powers, causing the player character, Sven and a guy from the Haruba desert to be randomly sent through several locations in Almia before finding Palkia and restoring everything to normal. | |
Scooby-Dooby Doors / int_a3df455 | featureApplicability |
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Pokémon Ranger (Video Game) | hasFeature |
Scooby-Dooby Doors / int_a3df455 | |
Scooby-Dooby Doors / int_a609791a | type |
Scooby-Dooby Doors | |
Scooby-Dooby Doors / int_a609791a | comment |
Scooby-Doo, even though it didn't invent the trope, certainly standardized it and used it often enough that it became an institution intimately associated with the franchise, hence the name. Every modern usage includes at least a nod to the canine detective and the gang, if only in the music chosen* (some form of light pop-rock, which first became a staple in the second season of Where Are You!). The sequence has been homaged and parodied to hell and back so often since 1969 that even Scooby-Doo itself can't use it straight anymore. A particularly weird subversion comes in Scooby-Doo! Mystery Incorporated, where after the Phantom, Shaggy, Scooby, and Harry (a dummy) do this in the back of a tour van using some doors and shelves with curtains. However, Shaggy and Scooby eventually decide to just hide in one place about the same time the Phantom gets tired of doing this and decided to just set the entire vehicle on fire which Shaggy and Scooby narrowly escape before it explodes. There was a game based on this trope featuring the gang and "Toxic Monster" from the opening mystery from Scooby-Doo Abracadabra movie. You open the door for the good guys and close the door for the monster. Here's a link for you to use. Scooby-Doo and Guess Who? does this in many episodes, each time initially starting the gag straight, but then taking a wacky twist (often with the gang suddenly wearing goofy costumes that may or may not be relevant to the story.) |
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Scooby-Doo (Franchise) | hasFeature |
Scooby-Dooby Doors / int_a609791a | |
Scooby-Dooby Doors / int_a6caff0 | type |
Scooby-Dooby Doors | |
Scooby-Dooby Doors / int_a6caff0 | comment |
Turns up in AMV Hell 4, all done to "Yakety Sax" and involving a metric ton of sight gags. | |
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A humorous variant in The Most Popular Girls in School Episode 75, while trying to infiltrate Saison for Brittany, they follow her and baby daughter back and forth around the Eiffel Tower, and they ending switching positions and get chased by a policewoman | |
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The Fairly OddParents!: Hilariously parodied in the episode where Timmy sneaks into Cosmo and Wanda's home in the fish bowl. With each door switch Timmy, Cosmo, and Marianne (an escaped bad godchild) would change clothes. And that was the least weird detail... in one shot, Timmy dives into a door on the floor which clearly has stairs going down and then immediately falls out of another door ON THE CEILING IN THE SAME ROOM. |
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Eastwood of Exterminatus Now pulls this off by himself while attempting to flee the daemoness that took over the church they're in, who didn't immediately follow. Virus attempts to lampshade it by asking her if she's warping the building's spatial dimensions or if Eastwood's just stupid. She says she doesn't know what he means by the former, so he guesses the latter. Then starts to realize she was probably lying when the door he tries opens up to an MC Escher room... | |
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Get Smart: In "The Impossible Mission" Max and 99 are undercover at a studio and while dressed as Charlie Chaplin end up being chased in and out of the doors of a film set by two KAOS agents, accompanied by the appropriate zany music. In another episode, Max and 99 are attempting to leave their staterooms while under surveillance; every time they open their door someone else in the hallway also pops their head out. |
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Scooby-Dooby Doors / int_adfea8ad | comment |
Fazbear and Friends (ZAMination): In "Chainsaw Man is right behind you." Chainsaw Man chases the builder through a series of doors in the Backrooms, out of which PJ Pug-a-pillar, Bendy, Freddy and Monika emerge. Unable to catch him, Chainsaw Man screams in frustration and destroys the doors in anger. | |
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Danger Mouse was rather fond of this trope: When DM and Penfold are first abducted by the title object in "The Dream Machine", Greenback explains his fiendish plans for them as they stand at the end of two long rows of doors, while various bizarre creatures run out of one door and into another (in at least one case, the same creatures rush then rush out of a different door and into yet another one). "Close Encounters of the Absurd Kind" features several chase sequences involving DM and Penfold trying to escape the guards on Dr. Zokk's spaceship using a hoverpod; in some shots, we see several parallel walkways as the various chasers appear on first one, then another, and then another (complete with variations in the "order of procession"), while in other shots, we see a top-down view of a room with four doors as the chasers repeatedly emerge from different doors than the ones they entered. |
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Lost in Alaska: Done with igloos in the final battle between Tom and George on one side and Stillman and his guys on the other, as the pair flee into an igloo, come out the other side and end up jumping between them somehow. | |
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Timon & Pumbaa does this once in an episode where both title characters are kidnapped by a UFO, and they have to try to escape before it self-destructs. For the sequence, both of them HAVE been cloned, so the multiple versions of themselves actually makes some sense. | |
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Scooby-Dooby Doors | |
Scooby-Dooby Doors / int_bd23f60b | comment |
A live-action variant appears in an episode of It Ain't Half Hot, Mum. Through various misunderstandings, several of the main cast arrange secret trysts with two different women in the same house. Hilarity ensues as they burst in and out of the various doors to the same room, all miraculously managing to just miss each other. | |
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Scooby-Dooby Doors / int_bef539f6 | comment |
The trope of chasing each other through doors in improbable ways occurred in Pound Puppies and the Legend of Big Paw when the protagonists are trying to keep the Bone of Scone away from McNasty and his henchmen. | |
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In Slamacow's Minecraft animation, Spider Encounter, the protagonists are chased by monsters and go through this, in true Scooby-Doo style — complete with the cast of that show wandering through a door or two. | |
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Scooby-Dooby Doors | |
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Also in episode 112 of Inazuma Eleven. Played fairly straight though. | |
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Parodied in the Mystery Skulls Animated video for "Ghost". At first it's just the main trio and Lewis by themselves, then a whole army of each character goes between the doors. | |
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My Little Pony: Friendship Is Magic: Used in the episode "A Bird in the Hoof", while Fluttershy and Twilight Sparkle chases after Philomena to the tune of a Yakkety Sax sound-alike. This may actually be a subtle subversion, as the characters always exit through the same side that they enter (until the very end, where Philomena seems to exit the chase without needing a door). | |
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Homaged in live-action with Doctor Who episodes: An abbreviated version is briefly used in "World War Three", inside 10 Downing Street, as a Slitheen chases Rose and Harriet Jones, MP Flydale North, involving only two doors. "Love & Monsters". Some considered this overly cartoonish and silly, while others thought it was all part of an enjoyably offbeat Formula-Breaking Episode. Some however, have cited it as evidence that Elton, the episode's focus and narrator, is an unreliable one. |
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Scooby-Dooby Doors | |
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The Master of Disguise has a deleted scene combining this trope with Door Roulette where two villains chase Pistachio into a hallway of doors and Pistachio somehow appears in a different disguise behind every door which somehow open and close by themselves, leaving the bad guys thoroughly confused. A few moments from this scene and a few extras that weren't used in it can also be found in the movie's end credits. | |
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Done in live-action outdoors using a long series of paired signboards in the film version of Godspell. | |
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Marvel Ultimate Alliance has a more sinister version where an Odin-empowered Dr. Doom uses his powers to create a hall of doors like this, with the simple task of finding a way out. The trick is to go back the way you came in. | |
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In Professor Layton and the Last Specter, the Black Raven pulls this off while Layton, Luke, and Emmy give chase. It's later revealed that there were multiple "Black Ravens" running around at the moment in order to achieve this effect. | |
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Guardians of Pokémon: In Chapter 91 as the Guardians are chasing Natu. Lampshaded when Gary comes across the hallway and sighs "I don't like where this is going." Then, after several gags, Ash asks what's going on and Tracey tells him "Well, Ash. This is a rather common animation gag where all logic and consistency is thrown out." | |
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Borderline example in Homeward Bound: The Incredible Journey. The Power Trio end up in the pound. Sassy escapes before they lock her in, hides until the handlers pass her by, and springs Chance and Shadow. One of the handlers walks in and finds them, so she leads him on a merry chase back and forth in a T-intersection, taunting him the whole time. After coming back from the same hallway she went down for four or five times, she struts back on-screen from the opposite hallway, congratulating herself. | |
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Scooby-Dooby Doors | |
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Definitely happens in Pokémon: The Series a few times. | |
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The Tom and Jerry short The Yankee Doodle Mouse has Jerry running between crates being chased by sentient sparks from a firecracker. | |
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Happens in Atlantis: The Lost Empire when the professors at the Smithsonian try to get away from Milo. | |
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Spider-Ham: Caught in a Ham has a sequence where Doctor Crawdaddy pursues Spider-Ham, and they run through a hallway of doors, with many wacky variations along the way. | |
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Ben 10: Omniverse: At one point in "Mystery, Incorporeal", Ben Kevin, Rook and Zed chase Dante (actually Darkstar in disguise), who is levitating a kidnapped Gwen, across through door to door in the halls of Gwen's university. At one point Ben actually reaches his hand through one door to see it come out of a door on the other side of the hallway, indicating the doors are actually portals. | |
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South Park: Used during the episode "Cartman Joins NAMBLA", in a Scooby-esque chase scene between a large group of young boys, a gang of naked paedophiles (the entire South Park NAMBLA chapter), the National Association of Marlon Brando Look-Alikes (the "other NAMBLA"), the police and the FBI, and Kenny chasing his pregnant mother with a plunger. It ends when Kenny's father stumbles into the melee, and gets gang-raped by the NAMBLA chapter. There's also a random appearance by a poodle balancing on a ball and two gents on penny-farthings. Also, a waiter keeps coming down the hallway and getting knocked down by the chase ("Sacrébleu!"). |
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In Baby Doll, Baby Doll and Silva end up chasing each other through the upper floor of Fox Tail Mansion, and the sequence is set up this way. | |
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The Magic Window attack from Mario and Luigi: Bowser's Inside Story has a similar effect, with Mario and Luigi jumping through a magic portal and one or both brothers popping out at random to jump on the enemy. This can go on potentially forever if your reflexes are utterly inhuman, and it doesn't take long for multiple copies of each bro to appear onscreen at once. | |
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Scooby-Dooby Doors | |
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DragonFable features one in a Scooby-Doo parody where the Hero and their pet baby dragon, joined by a crew of Mystery Inc. Captain Ersatzes, get chased by a Casper lookalike through a hallway of doors. | |
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Scooby-Dooby Doors | |
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In Ducktalez 2, with The Monkees' "Last Train to Clarksville" playing over it. A bunch of funny background events occur during said chase. | |
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A rare dramatic example: in The Adjustment Bureau, the Adjusters are able to travel from their secret base to anywhere in New York by passing through any doorway. When Matt Damon gets his hands on an Adjuster's hat, he and Elise are able to evade them, going from downtown Manhattan to Yankee Stadium to Ellis Island in rapid succession. | |
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The Adjustment Bureau | hasFeature |
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Scooby-Dooby Doors | |
Scooby-Dooby Doors / int_e253aa98 | comment |
A variation appears in The Cocoanuts, with Penelope and Mrs. Potter's adjoining hotel rooms — Groucho, Harpo, Chico, detective Hennessy, Mrs. Potter, and Penelope chase and hide from each other between two rooms, four doors, and a bed. | |
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The Cocoanuts | hasFeature |
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Scooby-Dooby Doors | |
Scooby-Dooby Doors / int_e3b8885 | comment |
A Funny Thing Happened on the Way to the Forum often features this in its third act. The play frequently calls for multiple doors or passageways onstage that performers can enter and exit through, and the third act is where this stage design comes to a head. With all the subplots converging at the same time, the cast of heroes, villains, and side characters all chase each other throughout the streets of Rome, causing a chaotic mess of confusion until everybody bumps into each other all at once to start the ending. | |
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Scooby-Dooby Doors | |
Scooby-Dooby Doors / int_e4ba0958 | comment |
During the "Ultimate Deletion" skit, Bray Wyatt and Matt Hardy chase each other through a bunch of fake tombstones with this effect. | |
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Scooby-Dooby Doors | |
Scooby-Dooby Doors / int_e5b8fbed | comment |
Looney Tunes: Back in Action has a scene in the Louvre where Elmer Fudd is going after Bugs Bunny and Daffy Duck and the three jump into various paintings. It eventually becomes this when the three are jumping back and forth between the paintings in the hallway, dressed up as characters and/or scenery of said paintings. | |
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Scooby-Dooby Doors | |
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A number of The Three Stooges shorts make use of this gag, often with visible camera cuts during instances of Offscreen Teleportation. | |
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Snoopy, Come Home, the second Peanuts movie, has this kind of a scene when the crazy girl Clara, who kidnaps Snoopy and Woodstock, chases them through her house. | |
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Happens in episode 32 of Urusei Yatsura. Adolf Hitler even makes an appearance in the scene. | |
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Family Guy: | |
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In Alice in Wonderland, the Queen of Heart's labyrinth serves as a setting for one between Alice, the Queen of Hearts and the Playing Card Soldiers. | |
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A chilling variant occurs in Entry #23 of Marble Hornets, wherein Jay is exploring the upstairs of a house, but no matter which door he goes in, he always winds up back in the hallway near the Slenderdoll. Especially freaky as it is shown from the first-person POV. | |
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Spoofed in the Drawn Together episode "Clara's Dirty Little Secret", which first showed a similar situation with the house guests chasing each other and emerging from random doors, then zoomed out to reveal that the doors were all connected by a series of tubes, which the characters swam through. | |
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The Smurfs (1981): Used in the episode "Lost Smurf" when Papa Smurf, Hefty, Brainy, Wild, and Sassette get chased through a series of doors in a long hallway inside Castle Captor. |
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Le Gendarme à New York has a comparatively mild version of this when the Gendarmes are lost aboard the huge cruise ship. | |
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Happy Heroes: In Season 5 episode 23, Happy S., Careless S., Big M., Little M., Shao Long, and the school nurse with her giant injector all chase each other through a row of six doors in part of the school hall, going in and out of different doors and becoming mixed up as to who should be chasing who. | |
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