Search/Recent Changes
DBTropes
...it's like TV Tropes, but LINKED DATA!

Sense-Impaired Monster

 Sense-Impaired Monster
type
FeatureClass
 Sense-Impaired Monster
label
Sense-Impaired Monster
 Sense-Impaired Monster
page
SenseImpairedMonster
 Sense-Impaired Monster
comment
Some monsters are characterized by Super-Senses explicitly superior to their victims', in order to increase the threat that they pose. However, a different branch of monster design goes into the other direction, and instead explicitly dims or entirely removes one or more of the monster's senses while keeping it competent or advanced in its others.
This often serves to make interactions with the monster complex while keeping it a believable threat. In essence, certain things will infallibly or almost infallibly grab the creature's attention, while others never will — for instance, the creature may notice even the slightest noise while being incapable of perceiving people line-dancing in front of it, or see through the thickest darkness while not noticing a full stampede behind its back. This will force characters to very carefully regulate their actions, as to avoid the monster they must determine what forms of sensory input it's hyper- or insensitive to and carefully school their behavior around this. Often, inducing Sensory Overload may be a viable tactic for harming or at least disorienting these beings.
The most common variant of this takes the form of blind monsters with keen hearing or smell. These often have an Eyeless Face and Super-Hearing, and may have exaggerated noses or ears. In these cases, avoiding the beast will involve a lot of very careful, very quiet sneaking about, as even the slightest noise will alert the monster, with the only grace being that you can stand as much in the open as you please without being seen. This often leads to suspense-building sequences where a character must remain absolutely quiet and unmoving while the creature stalks blindly around them, straining to hear any telltale sound.
Sub-Trope of Disability Superpower. This may overlap with Bizarre Alien Senses if the creature in question has access to unusual senses such as echolocation or thermoreception. This is a common feature of batlike monsters, which often have keen hearing and echolocation while being nearly or entirely blind. This may also overlap with Living Motion Detector, but not completely — these monsters may be unable to notice stealthily moving targets while homing in on stationary ones who are making targets of themselves otherwise. Compare Evil Cripple.
 Sense-Impaired Monster
fetched
2024-04-10T10:00:35Z
 Sense-Impaired Monster
parsed
2024-04-10T10:00:35Z
 Sense-Impaired Monster
processingComment
Dropped link to BigBad: Not an Item - FEATURE
 Sense-Impaired Monster
processingComment
Dropped link to DoorsRoblox: Not an Item - UNKNOWN
 Sense-Impaired Monster
processingComment
Dropped link to KissOfDeath: Not an Item - FEATURE
 Sense-Impaired Monster
processingComment
Dropped link to MagicalGesture: Not an Item - FEATURE
 Sense-Impaired Monster
processingComment
Dropped link to SandWorm: Not an Item - FEATURE
 Sense-Impaired Monster
processingComment
Dropped link to TheNoseKnows: Not an Item - FEATURE
 Sense-Impaired Monster
processingComment
Dropped link to playercharacter: Not an Item - FEATURE
 Sense-Impaired Monster
processingUnknown
Doors (Roblox) (Video Game)
 Sense-Impaired Monster
isPartOf
DBTropes
 Sense-Impaired Monster / int_145d53f0
type
Sense-Impaired Monster
 Sense-Impaired Monster / int_145d53f0
comment
Five Nights at Freddy's:
Five Nights at Freddy's: Sister Location: Barring her jumpscares, Ballora's eyes are always shut, so she relies on her hearing to find you.
Five Nights at Freddy's: Security Breach: After Gregory crashes a go-kart into her and rips out her eyes, Roxanne becomes completely blind, and will blindly charge in any direction she hears noise in. The room immediately after her Not Quite Dead moment has a puzzle using this, where the player needs to trick her into destroying a boarded-up door.
 Sense-Impaired Monster / int_145d53f0
featureApplicability
1.0
 Sense-Impaired Monster / int_145d53f0
featureConfidence
1.0
 Five Nights at Freddy's (Franchise)
hasFeature
Sense-Impaired Monster / int_145d53f0
 Sense-Impaired Monster / int_177ba579
type
Sense-Impaired Monster
 Sense-Impaired Monster / int_177ba579
comment
Five Nights at Freddy's: Sister Location: Barring her jumpscares, Ballora's eyes are always shut, so she relies on her hearing to find you.
 Sense-Impaired Monster / int_177ba579
featureApplicability
1.0
 Sense-Impaired Monster / int_177ba579
featureConfidence
1.0
 Five Nights at Freddy's: Sister Location (Video Game)
hasFeature
Sense-Impaired Monster / int_177ba579
 Sense-Impaired Monster / int_1869a077
type
Sense-Impaired Monster
 Sense-Impaired Monster / int_1869a077
comment
Samurai Jack: In "Jack and the Three Blind Archers", Jack faces off against three demonic archers able to fire arrows with pinpoint accuracy and machine gun speed. During his first encounter with the archers, Jack realizes they are totally blind, but have incredibly acute hearing; they don't react to Jack waving his straw hat at them, yet are able to perfectly pinpoint his location just from the rustling of his clothing. He's able to defeat them by blindfolding himself to hone his own hearing to their level, evening the playing field.
 Sense-Impaired Monster / int_1869a077
featureApplicability
1.0
 Sense-Impaired Monster / int_1869a077
featureConfidence
1.0
 Samurai Jack
hasFeature
Sense-Impaired Monster / int_1869a077
 Sense-Impaired Monster / int_187d570a
type
Sense-Impaired Monster
 Sense-Impaired Monster / int_187d570a
comment
Devil May Cry 4: Blitz demons are blind, and their Enemy File description explicitly states that they have to rely on their other senses to track their prey's movements. However, this also means they're prone to attacking their fellow demons, indicating their difficulty in distinguishing friend from foe.
 Sense-Impaired Monster / int_187d570a
featureApplicability
1.0
 Sense-Impaired Monster / int_187d570a
featureConfidence
1.0
 Devil May Cry 4 (Video Game)
hasFeature
Sense-Impaired Monster / int_187d570a
 Sense-Impaired Monster / int_1c1ceec7
type
Sense-Impaired Monster
 Sense-Impaired Monster / int_1c1ceec7
comment
Monster Hunter: The Khezu is a worm-like wyvern with no eyes, but a keen sense of smell. As a result, it's immune to flash bombs.
 Sense-Impaired Monster / int_1c1ceec7
featureApplicability
1.0
 Sense-Impaired Monster / int_1c1ceec7
featureConfidence
1.0
 Monster Hunter (Video Game)
hasFeature
Sense-Impaired Monster / int_1c1ceec7
 Sense-Impaired Monster / int_24c8b6c8
type
Sense-Impaired Monster
 Sense-Impaired Monster / int_24c8b6c8
comment
After Earth: The Ursa are alien bioweapon beasts that were engineered specifically to hunt and kill humans, having been granted the ability to locate their prey through the pheromones released as a product of fear. As such, they lack eyes due to relying exclusively on this function to track down humans. This weakness is exploited by the Ranger Corps, who employ a technique known as "ghosting" that involves suppressing one's fear to render them practically invisible to the Ursa, allowing them to fight back.
 Sense-Impaired Monster / int_24c8b6c8
featureApplicability
1.0
 Sense-Impaired Monster / int_24c8b6c8
featureConfidence
1.0
 After Earth
hasFeature
Sense-Impaired Monster / int_24c8b6c8
 Sense-Impaired Monster / int_27b84429
type
Sense-Impaired Monster
 Sense-Impaired Monster / int_27b84429
comment
The Last of Us: The more advanced forms of the Parasite Zombies in the game have fungal plates erupting from their skulls, growing over their eyes and rendering them totally blind. To compensate, they use a crude form of echolocation; the Clicker infected are so named for the sounds they emit to navigate and find prey. However, in practice, what they possess seems to be merely sensitive hearing, because they can't find prey if they're quiet, unlike real echolocation where the target making sound or not is irrelevant.
 Sense-Impaired Monster / int_27b84429
featureApplicability
1.0
 Sense-Impaired Monster / int_27b84429
featureConfidence
1.0
 The Last of Us (Video Game)
hasFeature
Sense-Impaired Monster / int_27b84429
 Sense-Impaired Monster / int_31313512
type
Sense-Impaired Monster
 Sense-Impaired Monster / int_31313512
comment
ANNO: Mutationem: The Monster Compendium details that the mutated crabs found beneath Freeway 42 had lived in darkness for so many years below ground their eyesight had become permanently impaired, which they compensate by improvising their scents and sound to detect and attack anyone who comes near their territory.
 Sense-Impaired Monster / int_31313512
featureApplicability
1.0
 Sense-Impaired Monster / int_31313512
featureConfidence
1.0
 ANNO: Mutationem (Video Game)
hasFeature
Sense-Impaired Monster / int_31313512
 Sense-Impaired Monster / int_346db4d5
type
Sense-Impaired Monster
 Sense-Impaired Monster / int_346db4d5
comment
The Suffering: Being a representation of military firing squads, the Marksmen have a blindfold of flesh covering their eyes making them unable to see. However, they compensate for this by being very adept at detecting opponents without having to see them, resulting in them often firing their cluster of rifles at the slightest sound of movement.
 Sense-Impaired Monster / int_346db4d5
featureApplicability
1.0
 Sense-Impaired Monster / int_346db4d5
featureConfidence
1.0
 The Suffering (Video Game)
hasFeature
Sense-Impaired Monster / int_346db4d5
 Sense-Impaired Monster / int_3a467f3f
type
Sense-Impaired Monster
 Sense-Impaired Monster / int_3a467f3f
comment
Resident Evil: Dead Aim: Pluto is a heavily-mutated human who lacks eyes but developed exceptional hearing as a result. He serves as one of the game's bosses and is rather tricky to take down if Bruce didn't find the silenced handgun...
 Sense-Impaired Monster / int_3a467f3f
featureApplicability
1.0
 Sense-Impaired Monster / int_3a467f3f
featureConfidence
1.0
 Resident Evil: Gun Survivor (Video Game)
hasFeature
Sense-Impaired Monster / int_3a467f3f
 Sense-Impaired Monster / int_3b34143f
type
Sense-Impaired Monster
 Sense-Impaired Monster / int_3b34143f
comment
Harry Potter:
Harry Potter and the Chamber of Secrets: The basilisk is blinded early in the fight, but it can still use its sense of hearing to find its prey.
Dementors are completely blind and lack eyes. They're however capable of sensing the souls and thoughts of those around them, and siphoning said souls via the Dementor's Kiss.
 Sense-Impaired Monster / int_3b34143f
featureApplicability
1.0
 Sense-Impaired Monster / int_3b34143f
featureConfidence
1.0
 Harry Potter
hasFeature
Sense-Impaired Monster / int_3b34143f
 Sense-Impaired Monster / int_3da12eba
type
Sense-Impaired Monster
 Sense-Impaired Monster / int_3da12eba
comment
A Quiet Place: The unnamed monsters are blind, armor-plated beasts that track their prey by sound, but cannot perceive silent entities outside of stumbling directly into them. As they're far too dangerous to fight directly, a family that survived their initial onslaught has modified their lifestyle to avoid making noise (they use sign language, go barefoot, etc.) Played for drama where Evelyn forces herself to stay silent after stepping on an exposed nail, and again when she goes into labor while a monster pokes its head into the room, listening for prey.
 Sense-Impaired Monster / int_3da12eba
featureApplicability
1.0
 Sense-Impaired Monster / int_3da12eba
featureConfidence
1.0
 A Quiet Place
hasFeature
Sense-Impaired Monster / int_3da12eba
 Sense-Impaired Monster / int_42ffb88e
type
Sense-Impaired Monster
 Sense-Impaired Monster / int_42ffb88e
comment
SCP Foundation: SCP-939 has no eyes or ears and is implied to sense changes in heat and air pressure and flow to get around.
 Sense-Impaired Monster / int_42ffb88e
featureApplicability
1.0
 Sense-Impaired Monster / int_42ffb88e
featureConfidence
1.0
 SCP Foundation (Website)
hasFeature
Sense-Impaired Monster / int_42ffb88e
 Sense-Impaired Monster / int_474c18c1
type
Sense-Impaired Monster
 Sense-Impaired Monster / int_474c18c1
comment
BioShock Infinite: Zig-zagged with the Boys of Silence, altered humans fitted with oversized helmets that reduce sensory input to a pair of large ear trumpets and a narrow slot for vision. This sensory deprivation combined with heavy psychological conditioning makes them incredibly sensitive to sound and motion, useful as Living Motion Detectors and enforcers of the World of Silence.
 Sense-Impaired Monster / int_474c18c1
featureApplicability
1.0
 Sense-Impaired Monster / int_474c18c1
featureConfidence
1.0
 BioShock Infinite (Video Game)
hasFeature
Sense-Impaired Monster / int_474c18c1
 Sense-Impaired Monster / int_487accfb
type
Sense-Impaired Monster
 Sense-Impaired Monster / int_487accfb
comment
Daisy Brown: The lab-grown monster Alan is introduced as being completely blind, which doesn't prevent him from being a threat to Daisy's safety, but does make him helpless in at least one regard, which forces him to still rely on her for food and movement throughout the house. This balances his brute strength and sadistic cruelty. It's subverted when she and Alan are drawing pictures, and he draws a picture of her, revealing that he's not actually blind, and is thus way more threatening and powerful than Daisy had originally believed.
 Sense-Impaired Monster / int_487accfb
featureApplicability
-0.3
 Sense-Impaired Monster / int_487accfb
featureConfidence
1.0
 Daisy Brown (Web Video)
hasFeature
Sense-Impaired Monster / int_487accfb
 Sense-Impaired Monster / int_49a88442
type
Sense-Impaired Monster
 Sense-Impaired Monster / int_49a88442
comment
Final Fantasy XIV: In the many Deep Dungeons, some undead monsters (usually ghouls and the like) are vision impaired, but are sensitive to sound. If you walk by them instead of running, the undead monsters won't be able to detect you and will leave you alone.
 Sense-Impaired Monster / int_49a88442
featureApplicability
1.0
 Sense-Impaired Monster / int_49a88442
featureConfidence
1.0
 Final Fantasy XIV (Video Game)
hasFeature
Sense-Impaired Monster / int_49a88442
 Sense-Impaired Monster / int_49ad83ee
type
Sense-Impaired Monster
 Sense-Impaired Monster / int_49ad83ee
comment
World of Warcraft: Atramedes, one of the bosses in Blackwing Descent, is a dragon that was rendered blind by one of Nefarian's experiments. He hunts based on sound, represented by inflicting a stacking "sound" debuff on players that are hit by his sonar and attacking whoever has the most sound on them. However, his room is lined with shields that can be smacked like gongs to disorient him and reset all accumulated sound.
 Sense-Impaired Monster / int_49ad83ee
featureApplicability
1.0
 Sense-Impaired Monster / int_49ad83ee
featureConfidence
1.0
 World of Warcraft (Video Game)
hasFeature
Sense-Impaired Monster / int_49ad83ee
 Sense-Impaired Monster / int_4b87fcc2
type
Sense-Impaired Monster
 Sense-Impaired Monster / int_4b87fcc2
comment
Kipo and the Age of Wonderbeasts: Deathstalkers are giant three-tailed scorpions that are functionally blind, but can "see" their prey by tracking their heartbeats. The faster your heart beats, the more visible you are to a Deathstalker. Wolf urges Kipo to keep her heart rate at a steady pace to avoid the detection of the scorpions.
 Sense-Impaired Monster / int_4b87fcc2
featureApplicability
1.0
 Sense-Impaired Monster / int_4b87fcc2
featureConfidence
1.0
 Kipo and the Age of Wonderbeasts
hasFeature
Sense-Impaired Monster / int_4b87fcc2
 Sense-Impaired Monster / int_514a5ea1
type
Sense-Impaired Monster
 Sense-Impaired Monster / int_514a5ea1
comment
Legacy of Kain: Defiance: The "god" Hash'a'gik actually a time-displaced and heavily mutated Turel is a gigantic batlike monstrosity with useless vestigial eyes but a highly-developed sense of smell and even sharper hearing to compensate. Worse still, he also possesses telekinetic powers. Fortunately, the cult that's simultaneously worshipping him and keeping him captive has set up large gongs around his prison, allowing them to overwhelm Hash'a'gik with sound; Raziel can use these to his advantage over the course of the boss battle.
 Sense-Impaired Monster / int_514a5ea1
featureApplicability
1.0
 Sense-Impaired Monster / int_514a5ea1
featureConfidence
1.0
 Legacy of Kain: Defiance (Video Game)
hasFeature
Sense-Impaired Monster / int_514a5ea1
 Sense-Impaired Monster / int_57ad0c07
type
Sense-Impaired Monster
 Sense-Impaired Monster / int_57ad0c07
comment
Resident Evil:
Lickers, introduced in Resident Evil 2, are the result of a zombie transforming into a new and stronger creature as a result of secondary infection with the T-virus. As part of their mutation, they no longer have any eyes leaving them completely blind and having developed increased hearing to help compensate. Provided you move slowly and don't fire guns, you can slip past them unnoticed if there is enough room in the narrow hallways of the Police Station where they appear, and Claire's otherwise worthless Bow Gun is quiet enough to not alert them.
Resident Evil: Dead Aim: Pluto is a heavily-mutated human who lacks eyes but developed exceptional hearing as a result. He serves as one of the game's bosses and is rather tricky to take down if Bruce didn't find the silenced handgun...
Resident Evil 4: The Garrador has had both eyes sewn shut rendering them blind. They have increased hearing and will hear Leon if he runs, gets too close, fires his weapon, or smashes a crate, but you can also use this to your advantage: you can fire and leap out of the way to take aim at their exposed back, and a lot of rooms have conveniently-placed bells that can be fired on to lure it as well.
 Sense-Impaired Monster / int_57ad0c07
featureApplicability
1.0
 Sense-Impaired Monster / int_57ad0c07
featureConfidence
1.0
 Resident Evil (Franchise)
hasFeature
Sense-Impaired Monster / int_57ad0c07
 Sense-Impaired Monster / int_5908ee91
type
Sense-Impaired Monster
 Sense-Impaired Monster / int_5908ee91
comment
The Elder Scrolls V: Skyrim: The Falmer are entirely blind and hunt by sound. This makes sneaking past them very difficult at low levels since they'll detect sounds that other creatures won't, but high stealth and the Muffle spell make it easy to sneak around them. Additionally, light sources can be freely used around Falmer without alerting them. They partly counteract this by keeping around their domesticated Chaurus, which aren't blind, and aggroing Chaurus will alert Falmer as well.
 Sense-Impaired Monster / int_5908ee91
featureApplicability
1.0
 Sense-Impaired Monster / int_5908ee91
featureConfidence
1.0
 The Elder Scrolls V: Skyrim (Video Game)
hasFeature
Sense-Impaired Monster / int_5908ee91
 Sense-Impaired Monster / int_5c897f4a
type
Sense-Impaired Monster
 Sense-Impaired Monster / int_5c897f4a
comment
Schlock Mercenary: The Pa'anuri, being omnicidal dark matter entities, don't have any of the senses us baryonic beings have, and can only sense gravitational fluctuations when not equipped with the right sensors (hard as it may be to get them since Pa'anuri are the size of planets). This sense is spotty enough with baryonic matter that the only things they can spot with any degree of certainty are planets, stars and active Neutronium Annihilation Plants (also known as Annie Plants), which power most high-end technology in the setting. As a result, even massive warships must turn their entire power generation off if they don't want to get gravitically folded into a pretzel, but they can go entirely unnoticed if they do.
 Sense-Impaired Monster / int_5c897f4a
featureApplicability
1.0
 Sense-Impaired Monster / int_5c897f4a
featureConfidence
1.0
 Schlock Mercenary (Webcomic)
hasFeature
Sense-Impaired Monster / int_5c897f4a
 Sense-Impaired Monster / int_5dac95d3
type
Sense-Impaired Monster
 Sense-Impaired Monster / int_5dac95d3
comment
The Deadly Spawn: The titular alien spawn have no eyes on their face, only rows upon rows of fangs, and hunt prey by sound. Charles is able to avoid being eaten by the aliens in the basement by standing completely still and later tricks one into attacking a radio, causing an electrical fire that burns it.
 Sense-Impaired Monster / int_5dac95d3
featureApplicability
1.0
 Sense-Impaired Monster / int_5dac95d3
featureConfidence
1.0
 The Deadly Spawn
hasFeature
Sense-Impaired Monster / int_5dac95d3
 Sense-Impaired Monster / int_5e91c7b
type
Sense-Impaired Monster
 Sense-Impaired Monster / int_5e91c7b
comment
Lickers, introduced in Resident Evil 2, are the result of a zombie transforming into a new and stronger creature as a result of secondary infection with the T-virus. As part of their mutation, they no longer have any eyes leaving them completely blind and having developed increased hearing to help compensate. Provided you move slowly and don't fire guns, you can slip past them unnoticed if there is enough room in the narrow hallways of the Police Station where they appear, and Claire's otherwise worthless Bow Gun is quiet enough to not alert them.
 Sense-Impaired Monster / int_5e91c7b
featureApplicability
1.0
 Sense-Impaired Monster / int_5e91c7b
featureConfidence
1.0
 Resident Evil 2 (Video Game)
hasFeature
Sense-Impaired Monster / int_5e91c7b
 Sense-Impaired Monster / int_5e91c7d
type
Sense-Impaired Monster
 Sense-Impaired Monster / int_5e91c7d
comment
Resident Evil 4: The Garrador has had both eyes sewn shut rendering them blind. They have increased hearing and will hear Leon if he runs, gets too close, fires his weapon, or smashes a crate, but you can also use this to your advantage: you can fire and leap out of the way to take aim at their exposed back, and a lot of rooms have conveniently-placed bells that can be fired on to lure it as well.
 Sense-Impaired Monster / int_5e91c7d
featureApplicability
1.0
 Sense-Impaired Monster / int_5e91c7d
featureConfidence
1.0
 Resident Evil 4 (Video Game)
hasFeature
Sense-Impaired Monster / int_5e91c7d
 Sense-Impaired Monster / int_5ec06c65
type
Sense-Impaired Monster
 Sense-Impaired Monster / int_5ec06c65
comment
Jurassic World Dominion: The Therizinosaurus Claire encounters in the Biosyn forest is half blind and relies on its hearing and a little echolocation to navigate itself through its environment. Claire only narrowly escapes it by retreating into the water.
 Sense-Impaired Monster / int_5ec06c65
featureApplicability
1.0
 Sense-Impaired Monster / int_5ec06c65
featureConfidence
1.0
 Jurassic World Dominion
hasFeature
Sense-Impaired Monster / int_5ec06c65
 Sense-Impaired Monster / int_618df4ed
type
Sense-Impaired Monster
 Sense-Impaired Monster / int_618df4ed
comment
Seventh Son (2015): At one point in the film, Tom and Master Gregory are attacked by a Boggart — not, in this case, a diminutive troublesome house spirit, but a gigantic blind subterranean monster. Sadly, whilst the Boggart is blind, it can still hear and smell the heroes, and violently lashes out at them. It even jumps off a cliff and follows them into a river, despite Master Gregory claiming that Boggarts are afraid of water.
 Sense-Impaired Monster / int_618df4ed
featureApplicability
1.0
 Sense-Impaired Monster / int_618df4ed
featureConfidence
1.0
 Seventh Son (2015)
hasFeature
Sense-Impaired Monster / int_618df4ed
 Sense-Impaired Monster / int_61944b1d
type
Sense-Impaired Monster
 Sense-Impaired Monster / int_61944b1d
comment
Little Nightmares: The Janitor is completely blind, forcing him to rely on his hearing and feeling with his long arms. The levels with him force Six to move slowly to avoid making loud noises.
 Sense-Impaired Monster / int_61944b1d
featureApplicability
1.0
 Sense-Impaired Monster / int_61944b1d
featureConfidence
1.0
 Little Nightmares (Video Game)
hasFeature
Sense-Impaired Monster / int_61944b1d
 Sense-Impaired Monster / int_6699b322
type
Sense-Impaired Monster
 Sense-Impaired Monster / int_6699b322
comment
It Steals: The Phantom is an Invisible Monster that is similarly unable to see you as well. It relies on hearing in order to find you, but you are also able to note its presence from an invisible force moving furniture around haphazardly.
 Sense-Impaired Monster / int_6699b322
featureApplicability
1.0
 Sense-Impaired Monster / int_6699b322
featureConfidence
1.0
 It Steals (Video Game)
hasFeature
Sense-Impaired Monster / int_6699b322
 Sense-Impaired Monster / int_68237790
type
Sense-Impaired Monster
 Sense-Impaired Monster / int_68237790
comment
Pathfinder:
Creatures with the "blindsight" special ability use non-visual senses such as smell or hearing to compensate for loss of vision to perceive their surroundings within the specified range. This negates penalties for being blind, as well as other creatures' invisibility or concealment (including miss chance from spells like displacement or blur); however, a creature with blindsight can't make out visual or color contrast, meaning for example that they can't read. The "blindsense" ability is a weaker form of blindsight with more penalties.
Creatures with the "tremorsense" special ability are able to detect other creatures out to a specified range by the vibrations they give off when they move, including such things as the somatic components of spells. Normally this functions through transmission of the vibrations through the ground; however, aquatic creatures with tremorsense are able to detect vibrations through the surrounding water.
Lilitus, a type of demon, are a weird subversion of this. By description, they have no eyes at all, just a bare patch of skin over where their eye sockets would be, but their statblock treats them as creatures who see normally. This can lead to amusing results such as a Player Character casting a spell and inflicting the "blindness" status effect on a demon with no eyes.
 Sense-Impaired Monster / int_68237790
featureApplicability
1.0
 Sense-Impaired Monster / int_68237790
featureConfidence
1.0
 Pathfinder (Tabletop Game)
hasFeature
Sense-Impaired Monster / int_68237790
 Sense-Impaired Monster / int_6ac55ec7
type
Sense-Impaired Monster
 Sense-Impaired Monster / int_6ac55ec7
comment
Dungeons & Dragons:
Dungeons & Dragons 3rd Edition:
Creatures with the "blindsight" special ability use non-visual senses such as smell or hearing to compensate for loss of vision to perceive their surroundings within the specified range. This negates penalties for being blind, as well as other creatures' invisibility or concealment (including miss chance from spells like displacement or blur); however, a creature with blindsight can't make out visual or color contrast, meaning for example that they can't read. The "blindsense" ability is a weaker form of blindsight with more penalties.
Creatures with the "tremorsense" special ability are able to detect other creatures out to a specified range by the vibrations they give off when they move, including such things as the somatic components of spells. Normally this functions through transmission of the vibrations through the ground; however, aquatic creatures with tremorsense are able to detect vibrations through the surrounding water.
Dungeons & Dragons 5th Edition: Creatures with "blindsight" are able to perceive their surroundings out to a specified range without relying on the sense of sight, including by echolocation.
 Sense-Impaired Monster / int_6ac55ec7
featureApplicability
1.0
 Sense-Impaired Monster / int_6ac55ec7
featureConfidence
1.0
 Dungeons & Dragons (Tabletop Game)
hasFeature
Sense-Impaired Monster / int_6ac55ec7
 Sense-Impaired Monster / int_6d5f2afc
type
Sense-Impaired Monster
 Sense-Impaired Monster / int_6d5f2afc
comment
The Flight of the Alicorn: The piranhasprites of the Impenetrable Lands have no sense of smell and poor eyesight, and find it difficult to track prey by themselves. Instead, they rely on a tree that they live in symbiosis with, which rouses them into action by shaking its branches when animals disturb the pool of nectar it creates around itself.
 Sense-Impaired Monster / int_6d5f2afc
featureApplicability
1.0
 Sense-Impaired Monster / int_6d5f2afc
featureConfidence
1.0
 The Flight of the Alicorn (Fanfic)
hasFeature
Sense-Impaired Monster / int_6d5f2afc
 Sense-Impaired Monster / int_6e1b71ab
type
Sense-Impaired Monster
 Sense-Impaired Monster / int_6e1b71ab
comment
Rain World: Brother long legs are entirely deaf and blind, and rely on touch to find their way around by groping their way through the Garbage Wastes with their long tentacles. A stronger variant found later on, the daddy long legs, are still blind, but can also detect sounds.
 Sense-Impaired Monster / int_6e1b71ab
featureApplicability
1.0
 Sense-Impaired Monster / int_6e1b71ab
featureConfidence
1.0
 Rain World (Video Game)
hasFeature
Sense-Impaired Monster / int_6e1b71ab
 Sense-Impaired Monster / int_6eb4ca5c
type
Sense-Impaired Monster
 Sense-Impaired Monster / int_6eb4ca5c
comment
Jackie Chan Adventures: The Kiang Shi is a blind Chinese vampire who tracks its prey by smelling their breath. Downplayed as it becomes capable of seeing and talking after absorbing enough chi from Tohru, Jade, and Uncle.
 Sense-Impaired Monster / int_6eb4ca5c
featureApplicability
1.0
 Sense-Impaired Monster / int_6eb4ca5c
featureConfidence
1.0
 Jackie Chan Adventures
hasFeature
Sense-Impaired Monster / int_6eb4ca5c
 Sense-Impaired Monster / int_707bae8c
type
Sense-Impaired Monster
 Sense-Impaired Monster / int_707bae8c
comment
Half-Life: Alyx: During Chapter 7, Alyx has to repeatedly avoid an unkillable zombie-like humanoid named Jeff that wanders through the narrow corridors. Jeff's skull is split open like a Venus flytrap, rendering him blind, so he navigates by sound, necessitating that Alyx quietly sneak around. This is more difficult than it sounds, both because empty glass bottles litter the halls, alerting Jeff if she bumps into them, and because Jeff emits clouds of spores that will cause Alyx to cough if she walks through them without a gas mask or covering her mouth, again alerting Jeff. However, Alyx can also distract Jeff by Throwing the Distraction, to lead him away from her momentarily.
 Sense-Impaired Monster / int_707bae8c
featureApplicability
1.0
 Sense-Impaired Monster / int_707bae8c
featureConfidence
1.0
 Half-Life: Alyx (Video Game)
hasFeature
Sense-Impaired Monster / int_707bae8c
 Sense-Impaired Monster / int_72262aee
type
Sense-Impaired Monster
 Sense-Impaired Monster / int_72262aee
comment
Avatar: The Last Airbender: June the Bounty Hunter has a creature known as a "shirshu", which resembles a cross between a wolf, a giant anteater, and a star-nosed mole, as her tracker, attack animal, and mount all in one (which she names Nyla). The shirshu has no eyes, but it does have an incredible sense of smell, allowing them to track a target virtually anywhere on the planet once it's picked up their scent. Team Avatar are able to drive it away at one point by exploiting a Logical Weakness: an animal with such powerful olfactory capabilities can't stand to be around potent scents, and it goes berserk when several pitchers of perfume are spilt around it.
 Sense-Impaired Monster / int_72262aee
featureApplicability
1.0
 Sense-Impaired Monster / int_72262aee
featureConfidence
1.0
 Avatar: The Last Airbender
hasFeature
Sense-Impaired Monster / int_72262aee
 Sense-Impaired Monster / int_733fa603
type
Sense-Impaired Monster
 Sense-Impaired Monster / int_733fa603
comment
The Descent: The Crawlers have adapted so well to living underground that they're pretty much blind. As such, their sense of hearing is amplified to compensate; for good measure, they're prone to letting out earsplitting shrieks whenever their prey can't be found — possibly to frighten them into making sound. As such, the cavers have to remain still and quiet in their initial encounters with the Crawlers.
 Sense-Impaired Monster / int_733fa603
featureApplicability
1.0
 Sense-Impaired Monster / int_733fa603
featureConfidence
1.0
 The Descent
hasFeature
Sense-Impaired Monster / int_733fa603
 Sense-Impaired Monster / int_7afd828
type
Sense-Impaired Monster
 Sense-Impaired Monster / int_7afd828
comment
Getting Back on Your Hooves: The Ropen is a giant, blind batlike monster that lives in the Everfree. It hunts by sound and, being blind, is entirely unaffected by Fluttershy's Stare, which requires eye contact to work; however, loud explosions such as fireworks can temporarily cripple its echolocation.
 Sense-Impaired Monster / int_7afd828
featureApplicability
1.0
 Sense-Impaired Monster / int_7afd828
featureConfidence
1.0
 Getting Back on Your Hooves / Fan Fic
hasFeature
Sense-Impaired Monster / int_7afd828
 Sense-Impaired Monster / int_803beb04
type
Sense-Impaired Monster
 Sense-Impaired Monster / int_803beb04
comment
Earthworm Jim: Big Bruty in the level of the same name is a bizarre invincible blind creature who can smell Jim and makes a mad dash in his direction. To beat the level you have to both avoid Bruty but also use him to open doors and trigger mechanisms and seesaws.
 Sense-Impaired Monster / int_803beb04
featureApplicability
1.0
 Sense-Impaired Monster / int_803beb04
featureConfidence
1.0
 Earthworm Jim (Video Game)
hasFeature
Sense-Impaired Monster / int_803beb04
 Sense-Impaired Monster / int_86814ea1
type
Sense-Impaired Monster
 Sense-Impaired Monster / int_86814ea1
comment
Final Fantasy XV has a behemoth named Deadeye for its blind right eye. You have to follow it back to its lair, making sure to not come into its functioning eye's line of sight. The amount to which Deadeye's partial blindness affects the mission is a subject of debate. Furthermore, keep in mind that the behemoth's other senses function perfectly well, so don't get too close during the tailing section, even with its bad eye.
 Sense-Impaired Monster / int_86814ea1
featureApplicability
1.0
 Sense-Impaired Monster / int_86814ea1
featureConfidence
1.0
 Final Fantasy XV (Video Game)
hasFeature
Sense-Impaired Monster / int_86814ea1
 Sense-Impaired Monster / int_87077afe
type
Sense-Impaired Monster
 Sense-Impaired Monster / int_87077afe
comment
Attack the Block: The aliens have no visible eyes (or any visible anatomical feature for that matter, with the exception of their maws filled with glowing turquoise fangs) and hunt by smell. This factors into The Reveal that the small white alien Moses and his gang killed at the beginning of the film was the female, and the large black ones are males. When Moses was scratched by the female, he was covered in her pheromones, leading the males to relentlessly track him and his friends all over the city, while ignoring those who don't have her scent.
 Sense-Impaired Monster / int_87077afe
featureApplicability
1.0
 Sense-Impaired Monster / int_87077afe
featureConfidence
1.0
 Attack the Block
hasFeature
Sense-Impaired Monster / int_87077afe
 Sense-Impaired Monster / int_95d534e1
type
Sense-Impaired Monster
 Sense-Impaired Monster / int_95d534e1
comment
The Dragon Prince: The ancient dragon Sol Regem is utterly blind as a result of his eyes having been burned out long ago. However, his hearing and smell are as keen as ever. In "Sol Regem", this presents a complex situation for Rayla and Callum when they try to sneak past him and into Xadia, since he despises humans and will not knowingly permit one's entry. Callum can walk right in front of him and even talk to him without being identified, but Regem will "see" through their ruse the moment he gets a good whiff. Once this happens, Rayla takes advantage of this by taking Callum's scarf, using the scent on it to trick the blind dragon into thinking that she's Callum, and leading him on a wild goose chase.
 Sense-Impaired Monster / int_95d534e1
featureApplicability
1.0
 Sense-Impaired Monster / int_95d534e1
featureConfidence
1.0
 The Dragon Prince
hasFeature
Sense-Impaired Monster / int_95d534e1
 Sense-Impaired Monster / int_9908ca47
type
Sense-Impaired Monster
 Sense-Impaired Monster / int_9908ca47
comment
Harry Potter and the Chamber of Secrets: The basilisk is blinded early in the fight, but it can still use its sense of hearing to find its prey.
 Sense-Impaired Monster / int_9908ca47
featureApplicability
1.0
 Sense-Impaired Monster / int_9908ca47
featureConfidence
1.0
 Harry Potter and the Chamber of Secrets
hasFeature
Sense-Impaired Monster / int_9908ca47
 Sense-Impaired Monster / int_9a9b24fa
type
Sense-Impaired Monster
 Sense-Impaired Monster / int_9a9b24fa
comment
Jurassic Park (1993): The Tyrannosaurus rex has motion-based vision, and will not perceive you if you remain completely motionless and don't make a sound. This is a major case of Artistic License – Paleontology, since T. rex, in fact, had excellent visionnote Which might be understating the case; they might have had the best vision of any creature ever. Remember, all birds of prey including the famously sharp-eyed eagle are descendants of theropod dinosaurs., plus also had a great sense of smell, so it would be able to sniff out the humans. The Lost World: Jurassic Park retcons this into the T. rex simply having not found Alan and Lex interesting enough to attack at that time, as the two T. rexes in that film show that they can definitely see immobile humans and are willing to attack them when motivated.
 Sense-Impaired Monster / int_9a9b24fa
featureApplicability
1.0
 Sense-Impaired Monster / int_9a9b24fa
featureConfidence
1.0
 Jurassic Park (1993)
hasFeature
Sense-Impaired Monster / int_9a9b24fa
 Sense-Impaired Monster / int_a3748187
type
Sense-Impaired Monster
 Sense-Impaired Monster / int_a3748187
comment
Golden Wind: Notorious B.I.G. is the Stand of Carne and is summoned upon his death. It can sense movement and goes after the fastest-moving thing around it. Trying to run away from it will only cause it to match your speed and catch up to you, but moving slower than other nearby objects can let one escape. When Notorious B.I.G. attacks the heroes on a plane, Trish escapes it by slowly making her way toward a closet while activating the plane's reclining seats as she passes by; so long as she moves slower than the seats, she's safe. In the end, it is neutralized by being dropped into the ocean, where it is overwhelmed by the motion of the waves around it, though the narration implies that it occasionally attacks and sinks passing ships.
 Sense-Impaired Monster / int_a3748187
featureApplicability
1.0
 Sense-Impaired Monster / int_a3748187
featureConfidence
1.0
 JoJo's Bizarre Adventure: Golden Wind (Manga)
hasFeature
Sense-Impaired Monster / int_a3748187
 Sense-Impaired Monster / int_a81325d3
type
Sense-Impaired Monster
 Sense-Impaired Monster / int_a81325d3
comment
Final Fantasy:
Final Fantasy XIV: In the many Deep Dungeons, some undead monsters (usually ghouls and the like) are vision impaired, but are sensitive to sound. If you walk by them instead of running, the undead monsters won't be able to detect you and will leave you alone.
Final Fantasy XV has a behemoth named Deadeye for its blind right eye. You have to follow it back to its lair, making sure to not come into its functioning eye's line of sight. The amount to which Deadeye's partial blindness affects the mission is a subject of debate. Furthermore, keep in mind that the behemoth's other senses function perfectly well, so don't get too close during the tailing section, even with its bad eye.
 Sense-Impaired Monster / int_a81325d3
featureApplicability
1.0
 Sense-Impaired Monster / int_a81325d3
featureConfidence
1.0
 Final Fantasy (Franchise)
hasFeature
Sense-Impaired Monster / int_a81325d3
 Sense-Impaired Monster / int_b0028436
type
Sense-Impaired Monster
 Sense-Impaired Monster / int_b0028436
comment
JoJo's Bizarre Adventure has a few Stands that lack certain senses but make up for it with others.
Diamond is Unbreakable:
Sheer Heart Attack is a sub-ability of Killer Queen, Yoshikage Kira's Stand, which summons a small, indestructible tank-like machine that operates completely automatically. It is only capable of sensing heat, and automatically targets the hottest thing in the area by ramming into it and creating a powerful explosion. As such, it can be distracted by other heat sources.
Highway Star, Yuya Fungami's Stand, can chase targets automatically over long distances through its sense of smell, and absorb their vital energy once it catches up to them. However, it seems to lack any other senses, as when Josuke uses his own Stand to create a concrete barrier, Highway Star has trouble navigating around it, buying him precious time.
Golden Wind: Notorious B.I.G. is the Stand of Carne and is summoned upon his death. It can sense movement and goes after the fastest-moving thing around it. Trying to run away from it will only cause it to match your speed and catch up to you, but moving slower than other nearby objects can let one escape. When Notorious B.I.G. attacks the heroes on a plane, Trish escapes it by slowly making her way toward a closet while activating the plane's reclining seats as she passes by; so long as she moves slower than the seats, she's safe. In the end, it is neutralized by being dropped into the ocean, where it is overwhelmed by the motion of the waves around it, though the narration implies that it occasionally attacks and sinks passing ships.
 Sense-Impaired Monster / int_b0028436
featureApplicability
1.0
 Sense-Impaired Monster / int_b0028436
featureConfidence
1.0
 JoJo's Bizarre Adventure (Manga)
hasFeature
Sense-Impaired Monster / int_b0028436
 Sense-Impaired Monster / int_b1f436be
type
Sense-Impaired Monster
 Sense-Impaired Monster / int_b1f436be
comment
Dungeons & Dragons 3rd Edition:
Creatures with the "blindsight" special ability use non-visual senses such as smell or hearing to compensate for loss of vision to perceive their surroundings within the specified range. This negates penalties for being blind, as well as other creatures' invisibility or concealment (including miss chance from spells like displacement or blur); however, a creature with blindsight can't make out visual or color contrast, meaning for example that they can't read. The "blindsense" ability is a weaker form of blindsight with more penalties.
Creatures with the "tremorsense" special ability are able to detect other creatures out to a specified range by the vibrations they give off when they move, including such things as the somatic components of spells. Normally this functions through transmission of the vibrations through the ground; however, aquatic creatures with tremorsense are able to detect vibrations through the surrounding water.
 Sense-Impaired Monster / int_b1f436be
featureApplicability
1.0
 Sense-Impaired Monster / int_b1f436be
featureConfidence
1.0
 Dungeons & Dragons 3rd Edition (Tabletop Game)
hasFeature
Sense-Impaired Monster / int_b1f436be
 Sense-Impaired Monster / int_bd52c531
type
Sense-Impaired Monster
 Sense-Impaired Monster / int_bd52c531
comment
Five Nights at Freddy's: Security Breach: After Gregory crashes a go-kart into her and rips out her eyes, Roxanne becomes completely blind, and will blindly charge in any direction she hears noise in. The room immediately after her Not Quite Dead moment has a puzzle using this, where the player needs to trick her into destroying a boarded-up door.
 Sense-Impaired Monster / int_bd52c531
featureApplicability
1.0
 Sense-Impaired Monster / int_bd52c531
featureConfidence
1.0
 Five Nights at Freddy's: Security Breach (Video Game)
hasFeature
Sense-Impaired Monster / int_bd52c531
 Sense-Impaired Monster / int_bf1c49e9
type
Sense-Impaired Monster
 Sense-Impaired Monster / int_bf1c49e9
comment
Wolfenstein: The Old Blood: King Otto's Monster is blind and can only locate the Player Character by the sound of gunfire... but this also applies to the Nazis trying to kill both the player and the monster.
 Sense-Impaired Monster / int_bf1c49e9
featureApplicability
1.0
 Sense-Impaired Monster / int_bf1c49e9
featureConfidence
1.0
 Wolfenstein: The Old Blood (Video Game)
hasFeature
Sense-Impaired Monster / int_bf1c49e9
 Sense-Impaired Monster / int_c19c6efa
type
Sense-Impaired Monster
 Sense-Impaired Monster / int_c19c6efa
comment
Minecraft: The Warden, an extremely powerful and dangerous monster found in the Deep Dark, is completely blind, to the point of having no eyes of any sort. Instead, it hunts primarily by sound — its native biome is filled with organic growths that make noise when they detect movement, and the Warden will respond to both these and noises made directly by other beings by heading over to them and trying to kill whatever it finds. Moving through the Deep Dark involves a lot of careful sneaking to avoid alerting it; if its attention is drawn, it's possible to distract by throwing eggs or snowballs to send it off to investigate the noise. However, if it's having trouble tracking down its quarry by hearing, it will resort to sniffing the air to triangulate a silent player's location by smell.
 Sense-Impaired Monster / int_c19c6efa
featureApplicability
1.0
 Sense-Impaired Monster / int_c19c6efa
featureConfidence
1.0
 Minecraft (Video Game)
hasFeature
Sense-Impaired Monster / int_c19c6efa
 Sense-Impaired Monster / int_c353ea41
type
Sense-Impaired Monster
 Sense-Impaired Monster / int_c353ea41
comment
Jurassic Park:
Jurassic Park (1993): The Tyrannosaurus rex has motion-based vision, and will not perceive you if you remain completely motionless and don't make a sound. This is a major case of Artistic License – Paleontology, since T. rex, in fact, had excellent visionnote Which might be understating the case; they might have had the best vision of any creature ever. Remember, all birds of prey including the famously sharp-eyed eagle are descendants of theropod dinosaurs., plus also had a great sense of smell, so it would be able to sniff out the humans. The Lost World: Jurassic Park retcons this into the T. rex simply having not found Alan and Lex interesting enough to attack at that time, as the two T. rexes in that film show that they can definitely see immobile humans and are willing to attack them when motivated.
Jurassic World Dominion: The Therizinosaurus Claire encounters in the Biosyn forest is half blind and relies on its hearing and a little echolocation to navigate itself through its environment. Claire only narrowly escapes it by retreating into the water.
 Sense-Impaired Monster / int_c353ea41
featureApplicability
1.0
 Sense-Impaired Monster / int_c353ea41
featureConfidence
1.0
 Jurassic Park (Franchise)
hasFeature
Sense-Impaired Monster / int_c353ea41
 Sense-Impaired Monster / int_c6531c6e
type
Sense-Impaired Monster
 Sense-Impaired Monster / int_c6531c6e
comment
Dungeons & Dragons 5th Edition: Creatures with "blindsight" are able to perceive their surroundings out to a specified range without relying on the sense of sight, including by echolocation.
 Sense-Impaired Monster / int_c6531c6e
featureApplicability
1.0
 Sense-Impaired Monster / int_c6531c6e
featureConfidence
1.0
 Dungeons & Dragons 5th Edition (Tabletop Game)
hasFeature
Sense-Impaired Monster / int_c6531c6e
 Sense-Impaired Monster / int_c7539344
type
Sense-Impaired Monster
 Sense-Impaired Monster / int_c7539344
comment
Singularity: Reverts (a type of mutant created by Time-Reversing a human, creating a creature that's basically a man-sized Fetus Terrible) are blind, due to their mutations sealing or destroying their eyes.
 Sense-Impaired Monster / int_c7539344
featureApplicability
1.0
 Sense-Impaired Monster / int_c7539344
featureConfidence
1.0
 Singularity (Video Game)
hasFeature
Sense-Impaired Monster / int_c7539344
 Sense-Impaired Monster / int_cbe7f8d0
type
Sense-Impaired Monster
 Sense-Impaired Monster / int_cbe7f8d0
comment
Tremors:
The Graboids are predatory Sand Worms which, predictably as tunnelling animals, have no eyesight, instead hunting prey with highly attuned vibrational sensing. Characters are at points able to avoid detection by standing totally still, preventing the worms from pinpointing their exact location (although the worms will eject their long feeding tentacles to sweep the area in an attempt to find them), or trick the worms into attacking inanimate objects, simply because they give off vibrations. This also comes with a Logical Weakness: because they have such sensitive hearing, they experience physical pain from noises that are too loud, like explosions.
The Graboids' later metamorphic stages, the Shriekers and Ass-Blasters, are both totally blind and deaf but compensate with infrared-sensing organs (similar to the pit organ possessed by snakes) on their heads that allow them to detect the body heat of their prey. They scream to communicate with one another, even though they can't hear anything, because the screaming gives off heat signals. This does lead them to accidentally attack inedible objects like a hot car engine or a power box just because they give off heat. The shriekers also have long tongues which they use to taste objects they think might be food, but don't give off heat.
 Sense-Impaired Monster / int_cbe7f8d0
featureApplicability
1.0
 Sense-Impaired Monster / int_cbe7f8d0
featureConfidence
1.0
 Tremors
hasFeature
Sense-Impaired Monster / int_cbe7f8d0
 Sense-Impaired Monster / int_ccfdfab1
type
Sense-Impaired Monster
 Sense-Impaired Monster / int_ccfdfab1
comment
Zom 100: Bucket List of the Dead: While Zombies may or may not be blind, they hunt mostly through hearing and smell. Kencho was once able to conceal himself from an incoming group of zombies by covering himself in manure and staying quiet despite being in plain sight.
 Sense-Impaired Monster / int_ccfdfab1
featureApplicability
1.0
 Sense-Impaired Monster / int_ccfdfab1
featureConfidence
1.0
 Zom 100: Bucket List of the Dead (Manga)
hasFeature
Sense-Impaired Monster / int_ccfdfab1
 Sense-Impaired Monster / int_d3b95e6c
type
Sense-Impaired Monster
 Sense-Impaired Monster / int_d3b95e6c
comment
The Tomorrow War: Daniel and his father James are fighting the last female Whitespike, and manage to stab out her eyes. This hampers her killing ability considerably, especially because now she has no way to aim her Spike Shooters. She nonetheless tries to find them by pawing at the ground and using her tentacles like antennae to feel around, and James is able to Draw Aggro but cutting his hand and letting her smell his blood.
 Sense-Impaired Monster / int_d3b95e6c
featureApplicability
1.0
 Sense-Impaired Monster / int_d3b95e6c
featureConfidence
1.0
 The Tomorrow War
hasFeature
Sense-Impaired Monster / int_d3b95e6c
 Sense-Impaired Monster / int_d5946d57
type
Sense-Impaired Monster
 Sense-Impaired Monster / int_d5946d57
comment
RATUZ: Near the end of the game, player character Five has to traverse a labyrinth that's home to a humanoid mole rat-like monster. The monster can track Five's scent throughout the labyrinth, but is blind and has to rely on motion detection to find Five's position once it reaches him. If Five makes a movement when the monster is near, it will eat him whole, but if Five stays still, it'll sniff the area a few times before moving away.
 Sense-Impaired Monster / int_d5946d57
featureApplicability
1.0
 Sense-Impaired Monster / int_d5946d57
featureConfidence
1.0
 RATUZ (Video Game)
hasFeature
Sense-Impaired Monster / int_d5946d57
 Sense-Impaired Monster / int_dc17fc41
type
Sense-Impaired Monster
 Sense-Impaired Monster / int_dc17fc41
comment
The Persistence: The Listeners can only find you by listening, so you can sit right in front of them and have no fear of being seen. Just don't move, shoot, use an item, open a door, or wet yourself too loudly or they'll gun you down.
 Sense-Impaired Monster / int_dc17fc41
featureApplicability
1.0
 Sense-Impaired Monster / int_dc17fc41
featureConfidence
1.0
 The Persistence (Video Game)
hasFeature
Sense-Impaired Monster / int_dc17fc41
 Sense-Impaired Monster / int_dc22f587
type
Sense-Impaired Monster
 Sense-Impaired Monster / int_dc22f587
comment
Tales of Kaimere: The Xenosimians are a branch of derived tetrapods native to the Polar continent of Kaishel, who lost the use and presence of their eyes in favor of extremely efficient echolocation to hunt their prey. The largest of the Xenosimians are the Moørkutlot, The Dreaded apex predators of the Silent Forest who hunt down their prey by sound and inject them with a non-newtonian fluid. They are the reason why the animals and people of in-land Kaishel have evolve to be as silent as possible.
 Sense-Impaired Monster / int_dc22f587
featureApplicability
1.0
 Sense-Impaired Monster / int_dc22f587
featureConfidence
1.0
 Tales of Kaimere
hasFeature
Sense-Impaired Monster / int_dc22f587
 Sense-Impaired Monster / int_de6659ec
type
Sense-Impaired Monster
 Sense-Impaired Monster / int_de6659ec
comment
Once Upon a Time: In the first season, Regina, the Evil Queen, sends the siblings Hansel and Gretel to the Gingerbread House to get her a magic apple. Once inside, its owner, the cannibalistic Blind Witch, magically locks the exits and smells the children's scent. Later, in the fifth season, the cast goes to the Underworld. Regina enters the Underworld version of Storybrooke's Granny's Diner, and the Blind Witch says she smelled Regina entering.
 Sense-Impaired Monster / int_de6659ec
featureApplicability
1.0
 Sense-Impaired Monster / int_de6659ec
featureConfidence
1.0
 Once Upon a Time
hasFeature
Sense-Impaired Monster / int_de6659ec
 Sense-Impaired Monster / int_e580b3d0
type
Sense-Impaired Monster
 Sense-Impaired Monster / int_e580b3d0
comment
SCP: Secret Laboratory: SCP-939 players have impaired vision, but make up for it by being able to detect and track human players by the sounds they make (whether that be walking, sprinting or shooting).
 Sense-Impaired Monster / int_e580b3d0
featureApplicability
1.0
 Sense-Impaired Monster / int_e580b3d0
featureConfidence
1.0
 SCP: Secret Laboratory (Video Game)
hasFeature
Sense-Impaired Monster / int_e580b3d0
 Sense-Impaired Monster / int_e5c5bc22
type
Sense-Impaired Monster
 Sense-Impaired Monster / int_e5c5bc22
comment
GURPS: Monster Hunters 3: The Enemy: The albino sewer-dwelling alligators are blind, but can track prey by sound or by the vibrations in the sewage that they make while moving around.
 Sense-Impaired Monster / int_e5c5bc22
featureApplicability
1.0
 Sense-Impaired Monster / int_e5c5bc22
featureConfidence
1.0
 GURPS (Tabletop Game)
hasFeature
Sense-Impaired Monster / int_e5c5bc22
 Sense-Impaired Monster / int_e5ff9852
type
Sense-Impaired Monster
 Sense-Impaired Monster / int_e5ff9852
comment
Children of Time (2015): The ants are blind, perceiving the world almost entirely through scent and touch (and hearing, mostly as an extension of touch). This gives the spiders, who mostly prefer traveling through treetops, an advantage... except when billions of ants start devouring everything in their path, trees included. Not to mention when they start bringing their actual weapons out. Ants might not be able to aim their artillery very well, but enough catapults launching in the general direction of the enemy will still do a lot of damage. However, their blindness means that various parasitic insects manage to infiltrate their ranks through scent masking, and the spiders find ways to domesticate entire colonies through spoofing their scent signals.
 Sense-Impaired Monster / int_e5ff9852
featureApplicability
1.0
 Sense-Impaired Monster / int_e5ff9852
featureConfidence
1.0
 Children of Time (2015)
hasFeature
Sense-Impaired Monster / int_e5ff9852
 Sense-Impaired Monster / int_e9cb2780
type
Sense-Impaired Monster
 Sense-Impaired Monster / int_e9cb2780
comment
Gears of War: The Beserkers, female Locust Drones perpetually on their period, ten feet tall, with rock-like hide, and strong enough to bash down concrete columns; however, they are visually impaired/completely blind, something the humans often take advantage of to avoid her to lure her into obstructions, whilst not firing off guns that would get her attention without damaging her hide.
 Sense-Impaired Monster / int_e9cb2780
featureApplicability
1.0
 Sense-Impaired Monster / int_e9cb2780
featureConfidence
1.0
 Gears of War (Video Game)
hasFeature
Sense-Impaired Monster / int_e9cb2780
 Sense-Impaired Monster / int_ea696eec
type
Sense-Impaired Monster
 Sense-Impaired Monster / int_ea696eec
comment
Metro Exodus: The Blind Ones are Exactly What It Says on the Tin, being mutated gorillas that lack eyesight. They make up for this deficiency by having Super-Strength, being Nigh Invulnerable and taking a ton of ammo to take down, having limited Psychic Powers capable of causing Mind Rape to anyone nearby, and being rather smart for mutants.
 Sense-Impaired Monster / int_ea696eec
featureApplicability
1.0
 Sense-Impaired Monster / int_ea696eec
featureConfidence
1.0
 Metro Exodus (Video Game)
hasFeature
Sense-Impaired Monster / int_ea696eec
 Sense-Impaired Monster / int_eaf4d109
type
Sense-Impaired Monster
 Sense-Impaired Monster / int_eaf4d109
comment
In Silence, an Asymmetric Multiplayer game, allows you to play as the Rake, a horrifying monster with hypersensitive hearing but poor eyesight due to damage to its eyes, who must hunt down other players on the survivors' team by sound. These traits are implemented by the game as actual gameplay mechanics; as the Rake, the player's vision is unreliably blurry, so they must track down victims through sounds that appear as blips on an in-game radar, which vary in size depending on the Rake's proximity to the source of the sound. The human players need to be quiet so that it doesn't find them.
 Sense-Impaired Monster / int_eaf4d109
featureApplicability
1.0
 Sense-Impaired Monster / int_eaf4d109
featureConfidence
1.0
 In Silence (Video Game)
hasFeature
Sense-Impaired Monster / int_eaf4d109
 Sense-Impaired Monster / int_eb0c9938
type
Sense-Impaired Monster
 Sense-Impaired Monster / int_eb0c9938
comment
Diamond is Unbreakable:
Sheer Heart Attack is a sub-ability of Killer Queen, Yoshikage Kira's Stand, which summons a small, indestructible tank-like machine that operates completely automatically. It is only capable of sensing heat, and automatically targets the hottest thing in the area by ramming into it and creating a powerful explosion. As such, it can be distracted by other heat sources.
Highway Star, Yuya Fungami's Stand, can chase targets automatically over long distances through its sense of smell, and absorb their vital energy once it catches up to them. However, it seems to lack any other senses, as when Josuke uses his own Stand to create a concrete barrier, Highway Star has trouble navigating around it, buying him precious time.
 Sense-Impaired Monster / int_eb0c9938
featureApplicability
1.0
 Sense-Impaired Monster / int_eb0c9938
featureConfidence
1.0
 JoJo's Bizarre Adventure: Diamond is Unbreakable (Manga)
hasFeature
Sense-Impaired Monster / int_eb0c9938
 Sense-Impaired Monster / int_ec6be1d2
type
Sense-Impaired Monster
 Sense-Impaired Monster / int_ec6be1d2
comment
Rainbow Friends: Green is blind, so, even if you're in the box, he can kill you.
 Sense-Impaired Monster / int_ec6be1d2
featureApplicability
1.0
 Sense-Impaired Monster / int_ec6be1d2
featureConfidence
1.0
 Rainbow Friends (Video Game)
hasFeature
Sense-Impaired Monster / int_ec6be1d2
 Sense-Impaired Monster / int_f0841a69
type
Sense-Impaired Monster
 Sense-Impaired Monster / int_f0841a69
comment
Primeval: The reoccurring Future Predators, which are descended from bats (or were created from bat DNA) that evolved into large, flightless, ape-like carnivores. They have no eyes, but more than make up for it with highly sophisticated echolocation. This has at times been turned against them; Nick is able to disorient one by shooting out the glass panes of a greenhouse, and the resulting rain of shards confuses the Predator's sonar, while Lester is able to momentarily confuse one by playing loud music from a boombox.
 Sense-Impaired Monster / int_f0841a69
featureApplicability
1.0
 Sense-Impaired Monster / int_f0841a69
featureConfidence
1.0
 Primeval
hasFeature
Sense-Impaired Monster / int_f0841a69
 Sense-Impaired Monster / int_f38b71c4
type
Sense-Impaired Monster
 Sense-Impaired Monster / int_f38b71c4
comment
Dead Space 3: The Feeders are blind, but have increased hearing to compensate, due to having evolved in a pitch-black basement. They can be distracted by throwing things across the room to make a noise to attract them. They aren't completely blind, though. They can tell light from dark, and light drives them into a murderous rage.
 Sense-Impaired Monster / int_f38b71c4
featureApplicability
1.0
 Sense-Impaired Monster / int_f38b71c4
featureConfidence
1.0
 Dead Space 3 (Video Game)
hasFeature
Sense-Impaired Monster / int_f38b71c4
 Sense-Impaired Monster / int_f3c58c73
type
Sense-Impaired Monster
 Sense-Impaired Monster / int_f3c58c73
comment
King's Quest VI: Heir Today, Gone Tomorrow: The Isle of Wonder is guarded by five creatures called the Sense Gnomes, who each possess exactly one of the five senses, and are under orders from the Big Bad to kill any human that sets foot on the island. When they confront Alexander as a group, he must use a different item to confuse each of them — a smelly flower on the gnome with the giant nose, a mechanical songbird on the one with the giant ears, a mint on the one with the giant tongue, a rabbit's foot on the one with giant hands and invisibility ink on himself to hide from the one with giant eyes.
 Sense-Impaired Monster / int_f3c58c73
featureApplicability
1.0
 Sense-Impaired Monster / int_f3c58c73
featureConfidence
1.0
 King's Quest VI: Heir Today, Gone Tomorrow (Video Game)
hasFeature
Sense-Impaired Monster / int_f3c58c73
 Sense-Impaired Monster / int_f42d55d0
type
Sense-Impaired Monster
 Sense-Impaired Monster / int_f42d55d0
comment
The Silence (2019): The vesps are flying predators native to an isolated cave system that's accidentally breached at the beginning of the movie. They're completely eyeless, and hunt by sound; any noise made in their presence will send swarms of the creatures homing in to devour whatever alerted them, forcing people to maintain near-total silence in areas where vesps have moved in. However, their complete reliance on hearing means that they cannot perceive anything that keeps quiet, makes them vulnerable to both omnipresent noises such as fire alarms or thunder and to noisy traps.
 Sense-Impaired Monster / int_f42d55d0
featureApplicability
1.0
 Sense-Impaired Monster / int_f42d55d0
featureConfidence
1.0
 The Silence (2019)
hasFeature
Sense-Impaired Monster / int_f42d55d0
 Sense-Impaired Monster / int_f8e15dd9
type
Sense-Impaired Monster
 Sense-Impaired Monster / int_f8e15dd9
comment
TitansGrave: The Ashes of Valkana: In Episode 4, "Sewer Terror", the party encounters Kynegidas, an enormous subterranean monster that is described as having an Eyeless Face and navigates the world through hearing. They take advantage of this by throwing tiles to create noises that distract it while they traverse its lair.
 Sense-Impaired Monster / int_f8e15dd9
featureApplicability
1.0
 Sense-Impaired Monster / int_f8e15dd9
featureConfidence
1.0
 TitansGrave: The Ashes of Valkana (Web Video)
hasFeature
Sense-Impaired Monster / int_f8e15dd9

The following is a list of statements referring to the current page from other pages.

 Sense-Impaired Monster
processingCategory2
Horror Tropes
 Sense-Impaired Monster
processingCategory2
Index of Fictional Creatures
 Sense-Impaired Monster
processingCategory2
Sensory Index
 Sense-Impaired Monster
processingCategory2
Speculative Fiction Tropes
 The Flight of the Alicorn (Fanfic) / int_9b06c1d4
type
Sense-Impaired Monster
 Deep Rising / int_9b06c1d4
type
Sense-Impaired Monster
 Final Cut / int_9b06c1d4
type
Sense-Impaired Monster
 Jurassic Park (1993) / int_9b06c1d4
type
Sense-Impaired Monster
 Pitch Black / int_9b06c1d4
type
Sense-Impaired Monster
 Dungeons & Dragons 3rd Edition (Tabletop Game) / int_9b06c1d4
type
Sense-Impaired Monster
 Pathfinder (Tabletop Game) / int_9b06c1d4
type
Sense-Impaired Monster
 ANNO: Mutationem (Video Game) / int_9b06c1d4
type
Sense-Impaired Monster
 Capture The Intelligence (Video Game) / int_9b06c1d4
type
Sense-Impaired Monster
 Devil May Cry 4 (Video Game) / int_9b06c1d4
type
Sense-Impaired Monster
 Doors (Roblox) (Video Game) / int_9b06c1d4
type
Sense-Impaired Monster
 Half-Life: Alyx (Video Game) / int_9b06c1d4
type
Sense-Impaired Monster
 King's Quest VI: Heir Today, Gone Tomorrow (Video Game) / int_9b06c1d4
type
Sense-Impaired Monster
 Phasmophobia (Video Game) / int_9b06c1d4
type
Sense-Impaired Monster
 Rainbow Friends (Video Game) / int_9b06c1d4
type
Sense-Impaired Monster
 SCP: Secret Laboratory (Video Game) / int_9b06c1d4
type
Sense-Impaired Monster
 Singularity (Video Game) / int_9b06c1d4
type
Sense-Impaired Monster
 The Persistence (Video Game) / int_9b06c1d4
type
Sense-Impaired Monster
 Until Dawn (Video Game) / int_9b06c1d4
type
Sense-Impaired Monster
 TitansGrave: The Ashes of Valkana (Web Video) / int_9b06c1d4
type
Sense-Impaired Monster