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Separate, but Identical
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Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })In real-time strategy games, usually those in which the different sides represent wildly different cultures or even different species, there will often be colour-coded sub-factions that are said to be different in terms of composition, outlook or somesuch, but in actual practice there is no difference except the visual one. Sometimes a form of Gameplay and Story Segregation. Subtrope of Palette Swap. See Cosmetically Different Sides, when it's applied to more than a select few units, and Underground Monkey, when the later versions are stronger, but not when compared to the heroes. Not to be confused with Separate But Equal. |
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In Age of Empires: Castle Siege, there are different civilizations, but ultimately all use the same soldiers and have the same upgrades. The only gameplay difference is that you get the associated earliest hero and the cultural unit just when you build the respective buildings and without need of pennants. | |
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