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Shiny Sense
- 22 statements
- 3 feature instances
- 4 referencing feature instances
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The concept of luring players to press the "do something" button by having a flashy sprite could date back to the fourth generation consoles. It's not until the sixth generation, when the use of sprites receded, being replaced by 3d graphics that the developers had to find a way to avoid making players run around spamming the action button. This is when shiny sense was truly born. One of the first examples of this trope in effect would be Resident Evil 1, but as only keys had the Shiny Sense, players were still stuck searching for all other items, only to be greeted with many instances of "It's all wet and useless," (referring to rope.) Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })In some genres this is replaced by the item spin of importance and upgrade. In other genres, and usually games with children as the targeted audience, a few seconds pass as the item is zoomed in upon to show its importance, location, and adding artificial game time expectancy. In this second example, it's usually stars. See also Notice This. |
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Shiny Sense | fetched |
2021-08-02T09:58:47Z | |
Shiny Sense | parsed |
2021-08-02T09:58:47Z | |
Shiny Sense | isPartOf |
DBTropes | |
Shiny Sense / int_4c56381b | type |
Shiny Sense | |
Shiny Sense / int_4c56381b | comment |
The Binding of Isaac: The Shiny Rock Trinket makes tinted rocks (rocks which may contain useful items) briefly flash when Isaac enters the room (as well as every 10 seconds afterwards). | |
Shiny Sense / int_4c56381b | featureApplicability |
1.0 | |
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1.0 | |
The Binding of Isaac (Video Game) | hasFeature |
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Shiny Sense / int_cebf4344 | type |
Shiny Sense | |
Shiny Sense / int_cebf4344 | comment |
Dauntless: Gatherable plants tend to stand out at a distance due to their colouration, and have a subtle "sheen" effect when you're close to them. | |
Shiny Sense / int_cebf4344 | featureApplicability |
1.0 | |
Shiny Sense / int_cebf4344 | featureConfidence |
1.0 | |
Dauntless (Video Game) | hasFeature |
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Shiny Sense / int_d885311a | type |
Shiny Sense | |
Shiny Sense / int_d885311a | comment |
Arx Fatalis: While not present by default, high enough Intuition skill can sometimes highlight various concealed things of note in the environment, such as pieces of loot and secret switches. | |
Shiny Sense / int_d885311a | featureApplicability |
1.0 | |
Shiny Sense / int_d885311a | featureConfidence |
1.0 | |
Arx Fatalis (Video Game) | hasFeature |
Shiny Sense / int_d885311a |
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