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...it's like TV Tropes, but LINKED DATA!

Shiny Sense

 Shiny Sense
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 Shiny Sense
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Shiny Sense
 Shiny Sense
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ShinySense
 Shiny Sense
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The concept of luring players to press the "do something" button by having a flashy sprite could date back to the fourth generation consoles. It's not until the sixth generation, when the use of sprites receded, being replaced by 3d graphics that the developers had to find a way to avoid making players run around spamming the action button. This is when shiny sense was truly born.
One of the first examples of this trope in effect would be Resident Evil 1, but as only keys had the Shiny Sense, players were still stuck searching for all other items, only to be greeted with many instances of "It's all wet and useless," (referring to rope.)
Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })In some genres this is replaced by the item spin of importance and upgrade. In other genres, and usually games with children as the targeted audience, a few seconds pass as the item is zoomed in upon to show its importance, location, and adding artificial game time expectancy. In this second example, it's usually stars.
See also Notice This.
 Shiny Sense
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2021-08-02T09:58:47Z
 Shiny Sense
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2021-08-02T09:58:47Z
 Shiny Sense
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DBTropes
 Shiny Sense / int_4c56381b
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Shiny Sense
 Shiny Sense / int_4c56381b
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The Binding of Isaac: The Shiny Rock Trinket makes tinted rocks (rocks which may contain useful items) briefly flash when Isaac enters the room (as well as every 10 seconds afterwards).
 Shiny Sense / int_4c56381b
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1.0
 Shiny Sense / int_4c56381b
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1.0
 The Binding of Isaac (Video Game)
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Shiny Sense / int_4c56381b
 Shiny Sense / int_cebf4344
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Shiny Sense
 Shiny Sense / int_cebf4344
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Dauntless: Gatherable plants tend to stand out at a distance due to their colouration, and have a subtle "sheen" effect when you're close to them.
 Shiny Sense / int_cebf4344
featureApplicability
1.0
 Shiny Sense / int_cebf4344
featureConfidence
1.0
 Dauntless (Video Game)
hasFeature
Shiny Sense / int_cebf4344
 Shiny Sense / int_d885311a
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Shiny Sense
 Shiny Sense / int_d885311a
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Arx Fatalis: While not present by default, high enough Intuition skill can sometimes highlight various concealed things of note in the environment, such as pieces of loot and secret switches.
 Shiny Sense / int_d885311a
featureApplicability
1.0
 Shiny Sense / int_d885311a
featureConfidence
1.0
 Arx Fatalis (Video Game)
hasFeature
Shiny Sense / int_d885311a

The following is a list of statements referring to the current page from other pages.

 Everything or Nothing (Video Game) / int_8ed9d514
type
Shiny Sense
 Legend of Grimrock (Video Game) / int_8ed9d514
type
Shiny Sense
 Monster Racers (Video Game) / int_8ed9d514
type
Shiny Sense
 Serious Sam 3: BFE (Video Game) / int_8ed9d514
type
Shiny Sense