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Step One: Escape
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When you first gain control of a video game protagonist, often one from an Adventure Game, they've got a task to do. Many times that task is to get out of the room they're in. The difficulty of this task can vary; sometimes it's as simple as opening a forgotten window, while other times it requires several minutes of fussing with items. This task is usually a Justified Tutorial to the mechanics of the game, letting the player get used to the controls while not getting overwhelmed with enemies or things to do. Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })Note that for it to qualify as an example of this trope, the task of getting out of that particular room must be the first task of the game, but not the entire game (see Room Escape Game for that). Also, being confined to a single room but not having the task of escaping is not this trope. Depending on why and how the protagonist is trapped in the first place, can overlap with In Medias Res, You All Meet in a Cell, and/or You Wake Up in a Room. |
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The Legend of Zelda: Twilight Princess: While the first part of the game serves as an extended tutorial for Link in his human form, the first thing he needs to do once he wakes up in a cell as a wolf is to dig his way out (also serving to get the player to learn how wolf senses and digging work). Escaping the castle teaches the other mechanics of wolf form, such as tightropes, jumping, and combat. | |
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Subverted in The Adventures of Willy Beamish. Once you gain control of Willy, he's in detention. His initial task is getting out of the classroom and then school by sneaking past Ms. Glass when she falls asleep, tricking Coach Beltz with a fake hall pass in the hall, and bribing Spider in the bathroom. However, it's possible to just wait the detention out and leave a little later, though he'll discover his report card has already been taken. | |
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Second Sight: In the first mission, John Vattic wakes up handcuffed to a hospital bed in an unfamiliar research facility, unable to remember much more beyond his own name. His first task is to use his newfound Psychic Powers to escape. | |
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Ghost of a Tale starts with the player character waking up in a prison cell. The first task is obviously trying to get out. | |
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