Search/Recent Changes
DBTropes
...it's like TV Tropes, but LINKED DATA!

Sub-Lightspeed Setting

 Sub-Lightspeed Setting
type
FeatureClass
 Sub-Lightspeed Setting
label
Sub-Lightspeed Setting
 Sub-Lightspeed Setting
page
SubLightspeedSetting
 Sub-Lightspeed Setting
comment
To the best of our knowledge, the speed of light in a vacuum — 299,792,458 meters per second, or c — is a cosmic speed limit. Nothing with mass can reach or exceed it, as detailed on our page on Relativity. While that's very fast by human standards, the limitations add up pretty quickly once you start to calculate distances in space. At that speed, it takes about eight minutes for light from the sun to reach the Earth, hours for it to reach the outer planets, and years to reach the nearest stars outside our solar system. Consequentially, sci-fi writers tend to come up with some form of Faster-Than-Light Travel to enable Casual Interstellar Travel.
But some writers play this speed limit for drama instead. In their settings, faster-than-light travel remains impossible well into the future, or alternatively is impractical to use for whatever reason. You might have a Subspace Ansible so people can at least communicate in real-time, but that's about it.
When you can't travel faster than light, and interstellar travel takes years or decades at a minimum, it raises all kinds of interesting questions about how a spacefaring civilization would work. A centralized interstellar government likely won't be possible in this kind of setting; every planet, or at least every star system, would have to be able to provide for themselves without relying on Space Truckers to deliver goods to them from elsewhere. Warfare might be far more indiscriminate as well, focusing on destroying infrastructure rather than toppling governments that might not even exist anymore by the time your fleet gets there. Interstellar voyages will likely be conducted aboard Generation Ships or Sleeper Starships, or else fly close to lightspeed to take advantage of Time Dilation.
A setting that meets this criteria will likely qualify as a Points of Light Setting, consisting of isolated bastions of civilization separated by a wide, hostile expanse (in this case, interstellar space). If FTL is eventually achieved and adopted, expect those slower-than-light ships to fall prey to Lightspeed Leapfrog.
Compare:
Hyperspace Is a Scary Place, where FTL travel is possible, but very dangerous, which may be used to justify this trope;
No Warping Zone, which is a specific location where FTL is not possible within a wider setting;
The Milky Way Is the Only Way, where FTL travel is possible but not used to travel beyond the Milky Way;
Ungovernable Galaxy, where the galaxy is too big for a centralized government to be effective, a likely outcome of this trope
Contrast Casual Interstellar Travel, where FTL capability is accessible to everyone. A common element of Mundane Dogmatic settings and works on the harder end of the Mohs Scale of Science Fiction Hardness.
 Sub-Lightspeed Setting
fetched
2024-03-21T02:48:16Z
 Sub-Lightspeed Setting
parsed
2024-03-21T02:48:16Z
 Sub-Lightspeed Setting
processingComment
Dropped link to ColonizedSolarSystem: Not an Item - FEATURE
 Sub-Lightspeed Setting
processingComment
Dropped link to CosmicHorrorStory: Not an Item - FEATURE
 Sub-Lightspeed Setting
processingComment
Dropped link to MentalSpaceTravel: Not an Item - FEATURE
 Sub-Lightspeed Setting
processingComment
Dropped link to NoWarpingZone: Not an Item - FEATURE
 Sub-Lightspeed Setting
processingComment
Dropped link to PlayedForLaughs: Not an Item - FEATURE
 Sub-Lightspeed Setting
processingComment
Dropped link to SubspaceAnsible: Not an Item - FEATURE
 Sub-Lightspeed Setting
processingComment
Dropped link to TimeDilation: Not an Item - FEATURE
 Sub-Lightspeed Setting
processingComment
Dropped link to TruthInTelevision: Not an Item - CAT
 Sub-Lightspeed Setting
isPartOf
DBTropes
 Sub-Lightspeed Setting / int_135f2b36
type
Sub-Lightspeed Setting
 Sub-Lightspeed Setting / int_135f2b36
comment
The Doom novelization (yes, really) uses completely hard science when it comes to space travel: ships can only approach the speed of light but never reach it, it requires a long time to speed up and down without squishing the crew from insane G-forces, and the horizon is noticeably blue- and redshifted while moving at relativistic speeds. This is used to explain why the aliens invading Mars took the form of demons: the last intel they got on Earth came from medieval Europe and showed that humanity had a superstitious fear of hell, and they intentionally exploited this. The matter of taking hundreds or thousands of years to travel between planets isn't an issue for the aliens because of one factor that is very much not hard science: all intelligent species except humans have souls that manifestly survive bodily death and can be easily revived through repair of the original body or reincarnation. Thus, nobody has to worry too much about their family being dead after a jaunt between another solar system.
 Sub-Lightspeed Setting / int_135f2b36
featureApplicability
1.0
 Sub-Lightspeed Setting / int_135f2b36
featureConfidence
1.0
 Doom
hasFeature
Sub-Lightspeed Setting / int_135f2b36
 Sub-Lightspeed Setting / int_1639c34d
type
Sub-Lightspeed Setting
 Sub-Lightspeed Setting / int_1639c34d
comment
Cluster: Downplayed. Teleportation is possible but prohibitively expensive, so the only practical way to travel between star systems without spending a lifetime on the journey is to have your mind projected into a loaner body.
 Sub-Lightspeed Setting / int_1639c34d
featureApplicability
1.0
 Sub-Lightspeed Setting / int_1639c34d
featureConfidence
1.0
 Cluster
hasFeature
Sub-Lightspeed Setting / int_1639c34d
 Sub-Lightspeed Setting / int_1682583
type
Sub-Lightspeed Setting
 Sub-Lightspeed Setting / int_1682583
comment
Mobile Suit Zeta Gundam: Paptimus Sirocco, a Titan officer who comes from the Jupiter Fleet note  an independent fleet that transports the precious Helium-3 gas needed to power the various Minovsky reactors used by just about all advanced machinery, has spent so long away from Earth due to the sheer amount of time it takes to travel from Earth Sphere to Jupiter that the Titans consider him even more alien than they do their Spacenoid enemies.
 Sub-Lightspeed Setting / int_1682583
featureApplicability
1.0
 Sub-Lightspeed Setting / int_1682583
featureConfidence
1.0
 Mobile Suit Zeta Gundam
hasFeature
Sub-Lightspeed Setting / int_1682583
 Sub-Lightspeed Setting / int_1bda896e
type
Sub-Lightspeed Setting
 Sub-Lightspeed Setting / int_1bda896e
comment
The setting of Revelation Space is (mostly) limited to slower-than-light travel.
 Sub-Lightspeed Setting / int_1bda896e
featureApplicability
1.0
 Sub-Lightspeed Setting / int_1bda896e
featureConfidence
1.0
 Revelation Space
hasFeature
Sub-Lightspeed Setting / int_1bda896e
 Sub-Lightspeed Setting / int_30b4f7fa
type
Sub-Lightspeed Setting
 Sub-Lightspeed Setting / int_30b4f7fa
comment
All Tomorrows: FTL travel is not possible, leading to the Second Empire of Man being held together mostly through deep-space radio transmissions rather than physical travel between planets.
 Sub-Lightspeed Setting / int_30b4f7fa
featureApplicability
1.0
 Sub-Lightspeed Setting / int_30b4f7fa
featureConfidence
1.0
 All Tomorrows
hasFeature
Sub-Lightspeed Setting / int_30b4f7fa
 Sub-Lightspeed Setting / int_43a9c333
type
Sub-Lightspeed Setting
 Sub-Lightspeed Setting / int_43a9c333
comment
Cowboy Bebop: Many decades were spent in the construction of the Hyperspace Gate network that reduces travel time between planets down to mere hours/days, depending on the distance. Most of that time constructing the gates was the manual distance traveled just to get to Venus, Mars, Jupiter, and Pluto to set them up in the first place. This leaves Humanity limited to the Solar System since it would take most of an entire lifetime to reach the nearest star.
 Sub-Lightspeed Setting / int_43a9c333
featureApplicability
1.0
 Sub-Lightspeed Setting / int_43a9c333
featureConfidence
1.0
 Cowboy Bebop
hasFeature
Sub-Lightspeed Setting / int_43a9c333
 Sub-Lightspeed Setting / int_4a6934df
type
Sub-Lightspeed Setting
 Sub-Lightspeed Setting / int_4a6934df
comment
Schild's Ladder and other far-future works by Greg Egan have a galaxy-spanning civilization with all kinds of Sufficiently Advanced Technology but no faster-than-light travel or communication. Most interstellar "travel" consists of transmitting a copy of your mind via gamma-ray beam, often destroying the original, so people only travel to distant worlds when they're ready to leave their current lives forever.
 Sub-Lightspeed Setting / int_4a6934df
featureApplicability
1.0
 Sub-Lightspeed Setting / int_4a6934df
featureConfidence
1.0
 Schild's Ladder
hasFeature
Sub-Lightspeed Setting / int_4a6934df
 Sub-Lightspeed Setting / int_54d9bd76
type
Sub-Lightspeed Setting
 Sub-Lightspeed Setting / int_54d9bd76
comment
Passengers (2016): The voyage of the Colony Ship Avalon to the colony planet Homestead II takes over a hundred years. Thirty years in, the ship has a Titanic-esque collision with an asteroid which lodges chunks of rock in the bowels of the ship, causing a hibernation pod containing one of the traveling colonists to open. Now he's trapped alone on the ship since it's still decades away from its destination and he can't even call for help since it would still take years to get a response to it.
 Sub-Lightspeed Setting / int_54d9bd76
featureApplicability
1.0
 Sub-Lightspeed Setting / int_54d9bd76
featureConfidence
1.0
 Passengers (2016)
hasFeature
Sub-Lightspeed Setting / int_54d9bd76
 Sub-Lightspeed Setting / int_60249eb3
type
Sub-Lightspeed Setting
 Sub-Lightspeed Setting / int_60249eb3
comment
Childhood's End: When Jan stows away on an Overlord ship he takes drugs to induce hibernation; when he returns to Earth from the Overlord homeworld he discovers that decades have passed and humanity is about to Ascend to a Higher Plane of Existence.
 Sub-Lightspeed Setting / int_60249eb3
featureApplicability
1.0
 Sub-Lightspeed Setting / int_60249eb3
featureConfidence
1.0
 Childhood's End
hasFeature
Sub-Lightspeed Setting / int_60249eb3
 Sub-Lightspeed Setting / int_67c0a723
type
Sub-Lightspeed Setting
 Sub-Lightspeed Setting / int_67c0a723
comment
Worldwar: The Race's Sleeper Ships take 20 years to get to Earth, traveling at half lightspeed. When humans send a starship to the Race's homeworld, it takes even longer, only able to travel at a third of the speed of light. Subverted when humans discover FTL travel while the first ship is on its mission, and send a second ship that arrives only months after the first one.
 Sub-Lightspeed Setting / int_67c0a723
featureApplicability
-0.3
 Sub-Lightspeed Setting / int_67c0a723
featureConfidence
1.0
 Worldwar
hasFeature
Sub-Lightspeed Setting / int_67c0a723
 Sub-Lightspeed Setting / int_6e35b70
type
Sub-Lightspeed Setting
 Sub-Lightspeed Setting / int_6e35b70
comment
In the Children of Time series, refugees and explorers cross the stars as "cargo". A jaunt to a neighboring star system can take millenia - which is time for entire cultures to rise and fall, on planets and even ships! Even after the discovery of FTL at the very end of "Children of Ruin" sleeper travel is still being used in "Children of Memory".
 Sub-Lightspeed Setting / int_6e35b70
featureApplicability
1.0
 Sub-Lightspeed Setting / int_6e35b70
featureConfidence
1.0
 Children of Time
hasFeature
Sub-Lightspeed Setting / int_6e35b70
 Sub-Lightspeed Setting / int_6ea7c33b
type
Sub-Lightspeed Setting
 Sub-Lightspeed Setting / int_6ea7c33b
comment
Altered Carbon: Interstellar travel relies on "needlecasting" your uploaded mind via Subspace Ansible to a Body Backup Drive at the destination system. Human civilization spans several star systems, but they were colonized by Generation Ships, and physical interstellar travel is limited to cargo hauling.
 Sub-Lightspeed Setting / int_6ea7c33b
featureApplicability
1.0
 Sub-Lightspeed Setting / int_6ea7c33b
featureConfidence
1.0
 Altered Carbon
hasFeature
Sub-Lightspeed Setting / int_6ea7c33b
 Sub-Lightspeed Setting / int_7b039953
type
Sub-Lightspeed Setting
 Sub-Lightspeed Setting / int_7b039953
comment
Avatar: Antimatter-powered human spacecraft can only reach a significant fraction of the speed of light, with the 4.3 light years between Earth and Alpha Centauri (where Pandora is located) taking about a decade to traverse.
 Sub-Lightspeed Setting / int_7b039953
featureApplicability
1.0
 Sub-Lightspeed Setting / int_7b039953
featureConfidence
1.0
 Avatar
hasFeature
Sub-Lightspeed Setting / int_7b039953
 Sub-Lightspeed Setting / int_7c60fb0f
type
Sub-Lightspeed Setting
 Sub-Lightspeed Setting / int_7c60fb0f
comment
The Simpsons: In "The Geek shall inherit the Earth", Doug and Troy McClure make a sci-fi movie together, in which Doug insists on not allowing FTL travel since he believes it would cause the spaceships to collapse into a black hole. Unfortunately, because he refuses to allow any Acceptable Breaks from Reality and values being scientifically accurate over the movie's enetertainment value, it ends up bombing.
 Sub-Lightspeed Setting / int_7c60fb0f
featureApplicability
1.0
 Sub-Lightspeed Setting / int_7c60fb0f
featureConfidence
1.0
 The Simpsons (Comic Book)
hasFeature
Sub-Lightspeed Setting / int_7c60fb0f
 Sub-Lightspeed Setting / int_8ac4e993
type
Sub-Lightspeed Setting
 Sub-Lightspeed Setting / int_8ac4e993
comment
Gundam: The Gundam franchise takes place within the solar system (the furthest inhabited part of the Earth Sphere is the colonies around Jupiter). Despite various alternate universes, the travelling distance between locations like Earth or space colonies are often used to up dramatic tension.
Mobile Suit Gundam: Several episodes take place during the comparatively dull travel between locations in space. The first few episodes feature the White Base being repeatedly attacked by Char Aznable, and after the White Base heads up to space as the 13th Autonomous Corps they take part in occasional skirmishes during the long travel to battlefields like Solomon.
Mobile Suit Gundam 0083: Stardust Memory: FTL doesn't exist in Gundam, but the Delaz Fleet makes use of momentum. While being pursued by the main Earth Federation fleet, they make their way towards the moon, leading the Federals to suspect an attempt to seize control of one of the lunar cities. The Delaz Fleet instead uses the moon's gravity to slingshot themselves towards their true target: Earth itself. The Federal fleet, taken by surprise, burns most of its fuel in a desperate attempt to catch up, but are unable to do so and it's up to the Albion and the defense fleet around Earth to prevent the Delaz Fleet from performing a Colony Drop. They fail.
Mobile Suit Zeta Gundam: Paptimus Sirocco, a Titan officer who comes from the Jupiter Fleet note  an independent fleet that transports the precious Helium-3 gas needed to power the various Minovsky reactors used by just about all advanced machinery, has spent so long away from Earth due to the sheer amount of time it takes to travel from Earth Sphere to Jupiter that the Titans consider him even more alien than they do their Spacenoid enemies.
 Sub-Lightspeed Setting / int_8ac4e993
featureApplicability
1.0
 Sub-Lightspeed Setting / int_8ac4e993
featureConfidence
1.0
 Gundam (Franchise)
hasFeature
Sub-Lightspeed Setting / int_8ac4e993
 Sub-Lightspeed Setting / int_8beaa94b
type
Sub-Lightspeed Setting
 Sub-Lightspeed Setting / int_8beaa94b
comment
Mobile Suit Gundam 0083: Stardust Memory: FTL doesn't exist in Gundam, but the Delaz Fleet makes use of momentum. While being pursued by the main Earth Federation fleet, they make their way towards the moon, leading the Federals to suspect an attempt to seize control of one of the lunar cities. The Delaz Fleet instead uses the moon's gravity to slingshot themselves towards their true target: Earth itself. The Federal fleet, taken by surprise, burns most of its fuel in a desperate attempt to catch up, but are unable to do so and it's up to the Albion and the defense fleet around Earth to prevent the Delaz Fleet from performing a Colony Drop. They fail.
 Sub-Lightspeed Setting / int_8beaa94b
featureApplicability
1.0
 Sub-Lightspeed Setting / int_8beaa94b
featureConfidence
1.0
 Mobile Suit Gundam 0083: Stardust Memory
hasFeature
Sub-Lightspeed Setting / int_8beaa94b
 Sub-Lightspeed Setting / int_91c7e65
type
Sub-Lightspeed Setting
 Sub-Lightspeed Setting / int_91c7e65
comment
The Forever War follows a couple fighting in an interstellar war at relativistic speeds as they go on increasingly long tours of duty and find Earth has changed in the subjective centuries they are gone.
 Sub-Lightspeed Setting / int_91c7e65
featureApplicability
1.0
 Sub-Lightspeed Setting / int_91c7e65
featureConfidence
1.0
 The Forever War
hasFeature
Sub-Lightspeed Setting / int_91c7e65
 Sub-Lightspeed Setting / int_92b60519
type
Sub-Lightspeed Setting
 Sub-Lightspeed Setting / int_92b60519
comment
Post-Self: By the 24th century humanity has only colonized the Moon and a space station at Lagrange Point 5 that primarily hosts a massive server storing billions of uploaded consciousnesses. In Toledot the Lagrange station launches two starships with uploaded crews and solar sails. Twenty years later in Nevi'im the ships have only traveled a light-month when one of them encounters an alien craft that has been traveling for five thousand years.
 Sub-Lightspeed Setting / int_92b60519
featureApplicability
1.0
 Sub-Lightspeed Setting / int_92b60519
featureConfidence
1.0
 Post-Self
hasFeature
Sub-Lightspeed Setting / int_92b60519
 Sub-Lightspeed Setting / int_97a77531
type
Sub-Lightspeed Setting
 Sub-Lightspeed Setting / int_97a77531
comment
House of Suns: Countless millennia in the future clone-lines traveling the galaxy at near-lightspeed provide some continuity of civilization for the countless human and posthuman colonies across space. The existence of a wormhole allowing for faster-than-light travel to the Andromeda Galaxy is a major plot point, built by aliens and irreproducible.
 Sub-Lightspeed Setting / int_97a77531
featureApplicability
1.0
 Sub-Lightspeed Setting / int_97a77531
featureConfidence
1.0
 House of Suns
hasFeature
Sub-Lightspeed Setting / int_97a77531
 Sub-Lightspeed Setting / int_9d25491c
type
Sub-Lightspeed Setting
 Sub-Lightspeed Setting / int_9d25491c
comment
Pandorum takes place upon a slower-than-light Sleeper Starship that has been traveling long enough for the descendants of the earliest waking colonists to evolve into feral cannibals.
 Sub-Lightspeed Setting / int_9d25491c
featureApplicability
1.0
 Sub-Lightspeed Setting / int_9d25491c
featureConfidence
1.0
 Pandorum
hasFeature
Sub-Lightspeed Setting / int_9d25491c
 Sub-Lightspeed Setting / int_a2a386c9
type
Sub-Lightspeed Setting
 Sub-Lightspeed Setting / int_a2a386c9
comment
Orion's Arm: Ten thousand years into the future humanity's descendants have only explored a small portion of the titular galactic arm thanks to a complete lack of Faster Than Light travel. Wormholes exist but each end has to be towed into position at less than 77% lightspeed so they don't count. While Alcubierre Drive can only approach the speed of light with a max speed just short of meeting it.
 Sub-Lightspeed Setting / int_a2a386c9
featureApplicability
1.0
 Sub-Lightspeed Setting / int_a2a386c9
featureConfidence
1.0
 Orion's Arm (Website)
hasFeature
Sub-Lightspeed Setting / int_a2a386c9
 Sub-Lightspeed Setting / int_a2e0546b
type
Sub-Lightspeed Setting
 Sub-Lightspeed Setting / int_a2e0546b
comment
Axiom's End:
The amygdalines have been spacefaring for thousands of years, but remain limited to sublight travel at relativistic speeds. Because of Time Dilation, individual space travelers are said to have a relative age (the time elapsed since their birth) and a subjective age (how much time they've experienced).
The sequel reveals that they do have access to FTL communication by means of folding space and transmitting information through. The amygdaline Nikola is able to adapt this technique to transport himself to the solar system, but this was an extremely risky edge case that he never would have attempted if he weren't already a Death Seeker. He also destroyed his research before leaving, and is confident that his kin will never reproduce it.
 Sub-Lightspeed Setting / int_a2e0546b
featureApplicability
1.0
 Sub-Lightspeed Setting / int_a2e0546b
featureConfidence
1.0
 Axiom's End
hasFeature
Sub-Lightspeed Setting / int_a2e0546b
 Sub-Lightspeed Setting / int_afc86b0a
type
Sub-Lightspeed Setting
 Sub-Lightspeed Setting / int_afc86b0a
comment
Zig-zagged in the Ender's Game series, which initially has instantaneous communication but no FTL travel. In the original book, this is a double-edged limitation of the interstellar war with the Formics, hobbling Earth's logistics but giving it time between to narrow the technology gap between invasions. 3000 years later in Speaker for the Dead, humanity has settled the galaxy, but anyone who travels between star systems has to abandon their old life and era forever. However, instantaneous travel is invented in Xenocide, promising to change galactic society forever.
 Sub-Lightspeed Setting / int_afc86b0a
featureApplicability
1.0
 Sub-Lightspeed Setting / int_afc86b0a
featureConfidence
1.0
 Ender's Game
hasFeature
Sub-Lightspeed Setting / int_afc86b0a
 Sub-Lightspeed Setting / int_b28f43ff
type
Sub-Lightspeed Setting
 Sub-Lightspeed Setting / int_b28f43ff
comment
In the Takeshi Kovacs novels, human civilization spans multiple star systems originally colonized by Generation Ships. The only practical form of interstellar "travel" is to transmit your Ego via Subspace Ansible and buy or rent a Body Backup Drive at your destination. However, it turns out the Martians and at least one other species in their time had FTL travel in the second book.
 Sub-Lightspeed Setting / int_b28f43ff
featureApplicability
1.0
 Sub-Lightspeed Setting / int_b28f43ff
featureConfidence
1.0
 Takeshi Kovacs
hasFeature
Sub-Lightspeed Setting / int_b28f43ff
 Sub-Lightspeed Setting / int_b295cab3
type
Sub-Lightspeed Setting
 Sub-Lightspeed Setting / int_b295cab3
comment
Partial use in Aeon 14. The 'Verse has two major time periods in which it takes place, the 5th Millennium and the 9th Millennium. In works taking place before the Time Skip, humanity deployed a fleet of terraforming ships to prepare the galaxy for humans to settle nearby stars. Interplanetary travel is commonplace, but communication is light-limited, and traveling between stars, as the protagonists do in The Intrepid Saga, takes decades as Human Popsicles. Averted in works set in the 9th Millennium: in the intervening years, experiments with Artificial Gravity led to the discovery of the "dark layer", which allows Faster-Than-Light Travel.
 Sub-Lightspeed Setting / int_b295cab3
featureApplicability
-1.0
 Sub-Lightspeed Setting / int_b295cab3
featureConfidence
1.0
 Aeon 14
hasFeature
Sub-Lightspeed Setting / int_b295cab3
 Sub-Lightspeed Setting / int_b481533
type
Sub-Lightspeed Setting
 Sub-Lightspeed Setting / int_b481533
comment
In Hainish, there's a light-speed limit on travel, but there is a way to transmit messages instantaneously over interstellar distances.
 Sub-Lightspeed Setting / int_b481533
featureApplicability
1.0
 Sub-Lightspeed Setting / int_b481533
featureConfidence
1.0
 Hainish
hasFeature
Sub-Lightspeed Setting / int_b481533
 Sub-Lightspeed Setting / int_bcb32dc6
type
Sub-Lightspeed Setting
 Sub-Lightspeed Setting / int_bcb32dc6
comment
Shadowrun: There are some MegaCorp colonies on Mars and manned missions have been sent out to Jupiter, but everything uses sub-light engines so trips take months each way when the planets are at their closest. Also, it's really unpleasant to be outside of Earth's atmosphere if you're Awakened. This is rarely relevant to 'Runners, who generally have no reason to leave Earth.
 Sub-Lightspeed Setting / int_bcb32dc6
featureApplicability
1.0
 Sub-Lightspeed Setting / int_bcb32dc6
featureConfidence
1.0
 Shadowrun (Tabletop Game)
hasFeature
Sub-Lightspeed Setting / int_bcb32dc6
 Sub-Lightspeed Setting / int_be4ff26
type
Sub-Lightspeed Setting
 Sub-Lightspeed Setting / int_be4ff26
comment
Remembrance of Earth's Past:
The series revolves around the fact that the hostile Trisolarans of Alpha Centauri have launched an invasion fleet to conquer and colonize Earth... a fleet that will take 450 years to get there, due to the lack of faster-than-light travel.
This trope forms the basis of the dark forest theory, which is that meaningful communication is impossible to achieve across interstellar distances, resulting in paranoia and eventual xenocide between alien civilizations.
Lightspeed travel is eventually achieved in the third book, but faster-than-light remains impossible. Furthermore, it turns out that the speed of light is permanently slowed in the wake of a lightspeed ship, and these wakes can chain together across space to create permanent No Warping Zones that can span millions of light-years. It's eventually revealed that the universal speed of light was once nearly infinite, but the abuse of lightspeed travel over billions of years has reduced it to its current speed universe-wide, which will only get slower as the wars continue.
 Sub-Lightspeed Setting / int_be4ff26
featureApplicability
1.0
 Sub-Lightspeed Setting / int_be4ff26
featureConfidence
1.0
 Remembrance of Earth's Past
hasFeature
Sub-Lightspeed Setting / int_be4ff26
 Sub-Lightspeed Setting / int_c0974a16
type
Sub-Lightspeed Setting
 Sub-Lightspeed Setting / int_c0974a16
comment
WWW Trilogy: In the Distant Epilogue, faster-than-light travel still has not been achieved five billion years into the future; humanity had to make do with slower vessels.
 Sub-Lightspeed Setting / int_c0974a16
featureApplicability
1.0
 Sub-Lightspeed Setting / int_c0974a16
featureConfidence
1.0
 WWW Trilogy
hasFeature
Sub-Lightspeed Setting / int_c0974a16
 Sub-Lightspeed Setting / int_cfd569c5
type
Sub-Lightspeed Setting
 Sub-Lightspeed Setting / int_cfd569c5
comment
Proxima: Human-built starships rely on constant thrust to reach near-lightspeed, then spend the second half of the trip decelerating. The crew experience about three years of time thanks to Time Dilation. The Dreamers' Hatches are instantaneous to the transportee, but to outside observers work at just shy of lightspeed.
 Sub-Lightspeed Setting / int_cfd569c5
featureApplicability
1.0
 Sub-Lightspeed Setting / int_cfd569c5
featureConfidence
1.0
 Proxima
hasFeature
Sub-Lightspeed Setting / int_cfd569c5
 Sub-Lightspeed Setting / int_dc30219c
type
Sub-Lightspeed Setting
 Sub-Lightspeed Setting / int_dc30219c
comment
Lancer has blink gates, but they're sufficiently expensive compared to near-light starships that some colonized planets are twenty light-years from the nearest gate. Meaning that it can take decades for Union to respond to a crisis.
 Sub-Lightspeed Setting / int_dc30219c
featureApplicability
1.0
 Sub-Lightspeed Setting / int_dc30219c
featureConfidence
1.0
 Lancer (Tabletop Game)
hasFeature
Sub-Lightspeed Setting / int_dc30219c
 Sub-Lightspeed Setting / int_e7e37776
type
Sub-Lightspeed Setting
 Sub-Lightspeed Setting / int_e7e37776
comment
Firefly takes place in a single multiple-star system. No Faster-Than-Light Travel exists, though ships move fast enough to be able to travel between planets within hours or days.
 Sub-Lightspeed Setting / int_e7e37776
featureApplicability
1.0
 Sub-Lightspeed Setting / int_e7e37776
featureConfidence
1.0
 Firefly
hasFeature
Sub-Lightspeed Setting / int_e7e37776
 Sub-Lightspeed Setting / int_e89f120b
type
Sub-Lightspeed Setting
 Sub-Lightspeed Setting / int_e89f120b
comment
Mobile Suit Gundam: Several episodes take place during the comparatively dull travel between locations in space. The first few episodes feature the White Base being repeatedly attacked by Char Aznable, and after the White Base heads up to space as the 13th Autonomous Corps they take part in occasional skirmishes during the long travel to battlefields like Solomon.
 Sub-Lightspeed Setting / int_e89f120b
featureApplicability
1.0
 Sub-Lightspeed Setting / int_e89f120b
featureConfidence
1.0
 Mobile Suit Gundam
hasFeature
Sub-Lightspeed Setting / int_e89f120b
 Sub-Lightspeed Setting / int_ef076a36
type
Sub-Lightspeed Setting
 Sub-Lightspeed Setting / int_ef076a36
comment
Star Trek: Voyager: In "The Omega Directive", it's stated that the detonation of a large number of Omega molecules could destroy subspace across an entire quadrant of the galaxy, enforcing this trope upon any civilizations within. Accordingly, the titular directive orders Starfleet vessels to safely neutralize the molecules whenever they're detected, even if doing so violates the Prime Directive.
 Sub-Lightspeed Setting / int_ef076a36
featureApplicability
1.0
 Sub-Lightspeed Setting / int_ef076a36
featureConfidence
1.0
 Star Trek: Voyager
hasFeature
Sub-Lightspeed Setting / int_ef076a36
 Sub-Lightspeed Setting / int_f269dd2f
type
Sub-Lightspeed Setting
 Sub-Lightspeed Setting / int_f269dd2f
comment
The titular RimWorlds are isolated because of the lightspeed limit and the vastness of space, in most scenarios your starting colonists are survivors of a crashed Sleeper Starship with no hope of rescue within their natural lifespans. One of the victory conditions is salvaging or constructing enough cryopods to build a new ship.
 Sub-Lightspeed Setting / int_f269dd2f
featureApplicability
1.0
 Sub-Lightspeed Setting / int_f269dd2f
featureConfidence
1.0
 RimWorld (Video Game)
hasFeature
Sub-Lightspeed Setting / int_f269dd2f

The following is a list of statements referring to the current page from other pages.

 Sub-Lightspeed Setting
processingCategory2
Faster-Than-Light Index
 Sub-Lightspeed Setting
processingCategory2
Speculative Fiction Tropes
 Sub-Lightspeed Setting
processingCategory2
Tropes in Space
 The M3GAN Files (Fanfic) / int_b5581324
type
Sub-Lightspeed Setting
 Avatar / int_b5581324
type
Sub-Lightspeed Setting
 Passengers (2016) / int_b5581324
type
Sub-Lightspeed Setting
 All Tomorrows / int_b5581324
type
Sub-Lightspeed Setting
 The Forever War / int_b5581324
type
Sub-Lightspeed Setting
 Discord Plays Stellaris (Roleplay) / int_b5581324
type
Sub-Lightspeed Setting
 Firefly / int_b5581324
type
Sub-Lightspeed Setting
 Lancer (Tabletop Game) / int_b5581324
type
Sub-Lightspeed Setting
 RimWorld (Video Game) / int_b5581324
type
Sub-Lightspeed Setting
 Orion's Arm (Website) / int_b5581324
type
Sub-Lightspeed Setting