...it's like TV Tropes, but LINKED DATA!
Sundial Waypoint
- 221 statements
- 42 feature instances
- 32 referencing feature instances
Sundial Waypoint | type |
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Sundial Waypoint | comment |
To track down a secret site or object, characters must observe a beam of sunshine or moonlight, or a shadow cast by such light, which indicates its location. Often this is only possible at a specific time of day and year, although this limitation may be ignored for plot convenience. That said, the idea that you have to race to get the right Plot Coupon to the right place at the right time (which will always be really soon after you find it) makes for great drama, especially if you're racing someone else to be there at the right time. A popular variant is for a character who's good at math to work out where the shadow would be pointing on the right day. If the right day is specifically required, expect a cloudy sky to clear up at the last possible moment, so the characters won't have to wait a year to watch for it again. If the path for the light has obstacles, this trope may be combined with a Light and Mirrors Puzzle. Related to Solar-Powered Magnifying Glass. Technically related to Total Eclipse of the Plot, in which the cast shadow of significance happens to be really big. |
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Sundial Waypoint | fetched |
2023-10-21T21:31:54Z | |
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Sundial Waypoint | processingComment |
Dropped link to CliffHanger: Not an Item - FEATURE | |
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Dropped link to Reincarnation: Not an Item - FEATURE | |
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Dropped link to Uru: Not an Item - UNKNOWN | |
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Uru | |
Sundial Waypoint | isPartOf |
DBTropes | |
Sundial Waypoint / int_13840543 | type |
Sundial Waypoint | |
Sundial Waypoint / int_13840543 | comment |
Nature Cat: Inverted when the shadow of Hal's doghouse is used by the four friends to determine the time when a visiting squirrel will return. They already know where the shadow needs to appear from Daisy's photo, just not when it will get to the designated spot. Played straight with the Golden Sunstone, a pictograph-carved rock face on which the sun casts three vertical beams through crevices at noon on the Autumnal Equinox. |
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Sundial Waypoint / int_13840543 | featureApplicability |
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Sundial Waypoint / int_13840543 | featureConfidence |
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Nature Cat | hasFeature |
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Sundial Waypoint / int_19d0dcbb | type |
Sundial Waypoint | |
Sundial Waypoint / int_19d0dcbb | comment |
In the Mystery Case Files game Ravenhearst Unlocked, repairing a stained-glass window causes a beam of sunlight to fall through it onto a flagstone in the floor, which conceals a needed item. | |
Sundial Waypoint / int_19d0dcbb | featureApplicability |
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Sundial Waypoint / int_19d0dcbb | featureConfidence |
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Mystery Case Files (Video Game) | hasFeature |
Sundial Waypoint / int_19d0dcbb | |
Sundial Waypoint / int_1d42b351 | type |
Sundial Waypoint | |
Sundial Waypoint / int_1d42b351 | comment |
In Epic (2013) the cast has to get the pod to the pool in the Leafmen base, where light from the moon at its highest point over a century will shine on it and it will bloom and pass on the life of the forest to Queen Tara's successor. If the pod blooms in darkness, it will bloom into Mandrake's heir. | |
Sundial Waypoint / int_1d42b351 | featureApplicability |
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Sundial Waypoint / int_1d42b351 | featureConfidence |
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Epic (2013) | hasFeature |
Sundial Waypoint / int_1d42b351 | |
Sundial Waypoint / int_1d8d8aaf | type |
Sundial Waypoint | |
Sundial Waypoint / int_1d8d8aaf | comment |
100 Things to Do Before High School: In "Become a Millionaire and Give It All Away Thing!", CJ, Fenwick, Crispo and Mr. Roberts take the crystal from Pooty's shield and place it on the Pooty the Bear bear statue. At 2:55, the sun hits the crystal, which shines a ray of light onto the ground. The four begin digging in the spot and find Alfred's million Pootabucks. | |
Sundial Waypoint / int_1d8d8aaf | featureApplicability |
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Sundial Waypoint / int_1d8d8aaf | featureConfidence |
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100 Things to Do Before High School | hasFeature |
Sundial Waypoint / int_1d8d8aaf | |
Sundial Waypoint / int_2175d90e | type |
Sundial Waypoint | |
Sundial Waypoint / int_2175d90e | comment |
Benson. "Fool's Gold". Benson discovers an old letter suggesting hidden treasure somewhere in the governor's mansion. They track it to an old room where the sunlight through the window (now bricked over) would show them the location. They use a flashlight beam to simulate the sun. |
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Sundial Waypoint / int_2175d90e | featureApplicability |
1.0 | |
Sundial Waypoint / int_2175d90e | featureConfidence |
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Benson | hasFeature |
Sundial Waypoint / int_2175d90e | |
Sundial Waypoint / int_2221ecbd | type |
Sundial Waypoint | |
Sundial Waypoint / int_2221ecbd | comment |
In the CSI: NY episode "Manhattanhenge," the search for the Compass Killer's lair and his next target is guided by the suspect's obsession with angles of sunlight over the city. Subverted in that Sheldon calculates in advance where the sunlight will fall, rather than waiting to observe it. | |
Sundial Waypoint / int_2221ecbd | featureApplicability |
-0.3 | |
Sundial Waypoint / int_2221ecbd | featureConfidence |
1.0 | |
CSI: NY | hasFeature |
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Sundial Waypoint / int_223c2a48 | type |
Sundial Waypoint | |
Sundial Waypoint / int_223c2a48 | comment |
In The Legend of Zelda: Breath of the Wild, song lyrics recounted by various Rito provide clues about how specific shadows (or, in one case, a gap in a shadow) can lead Link to shrines or treasure. | |
Sundial Waypoint / int_223c2a48 | featureApplicability |
1.0 | |
Sundial Waypoint / int_223c2a48 | featureConfidence |
1.0 | |
The Legend of Zelda: Breath of the Wild (Video Game) | hasFeature |
Sundial Waypoint / int_223c2a48 | |
Sundial Waypoint / int_22d74b2e | type |
Sundial Waypoint | |
Sundial Waypoint / int_22d74b2e | comment |
Common in riddles in the Redwall series, such as in Mattimeo when the entrance to an underground city is located by following the shadow of a pine tree. | |
Sundial Waypoint / int_22d74b2e | featureApplicability |
1.0 | |
Sundial Waypoint / int_22d74b2e | featureConfidence |
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Redwall | hasFeature |
Sundial Waypoint / int_22d74b2e | |
Sundial Waypoint / int_27b0262b | type |
Sundial Waypoint | |
Sundial Waypoint / int_27b0262b | comment |
They tested this on MythBusters and found that it works for a few minutes at most (see the Real Life examples). | |
Sundial Waypoint / int_27b0262b | featureApplicability |
1.0 | |
Sundial Waypoint / int_27b0262b | featureConfidence |
1.0 | |
MythBusters | hasFeature |
Sundial Waypoint / int_27b0262b | |
Sundial Waypoint / int_2c5215ac | type |
Sundial Waypoint | |
Sundial Waypoint / int_2c5215ac | comment |
In Jericho Moon, two groups of Canaanite treasure-hunters follow maps to the ruins of the destroyed city, seeking the place where two shadows cross in the moonlight. They wind up fighting each other to the death, not getting the chance to dig for the hidden wealth the maps promise. Both groups were following fake maps distributed by a surviving Jerichite merchant, who's been setting up such fatal collisions for years to pay back other Canaanites for not rescuing his city when the Hebrews attacked it. | |
Sundial Waypoint / int_2c5215ac | featureApplicability |
1.0 | |
Sundial Waypoint / int_2c5215ac | featureConfidence |
1.0 | |
Jericho Moon | hasFeature |
Sundial Waypoint / int_2c5215ac | |
Sundial Waypoint / int_2db3d13e | type |
Sundial Waypoint | |
Sundial Waypoint / int_2db3d13e | comment |
Alfred J. Kwak: In the Egypt episodes, the secret entry point to the Pharaoh's throne room in the pyramid is only visible at high noon when a mirror reflects the light. | |
Sundial Waypoint / int_2db3d13e | featureApplicability |
1.0 | |
Sundial Waypoint / int_2db3d13e | featureConfidence |
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Alfred J. Kwak | hasFeature |
Sundial Waypoint / int_2db3d13e | |
Sundial Waypoint / int_3583b777 | type |
Sundial Waypoint | |
Sundial Waypoint / int_3583b777 | comment |
Eternal Darkness uses this twice. First, as a wholesale reference to Raiders of the Lost Ark, Michael Edwards must use a Staff of Ra to guide sunlight over a scale model of a city. Second, when back in Alex's chapter, she must use a similar trick in the Roivas mansion's observatory to open a special lock. | |
Sundial Waypoint / int_3583b777 | featureApplicability |
1.0 | |
Sundial Waypoint / int_3583b777 | featureConfidence |
1.0 | |
Eternal Darkness (Video Game) | hasFeature |
Sundial Waypoint / int_3583b777 | |
Sundial Waypoint / int_43f52aa9 | type |
Sundial Waypoint | |
Sundial Waypoint / int_43f52aa9 | comment |
One of the clues in The Elder Scrolls IV: Oblivion is only seen when the sun shines from a certain angle (at a certain time of day) on a gravestone. | |
Sundial Waypoint / int_43f52aa9 | featureApplicability |
1.0 | |
Sundial Waypoint / int_43f52aa9 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
Sundial Waypoint / int_43f52aa9 | |
Sundial Waypoint / int_4bc3fa15 | type |
Sundial Waypoint | |
Sundial Waypoint / int_4bc3fa15 | comment |
In an artificial-light variant, to find one exit in Uru: Ages Beyond Myst requires turning off lights until a specific shape of shadow forms on the floor, that indicates the route to the doorway. | |
Sundial Waypoint / int_4bc3fa15 | featureApplicability |
1.0 | |
Sundial Waypoint / int_4bc3fa15 | featureConfidence |
1.0 | |
Uru: Ages Beyond Myst (Video Game) | hasFeature |
Sundial Waypoint / int_4bc3fa15 | |
Sundial Waypoint / int_53ded032 | type |
Sundial Waypoint | |
Sundial Waypoint / int_53ded032 | comment |
Used in Scooby-Doo: Camp Scare, to find a 1920s gangster's hidden loot. | |
Sundial Waypoint / int_53ded032 | featureApplicability |
1.0 | |
Sundial Waypoint / int_53ded032 | featureConfidence |
1.0 | |
Scooby-Doo! Camp Scare | hasFeature |
Sundial Waypoint / int_53ded032 | |
Sundial Waypoint / int_616039c3 | type |
Sundial Waypoint | |
Sundial Waypoint / int_616039c3 | comment |
In the Made For TV Movie The Trial of The Incredible Hulk, Matt Murdock has a clerk use a map of the city, a ruler (representing a specific building), and a table lamp to figure out the location of David's flophouse. David had mentioned the Fisk Building blocking the sun. | |
Sundial Waypoint / int_616039c3 | featureApplicability |
1.0 | |
Sundial Waypoint / int_616039c3 | featureConfidence |
1.0 | |
The Incredible Hulk (1977) | hasFeature |
Sundial Waypoint / int_616039c3 | |
Sundial Waypoint / int_71003698 | type |
Sundial Waypoint | |
Sundial Waypoint / int_71003698 | comment |
In Nazi Zombies, a ray of light points to the location of the Mystery Box, although it's not actually from the sun since it's visible in night-time maps. | |
Sundial Waypoint / int_71003698 | featureApplicability |
1.0 | |
Sundial Waypoint / int_71003698 | featureConfidence |
1.0 | |
Nazi Zombies (Video Game) | hasFeature |
Sundial Waypoint / int_71003698 | |
Sundial Waypoint / int_72262aee | type |
Sundial Waypoint | |
Sundial Waypoint / int_72262aee | comment |
Happens twice in Avatar: The Last Airbender: Aang's first real communication with Roku could only happen on the winter solstice, which was indicated by a beam of sunlight shining on the forehead of Roku's statue. A straighter use of this trope is the door to the Sun Warrior temple. It would only open on a solstice, when the sun, focused through a lens, struck a stone on top of the door frame. Aang and Zuko were able to cheat by reflecting the focused light beam onto the stone, rather than waiting for the right day of the year. |
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Sundial Waypoint / int_72262aee | featureApplicability |
1.0 | |
Sundial Waypoint / int_72262aee | featureConfidence |
1.0 | |
Avatar: The Last Airbender | hasFeature |
Sundial Waypoint / int_72262aee | |
Sundial Waypoint / int_73b4d4c1 | type |
Sundial Waypoint | |
Sundial Waypoint / int_73b4d4c1 | comment |
Used in the Call of Cthulhu supplement Terror from the Stars, for the adventure "The Temple of the Moon". In the temple there is a light shaft that allows moonlight to enter, and a pool with a map on the bottom. If the Tablet of the Moon is placed atop the light shaft at midnight under the light of the full moon, the moonlight will be refracted into a bright point of light on the map, showing the location of the main temple of Shub-Niggurath. | |
Sundial Waypoint / int_73b4d4c1 | featureApplicability |
1.0 | |
Sundial Waypoint / int_73b4d4c1 | featureConfidence |
1.0 | |
Call of Cthulhu (Tabletop Game) | hasFeature |
Sundial Waypoint / int_73b4d4c1 | |
Sundial Waypoint / int_869561eb | type |
Sundial Waypoint | |
Sundial Waypoint / int_869561eb | comment |
SMPEarth: The first clue to the Octangula ARG is at the Southwest Octangula, where a giant sundial-like structure is located, which the players use to find clues. | |
Sundial Waypoint / int_869561eb | featureApplicability |
1.0 | |
Sundial Waypoint / int_869561eb | featureConfidence |
1.0 | |
SMPEarth (Web Video) | hasFeature |
Sundial Waypoint / int_869561eb | |
Sundial Waypoint / int_87056d17 | type |
Sundial Waypoint | |
Sundial Waypoint / int_87056d17 | comment |
In Sonic Adventure's "Lost World" stage, set in old ruins, Sonic comes across a pitch-dark room except for the entrance, which is bathed in sunlight. He needs to find mirrors and point them towards one another at the right angles; the path the sunlight takes as it reflects from mirror to mirror is the path Sonic needs to follow to get to the other side of the room. | |
Sundial Waypoint / int_87056d17 | featureApplicability |
1.0 | |
Sundial Waypoint / int_87056d17 | featureConfidence |
1.0 | |
Sonic Adventure (Video Game) | hasFeature |
Sundial Waypoint / int_87056d17 | |
Sundial Waypoint / int_891a219c | type |
Sundial Waypoint | |
Sundial Waypoint / int_891a219c | comment |
In the first The Land Before Time movie, this is how Littlefoot's mother knew the way to the Great Valley. | |
Sundial Waypoint / int_891a219c | featureApplicability |
1.0 | |
Sundial Waypoint / int_891a219c | featureConfidence |
1.0 | |
The Land Before Time | hasFeature |
Sundial Waypoint / int_891a219c | |
Sundial Waypoint / int_9614fa1e | type |
Sundial Waypoint | |
Sundial Waypoint / int_9614fa1e | comment |
In Raiders of the Lost Ark, the Staff of Ra must be placed in the Map Room at the right time of day in order for it to throw light upon the site of the Well of Souls. The villains have a staff of an incorrect length, so they are busy searching at the wrong place. | |
Sundial Waypoint / int_9614fa1e | featureApplicability |
1.0 | |
Sundial Waypoint / int_9614fa1e | featureConfidence |
1.0 | |
Raiders of the Lost Ark | hasFeature |
Sundial Waypoint / int_9614fa1e | |
Sundial Waypoint / int_999e5e75 | type |
Sundial Waypoint | |
Sundial Waypoint / int_999e5e75 | comment |
Scratches: The tip of the tower's shadow indicates the location of Mrs. Blackwood's grave, although it doesn't show up clearly enough for you to use this clue until the weather clears up. Also, to reveal a clue, you must clear a pathway for a beam of sunlight to fall upon a written message, which can't be made out otherwise. |
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Sundial Waypoint / int_999e5e75 | featureApplicability |
1.0 | |
Sundial Waypoint / int_999e5e75 | featureConfidence |
1.0 | |
Scratches (Video Game) | hasFeature |
Sundial Waypoint / int_999e5e75 | |
Sundial Waypoint / int_a9e903e0 | type |
Sundial Waypoint | |
Sundial Waypoint / int_a9e903e0 | comment |
In Tomb of Zojir, you must place a gem-topped staff in position so a beam of moonlight lands on the right spot. While this doesn't directly reveal a location, it does reveal the code necessary to open another chamber's door. | |
Sundial Waypoint / int_a9e903e0 | featureApplicability |
1.0 | |
Sundial Waypoint / int_a9e903e0 | featureConfidence |
1.0 | |
Last Half of Darkness (Video Game) | hasFeature |
Sundial Waypoint / int_a9e903e0 | |
Sundial Waypoint / int_ab97afbb | type |
Sundial Waypoint | |
Sundial Waypoint / int_ab97afbb | comment |
In the Leonardo episode "Dragon Hunt", this is one of the clues in the treasure hunt. Leonardo figures it out. Mac and Lisa, following, don't realize the significance of the time of day, and follow the landmark making the shadow. | |
Sundial Waypoint / int_ab97afbb | featureApplicability |
1.0 | |
Sundial Waypoint / int_ab97afbb | featureConfidence |
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Leonardo | hasFeature |
Sundial Waypoint / int_ab97afbb | |
Sundial Waypoint / int_b4816c2e | type |
Sundial Waypoint | |
Sundial Waypoint / int_b4816c2e | comment |
One of the puzzles in Soul Reaver relies on this. In a twist, it requires you to do a typical mirror puzzle to get the beam where you need, then obscure it - which allows you to walk the shadow across a chasm. | |
Sundial Waypoint / int_b4816c2e | featureApplicability |
1.0 | |
Sundial Waypoint / int_b4816c2e | featureConfidence |
1.0 | |
Legacy of Kain (Video Game) | hasFeature |
Sundial Waypoint / int_b4816c2e | |
Sundial Waypoint / int_c1998696 | type |
Sundial Waypoint | |
Sundial Waypoint / int_c1998696 | comment |
Most of the puzzles inside El Caracol in Tombs & Treasure are of this variety, involving metallic globes and a set of panpipes to trigger them. | |
Sundial Waypoint / int_c1998696 | featureApplicability |
1.0 | |
Sundial Waypoint / int_c1998696 | featureConfidence |
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Tombs & Treasure (Video Game) | hasFeature |
Sundial Waypoint / int_c1998696 | |
Sundial Waypoint / int_c1d7d83f | type |
Sundial Waypoint | |
Sundial Waypoint / int_c1d7d83f | comment |
Subverted in Kingdom of Loathing, in which you are sent on a (very long) quest to build a staff with a gem which will focus light onto a map of the kingdom showing where "The Holy MacGuffin" is buried. When you do it, it instead acts as a Solar-Powered Magnifying Glass, setting fire to the map, and revealing a trap door underneath. | |
Sundial Waypoint / int_c1d7d83f | featureApplicability |
-0.3 | |
Sundial Waypoint / int_c1d7d83f | featureConfidence |
1.0 | |
Kingdom of Loathing (Video Game) | hasFeature |
Sundial Waypoint / int_c1d7d83f | |
Sundial Waypoint / int_cd81dd7 | type |
Sundial Waypoint | |
Sundial Waypoint / int_cd81dd7 | comment |
In Quest for Glory II, a prophecy is quite clear that at a specific time, the moon will be caught between two constellations, and the door will open. The problem is that the moon won't pass between those constellations until the next night. The solution is to use your mirror to reflect the moonlight onto the door, which has the images of the two constellations on it. | |
Sundial Waypoint / int_cd81dd7 | featureApplicability |
1.0 | |
Sundial Waypoint / int_cd81dd7 | featureConfidence |
1.0 | |
Quest for Glory II (Video Game) | hasFeature |
Sundial Waypoint / int_cd81dd7 | |
Sundial Waypoint / int_d4e59f77 | type |
Sundial Waypoint | |
Sundial Waypoint / int_d4e59f77 | comment |
Drawn: In Drawn: The Painted Tower, you must assemble pieces of glass to block most of the light shining through a window, leaving an arrow-shaped part unblocked so sunbeams will point out a spot to dig. And in Drawn: Dark Flight, you must reassemble a bird-shaped kite so that, when flown, it can cast a shadow into exactly the right spot to trigger the activation of the Library's door guardians. |
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Sundial Waypoint / int_d4e59f77 | featureApplicability |
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Sundial Waypoint / int_d4e59f77 | featureConfidence |
1.0 | |
Drawn (Video Game) | hasFeature |
Sundial Waypoint / int_d4e59f77 | |
Sundial Waypoint / int_dc9c559f | type |
Sundial Waypoint | |
Sundial Waypoint / int_dc9c559f | comment |
In order to find the correct brick to push in one puzzle of Monkey Island 2 Lechucks Revenge, Guybrush must use a telescope on a statue's hand, which will channel the sunlight through a window and then bounce on a mirror to illuminate the brick on the wall. | |
Sundial Waypoint / int_dc9c559f | featureApplicability |
1.0 | |
Sundial Waypoint / int_dc9c559f | featureConfidence |
1.0 | |
Monkey Island 2: LeChuck's Revenge (Video Game) | hasFeature |
Sundial Waypoint / int_dc9c559f | |
Sundial Waypoint / int_e293455a | type |
Sundial Waypoint | |
Sundial Waypoint / int_e293455a | comment |
Buffy the Vampire Slayer. Spoofed when the Nerd Trio uses this technique to find a location on a map, only to have the map burst into flame from the concentrated sunlight. | |
Sundial Waypoint / int_e293455a | featureApplicability |
1.0 | |
Sundial Waypoint / int_e293455a | featureConfidence |
1.0 | |
Buffy the Vampire Slayer | hasFeature |
Sundial Waypoint / int_e293455a | |
Sundial Waypoint / int_ea4f62db | type |
Sundial Waypoint | |
Sundial Waypoint / int_ea4f62db | comment |
Parodied in Family Guy. When Peter has to dig his old black book out of the attic, he has to set up a staff and crystal to focus the light and open a secret door. | |
Sundial Waypoint / int_ea4f62db | featureApplicability |
1.0 | |
Sundial Waypoint / int_ea4f62db | featureConfidence |
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Family Guy | hasFeature |
Sundial Waypoint / int_ea4f62db | |
Sundial Waypoint / int_eca201fb | type |
Sundial Waypoint | |
Sundial Waypoint / int_eca201fb | comment |
One clue in National Treasure requires observing the shadow of a particular landmark at the right time of day. The filmmakers naturally forgot that the sun's exact position would also depend on the day of the year. Technically, the shadow would point to the right wall around that time of day regardless of the time of year. The fact that it was pointing at the exact brick is artistic license. | |
Sundial Waypoint / int_eca201fb | featureApplicability |
1.0 | |
Sundial Waypoint / int_eca201fb | featureConfidence |
1.0 | |
National Treasure | hasFeature |
Sundial Waypoint / int_eca201fb | |
Sundial Waypoint / int_ecee4546 | type |
Sundial Waypoint | |
Sundial Waypoint / int_ecee4546 | comment |
In the first storyline of The Librarians 2014, Cassandra calculates a whole series of Sundial Waypoints at the Black Forest henge, all in her head and in less than a minute. | |
Sundial Waypoint / int_ecee4546 | featureApplicability |
1.0 | |
Sundial Waypoint / int_ecee4546 | featureConfidence |
1.0 | |
The Librarians (2014) | hasFeature |
Sundial Waypoint / int_ecee4546 | |
Sundial Waypoint / int_ed26dc8f | type |
Sundial Waypoint | |
Sundial Waypoint / int_ed26dc8f | comment |
In Jon Sable, Freelance #15, Sable and an archaeologist are looking for treasure in a Central American pyramid. It's one of those designed so that a beam of sunlight shining through a hole in the wall will reveal the lock - but it only works on one day of the year that's months away. Sable points out that the ancient builders hadn't anticipated modern electricity and duplicates the effect with his flashlight. | |
Sundial Waypoint / int_ed26dc8f | featureApplicability |
1.0 | |
Sundial Waypoint / int_ed26dc8f | featureConfidence |
1.0 | |
Jon Sable, Freelance (Comic Book) | hasFeature |
Sundial Waypoint / int_ed26dc8f | |
Sundial Waypoint / int_eef69f10 | type |
Sundial Waypoint | |
Sundial Waypoint / int_eef69f10 | comment |
In the Sherlock Holmes story "The Musgrave Ritual", the eponymous character finds the old crown jewels by the shadow of a tree. He manages to do this even though the tree is no longer standing. Even more impressively, he was able to do this when the directions were two hundred years old, meaning that the tree would have been considerably shorter when the directions were written down then it was at the time he followed them (although the story doesn't actually mention that point). | |
Sundial Waypoint / int_eef69f10 | featureApplicability |
1.0 | |
Sundial Waypoint / int_eef69f10 | featureConfidence |
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Sherlock Holmes | hasFeature |
Sundial Waypoint / int_eef69f10 | |
Sundial Waypoint / int_f53c3049 | type |
Sundial Waypoint | |
Sundial Waypoint / int_f53c3049 | comment |
The clues in the book Masquerade led to Real Life buried treasure (a gold hare), which could be found at the tip of a shadow of a particular cross at midday of the equinox. | |
Sundial Waypoint / int_f53c3049 | featureApplicability |
1.0 | |
Sundial Waypoint / int_f53c3049 | featureConfidence |
1.0 | |
Masquerade (1979) | hasFeature |
Sundial Waypoint / int_f53c3049 | |
Sundial Waypoint / int_f651fac4 | type |
Sundial Waypoint | |
Sundial Waypoint / int_f651fac4 | comment |
Titan A.E. uses this around 1/3 through the film. | |
Sundial Waypoint / int_f651fac4 | featureApplicability |
1.0 | |
Sundial Waypoint / int_f651fac4 | featureConfidence |
1.0 | |
Titan A.E. | hasFeature |
Sundial Waypoint / int_f651fac4 | |
Sundial Waypoint / int_fd0b756 | type |
Sundial Waypoint | |
Sundial Waypoint / int_fd0b756 | comment |
In The Hobbit, the keyhole of Lonely Mountain's hidden entrance is visible only at the right time on Durin's Day, a dwarven holiday. The instructions saying where and when to find the keyhole can only be read by moonlight on Midsummer's Eve - on years when the moon is in a certain phase on that date. | |
Sundial Waypoint / int_fd0b756 | featureApplicability |
1.0 | |
Sundial Waypoint / int_fd0b756 | featureConfidence |
1.0 | |
The Hobbit | hasFeature |
Sundial Waypoint / int_fd0b756 | |
Sundial Waypoint / int_ff1cfb3d | type |
Sundial Waypoint | |
Sundial Waypoint / int_ff1cfb3d | comment |
In Dr. Phibes Rises Again, the mechanical tomb in which Phibes sealed himself at the end of the previous film re-opens. Both the narration and Phibes's own mental monologue state that this event was triggered by moonlight falling on a specific location, indicating that a celestial conjunction Phibes has anticipated is imminent. | |
Sundial Waypoint / int_ff1cfb3d | featureApplicability |
1.0 | |
Sundial Waypoint / int_ff1cfb3d | featureConfidence |
1.0 | |
Dr. Phibes Rises Again | hasFeature |
Sundial Waypoint / int_ff1cfb3d |
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