...it's like TV Tropes, but LINKED DATA!
The Coconut Effect
- 354 statements
- 65 feature instances
- 61 referencing feature instances
The Coconut Effect | type |
FeatureClass | |
The Coconut Effect | label |
The Coconut Effect | |
The Coconut Effect | page |
TheCoconutEffect | |
The Coconut Effect | comment |
The Coconut Effect describes any sound effect, special effect, or design feature that is unrealistic, but still has to be included because viewers have been so conditioned to expect it that its absence would be even more jarring. The trope namer is the traditional foley effect of using hollow coconut shells to recreate the sound of horse hooves in theater, and later radio, film and television. Horses hooves do sound like a pair of coconut shells being tapped together... when the horse is walking on cobblestones or some other hard pavement. However, it's fair to say that the vast majority of depictions of horses are upon dirt, grass, or other unpaved terrain where the sound would be muffled to inaudibility. Nevertheless, filmmakers and radio producers stuck the coconut sound on the audio track even when the horse was on grass or gravel (rarely even in synch with the movement of the horse) until audiences came to expect the specific audio cue. Real recorded hoofbeats on later, more sophisticated productions sounded "wrong" to test audiences (or more likely, clueless producers). Many other Stock Sound Effects are prime examples: The Audible Gleam made by a specular reflection or intense light. The very specific (but entirely unrealistic) echoing thud that is heard when all the lights are turned on in a large spacenote Can be justified in some cases by lights being turned on by several large contactors. Kinetic Clicking: So ubiquitous that mobile phones tend to add clicking sounds to buttons pressed on their touch screen. All geared machines tick, switches make a loud 'clack' when turning on or off, crossbows have to make either a mechanical "klang" or a neat "tchak" to be taken seriously, and of course all Guns and Land Mines Go Click. Noisy Nature and Incorrect Animal Noise: Flapping sound effects for large birds taking wing (even owls, whose main advantage is that they don't make noise in flight), migratory Kookaburras, and roaring mountain lions for just a few examples. The Audible Sharpness of a sword being drawn from a scabbard or a knife being waved around. Noisy explosions in space. Kung-Foley: The 'whump' of a person getting punched in the face, or the exaggerated smack of a boxing glove. note This is one of the reasons slapstick comedy got its name: The slapstick was two sticks that, when struck together, sounded more like a "slap" than an actual slap did. Real-life fistfights tend to be eerily silent, which obviously wouldn't be very dramatic or exciting (and more than a little creepy.) The only noticeable sound in a fistfight is feet tapping or sliding. Depending on the surface, it can sound more like a game of basketball than fisticuffs. Laser noises. While there's a wide variety in the way they actually sound, "pew" is usually a pretty accurate onomatopoeia for anything short of a Wave-Motion Gun. In reality, a laser is basically just a precision variation on the common flashlight, and as such makes no more noise than one. Nevertheless, most of us would think there was some sort of issue with our audio if we saw Captain Space, Defender of Earth! fire an energy pistol that didn't make any noise, hence this trope. All bullets in movies, regardless of caliber, will often make "zzzzip!" or "ffffwwwt!" sounds as they zip past. In reality, most bullets that miss their targets are still traveling at supersonic speed when they pass by, which creates a small "sonic boom" commonly referred to as a "ballistic crack." In truth, a bullet whizzing past you would sound more akin to a small firecracker going off than anything else. Any "aerodynamic" missile (from arrows to throwing knives or poisoned dart) must make a distinctive "fssshhh" when traveling through the air. Car and driving noises: "Wildest Police Chases" / "Wildest Security Camera Video"-type programs are big on this; squealing tires and crunchy crashes are all dubbed in after the fact in cases featuring security camera footage, which rarely features an audio track. Even a moped will make V8 Engine Noises. Squealing tires are Truth in Television when a car is driven at or slightly beyond the very limits of the tires' performance, but only on hard surfaces that provide enough friction, such as paved roads. On loose surfaces like gravel, grass/soil, sand, snow, and so on, tires simply cannot squeal. Beeping Computers and Pac Man Fever cover the standard sounds of modern technology and interactive entertainment. The Stuka Scream is a common example of this when fast-moving planes are seen on screen, completely irrespective of whether or not they are in fact Stukas, or have the requisite siren (or equivalent thereof) installed. Helicopters will produce a distinctive, rapid "whup-whup-whup" in flight, which will die down to a rapid "chirping" sound on the ground, regardless of whether or not the helicopter in question is a Bell UH-1 "Huey", although the latter sound effect is actually taken from the Korean War-era Bell 47. Traffic jams tend to produce a constant, ungodly cacophony of horn honking, especially if it's come to a stop. In reality, most of the noise from a traffic jam is from the multitudes of rumbling engines, with only the occasional horn honking if someone gets cut off or if a specific driver loses their patience. When a building's fire alarm system is activated (be it an actual fire, a routine fire drill, or someone creating a Fire Alarm Distraction), in most cases the alarm signal sounds like a bell, similar to an older school bell. At one time, bells were a very common fire alarm signal, and still are in a few parts of the world (such as in Canada), but in the United States and much of Europe, fire alarm bells are becoming increasingly scarce in real life, as more are replaced with modern horn/strobe units or "voice evacuation" systems (the latter in larger "high occupancy" areas). Same with older electromechanical fire alarm horns (similar to scoreboard buzzers) being frequently replaced with newer alarms. Every single swamp or river scene has dozens of Pacific Tree Frogs chirping away, even if the location is nowhere near the Pacific coast of North America. This trope does not apply exclusively to sound, but to any instance of an element that is used simply because the audience, consciously or unconsciously, expects it to be included, and/or because Stock Visual Metaphors allow writers to avoid long expositions via Show, Don't Tell: Mainframe hackers had "green lightning" (or "compatibility logic" when the suits were around) named after an Ascended Glitch in an IBM terminal monitor left in so people would think the computer was "doing something". Every cockpit must have Billions of Buttons. Lens Flares are everywhere. Technicolor Science: All chemicals are brightly colored. note In reality most chemicals range from clear to a milky grey-brown, only a handful of common laboratory chemicals have any sort of color at all. Intense color is rare, found only in certain crystals, organometallic compounds, complex organic molecules, and metallic oxides. This is why wars were fought over control of things like indigo flowers and lapis lazuli before the invention of synthetic pigments. Radiation always has a Sickly Green Glow. note In real life most radioactive materials just look like any other metal (because dangerous ionizing radiation, by itself, is completely invisible). Some highly radioactive materials, when underwater or wet, will release blue light due to Cherenkov radiation however. See the trope's analysis page for more information on possible origins. Every explosion will be accompanied by Impressive Pyrotechnics, and Every Car Is a Pinto. People freezing or popping in space. Static Stun Guns produce bright electric arcs all over the target, sometimes accompanied by X-Ray Sparks in more cartoony portrayals (and also knock people out). note Real stun guns only produce visible arcing when they're not touching a target - when they are, the electricity is going through the victim, not around them. They also don't cause victims to lose consciousness - they fall down because of intense pain and/or uncontrollable muscle contractions. This trope has a sister trope in the Rule of Perception, which explains why one would bother with any of these effects at all. The color version of this trope is Stock Object Colors. See also Reality Is Unrealistic, Artistic License, Science Marches On, Common Hollywood Sex Traits, Mickey Mousing, Radio Voice, Vinyl Shatters, and the semi-related Extreme Graphical Representation. Related in concept is The CSI Effect and Eagleland Osmosis. Nothing to do with Coconut Superpowers (except insofar as both relate to Monty Python and the Holy Grail). Thankfully, this won't be causing any real-world casualties. We hope. Compare Aluminum Christmas Trees and Small Reference Pools. Also see Acceptable Breaks from Reality. |
|
The Coconut Effect | fetched |
2024-03-14T05:00:54Z | |
The Coconut Effect | parsed |
2024-03-14T05:00:54Z | |
The Coconut Effect | processingComment |
Dropped link to AnimeHair: Not an Item - FEATURE | |
The Coconut Effect | processingComment |
Dropped link to AudibleGleam: Not an Item - FEATURE | |
The Coconut Effect | processingComment |
Dropped link to BuffySpeak: Not an Item - FEATURE | |
The Coconut Effect | processingComment |
Dropped link to CrateExpectations: Not an Item - FEATURE | |
The Coconut Effect | processingComment |
Dropped link to DeathTrap: Not an Item - FEATURE | |
The Coconut Effect | processingComment |
Dropped link to Deconstruction: Not an Item - FEATURE | |
The Coconut Effect | processingComment |
Dropped link to EnforcedTrope: Not an Item - FEATURE | |
The Coconut Effect | processingComment |
Dropped link to ExactlyWhatItSaysOnTheTin: Not an Item - FEATURE | |
The Coconut Effect | processingComment |
Dropped link to ExplodingBarrels: Not an Item - FEATURE | |
The Coconut Effect | processingComment |
Dropped link to ExploitedTrope: Not an Item - FEATURE | |
The Coconut Effect | processingComment |
Dropped link to GoodBadBugs: Not an Item - FEATURE | |
The Coconut Effect | processingComment |
Dropped link to GunsAndGunplayTropes: Not an Item - CAT | |
The Coconut Effect | processingComment |
Dropped link to InUniverse: Not an Item - FEATURE | |
The Coconut Effect | processingComment |
Dropped link to LandMineGoesClick: Not an Item - FEATURE | |
The Coconut Effect | processingComment |
Dropped link to LoudnessWar: Not an Item - FEATURE | |
The Coconut Effect | processingComment |
Dropped link to PlatformGame: Not an Item - IGNORE | |
The Coconut Effect | processingComment |
Dropped link to ProWrestlingIsReal: Not an Item - FEATURE | |
The Coconut Effect | processingComment |
Dropped link to RealIsBrown: Not an Item - FEATURE | |
The Coconut Effect | processingComment |
Dropped link to StarWars: Not an Item - CAT | |
The Coconut Effect | processingComment |
Dropped link to StukaScream: Not an Item - FEATURE | |
The Coconut Effect | processingComment |
Dropped link to TropeCodifier: Not an Item - FEATURE | |
The Coconut Effect | processingComment |
Dropped link to justifiedtrope: Not an Item - FEATURE | |
The Coconut Effect | isPartOf |
DBTropes | |
The Coconut Effect / int_14f9297e | type |
The Coconut Effect | |
The Coconut Effect / int_14f9297e | comment |
The Far Side cartoon titled "When car chasers dream" depicts a dog dreaming about having caught the car it chased and triumphantly howling while standing on top of the upside-down car's "corpse." At the time of its publication, the cartoon caused controversy due to some readers' perception that it showed the dog mating with the car. Gary Larson attributes this misinterpretation to his having unwisely attempted to draw in the transmission case on the car's underside for a touch of realism. | |
The Coconut Effect / int_14f9297e | featureApplicability |
1.0 | |
The Coconut Effect / int_14f9297e | featureConfidence |
1.0 | |
The Far Side (Comic Strip) | hasFeature |
The Coconut Effect / int_14f9297e | |
The Coconut Effect / int_1bf2b0de | type |
The Coconut Effect | |
The Coconut Effect / int_1bf2b0de | comment |
Expect any crime anime that takes place in the United States during Prohibition to exclusively use Italian hoods, Irish and Jews be damned. | |
The Coconut Effect / int_1bf2b0de | featureApplicability |
1.0 | |
The Coconut Effect / int_1bf2b0de | featureConfidence |
1.0 | |
The Mafia | hasFeature |
The Coconut Effect / int_1bf2b0de | |
The Coconut Effect / int_1e703d1f | type |
The Coconut Effect | |
The Coconut Effect / int_1e703d1f | comment |
Parodied in Gilmore Girls Ep.3/06 after Lorelai and Rory egg the car of the resident Bad Boy: | |
The Coconut Effect / int_1e703d1f | featureApplicability |
1.0 | |
The Coconut Effect / int_1e703d1f | featureConfidence |
1.0 | |
Gilmore Girls | hasFeature |
The Coconut Effect / int_1e703d1f | |
The Coconut Effect / int_1ef5568a | type |
The Coconut Effect | |
The Coconut Effect / int_1ef5568a | comment |
The serial The Phantom Empire, since it has a radio Show Within a Show, actually shows coconuts being used to make horse sounds. Being partly a Western, it no doubt had many traditional examples too. | |
The Coconut Effect / int_1ef5568a | featureApplicability |
1.0 | |
The Coconut Effect / int_1ef5568a | featureConfidence |
1.0 | |
The Phantom Empire | hasFeature |
The Coconut Effect / int_1ef5568a | |
The Coconut Effect / int_1f278ec5 | type |
The Coconut Effect | |
The Coconut Effect / int_1f278ec5 | comment |
Stubbs the Zombie had film grain as the default. | |
The Coconut Effect / int_1f278ec5 | featureApplicability |
1.0 | |
The Coconut Effect / int_1f278ec5 | featureConfidence |
1.0 | |
Stubbs the Zombie (Video Game) | hasFeature |
The Coconut Effect / int_1f278ec5 | |
The Coconut Effect / int_1fc3ec4d | type |
The Coconut Effect | |
The Coconut Effect / int_1fc3ec4d | comment |
The guitar peripheral for the first Rock Band game drew some criticism in that, unlike the older Guitar Hero counterpart, the strum bar didn't click. Many players were disconcerted at this, and felt as though the lack of audible feedback meant that it wasn't working properly. For this reason, later versions of the peripheral included a clicking strum bar. That said, if you actually strum the strum bar, there will be a sound. Too loud a sound, in fact. Might be justified in the fact that no matter how off you are in playing the song, as long as the game thinks you hit the note, the song will play perfectly. This is jarring because you can't figure out if you're on beat or not. |
|
The Coconut Effect / int_1fc3ec4d | featureApplicability |
1.0 | |
The Coconut Effect / int_1fc3ec4d | featureConfidence |
1.0 | |
Rock Band (Video Game) | hasFeature |
The Coconut Effect / int_1fc3ec4d | |
The Coconut Effect / int_261c8d3f | type |
The Coconut Effect | |
The Coconut Effect / int_261c8d3f | comment |
The Simpsons: Parodied in the episode "Radioactive Man", where two kids watch a crew member painting a horse with black-and-white spots to look like a cow: You can also thank the opening (as well as numerous episodes, like the Treehouse of Horror short The Terror of Tiny Toon) for making a lot of people think plutonium is a glowing green rod. So much so that a lot of people are surprised that plutonium is actually a silver-gray metal that glows red or orange. Radium is the material that glows green, and even then it doesn't glow green on its own: as it decays it releases ionizing radiation which excites fluorescent chemicals to cause the glow. For that matter, the idea that radioactive waste is a glowing green liquid which sloshes out of barrels when they're tipped over also owes The Simpsons for its popular acceptance. In reality, the core nuclear waste produced by a power plant takes the form of solid gray cylinders: the expended fuel rods. They are indeed stored in barrels, but if tipped over, the contents aren't getting very far unless a flood or tornado manages to lift and carry them somewhere. |
|
The Coconut Effect / int_261c8d3f | featureApplicability |
1.0 | |
The Coconut Effect / int_261c8d3f | featureConfidence |
1.0 | |
The Simpsons | hasFeature |
The Coconut Effect / int_261c8d3f | |
The Coconut Effect / int_27b0262b | type |
The Coconut Effect | |
The Coconut Effect / int_27b0262b | comment |
Half of what the MythBusters do is based on this trope, testing out the way things work in reality vs. the way they're portrayed in the movies. | |
The Coconut Effect / int_27b0262b | featureApplicability |
1.0 | |
The Coconut Effect / int_27b0262b | featureConfidence |
1.0 | |
MythBusters | hasFeature |
The Coconut Effect / int_27b0262b | |
The Coconut Effect / int_2c96ae0e | type |
The Coconut Effect | |
The Coconut Effect / int_2c96ae0e | comment |
Hustle had an in-universe example when the British character Stacie conned an American by posing as staff for the BBC. Instead of using her natural British accent, she put on an over-the-top stereotypical British accent, complete with "Toodle pip!" | |
The Coconut Effect / int_2c96ae0e | featureApplicability |
1.0 | |
The Coconut Effect / int_2c96ae0e | featureConfidence |
1.0 | |
Hustle | hasFeature |
The Coconut Effect / int_2c96ae0e | |
The Coconut Effect / int_31a8701b | type |
The Coconut Effect | |
The Coconut Effect / int_31a8701b | comment |
The Flash: The Flash has long been able to use his super speed to perform a great many feats which make absolutely no sensenote (and we're not just talking "man who can run at the speed of light" not making sense, we're talking "his speed is given as the explicit reason that he's able to do things that have nothing to do with how fast he's going" not making sense), but kind of feel like things a speedster should be able to do: he can vibrate the molecules of his body at super speednote (unlike normal folks, who can only make their molecules vibrate at normal speed), to let him become intangiblenote (in real life, this would be known as "evaporating" and would be fatal); he can run across the ocean or up the sides of buildings as if he were running on the groundnote (which could maybe work if you assume he's actually launching himself at superspeed and hurtling up/across as opposed to actually running, except that (1) he can change direction while doing it (2) he doesn't require any kind of ramp or slope to transition from running horizontally to running vertically, and (3) he would hit escape velocity and rocket off into space if he moved that fast); he can carry people at near-light speed without hurting themnote (the fact that he can do it without hurting himself is a Required Secondary Power); and he can catch bullets out of midair inches in front of their target without them punching through his hand or slipping between his fingersnote (it would make sense if he moved his hand at the same speed as the bullet as he caught them and then gradually slowed it down, but this would take more than a few inches to do). Needless to say, every other speedster in The DCU has to be able to do all these things too. In fact, they've added a special phlebotinum to the Flash canon - the Speed Force - to explain the more impossible ones (it lets him absorb speed from bullets, impart it upon people he carries, and gives him total control of his body's molecules). Most non-DC speedsters won't be able to turn intangible, but they'll still be expected to be able to run across water and along walls and ceilings and to catch bullets as though their palms were armored - hey, the Flash can do it, why the heck can't Quicksilver!? The running across water is justified: it's been calculated that someone running at 100 kilometers an hour (more or less, depending on bodyweight and foot size) or greater would be able to run across water. | |
The Coconut Effect / int_31a8701b | featureApplicability |
1.0 | |
The Coconut Effect / int_31a8701b | featureConfidence |
1.0 | |
The Flash (Comic Book) | hasFeature |
The Coconut Effect / int_31a8701b | |
The Coconut Effect / int_35a060cc | type |
The Coconut Effect | |
The Coconut Effect / int_35a060cc | comment |
An intentional example in Airplane! has the jet liner in the movie sounds just like it has propellers instead for comedic effect. The creators originally wanted to use a propeller-driven DC-4 (the one from Zero Hour! (1957), the movie on which its based), but Executive Meddling forced them to use a jet. Airplane II: The Sequel has a similar effect, but on a space shuttle. | |
The Coconut Effect / int_35a060cc | featureApplicability |
1.0 | |
The Coconut Effect / int_35a060cc | featureConfidence |
1.0 | |
Airplane! | hasFeature |
The Coconut Effect / int_35a060cc | |
The Coconut Effect / int_374ca9f4 | type |
The Coconut Effect | |
The Coconut Effect / int_374ca9f4 | comment |
The onboard television crew in Starship Operators mentions that they have to add explosion noises to satisfy the viewers at home; ordinarily, the fights would be silent. | |
The Coconut Effect / int_374ca9f4 | featureApplicability |
1.0 | |
The Coconut Effect / int_374ca9f4 | featureConfidence |
1.0 | |
Starship Operators | hasFeature |
The Coconut Effect / int_374ca9f4 | |
The Coconut Effect / int_3967984f | type |
The Coconut Effect | |
The Coconut Effect / int_3967984f | comment |
In Dead Space, the flamethrower does not work in a vacuum. This makes perfect sense, as a fire requires oxygen. However, this version, intended as a tool for melting ice in the absence of an atmosphere, is actually one of the few chemical designs that could work in a vacuum, as described in supplemental material. This was fixed in the following game, where the flamethrower worked fine in vacuum. | |
The Coconut Effect / int_3967984f | featureApplicability |
1.0 | |
The Coconut Effect / int_3967984f | featureConfidence |
1.0 | |
Dead Space (Video Game) | hasFeature |
The Coconut Effect / int_3967984f | |
The Coconut Effect / int_3caeeb6f | type |
The Coconut Effect | |
The Coconut Effect / int_3caeeb6f | comment |
A special mention can go to Sim City 4, in which took the trope to the extreme in which not only modern (which is somewhat justified, because some people associate brown as "earth-friendly") but also classic Victorian and Gothic (the Chicago 1890 and New York City 1940 styles) into the brown filter. Considering that most Victorian houses were nicknamed "Gingerbread houses" for their use of many colors, one must wonder what they were thinking... Of course, the fanbase is now led to believe that if anyone creates a building that isn't drab brown or gray and dull, they're insane. | |
The Coconut Effect / int_3caeeb6f | featureApplicability |
1.0 | |
The Coconut Effect / int_3caeeb6f | featureConfidence |
1.0 | |
SimCity (Video Game) | hasFeature |
The Coconut Effect / int_3caeeb6f | |
The Coconut Effect / int_3db49365 | type |
The Coconut Effect | |
The Coconut Effect / int_3db49365 | comment |
The movies in the Spider-Man Trilogy start off highlighting Spidey's use of Spider-Sense in slow-motion, but as the films progress, the Spider-Sense is more often implied than explicitly depicted, usually in the form of whiplash-quick reflexes and/or an Offhand Backhand. Notably, the third movie never highlighted it at all, with Spider-Man's reflexes and Spider-Sense all rendered in real-time. | |
The Coconut Effect / int_3db49365 | featureApplicability |
1.0 | |
The Coconut Effect / int_3db49365 | featureConfidence |
1.0 | |
Spider-Man Trilogy | hasFeature |
The Coconut Effect / int_3db49365 | |
The Coconut Effect / int_3f3abe9 | type |
The Coconut Effect | |
The Coconut Effect / int_3f3abe9 | comment |
Lampshaded in Rick and Morty, when Rick's ship gets a flat tire in the middle of space. | |
The Coconut Effect / int_3f3abe9 | featureApplicability |
1.0 | |
The Coconut Effect / int_3f3abe9 | featureConfidence |
1.0 | |
Rick and Morty | hasFeature |
The Coconut Effect / int_3f3abe9 | |
The Coconut Effect / int_468bebb0 | type |
The Coconut Effect | |
The Coconut Effect / int_468bebb0 | comment |
Taking aim at the hourglass/spinning wheel/whatever which is there to convince you that your computer is actually doing something, Discworld's Hex, which is as close as they have to a computer (or more precisely a semi-sentient magical computerish thing) will sometimes drop an actual hourglass from a spring in order to demonstrate that Hex is doing something. Of course, nobody really knows if he is or not, but they do wait patiently. | |
The Coconut Effect / int_468bebb0 | featureApplicability |
1.0 | |
The Coconut Effect / int_468bebb0 | featureConfidence |
1.0 | |
Discworld | hasFeature |
The Coconut Effect / int_468bebb0 | |
The Coconut Effect / int_4965fb90 | type |
The Coconut Effect | |
The Coconut Effect / int_4965fb90 | comment |
In Incredibles 2, Elastigirl rides an electric-engined motorbike — but it sounds like a petrol-engined bike. This is probably because most people wouldn't know what an electric vehicle sounds like, and because they expect a bike to sound like, well, a bike. This could be justified if the bike is specifically programmed to make artificial engine noises. This is in fact, a thing in real life, where some electric vehicles "play" a sound like a "normal" engine, to alert pedestrians who are unfamiliar with the electric vehicle's presence. As discussed here | |
The Coconut Effect / int_4965fb90 | featureApplicability |
1.0 | |
The Coconut Effect / int_4965fb90 | featureConfidence |
1.0 | |
Incredibles 2 | hasFeature |
The Coconut Effect / int_4965fb90 | |
The Coconut Effect / int_4c99197e | type |
The Coconut Effect | |
The Coconut Effect / int_4c99197e | comment |
In one of the Swedish Chef sketches on The Muppet Show, the Chef is trying to get his chicken to lay an egg and after it looks like she has, he angrily declares that the object is not an egg but a ping-pong ball. The humor is, of course, that the audience would expect the ball to double for an egg in the sketch, making it surprising when the Chef refers to what it really is. | |
The Coconut Effect / int_4c99197e | featureApplicability |
1.0 | |
The Coconut Effect / int_4c99197e | featureConfidence |
1.0 | |
The Muppet Show | hasFeature |
The Coconut Effect / int_4c99197e | |
The Coconut Effect / int_4d64d3cd | type |
The Coconut Effect | |
The Coconut Effect / int_4d64d3cd | comment |
Also done in-universe in Spite Marriage, when Trilby's theater troupe needs to simulate horse's hooves. | |
The Coconut Effect / int_4d64d3cd | featureApplicability |
1.0 | |
The Coconut Effect / int_4d64d3cd | featureConfidence |
1.0 | |
Spite Marriage | hasFeature |
The Coconut Effect / int_4d64d3cd | |
The Coconut Effect / int_53a73ca0 | type |
The Coconut Effect | |
The Coconut Effect / int_53a73ca0 | comment |
Done in the CG Star Wars: The Clone Wars show with R2-D2, where his paint scheme has a "brush stroke" look to make it appear like he had been produced by hand. Lampshaded on Ace of Cakes, when Charm City Cakes were commissioned to make a cake to look just like that version of R2, and they noted that they had to also include those elements, which they generally tried desperately to avoid. | |
The Coconut Effect / int_53a73ca0 | featureApplicability |
1.0 | |
The Coconut Effect / int_53a73ca0 | featureConfidence |
1.0 | |
Star Wars: The Clone Wars | hasFeature |
The Coconut Effect / int_53a73ca0 | |
The Coconut Effect / int_53d2f224 | type |
The Coconut Effect | |
The Coconut Effect / int_53d2f224 | comment |
This even affects the 'realistic' platformers as seen in the SNES' heyday. Climbing up 3 straight-jump-up ledges in a row makes it sound like the hero of say, Flashback, is attempting to drop a log cabin in an outhouse. The boingy springy sound gets replaced with 'old man toilet grunts.' | |
The Coconut Effect / int_53d2f224 | featureApplicability |
1.0 | |
The Coconut Effect / int_53d2f224 | featureConfidence |
1.0 | |
Flashback (Video Game) | hasFeature |
The Coconut Effect / int_53d2f224 | |
The Coconut Effect / int_59da62aa | type |
The Coconut Effect | |
The Coconut Effect / int_59da62aa | comment |
Fallout: New Vegas has a major and highly popular modification that focuses entirely on simulating low quality or badly damaged film, to make the game look like old Westerns. | |
The Coconut Effect / int_59da62aa | featureApplicability |
1.0 | |
The Coconut Effect / int_59da62aa | featureConfidence |
1.0 | |
Fallout: New Vegas (Video Game) | hasFeature |
The Coconut Effect / int_59da62aa | |
The Coconut Effect / int_5c4f8aab | type |
The Coconut Effect | |
The Coconut Effect / int_5c4f8aab | comment |
Cowboys & Aliens featured incredibly overdone punch sounds, similar to those in Indiana Jones (this may have been intentional due to the presence of Harrison Ford in the movie). Jake's punches seemed to be even louder and more exaggerated than other characters. | |
The Coconut Effect / int_5c4f8aab | featureApplicability |
1.0 | |
The Coconut Effect / int_5c4f8aab | featureConfidence |
1.0 | |
Cowboys & Aliens | hasFeature |
The Coconut Effect / int_5c4f8aab | |
The Coconut Effect / int_5c897f4a | type |
The Coconut Effect | |
The Coconut Effect / int_5c897f4a | comment |
Sergeant Schlock of Schlock Mercenary favors an impressively large plasgun which powers up with an ommmmmminous hummmmmmmm and a glowing barrel. When he goes in to get a new one, he discovers that improvements in technology have led to it being replaced with a small, silent, and more powerful model. Schlock is appalled, and storms out as the salesman desperately calls after him, claiming that they can give it an impressively large cosmetic casing and a speaker to simulate the hummmmmmm. Not just personal prejudice there; Schlock is a mercenary, and intimidation is part and parcel of the trade. The hum is a proven deterrent, and the glow of doom from the barrel is nothing to sneeze at, either. It's like selling an intimidating Hand Cannon without a hammer to cock dramatically or a Laser Sight to show someone exactly which part of their body it will blow off. Several shots of open space feature the bright, iridescent colors seen in colorized satellite images. The author notes that space doesn't work that way, but people were so used to the idea of colorful space objects that recording devices and windows have special filters that mimic the effect. |
|
The Coconut Effect / int_5c897f4a | featureApplicability |
1.0 | |
The Coconut Effect / int_5c897f4a | featureConfidence |
1.0 | |
Schlock Mercenary (Webcomic) | hasFeature |
The Coconut Effect / int_5c897f4a | |
The Coconut Effect / int_603c0392 | type |
The Coconut Effect | |
The Coconut Effect / int_603c0392 | comment |
In one chapter of the Fanfiction Nightmare Night and Nyx, Princess Luna decided to tease her older sister by wearing a Nightmare Night costume... of Celestia as a "Pretty Pretty Pony Princess." Along with deliberately ridiculous levels of girly accoutrements and shades of pink, it featured its own cloud of twinkling lights— that made actual tinkling noises and even, on occasion, said the words "twinkle twinkle" in tiny voices... | |
The Coconut Effect / int_603c0392 | featureApplicability |
1.0 | |
The Coconut Effect / int_603c0392 | featureConfidence |
1.0 | |
RealityCheck's Nyxverse / Fan Fic | hasFeature |
The Coconut Effect / int_603c0392 | |
The Coconut Effect / int_64ddf294 | type |
The Coconut Effect | |
The Coconut Effect / int_64ddf294 | comment |
In the MMORPG EVE Online, the standard space-battle trope of explosions and other sound effects happening despite the inability of sound to travel in the vacuum of space is justified in the game's lore. The sounds aren't actually real, but because the player's character is piloting the ship from within a sense-depriving goo-filled pod, the outer-space sounds are created by the ship's computers to give the pilot's mind something to focus on. This may be justified in this game specifically, however. Space in EVE Online seems to have fluidic properties, as ships will slow to a stop without constant propulsion, cruise missiles are described as a "lifting-wing" missile, and corpses instantly freeze when exposed to space. If this is true, the space would also presumably transmit vibrations. Tyrian uses the same justification: The ship's computer simulates sounds from outside to help the pilot keep paying attention and as a navigation aid. This seems to be "industrial standard" justification, right from the A New Hope book back in 1979. The onboard television crew in Starship Operators mentions that they have to add explosion noises to satisfy the viewers at home; ordinarily, the fights would be silent. The space combat computer game Elite justified the noise of laser impacts and enemy ship explosions as the sound of the hits/explosion broadcast from the target's radios. |
|
The Coconut Effect / int_64ddf294 | featureApplicability |
1.0 | |
The Coconut Effect / int_64ddf294 | featureConfidence |
1.0 | |
EVE Online (Video Game) | hasFeature |
The Coconut Effect / int_64ddf294 | |
The Coconut Effect / int_68ff28c9 | type |
The Coconut Effect | |
The Coconut Effect / int_68ff28c9 | comment |
Silent Hill 2, the original PS2 version of the game had film grain as the default. Notably, this was removed in the HD release and fans were pissed. | |
The Coconut Effect / int_68ff28c9 | featureApplicability |
1.0 | |
The Coconut Effect / int_68ff28c9 | featureConfidence |
1.0 | |
Silent Hill 2 (Video Game) | hasFeature |
The Coconut Effect / int_68ff28c9 | |
The Coconut Effect / int_7988cb68 | type |
The Coconut Effect | |
The Coconut Effect / int_7988cb68 | comment |
Mass Effect has a couple examples. Along with the above-mentioned film grain, one NPC in the third game mentions turning off the sound emulators so he can watch an enemy dreadnought "sink" in complete silence. This suggests that Space Is Noisy is enforced in-universe, probably due to this trope. Flying vehicles default to having inertial dampeners active, which the players and Shepard take for granted. Steve turns them off in one instance so the two of them can feel actual G-forces and the sensation of speed. |
|
The Coconut Effect / int_7988cb68 | featureApplicability |
1.0 | |
The Coconut Effect / int_7988cb68 | featureConfidence |
1.0 | |
Mass Effect (Franchise) | hasFeature |
The Coconut Effect / int_7988cb68 | |
The Coconut Effect / int_79b16a8c | type |
The Coconut Effect | |
The Coconut Effect / int_79b16a8c | comment |
In-universe in The Dilemma, Ronny's and Nick's job is to work Coconut Effects into products. During the movie, they're making silent electric cars "roar" as if they had loud combustion engines. | |
The Coconut Effect / int_79b16a8c | featureApplicability |
1.0 | |
The Coconut Effect / int_79b16a8c | featureConfidence |
1.0 | |
The Dilemma | hasFeature |
The Coconut Effect / int_79b16a8c | |
The Coconut Effect / int_8125b468 | type |
The Coconut Effect | |
The Coconut Effect / int_8125b468 | comment |
The Batman film franchise on a whole is guilty of this; despite the fact that blue and grey are much better urban camouflage colors, he always retains his black rubber armor in Live-Action Films (save for the Adam West one). The sound effects in The Dark Knight are deliberately "one up." Minigun sounds for machine pistols, howitzers for shotguns, etc. More a stylistic choice, but still the trope. | |
The Coconut Effect / int_8125b468 | featureApplicability |
1.0 | |
The Coconut Effect / int_8125b468 | featureConfidence |
1.0 | |
Batman (Franchise) | hasFeature |
The Coconut Effect / int_8125b468 | |
The Coconut Effect / int_847a1ace | type |
The Coconut Effect | |
The Coconut Effect / int_847a1ace | comment |
The films are notable for their use of invented foley effects created by sound designer Ben Burtt. For Attack of the Clones, George Lucas decided not to use the stock sound effect of lightning and thunder coinciding with each other during the thunderstorm on Kamino, instead having the lightning happen a few moments before the thunder crashing. | |
The Coconut Effect / int_847a1ace | featureApplicability |
1.0 | |
The Coconut Effect / int_847a1ace | featureConfidence |
1.0 | |
Attack of the Clones | hasFeature |
The Coconut Effect / int_847a1ace | |
The Coconut Effect / int_87527199 | type |
The Coconut Effect | |
The Coconut Effect / int_87527199 | comment |
In Team America: World Police, Team America, the terrorists, and the Korean dictator all fly jets, but only Team America's jet actually sounds like a jet. The terrorists' jet, for example, sounds like it's propeller driven. | |
The Coconut Effect / int_87527199 | featureApplicability |
1.0 | |
The Coconut Effect / int_87527199 | featureConfidence |
1.0 | |
Team America: World Police | hasFeature |
The Coconut Effect / int_87527199 | |
The Coconut Effect / int_8877cc89 | type |
The Coconut Effect | |
The Coconut Effect / int_8877cc89 | comment |
In It (2017), the titular entity no longer has the original story reasons for assuming the form of Pennywise the Dancing Clown. In the book, this was because IT could not change forms on a whim, and its guises followed the rules of the form it took; for example, a werewolf form would be vulnerable to silver bullets, but scary clowns have no rules, so it's an ideal avatar. In the film, though, IT can shapeshift at will, and its weakness is simply that its victims' imaginations can overrule its plans, so there's no real reason for IT to default to Pennywise other than the fact that it's such an iconic character. | |
The Coconut Effect / int_8877cc89 | featureApplicability |
1.0 | |
The Coconut Effect / int_8877cc89 | featureConfidence |
1.0 | |
It (2017) | hasFeature |
The Coconut Effect / int_8877cc89 | |
The Coconut Effect / int_8a339030 | type |
The Coconut Effect | |
The Coconut Effect / int_8a339030 | comment |
The sound effects used in hand-to-hand combat in the Indiana Jones films are extremely over-the-top (e.g. obtained by beating piles of leather coats with baseball bats) - so much so that the sounds are basically iconic to the series. Ben Burtt, the sound designer for all the films, says on a DVD extra that he decided to make the punches over-the-top on purpose as he felt they were making a comic book brought to life. And any Bollywood movie portrays it much, much more over the top. |
|
The Coconut Effect / int_8a339030 | featureApplicability |
1.0 | |
The Coconut Effect / int_8a339030 | featureConfidence |
1.0 | |
Indiana Jones (Franchise) | hasFeature |
The Coconut Effect / int_8a339030 | |
The Coconut Effect / int_8a39c411 | type |
The Coconut Effect | |
The Coconut Effect / int_8a39c411 | comment |
In the Hyperion Cantos, farcasters are implanted with devices to make a person stepping through feel like he is traveling. | |
The Coconut Effect / int_8a39c411 | featureApplicability |
1.0 | |
The Coconut Effect / int_8a39c411 | featureConfidence |
1.0 | |
Hyperion Cantos | hasFeature |
The Coconut Effect / int_8a39c411 | |
The Coconut Effect / int_8ac4e993 | type |
The Coconut Effect | |
The Coconut Effect / int_8ac4e993 | comment |
One Gundam technical text says that Mobile Suit computers will supply sound effects for their pilots' benefit while acknowledging that Space Is Not, In Fact, Noisy. However, this doesn't change the fact that every single Gundam universe has sound effects in space battles... | |
The Coconut Effect / int_8ac4e993 | featureApplicability |
1.0 | |
The Coconut Effect / int_8ac4e993 | featureConfidence |
1.0 | |
Gundam (Franchise) | hasFeature |
The Coconut Effect / int_8ac4e993 | |
The Coconut Effect / int_8b7b9cd5 | type |
The Coconut Effect | |
The Coconut Effect / int_8b7b9cd5 | comment |
This seems to be "industrial standard" justification, right from the A New Hope book back in 1979. | |
The Coconut Effect / int_8b7b9cd5 | featureApplicability |
1.0 | |
The Coconut Effect / int_8b7b9cd5 | featureConfidence |
1.0 | |
A New Hope | hasFeature |
The Coconut Effect / int_8b7b9cd5 | |
The Coconut Effect / int_8df5521b | type |
The Coconut Effect | |
The Coconut Effect / int_8df5521b | comment |
Superman: Whether or not Clark Kenting is used effectively, or if Clark doesn't change his mannerisms at all other than wearing glasses, it doesn't matter-every incarnation of Superman will use some variant of the classic trope. He is the Trope Namer, after all. | |
The Coconut Effect / int_8df5521b | featureApplicability |
1.0 | |
The Coconut Effect / int_8df5521b | featureConfidence |
1.0 | |
Superman (Comic Book) | hasFeature |
The Coconut Effect / int_8df5521b | |
The Coconut Effect / int_8e595444 | type |
The Coconut Effect | |
The Coconut Effect / int_8e595444 | comment |
Pani Poni Dash!: When Becky and the 1-C class go into Himeko's mind, Himeko serves a meal of crab...only it tastes like cheap imitation crab, which Himeko is more familiar with than the real thing. | |
The Coconut Effect / int_8e595444 | featureApplicability |
1.0 | |
The Coconut Effect / int_8e595444 | featureConfidence |
1.0 | |
Pani Poni Dash! | hasFeature |
The Coconut Effect / int_8e595444 | |
The Coconut Effect / int_8e8ed866 | type |
The Coconut Effect | |
The Coconut Effect / int_8e8ed866 | comment |
Common also in Knight Rider: Closeups of KITT's speedometer, usually during massive acceleration, have a frantic ticking along with each MPH displayed. In only a few cases are there closeups of slow speed changes with the corresponding tick. In addition, no wide-angle shot includes audible ticking. | |
The Coconut Effect / int_8e8ed866 | featureApplicability |
1.0 | |
The Coconut Effect / int_8e8ed866 | featureConfidence |
1.0 | |
Knight Rider | hasFeature |
The Coconut Effect / int_8e8ed866 | |
The Coconut Effect / int_8f772801 | type |
The Coconut Effect | |
The Coconut Effect / int_8f772801 | comment |
Done literally and in-universe in Murder!, where one of the actors in a stage play claps coconut halves together off-stage to simulate a horse's hooves. | |
The Coconut Effect / int_8f772801 | featureApplicability |
1.0 | |
The Coconut Effect / int_8f772801 | featureConfidence |
1.0 | |
Murder! | hasFeature |
The Coconut Effect / int_8f772801 | |
The Coconut Effect / int_976efc02 | type |
The Coconut Effect | |
The Coconut Effect / int_976efc02 | comment |
Mystery Science Theater 3000: Lampshaded in a segment of the Cave Dwellers episode. | |
The Coconut Effect / int_976efc02 | featureApplicability |
1.0 | |
The Coconut Effect / int_976efc02 | featureConfidence |
1.0 | |
Mystery Science Theater 3000 | hasFeature |
The Coconut Effect / int_976efc02 | |
The Coconut Effect / int_9d34190a | type |
The Coconut Effect | |
The Coconut Effect / int_9d34190a | comment |
The Elder Scrolls series games feature a day/night system with night colors vivid enough for distant objects to be seen clearly, albeit in blue tones. Naturally, many players feel that these nights are unrealistically bright, leading to numerous "darker nights" Game Mods which make it near-impossible to see without a light source (torch, lantern, spell, etc.). In actuality, the vanilla games are very faithful to what a pastoral country would look like with no electric light pollution, especially considering the large size and brightness of Mundus' twin moons in the night sky. | |
The Coconut Effect / int_9d34190a | featureApplicability |
1.0 | |
The Coconut Effect / int_9d34190a | featureConfidence |
1.0 | |
The Elder Scrolls (Franchise) | hasFeature |
The Coconut Effect / int_9d34190a | |
The Coconut Effect / int_a2dee471 | type |
The Coconut Effect | |
The Coconut Effect / int_a2dee471 | comment |
The Legend of Zelda: The Wind Waker, which is known for its cartoony graphics, actually takes into account the effect of atmospheric perspective. It even simulates the effect of the curvature of the Earth on the appearance of far-away objects. | |
The Coconut Effect / int_a2dee471 | featureApplicability |
1.0 | |
The Coconut Effect / int_a2dee471 | featureConfidence |
1.0 | |
The Legend of Zelda: The Wind Waker (Video Game) | hasFeature |
The Coconut Effect / int_a2dee471 | |
The Coconut Effect / int_a40b1126 | type |
The Coconut Effect | |
The Coconut Effect / int_a40b1126 | comment |
The image of the alien spacecraft in Independence Day sweeping over the flag on the moon is probably the most iconic sight of the film second only to the destruction of the White House. What this and countless other films forget/ignore is that there is no American flag currently on the Moon. In the same way a poster exposed to direct sunlight fades over time the dyes used in the flags by the Apollo missions have all completely faded away leaving nothing but white pieces of fabric in their place. | |
The Coconut Effect / int_a40b1126 | featureApplicability |
1.0 | |
The Coconut Effect / int_a40b1126 | featureConfidence |
1.0 | |
Independence Day | hasFeature |
The Coconut Effect / int_a40b1126 | |
The Coconut Effect / int_a45149a2 | type |
The Coconut Effect | |
The Coconut Effect / int_a45149a2 | comment |
After completing ICO for the first time you can enable four increasing levels of film effects. | |
The Coconut Effect / int_a45149a2 | featureApplicability |
1.0 | |
The Coconut Effect / int_a45149a2 | featureConfidence |
1.0 | |
ICO (Video Game) | hasFeature |
The Coconut Effect / int_a45149a2 | |
The Coconut Effect / int_b3f687d1 | type |
The Coconut Effect | |
The Coconut Effect / int_b3f687d1 | comment |
In FoxTrot, Jason Fox is eating a watermelon and tells Andrea how it doesn't taste like his watermelon gum. Naturally this earns a weird look from her. | |
The Coconut Effect / int_b3f687d1 | featureApplicability |
1.0 | |
The Coconut Effect / int_b3f687d1 | featureConfidence |
1.0 | |
FoxTrot (Comic Strip) | hasFeature |
The Coconut Effect / int_b3f687d1 | |
The Coconut Effect / int_bcadd7cb | type |
The Coconut Effect | |
The Coconut Effect / int_bcadd7cb | comment |
Lasguns in the Warhammer 40,000 universe have explored every angle of this trope they could find. In the art and the video games they are huge highly-visible coconuts, because otherwise you wouldn't know they were firing. In the fiction they are described as firing invisible, near-silent beams. There is a button to make the beam visible again, but this is officially for training purposes (read: playing laser tag) rather than actual combat. The only 'Pew', so to speak, is the audible snap of the air ionizing. This also comes up when lasguns are given to Guard regiments who come from planets where most readily available weapons use chemical propellant. Guardsmen who expect guns to make a loud bang and flash when fired get fake noises and lights because the familiarity is good for morale. Guardsmen from less developed worlds are used to the relatively silent bow or crossbow and get no special treatment, while Guard regiments on appropriately advanced worlds are already used to las weapons. In a similar fictional case, the guns in Gantz make a pathetically small sound and do nothing more than glow at the barrel. In reality the predominant noise is the sound of cooling fans and water pumps. Occasionally, there will be a soft "pfft" sound when the laser fires, and that comes from the noise of the Xenon flash tubes used to pump the laser. High power microwave sources are also silent except for the cooling. What fun is a death ray that sounds like your air conditioner? High power laser weapons actually might not be silent so much as they would switch which end the noise is on. The impact of a laser weapon on a target would actually produce a loud bang since it's vaporizing material into a rapidly expanding gas cloud; AKA an explosion. This might incidentally make them pretty crappy stealth weapons since the sound is inherent to their damage mechanism and can't really be dampened. |
|
The Coconut Effect / int_bcadd7cb | featureApplicability |
1.0 | |
The Coconut Effect / int_bcadd7cb | featureConfidence |
1.0 | |
Warhammer 40,000 (Tabletop Game) | hasFeature |
The Coconut Effect / int_bcadd7cb | |
The Coconut Effect / int_c4282b71 | type |
The Coconut Effect | |
The Coconut Effect / int_c4282b71 | comment |
My Little Pony: Friendship Is Magic: Being a setting populated by sentient equines, the show uses the old "two coconuts banging together" sound effect in interesting ways. For example things that would normally involve hand sound effects are replaced by the coconut sound effect (Or something somewhere between a real hooffall and the coconut) to reflect the fact that the characters are hoofed creatures who are using their forelegs as a substitute for hands. As for walking, the sound effects fairly realistically use the coconut-ish sound on pavement but a duller thud on soft ground. | |
The Coconut Effect / int_c4282b71 | featureApplicability |
1.0 | |
The Coconut Effect / int_c4282b71 | featureConfidence |
1.0 | |
My Little Pony: Friendship Is Magic | hasFeature |
The Coconut Effect / int_c4282b71 | |
The Coconut Effect / int_c511c682 | type |
The Coconut Effect | |
The Coconut Effect / int_c511c682 | comment |
Asterix: The creators knew well that the Colosseum and other landmarks from the time of The Roman Empire didn't exist during the comic book series' time, the final years of The Roman Republic (the era of Julius Caesar). Rome just doesn't look as good without them. | |
The Coconut Effect / int_c511c682 | featureApplicability |
1.0 | |
The Coconut Effect / int_c511c682 | featureConfidence |
1.0 | |
Asterix (Comic Book) | hasFeature |
The Coconut Effect / int_c511c682 | |
The Coconut Effect / int_d461f757 | type |
The Coconut Effect | |
The Coconut Effect / int_d461f757 | comment |
Battlestar Galactica did this when the Galactica warped into the upper atmosphere of a planet and immediately burst into flames. Reentry fire comes from the massive sideways velocity any orbiting object has. The ship started from a dead stop, but most people equate falling from space with fire. But they probably did it because fire makes things cooler. Potentially justified due to possibility that the flames were caused by the near-instantaneous displacement of an enormous volume of air caused by the Galactica's jump. | |
The Coconut Effect / int_d461f757 | featureApplicability |
1.0 | |
The Coconut Effect / int_d461f757 | featureConfidence |
1.0 | |
Battlestar Galactica (2003) | hasFeature |
The Coconut Effect / int_d461f757 | |
The Coconut Effect / int_d7e4b70e | type |
The Coconut Effect | |
The Coconut Effect / int_d7e4b70e | comment |
In a similar fictional case, the guns in Gantz make a pathetically small sound and do nothing more than glow at the barrel. | |
The Coconut Effect / int_d7e4b70e | featureApplicability |
1.0 | |
The Coconut Effect / int_d7e4b70e | featureConfidence |
1.0 | |
Gantz (Manga) | hasFeature |
The Coconut Effect / int_d7e4b70e | |
The Coconut Effect / int_db3b75ff | type |
The Coconut Effect | |
The Coconut Effect / int_db3b75ff | comment |
In the mid- to late 1970s, pocket calculators were just coming into their own. However, they didn't make cute bloop bleep sounds — the way they did in some television shows, notably Barney Miller, when Harris practically plays a tune on his. | |
The Coconut Effect / int_db3b75ff | featureApplicability |
1.0 | |
The Coconut Effect / int_db3b75ff | featureConfidence |
1.0 | |
Barney Miller | hasFeature |
The Coconut Effect / int_db3b75ff | |
The Coconut Effect / int_dfc32ea9 | type |
The Coconut Effect | |
The Coconut Effect / int_dfc32ea9 | comment |
Digital readouts are an excellent example. In The Taking of Pelham One Two Three, the subway's digital speedometer makes a series of increasingly faster beeps when shown on screen, despite it being established there's no beeping noise when the trains are driven normally. | |
The Coconut Effect / int_dfc32ea9 | featureApplicability |
1.0 | |
The Coconut Effect / int_dfc32ea9 | featureConfidence |
1.0 | |
The Taking of Pelham One Two Three | hasFeature |
The Coconut Effect / int_dfc32ea9 | |
The Coconut Effect / int_e1ec0e62 | type |
The Coconut Effect | |
The Coconut Effect / int_e1ec0e62 | comment |
The Lost and Damned | |
The Coconut Effect / int_e1ec0e62 | featureApplicability |
1.0 | |
The Coconut Effect / int_e1ec0e62 | featureConfidence |
1.0 | |
Grand Theft Auto IV (Video Game) | hasFeature |
The Coconut Effect / int_e1ec0e62 | |
The Coconut Effect / int_e386027c | type |
The Coconut Effect | |
The Coconut Effect / int_e386027c | comment |
Tyrian uses the same justification: The ship's computer simulates sounds from outside to help the pilot keep paying attention and as a navigation aid. | |
The Coconut Effect / int_e386027c | featureApplicability |
1.0 | |
The Coconut Effect / int_e386027c | featureConfidence |
1.0 | |
Tyrian (Video Game) | hasFeature |
The Coconut Effect / int_e386027c | |
The Coconut Effect / int_e5d5d23c | type |
The Coconut Effect | |
The Coconut Effect / int_e5d5d23c | comment |
While it has been noted that the movement speed of FPS player characters has been noticeably reduced since the days of Doom and Duke Nukem (who could manage about 50 mph at full sprint), not many know that, by scale, modern FPS player characters still move much faster than a real person (especially a real soldier with their rifle readied and aimed forward). Most can manage more than 20 mph simply walking forward, with higher speeds obtained if sprinting. A character moving at real human speed would be painfully slow, especially in Wide-Open Sandbox games like Far Cry or S.T.A.L.K.E.R. | |
The Coconut Effect / int_e5d5d23c | featureApplicability |
1.0 | |
The Coconut Effect / int_e5d5d23c | featureConfidence |
1.0 | |
Doom (Video Game) | hasFeature |
The Coconut Effect / int_e5d5d23c | |
The Coconut Effect / int_e66a25a9 | type |
The Coconut Effect | |
The Coconut Effect / int_e66a25a9 | comment |
Laser weapons in Rifts are said to come with built-in noisemakers to satisfy customers who expect sci-fi-style sounds when they're fired. Otherwise, they would be mostly silent. | |
The Coconut Effect / int_e66a25a9 | featureApplicability |
1.0 | |
The Coconut Effect / int_e66a25a9 | featureConfidence |
1.0 | |
Rifts (Tabletop Game) | hasFeature |
The Coconut Effect / int_e66a25a9 | |
The Coconut Effect / int_e7e37776 | type |
The Coconut Effect | |
The Coconut Effect / int_e7e37776 | comment |
Firefly might be the only aversion of Space Is Noisy. At the very least it's the most prominent. All space scenes are set to music, which totally replaces sound effects. There are still noises on board the individual ships, but as there is air there, it makes sense. | |
The Coconut Effect / int_e7e37776 | featureApplicability |
-1.0 | |
The Coconut Effect / int_e7e37776 | featureConfidence |
1.0 | |
Firefly | hasFeature |
The Coconut Effect / int_e7e37776 | |
The Coconut Effect / int_eef5470a | type |
The Coconut Effect | |
The Coconut Effect / int_eef5470a | comment |
In many anime, most noticeably Rurouni Kenshin, every time a sword moves while drawn, it makes a metallic clicking noise. This is usually used like gun cocking to indicate that a character is serious. This is only Truth in Television for a loose sword with an all-metal hilt, not a common construction for Japanese katana. Oddly enough, the Trust And Betrayal OVA (which is done in a more realistic style than the TV anime) actually uses this clicking sound in the correct context — it shows that the sword has not been used for some time and has not been maintained and emphasizes the desperation of the situation. Under normal circumstances you should never hear this sound. | |
The Coconut Effect / int_eef5470a | featureApplicability |
1.0 | |
The Coconut Effect / int_eef5470a | featureConfidence |
1.0 | |
Rurouni Kenshin (Manga) | hasFeature |
The Coconut Effect / int_eef5470a | |
The Coconut Effect / int_f18fe36a | type |
The Coconut Effect | |
The Coconut Effect / int_f18fe36a | comment |
Parodied in Uncharted: Drake's Fortune where the "realistic filter" option removes the vibrant colors and replaces them with muted browns and grays and puts in so much bloom that the game is virtually unplayable. | |
The Coconut Effect / int_f18fe36a | featureApplicability |
1.0 | |
The Coconut Effect / int_f18fe36a | featureConfidence |
1.0 | |
Uncharted: Drake's Fortune (Video Game) | hasFeature |
The Coconut Effect / int_f18fe36a | |
The Coconut Effect / int_f1f8c1a1 | type |
The Coconut Effect | |
The Coconut Effect / int_f1f8c1a1 | comment |
Rocky Balboa, the sixth Rocky film, had realistic boxing sounds inserted during the actual match between Rocky and his opponent. The last few Rocky sequels before this had grown increasingly dependent on unrealistic boxing sounds, and the more authentic noises spat in the face of that dependency. Accordingly, instead of using the dramatic cinematic effect for the entire ending, the fight was presented like an ESPN pay-per-view event, complete with stats charts, graphical widgets and even the clock during the first round. | |
The Coconut Effect / int_f1f8c1a1 | featureApplicability |
1.0 | |
The Coconut Effect / int_f1f8c1a1 | featureConfidence |
1.0 | |
Rocky Balboa | hasFeature |
The Coconut Effect / int_f1f8c1a1 | |
The Coconut Effect / int_f7958019 | type |
The Coconut Effect | |
The Coconut Effect / int_f7958019 | comment |
Sunshine is especially guilty of this as, despite aiming for scientific accuracy to the extent of having Brian Cox acting as an advisor, it's still riddled with inaccuracy. In the movie's defence, however, Danny Boyle noted that the movie didn't feel right without things like audible whooshing and visible distant stars.note As to the visible stars — since the protagonists are flying so close to the Sun they need a solar shield, the significant amount of light pollution would mean even "close" stars would not be visible. | |
The Coconut Effect / int_f7958019 | featureApplicability |
1.0 | |
The Coconut Effect / int_f7958019 | featureConfidence |
1.0 | |
Sunshine | hasFeature |
The Coconut Effect / int_f7958019 | |
The Coconut Effect / int_fd8ef85e | type |
The Coconut Effect | |
The Coconut Effect / int_fd8ef85e | comment |
Left 4 Dead and its sequel. | |
The Coconut Effect / int_fd8ef85e | featureApplicability |
1.0 | |
The Coconut Effect / int_fd8ef85e | featureConfidence |
1.0 | |
Left 4 Dead (Video Game) | hasFeature |
The Coconut Effect / int_fd8ef85e |
The following is a list of statements referring to the current page from other pages.
Copyright of DBTropes.org wrapper 2009-2013 DFKI Knowledge Management. Imprint. - Thanks to Bakken&Baeck for hosting. Contact.
Copyright of data TVTropes.org contributors under Creative Commons Attribution-Share Alike 3.0 Unported License.
Copyright of data TVTropes.org contributors under Creative Commons Attribution-Share Alike 3.0 Unported License.