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The Unfettered
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Most characters in fiction, like people in real life, have broad lists of priorities and restrictions that determine their behaviour. We care about what other people think of us, how we will be able to feed ourselves in the future, the well-being of friends and family, our worldly goods, etc. Of course, how much we care about any given restriction or priority varies from person to person, but in general, we don't have any one given goal for which we would throw away everything else. The Unfettered is not one of these people. This is the character who can commit themselves to a single goal completely, absolutely, and unflinchingly. In pursuit of a goal they have no limits, inhibitions, or fear. Nothing chains them or holds them back (thus the name.) You cannot make them flinch or falter. They cannot be intimidated, blackmailed, coerced, or otherwise convinced to back off from achieving their goal. There is no sacrifice they are unwilling to make or principle they are unwilling to compromise. The traits that make a character Unfettered can be summarized as follows: Prioritizes ruthlessly: In the pursuit of Goal Z, there is no X that Unfettered Bob is not willing to sacrifice, whether X is money, the lives of friends and family, reputation, jobs, whatever. How ambitious the goal is does not matter; the only possible problem Unfettered Bob has with ambition is the chance of poor resource allocation. That's to say, he'll only pass up sacrificing X now if he needs X down the line and Goal Z would be equally served by sacrificing Y instead. Unfettered Bob can judge harshly and instantly weigh the costs and value of priorities relative to Goal Z. If he can achieve Goal Z without losing his girlfriend Alice, that's great, but if the enemies hold her hostage and saving her's not an option, Alice isn't going to get more than maybe an apology and a mental note by Bob to avenge her after Goal Z is completed. In extreme cases, Alice's captors may find out, much to their horror, that Bob is so devoted to Goal Z that he won't give two shits about what will happen to Alice. (Unless Goal Z is "protect Alice at all costs," in which case the bad guys could hold the rest of humanity hostage in exchange for Alice and Bob wouldn't give a damn.) Ignores conventional moral guidelines: Unfettered Bob is not just Above Good and Evil, he's left that behind a while ago. His only code is win, win, win. Does Unfettered Bob have to find a cure for Ebola, AIDS and cancer in order to overthrow the evil empire? Okay, he'll do it, the evil empire's pharmaceuticals CEOs are going to find themselves running out of business. Does Bob have to assassinate a key member of the empire, now at the wrong end of Bob's gun, and Bob's Kid Sidekick is begging him not to pull the trigger and become a murderer? Bob doesn't care, and the poor kid accompanying Bob will now have to spend the rest of his life haunted by the horrific image of a man's head being blown apart into bloody borscht. Wait, now Bob has to burn down an orphanage to frame the Emperor and increase resistance against him? Okay, he'll do that too. Sorry, kids, but Bob's need outweighs your lives. And now he needs to destroy a planet to stop the villains from using it as a base? Better say goodbye to all those civilians, since his needs are greater than yours. Devoid of apprehension or indecision in their actions: When Unfettered Bob makes decisions, he makes them now, and doesn't waffle over them. Neither failure, nor anything else, is feared by these characters, since for them regret is irrelevant if not impossible. It's not even a question of not giving up for these characters; they simply cannot look at the world in a way where their goal appears impossible (unless they change their mind and their goal, in which case the new goal is likewise viewed). This doesn't mean Unfettered Bob is hasty, though; an unfettered character is willing to wait years to achieve their goal if that sort of patience is required. Lacks emotions, or doesn't let them interfere in decision making: There are two reactions an unfettered character can have to doing something unsavory, like sacrificing comrades or innocents. They can react with callousness and indifference, showing no real emotion or feeling of loss. Alternatively, they can react with much emotional anguish — but this anguish has no effect on how they behave. Unfettered characters showing this second reaction may cry or be physically sick when in private, or even when publicly making the sacrifice, but that won't slow them down. They do not worry since anxiety is irrelevant to achieving their goals. Is devoted to a specific goal, not a set of principles: The Fettered is the guy you're looking for if you want someone devoted unflinchingly to a moral code. The Unfettered has a specific goal state in mind. Even when devoted to a broader cause, an unfettered character can boil it down to something very specific and often personal; i.e. the cause of "overthrow the evil empire and make the world a better place" may in the eyes of The Unfettered boil down to "wipe that bastard Emperor off the face of the earth and send his oppressive imperial government with him." It is not enough for The Unfettered to be devoted to a single person, either; there must be a goal accompanying them (i.e. "I want to protect that person at all costs," "I want to achieve that person's goals at all costs," "I want to make that person stronger at all costs," etc.) Some Zen-inspired philosophical Unfettered may have the specific goal of "do what you want to do at the moment without hesitation." These characters can be really scary. Has lost his fetters: Maybe he used to be a good man, a kind man, a family man. Then everyone he loved was murdered. Now he just wants revenge. Or just doesn't care. Or, as Kris Kristofferson put it: But The Unfettered does not have to be all purely unfettered all the time. Examples of characters who do not maintain this state indefinitely still count. This is a difficult thing for a writer to achieve in writing a story, or for a character to maintain within it. There are Unfettered who can only keep this up for a limited period of time and may retire from the heroics to settle back into a life limited by family and career once their goal is achieved. Other characters don't become unfettered until events move them to throw away their chains. Going on The Last Dance may compel a character to remake himself in this way, and crossing of the Godzilla Threshold may similarly force one to pull out all the stops. An unfettered is allowed to have multiple goals and still qualify as Unfettered, as long as he can still prioritize ruthlessly between goals. For this reason, Unfettered are rarely devoted to more than one person at a time, since they must be willing to sacrifice others regardless of how much they love or admire them. Somebody who is willing to list his True Companions from most to least important and throw them away without hesitation on that basis is, by definition, a lousy comrade. Somebody who can't do that is, by definition, not Unfettered. It doesn't matter how much else they're willing to throw away; if they allow anything to restrict them from completing Goal Number 1, then they don't qualify for the trope. An unfettered may appear to do things that run counter to their objective because they understand and can manipulate entities that are fettered by morals. For example, an unfettered may evaluate that a chance at achieving their goal is outweighed what it would cost them to take it, if refraining from making that sacrifice would allow them a better chance of success in the future. Unfettered characters can be villains or heroes, though many are often villains — those willing to sacrifice other people in order to achieve goals usually have a pretty disturbing Lack of Empathy which often goes hand in hand with evil. There is potential overlap with the Complete Monster, as the extremes to which the Unfettered is willing to go can be dangerously close to the line, but be careful; the Complete Monster is by definition a character that is never sympathetic. Another potential overlap is Jerkass as perceived by outside observers. Unfettered characters often have an allure entirely separate from how they are admired or reviled for their moral actions, so an Unfettered Monster must not be a character whose determination you can admire. Rarely are Unfettered characters Magnificent Bastards either; the Bastard often has limits, they're just the right ones. Also notable is that while pursuing his goal, the Unfettered has no Godzilla Threshold; any course of action that will help him achieve his goals is automatically a valid option. Common characters who are Unfettered: Sociopaths, Narcissists, many Determinators and Ax Crazies, Knight Templars, Manipulative Bastards, Unscrupulous Heroes, Chessmasters, No Nonsense Nemeses, Glory Hounds, Pragmatic Heroes, Well Intentioned Extremists, Combat Pragmatists (the rules of fair play are fetters), Blood Knights, Byronic Heroes, some examples of Yandere, Psycho Supporters, and The Trickster. The Straw Nihilist occasionally tries for this. Contrast this trope's opposite The Fettered, a character whose self-imposed limits strengthen them. Which of the two an author makes an Ãœbermensch fall under tells a lot about the story's tone and philosophy. Also, look for the occasional unfettered Old Master; in Real Life Zen masters, among the practitioners of other philosophical traditions, have been trying to become this sort of character for generations and generations. |
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In Worm, Dinah Alcott eventually becomes this, dedicating her life to preventing, delaying, or simply mitigating the effects of the end of the world that she has foreseen. She's entirely willing to betray the girl that saved her from a lifetime of captivity and ruin her life to accomplish this goal. Taylor herself shows little to no hesitation in achieving her goals. Rob a bank, threaten innocent people with black widows? Well, she has to play along if she wants to find out who the Undersiders are working for. Dragon standing in her way? Sorry Dragon, you've been cool, but Taylor's going to need the inmates of the Birdcage if she's going to take down Scion. All of Cauldron save Legend. All they care about is increasing humanity's chances of surviving Zion. Puppeting governments? Human experimentation? Mass kidnapping? Murder? Their own deaths? Whatever is needed. |
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Junpei himself becomes rather unfettered after the events of Nine Hours, Nine Persons, Nine Doors. His priorities effectively become "My loved ones' well being > My well being > Everyone else", and several situations in Virtue's Last Reward and Zero Time Dilemma have him suggest you sacrifice everyone else to save yourself or outright go that far of his own volition. | |
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Miraculous Ladybug: Hawk Moth became a supervillain specifically to lure out the guardian of the titular Transformation Trinkets, with the intention of using them to gain ultimate power and bring his wife Back from the Dead. A sympathetic enough goal, but he's willing to go to any lengths to achieve it, up to repeatedly endagering and ultimately akumatizing his own son, whom he claims to be acting in the best interest of. The akumatized villains that Hawk Moth creates are themselves prime examples: since they are created from people consumed by negative emotions over a particular incident and are effectively locked in that state, they pursue their desires with single-minded fervor and zero moral restraint. This makes even the ones with entirely noble goals dangerous threats. The Eagle miraculous, as seen in the New York special, has the power of Liberation, which frees the target from all restrictions keeping them from achieving their full potential. Like all Miraculous, it's supposed to be used for good, but when Hawk Moth and his latest akumatized minion get their hands on it and use its power on New York's superheroes to free them of their moral restrictions, the result is a Flying Brick who no longer cares about holding back and a Batman Parody who decides that ethics just gets in the way of fighting crime effectively, among others. |
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Nobilis has two groups of Unfettered fighting each other. The Light are a Lawful Neutral faction who believe that the preservation of humanity overrides all other concerns, while their rivals, the Dark, believe that humans should cast aside all restraints and live to the full, even (sometimes especially) if it means their deaths — at least in the third edition. (Earlier versions opposed the Light on the grounds that humanity should go extinct. The current one is probably a bit easier to sell to players.) | |
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Teenage Mutant Ninja Turtles (2012): The Shredder, hands down. He'll do anything to get his revenge on Splinter, no matter how evil, dishonorable, or immoral. Up to and including assisting the Kraang in conquering New York and allowing the Triceratons to destroy the Earth, even though that means he will also die himself. The Newtralizer has a similar mindset towards the Kraang. He's a Knight Templar who wants to put an end to them by any means, even if he has to resort to killing innocent people or leveling all of New York in the process. His partnership with Slash during "Newtralized!" falls apart as a result. |
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In Supergirl fanfic Hellsister Trilogy, Kara's evil doppelganger Satan Girl boasts of lacking morals or conscience restraining her impulses. | |
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The Office of Special Resources and its founder Gideon020 in The Universiad, though they try to seek a subtle solution first where possible, if push comes to shove will do pretty much anything to protect and advance the cause of the overall Forum, no matter how murky it looks to others. Gas a slave camp? Leave No Witnesses as to the Forum's passing, even if it means harming children and adolescents or any non-OSR Forumites who shouldn't have been in the way? Use themselves as Honey Traps? Anything. | |
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Professor Pericles from Scooby-Doo! Mystery Incorporated. He's quite willing to do anything to accomplish his goals, and has quite the body count. | |
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The Night Unfurls: Kyril Sutherland fights the war against the Black Dogs for victory instead of honour. He will root them out without mercy, including any of their associates or anyone showing signs of being on their side. Numb to the blood on his hands, he is resolute on every decision he makes, even if he has every prisoner (and anyone who have surrendered, for that matter) executed. There's a rebellion in the capital? Slaughter every rebel, including the ruler's own subjects that choose to join the Black Dogs. There are people who cannot believe what levels Kyril is willing to sink to win the war, seeing him as a brutal killer or a monster who happens to be on the good side (as a bonus, Kyril himself would agree). All of these point towards a man who would do anything to achieve his goal... except that this is not true. If he were truly unfettered, then the very first thing he would do right off the bat, is to go all out, either by unleashing his true form, or harness the Combo Platter Powers he has as an Eldritch Abomination at will, driving innocents insane and disregarding the collateral damage he does all the way. | |
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The Mooninites do whatever they want to whomever they want. At all times. | |
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RWBY gives us Cinder Fall, who is driven primarily by her ruthless ambition and relentless lust for power. Cinder is determined to uplift herself at the expense of everyone else and will stop at nothing to achieve her goals. Whether it's unleashing the Grimm on the Kingdom of Vale or stealing the powers of the Fall Maiden from an innocent girl, Cinder shows no hesitation or remorse for her actions. When she loses her arm to Ruby's Silver Eyes ability, she is willing to accept a Grimm arm if it means she can steal Maiden powers with it. Raven calls her out on this, citing it as an example of Cinder being willing to sacrifice her humanity for the sake of power. While Cinder Fall works to be the Unfettered, James Ironwood has her beat by far. His semblance, Mettle, is literally the ability to devote his entire being to a decision once he has made it. The downsides of this trope are thoroughly demonstrated during volumes seven and eight, where his actions to save Atlas include abandoning, threatening, and alienating many of the heroes and innocent people supposedly under his care. |
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Loved and Lost: In order to become the only respected ruler of Equestria, Prince Jewelius uses the events of "A Canterlot Wedding" to usurp the princesses as well as turn them — along with Shining Armor and Twilight's friends — into hated pariahs, trying later to kill them in a way he thinks will establish his superiority. He manipulates Twilight Sparkle into rejecting the other heroes and agreeing to marry him so that he'll gain powerful heirs for his legacy.note He even admits that if he happens to find a more powerful unicorn mare, he'll kill Twilight before marrying the other mare. A sociopathic backstabber, he tricked Queen Chrysalis into thinking they were partners in taking over Equestria before he betrayed her once he decided Twilight to be a more useful pawn. He also has all the injured members of the Royal Guard who're still loyal to the princesses murdered, replacing them with convicts whose loyalty he has bought. Once his PR goes down (in no small part thanks to himself), he decides to rule through fear instead of propaganda and launches an attack on Ponyville, mocking Lieutenant Shackle for her horror over this. | |
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Paranoia: High-ranking Illuminati. Many High Programmers. Many Violets desperately struggling to become High Programmers. Sufficiently ruthless PCs. Members of PURGE. Bots that have gone Frankenstein. The scenery. If you're playing Paranoia and think that Bouncy Bubble Beverage cannot possibly be Unfettered, you're either new to the game or your GM is Doing It Wrong. |
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With This Ring: The Paragon protagonist achieves a state of "orange enlightenment", making him constantly aware of all his desires and how they relate to each other. Interestingly enough, it doesn't make him harsh or sociopathic in the usual sense, because he has deliberately cultivated a desire to protect and help the people close to him; however, it makes his behaviour seem odd and sometimes inhuman or extreme to others. Such as when his girlfriend feels guilty over her past career as an assassin, and he tries to help by resurrecting her victims with Lazarus Pits. Or when he plans and executes the genocide of an Evil Empire and doesn't lose any sleep over it. Or when he recruits a Qwardian Weaponer and worshipper of the Anti-Monitor (destroyer of multiverses), because "he'll do less damage on Maltus than on Qward." An alternate version of him becomes unfettered in a slightly more (comic book) conventional way, by using a Super Serum that makes him noticeably stronger and tougher but strips him of softer emotions like compassion and love. He can still make moral judgements and prioritise, but they are conscious choices rather than instinctive ones; he follows laws only when the cost/benefit trade-off is favorable. Interestingly, he is actually shown to achieve some good things in the world, but he does it by trampling all over anyone who gets in his way. |
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In the Rick and Morty episode "Rest and Ricklaxation", Rick and Morty go to a spa after a harrowing adventure where they get the toxic parts of their personalities removed and embodied as Toxic versions of themselves. The key thing is that what they consider toxic are the traits that they think hold them back. In Morty's case, this makes him a sociopath since he considered his empathy to be one of the flaws that was holding him back. "Healthy" Morty is far more confident and optimistic and selfish than the original Morty. Similarly, Toxic Rick. Rick is already pretty amoral, but Toxic Rick is basically the personification of all of his amorality, narcissism, and nihilism without anything (besides his love for Toxic Morty) to hold him back. Evil Morty is probably the best example. Torture countless other Mortys, take control of the citadel, mass-murder countless Ricks and Mortys....all is fair game if he can escape the central finite curve and be free. |
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Preston the Bulldog from Wallaceand Gromit. Preston, already The Stoic to a creepy level, is completely cold-blooded about rustling and mincing sheep, framing an innocent dog for it, and even throwing his guilt ridden owner into the mincer to keep her quiet, all for the sake of his own dog food franchise. Justified as Preston is a malfunctioning robot whose only focus is to make profit to pay off his late owner's debts. | |
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Animaniacs: The Warner siblings are the personification of unfettered Looney Tunes characters. | |
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Many SCP Foundation researchers, but most notably Dr. Gears. The best example in this log: Writer fieldstone's Agent Johnson stories explore this. Agent Johnson's job is to "recruit" the people the Foundation uses for test subjects, human sacrifices, and other unpleasant purposes, a job he does with Unfettered commitment because he is confident that it's necessary to keep the world safe. |
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Whateley Universe: An uncomfortably large number of them, both on the Whateley Academy campus and off. Jobe Wilkins has absolutely no limits as to how she will accomplish her goals, other than her own sense of self-control. The only scruple she's shown of any kind is a distaste for mind control, and even then her Literal Genie tendencies let her get around it: Tennyo's greatest fear is that she might one day return to being the completely emotionless, ruthlessly pragmatic living weapon which the Star Stalker had been before merging with Billie. The Marquis was a sadistic Power Parasite who would kidnap both heroes and villains so he could drain their powers over and over again — and also so he could slowly torture them to death for his amusement. We are told that the only reason Champion was able to stop him previously was because he'd killed most of his current victims and had too few active powers to fight back. Sinsear started out as a Knight Templar vigilante who had no compunctions about killing anyone who didn't live up to his expectations, and he only grew less restrained with time. When he went on a revenge spree against the superheroine Ginormous, he actually became less dangerous overall, if only because he was too fixated to bother hunting down 'the wicked'. |
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Harry Potter in The Darkness Series. After he was abandoned by everyone Harry's one goal becomes "survive the Tri-Wizard Tournament" and he will do that by any means necessary. After he succeeds with this goal it changes to the new goal of "help Voldemort prepare the Magical World for the Apocalypse." | |
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Total Drama: Julia will do anything to win challenges and get ahead in the competition for the million dollar prize no matter how underhanded her tactics may be, being willing to sabotage or even fight her fellow campers if she has to. She is even willing to resort to cheating if it would mean she would win. | |
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Dr. Rockzo will do anything to get cocaine, because as far as he's concerned, lines aren't for crossing, they're for snorting. | |
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Sentinels of the Multiverse has Iron Legacy, an alternate universe version of the hero Legacy. Legacy himself is The Fettered: he's able to do a lot of damage with individual attacks but he focuses on buffing and protecting his teammates, holding back his strength. Iron Legacy is not holding back, coming from a universe where he lost everything to supervillains and deciding that the only way to protect the world is to utterly dominate it and crush all resistance. As a result, he deals colossal, continuous damage to the player heroes, often to the point that he'll knock out some weaker heroes by the start of the second turn. | |
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This is one of the reasons the Mercykillers are so feared in Planescape. They're the ultimate lawmen, but once in pursuit of a criminal they will stop at nothing to find and capture or kill their target, even if that means breaking numerous laws themselves. | |
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At the end of Act 4 in Homestuck, Rose goes Off the Rails of Sburb and becomes this in her quest to Screw Destiny. She's perfectly willing to consult with Eldritch Abominations and use seriously powerful Black Magic to tear apart her world in the Incipisphere in order to find the answers she wants. | |
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Devils in Kill Six Billion Demons obey only a single principle: "Do what thou wilt shall be the whole of the Law". As a result, they are hedonistic, backstabbing and generally vicious bastards as a rule and are only on your side as long as they feel like it, and if they don't feel like it, there is no power in The Multiverse (outside of a Magically-Binding Contract or sufficient violence) that can compel them to act otherwise. At its extremes, a devil can choose to ignore even pacts, turning into an Unbound Devil, a mindless, all-consuming Eldritch Abomination. | |
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Lord Commander Coleman Stryker hits the Unfettered state later in Warmachine's plot. As the wars that engulfed the land ground into full gear, he realized that he could no longer protect his beloved homeland with just courage, honor, and fancy weaponry. He then proceeds to persecute Menites, steal prototype armor from his mentor, and pardon inquisitors (one of the major reasons why the previous king was forcibly overthrown) to fulfill his duties. Unlike most, he quickly realized what he was doing, and is now walking the fine line between this and The Fettered. |
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The "Conviction" virtue in Exalted is a measure of how easily a character can endure hardship or inflict suffering upon others. It allows the character to endure adversity and take draconian measures in order to achieve important goals, as well as make choices when all options are horrific. It goes without saying that many high-Conviction characters qualify for being Unfettered, though the virtue flaws associated with Conviction tend to make such characters cruel and unfeeling as hell. The Exalted wiki's fan-made errata introduced a couple of new ones, such as simply developing a bad case of apathy when you're worn down and fed up. Alchemicals have an even better example in their Clarity stat; by the time it reaches 10, you are literally incapable of retaining any sort of real feeling for anyone who is not directly useful for your goals or motivations. This is also how Adorjan sees herself — truly free, free of attachments, free of despair, free of guilt. Actually, she's got an epic-scale case of PTSD — she's just as chained as the other Yozis, but she dedicates a lot of effort to convincing herself she doesn't care. She Who Lives In Her Name, thanks to Cosmic Transcendence of (Virtue), is a straighter example — those with Cosmic Transcendence of Compassion are ruthlessly utilitarian in their pursuit of a better world and tend to resemble the Operative from Serenity. |
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Procida in I Vespri Siciliani. He says he'd sacrifice anything, even his honor, to liberate Sicily and indeed, his methods are often less than honorable. | |
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The Owl House: When Emperor Belos says he'll do anything to "protect humanity from evil" he means it. This extends to using "traveling companions" as sacrifices on his expeditions as Philip, bombing entire towns in False Flag Operations to gain power, devouring Palismen to extend his life, petrifying covenless witches, creating a line of Expendable Clones to act as his enforcers only to kill and replace them whenever their loyalty falters, and making a deal with a Mad God all as part of a centuries-long gambit to perform a Final Solution on witches and demons. The fact that humanity isn't in any danger from witches and demons and he's only motivated by bigotry matters little. He also has no qualms about murdering any humans who get in his way, be they a fourteen-year-old girl or, as all but stated, his own brother. | |
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Big Hero 6: The Series: Obake, a Visionary Villain who is willing to destroy San Fransokyo to remake it according to his vision. An accident from an experiment he made as a teenager removed his ability to empathize with others, but he refuses to treat it due to seeing those pesky emotions as just another pointless limitation. | |
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Big Finish Doctor Who: The 40th-anniversary story "Zagreus" shows what happens when the TARDIS finally gets angry with the Doctor after anti-time infects her. She tries to kill his companion Charley Pollard and joins Rassilon. And Rassilon's no slouch, either — forget simple genocide, when you're as powerful as this it's easier to erase realities. | |
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The Avatar of Freedom epic destiny in 4th Edition Dungeons & Dragons has an ability called 'Unfettered Stride', which makes that character all but impossible to slow down or stop. Characters who can take this destiny can be Unaligned, and thus possibly true examples of The Unfettered. It's entirely possible to play this trope fairly straight as a PC in D&D, though your alignment will inevitably swing toward Chaotic Neutral, and the rest of the party may suffer a bit. If you have a paladin in the party, don't expect to get along at all. However, in 5th edition it's possible for certain paladins to fall into this trope. Paladins that swear the Oath of Vengeance set aside all their personal moral objections and will stop at nothing to achieve their objective. There's no soul-destroying act too terrible for them to take if it serves the greater good. The flip side of this is, after they're finished, they have to make up for any wrongs they've caused or allowed to happen, either through prayer, paying compensation, or some other form of penance. Inevitables, constructs from Mechanus programmed to punish a specific infraction of natural law, focus totally on apprehending their quarry and are totally willing to sacrifice allies if it aids their mission. Notably, they combine both this and The Fettered: The one law they enforce is everything to them, and they will respect it. But nothing will get in the way of enforcing it, and they'll do anything they need to in order to punish infractors. |
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"Divide" by Disturbed: | |
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The Alchemist and, by extension, Count Saint-Germain from Castlevania (2017). With the former, she believes that an alchemist seeking to complete the great work of creating the Rebis must sacrifice compassion, morals and ethics, and has clearly done so herself. More understandable once it's revealed she was Death all along, who himself has outright Blue-and-Orange Morality.The latter becomes convinced that the former's methods are the only way to reunite with his loved one resulting in Saint-Germain aligning himself with Varney's group, murdering people for information and sacrificing hundreds of people as a means of controlling the infinite corridor. | |
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Arcane: Silco believes in doing anything for his goals of an independent Zaun, no matter how ugly or brutal. He's a bit frustrated and surprised at himself but rather resigned when he realizes there finally is a line he won't cross: sacrificing his adopted daughter. | |
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Steven Universe: Pink Steven. His sole concern is reuniting with Steven's human half, ignoring anything that doesn't interfere and reacting violently towards anything that does. White Diamond, even more so. While Blue and Yellow can appreciate the heavy casualties from the Gem civil war (at least as a loss of resources), White describes Pink Fakingthe Dead and starting a civil war with heavy casualties on both sides as her playing a "game". She even uses the same tone of voice that a parent might if their teenager took the family car for a joyride. |
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Zebra Girl: The nature of a demon, and what Sandra and Lord Incubus find so awesome about it. | |
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Though they've mellowed out somewhat in the intervening ten thousand years, during the Horus Heresy the Space Wolves (or more properly, the Vlka Fenryka) served this role in the Space Marine Legions. You called the Ultramarines or Luna Wolves when you wanted a technically perfect victory that spared as much infrastructure as possible. You called the Iron Warriors or Imperial Fists when you wanted something besieged. You called the Rout when you wanted something dead and weren't particularly worried about things like collateral damage or war crimes. This scared their allies so much that many Imperial forces preferred to die en masse than call upon the Space Wolves. | |
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Demona from Gargoyles will stop at nothing to achieve her goal of eradicating humanity...even at the cost of wiping out her own kind, including her own daughter. Thailog, as well. Takes this even further than Xanatos, lacking any of his humanizing traits or his sense of honor. |
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In The One With The Angelic Face, Angelus considers himself this after he's separated from his human identity of Angela, transforming into a pure vampire demon without any of his old human 'quirks' to hold him back from committing greater acts of evil. | |
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In Girl Genius, Baron Klaus Wulfenbach took over most of Europe and rules it with an iron fist because it's the only way to maintain peace, whatever people think be damned. See the quotes page. The Baron is also an inversion in that all sparks (Mad Scientists) become unfettered when they enter "The Madness Place." Klaus is one of the few that can retain his focus on the greater good, at least as he defines it. |
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Hitman Mordecai Heller in Lackadaisy: efficient, precise, and completely brutal, he'll do everything from kneecap an old friend to murder someone with an axe simply because he was requested to. He often doesn't know why he has to kill someone and, frankly, he doesn't care. After all, it's just good work ethic. | |
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Red vs. Blue introduces Church in all his various versions as having shades of this. Willing and able to break any law conceived by man to fulfill his one desire. Upon the death of that desire he goes and breaks the laws of mortality to bring her back. While the rest of the Blood Gulch crew aspire to a variety of downright odd moralities, he shows a dedication to winning that rivals every other character because he does it beyond the grave to the point most have given up on killing him. And then he lets go of even his one desire, letting her stay dead so they could both move on. As of Season 13, he freely relinquishes his memories as they too were restricting him, turning a light-hearted comedy series into one of the most profound and longest written transformations of a character into an Ubermensch. |
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The title character of Sweeney Todd: The Demon Barber of Fleet Street is willing to do anything to get his revenge on the Judge. He is a rather villainous (if still sympathetic) example, as he takes pleasure in "practic[ing] on less honorable throats" in the meantime. And has the bodies cooked into pies. | |
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Rosario Vampire: Brightest Darkness: In Acts III and IV, Hokuto goes to ludicrous lengths for his plan, including having Felucia kidnapped and brainwashed to serve him after letting Jovian and Jacqueline brutally torture and rape her to the point of Sanity Slippage, setting Kuyou loose on Yokai Academy for the purposes of a distraction, holding Tsukune's mother and cousin hostage as part of a Divide and Conquer scheme, and deliberately breaking The Masquerade in an effort to get Tsukune and co. killed by the humans and prove to Moka that his nihilism is completely justified. In Act III chapters 41 and 42, Kuyou makes it very clear that he's perfectly willing to burn Yokai Academy and everyone in it to ash as long as it means Tsukune dies by his hand. In Acts V and VI, there is literally nothing Babylon won't do in order to conquer whatever worlds he can find, up to and including having members of powerful endangered species kidnapped to be used as breeders for his army and razing entire populations to the ground in pursuit of his targets. |
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Life After Hayate explains that Belkan Knights do not have rules, they have loyalties. Knights fight in whatever manner and using whatever level of force and brutality they require to win on the battlefield; morality only enters into the equation if they think their liege will disapprove of their tactics. Incapacitating said liege is a license for a Knight to do anything to ensure the liege's survival. | |
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Kevin Levin from the Ben 10 franchise. Explained in Ben 10: Ultimate Alien by the negative effect absorbing energy has on his peoples' minds. When he is first seen, he was already addicted to absorbing energy and displayed a shocking disregard for other people while indulging his greed. He gets even worse after absorbing the Omnitrix's power turns him into an ugly looking mutant and he changes his goal to getting even with Ben. Kevin becomes The Fettered in the Time Skip between Ben 10 and Ben 10: Alien Force after he is purged of the Omnitrix's energy and refrains from absorbing energy again. As a result, he is able to spend the entire second series and part of the first season of the third one as The Lancer. After absorbing even more power from the Ultimatrix and Aggregor to prevent the latter from stealing the power of a baby Reality Warper, Kevin reverts to being The Unfettered. Aggregor, as well. He will do absolutely anything to reach his goal of absorbing the power of a god, including murder, kidnapping, or even dooming an entire planet. Malware. Malware never shows any hesitation or regret in his actions, no matter how many innocents suffer as collateral damage. |
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Wakfu Season 1 Big Bad Nox just wants to save and reunite with his family...even if he has to tear apart the timestream and universe to do so. Notably, Nox invokes this as if he succeeds, everything bad he did will be erased, and therefore everything he did was completely justified in the pursuit of his goal. When he realizes it was All for Nothing, he breaks and doesn't recover. In a similar vein, Season 2 Big Bad Qilby is perfectly willing to drain entire worlds of their wakfu so he can continue traversing the cosmos in the Zinit. His rather unique condition has given him an extreme It's All About Me complex so he believes anything he does is justified because he's the one doing it. |
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As noted in Fate/Zero, Kiritsugu, Shirou's father, is this trope through and through, and the light novel takes pains to show that being willing to sacrifice everyone and everything to achieve your goals is not a good thing. His life is one of the most tragic of the entire Fate series. | |
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This is what makes renegade Space Marines so dangerous. The Adeptus Astartes are given phenomenal physical power, state-of-the-art wargear, and trained to be the ultimate defenders of humanity. The price for this is an extended lifetime of self-denial and selfless service, comprised only of prayer, preparation, and battle. When such a superhuman warrior renounces his ascetic vows and decides to indulge his own long-suppressed desires, the results are terrifying. Graham McNeill describes Warsmith Honsou of the Iron Warriors as being able to do anything he likes because he has precisely no concern for the consequences of his actions beyond his own survival and ability to continue his campaign of vengeance against Uriel Ventris. | |
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In Noah Smith's stage version of The Strange Case of Dr. Jekyll and Mr. Hyde, Hyde describes himself this way. "All those little rules, those little limitations we put on ourselves, don't matter any more." When another character accuses him of being insane, he responds, "Making love to those I love, and killing those I hate — is that madness, or is that just doing away with the formalities?" | |
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Each of the colors from Magic: The Gathering, each representing their respective states of mind in the total absence of opposite factors. White's adherence to morality ironically causes it to be horribly tyrannical on many occasions, caring more for the community than the individuals in it; Blue does absolutely anything in the name of science (helps that it is the colour that is least affected by emotion); Black is unfettered in its willingness to give everything in the pursuit of ultimate power; Red is emotional and individualistic and refuses to let anything stop it from feeling any feeling it wants and acting any way it wants; and Green is driven by instinct and doesn't think of structure. In the storyline, there's Urza, a Well-Intentioned Extremist planeswalker and Nominal Hero. There are a few times where he comes close to crossing the Moral Event Horizon — over the course of the storyline, he creates entire Slave Races of soldiers through eugenics, destroys major landmasses (in one case starting an entire ice age), and in one case hires a psychopath to his party so that he'll have someone to drain the soul of when he inevitably betrays the team — but doesn't by sheer virtue of the fact that all of his deeds are for the purpose of killing Yawgmoth. Which makes him seem like a total hypocrite when he sides with Phyrexia after he realizes that Phyrexia is basically everything he ever wanted out of life. Yawgmoth himself was willing to do virtually anything — wage war on his own civilization, graphically experiment on or torture anyone in his path, and come within an inch of dooming the entire multiverse — solely to prove that his way was the best. While the other colours can get extreme in their views, Black is the main colour of the Unfettered. Blue just about as much as black. Even Black tends to have empathy (even if twisted into sadism), but Blue is completely divorced from such "petty" emotions. |
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The Nostalgia Chick is turning into this through her Stalker with a Crush obsession with Todd in the Shadows. Not quite there yet, however, as it was established early on that the cause of it was some kind of mid-mid-life crisis or depression. | |
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This is also how Adorjan sees herself — truly free, free of attachments, free of despair, free of guilt. Actually, she's got an epic-scale case of PTSD — she's just as chained as the other Yozis, but she dedicates a lot of effort to convincing herself she doesn't care. She Who Lives In Her Name, thanks to Cosmic Transcendence of (Virtue), is a straighter example — those with Cosmic Transcendence of Compassion are ruthlessly utilitarian in their pursuit of a better world and tend to resemble the Operative from Serenity. | |
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By contrast with his canon counterpart in the Temeraire series, the version of William Laurence in Black Wings, Black Sails has absolutely nothing to lose, his duty to his country having failed him multiple times over and attempted to compel him to partake in penal slavery. Disgraced in the eyes of his family, and deprived of his dragon, his status in the Navy, and the eighteen-year career he fled his family and ruined his prospects for, he decides to put his abolitionist leanings to work and attack a slaving ship with his motley crew of convicts, starting his career in piracy. And it all goes downhill from there. | |
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Fate/stay night: Kotomine Kirei is possibly the least fettered man in the series. He's willing to feed orphans to Gilgamesh, ensure Sakura keeps on killing, betray his former student, and unleash Angra Mainyu onto the world (which would definitely kill all humans) all for the sake of finding out why he's so messed up. As noted in Fate/Zero, Kiritsugu, Shirou's father, is this trope through and through, and the light novel takes pains to show that being willing to sacrifice everyone and everything to achieve your goals is not a good thing. His life is one of the most tragic of the entire Fate series. Regardless of Shirou's choices in the Heaven's Feel route, he eventually becomes this. If Shirou chooses to sacrifice Sakura, this will lead to a Bad End where he essentially becomes Kiritsugu 2.0, letting absolutely nothing get in the way of winning the Holy Grail War, least of all Rin and Illya. If Shirou chooses to save Sakura instead, he goes in the opposite direction and becomes single-mindedly, murderously, suicidally devoted to saving her life. |
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Zero Escape: Every Zero in the series is this: a person who is willing to kill nine people in gruesome ways to achieve a big goal. Sure — given that these games have Multiple Endings, no one or few people are sacrificed in the best one... But Zero's means are still morally questionable at best. And some of the victims bring the memories of their own deaths from other timelines. Zero I/Akane Kurashiki is probably the biggest example. While they certainly qualify during Nine Hours, Nine Persons, Nine Doors, it isn't until Virtue's Last Reward that it becomes clear just how far they are willing to go to accomplish their goals. Of the 20 endings, 16 of then result in her explicitly being killed, Alice and Phi's game overs cut off before she can escape, and only Sigma's game over and Phi's ending result in her explicitly surviving. Junpei himself becomes rather unfettered after the events of Nine Hours, Nine Persons, Nine Doors. His priorities effectively become "My loved ones' well being > My well being > Everyone else", and several situations in Virtue's Last Reward and Zero Time Dilemma have him suggest you sacrifice everyone else to save yourself or outright go that far of his own volition. |
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Warhammer 40,000 has several Unfettered factions. The Necrons and Tyranids are motivated by mechanical logic and instinctive hunger respectively, while the Chaos Gods are single-minded in their dedication to mindless violence, scheming to enact change, sensation, and spreading disease. Even the Imperium is utterly ruthless when it comes to ensuring the survival of Man over the survival of men, and justifies its draconian actions as being necessary in the face of the aforementioned threats. The entirety of Orkish civilization concerns preparing for and waging WAAAGH! on everything in the galaxy, including other Orks, and their total devotion to warfare would probably be deemed insane by most other factions. In the Ciaphas Cain novel Death or Glory, a Warboss ambushes an Imperial fleet by taking all his Weirdboyz, placing them on a ship in the Warp, and using the corresponding boost in energy to fry the navigators of the human fleet and drag it into realspace prematurely. This had the side effect of killing all the Weirdboyz, but not only is this a moot point to the Warboss, if he'd had more greenskin psykers, he'd have tried the strategy as often as possible — and the Weirdboyz willingly went along with this, because Orks will do anything for an edge. This is what makes renegade Space Marines so dangerous. The Adeptus Astartes are given phenomenal physical power, state-of-the-art wargear, and trained to be the ultimate defenders of humanity. The price for this is an extended lifetime of self-denial and selfless service, comprised only of prayer, preparation, and battle. When such a superhuman warrior renounces his ascetic vows and decides to indulge his own long-suppressed desires, the results are terrifying. Graham McNeill describes Warsmith Honsou of the Iron Warriors as being able to do anything he likes because he has precisely no concern for the consequences of his actions beyond his own survival and ability to continue his campaign of vengeance against Uriel Ventris. Though they've mellowed out somewhat in the intervening ten thousand years, during the Horus Heresy the Space Wolves (or more properly, the Vlka Fenryka) served this role in the Space Marine Legions. You called the Ultramarines or Luna Wolves when you wanted a technically perfect victory that spared as much infrastructure as possible. You called the Iron Warriors or Imperial Fists when you wanted something besieged. You called the Rout when you wanted something dead and weren't particularly worried about things like collateral damage or war crimes. This scared their allies so much that many Imperial forces preferred to die en masse than call upon the Space Wolves. |
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Child of the Storm: Doctor Strange's sole objective is to protect the Earth and arm it so that it can protect itself effectively. To this end, he has absolutely no qualms about manipulating those who trust him into doing exactly what he deems is required and has been doing so for hundreds of years. In fact, he's so good at it that no one really picks up on it until quite a long way into the plot when the various coincidences begin to pile up and it becomes clear that everyone is Strange's pawn. Even then, they can't go against what he says, because it tends to go badly when that happens. Peter Wisdom formerly Regulus Black epitomises this trope. It helps that he considers the last thirteen years of his life to simply be a bonus above and beyond what he deserves. |
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Laura of Ma Fille's actions to try and usurp custody of her niece Katrina from her father, Joe, include attempted kidnapping, breaking restraining orders, filing false kidnapping reports against both Joe and her own mother, and even getting pregnant to guilt the family into making Katrina interact with her new cousin. | |
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His predecessor with the same name from Beast Wars and Beast Machines has even fewer limits. His troops, Cybertron, even history itself are all fair game if it gets him closer to godhood. The episodes "Dark Designs" (Rhinox) and "Gorilla Warfare" (Optimus Primal) show that turning Maximals into this is a very bad idea. |
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Siegfried in his own opera by Wagner, probably because he's too dumb to know what fetters are; he gets angsty in Götterdämmerung. | |
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Deadlands: Darius Hellstromme is a subversion. While he hits all the points above, and would very much like to be Unfettered, he retains enough conventional morality to know that by pretty much any standard, he is irredeemably evil. Some even hypothesize that he is no longer working on his plans because he thinks they can succeed, but because they keep his thoughts on other things than the atrocities he has already committed. | |
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For The Comet King, from Unsong nothing is more important than saving his wife, Robin, from hell. No atrocity is off-limits if it will put him in a position to do that. | |
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South Park: Eric Cartman — e.g. making up a scheme to kill one guy's parents, cutting them up into pieces, throwing them into a chili bowl and giving it to him to eat — just to humiliate the poor guy. Or almost killing his own mother (stopped only because of some kind of mental breakdown) because she was trying to make him behave. Wendy. She hired a group of allegedly Iraqi thugs to get rid of a substitute teacher her desired love interest was attracted to... by shooting her into the Sun. |
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Welma Sledkin from Dragons: The Nine Realms is more than willing to torture and kill dragons and even kill children to get her hands on the Dragoncite. All without even a speck of remorse or a second thought. No matter what it is, she has been shown to be willing to do it if helps her get her hands on the Dragoncite and gain fame for "discovering" it. And outshine her rival Olivia. | |
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Zaedalkaah/Umbria from Our Little Adventure. Her present goal is to get her former body back and has joined Angelo's Kids not because she believes in anything they stand for, but because she thinks it's the best way to achieve her goal. | |
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Rifts gives us Dr. Desmond Bradford. A brilliant scientist (specifically a geneticist), the kind only seen once in a century, Dr. Bradford has the slight drawback that he literally believes he is a god. Because he is a god (so his logic goes), the normal rules of behavior do not apply to him, and he is free to do whatever he wishes. As such, he conducts experiments within Lone Star that would utterly horrify the Coalition States if they were ever revealed. | |
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The entirety of Orkish civilization concerns preparing for and waging WAAAGH! on everything in the galaxy, including other Orks, and their total devotion to warfare would probably be deemed insane by most other factions. In the Ciaphas Cain novel Death or Glory, a Warboss ambushes an Imperial fleet by taking all his Weirdboyz, placing them on a ship in the Warp, and using the corresponding boost in energy to fry the navigators of the human fleet and drag it into realspace prematurely. This had the side effect of killing all the Weirdboyz, but not only is this a moot point to the Warboss, if he'd had more greenskin psykers, he'd have tried the strategy as often as possible — and the Weirdboyz willingly went along with this, because Orks will do anything for an edge. | |
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Kore of Goblins has set for himself the task of cleansing the world of all traces of evil. To do so he has freed himself of all morality so he can purge any possible source of evil from the world, and has set himself on a path of genocide that is completely at odds with the paladin's code. The fact that this has not stopped him from using a paladin's spells only makes him more terrifying. An alternate Psion version of Minmax also shows this. He has murdered his companions eight hundred and seventeen times so that he can study the maze they are trapped in. His goal is to invert its powers and remove everyone inside the maze from existence so they need no longer experience pain. He claims to have become unfettered by learning to transcend pain. |
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Dawn of a New Age: Oldport Blues: Fesxis' personal code is to protect her host through any means necessary. Even if this means sacrificing lives or other unethical acts. Since she's non-corporeal most of the time, this manifests as her giving brutally pragmatic advice to Sebastian that he doesn't want to follow. Daigo wants to be a supreme leader, and will go to any lengths to achieve that goal. He's been shown to experiment on the innocent and even poison his own step-mother to pave the path to a personal army. Daigo's girlfriend, Melissa, is even more ruthless in her goal to obtain the power that she craves. She has no problems with killing innocents or manipulating her friends to get the results that she wants. |
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The Core from Amphibia. The Core will stop at nothing to conquer other worlds and advance the interests of its collective minds. Did you just lose your chokehold over Amphibia? Destroy it and take the stones to start all over. | |
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XCOM: The Hades Contingency: The Commander became the infamous figure he is for being willing to do anything, up to and including committing or ordering multiple war crimes, to win the War on Terror. He remains equally uninhibited in carrying out the defence of mankind against the aliens. | |
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Harry James Potter-Evans-Verres, of Harry Potter and the Methods of Rationality, was toying with the idea of being The Fettered, but after Hermione dies he decides that he will now stop at nothing to win the Second Wizarding War and create a resurrection spell. | |
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Zero I/Akane Kurashiki is probably the biggest example. While they certainly qualify during Nine Hours, Nine Persons, Nine Doors, it isn't until Virtue's Last Reward that it becomes clear just how far they are willing to go to accomplish their goals. Of the 20 endings, 16 of then result in her explicitly being killed, Alice and Phi's game overs cut off before she can escape, and only Sigma's game over and Phi's ending result in her explicitly surviving. | |
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Kingdom Hearts 3: Final Stand: The Insurgos of Radiant Garden fit this to a T. As far as they're concerned, everyone in the royal family of Radiant Garden is evil purely because they're related to Hanako, a tyrant queen, anything and everything they do to get at them is justified, and anyone who sides with the royals for any reason is their enemy; to this end, they have no qualms whatsoever against resorting to heinous acts, be it threatening civilians, harming children, and even killing or trying to kill pregnant women. In Moons of Fate chapter 4, they even state outright that they'll do anything to ensure the fall of the royal family. | |
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Bill Cipher from Gravity Falls, big time. In fact, he's so dedicated to his own freedom that he destroyed his home dimension to break down all physical laws and restrictions, which he now seeks to do again by bringing Weirdmageddon. Described by Alex Hirsch as a "trickster jerk." | |
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Vampire: The Requiem: Once upon a time, there were the strix. The strix allegedly created the Julii clan by restoring Remus (yes, that one) to undeath. When the Julii broke the deal, the strix made it their mission to ensure the Julii and Rome's vampiric government fell. And they succeeded. Now, in modern nights, they are completely aimless — which is a problem, because they can possess people, and will desperately throw themselves into anything to avoid the fact that they're basically purposeless. | |
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