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These Questions Three...

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Someone has to answer three Riddles or questions for some reason. Or can be solving three puzzles. Often it's an obstacle to complete a quest, but there can be other reasons. They may be a Life-or-Death Question.
Note that these have to be answering them, not just three challenges. And it has to be three chosen as a deliberate number, not a quiz that just happens to be three.
Common in some myths and Fairy Tales. A Sub-Trope of both Rule of Three and Riddle Me This.
Compare Riddle of the Sphinx, Only Smart People May Pass, The Three Trials.

Examples
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DBTropes
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The Simpsons:
In episode "Homer and Apu", the title characters travel all the way to India to meet the benevolent and enlightened president and C.E.O. of Kwik-E-Mart, who allows them to ask three questions. Apu intends to ask him to get his job back. Homer blows it, of course, by asking three entirely asinine questions first.
The Comic Book Guy uses this a few times. One time he says it when Lisa Simpson is alone on a bus, scared and desperate for someone to sit with. But not that desperate.
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In Machinarium, you are given three "complete the pattern" puzzles by a ventilation fan robot. Subverted by the fact that if you get them right, the robot will simply fall back to sleep. You're actually supposed to get the questions wrong to make the robot angry enough to eject the fan allowing you to go inside the shaft.
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The "Riddle for You All" song with Beaver and the Gargoyles in the Franklin and the Adventures of the Noble Knights stage show.
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Champions of Far'aus: Skye and Karla have to answer three riddles before they're allowed to leave the house of Insanity. Scrallion, the one asking the riddles, just sort of accepts whatever answer he gets, except for the second one, which is so strange he doesn't even respond to it, and moves on to question three.
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A series of Sesame Street cartoons had a bridgekeeper asking people questions about shapes.
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Parodied in Suburban Knights. Because the riddler is actually Chester A. Bum, the three questions they have to answer are, "Do you have any money? Do your friends have any money? Do you know of anywhere you can GET money?"
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The Space Trilogy: In That Hideous Strength, Merlin doesn't quite know who he's dealing with; he's looking at a man who claims to be the master of the house, but (to the eyes of a 5th century man) is dressed like a slave. So Merlin asks him three questions to test his knowledge of extremely secret things, and Ransom nails all three questions.
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Dungeons & Dragons shout-outs to the Monty Python example:
Dragon magazine #84 (April 1984) adventure The Twofold Talisman. When the PCs stand in front of a door, a Magic Mouth asks them the same questions as in the movie, but nothing happens whether they give any answers or not: the door is unlocked.
Module I3 Pharaoh. While in the pyramid tomb of Amun-re, the PCs are asked three questions: "What is your name?", "What is your quest?" and "On whose hallowed ground stand ye?" If the PCs tell the truth for the first two questions and know to answer "Amun-re" for the third, they can proceed farther into the tomb.
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Fallout 2 contains a reference to the Trope Namer in the form of the Bridgekeeper special encounter. He first asks the Player Character the first two questions asked in the movie, and then asks an obscure trivia question from the game ("What are the requirements for 'Quick Pockets' perk," "Who came back from Fallout", and "How much can you carry with a Strength of 6 and 'Strong Back'?"). Of course, you can respond to these questions with one of your own, which kills him, giving 500 experience points. You can try to kill him for 7500 experience points (none too shabby). but have to deal with his deceptively strong robes and kamikaze cattle.
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In The Walking Dead, the main cast enjoys a period of peace living in a prison for the better part of a year, and begin accepting newcomers into their home to build up their population. They begin using the following three questions when encountering new survivors to judge if they will allow them into the prison community: "How many walkers have you killed?", "How many people have you killed?", "Why?" After the group leaves the prison, they continue to use the three questions, albeit infrequently as they begin to live in more isolated territory and for a time outright stop looking for newcomers. On one occasion, however, it backfired as even though the new survivor in question gives satisfactory answers, they still betray the group member who asked them.
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In Quest for Glory I, a gargoyle who guards the house of the wizard Erasmus asks the hero three questions similar to these, probably as a reference to Monty Python and the Holy Grail. If he gives the wrong answer, he is transported back to the bottom of the mountain. The questions are random and along with the standard "what is your name?" and "what is your quest?" there are also questions either about information you've learned in the game or ones that are shout outs to other media. For instance, to "what is your quest?" the hero can answer "I want to be a pirate." Another question asks what the password to the thieves guild is, and the correct response is actually to give a wrong answer to prove that you are not a thief. (The VGA version is slightly different as only answer the gargoyle will accept "I don't know." as the answer) And the answer to "What's the meaning of life?"... 42.
And once again for Quest For Glory 5, except with a titanic cloud creature replacing it. However it does this only once, and the questions are "Who are you, what is your quest, and what is the meaning of life." which anybody can answer.
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Final Fantasy: Unlimited has three by three questions in the Ocean Puzzle. The only way to break the sequence is to say the interviewer is making things up.
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In the folk song "The Devil's Nine Questions" (Child Ballads type #1, several variants), the devil challenges one or several human characters to answer nine (three times three) riddles, threatening he will take to hell whoever cannot give the right answers.
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In Knightmare, a common obstacle was the team being asked a set of three questions. The usual scoring logic was that one correct answer allowed the team to continue (usually only to die shortly thereafter due to lack of information), while two would give them a small bit of help (usually a hint), and three gave the team more helpful information, such as a password, a spell, a sequence of symbols, or hints on which items to take. Miss all three and... BONG! "Ooh... nasty..." note  At least in theory. Only one team actually missed all three, but an extra scene was inserted before the clue room giving them a spell they could cast instead of answering a question.
On other occasions, such as when teams met Merlin in the third series, they would be asked two questions instead of three, but the same formula applied.
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A straight example and an inversion in The Elder Scrolls III: Morrowind:
The straight example is the pilgrimage to Mount Kand, which requires you to answer three riddles correctly before you can gain Vivec's blessing.
The inversion is a quest from House Telvanni to ask a certain scholar three questions regarding the Dwemer. While the quest giver will accept any answer, no matter how brief, you'll get a better reward the more specific the answers are (i.e. the higher the scholar's disposition is when you ask the questions).
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In El Goonish Shive, Susan's boss makes her go through this to get her paycheck. The questions, fortunately, are absurdly obvious (e.g. "Why should I give you a paycheck?"; "Because I work here.")
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In Carlo Gozzi's play Turandot and the Puccini opera based on it, princess Turandot challenges her royal suitors to answer three riddles. The penalty for failing a riddle is beheading.
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In Susan Cooper's The Dark is Rising series novel The Grey King, Bran Davies must answer three questions to prove his worthiness to receive the harp of gold.
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Trisha, a sphinx in A Fantasy Attraction, tries to pull a 'you must answer these questions three' bit, only to get one answered. Which wasn't supposed to happen. So she increases the amount of questions to three hundred.
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In Unforgotten Realms, our heroes encounter a riddle-dealing stone wall on the fourth floor of the Tower of Ultimate Wizardy
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The following is a list of statements referring to the current page from other pages.

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 Monty Python and the Holy Grail / int_c20dafaf
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 Turandot (Theatre) / int_c20dafaf
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 Arcanum: Of Steamworks & Magick Obscura (Video Game) / int_c20dafaf
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 Expeditions: Rome (Video Game) / int_c20dafaf
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 FTL: Faster Than Light Multiverse (Video Game) / int_c20dafaf
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 Phi Brain: Puzzle of God / int_c20dafaf
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