Search/Recent Changes
DBTropes
...it's like TV Tropes, but LINKED DATA!

Unable to Retreat

 Unable to Retreat
type
FeatureClass
 Unable to Retreat
label
Unable to Retreat
 Unable to Retreat
page
UnableToRetreat
 Unable to Retreat
comment
Every adventurer knows it's important to have a solid exit strategy in case the worst happens. This trope is for when that exit plan falls apart after you already got yourself in the situation.
It's common in media to unexpectedly take away someone's ability to retreat, as a way to raise the stakes. This allows characters to willfully enter danger under the assumption they can Opt Out whenever they so wish—while also not letting them have the luxury of leaving when things do go south. This is one of the most mundane forms of trapping, simply cutting off someone's means of exit. The character doesn't even have to specifically try to escape, someone could just destroy the exit when they saw you eyeing it to be on the safe side.
This can happen to individuals, but also entire armies.
Losing your exit can also be the result of an accident or something unexpected that's no one's fault. Such as a Plot-Driven Breakdown or Alien Geometries. The point is, you're in deep now, and you've lost your Escape Rope.
May create a Cornered Rattlesnake situation when someone fights harder because they have no other option. May also be a case of Simple Solution Won't Work or being Lured into a Trap.
There are lots of ways to apply this in video games. When applied as a game mechanic this can force a Win to Exit scenario. This is very common for boss rooms (especially the Ghost Butler variation). Alternatively, in Tag Team games, this can manifest as disabling someone's Switch-Out Move or capacity to disengage once combat starts. Anti-Escape Mechanism is a way you can do this to certain enemies. Contrast Big Damn Fire Exit. Compare You Will Not Evade Me.
Super-Trope to:
Burning the Ships: When a character does this voluntarily to force commitment.
Closed Circle: When this is the setup for the whole story.
Ghost Butler: When a door slams and locks behind someone immediately.
Inescapable Ambush: When a video game traps you in a room with enemies.
 Unable to Retreat
fetched
2024-03-20T04:30:17Z
 Unable to Retreat
parsed
2024-03-20T04:30:17Z
 Unable to Retreat
processingComment
Dropped link to AndIMustScream: Not an Item - FEATURE
 Unable to Retreat
processingComment
Dropped link to AuthorPowers: Not an Item - FEATURE
 Unable to Retreat
processingComment
Dropped link to NotQuiteDead: Not an Item - FEATURE
 Unable to Retreat
processingComment
Dropped link to SoreLoser: Not an Item - FEATURE
 Unable to Retreat
processingComment
Dropped link to SubvertedTrope: Not an Item - CAT
 Unable to Retreat
processingComment
Dropped link to UnwinnableByDesign: Not an Item - FEATURE
 Unable to Retreat
processingComment
Dropped link to VirtualRealityWarper: Not an Item - FEATURE
 Unable to Retreat
isPartOf
DBTropes
 Unable to Retreat / int_12f6bcb
type
Unable to Retreat
 Unable to Retreat / int_12f6bcb
comment
In The Crystal Maze, the contestant must exit the chamber before the time expires, otherwise they are locked in, and can only be released by sacrificing a crystal. Some games cause the contestant's exit to be blocked, meaning that they must complete the challenge in time, to avoid being locked in. Notable examples were:
In series 3, if the contestant picked up the crystal, a portcullis would come crashing down in front of the exit. The contestant then had to build a winch mechanism to raise it.
In series 6, the contestant would enter a large safe, and find the crystal, but the door would close behind them. The contestant had to escape by sliding many bolts about in another door.
A later series featured the "riddle jail": the contestant would enter the cell, only to be imprisoned by a masked executioner. The contestant had to answer three riddles to escape.
 Unable to Retreat / int_12f6bcb
featureApplicability
1.0
 Unable to Retreat / int_12f6bcb
featureConfidence
1.0
 The Crystal Maze
hasFeature
Unable to Retreat / int_12f6bcb
 Unable to Retreat / int_18a1d961
type
Unable to Retreat
 Unable to Retreat / int_18a1d961
comment
My House requires getting the blue skull key to unlock the exit. Picking it up removes the doors leading out of the house.
 Unable to Retreat / int_18a1d961
featureApplicability
1.0
 Unable to Retreat / int_18a1d961
featureConfidence
1.0
 My House (Video Game)
hasFeature
Unable to Retreat / int_18a1d961
 Unable to Retreat / int_1b7ca727
type
Unable to Retreat
 Unable to Retreat / int_1b7ca727
comment
The Stanley Parable:
In the Apartment Ending, the Narrator railroads you into participating by sealing you into a room with nothing but a ringing phone, leaving you with no choice but to answer it. In the event that you don't just unplug the phone, you'll be transported to Stanley's apartment, and if you try to leave by the outside corridor, the Narrator just conjures up a wall to block the exit.
In the Countdown Ending, trying to activate the mind control facility for yourself only results in the extremely petulant Narrator activating the facility's self-destruct system and sealing the exits, leaving you running from button to button in a futile attempt to save yourself before the timer runs out, as nothing in the room can stop the sequence or allow you to escape.
In The Stanley Parable: Ultra Deluxe, the Skip Button Ending inflicts this on the Narrator for a change. Having decided to create a skip button in order to stave off negative reviews, he lets you test it, only to find that the more you use the button, the more time passes before you return to reality... and due to factors beyond the Narrator's control, the door you entered through has vanished, leaving you with nothing else to do but to press the skip button over and over again, leaving the Narrator trapped alone for progressively longer periods of time until his mind finally snaps.
 Unable to Retreat / int_1b7ca727
featureApplicability
1.0
 Unable to Retreat / int_1b7ca727
featureConfidence
1.0
 The Stanley Parable (Video Game)
hasFeature
Unable to Retreat / int_1b7ca727
 Unable to Retreat / int_2ba1d958
type
Unable to Retreat
 Unable to Retreat / int_2ba1d958
comment
The Matrix:
Whenever the Agents track down one of the heroes, their first move is to cut the hardline so that they won't be able to easily jack out of the Matrix; in the first instance of this, Trinity is forced to leave the area on foot with an Agent in hot pursuit until she reaches a payphone. However, when the Agents corner Neo and Morpheus, they go the extra mile by using their power over the Matrix to brick up all the exits, resulting in Mouse getting cornered and shot dead and forcing the rest of the heroes to sneak out between the internal walls of the building. Though this works, Morpheus has to stay behind to prevent Agent Smith from pursuing them, getting beaten to a pulp and captured soon after.
Soon after, just as Neo, Trinity, Apoc, and Switch have found a viable phone, Cypher takes out Doser and Tank back in the real world, meaning there's no Operator to log them out, leaving them effectively trapped in the Matrix. And then Cypher begins fatally unplugging them one by one. Neo and Trinity are saved when Tank proves to be Not Quite Dead and promptly kills Cypher for being a traitor.
 Unable to Retreat / int_2ba1d958
featureApplicability
1.0
 Unable to Retreat / int_2ba1d958
featureConfidence
1.0
 The Matrix
hasFeature
Unable to Retreat / int_2ba1d958
 Unable to Retreat / int_3ab71c22
type
Unable to Retreat
 Unable to Retreat / int_3ab71c22
comment
Dungeon Keeper Ami: In "What a Mess" features an ambush in a target's confined bedroom had "attackers blocking every available exit".
 Unable to Retreat / int_3ab71c22
featureApplicability
1.0
 Unable to Retreat / int_3ab71c22
featureConfidence
1.0
 Dungeon Keeper Ami (Fanfic)
hasFeature
Unable to Retreat / int_3ab71c22
 Unable to Retreat / int_3f3abe9
type
Unable to Retreat
 Unable to Retreat / int_3f3abe9
comment
Rick and Morty: Rick's Portal Gun is a frequent victim of this. The worst instance is when it becomes entirely inoperable during the climax of season 5, forcing the duo to wait for weeks until rescue.
 Unable to Retreat / int_3f3abe9
featureApplicability
1.0
 Unable to Retreat / int_3f3abe9
featureConfidence
1.0
 Rick and Morty
hasFeature
Unable to Retreat / int_3f3abe9
 Unable to Retreat / int_4da11f30
type
Unable to Retreat
 Unable to Retreat / int_4da11f30
comment
Return of the Jedi: The Empire's strategy at the Battle of Endor is to use the Death Star and the Emperor as bait to draw the Rebel Fleet to mass and attack. An Imperial Navy fleet under Admiral Piett then hides behind the planet Endor, coming forth to cut off the Rebels' retreat when they arrive, so that Palpatine and Moff Jerjerrod can destroy the fleet at will with the Death Star itself. Lando Calrissian upends the plan by convincing Admiral Ackbar to attack Piett's fleet at close range, forcing the Death Star to hold its fire or else risk hitting their own ships, buying Han Solo's strike team the time they need to win the ground battle.
 Unable to Retreat / int_4da11f30
featureApplicability
1.0
 Unable to Retreat / int_4da11f30
featureConfidence
1.0
 Return of the Jedi
hasFeature
Unable to Retreat / int_4da11f30
 Unable to Retreat / int_5293b208
type
Unable to Retreat
 Unable to Retreat / int_5293b208
comment
Kamen Rider Ex-Aid: While Para-DX does receive far greater punishments prior to teleporting away, Ex-Aid manages to deliver this as part of a Mook Horror Show, preventing his escape and striking fear into what is perceived as his first death.
 Unable to Retreat / int_5293b208
featureApplicability
1.0
 Unable to Retreat / int_5293b208
featureConfidence
1.0
 Kamen Rider Ex-Aid
hasFeature
Unable to Retreat / int_5293b208
 Unable to Retreat / int_52e7a4e4
type
Unable to Retreat
 Unable to Retreat / int_52e7a4e4
comment
Kamen Rider Kuuga: Go-Jalaji-Da gets subjected to a barbaric No-Holds-Barred Beatdown by the titular Rider himself, to the point Godai uses his own motorcycle's front bonnet to drag Jalaji away from a distance where he is about to meet his end by Rising Titan's Finishing Move.
 Unable to Retreat / int_52e7a4e4
featureApplicability
1.0
 Unable to Retreat / int_52e7a4e4
featureConfidence
1.0
 Kamen Rider Kuuga
hasFeature
Unable to Retreat / int_52e7a4e4
 Unable to Retreat / int_55145659
type
Unable to Retreat
 Unable to Retreat / int_55145659
comment
So I'm a Spider, So What?: Ariel's [Great Demon King] skill prevents opponents from running away, which is a problem for a relatively Fragile Speedster like Kumo. She ends up getting her main body killed and having to respawn elsewhere.
 Unable to Retreat / int_55145659
featureApplicability
1.0
 Unable to Retreat / int_55145659
featureConfidence
1.0
 So I'm a Spider, So What?
hasFeature
Unable to Retreat / int_55145659
 Unable to Retreat / int_55b00551
type
Unable to Retreat
 Unable to Retreat / int_55b00551
comment
A Mad Glimmer: When Starlight's attempts to fight Discord fail, she tries to teleport away. She's immediately snapped back to the middle of the cave, due to his reality-warping magic.
 Unable to Retreat / int_55b00551
featureApplicability
1.0
 Unable to Retreat / int_55b00551
featureConfidence
1.0
 A Mad Glimmer (Fanfic)
hasFeature
Unable to Retreat / int_55b00551
 Unable to Retreat / int_72262aee
type
Unable to Retreat
 Unable to Retreat / int_72262aee
comment
Avatar: The Last Airbender:
During "The Cave Of Two Lovers", the characters get trapped by an unexpected cave-in that blocks their exit.
During "The Day of Black Sun", this happens when the Fire Nation destroys the invading forces' submarines, forcing most of the troops to surrender instead.
This seems to happen in "The Boiling Rock" when the hot air balloon becomes non-functional as an exit strategy. Turns out this was anticipated.
 Unable to Retreat / int_72262aee
featureApplicability
1.0
 Unable to Retreat / int_72262aee
featureConfidence
1.0
 Avatar: The Last Airbender
hasFeature
Unable to Retreat / int_72262aee
 Unable to Retreat / int_755997ac
type
Unable to Retreat
 Unable to Retreat / int_755997ac
comment
Doom:
Doom: Common traps involve closing certain doors for 30 seconds (e.g. E 1 M 6: Central Processing), having doors open only on one side, doors that require a key to head through in the return route, and so on.
E3M7 of the mod No End in Sight is structured in a way such that several areas cannot be revisited, and trying to explore the level out of sequence will render many of the inaccessible from the get-go (this doesn't make the level Unwinnable by Design, it just makes the player reach the exit too soon and miss all the hidden goodies).
My House requires getting the blue skull key to unlock the exit. Picking it up removes the doors leading out of the house.
 Unable to Retreat / int_755997ac
featureApplicability
1.0
 Unable to Retreat / int_755997ac
featureConfidence
1.0
 Doom (Franchise)
hasFeature
Unable to Retreat / int_755997ac
 Unable to Retreat / int_81f5d35d
type
Unable to Retreat
 Unable to Retreat / int_81f5d35d
comment
Kamen Rider:
Kamen Rider Kuuga: Go-Jalaji-Da gets subjected to a barbaric No-Holds-Barred Beatdown by the titular Rider himself, to the point Godai uses his own motorcycle's front bonnet to drag Jalaji away from a distance where he is about to meet his end by Rising Titan's Finishing Move.
Kamen Rider Ex-Aid: While Para-DX does receive far greater punishments prior to teleporting away, Ex-Aid manages to deliver this as part of a Mook Horror Show, preventing his escape and striking fear into what is perceived as his first death.
Kamen Rider Zi-O: Like all Mirror World Riders, Another Ryuga can use reflective surfaces as his transportation. Zi-O II blocks his escape by smashing all mirrors behind him before he delivers his finishing move.
Kamen Rider Outsiders: Banno/Bronze Drive pathetically tries to make a run after his pleas to spare his life fail. Zein unleashes all 10 Seikens to skewer Bronze Drive before he exploded. Fortunately Banno survived by transferring his data to Brain's tablet.
 Unable to Retreat / int_81f5d35d
featureApplicability
1.0
 Unable to Retreat / int_81f5d35d
featureConfidence
1.0
 Kamen Rider (Franchise)
hasFeature
Unable to Retreat / int_81f5d35d
 Unable to Retreat / int_83abcf04
type
Unable to Retreat
 Unable to Retreat / int_83abcf04
comment
Paper Mario: Sticker Star lets you run from every boss fight...except the final battle against Bowser, meaning that if you don't have the right stickers to take him down, you've got to either reset the software or intentionally lose the fight.
 Unable to Retreat / int_83abcf04
featureApplicability
1.0
 Unable to Retreat / int_83abcf04
featureConfidence
1.0
 Paper Mario: Sticker Star (Video Game)
hasFeature
Unable to Retreat / int_83abcf04
 Unable to Retreat / int_9322493f
type
Unable to Retreat
 Unable to Retreat / int_9322493f
comment
Kamen Rider Zi-O: Like all Mirror World Riders, Another Ryuga can use reflective surfaces as his transportation. Zi-O II blocks his escape by smashing all mirrors behind him before he delivers his finishing move.
 Unable to Retreat / int_9322493f
featureApplicability
1.0
 Unable to Retreat / int_9322493f
featureConfidence
1.0
 Kamen Rider Zi-O
hasFeature
Unable to Retreat / int_9322493f
 Unable to Retreat / int_952797ee
type
Unable to Retreat
 Unable to Retreat / int_952797ee
comment
Pokémon: Some attacks have conditions that disable the standard Ability for Active Pokemon to retreat to the Bench as an action. There are also ways to increase and decrease the cost of retreating.
 Unable to Retreat / int_952797ee
featureApplicability
1.0
 Unable to Retreat / int_952797ee
featureConfidence
1.0
 Pokémon (Tabletop Game)
hasFeature
Unable to Retreat / int_952797ee
 Unable to Retreat / int_9d47a2a2
type
Unable to Retreat
 Unable to Retreat / int_9d47a2a2
comment
A Song of Ice and Fire: Used by the Lannisters during the Battle of the Blackwater. Stannis launches an amphibious assault on King's Landing by leading his fleet from the bay into the river. The Lannisters use the city's natural terrain to their advantage by fastening an enormous chain across the mouth of the river. They raise the chain once Stannis' fleet has crossed the mouth, preventing any ships from turning back as the Lannisters light them aflame with wildfire.
 Unable to Retreat / int_9d47a2a2
featureApplicability
1.0
 Unable to Retreat / int_9d47a2a2
featureConfidence
1.0
 A Song of Ice and Fire
hasFeature
Unable to Retreat / int_9d47a2a2
 Unable to Retreat / int_9f89a5f0
type
Unable to Retreat
 Unable to Retreat / int_9f89a5f0
comment
In Pokémon:
Certain moves have the effect of "binding" ExamplesFire Spin, Whirlpool, Sand Tomb, Infestation the opponent for a few turns. Starting second generation, one effect is that they can't be switched out and you can't escape battle.
"Mean Look" and "Block" are non-damaging moves that prevent the opponent from switching out and escaping battle.
Starting third generation, Pokémon have abilities. An ability called "Shadow Tag" prevents the opponent from retreating their Pokémon or escaping battle. The "Arena Trap" ability has the same effect for Pokémon who can take damage from Ground-type moves, and "Magnet Pull" has this effect on Steel-type Pokémon.
The move "Ingrain" causes the user to recover some health each turn, at the price of not being able to retreat or escape battle.
The move "No Retreat" raises all the user's stats by 1 but prevents the user from switching out or fleeing.
 Unable to Retreat / int_9f89a5f0
featureApplicability
1.0
 Unable to Retreat / int_9f89a5f0
featureConfidence
1.0
 Pokémon (Franchise)
hasFeature
Unable to Retreat / int_9f89a5f0
 Unable to Retreat / int_a451e61d
type
Unable to Retreat
 Unable to Retreat / int_a451e61d
comment
Genshin Impact: In the Interlude Chapter "Perilous Trail" the Traveler, Paimon, Yelan, Yanfei, Itto, and Shinobu accidentally stumble into "the Chasm's Bed", a hidden location at the bottom of the Chasm. As an Eldritch Location, the entrance hole is "gone" as soon as they land, and the cavern's layout seems to be actively changing to make them lost inside. It's also hard to track the flow of time inside, as their bodies don't seem to suffer from hunger, thirst or drowsiness, but they become mentally drained. Only by discovering a magical device inside it that they have a chance to escape. Of course, you can leave it anytime by using a Teleport Waypoint before the plot ends.
 Unable to Retreat / int_a451e61d
featureApplicability
1.0
 Unable to Retreat / int_a451e61d
featureConfidence
1.0
 Genshin Impact (Video Game)
hasFeature
Unable to Retreat / int_a451e61d
 Unable to Retreat / int_a4dd75d9
type
Unable to Retreat
 Unable to Retreat / int_a4dd75d9
comment
Quizzical: Across multiple stories, Quizzical has gotten stuck in multiple dangerous locations, such as an airtight cave, a burning building, and a freezing storm while inside of an unheated building.
 Unable to Retreat / int_a4dd75d9
featureApplicability
1.0
 Unable to Retreat / int_a4dd75d9
featureConfidence
1.0
 Quizzical / Fan Fic
hasFeature
Unable to Retreat / int_a4dd75d9
 Unable to Retreat / int_ae54c340
type
Unable to Retreat
 Unable to Retreat / int_ae54c340
comment
Reign of the Seven Spellblades: On their second night at Kimberly Magic Academy in volume 1 (anime episode 2), Oliver, Pete, and Chela accidentally end up in the labyrinth under the school and are accosted by predatory upperclasswoman Ophelia Salvadori. They flee, only to be intercepted by another upperclassman, Cyrus Rivermoore, who conjures a fence of bones in their path, blocking their escape so that they may be victimized by whomever wins the ensuing Wizard Duel between himself and Salvadori.
 Unable to Retreat / int_ae54c340
featureApplicability
1.0
 Unable to Retreat / int_ae54c340
featureConfidence
1.0
 Reign of the Seven Spellblades
hasFeature
Unable to Retreat / int_ae54c340
 Unable to Retreat / int_b2de643f
type
Unable to Retreat
 Unable to Retreat / int_b2de643f
comment
Paprika: In the anime adaptation, after Paprika discovers the identity of the Big Bad, she tries to confront him in the real world... only to realize too late that she's still dreaming. Worse still, the Big Bad is hacking her DC Mini, meaning that she can't be woken up, leaving Dr Shima frantically trying to log her out and being blocked by error messages every single time, while Paprika flees across the dream world with a living nightmare in hot pursuit.
 Unable to Retreat / int_b2de643f
featureApplicability
1.0
 Unable to Retreat / int_b2de643f
featureConfidence
1.0
 Paprika
hasFeature
Unable to Retreat / int_b2de643f
 Unable to Retreat / int_b5a2b326
type
Unable to Retreat
 Unable to Retreat / int_b5a2b326
comment
Escape via teleportation spells is automatically blocked in the Heart Chamber of Akulakhan under Red Mountain in The Elder Scrolls III: Morrowind. As Dagoth Ur memorably puts it: "What a grand and intoxicating innocence. How can you be so naive? There is no escape. No Recall or Intervention can work in this place."
 Unable to Retreat / int_b5a2b326
featureApplicability
1.0
 Unable to Retreat / int_b5a2b326
featureConfidence
1.0
 The Elder Scrolls III: Morrowind (Video Game)
hasFeature
Unable to Retreat / int_b5a2b326
 Unable to Retreat / int_bc848d30
type
Unable to Retreat
 Unable to Retreat / int_bc848d30
comment
SpongeBob SquarePants: Played for Laughs in the episode "Chum Bucket Supreme." When Patrick thinks too hard, his brain literally starts to burn up. It then cuts to a Mental World, where a bunch of Patricks are trying to escape. They think that the door is jammed and that there is no way out...even though the door is pull and not push.
 Unable to Retreat / int_bc848d30
featureApplicability
1.0
 Unable to Retreat / int_bc848d30
featureConfidence
1.0
 SpongeBob SquarePants
hasFeature
Unable to Retreat / int_bc848d30
 Unable to Retreat / int_bcdcf629
type
Unable to Retreat
 Unable to Retreat / int_bcdcf629
comment
Transformers: Animated: When Prowl falls under the control of parasitic Space Barnacles in "Nature Calls", Sari comes up with a plan to trap him in the mines long enough for her and Bumblebee to get help from the other Autobots. Unfortunately, Bumblebee misinterprets Sari's instructions by luring Prowl into the mine and then sealing the entrance to the inside, thus trapping them both with the infected Prowl.
 Unable to Retreat / int_bcdcf629
featureApplicability
1.0
 Unable to Retreat / int_bcdcf629
featureConfidence
1.0
 Transformers: Animated
hasFeature
Unable to Retreat / int_bcdcf629
 Unable to Retreat / int_bfdbdd8e
type
Unable to Retreat
 Unable to Retreat / int_bfdbdd8e
comment
In Empire at War, having Grand Moff Tarkin involved in a battle as a Hero Unit on your side disables your Retreat command, due to his (ultimately) suicidal overconfidence in the Empire's overwhelming firepower.
 Unable to Retreat / int_bfdbdd8e
featureApplicability
1.0
 Unable to Retreat / int_bfdbdd8e
featureConfidence
1.0
 Empire at War (Video Game)
hasFeature
Unable to Retreat / int_bfdbdd8e
 Unable to Retreat / int_c51cb60a
type
Unable to Retreat
 Unable to Retreat / int_c51cb60a
comment
This is the effect of Summer's Bargain in Changeling: The Lost. While Summer reigns, the Gentry and their servants cannot retreat once battle has been joined and must fight to the death.
 Unable to Retreat / int_c51cb60a
featureApplicability
1.0
 Unable to Retreat / int_c51cb60a
featureConfidence
1.0
 Changeling: The Lost (Tabletop Game)
hasFeature
Unable to Retreat / int_c51cb60a
 Unable to Retreat / int_cc47f5a5
type
Unable to Retreat
 Unable to Retreat / int_cc47f5a5
comment
Kamen Rider Outsiders: Banno/Bronze Drive pathetically tries to make a run after his pleas to spare his life fail. Zein unleashes all 10 Seikens to skewer Bronze Drive before he exploded. Fortunately Banno survived by transferring his data to Brain's tablet.
 Unable to Retreat / int_cc47f5a5
featureApplicability
1.0
 Unable to Retreat / int_cc47f5a5
featureConfidence
1.0
 Kamen Rider Outsiders
hasFeature
Unable to Retreat / int_cc47f5a5
 Unable to Retreat / int_d5d1c44b
type
Unable to Retreat
 Unable to Retreat / int_d5d1c44b
comment
Eye of the Beholder. When the Player Character party first enters the sewers below the city of Waterdeep, the entrance collapses behind them, forcing them to go through the rest of the adventure in order to escape.
 Unable to Retreat / int_d5d1c44b
featureApplicability
1.0
 Unable to Retreat / int_d5d1c44b
featureConfidence
1.0
 Eye of the Beholder (Video Game)
hasFeature
Unable to Retreat / int_d5d1c44b
 Unable to Retreat / int_d5ddd6c1
type
Unable to Retreat
 Unable to Retreat / int_d5ddd6c1
comment
In Pokémon: The Series, the move Mean Look is first encountered during Johto Journeys, used by Morty's Haunter in the Ecruteak Gym to prevent Ash's Cyndaquil from being switched out.
 Unable to Retreat / int_d5ddd6c1
featureApplicability
1.0
 Unable to Retreat / int_d5ddd6c1
featureConfidence
1.0
 Pokémon: The Series
hasFeature
Unable to Retreat / int_d5ddd6c1
 Unable to Retreat / int_e5d5d23c
type
Unable to Retreat
 Unable to Retreat / int_e5d5d23c
comment
Doom: Common traps involve closing certain doors for 30 seconds (e.g. E 1 M 6: Central Processing), having doors open only on one side, doors that require a key to head through in the return route, and so on.
 Unable to Retreat / int_e5d5d23c
featureApplicability
1.0
 Unable to Retreat / int_e5d5d23c
featureConfidence
1.0
 Doom (Video Game)
hasFeature
Unable to Retreat / int_e5d5d23c
 Unable to Retreat / int_ec24be81
type
Unable to Retreat
 Unable to Retreat / int_ec24be81
comment
Bolt: During the climax, when Bolt is trying to rescue Penny from the burning building, all of the exits get blocked by falling debris, meaning that neither of them can get out. Eventually, though, Bolt finds a vent, and by barking as loud as he can, his bark is able to reach the outside and lets the fire department know where they are so that they both can get rescued.
 Unable to Retreat / int_ec24be81
featureApplicability
1.0
 Unable to Retreat / int_ec24be81
featureConfidence
1.0
 Bolt
hasFeature
Unable to Retreat / int_ec24be81
 Unable to Retreat / int_eca5afb5
type
Unable to Retreat
 Unable to Retreat / int_eca5afb5
comment
In The Art of War, Sun Tzu actually argues against doing this: an entirely encircled enemy is likely to fight to the death if you attempt to crush them, costing the attacker unnecessary casualties, or else you'll have to conduct a lengthy siege. Whereas if you leave a gap through which to escape, the enemy is likely to rout—which historically is when the defender sustains the most casualties. From the Lionel Giles translation:
 Unable to Retreat / int_eca5afb5
featureApplicability
1.0
 Unable to Retreat / int_eca5afb5
featureConfidence
1.0
 The Art of War (Sun Tzu)
hasFeature
Unable to Retreat / int_eca5afb5
 Unable to Retreat / int_f3e6a940
type
Unable to Retreat
 Unable to Retreat / int_f3e6a940
comment
Dungeon Crawl: In The Vaults, vault wardens can cast spells that seal the doors and staircases, preventing your retreat. This is especially dangerous in the last level of the vaults, where large numbers of monsters can approach you at once.
 Unable to Retreat / int_f3e6a940
featureApplicability
1.0
 Unable to Retreat / int_f3e6a940
featureConfidence
1.0
 Dungeon Crawl (Video Game)
hasFeature
Unable to Retreat / int_f3e6a940
 Unable to Retreat / int_fcb44bb4
type
Unable to Retreat
 Unable to Retreat / int_fcb44bb4
comment
Turnabout Jackpot: The door to the emergency exit gets its handle broken off on the VIP floor, forcing the guests to evacuate to the roof when the fire alarm goes off.
 Unable to Retreat / int_fcb44bb4
featureApplicability
1.0
 Unable to Retreat / int_fcb44bb4
featureConfidence
1.0
 Turnabout Jackpot (Web Animation)
hasFeature
Unable to Retreat / int_fcb44bb4

The following is a list of statements referring to the current page from other pages.

 Reign of the Seven Spellblades / int_fb6edc14
type
Unable to Retreat
 My House (Video Game) / int_fb6edc14
type
Unable to Retreat
 The Stanley Parable (Video Game) / int_fb6edc14
type
Unable to Retreat
 Turnabout Jackpot (Web Animation) / int_fb6edc14
type
Unable to Retreat
 The GREYLOCK Tapes (Web Video) / int_fb6edc14
type
Unable to Retreat