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Unwinnable by Design

 Unwinnable by Design
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There are plenty of difficult games out there, but at least most of them have the decency to kill you off the moment your quest becomes impossible to complete – otherwise you'd end up wandering around looking for a way to progress when none exist. Now, in the case of games that are Unintentionally Unwinnable it's kind of understandable – either a bug or an oversight has rendered the game broken so there's no way for it to tell the player how screwed they are.
But Unwinnable by Design is a whole other kettle of fish: This time around, the designers have deliberately made it possible to be permanently unable to progress in the game. The devs, for whatever reason, have decided to set down giant digital man-traps that exist purely to ensnare the unwary. The worst are those that cripple the game from the start, but let the player continue for hours before the fatal error becomes apparent.
Adventure Games, and Interactive Fiction in particular, originally were rife with intentionally unwinnable situations, and were usually known as "dead ends" during the genre's prime. Meanwhile, a player continuing to play a game that unbeknownst to them had been rendered unwinnable was referred to as stuck in a "walking dead" situation. A hallmark of the genre once, the tradition has waned in the 1990s because most players can't stand them, with many instances most decidedly cases of Fake Difficulty.
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DBTropes
 Unwinnable by Design / int_1c880c60
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Unwinnable by Design
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Crypt of the Sorcerer follows a VERY narrow path to have even a remote chance of winning. Among other things, you need to smear yourself with a certain creature's blood to avoid death from a huge lizard monster in the middle of the book. The creature is met at the very beginning of the gamebook, and smearing yourself with the blood gives you a random chance of dying.
 Unwinnable by Design / int_1c880c60
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 Crypt of the Sorcerer
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In Yandere Chan, it's possible to get into a situation where all three of the possible choices lead to Bad Endings. If you ignore Mia and eat lunch with your friends, she'll ambush you in the hallway and commit murder-suicide; if you ignore your friends and eat lunch alone with Mia she'll eventually kidnap you; and if you force Mia to eat with your friends she'll kill you and them with poisoned ravioli that she conveniently had prepared for just such an occasion. The choice that leads to this situation? Not giving Mia her calculator back when you're at the train station. Want the Golden Ending? Better restart. Fortunately, it's a very short game.
 Unwinnable by Design / int_26e947e8
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 Yandere-chan (Visual Novel)
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Meanwhile has another "Infinite loop" scenario. If you use the SQUID, a device that allows you to experience the memories of whoever you attach it to, on yourself and set it to "Lifetime", you'll see the main character being born, growing up, getting to where the plot takes place and using the SQUID on himself, then since the flashback is part of your memories you'll see it again, and again, and again until you Rage Quit.
 Unwinnable by Design / int_2f29fbf0
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 Meanwhile (Comic Book)
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Many co-operative board games like Pandemic as well as some solo games like Patience (a.k.a. Solitaire) have random initial conditions, which can mean that a given game is lost before it has even been begun when the draw is such that no choices the player(s) can make will lead to victory. To a great extent the aim of the game is to find out whether you're in one of those games or not.
 Unwinnable by Design / int_3040efee
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 Pandemic (Tabletop Game)
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In Truth or Dare (2017), when the players start trying to use Exact Words to avoid the dares, the evil presence running the game just either ensures that they fail in those attempts at "cheating" or introduces dares that are inherently deadly.
 Unwinnable by Design / int_34c1dd68
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 Truth or Dare (2017)
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Idiotest: The money clock starts when a puzzle appears. Without completely guessing or being lightning fast in the very first second, there is no way to win the puzzle's full value.
 Unwinnable by Design / int_34e765ba
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Unwinnable by Design
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In The Fifth Elephant, The Game has become this under Angua's brother Wolfgang. When their father was still in charge, the human had a chance at winning and gaining a prize of some kind for risking their life, but under Wolfgang, the human always dies. He's got the game set up so he and his pack toy with the human in question; if the human screws up early, they'll get killed by one of them, but if they manage to get to one of the few possible escape routes in the area, one of the werewolves is already there.
 Unwinnable by Design / int_35af2104
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 The Fifth Elephant
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Unwinnable by Design / int_35af2104
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Paranoia does this pretty much all the time. The public and private PC goals are routinely in direct conflict, so someone is going to fail at something (cue the Blame Game, which the debriefing is specifically designed to invoke). Occasionally a clever PC will find a way to get credit for appearing to succeed. Individually, goals tend to range from Failure Is the Only Option to merely ludicrously difficult (or "even if the GM can't think of a way to succeed, throw it at them anyway, they might come up with something").
More than one classic Paranoia module doesn't even reach the debriefing stage, with the PCs never even making it back for debriefing. In Yellow Clearance Black Box Blues, the Troubleshooters survive the adventure ... but Alpha Complex doesn't.
In the Paranoia XP edition, the sample mission is winnable, sort of. The PCs can deal with the scrubbot virus just by surviving the finale. Problem is, that wasn't the mission they were supposed to go on. The Troubleshooters were actually supposed to go looking for missing nuclear fuel, but they met with the wrong mission officer.
And the mission The Quantum Traitor does this even more blatantly; the name of the adventure should be a clue that whatever the players do with the sealed environment they're given, it turns out that what's inside is something that makes their choice wrong.
 Unwinnable by Design / int_36ee2abe
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 Paranoia (Tabletop Game)
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The 2020 run of the Batman: Black and White anthology had "The Riddle", a Choose Your Own Adventure-style comic that had Batman chasing The Riddler through a maze while being guided by the reader. The only winning move is to not play. As one of the routes reveals, the maze is designed so that every single possible outcome results in Batman's death. If ignoring the instructions entirely and read like a traditional comic, the story has Batman find a back door into the maze to chase Riddler through and apprehend him and Killer Croc, remarking that this was never a game to him.
 Unwinnable by Design / int_388cf8f0
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 Batman: Black and White (Comic Book)
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Many street level or carnival games are unwinnable. For example, the classic Shell Game often has the scammer running the game stuff the rock into their sleeves so any choice the person makes will be the wrong one.
A lot of governments have taken note and by law, carnival games have to be winnable, but only technically such. So instead of making it outright impossible to win, the game is designed in such a way that unless you're a professional athlete with the right skills, know that there's a tiny sweet spot that lets you win, or basically only under the most absolute perfect conditions, you won't win.
 Unwinnable by Design / int_39205fd
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 Shell Game
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Unwinnable by Design
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Moonrunner: If a particular item is not picked up and the Big Bad uses a particular random attack, then the book becomes unwinnable because of a hypnotically implanted cue that turns you into a monster in the final area.
 Unwinnable by Design / int_394b7f3e
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 Moonrunner
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In Spiral (2021), the Jigsaw copycat once again distances himself from John Kramer's unusual M.O. Toward the end, he tells Zeke that it's foolish to try to save anyone. The traps have strict time limits and will kill the victim bar some sort of miracle. Schenk isn't teaching the trap victims a lesson or expects them to succeed, he simply wants the corrupt police officers to die.
 Unwinnable by Design / int_3aafea68
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 Spiral (2021)
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Goosebumps (1995): Mansion of Terror from "The Haunted House Game" is deliberately rigged against the players. First, they don't know they're agreeing to play it until after they opened the box. If they ever roll a 7 (i.e., the most-common two dice combo), they die. The first stage requires collecting random items in several life or death puzzles to make it through the second stage. Any one of the challenges can kill you and if you miss an item, you're trapped forever because the second stage becomes impossible to complete. If you do somehow make it to the main lobby, the ghosts from the previous challenges reappear to block your path to the front door and kill you; Jonathan and Nadine luck out because they have a flashing camera to scare them off. Even then, the two last ghosts refuse to let them leave, and it’s only when they invoke the roll a 7 rule on them that they are able to escape.
 Unwinnable by Design / int_3d756af
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 Goosebumps (1995)
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A MADtv (1995) sketch about a Game Show called "Get Your Land Back" decides to pull this in a lightning round to eliminate all the contestants so that they don't get any land back. The round involves the contestants having to guess the correct word (Alabaster, shown on-screen below) without any hints as to what it is. When the third contestant manages to guess "Alabaster", we see the word change to "Alabama" and he's considered wrong and eliminated.
 Unwinnable by Design / int_492240cf
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 MADtv (1995)
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Magical Diary in Wolf Hall has a couple of routes that can be failed by actions that happened months ago (of in-game time) and didn't seem important at the time. In particular, Ellen's route will end abruptly in January if you interfered in Damien's attempt to give her a gift but did not seek her out after the Dark Dance to confess which happened back in October. William's route can force you into the friendship version rather than the romance version based on incredibly innocuous decisions long before that point, such as getting an advance on your allowance and blowing the whole sum early in the game.
 Unwinnable by Design / int_4a3437ef
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 Magical Diary (Visual Novel)
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Kara no Shoujo is a particularly cruel example, as simple oversights during Pixel Hunt segments and apparently inocuous choices can lock you on a bad ending with no indication on what you did wrong. Some of those choices even go against common sense, for instance, if you leave the analysis of a certain piece of evidence found on a crime scene to a forensics team, instead of analyzing it yourself, you will get locked on an ending where the serial killer gets you no matter what you do afterwards. Unless you read this visual novel along with a walkthrough guide expect to hit invisible walls a lot.
 Unwinnable by Design / int_4e490baa
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 Kara no Shoujo (Visual Novel)
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Trial of Champions contains a luck-based challenge forcing you to choose a chain of maneuvers against a blind kendo master, all of which are essentially random and lead to either total victory or end of game with no use of skill or items. The same book also has a wizard who requires you to have gathered exactly nine gold rings from random places as well as the code numbers to use them. Failure at any point is instant death.
 Unwinnable by Design / int_4fb6c82a
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 Trial of Champions
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Kamen Rider Ex-Aid: In Kamen Sentai Gorider, Kuroto Dan set up a Locked Room Mystery game, with protagonist Emu and several deceased Kamen Ridersnote Kaoru Kino/Another Agito, Kazuma Kenzaki/Blade, Kaito Kumon/Baron and Yoko Minato/Malika and Ex-Aid's own Kiriya Kujo/Lazer trapped in a Amusement Park of Doom trying to figure out what's going on and how to get out. And simply not playing the game isn't an option, since it's infinitely spawning monsters that will eventually overrun the planet. The main problem is that Emu keeps getting killed and "reset" back to the beginning with his memories of the past loop erased. It eventually turns out that Kuroto made the game unwinnable on purpose, planning to use the despair of the captive Riders to bring himself back to life, manipulating events while disguised as Kenzaki. However, he ended up screwing himself since this draws the attention of the real Kenzaki; once he enters the game, everything comes crashing down because, as established in Blade, if the Joker is the only Undead in the world, the world ends.
 Unwinnable by Design / int_5293b208
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 Kamen Rider Ex-Aid
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Just Roll With It: On a game show, the family have to spin a wheel containing donuts, several of which are packed with disgusting flavors. Each one hopes they get the "good" donut in a spin. It's after each has consumed a horrible treat that they're informed there was no "good" donut at all.
Blair has to take part in a "high stakes water gun race" against a sinister gang boss. The real-life mothers of the two actors are placed above water tanks and Kaylin Hayman's mother ends up dunked when she loses. When the actor playing the gang boss remarks "we've been having trouble with the tanks," his mother also gets dunked with both actors apologizing profusely.
 Unwinnable by Design / int_534ca661
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In an episode of The Raccoons, wanting to improve sales for his line of potato chips, Cyril comes up with a giveaway contest. He distributes pieces of a jigsaw puzzle into bags of chips, offering a grand prize (an expensive bicycle) to whoever completes the entire puzzle. However, Cyril deliberately produced only one copy of a particular piece, with the intent of never distributing it. Bert, not knowing that the contest is rigged, manages to collect all of the other pieces without too much trouble, but ultimately blows all of his money trying to find the final (impossible) piece. Cyril's plan seems to be working, until the pigs accidentally lose the winning piece in the chip factory's assembly line, leading to it getting packaged into one of the bags.
 Unwinnable by Design / int_5400d19
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 The Raccoons
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The Price Is Right:
The most famous game, Plinko, is technically close to unwinnable because the official rules only consider Plinko to be won if the full $50,000note $25,000 until 1998; $100,000 in primetime specials is won. The only way to do that is to win all four additional Plinko chips (by correctly answering 'either/or' questions), and then to have every one of the five chips land in the center slot (out of nine) at the bottom of the pegboard. Even hardcore TPIR fans consider the game to be won if that slot is hit at least once, but Word of God disagrees. Nobody has won the game since it was introduced in 1983, and nobody is likely to win it any time soon. The closest anyone came to winning was a contestant in 1990 who dropped four chips into the center slot and one into the $1,000 slot.
One early pricing game, "Bullseye" (not to be confused with another identically-named pricing game), has the dishonor of being the only pricing game with a "true" 0% win rate. The player had seven chances to guess the exact price of a car, and would be told whether their bids were too high or too low. They tried pretty hard to make the game easier — spotting the contestant a $500 bidding range, rounding the price to the nearest $10 and even playing it for a sailboat instead — but none of the tweaks helped, and the game was gone only two weeks in. Incidentally, if you know what you're doing, you could get the exact price (rounded to $10) if you can guess it within a $1,260 price range. The equally short-lived two-player variant, on the other hand, pretty much forced a win by ending when one of the contestants nailed the price; ironically, at least two games ended within less than seven guesses even though no bidding range or price rounding was used.
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 The Price Is Right
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xkcd 724, providing the image for Unwinnable Joke Game: a Tetris game where the bottom is curved, rendering it impossible to complete a line. The sequel makes up for it, though.
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 xkcd (Webcomic)
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A Cruel example is found in The Crown Of Kings: At the very end of your adventure, you will be forced to find a safe means of escape from Mampang Fortress, and the only way to do so without using magic is to have much earlier found and befriended the well-concealed Samaritans of Schinn. If you play as a warrior and either fail to find them or fail to earn their trust, you will continue your adventure only to discover at the last that you cannot escape the Fortress.
 Unwinnable by Design / int_698a3e12
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 Sorcery!
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This was the point of the Dungeons & Dragons module "The Apocalypse Stone". Before the story even starts, the world is irrevocably doomed - the goal isn't to save the world, but to go down fighting a la Ragnarok.
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 Dungeons & Dragons (Tabletop Game)
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During the first night of the culture festival arc in Kaguya-sama: Love Is War, a Phantom Thief steals all the spare heart-shaped balloons from class 2-B and leaves behind a note stating that they'll be taking their next target with a picture of a bunch of clocks. Fujiwara, known for her love of riddles, spends the entire second day trying to figure out the meaning behind it, but can't seem to figure out the answer. Kaguya ends up realizing that this is deliberate: Shirogane just threw some nonsense symbols together to distract Fujiwara long enough for him to put together his Grand Romantic Gesture.
 Unwinnable by Design / int_7041cf12
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 Kaguya-sama: Love Is War (Manga)
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Stargate SG-1:
In one episode, the team is ensnared in an alien device that keeps making them relive the same memory over and over again, offering them the opportunity to "set things right". However, every time they try to, the scenario is changed and forces them to fail. Even if they anticipate the previous change and prepare for it, the machine will create a modified scenario in which they still fail. O'Neill responds with a Rage Quit.
There is also an episode where Teal'c is hooked up to a simulator through his mind, and is constantly going through the same base invasion scenario. The other characters realize that because the real Teal'c wouldn't give up, neither will the simulation in trying to beat him. The problem herein is two fold; for one, the machine is based on the alien devices in the former episode, and for two, Teal'c's mission in the simulator is to defeat the Goa'uld trying to destroy the Star Gate Command, but since Teal'c is absolutely convinced the Goa'uld can never be completely defeated, his subconsciousness constantly creates worse and worse scenarios. It's eventually beaten by putting Daniel into it and giving him a 2-second future vision, which eventually pays off and gets them out of the game after finally winning.
 Unwinnable by Design / int_70814599
featureApplicability
1.0
 Unwinnable by Design / int_70814599
featureConfidence
1.0
 Stargate SG-1
hasFeature
Unwinnable by Design / int_70814599
 Unwinnable by Design / int_719b8df1
type
Unwinnable by Design
 Unwinnable by Design / int_719b8df1
comment
On Minute to Win It, those who make it far enough are subjected to a game they call "Supercoin", where you have to bounce a quarter into the top of a water jug from a few feet away in 60 seconds to win $1,000,000. The producers have allowed people to play it for $1,000,000 after meeting special conditions (either by winning the "last man standing" episodes which award a guaranteed $100,000 to their winners, or being a lucky audience member during their "million dollar mission" during Season 2). No one has won, and of the two times the $500,000 level was cleared, one couple was smart enough to walk away with the half million, and the other attempted the game and failed. A YouTube user has proven that part of the challenge is possible, the part involving bouncing the coin into the jug, but it took much longer than 60 seconds. Thankfully, losing on Supercoin would theoretically only drop you down to $250,000, which is still a good payout for a night's work. Eventually they lampshaded the whole ordeal by putting a safe point conveniently at $500,000. However, there was ONE person who managed to win Supercoin in under a minute – the host of the Turkish version!
 Unwinnable by Design / int_719b8df1
featureApplicability
1.0
 Unwinnable by Design / int_719b8df1
featureConfidence
1.0
 Minute to Win It
hasFeature
Unwinnable by Design / int_719b8df1
 Unwinnable by Design / int_72262aee
type
Unwinnable by Design
 Unwinnable by Design / int_72262aee
comment
Avatar: The Last Airbender: The Gaang runs into a man running a Shell Game, propelling the pebble into his sleeve so it won't be found. Toph, being an Earthbender, puts a stop to that very quickly and clears the guy out.
 Unwinnable by Design / int_72262aee
featureApplicability
1.0
 Unwinnable by Design / int_72262aee
featureConfidence
1.0
 Avatar: The Last Airbender
hasFeature
Unwinnable by Design / int_72262aee
 Unwinnable by Design / int_73d7930f
type
Unwinnable by Design
 Unwinnable by Design / int_73d7930f
comment
On Deep Space Nine, O'Brien and Bashir often spend their evenings playing a simulation of the battle of the Alamo in the holosuite, with themselves taking on the role of the doomed Texas soldiers. When asked why in the world they keep playing a battle scenario that's literally impossible to win, they explain that it's such an irresistible challenge precisely because it's unwinnable. After their previous simulations of RAF officers in the Battle of Britain and Spartans at Thermopylae, counselor Ezri was getting kind of worried about them.
 Unwinnable by Design / int_73d7930f
featureApplicability
1.0
 Unwinnable by Design / int_73d7930f
featureConfidence
1.0
 Star Trek: Deep Space Nine
hasFeature
Unwinnable by Design / int_73d7930f
 Unwinnable by Design / int_78ae0d07
type
Unwinnable by Design
 Unwinnable by Design / int_78ae0d07
comment
Played for laughs on the short-lived You Don't Know Jack TV series. The "$2 Million Question" starts at $2,000,000 but starts counting down when host Paul Reubens started reading the question, after which something would inevitably interrupt him and stall the question so that the value was down to less than $1,000 by the time he finished reading it. Similarly:
Idiotest: The money clock starts when a puzzle appears. Without completely guessing or being lightning fast in the very first second, there is no way to win the puzzle's full value.
Divided is a game where three (or four) players must lock in the same answers to multiple-choice questions. The clock starts when the question choices appear and takes away money by the hundredth of a second.
 Unwinnable by Design / int_78ae0d07
featureApplicability
1.0
 Unwinnable by Design / int_78ae0d07
featureConfidence
1.0
 You Don't Know Jack (Video Game)
hasFeature
Unwinnable by Design / int_78ae0d07
 Unwinnable by Design / int_7981ca33
type
Unwinnable by Design
 Unwinnable by Design / int_7981ca33
comment
WarGames: The supercomputer used to run the actual US defense network thinks it's playing a game called "Global Thermonuclear War" and is preparing to launch all the nukes once it's done brute-forcing the launch codes as a part of said game. After the protagonists make it play an endless number of Tic-Tac-Toe games against itself and it keeps drawing all of them, it then simulates all the possible nuclear launch scenarios in the game and upon seeing that all of them end with no victor, it finally concludes: "A strange game. The only winning move is not to play." and aborts its attempts to launch the nukes for real.
 Unwinnable by Design / int_7981ca33
featureApplicability
1.0
 Unwinnable by Design / int_7981ca33
featureConfidence
1.0
 WarGames
hasFeature
Unwinnable by Design / int_7981ca33
 Unwinnable by Design / int_7ff3216c
type
Unwinnable by Design
 Unwinnable by Design / int_7ff3216c
comment
In one episode of U.S. Acres, Roy was hosting a trivia show entitled You Can't Win. He was offering fabulous prizes to anyone who could win, but only asked questions that no sane individual would actually know the answer to (i.e. the address of a particular dry cleaner in Venezuela). Meanwhile, Orson happens to receive an alien necklace that allows him to read other people's minds. Orson uses the necklace to win at Roy's show, not to claim any prizes, but to get Roy to stop.
 Unwinnable by Design / int_7ff3216c
featureApplicability
1.0
 Unwinnable by Design / int_7ff3216c
featureConfidence
1.0
 Garfield and Friends
hasFeature
Unwinnable by Design / int_7ff3216c
 Unwinnable by Design / int_81692f99
type
Unwinnable by Design
 Unwinnable by Design / int_81692f99
comment
Star Trek:
Command track Starfleet Academy cadets have to go through the Kobayashi Maru simulation, an unbeatable scenario where their ship will inevitably be lost with all hands, in order to graduate. This is not a subject matter exam so much as a Secret Test of Character to reveal command capability and personality traits, in particular how each cadet deals with failure. Many short stories examine how each character handled the simulation. Variations include use of diplomacy (crew still dies but considered a win), cheesing the simulator physics (breaks as more ships will spawn), invoking ritual combat (you die, but everyone else lives), and in the case of Nog, bribery.
James T. Kirk was the first captain to beat this unbeatable scenario... by reprogramming the computer the night before. One of William Shatner's own continuation novels had a new character bring up to Kirk about how he was the first to beat the Kobayashi Maru, and then immediately and unwittingly bring him down several pegs by revealing that everyone wins nowadays. It's become a programming challenge rather than test of character.
Star Trekker, a parody manga briefly published in the US by Antarctic Press until Paramount came down like a mountain on them, subverts this by having a Japanese captain fire on the freighter loaded with dilithium crystals, with the resulting explosion crippling the nearby Klingon cruisers. The captain is ordering a followup strike when Admiral Kirk himself (who doesn't want anyone else to win) kills the simulation and dresses her down. She explains that since saving the civilian vessel is a clear impossibility, priority has to be given to saving her own ship.
On Deep Space Nine, O'Brien and Bashir often spend their evenings playing a simulation of the battle of the Alamo in the holosuite, with themselves taking on the role of the doomed Texas soldiers. When asked why in the world they keep playing a battle scenario that's literally impossible to win, they explain that it's such an irresistible challenge precisely because it's unwinnable. After their previous simulations of RAF officers in the Battle of Britain and Spartans at Thermopylae, counselor Ezri was getting kind of worried about them.
The episode "Court Martial" of the original series has a scene where McCoy comes across Spock playing computer chess when he should be busy preparing Kirk's defense for the titular court martial case where the ship's computer records are being used to prove that he was guilty of getting a crew member killed via negligence. Spock reveals that he's doing just that, because he programmed the computer to play chess himself, and thus he should not be able to win against it. Him being able to beat it four times in a row is evidence that the computer has been tampered with.
In the Next Generation episode "Thine Own Self", Troi thinks at first that the promotion exam is supposed to be unwinnable, and it's supposed to gauge how an applicant handles a hopeless situation. It's not. Troi finally realizes that the only winning move is to order a subordinate to do something she knows he won't survive, so that the ship won't be destroyed. She gives the order, passes the exam, and makes Commander.
 Unwinnable by Design / int_81692f99
featureApplicability
1.0
 Unwinnable by Design / int_81692f99
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Unwinnable by Design / int_81692f99
 Unwinnable by Design / int_84724d58
type
Unwinnable by Design
 Unwinnable by Design / int_84724d58
comment
KaBlam!: One episode of "Sniz and Fondue" involved a gacha dispenser that gave out spiders, considered to be the most popular, as one of the prizes inside gacha eggs. However, it turns out that the company deliberately doesn't put any spiders in the eggs so that kids will keep coming back hoping to get them. After bringing down the guy in charge of the company, Sniz and Fondue make a deal with him and are given dispensers that give out nothing but spiders.
 Unwinnable by Design / int_84724d58
featureApplicability
1.0
 Unwinnable by Design / int_84724d58
featureConfidence
1.0
 KaBlam!
hasFeature
Unwinnable by Design / int_84724d58
 Unwinnable by Design / int_891b3c34
type
Unwinnable by Design
 Unwinnable by Design / int_891b3c34
comment
Wizards, Warriors and You: When playing as the Warrior, you're limited to choosing three weapons from an assortment before starting the adventure, alongside your trusty magic sword. There are many times where not having the right weapon (And almost as many where having the wrong weapon) will result in an unavoidable death and failure.
 Unwinnable by Design / int_891b3c34
featureApplicability
1.0
 Unwinnable by Design / int_891b3c34
featureConfidence
1.0
 Wizards, Warriors and You
hasFeature
Unwinnable by Design / int_891b3c34
 Unwinnable by Design / int_8b2a9e80
type
Unwinnable by Design
 Unwinnable by Design / int_8b2a9e80
comment
Danganronpa 3 Future Arc's Final Killing Game is implied by the Mastermind's last message to be this, as it was a ploy to wipe out all the leaders of the Future Foundation.
 Unwinnable by Design / int_8b2a9e80
featureApplicability
1.0
 Unwinnable by Design / int_8b2a9e80
featureConfidence
1.0
 DanganRonpa3
hasFeature
Unwinnable by Design / int_8b2a9e80
 Unwinnable by Design / int_90e2f673
type
Unwinnable by Design
 Unwinnable by Design / int_90e2f673
comment
The BattleTech scenario Last Stand of the Black Watch is like this, as evidenced by the title. The Royal Black Watch was an elite unit of the Star League that was destroyed during the Amaris Coup. In the scenario, the last surviving eight Black Watch Battlemechs are defending themselves from an overwhelming array of Amaris-backed coup forces (36 units or more). There are only two possible outcomes: either the Black Watch dies to the last man, or they inflict enough damage that Amaris decides to Nuke 'em (this is the canon outcome). Black Watch players can only hope to die gloriously and take as many Coup forces with them – canonically, these last eight Royal Black Watch units destroyed more than three times their number in enemy Battlemechs and tanks before Amaris finally nuked them.
 Unwinnable by Design / int_90e2f673
featureApplicability
1.0
 Unwinnable by Design / int_90e2f673
featureConfidence
1.0
 BattleTech (Tabletop Game)
hasFeature
Unwinnable by Design / int_90e2f673
 Unwinnable by Design / int_90f42a9b
type
Unwinnable by Design
 Unwinnable by Design / int_90f42a9b
comment
The Wheel of Time has "Snakes and Foxes", played with dice and tokens on a simple board. Kids grow out of it once they realize they can only escape the titular creatures and win by cheating. The game turns out to explain how to deal with the Aelfinn and Eelfinn, including the fact that cheating is necessary and that they work together to trap human victims.
 Unwinnable by Design / int_90f42a9b
featureApplicability
1.0
 Unwinnable by Design / int_90f42a9b
featureConfidence
1.0
 The Wheel of Time
hasFeature
Unwinnable by Design / int_90f42a9b
 Unwinnable by Design / int_9108833b
type
Unwinnable by Design
 Unwinnable by Design / int_9108833b
comment
Knightmare had a No Backtracking rule, meaning it was easily possible for the teams to miss a vital clue or item. In a few cases, this led to an extremely hard Luck-Based Mission. Usually, it was only a matter of time before their mistake came back to kill them.
 Unwinnable by Design / int_9108833b
featureApplicability
1.0
 Unwinnable by Design / int_9108833b
featureConfidence
1.0
 Knightmare
hasFeature
Unwinnable by Design / int_9108833b
 Unwinnable by Design / int_91b0824b
type
Unwinnable by Design
 Unwinnable by Design / int_91b0824b
comment
"The Last Days Of Dr. Wily" has Mega Man: Wily Does it Himself, depicted as a montage at the end of the video. Dr. Wily makes good on some of his ideas mentioned earlier, such as a Bottomless Pit that's too wide for Mega Man to jump over, or having a level start with Mega Man surrounded by One-Hit Kill spikes.
 Unwinnable by Design / int_91b0824b
featureApplicability
1.0
 Unwinnable by Design / int_91b0824b
featureConfidence
1.0
 The Last Days Of Dr. Wily (Web Video)
hasFeature
Unwinnable by Design / int_91b0824b
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type
Unwinnable by Design
 Unwinnable by Design / int_93489ff
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Dungeon Crawler Carl: After the interstellar Syndicate destroys and 'reclaims' every man-made structure on Earth, the surviving humans have a chance to win the planet back by completing the eighteen-floor World Dungeon. However, the levels escalate in difficulty to the point where it's (deliberately) nigh-impossible to do; the all-time record is reaching level thirteen, and the one person who did that survived there for just half an hour. The real purpose of the Dungeon is to be broadcast as a galactic reality TV show, thus extracting even more value from the remnants of Earth. Carl determines that he's going to burn it all down and break the people responsible, deliberately disrupting the intended flow of the game to interfere with their expected income and drive them toward bankruptcy.
 Unwinnable by Design / int_93489ff
featureApplicability
1.0
 Unwinnable by Design / int_93489ff
featureConfidence
1.0
 Dungeon Crawler Carl
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Unwinnable by Design / int_93489ff
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type
Unwinnable by Design
 Unwinnable by Design / int_97a238c7
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House of Hell: There are areas in the game that are inescapable as soon as you reach them, like the kitchen where every possible action leads to death. Also if you fail to pick up a well-hidden clue, you won't find a secret door that gives the only way to win the game. Also, if you roll low on your initial fear score, the game is unwinnable (you have to take at least 8 fear points throughout the game and when you take as many as your initial score - which can be from 7 to 12 - you die from fear).
 Unwinnable by Design / int_97a238c7
featureApplicability
1.0
 Unwinnable by Design / int_97a238c7
featureConfidence
1.0
 House of Hell
hasFeature
Unwinnable by Design / int_97a238c7
 Unwinnable by Design / int_989c429a
type
Unwinnable by Design
 Unwinnable by Design / int_989c429a
comment
Amanda, once she was allowed to start designing and implementing her own traps in Saw III, had started designing them all to be inescapable. Whether you think this is because of her misanthropy and distrust of people's ability to change or her desire to put them out of their misery so they wouldn't have to deal with the devastating mental aftermath of a trap is up to your interpretation.
 Unwinnable by Design / int_989c429a
featureApplicability
1.0
 Unwinnable by Design / int_989c429a
featureConfidence
1.0
 Saw III
hasFeature
Unwinnable by Design / int_989c429a
 Unwinnable by Design / int_99c9c59
type
Unwinnable by Design
 Unwinnable by Design / int_99c9c59
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Knights of Doom has an amusing but sadistic example in the form of the Assassin's Dagger. This intangible opponent will plague you for the whole game, and can only be permanently defeated by choosing an appropriate skill before the adventure even starts or by buying a certain item. Otherwise, the book will give you opportunities to trap the dagger and run away, only for it to keep escaping and catching up with you later on. If you don't finish it off, then it finally manages to plunge itself into your back just as you confront the Big Bad...
 Unwinnable by Design / int_99c9c59
featureApplicability
1.0
 Unwinnable by Design / int_99c9c59
featureConfidence
1.0
 Knights of Doom
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Unwinnable by Design / int_99c9c59
 Unwinnable by Design / int_a0500a06
type
Unwinnable by Design
 Unwinnable by Design / int_a0500a06
comment
Rugrats: In "Ice Cream Mountain", Stu and Drew Pickles are competing at miniature golf, where the course's final hole, "Ice Cream Mountain", allows a free game to golfers who make a hole-in-one. However, the course owner has fixed it so that nobody would get it. That is, until the babies, who were supposed to be taken out for ice cream, find it, believing it's a literal ice cream mountain, and inadvertently unrig the last hole, to the point of making it impossible not to win, leading to Stu and Drew, along with other golfers, making holes-in-ones and getting free games, much to the horror of the owner.
 Unwinnable by Design / int_a0500a06
featureApplicability
1.0
 Unwinnable by Design / int_a0500a06
featureConfidence
1.0
 Rugrats
hasFeature
Unwinnable by Design / int_a0500a06
 Unwinnable by Design / int_a0eaffc6
type
Unwinnable by Design
 Unwinnable by Design / int_a0eaffc6
comment
In the first book, The Warlock of Firetop Mountain, you have to find keys to retrieve the treasure in the end. If you don't find them or bring along the wrong ones, the game is unwinnable and you lose even though having defeated the final boss.
 Unwinnable by Design / int_a0eaffc6
featureApplicability
1.0
 Unwinnable by Design / int_a0eaffc6
featureConfidence
1.0
 The Warlock of Firetop Mountain
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Unwinnable by Design / int_a0eaffc6
 Unwinnable by Design / int_a2ae9a81
type
Unwinnable by Design
 Unwinnable by Design / int_a2ae9a81
comment
Rebel Planet: At one point, you break into an enemy armoury. There, you get the chance to take 2 out of 4 weapons. You must pick the right ones and guess which order to use them, or you die. There are no clues to help you.
 Unwinnable by Design / int_a2ae9a81
featureApplicability
1.0
 Unwinnable by Design / int_a2ae9a81
featureConfidence
1.0
 Rebel Planet
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Unwinnable by Design / int_a2ae9a81
 Unwinnable by Design / int_a48db2ae
type
Unwinnable by Design
 Unwinnable by Design / int_a48db2ae
comment
Another Cruel example comes in Creature of Havoc: your first few "decisions" are determined by dice rolls. Almost from the beginning, getting the wrong roll will make you miss the only item you can use to defeat the main villain. It is possible to play the book until the final confrontation and lose because you missed an item you can only obtain by 50/50 chance near the very start. To make matters worse the game explicitly gives you the option to use it in any battle any time in your adventure, and it is destroyed after one use.
 Unwinnable by Design / int_a48db2ae
featureApplicability
1.0
 Unwinnable by Design / int_a48db2ae
featureConfidence
1.0
 Creature of Havoc
hasFeature
Unwinnable by Design / int_a48db2ae
 Unwinnable by Design / int_a506a38b
type
Unwinnable by Design
 Unwinnable by Design / int_a506a38b
comment
In Wayne's World, Noah Vanderhoff boasts that the most popular game in his arcade is this; in order to reach level two, you have to defeat a certain enemy... which never spawns. Since the players don't know this, they keep feeding the game quarters and play on in the hopes of being the first to beat the level.
 Unwinnable by Design / int_a506a38b
featureApplicability
1.0
 Unwinnable by Design / int_a506a38b
featureConfidence
1.0
 Wayne's World
hasFeature
Unwinnable by Design / int_a506a38b
 Unwinnable by Design / int_a5d64c3b
type
Unwinnable by Design
 Unwinnable by Design / int_a5d64c3b
comment
In the Final Destination franchise, once you're on Death's list, it will pursue you relentlessly until you're dead. While it is possible to intervene in someone's death so that Death "skips" them, Death will simply continue working its way through the list until it's cycled back to you- ad infinitum. Attempts to subvert the list such as giving birth, resuscitation and suicide have all failed so far, leaving Death unbeatable. Final Destination 5 introduces the new rule that you can kill someone in order to get their remaining lifespan, seemingly offering survivors an out. However the two characters who use this method in the film both inherit short lifespans and end up dying within a fortnight, the implication being that Death will just manipulate you into killing someone with very little time left anyway.
 Unwinnable by Design / int_a5d64c3b
featureApplicability
1.0
 Unwinnable by Design / int_a5d64c3b
featureConfidence
1.0
 Final Destination (Franchise)
hasFeature
Unwinnable by Design / int_a5d64c3b
 Unwinnable by Design / int_a62fd6c7
type
Unwinnable by Design
 Unwinnable by Design / int_a62fd6c7
comment
Chrono Clock has an in-universe case in Makoto's route. After losing the pocketwatch (and Cro) to Makoto in a "guess the hand with the coin in it" game, Rei eventually finds out through use of the pocketwatch she possesses, Makoto is able to teleport small objects, and is thus able to teleport the coin between hands, effectively making it so that such a game can't be won regardless of which hand Rei chooses.
 Unwinnable by Design / int_a62fd6c7
featureApplicability
1.0
 Unwinnable by Design / int_a62fd6c7
featureConfidence
1.0
 Chrono Clock (Visual Novel)
hasFeature
Unwinnable by Design / int_a62fd6c7
 Unwinnable by Design / int_aa819c97
type
Unwinnable by Design
 Unwinnable by Design / int_aa819c97
comment
CLANNAD is absolutely rife with this.
Misae requires you to choose three answers that specifically advance the plot. None of the nine answers you can give seem like wrong answers, and the last one seems too silly/perverted to be the proper answer. If you fail, you get rejected in the final conversation with zero hints of what went wrong, and considering that some routes in the game require you to advance other routes to properly succeed, you're likely to assume that you just need to do other stuff to advance it before looking up a guide and realizing these three questions are the entire deciding factor.
Kyou's route requires that you be going out with Ryou, but making decisions that benefit the former than the latter. Worse yet, finishing Ryou's route does not grant an Orb of Light, something needed to activate the post-game story. Most of the narrative of the story basically requires you to be purposefully breaking Kyou's heart whether you like it or not, and rejecting Ryou at any point instantly grants a game-over..
Tomoyo, Kotomi, and Fuko all have one thing in common: you have to do part of Nagisa's route. The first requires you do enough to meet the girl, the second requires you do enough to get the club started, and the final one requires that you practically play the whole entire narrative through but change gears towards the end. None of these routes make any indication that you cannot win if you don't do this, ultimately ending in either Tomoya dumping the girl, the girl dumping Tomoya, or a nonstandard Game Over where Tomoya goes home and sulks about how there's no love in his life. Tomoyo's route at least helps by having a moment where the game goes "Gee, I wish that girl could help, but I don't know here, if only I did, this wouldn't have happened", but it doesn't say who it is or what you were supposed to do, and the other two are even worse as you can do half the route without any interruption and without doing any of Nagisa's story and suddenly the route ends with a bad ending.
 Unwinnable by Design / int_aa819c97
featureApplicability
1.0
 Unwinnable by Design / int_aa819c97
featureConfidence
1.0
 CLANNAD (Visual Novel)
hasFeature
Unwinnable by Design / int_aa819c97
 Unwinnable by Design / int_ab050879
type
Unwinnable by Design
 Unwinnable by Design / int_ab050879
comment
Vault of the Vampire: Failing to bring along a magic sword and a wooden stake makes the game unwinnable (although the Count could technically be beaten without a magic sword). Also not clearing enough of the Count's coffins when you have the option to does the same trick.
 Unwinnable by Design / int_ab050879
featureApplicability
1.0
 Unwinnable by Design / int_ab050879
featureConfidence
1.0
 Vault of the Vampire
hasFeature
Unwinnable by Design / int_ab050879
 Unwinnable by Design / int_afc86b0a
type
Unwinnable by Design
 Unwinnable by Design / int_afc86b0a
comment
In Ender's Game, the Giant's Drink simulation is unwinnable because it isn't really a game. Its only point is as a psychological gauge for each student. If they try it a few times and give up, good. If they keep on playing, despite having their avatar repeatedly killed, they have to be assessed for suicidal tendencies.
Then there's Ender, who breaks the system and takes a third option. Retconned in the sequel, though.
Arguably, the only real win is Bean's decision not to play at all, and even that is probably a bad move. He doesn't refuse to play to avoid the scenario; he'd just in the habit of not giving people anything that can be used to understand him or predict his actions. Being unwilling to play a computer game helps lead to his being put in life-threatening danger later. It's also a factor in him not being put in command at the end because the instructors didn't know what he was thinking, what his values were or how he would behave under pressure.
 Unwinnable by Design / int_afc86b0a
featureApplicability
1.0
 Unwinnable by Design / int_afc86b0a
featureConfidence
1.0
 Ender's Game
hasFeature
Unwinnable by Design / int_afc86b0a
 Unwinnable by Design / int_b165d668
type
Unwinnable by Design
 Unwinnable by Design / int_b165d668
comment
Scorpion Swamp: If you fail to find a certain berry you still get infinite chances to do so to complete the "good" storyline. However you also have the chance to eat it up, in which case the game is unwinnable.
 Unwinnable by Design / int_b165d668
featureApplicability
1.0
 Unwinnable by Design / int_b165d668
featureConfidence
1.0
 Scorpion Swamp
hasFeature
Unwinnable by Design / int_b165d668
 Unwinnable by Design / int_b27fdd6d
type
Unwinnable by Design
 Unwinnable by Design / int_b27fdd6d
comment
Catch-22 features the eponymous law, or regulation, or whatever. It is invoked by whatever abusive authority needs a heads I win, tails you lose argument. The prime example: Yossarian learns that any pilots who are insane are kept from flying combat missions and because of the extreme danger of flying combat missions all of the pilots are considered insane. But if you ask to be grounded you want to avoid combat, which is a rational decision, which means you are sane, and therefore you must fly combat missions.
 Unwinnable by Design / int_b27fdd6d
featureApplicability
1.0
 Unwinnable by Design / int_b27fdd6d
featureConfidence
1.0
 Catch-22
hasFeature
Unwinnable by Design / int_b27fdd6d
 Unwinnable by Design / int_b3705009
type
Unwinnable by Design
 Unwinnable by Design / int_b3705009
comment
In Saw X, Mateo is one of a group of phony doctors who had falsely claimed to cure the cancer that was killing John Kramer, the original Jigsaw killer, and got kidnapped when Kramer found out that his treatment was a snake-oil scam. Mateo's trap involves having to perform brain surgery on himself. As seen in the preview, when the surgical implements are wheeled out to him, he barely even recognizes what they are. Even a real brain surgeon would have trouble beating this trap; for a huckster like Mateo who lied about being a doctor, it may as well have been an invitation to brutally kill himself.
 Unwinnable by Design / int_b3705009
featureApplicability
1.0
 Unwinnable by Design / int_b3705009
featureConfidence
1.0
 Saw X
hasFeature
Unwinnable by Design / int_b3705009
 Unwinnable by Design / int_b3f687d1
type
Unwinnable by Design
 Unwinnable by Design / int_b3f687d1
comment
In one series of FoxTrot strips, Andy buys Peter some guaranteed non-violent video games. Nice City, which is all about not killing anyone, becomes Unwinnable if you so much as step on an ant.
 Unwinnable by Design / int_b3f687d1
featureApplicability
1.0
 Unwinnable by Design / int_b3f687d1
featureConfidence
1.0
 FoxTrot (Comic Strip)
hasFeature
Unwinnable by Design / int_b3f687d1
 Unwinnable by Design / int_b5a087d7
type
Unwinnable by Design
 Unwinnable by Design / int_b5a087d7
comment
The Robot Chicken sketch for the Hall of Memory game. The game is only winnable through trial and error, in which every error kills the previous contestant.
 Unwinnable by Design / int_b5a087d7
featureApplicability
1.0
 Unwinnable by Design / int_b5a087d7
featureConfidence
1.0
 Robot Chicken
hasFeature
Unwinnable by Design / int_b5a087d7
 Unwinnable by Design / int_b9b796cf
type
Unwinnable by Design
 Unwinnable by Design / int_b9b796cf
comment
Fate/stay night:
It usually kills you outright when you mess up, but features an example that fits the "cruel" category: refusing to cooperate with Rin during Saber's route will jump you to Rin's route, but won't kill you until more than a day later after you've made several decisions, culminating with the game automatically picking a path that gets you killed. The Tiger Dojo is kind enough to point out how far back the decision actually is, but it's long enough the player might have overwritten any saves early enough, forcing them to start over completely.
To make matters worse, there's another example on the "Heaven's Feel" route when Rin asks you to pledge allegiance to her, or else she'll not help you. It looks like an obvious choice, right? it's not. This time you MUST refuse to form a contract with her, or else, when it's decided that Sakura must die, you won't be able to go against Rin and you'll get a Bad End. Luckily, Rin herself states in-story where you screwed the pooch and the Tiger Dojo drills the point even further with a good dose of Fourth Wall breakage, but between the fatal decision and the Bad end there's a LONG day and since nothing seems to indicate you fucked up (aside from Rin looking crestfallen just after the fatal choice) it's very possible you saved the game already.
The "Heaven's Feel" route has another one: If you promise Rin that you won't unwrap Archer's arm and later don't do it on your own to test it, Shirou will die roughly two hours of gameplay later, following several other choices, as he gets locked out of a choice to save Sakura that means he won't die. Not only is this just as bad as the Fate example, The Tiger Dojo won't even tell you what you did wrong since not having enough approval with Sakura (from any number of other dialogue options earlier) will lead to the same result.
"Heaven's Feel" is littered with these, actually. In one of the most interesting Non-Standard Game Over you can get, after not recruiting Rider's help before going into the final dungeon, Shirou beats Saber at the cost of his mind. To make matters worse, the Tiger Dojo, instead of giving you a hint as what to do, praises you for beating Saber on your own. And that only happens after several other choices are made and a In-Universe day passes.
If anything, they made the scene skipping function exactly because there are lots of Bad Endings. And you will either got stuck on one of them (especially the more cruel ones) or going to try to find all of them to complete the Tiger Dojo stamps.
 Unwinnable by Design / int_b9b796cf
featureApplicability
1.0
 Unwinnable by Design / int_b9b796cf
featureConfidence
1.0
 Fate/stay night (Visual Novel)
hasFeature
Unwinnable by Design / int_b9b796cf
 Unwinnable by Design / int_b9c76a6e
type
Unwinnable by Design
 Unwinnable by Design / int_b9c76a6e
comment
Some physical challenges in Double Dare (1986) were set up this way.
The "Root Beer Relay" challenge involves one contestant filling up a root beer-like substance with a spray tap and sliding it to a teammate who has to fill a bucket across the line with it. At least twice, the bucket was not properly grounded and fell off the stool. The judges would declare this a loss despite such a case being beyond the contestants' control.
"High Five", used in Super Sloppy Double Dare, involves contestants breaking balloons that are hanging from a support beam. If a balloon falls off without popping, the challenge is rendered incomplete. This happened at least once, with the team understandably upset at the poorly-designed challenge.
Double Dare 2000 has a challenge similar to the one above where a contestant has to put on a hedgehog outfit and crawl underneath a set of balloons. Just like before, the challenge is lost if a balloon falls off without breaking. This once happened, during a Special Olympics episode no less, but thankfully it didn't affect the outcome of the game.
 Unwinnable by Design / int_b9c76a6e
featureApplicability
1.0
 Unwinnable by Design / int_b9c76a6e
featureConfidence
1.0
 Double Dare (1986)
hasFeature
Unwinnable by Design / int_b9c76a6e
 Unwinnable by Design / int_b9dc08f3
type
Unwinnable by Design
 Unwinnable by Design / int_b9dc08f3
comment
The Thundermans: Games created by Cybron James in the episode "Doppel-Gamers". He advertised that all of his games were unwinnable. They were because he invoked this trope.
 Unwinnable by Design / int_b9dc08f3
featureApplicability
1.0
 Unwinnable by Design / int_b9dc08f3
featureConfidence
1.0
 The Thundermans
hasFeature
Unwinnable by Design / int_b9dc08f3
 Unwinnable by Design / int_ba99ace0
type
Unwinnable by Design
 Unwinnable by Design / int_ba99ace0
comment
In Saw 3D, Bobby's final trap is the one that he falsely claimed to have previously survived, piercing his pectoral muscles with meat hooks attached to chains and then pulling himself up to escape. When he tries it for real, the hooks simply tear right through his pecs and come out, showing that it would have been impossible to escape the trap the way he described it. What's more, a canny observer will notice a Cheese Strategy that would've made the trap laughably easy to beat without any self-mutilation required: Bobby could've just stood in the large loops on the hooks, put those loops under his armpits, or hooked the belt loops on his pants and pulled himself up that way. Bobby had no idea what he was actually doing, but Jigsaw certainly did.
 Unwinnable by Design / int_ba99ace0
featureApplicability
1.0
 Unwinnable by Design / int_ba99ace0
featureConfidence
1.0
 Saw 3D
hasFeature
Unwinnable by Design / int_ba99ace0
 Unwinnable by Design / int_bbd0a687
type
Unwinnable by Design
 Unwinnable by Design / int_bbd0a687
comment
Saya no Uta gives you a choice towards the last act of the story, and this choice decides the game's ending. Calling Fuminori can lead to the ending where Koji dies due to Koji's impatience, while calling Ryoko gives Koji an advantage by having an ally. Anyone paying attention to how these encounters have gone, especially considering neither Yoh nor Omi survived their encounter with Saya when alone, knows the choice you need to make to get a good or bad ending, however once you make a choice, your only way to change it is to reload your save. Should you choose to call Fuminori, there is now nothing you can do to stop what will inevitably happen.
There's also another choice much earlier in the narrative that is much more innocuous where you choose to have Fuminori's condition healed, however the game doesn't warn you immediately that choosing this option leads to a nonstandard game over, requring you to reload a save or start the game over.
 Unwinnable by Design / int_bbd0a687
featureApplicability
1.0
 Unwinnable by Design / int_bbd0a687
featureConfidence
1.0
 Saya no Uta (Visual Novel)
hasFeature
Unwinnable by Design / int_bbd0a687
 Unwinnable by Design / int_ca3edec0
type
Unwinnable by Design
 Unwinnable by Design / int_ca3edec0
comment
Dave Morris generally believed that heroes should be heroes, and in most of his books (other than The Fabled Lands and Heart of Ice) he punishes people for trying to play a Sociopathic Hero. In "Down Among The Dead Men", you and a few shipmates escape from an evil captain; later, after going across the ocean to reach civilization and proving your worth to the others, you become captain and lead a ship against the Big Bad... unless you've acted in a blatantly immoral fashion, such as demanding first dibs on food, murdering another captain in cold blood while they sleep (this also earns a What the Hell, Hero? from your shipmates), or letting a crewmate sing a really depressing song when morale is already critically low, just because you're too afraid to make him stop. In any of these cases, the adventure continues, but you have to note down a Codeword, and when you get to civilization, if that Codeword is on your sheet, your crew decides you're not cut out to be a captain and leaves you.
 Unwinnable by Design / int_ca3edec0
featureApplicability
1.0
 Unwinnable by Design / int_ca3edec0
featureConfidence
1.0
 The Fabled Lands
hasFeature
Unwinnable by Design / int_ca3edec0
 Unwinnable by Design / int_cb6abea3
type
Unwinnable by Design
 Unwinnable by Design / int_cb6abea3
comment
The labyrinth riddle from the Paradox brothers in Yu-Gi-Oh!. They are a couple of liars and in the anime, they change the right answer at will. Yami Yugi figures out the answer because in the standard riddle, the person making the decision finds a sign with the rules but since the Paradox brothers instead told them the rules themselves and indicated there was at least one liar between them, nothing would stop the liar from lying about the rules to begin with. He decides to fight fire with fire and gets the answer out of the Paradox brothers using his own Unwinnable by Design coin game to figure out the way out of the labyrinth.
Yami Yugi always sets his Shadow Games like this, as cheating will either send you to an early grave, or your mind/soul is shattered. Since his opponents are always trying to cheat in his Shadow Games, it automatically triggers the moment his hapless opponent realizes they've been caught and gets punished accordingly.
 Unwinnable by Design / int_cb6abea3
featureApplicability
1.0
 Unwinnable by Design / int_cb6abea3
featureConfidence
1.0
 Yu-Gi-Oh!
hasFeature
Unwinnable by Design / int_cb6abea3
 Unwinnable by Design / int_cf6fbefe
type
Unwinnable by Design
 Unwinnable by Design / int_cf6fbefe
comment
In the biblical story of Samson and Delilah, Samson challenges his wedding guests with a riddle: "Out of the eater came something to eat / Out of the strong came something sweet." The guests aren't able to guess it, so they resort to cheating by pressuring his wife to extract the answer from him. Samson doesn't take this well at all. (The answer is that Samson killed a lion and discovered that bees had made honey in its carcass.) This riddle is impossible for anyone to solve without cheating, since it relies on knowing about a specific incident where presumably Samson was the only one present.
 Unwinnable by Design / int_cf6fbefe
featureApplicability
1.0
 Unwinnable by Design / int_cf6fbefe
featureConfidence
1.0
 Samson and Delilah
hasFeature
Unwinnable by Design / int_cf6fbefe
 Unwinnable by Design / int_d81d0106
type
Unwinnable by Design
 Unwinnable by Design / int_d81d0106
comment
Kaiji features an example in its second part: the Man-Eating Bog, a pachinko machine designed to never pay out. The defenses are intricate: first, the balls have to pass through a tight set of pins, followed by a set of flippers (which can be set to block any incoming ball whatsoever), and lastly, the balls have to pass through three trays: one with three holes, one with four holes, and one with five holes. Each tray has only one correct hole. This last one is the kicker: the trays, machine, and even the floor itself are tilted ever so subtly, and there's a slight bump around the final jackpot hole. These circumstances make it literally impossible for a ball to enter the fifth hole. Even if that gets bypassed, there are small air blasters installed around the final hole, able to blow away balls that are headed for the jackpot.
 Unwinnable by Design / int_d81d0106
featureApplicability
1.0
 Unwinnable by Design / int_d81d0106
featureConfidence
1.0
 Kaiji (Manga)
hasFeature
Unwinnable by Design / int_d81d0106
 Unwinnable by Design / int_da92c130
type
Unwinnable by Design
 Unwinnable by Design / int_da92c130
comment
Erfworld:
Parson creates a turn-based strategy game designed to be unwinnable while following the rules – the only way to win would be to surprise the gamemaster through lateral thinking. Originally Parson wanted to try the game on his friends, until he was teleported into a wargame universe with the same setup but different mechanics...
Erfworld's economy is specifically set up so that none of the factions can ever control a large part of the board alone. Cities are the main source of income, but every one you add reduces the income from every city a side controls. Around a dozen cities you start to lose income by expanding further. The biggest side seen in the series so far, Haffaton, turned out to have a negligible defense even against a tiny side (of pacifists) simply because they couldn't afford the cost and upkeep of units.
 Unwinnable by Design / int_da92c130
featureApplicability
1.0
 Unwinnable by Design / int_da92c130
featureConfidence
1.0
 Erfworld (Webcomic)
hasFeature
Unwinnable by Design / int_da92c130
 Unwinnable by Design / int_e16fa1a8
type
Unwinnable by Design
 Unwinnable by Design / int_e16fa1a8
comment
While The Impossible Quiz provides you with skips, the final question is unwinnable without using your skips. All 7 of them. The game gives you no indication that this is what you were supposed to do with them and there are no saves or checkpoints whatsoever in the game.
 Unwinnable by Design / int_e16fa1a8
featureApplicability
1.0
 Unwinnable by Design / int_e16fa1a8
featureConfidence
1.0
 The Impossible Quiz (Video Game)
hasFeature
Unwinnable by Design / int_e16fa1a8
 Unwinnable by Design / int_e241df21
type
Unwinnable by Design
 Unwinnable by Design / int_e241df21
comment
Give Yourself Goosebumps:
The book Escape from the Carnival of Horrors can be unwinnable. Instead of having a game-over, it causes you to repeatedly jump back and forth between two pages forever to simulate the player being trapped inside a hall of mirrors.
Certain bad endings are determined by factors entirely outside of the reader's control. In one Goosebumps book, you are shrunken to a tiny size and have to deal with a (to you) enormous rat. Your decision in the matter is determined by how many letters are in your first name. If your first name has an odd number, you successfully evade the rat and can continue onward. If your first name has an even number? Your attempt to make friends with the rat works a little too well and it takes you back to its nest where you spend the rest of your days raised by a small furry mammal. Game Over. In another book, getting one of the good endings is determined by your height. In the same book, on the path to another ending, you die if you're not left-handed. In some other absurd scenarios, you will be led to a Game Over page if you are not left-handed, if you are reading the book while the weather is rainy outside, or if you are not wearing blue-colored clothes while reading the book.
Another one about a Cave Spirit involves far more than remembering stories. You have to select which weapons or spells your character will be armed with. The hunter's path is always the hardest because your weapons have finite ammo or durability. If you use the wrong weapon at a certain time or don't PICK the right weapon to use at a certain obstacle, then the game is unwinnable. To make matters even worse, you can actually lose the one weapon you need for the ending by using it on the wrong obstacle early on. Plus, at the beginning of the hunter's path, there are two weapons you NEED to pick to get a good ending – fail to pick either of them (you can only pick three of four weapons) and you'll meet an untimely end later on. (Hint: the weapon you can use only once is pretty much useless and use of it will spell instant death for you – unless you're on a certain story path, which only leads to two bad endings anyway.) The spellcaster's path is easier, as you can actually choose not to get into any problematic situations until you meet the Cave Spirit again...but you'd better steer clear of the park or else kiss the path's best ending goodbye (because you either will be turned into a frog/snake or destroy the one thing you need to defeat the Cave Spirit to escape).
In Inside UFO 54-40, the best ending is deliberately unreachable through regular gameplay (or, as the book puts it, by "making a choice or following directions").
There are cases of the readers having to choose between Choice A or Choice B to get out of dire situations. Choice B would lead to Choice C or Choice D which both ended up in Game Over Page, meanwhile Choice A is inaccessible without getting certain item(s) first that most people would not know without getting some Game Over pages beforehand unless they are psychic.
 Unwinnable by Design / int_e241df21
featureApplicability
1.0
 Unwinnable by Design / int_e241df21
featureConfidence
1.0
 Give Yourself Goosebumps
hasFeature
Unwinnable by Design / int_e241df21
 Unwinnable by Design / int_e2439564
type
Unwinnable by Design
 Unwinnable by Design / int_e2439564
comment
Some of the Time Machine gamebooks give you one of several inventory items to pick at the beginning. Pick the wrong one? You're gonna be stuck.
 Unwinnable by Design / int_e2439564
featureApplicability
1.0
 Unwinnable by Design / int_e2439564
featureConfidence
1.0
 Time Machine Series
hasFeature
Unwinnable by Design / int_e2439564
 Unwinnable by Design / int_e28481f1
type
Unwinnable by Design
 Unwinnable by Design / int_e28481f1
comment
Klondike Solitaire has many possible deals that are unwinnable; in some cases, there may be no valid moves besides dealing. The odds of dealing an unwinnable game are believed to be between 8.5% to 18%. The fact that the exact odds have not yet been determined has been called "one of the embarrassments of Applied Mathematics."
In comparison, some 99.999% of the possible FreeCell deals are solvable. Of the 32,000 standard games from Windows FreeCell, exactly one (#11982) is impossible to solve. In addition, entering -1 or -2 as the game number results in an unsolvable deal.
XP and onward have 1,000,000 deals. Out of those million, 8 are unsolvable.
Vista introduced games -3 and -4, which are very much the opposite.
In general, card solitaires often have a high percentage of unwinnable deals, with FreeCell being an unusual exception. Even an Undo button will not save you in many cases.
 Unwinnable by Design / int_e28481f1
featureApplicability
1.0
 Unwinnable by Design / int_e28481f1
featureConfidence
1.0
 Solitaire (Tabletop Game)
hasFeature
Unwinnable by Design / int_e28481f1
 Unwinnable by Design / int_e388fcf7
type
Unwinnable by Design
 Unwinnable by Design / int_e388fcf7
comment
DSBT InsaniT: Kayla, in a rare moment of brilliance, talks about the reasons arcade games are like this in 'VRcade'.
This is pretty much half the premise of 'Carneelval' where its filled with rigged games. Examples include the rings in ring toss being too light, the balloon darts game having darts that are too dull, and the mallet in the bell-ringing game not being heavy enough.
 Unwinnable by Design / int_e388fcf7
featureApplicability
1.0
 Unwinnable by Design / int_e388fcf7
featureConfidence
1.0
 DSBT InsaniT (Web Animation)
hasFeature
Unwinnable by Design / int_e388fcf7
 Unwinnable by Design / int_e3b96a3a
type
Unwinnable by Design
 Unwinnable by Design / int_e3b96a3a
comment
Yet another Cruel example in Master of Chaos: In order to make it to the end of the game you require a specific item which you can only gain in the first town you arrive in and you can be booted out of town if you take too long to find it or gorge yourself doing high profile things and get tossed out earlier. One long trip and an exploratory hunt in the final city later and only then does the game hit you with that item you needed to collect, fail to get it? Game over. The game doesn't even hint at where you could have gotten it from and you could have missed it taking another path with the person you get it from. At one point you can even lose it by using it as an item in another decision.
 Unwinnable by Design / int_e3b96a3a
featureApplicability
1.0
 Unwinnable by Design / int_e3b96a3a
featureConfidence
1.0
 Master of Chaos
hasFeature
Unwinnable by Design / int_e3b96a3a
 Unwinnable by Design / int_e42697e1
type
Unwinnable by Design
 Unwinnable by Design / int_e42697e1
comment
A two-time All That sketch about a Game Show called "You Can't Win!" is all about this. No matter what the contestants do, they'll never get a question right, since the host will do things such as ask a question with a nonsensical answer, ask a nonsensical question, or even announce a question but never actually say it. The 10 second challenges are also this, since they involve doing things that tend to be impossible altogether (such as turning a sheep into a dolphin). One contestant actually completed a 10-second challenge of eating 400 meatballs, but was still ruled as a loss because she actually ate 403 meatballs, which was 3 too many.
 Unwinnable by Design / int_e42697e1
featureApplicability
1.0
 Unwinnable by Design / int_e42697e1
featureConfidence
1.0
 All That
hasFeature
Unwinnable by Design / int_e42697e1
 Unwinnable by Design / int_e4fbbcdc
type
Unwinnable by Design
 Unwinnable by Design / int_e4fbbcdc
comment
In Christopher Manson's Maze: Solve the World's Most Challenging Puzzle, any door in the Maze can be a one-way trip. Usually there's a circuituous way back around, but a small cycle of rooms are cut off from the rest. Enter any of the doors leading into it, and you'll only be able to circle through that tiny loop forever or hurl yourself into Room 24 and game over.
 Unwinnable by Design / int_e4fbbcdc
featureApplicability
1.0
 Unwinnable by Design / int_e4fbbcdc
featureConfidence
1.0
 Maze: Solve the World's Most Challenging Puzzle
hasFeature
Unwinnable by Design / int_e4fbbcdc
 Unwinnable by Design / int_e5964cdb
type
Unwinnable by Design
 Unwinnable by Design / int_e5964cdb
comment
Chess:
Once one player's only left piece is the king, there's no possible way to win the game for this player, because a lone king cannot give checkmate under any circumstances. Even if the opponent runs out of time, it still will only be considered a draw.
A draw by insufficient material happens when this occurs for both sides, resulting in a scenario where neither player can possibly checkmate the opponent with their remaining pieces (such as a bare king for each player or each player having a bishop on the same colored squares and nothing elsenote It is theoretically possible to checkmate if the bishops are on opposite colors, but it requires one player to block their own king in the corner using the bishop so the position is almost always drawn in practice).
 Unwinnable by Design / int_e5964cdb
featureApplicability
1.0
 Unwinnable by Design / int_e5964cdb
featureConfidence
1.0
 Chess (Tabletop Game)
hasFeature
Unwinnable by Design / int_e5964cdb
 Unwinnable by Design / int_e724e7c8
type
Unwinnable by Design
 Unwinnable by Design / int_e724e7c8
comment
In the City of Thieves gamebook, the player needs to gather a compound to rub into the undead overlord's face, comprised of three items. Just before the final dungeon, you find out you need only two of the three, but you aren't told which ones. The final action in the book is choosing which two you combined. Two combos result in a one line death. The other results in a one line victory. There are no clues to help you. Also there's an inescapable area: if you try to scale a building you're trying to infiltrate, then you'll be faced by a gargoyle. You're told you need a magic sword to beat it. Say you have one, and the game chides you for cheating, saying you can't have one yet. Say you don't, and you're dead. Oh, and the alternative is to approach a guarded door.
 Unwinnable by Design / int_e724e7c8
featureApplicability
1.0
 Unwinnable by Design / int_e724e7c8
featureConfidence
1.0
 City of Thieves (1983)
hasFeature
Unwinnable by Design / int_e724e7c8
 Unwinnable by Design / int_ea1e0ad2
type
Unwinnable by Design
 Unwinnable by Design / int_ea1e0ad2
comment
Bleak World has exactly 2 endings for ghosts: the first is walking the Earth as a disembodied spirit for all eternity before eventually turning into a wraith or being killed by a reaper and ending up in the second death. The second is to put all your points into hold at the start of the game (only possible for 2 races) and go through the mind numbing process of causing enough love or human misery to open up a portal to heaven where they will likely be attacked by the final boss anyway.
 Unwinnable by Design / int_ea1e0ad2
featureApplicability
1.0
 Unwinnable by Design / int_ea1e0ad2
featureConfidence
1.0
 Bleak World (Tabletop Game)
hasFeature
Unwinnable by Design / int_ea1e0ad2
 Unwinnable by Design / int_ea4f62db
type
Unwinnable by Design
 Unwinnable by Design / int_ea4f62db
comment
In an episode of Family Guy, during a game night, the cast plays Cleveland Brown's choice of board game, Two Decades of Dignity, that purports to simulate the experience of African Americans. After being sent to jail for looking at a white woman, Peter asks how one is supposed to win, to which Cleveland replies, "You don't win; you just do a little better each time."
 Unwinnable by Design / int_ea4f62db
featureApplicability
1.0
 Unwinnable by Design / int_ea4f62db
featureConfidence
1.0
 Family Guy
hasFeature
Unwinnable by Design / int_ea4f62db
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Unwinnable by Design
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Sword Art Online has the Grand Quest in ALO. The enemies spawn endlessly, meaning that no matter how long you fight, you'll eventually be overwhelmed by the sheer numbers. The AI is also competent enough to target healers. And assuming that a player can somehow make it past all the enemies and get to the door at the end in one piece, the door is restricted to admins. This is because the door actually leads to where Sugou is holding Asuna and experimenting on the 300 other SAO players' minds.
 Unwinnable by Design / int_ed2a7866
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1.0
 Sword Art Online
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Unwinnable by Design / int_ed2a7866
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Unwinnable by Design
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The Amazing Atheist took one of these and tried to do it in the ten minutes one was supposed to solve it. Even as a decently intelligent modern-age guy, he completely failed due to several tiny mistakes and eventually running out of time when he had solved at best 60% of it all. [1]
 Unwinnable by Design / int_ef366257
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1.0
 Unwinnable by Design / int_ef366257
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1.0
 The Amazing Atheist (Web Video)
hasFeature
Unwinnable by Design / int_ef366257
 Unwinnable by Design / int_ef853440
type
Unwinnable by Design
 Unwinnable by Design / int_ef853440
comment
In an episode of Alice (1976), Mel sets up a "Spell 'M-E-L-S' To Win" contest for a $500 grand prize. After raising the grand prize to $10,000 (to one-up a competitor who offered $1000 on a similar contest), Mel destroys the only "E" game piece to avoid having to pay. (Even if he did want to pay, he didn't have the money.) Vera reassembled the destroyed piece and discovered that Mel ripped up an "M", not the "E". Cue diner regular Henry finding the "E" piece.note Henry settles for the original $500.
 Unwinnable by Design / int_ef853440
featureApplicability
1.0
 Unwinnable by Design / int_ef853440
featureConfidence
1.0
 Alice (1976)
hasFeature
Unwinnable by Design / int_ef853440
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type
Unwinnable by Design
 Unwinnable by Design / int_f15b913f
comment
Magehunter also involves a ridiculously narrow win path. The plot involves a body swapping mechanic, and in order to get the proper ending you need to get yourself, the Big Bad and your companion back into the correct bodies by the end of the book. Making the wrong decisions right at the start will leave the bodies mixed up in a way that is impossible to fix, with the result that vast swaths of the book are devoted to activities that will never result in a victory. Only by mastering the body swapping magic and switching into the right people at the exact right times can the reader come out on top.
 Unwinnable by Design / int_f15b913f
featureApplicability
1.0
 Unwinnable by Design / int_f15b913f
featureConfidence
1.0
 Magehunter
hasFeature
Unwinnable by Design / int_f15b913f
 Unwinnable by Design / int_f554e011
type
Unwinnable by Design
 Unwinnable by Design / int_f554e011
comment
Katawa Shoujo:
The prologue can leave you stranded in the bad ending if you make the wrong choices: on the day of the school festival, if Hisao hasn't made plans to attend with one of the love interests, he'll instead spend the day on the school's rooftop drinking himself stupid with his misogynistic Conspiracy Theorist roommate Kenji and ends up falling from the roof and dying.
Shizune's route is an interesting case, because unlike many other Visual Novel stories it has very limited interactivity - only a single choice (whether or not to sleep with Misha), towards the end of Act 3 (out of 4). Thus, choosing wrong at this point inevitably leads to the player getting a bad end...a whole act later. Hope you've made a save before.
While it's not a "cruel" choice for most players who understand what the choice was asking, as basic decency and game logic would suggest that was clearly a bad choice to make, the vague phrasing has led many less socially-adept players who weren't paying attention to choose to "comfort" a friend in need, only to realise when they see the consequences that they really should have saved first.
More diabolical is the case of the Hanako route: towards the end, after Hanako has locked herself up in her room and wouldn't come out, Hisao desperately calls Lilly on the phone and they have a conversation where Lilly basically spells out to Hisao what he did wrong and how he should act with Hanako... except that if you chose incorrectly on a seemingly unrelated decision earlier (opting not to go to town with Hanako after Lilly leaves for Scotland and instead going back to your room) Hisao will simply refuse to listen to Lilly and will go out on his own to do something incredibly stupid that gets you a bad end. If you haven't acted like an idiot, this is where you get an actual choice whether or not to do the right thing.
Lilly's is the most ridiculous, though. If you make all the right choices, after she leaves the school to return to Scotland permanently, Hisao has an epiphany and does a Race for Your Love to produce a happy ending. But if you're dishonest about something trivial early in the game, nothing changes until hours later when she leaves and the game abruptly ends, with no hint as to what you did wrong or how things could have turned out differently.
 Unwinnable by Design / int_f554e011
featureApplicability
1.0
 Unwinnable by Design / int_f554e011
featureConfidence
1.0
 Katawa Shoujo (Visual Novel)
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Unwinnable by Design / int_f554e011
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Unwinnable by Design
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Nine Hours, Nine Persons, Nine Doors has a fake ending called the Coffin Ending. The Coffin Ending is exactly the same as the True Ending except that it just simply ends before you even get a chance to see the final room. The reason for this is because you are missing one condition needed to reach the True Ending: You need to get the Safe Ending first. There is no indication of this within the game other than getting the True Ending because the game will notify you that you got both after finishing it.
 Unwinnable by Design / int_f6b79960
featureApplicability
1.0
 Unwinnable by Design / int_f6b79960
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1.0
 Nine Hours, Nine Persons, Nine Doors (Visual Novel)
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Unwinnable by Design / int_f6b79960
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type
Unwinnable by Design
 Unwinnable by Design / int_fb873b86
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Saw:
Amanda, once she was allowed to start designing and implementing her own traps in Saw III, had started designing them all to be inescapable. Whether you think this is because of her misanthropy and distrust of people's ability to change or her desire to put them out of their misery so they wouldn't have to deal with the devastating mental aftermath of a trap is up to your interpretation.
In Saw 3D, Bobby's final trap is the one that he falsely claimed to have previously survived, piercing his pectoral muscles with meat hooks attached to chains and then pulling himself up to escape. When he tries it for real, the hooks simply tear right through his pecs and come out, showing that it would have been impossible to escape the trap the way he described it. What's more, a canny observer will notice a Cheese Strategy that would've made the trap laughably easy to beat without any self-mutilation required: Bobby could've just stood in the large loops on the hooks, put those loops under his armpits, or hooked the belt loops on his pants and pulled himself up that way. Bobby had no idea what he was actually doing, but Jigsaw certainly did.
In Spiral (2021), the Jigsaw copycat once again distances himself from John Kramer's unusual M.O. Toward the end, he tells Zeke that it's foolish to try to save anyone. The traps have strict time limits and will kill the victim bar some sort of miracle. Schenk isn't teaching the trap victims a lesson or expects them to succeed, he simply wants the corrupt police officers to die.
In Saw X, Mateo is one of a group of phony doctors who had falsely claimed to cure the cancer that was killing John Kramer, the original Jigsaw killer, and got kidnapped when Kramer found out that his treatment was a snake-oil scam. Mateo's trap involves having to perform brain surgery on himself. As seen in the preview, when the surgical implements are wheeled out to him, he barely even recognizes what they are. Even a real brain surgeon would have trouble beating this trap; for a huckster like Mateo who lied about being a doctor, it may as well have been an invitation to brutally kill himself.
 Unwinnable by Design / int_fb873b86
featureApplicability
1.0
 Unwinnable by Design / int_fb873b86
featureConfidence
1.0
 Saw (Franchise)
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Unwinnable by Design / int_fb873b86
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type
Unwinnable by Design
 Unwinnable by Design / int_fcf43f47
comment
Extremely common in Fighting Fantasy books. There are many plot-critical items that are Permanently Missable Content and if you fail to pick them up before the Point of No Return or use them beforehand you are either stuck or cannot defeat the final boss, leading to a Nonstandard Game Over, which you won't be aware of until it's too late. The same thing happens when you have to perform a series of actions whereby one path in the chain allows success whereas the others are failures, often long before your decisions come into effect. Sometimes the book is merciful, such as when it tells you that you need as specific item beforehand or relies on basic genre awareness (bringing a stake and garlic along in a vampire-themed book should always be a good idea), thus setting you looking for those things. Other times, the things you need to progress are totally arbitrary.
In the first book, The Warlock of Firetop Mountain, you have to find keys to retrieve the treasure in the end. If you don't find them or bring along the wrong ones, the game is unwinnable and you lose even though having defeated the final boss.
In the City of Thieves gamebook, the player needs to gather a compound to rub into the undead overlord's face, comprised of three items. Just before the final dungeon, you find out you need only two of the three, but you aren't told which ones. The final action in the book is choosing which two you combined. Two combos result in a one line death. The other results in a one line victory. There are no clues to help you. Also there's an inescapable area: if you try to scale a building you're trying to infiltrate, then you'll be faced by a gargoyle. You're told you need a magic sword to beat it. Say you have one, and the game chides you for cheating, saying you can't have one yet. Say you don't, and you're dead. Oh, and the alternative is to approach a guarded door.
House of Hell: There are areas in the game that are inescapable as soon as you reach them, like the kitchen where every possible action leads to death. Also if you fail to pick up a well-hidden clue, you won't find a secret door that gives the only way to win the game. Also, if you roll low on your initial fear score, the game is unwinnable (you have to take at least 8 fear points throughout the game and when you take as many as your initial score - which can be from 7 to 12 - you die from fear).
Scorpion Swamp: If you fail to find a certain berry you still get infinite chances to do so to complete the "good" storyline. However you also have the chance to eat it up, in which case the game is unwinnable.
Moonrunner: If a particular item is not picked up and the Big Bad uses a particular random attack, then the book becomes unwinnable because of a hypnotically implanted cue that turns you into a monster in the final area.
Crypt of the Sorcerer follows a VERY narrow path to have even a remote chance of winning. Among other things, you need to smear yourself with a certain creature's blood to avoid death from a huge lizard monster in the middle of the book. The creature is met at the very beginning of the gamebook, and smearing yourself with the blood gives you a random chance of dying.
Magehunter also involves a ridiculously narrow win path. The plot involves a body swapping mechanic, and in order to get the proper ending you need to get yourself, the Big Bad and your companion back into the correct bodies by the end of the book. Making the wrong decisions right at the start will leave the bodies mixed up in a way that is impossible to fix, with the result that vast swaths of the book are devoted to activities that will never result in a victory. Only by mastering the body swapping magic and switching into the right people at the exact right times can the reader come out on top.
Rebel Planet: At one point, you break into an enemy armoury. There, you get the chance to take 2 out of 4 weapons. You must pick the right ones and guess which order to use them, or you die. There are no clues to help you.
Trial of Champions contains a luck-based challenge forcing you to choose a chain of maneuvers against a blind kendo master, all of which are essentially random and lead to either total victory or end of game with no use of skill or items. The same book also has a wizard who requires you to have gathered exactly nine gold rings from random places as well as the code numbers to use them. Failure at any point is instant death.
The Big Bad confrontation in Return to Firetop Mountain requires the player to have gathered gold teeth with numbers written on them (Hope you don't have to forfeit a gold item in the eyeball-eating contest!), a series of tiny book pages saying how to use them, a magnifying glass to read the pages, a throwing knife to throw at a rat to avoid it stealing the tooth, and a successful skill roll to hit the rat. After all this, you finally get to fight Zagor, who may kill you if the print-based Quicktime Events didn't already.
Knights of Doom has an amusing but sadistic example in the form of the Assassin's Dagger. This intangible opponent will plague you for the whole game, and can only be permanently defeated by choosing an appropriate skill before the adventure even starts or by buying a certain item. Otherwise, the book will give you opportunities to trap the dagger and run away, only for it to keep escaping and catching up with you later on. If you don't finish it off, then it finally manages to plunge itself into your back just as you confront the Big Bad...
In order to defeat the Big Bad in Armies of Death, you need the Crystal of Light. You learn about the Crystal from an Oracle, who will only give you the information in exchange for a golden brooch. The brooch is obtained early on in the game by winning a bar bet. The chance of winning the bet is 50/50. Thus, even if you do everything right, win every battle and succeed at every other test, you have a 50/50 chance of losing the game less than a quarter of the way through and not even knowing it.
Vault of the Vampire: Failing to bring along a magic sword and a wooden stake makes the game unwinnable (although the Count could technically be beaten without a magic sword). Also not clearing enough of the Count's coffins when you have the option to does the same trick.
A Cruel example is found in The Crown Of Kings: At the very end of your adventure, you will be forced to find a safe means of escape from Mampang Fortress, and the only way to do so without using magic is to have much earlier found and befriended the well-concealed Samaritans of Schinn. If you play as a warrior and either fail to find them or fail to earn their trust, you will continue your adventure only to discover at the last that you cannot escape the Fortress.
Another Cruel example comes in Creature of Havoc: your first few "decisions" are determined by dice rolls. Almost from the beginning, getting the wrong roll will make you miss the only item you can use to defeat the main villain. It is possible to play the book until the final confrontation and lose because you missed an item you can only obtain by 50/50 chance near the very start. To make matters worse the game explicitly gives you the option to use it in any battle any time in your adventure, and it is destroyed after one use.
Yet another Cruel example in Master of Chaos: In order to make it to the end of the game you require a specific item which you can only gain in the first town you arrive in and you can be booted out of town if you take too long to find it or gorge yourself doing high profile things and get tossed out earlier. One long trip and an exploratory hunt in the final city later and only then does the game hit you with that item you needed to collect, fail to get it? Game over. The game doesn't even hint at where you could have gotten it from and you could have missed it taking another path with the person you get it from. At one point you can even lose it by using it as an item in another decision.
 Unwinnable by Design / int_fcf43f47
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1.0
 Unwinnable by Design / int_fcf43f47
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 Fighting Fantasy
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Unwinnable by Design / int_fcf43f47
 Unwinnable by Design / int_fe30da6
type
Unwinnable by Design
 Unwinnable by Design / int_fe30da6
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In an episode of WKRP in Cincinnati where Johnny incorrectly announces the prize for a "guess the songs" contest ($5000 instead of $50.00) he and Venus try to make the contest unwinnable, but the second person who calls in ends up winning it.
 Unwinnable by Design / int_fe30da6
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1.0
 Unwinnable by Design / int_fe30da6
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 WKRP in Cincinnati
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Unwinnable by Design / int_fe30da6
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Unwinnable by Design
 Unwinnable by Design / int_ff9ab17f
comment
In the Next Generation episode "Thine Own Self", Troi thinks at first that the promotion exam is supposed to be unwinnable, and it's supposed to gauge how an applicant handles a hopeless situation. It's not. Troi finally realizes that the only winning move is to order a subordinate to do something she knows he won't survive, so that the ship won't be destroyed. She gives the order, passes the exam, and makes Commander.
 Unwinnable by Design / int_ff9ab17f
featureApplicability
1.0
 Unwinnable by Design / int_ff9ab17f
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1.0
 Star Trek: The Next Generation
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Unwinnable by Design / int_ff9ab17f

The following is a list of statements referring to the current page from other pages.

 Unwinnable by Design
processingCategory2
Discredited Trope
 Unwinnable by Design
processingCategory2
Index Failure
 Unwinnable by Design
processingCategory2
Video Game Difficulty Tropes
 Yu-Gi-Oh! (first anime series) / int_1bd4c0bf
type
Unwinnable by Design
 jigsaw_quotes (Blog) / int_1bd4c0bf
type
Unwinnable by Design
 Batman: Black and White (Comic Book) / int_1bd4c0bf
type
Unwinnable by Design
 Bucky O'Hare and the Toad Wars! (Comic Book) / int_1bd4c0bf
type
Unwinnable by Design
 Rick and Morty (Oni) (Comic Book) / int_1bd4c0bf
type
Unwinnable by Design
 Petriculture / Fan Fic / int_1bd4c0bf
type
Unwinnable by Design
 Harry Is a Dragon, and That's OK (Fanfic) / int_1bd4c0bf
type
Unwinnable by Design
 Harry Is A Dragon, And That's Okay (Fanfic) / int_1bd4c0bf
type
Unwinnable by Design
 Helper Himari (Fanfic) / int_1bd4c0bf
type
Unwinnable by Design
 Hero Class Civil Warfare (Fanfic) / int_1bd4c0bf
type
Unwinnable by Design
 JToH's Joke Towers (Fanfic) / int_1bd4c0bf
type
Unwinnable by Design
 The Petriculture Cycle (Fanfic) / int_1bd4c0bf
type
Unwinnable by Design
 The Reaping of Hatsune Miku (Fanfic) / int_1bd4c0bf
type
Unwinnable by Design
 The Matrix / int_1bd4c0bf
type
Unwinnable by Design
 Casino / int_1bd4c0bf
type
Unwinnable by Design
 Elysium / int_1bd4c0bf
type
Unwinnable by Design
 Ready Player One (2018) / int_1bd4c0bf
type
Unwinnable by Design
 Saw III / int_1bd4c0bf
type
Unwinnable by Design
 Saw VI / int_1bd4c0bf
type
Unwinnable by Design
 Spy Kids 3-D: Game Over / int_1bd4c0bf
type
Unwinnable by Design
 The Running Man / int_1bd4c0bf
type
Unwinnable by Design
 Truth or Dare (2017) / int_1bd4c0bf
type
Unwinnable by Design
 WarGames / int_1bd4c0bf
type
Unwinnable by Design
 Carmen Sandiego (Franchise) / int_1bd4c0bf
type
Unwinnable by Design
 Twitch Plays Pokémon: Arena (Lets Play) / int_1bd4c0bf
type
Unwinnable by Design
 A Tree Grows in Brooklyn / int_1bd4c0bf
type
Unwinnable by Design
 Appointment with F.E.A.R. / int_1bd4c0bf
type
Unwinnable by Design
 Arifureta: From Commonplace to World's Strongest / int_1bd4c0bf
type
Unwinnable by Design
 Can You Survive the Zombie Apocalypse? / int_1bd4c0bf
type
Unwinnable by Design
 Carl's Doomsday Scenario / int_1bd4c0bf
type
Unwinnable by Design
 Caverns of the Snow Witch / int_1bd4c0bf
type
Unwinnable by Design
 City of Thieves (1983) / int_1bd4c0bf
type
Unwinnable by Design
 Creature of Havoc / int_1bd4c0bf
type
Unwinnable by Design
 Dungeon Crawler Carl / int_1bd4c0bf
type
Unwinnable by Design
 Ender's Game / int_1bd4c0bf
type
Unwinnable by Design
 Fighting Fantasy / int_1bd4c0bf
type
Unwinnable by Design
 House of Hell / int_1bd4c0bf
type
Unwinnable by Design
 Necromancer (End Master) / int_1bd4c0bf
type
Unwinnable by Design
 Scorpion Swamp / int_1bd4c0bf
type
Unwinnable by Design
 Sorcery! / int_1bd4c0bf
type
Unwinnable by Design
 Stanley Yelnats' Survival Guide to Camp Green Lake / int_1bd4c0bf
type
Unwinnable by Design
 Starship Traveller / int_1bd4c0bf
type
Unwinnable by Design
 The Dungeon Anarchist's Cookbook / int_1bd4c0bf
type
Unwinnable by Design
 The Mako Saga / int_1bd4c0bf
type
Unwinnable by Design
 The Warlock of Firetop Mountain / int_1bd4c0bf
type
Unwinnable by Design
 Time Machine Series / int_1bd4c0bf
type
Unwinnable by Design
 Trial of Champions / int_1bd4c0bf
type
Unwinnable by Design
 Wayside School / int_1bd4c0bf
type
Unwinnable by Design
 Wizards, Warriors and You / int_1bd4c0bf
type
Unwinnable by Design
 Creepypasta / int_1bd4c0bf
type
Unwinnable by Design
 Green-SkyTrilogy
seeAlso
Unwinnable by Design
 Mario4812LikedTropes3
seeAlso
Unwinnable by Design
 PerfectAI
seeAlso
Unwinnable by Design
 TwentyTwentySeven
seeAlso
Unwinnable by Design
 UnWinnable
seeAlso
Unwinnable by Design
 UnWinnableByDesign
sameAs
Unwinnable by Design
 WarrenHarding
seeAlso
Unwinnable by Design
 Who Wants to Be "Who Wants to Be a Millionaire?" / int_1bd4c0bf
type
Unwinnable by Design
 Alice in Borderland (Manga) / int_1bd4c0bf
type
Unwinnable by Design
 Kaguya-sama: Love Is War (Manga) / int_1bd4c0bf
type
Unwinnable by Design
 Shadows House (Manga) / int_1bd4c0bf
type
Unwinnable by Design
 Undead Unluck (Manga) / int_1bd4c0bf
type
Unwinnable by Design
 I'm Sorry I Haven't a Clue (Radio) / int_1bd4c0bf
type
Unwinnable by Design
 Tropes T to Z / Real Life / int_1bd4c0bf
type
Unwinnable by Design
 Auxiliorum Res Septem (Roleplay) / int_1bd4c0bf
type
Unwinnable by Design
 Class Trials Experimental Trials Season 1 (Roleplay) / int_1bd4c0bf
type
Unwinnable by Design
 Balls of Steel / int_1bd4c0bf
type
Unwinnable by Design
 Crisis Command / int_1bd4c0bf
type
Unwinnable by Design
 Cutthroat Kitchen / int_1bd4c0bf
type
Unwinnable by Design
 Distraction / int_1bd4c0bf
type
Unwinnable by Design
 El gran juego de la oca / int_1bd4c0bf
type
Unwinnable by Design
 Fantasy Island / int_1bd4c0bf
type
Unwinnable by Design
 Friend or Foe? / int_1bd4c0bf
type
Unwinnable by Design
 Golden Balls / int_1bd4c0bf
type
Unwinnable by Design
 Idiotest / int_1bd4c0bf
type
Unwinnable by Design
 Kamen Rider Ex-Aid / int_1bd4c0bf
type
Unwinnable by Design
 Legends of the Hidden Temple / int_1bd4c0bf
type
Unwinnable by Design
 Minute to Win It / int_1bd4c0bf
type
Unwinnable by Design
 Russian Roulette / int_1bd4c0bf
type
Unwinnable by Design
 SNL Korea's GTA Parodies / int_1bd4c0bf
type
Unwinnable by Design
 The Amazing Race / int_1bd4c0bf
type
Unwinnable by Design
 The Kenny Everett Video Show / int_1bd4c0bf
type
Unwinnable by Design
 The Mole / int_1bd4c0bf
type
Unwinnable by Design
 The Thundermans / int_1bd4c0bf
type
Unwinnable by Design
 The Weakest Link / int_1bd4c0bf
type
Unwinnable by Design
 Win Ben Stein's Money / int_1bd4c0bf
type
Unwinnable by Design
 A Klingon Challenge (Tabletop Game) / int_1bd4c0bf
type
Unwinnable by Design
 Arkham Horror (Tabletop Game) / int_1bd4c0bf
type
Unwinnable by Design
 Chess (Tabletop Game) / int_1bd4c0bf
type
Unwinnable by Design
 HoL (Tabletop Game) / int_1bd4c0bf
type
Unwinnable by Design
 Oko Yrrhedesa (Tabletop Game) / int_1bd4c0bf
type
Unwinnable by Design
 Solitaire (Tabletop Game) / int_1bd4c0bf
type
Unwinnable by Design
 Tic-Tac-Toe (Tabletop Game) / int_1bd4c0bf
type
Unwinnable by Design
 Tragedy Looper (Tabletop Game) / int_1bd4c0bf
type
Unwinnable by Design
 Werewolf (1997) (Tabletop Game) / int_1bd4c0bf
type
Unwinnable by Design
 The 25th Annual Putnam County Spelling Bee (Theatre) / int_1bd4c0bf
type
Unwinnable by Design
 A Boy and His Blob (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 A Change in the Weather (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 A Final Unity (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 A Valley Without Wind (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 A Valley Without Wind 2 (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Adventures of Lolo (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Alida The Enigmatic Giant (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Alien Breed (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Alone in the Dark (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Amanda the Adventurer (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Amazon: Guardians of Eden (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Another World (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Assassin's Creed: Valhalla (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Atelier (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Atelier Series (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 B3313 (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Baba is You (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Back to the Dawn (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Batman: Dark Tomorrow (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Beyond the Titanic (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 BioShock (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 BloodNet (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Bloodwings: Pumpkinhead's Revenge (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Bloons (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Bokosuka Wars (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Bombuzal (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Brothers in Arms (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Bubble Bobble (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Bucky O'Hare (NES) (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Call of Cthulhu: Dark Corners of the Earth (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Chip's Challenge (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Colossal Cave (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Conquests of the Longbow (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Copy Kitty (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Crash Bandicoot: The Wrath of Cortex (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Crystal Caves (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Crystalis (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Dark Savior (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Dark Seed (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Dark Seed II (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Day of the Tentacle (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Dead Rising (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Death Row (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Devil Survivor (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Disco Elysium (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Dizzy (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Doom (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Dracula Unleashed (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Dwarf Fortress (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Dwarves Vs Zombies (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Elite Beat Agents (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Elona (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Elvira (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Enchanter (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Epic Mickey 2: The Power of Two (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Eryi's Action (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Escape from Horrorland (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Etrian Odyssey (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Etrian Odyssey II: Heroes of Lagaard (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Etrian Odyssey Nexus (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 FTL: Faster Than Light (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Fear & Hunger (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Fire Emblem: Path of Radiance (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Fire Emblem: Shadow Dragon & the Blade of Light (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Five Nights at Freddy's (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Five Nights at Fuckboy's (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Freddy Fazbear's Pizzeria Simulator (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Friday Night Funkin' - Childhood Memories (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Gabriel Knight (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Galerians (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Game Dev Tycoon (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Game of Thrones (Telltale) (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Garfield: Big Fat Hairy Deal (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Gauntlet (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Geometry Dash (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Ghost Trick (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Gish (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Gladiator (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 God of War (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 GoldenEye (1997) (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Grabbed by the Ghoulies (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Gradius (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Gunpoint (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Head over Heels (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Heroes of the Lance (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Heroine's Quest (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Hexen (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Hideous Destructor (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 HollywoodHijinks
seeAlso
Unwinnable by Design
 HollywoodHijinx
seeAlso
Unwinnable by Design
 Hugo's House of Horrors (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Hurlements (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 I. M. Meen (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 In the Groove (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Indiana Jones and the Last Crusade (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Jet Set Willy (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Judgment Rites (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Jumpman (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 KGB (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 KanColle (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Karoshi (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 King of Dragon Pass (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Kingdom (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Kingdom of Kroz (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 King's Knight (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 King's Quest II: Romancing the Throne (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 King's Quest I: Quest For The Crown (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Kings Quest I: Quest for the Crown - AGDI (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 King's Quest V: Absence Makes the Heart Go Yonder! (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 King's Quest VI: Heir Today, Gone Tomorrow (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Kye (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Lands of Lore (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Laura Bow (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Legacy of the Wizard (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Leisure Suit Larry (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Leisure Suit Larry 5: Passionate Patti Does a Little Undercover Work (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Lords of Doom (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Luna Game (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Lunch Lady (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 M.U.G.E.N (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 MadMaze (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Magic Carpet (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Manhunter (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Maniac Mansion (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Marvel Puzzle Quest (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Maze Burrow (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 MechWarrior (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Medieval Cop (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Mega Man (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Mega Man 2 (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Mega Man: Dr. Wily's Revenge (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Mega Man Maker (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Metal Gear (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Metroid (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Minecraft: Story Mode (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Missile Command (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Mortal Kombat: Deception (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 MouseHunt (2008) (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Muse Dash (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Mystic Towers (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Nancy Drew (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Neopets: The Darkest Faerie (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Nifty (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Night of the Full Moon (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Noctropolis (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Not Tonight (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 OXO (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Oddworld (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Ōkami (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Ōkamiden (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 One Night at Flumpty's (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Other Friendship Is Magic Fan Games (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 PAYDAY 2 (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Pajama Sam (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Paper Mario: Color Splash (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Papers, Please (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Password Game (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Pentiment (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Perfect Dark (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Personal Nightmare (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Phantasy Star I (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Phantasy Star III (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Pipe Mania!! (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Planescape: Torment (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Planetfall (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Pocket Card Jockey (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Pokémon Café Mix (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Pokémon Mystery Dungeon: Explorers (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Pokémon Stadium (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Police Quest 3: The Kindred (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Pump It Up (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Punch-Out!! (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Quest for Glory (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Quest for Glory I (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Quest for Glory II (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Quest for Glory V (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 ROM Check Fail (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Ragnarok (Roguelike) (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Resident Evil 7: Biohazard (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Resident Evil: The Umbrella Chronicles (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Return to Zork (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Robinson's Requiem (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Robot Odyssey (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Rogue Squadron (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Rune Factory (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 SCP – Containment Breach (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 SM64.z64 (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Sad Satan (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Scribblenauts (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Sega Heroes (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Shadow of the Beast (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Shadowgate (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Shenmue (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Shipwrecked 64 (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Shogun: Total War (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Sid Meier's Pirates! (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 60 Seconds! (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Slay the Spire (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Slender: The Arrival (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Smash Remix (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Sonic Adventure (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Sonic.exe (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Sonic.EXE: The Destiny (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Sonic the Hedgehog 4 (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Space Invaders Infinity Gene (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Space Quest (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Space Quest III: The Pirates of Pestulon (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Space Quest I: The Sarien Encounter (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Space Rangers (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Spelunky (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 StarFlight (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Star Trek: 25th Anniversary (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Strife (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Submachine (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Super Mario Bros. 35 (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Super Mario Land (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Super Mario Maker (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Super Mario Maker 2 (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Super Mario World 2: Yoshi's Island (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Super Paper Mario (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Supernova 1987 (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Sweet Home (1989) (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Syphon Filter (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 System's Twilight (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Tactics Ogre: The Knight of Lodis (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Taiko no Tatsujin (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Takeshi's Challenge (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Terminator Dark Fate - Defiance (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 The Adventures of Willy Beamish (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 The Aethra Chronicles (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 The Amazon Trail (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 The Bard's Tale Trilogy (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 The Black Cauldron (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 The Campaign Trail (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 The Early Years (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 The Easiest Adventure Mapâ„¢ (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 The Fairyland Story (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 The Glitched Attraction (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 The Hitchhiker's Guide to the Galaxy (1984) (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 The Impossible Quiz (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 The Joy of Creation: Reborn (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 The Labyrinth of Time (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 The Last Spell (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 The Legend of Kyrandia (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 The Lost Vikings (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 The Lurking Horror (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 The Mighty Quest For Epic Loot (Video Game)
seeAlso
Unwinnable by Design
 The New Order: Last Days of Europe (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 The Sacred Armour Of Antiriad (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 The Simpsons Hit & Run (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 The Tower of Druaga (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 The Walking Dead: Season Two (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 The World Ends with You (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 The X-Files Game (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Theme Hospital (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Thief II: The Metal Age (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Thief: The Dark Project (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 This Is The Police 2 (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Time: All Things Come to an End (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Torin's Passage (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Total War: Shogun 2 (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 TowerClimb (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Trauma Center (Atlus) (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Trickster Online (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Ultima Underworld (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Ultima V (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Ultima VI (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Ultima VII (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Ultima VII Part II (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Ultimate Chicken Horse (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Valhalla (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Void Stranger (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 War of the Human Tanks (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Warhammer 40,000: Mechanicus (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 WarioWare (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 WarioWare: D.I.Y. (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Where in the World Is Carmen Sandiego? (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Which Way Adventure (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Wing Commander (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Wing Commander IV: The Price of Freedom (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Wing Commander: Privateer (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Wing Commander: The Kilrathi Saga (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Wolfenstein 3-D (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 World of Horror (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 X-Men: The Ravages of Apocalypse (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Yandere Simulator (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 You Don't Know Jack (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Zak McKracken and the Alien Mindbenders (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Zelda II: The Adventure of Link (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Zeus: Master of Olympus (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Zombi (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Zork: Grand Inquisitor (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 TheKarateKid
seeAlso
Unwinnable by Design
 Five Nights at Fuckboy's / Videogame
seeAlso
Unwinnable by Design
 NieR: Automata / Videogame / int_1bd4c0bf
type
Unwinnable by Design
 Omori (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Rogue Legacy (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Snake
seeAlso
Unwinnable by Design
 Family Project (Visual Novel) / int_1bd4c0bf
type
Unwinnable by Design
 Hate Plus (Visual Novel) / int_1bd4c0bf
type
Unwinnable by Design
 Hush Hush - Only Your Love Can Save Them (Visual Novel) / int_1bd4c0bf
type
Unwinnable by Design
 Period Cube (Visual Novel) / int_1bd4c0bf
type
Unwinnable by Design
 WILL: A Wonderful World (Visual Novel) / int_1bd4c0bf
type
Unwinnable by Design
 Your Turn to Die (Visual Novel) / int_1bd4c0bf
type
Unwinnable by Design
 Zero Time Dilemma (Visual Novel) / int_1bd4c0bf
type
Unwinnable by Design
 Alpharad (Web Video) / int_1bd4c0bf
type
Unwinnable by Design
 Death Note: The Abridged Series (kpts4tv) (Web Video) / int_1bd4c0bf
type
Unwinnable by Design
 Hitler Rants (Web Video) / int_1bd4c0bf
type
Unwinnable by Design
 Jerma985 Dollhouse (Web Video) / int_1bd4c0bf
type
Unwinnable by Design
 JonTron (Web Video) / int_1bd4c0bf
type
Unwinnable by Design
 Mario Party DS Anti Piracy (Web Video) / int_1bd4c0bf
type
Unwinnable by Design
 Scootertrix the Abridged (Web Video) / int_1bd4c0bf
type
Unwinnable by Design
 Sonic the Hedgehog 2: Special Edition (Web Video) / int_1bd4c0bf
type
Unwinnable by Design
 The Last Days Of Dr. Wily (Web Video) / int_1bd4c0bf
type
Unwinnable by Design
 Twitch Plays Pokémon: Arena (Web Video) / int_1bd4c0bf
type
Unwinnable by Design
 Twitch Plays Pokémon Black 2 (Web Video) / int_1bd4c0bf
type
Unwinnable by Design
 Erfworld (Webcomic) / int_1bd4c0bf
type
Unwinnable by Design
 Megamanspritecomic (Webcomic) / int_1bd4c0bf
type
Unwinnable by Design
 Monster of the Week (Webcomic) / int_1bd4c0bf
type
Unwinnable by Design
 Carmen Sandiego / int_1bd4c0bf
type
Unwinnable by Design
 Ferdinand / int_1bd4c0bf
type
Unwinnable by Design
 Glitch Techs / int_1bd4c0bf
type
Unwinnable by Design
 The Raccoons / int_1bd4c0bf
type
Unwinnable by Design
 Castlevania: Lords of Shadow 2 (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Dark Sun (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Deus Ex: Invisible War (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Seven Kingdoms: The Princess Problem (Visual Novel) / int_1bd4c0bf
type
Unwinnable by Design