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Videogame Interface Elements
- 7 statements
- 0 feature instances
- 6 referencing feature instances
Videogame Interface Elements | type |
FeatureClass | |
Videogame Interface Elements | label |
Videogame Interface Elements | |
Videogame Interface Elements | page |
VideogameInterfaceElements | |
Videogame Interface Elements | comment |
Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_content_3'); })Unlike noninteractive media, video games often require that incidental information be immediately available. Video games use a variety of mechanisms to present this information. Likewise, they have many kinds of commands, and different ways of accepting them. See also Interface Screw and Interface Spoiler for some metafictional uses of the interface. These elements include: Sub-categories: Stat Meters |
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Videogame Interface Elements | fetched |
2019-10-29T15:59:59Z | |
Videogame Interface Elements | parsed |
2020-06-25T03:02:08Z | |
Videogame Interface Elements | isPartOf |
DBTropes |
The following is a list of statements referring to the current page from other pages.
MainWindow | processingCategory1 |
Videogame Interface Elements | |
PressXToJason | processingCategory1 |
Videogame Interface Elements | |
Stat-O-Vision | processingCategory1 |
Videogame Interface Elements | |
VideoGameInterfaceElements | sameAs |
Videogame Interface Elements | |
Persona 5 Strikers (Video Game) / int_f7ca5368 | type |
Videogame Interface Elements | |
Code Monkeys / int_f7ca5368 | type |
Videogame Interface Elements |
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