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You Can't Fight Fate
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A character gains knowledge of an event that is about to happen whether by prophecy or time travel and they attempt to change it, but it comes true anyway. (Often it happens because of those attempts). It's as old as Oedipus Rex, used by Shakespeare and Tolkien, and still fresh at least as recently as the mid-80s sitcom! This trope will usually turn out one of three ways: The event comes true exactly as expected. Depending on the mood of the series, the final fulfillment of the prophecy may or may not be a Downer Ending. One technical term for the Time Travel version of this trope is the predestination paradox, a concept very popular with the Ancient Greeks, who believed you cannot change the future. There is only one possible future, and if you think otherwise, it's because you were destined to take a different path. Sometimes, the heroes still manage to put right the wrong the prophecy promises. In such situations, they usually conclude that fate only said something bad would happen, not that they couldn't eventually right it. An Aesop usually follows about free will being stronger than destiny. The event comes true but not quite as expected. Usually this involves a Prophecy Twist, where the prophecy hinges on some Ambiguous Syntax or metaphor that make it technically true. If it's the specific subtrope where a character cheats death only to die in a separate, but equally cruel and unusual, circumstances, that's Cheated Death, Died Anyway. Everything does change, except for the one thing that the characters actually want to change. This is more common with Time Travel stories, where a time traveller tries to Set Right What Once Went Wrong (saving one particular loved one, hometown, etc.) but find that no matter how hard they try and how many times they time travel back, their attempts to do so still result in their loved one or hometown being gone. There might be an explanation involving some form of the grandfather paradox where the time traveller can't change that particular event because it's what led them to time travel in the first place; thus if they succeeded they would never have started time traveling, which of course means that their loved one or hometown wouldn't have been saved. In any case, expect An Aesop about how there's no use crying over spilt milk and that it's important to move on. Note that this is the exact inverse of the common Western portrayal of fate as an outside force of some sort, acting to "guide" outcomes in real time as they progress — both of these opposite notions fall under the concept of "You Can't Fight Fate". If the prophecy comes true because of being made (in the most common scenario, because of everyone's attempts to prevent it), it's a case of a Self-Fulfilling Prophecy. If the universe appears to self-correct any attempt at change, then Ontological Inertia is in play. In any case, on the Sliding Scale of Free Will vs. Fate, stories where You Can't Fight Fate register as Type 1 on the scale. Since it's Older Than Dirt, most examples rely on a Prophecy Twist. If time travel is involved, You Already Changed the Past. See also Stable Time Loop and Prescience Is Predictable. The Fatalist is characterized by their strong belief in fate. Compare Because Destiny Says So, But Thou Must!, Prophecies Are Always Right, In Spite of a Nail, and Rubber-Band History. Contrast with Screw Destiny and Immune to Fate (who treats this trope like a funny joke). A way to get around it can be Tricked Out Time. |
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Terminator: The films as a whole are an example of this. In the first movie, Sarah Connor learns that the fate of her unborn child, John, is to lead the remaining humans against the machines After the End; the second movie is all about Sarah and John trying to stop the end from happening, and seemingly succeeding. However, everything ever since have tried to keep the Stable Time Loop running by saying the nuclear holocaust and ensuing Robot War are inevitable, the second movie only delayed Judgement Day from the original 1997 date (to when, it depends on which Alternate Continuity is being followed). Then there's Skynet's attempts to avert its own destruction by repeatedly sending Terminators back in time to stop John Connor from being born or kill him. Not only does its Terminators never succeed, they are indirectly responsible for multiple attempts to prevent the existence of Skynet. Worst of all, Terminator: The Sarah Connor Chronicles shows by sending him into the future that, even if John Connor wasn't a factor, there would still be a Resistance there fighting Skynet anyway, so killing John Connor wouldn't have actually made a difference. Terminator: Dark Fate (after replacing the other sequels to ''Judgment Day'' in the official canon) takes the concept even further: Here, after Sarah and John succesfully stopped Skynet from happening, a Terminator already in the past kills John after that. But even with Skynet and John Connors now both out of the picture, there still is a war between humans and machines happening in the future, with Legion and Dani Ramos taking their places in the original timeline. |
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Enforced in La Notte Eterna, where Doomkhan, the god of fate, has empowered his Destiny Wards to make sure that not even the gods can alter the course of the Celestial War that has been playing out in both the gods' domain Rengaria and the mortal world of Neir. | |
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A tear-jerking example is the theme of Our Town. | |
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Enoch from Belkinus Necrohunt is a firm believer in this, especially when it comes to the inevitable costs of lying. | |
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In Continuum, this is not an inherent property of the universe as such. However, nearly all sapient life throughout time and space agrees on maintaining the universe the way it is (because not doing so causes damage to the timestream; more specifically, to the continuity of individual sapient beings), and accordingly it's going to stay that way; there's simply nothing in existence that can defeat the Clock Roaches when they come to fix things. Narcissists (the guys who fight fate) are destined to lose, though for this reason the War must be fought. Except that it's possible that Narcissists may escape into alternate timelines instead. | |
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Scary Go Round: The "Hard Yards" storyline in 2017 involved a massive Retcon, according to which, much of the history of the Bobbinsverse was probably generated by a time travelling Scout Jones attempting to prevent the break-up of her parents' marriage and the births of her half-sisters — and actually causing many of the events involved. | |
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In Hercules, the Fates share with Hades a prophecy that in eighteen years precisely, he will free the Titans and conquer Olympos, becoming an all-powerful ruler, but also that if Hercules (who is a baby at this point) "fights, you will fail", so Hades sends his minions to kidnap baby Hercules and kill him. They fail, but tell Hades that they succeded. Fast forward eighteen years and after finding out that Hercules is still alive, Hades desperately tries to kill him before the deadline and repeatedly fails. Realizing that Hercules and Megara (who is a reluctant servant of Hades after selling her soul to him) have feelings for each other, Hades makes a deal with Hercules to release Megara if Hercules gives up his godlike strength for twenty-four hours (on the day of the prophecy), with the caveat that Megara will remain unharmed, or Hercules will get his strength back. During the chaos that ensues when Hades releases the Titans, Megara performs a Heroic Sacrifice to save Hercules from a falling stone pillar, giving Hercules his strength back and allowing him to save Olympos and defeat the Titans. | |
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The Fate/stay night [Unlimited Blade Works] adaptation ends with the possible interpretation that our Shirou became Archer in spite of it all... but he doesn't regret any of it this time. | |
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Even if Ange from Umineko: When They Cry changes the past and helps Battler come home, Battler still won't have come home, because it already didn't happen that way. Though in the canonical ending, Battler is one of the only two survivors of the incident on the island, and the whole series is how he tries to figure out what happened during those two days on Rokkenjima. The whole scenario is flipped around: No matter what happens, everyone but Battler and Eva are going to die on the island since that's simply how it happened. | |
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The Outlaw and His Wife: "None can escape his fate, even if he were to move more swiftly than the wind." The news that Kari is actually an escaped convict comes soon after. | |
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Surf Ninjas lampshades it repeatedly. Every time Zatch proposes a new even more difficult task for Johnny, someone will protest that it is impossible and he can't possibly do it, and someone will say "He can if it's his destiny". By the end of the movie, multiple people will join together in a resigned chorus of "He can if it's his destiny". | |
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In Episode I, we find out that Anakin Skywalker (just a kid by then) is The Chosen One, destined to bring balance to the Force by destroying the Sith. At the end of Episode III, he does the opposite thing: he joins the Sith Lord, and helps him to destroy all the Jedi order as Darth Vader. Episodes IV, V and VI follow, and in the end Darth Vader kills the Sith Lord and dies shortly after... and thus the prophecy takes place: the Sith are no more, thanks to the actions of Anakin Skywalker.note And yet, it's the ultimate Pyrrhic Victory. When Episode I began, there was a Jedi order of hundreds of members. By the end of Episode VI, all that remains is just a half-trained kid and a potential Jedi woman with no training at all. | |
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8-Bit Theater has Sarda espouse this philosophy. This is due to his failures at Time Travel, thinking that something that happened cannot be avoided. Chaos claims to be able to turn that on its head, but since he's defeated before he can change the timeline it's not clear if he actually could have. | |
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Discussed in X-Men: Days of Future Past. Hank theorizes that the flow of reality eventually corrects itself, so one can't change the future by changing events in the past. It seems averted when Xavier decides to Screw Destiny and succeeds. However Logan suggests this trope may ultimately be played straight: Though set in the "Good Future" timeline, mutants are still apparently gone. | |
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Glorious: Ghat is convinced that fate has contrived to bring him and Wes together in the bathroom stall. He describes it as a force greater than gravity and one that even an Elder God such as he has no control over. Why else would their vastly different planes of reality possibly intersect to allow them to meet each other? Wes makes numerous attempts to reject the part the universe wants him to play, all of which fail spectacularly. | |
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In Sex and Death 101 (2008), the main character is emailed (by a Magical Computer) a list of 101 women's names. It turns out to be a list of all the people he has slept with, or is going to sleep with, before he dies. Initially, he thinks it's just a joke, as his current fiance happens to be #29 out of 101, but, regardless of how he tries to avoid it, he ends up sleeping with every woman on the list, in exactly the order in which they appear, and, to his dismay, the last name on the list happens to match that of a notorious Femme Fatale Serial Killer who seduces men before drugging them into permanent comas. Indeed, she is the last woman he ever sleeps with, because they get married and live Happily Ever After. | |
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Young Frankenstein: | |
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Horrific: In ''Masters of Death", six people trapped in a cabin a presented with a prophecy that three of them will be killed by the other three. Roz is convinced that Len is going to kill, and winds up killing him. She believes she has cheated the prophecy (he can't kill her if he's dead), but the others point out she has changed nothing: the prophecy never specified who would kill whom, and there is still one murderer and one victim. | |
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Duke Rowan Darkwood in Planescape gets screwed over by this in spades, becoming destined to be the person who instigates (as the ancient wizard rumored to have crafted a spell that can destroy the Lady of Pain), starts (as Rowan Darkwood), and ends (as Gifad, who coaxes the party to help him cast the Sigil Spell) the Faction War all in one go. And all this time, the Lady of Pain had controlled everything... | |
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In "The Nix in the Mill-Pond", the hero's father is tricked into promising his newborn son as payment for the riches offered by the titular water sprite. The family manages to keep him away from the pond long enough for him to grow up, but she eventually comes calling and forces his wife into an adventure to get him back. | |
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In Kung Fu Panda 2, the antagonist peacock Shen ordered the massacre of the entire panda population in China because of the prophecy that he will be brought down by a warrior in "black and white". In the end, his efforts to change his fate became the very beginning of his downfall (Shen's parents banished him for it) and sets up the chain of events that will fulfill this prophecy. "One often meets his destiny on the road he takes to avoid it." The Soothsayer does acknowledge that this will only happen if Shen continues on his current path. So he could fight fate, he just tried to fight the wrong part of it. Extra irony points because Po, the one destined to defeat him, doesn't even know that Shen EXISTS until a week before he fights him. Shen assumes that Po is looking for revenge for the deaths of his parents and his entire people, when as far as Po knows, he's only there because Shen stole a bunch of pots and took over a city on the other end of China and has no external reasons for vengeance. Also worth noting is that as an albino peacock, Shen himself is a black-and-white warrior. All the events of the film that conspire to bring about his doom are things that he directly or indirectly set into motion. |
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In short, in Homestuck not only can you not fight fate, if you do manage to split away from the main timeline, a quasi magical force known as Paradox Space will doom you all to a horrible death. Probably. | |
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Exalted generally averts this trope- pretty much anyone or anything capable of using Essence can alter Fate, and the mere presence of a creature from Outside Fate can cause a disruption in the Loom of Fate. The Pattern Spiders were created to smooth out the constant problems that these disruptions create, but bigger problems may necessitate the Sidereal Exalted coming out. Played with by samsara, the nebulous order that exists above and beyond Fate which the Maidens of Destiny may look to in order to foresee the future. The upside is that samsara is far more accurate as a predictive tool than Fate; the downside is that the Maidens are compelled to act in accordance with samsara whenever they view it. For this reason, they try not to use that particular power that much. Also, unlike Fate, samsara has no active power - except that the only beings that can perceive it (the Maidens) are also bound to bring about its predictions. Fear of this trope is also the reason why everyone wants Sacheverell to stay asleep. Supposedly, everything he sees becomes real, and while he's asleep, he can only see the present. When he's awake, however, he can see everything, past, present and future, which would result in the end of free will as they know it. For this reason, even his fellow Yozis want him to stay asleep- they fear that even they would not be able to escape his predetermination. |
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DICE: The Cube That Changes Everything: Mooyoung warned Taebin that he can't stop the spread of Dice, which he tries by doing quests privately. Dongtae got hands on one of his anyway and the rest is history. With Mio dead by Mooyoung's hands, Dongtae awakens the Time Rewind again. After many attempts, he manages for her to at least not get killed, but Mooyoung still gets all her Dice and she gets automatically killed in the next game's penalty. |
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In "Catherine and Her Fate", Catherine had told her Fate that given a choice, she would rather be happy in her old age than her youth. In her miserable and impoverished youth, she reminds herself of this trope to inspire herself to go on. | |
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In The Nostalgia Critic's editorial on Unbreakable, he discusses the darker side of this, asking about the people who hadn't wanted to be mean and the people destined to be victims. | |
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Played with in the 2014 sci-fi thriller Time Lapse. A group of friends discover that their neighbor was a scientist who built a camera that can take pictures of the future. From his diary, they read that he saw his death in the future and tried to stop it, then discover his horribly mangled body and assume this means that if you try to change the course of time, your timeline stops right there and you die horribly. The truth is that You Can't Fight Fate for a different reason - it is literally impossible to alter the predicted future, no matter how hard you try, it will come true. The scientist died in a mundane accident involving dangerous gases, failing to prevent his death. Similarly, Callie learns the hard way that you cannot use the camera to "reset" your timeline to a more favorable one by sending a new message to your past self. One way or another, circumstances will cause the message to revert to the previous one, preventing any alteration of the timeline. | |
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A major theme of Scissor Seven regarding the Shadow Killers, who are multiple times said to be fated to end in death, blood and violence. Season 4 is even approprietly named Shadow Fate. This becomes a huge issue as protagonist Seven used to be one of them, and wishes to start a brand new life away from death and killing. This leaves him with no choice but to confront his past, hoping to sever his ties with it. | |
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In Deewaar, Vijay references this idea when Anita suggests getting his tattoo removed after Anand's funeral – if he were to change his palm lines, would that alter his fate? | |
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In Thor: Ragnarok, Thor hunts down and kills Surtur, the one destined to destroy Asgard, believing this will prevent Ragnarok and put an end to his prophetic dreams. But shortly after that, Odin tells him that Ragnarok has already begun, and in the climax Thor has to resurrect Surtur and bring Ragnarok to fruition in order to stop the even bigger threat of Hela. The Prophecy Twist is that, while Asgard the place is destroyed, Asgard the people mostly survive. | |
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In Steins;Gate 0 Okabe figures out how to exploit it in his own favor. While he's running for the Time Leap Machine in the year 2025, his friends act as decoys to interfere with the enemy tracking them down, banking on the fact that he saw them alive up to the year 2036 to keep them alive. Much later, the heroes are trying to send Mayuri and Suzuha back in time to Set Right What Once Went Wrong, but unfortunately, a missile is destined to be launched at them to prevent them from changing the future. Okabe manages to alter events enough that the time machine leaves just before the missile destroys it, and to make sure it sticks, he observes the event to make sure the Attractor Fields prevent it from being changed. | |
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Almost in place (and maliciously so) in Steins;Gate. Certain groups of World Lines (alternate timelines) will always converge on the same result. Using Time Travel, you can change World Lines, and thus change certain events, but unless the World Line changes to that of a different Attractor Field, then that specific event will always occur. This especially applies to the timing of deaths, which is why Okabe keeps failing to save Mayuri in the Alpha world line and Kurisu in the Beta world line. However, changes to the events surrounding the development of time travel itself can alter the path of history into another world line. Additionally, Tricked Out Time allows Okabe and Suzuha to alter events and enter the Steins Gate world line by only changing what wasn't witnessed. | |
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The moral of The King Who Would Be Stronger Than Fate, and many other tales. | |
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Terminator: Dark Fate (after replacing the other sequels to ''Judgment Day'' in the official canon) takes the concept even further: Here, after Sarah and John succesfully stopped Skynet from happening, a Terminator already in the past kills John after that. But even with Skynet and John Connors now both out of the picture, there still is a war between humans and machines happening in the future, with Legion and Dani Ramos taking their places in the original timeline. | |
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This is a major overarching theme of Spiderman Across The Spiderverse. Spider-Man 2099, Miguel O'Hara's, Spider-Society works to maintain the status quo across dimensions after Kingpin's collider breaks the stability of The Multiverse and displaces people across universes so "the Canon" stays intact. That is, events that absolutely must happen in the stories of Spider-People across reality so that the stability of their universe doesn't fall apart. Miguel himself upon discovering interdimensional travel attempted to try this out after discovering a universe where his family wasn't dead, and he instead was, allowing him to jump in and replace his alternate self. However, this ended up causing irreversible damage to the dimension, wiping out his new family in the process. Now jaded by the experience, Miguel ensures that this will never happen again. But when Miles Morales discovers that his father's death is a "canon event" and chooses to Screw Destiny and save him regardless, this puts him at odds with Miguel and the Spider-Society who believe he must die for the sake of his reality. | |
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Far Star Summer School: Slightly downplayed; as much as Constanza wants to change it, Falguni makes it clear that what has been foreseen is next to impossible to change. | |
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Macbeth. A whole bunch of Macbeth. | |
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Happens all the time in Hitmen for Destiny for example here. Characters who have prophecies predicting their death tend to die right on time (though sometimes they die earlier than predicted, destiny being fallible and damageable). | |
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The films as a whole are an example of this. In the first movie, Sarah Connor learns that the fate of her unborn child, John, is to lead the remaining humans against the machines After the End; the second movie is all about Sarah and John trying to stop the end from happening, and seemingly succeeding. However, everything ever since have tried to keep the Stable Time Loop running by saying the nuclear holocaust and ensuing Robot War are inevitable, the second movie only delayed Judgement Day from the original 1997 date (to when, it depends on which Alternate Continuity is being followed). | |
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Done for laughs in Red vs. Blue, when Church repeatedly goes back in time, to try to keep "a lot of really weird and totally inexplicable stuff" from happening. It doesn't work. Mostly, either his plan fails, or he actually causes the event he was trying to prevent, including his own death. He also seems to selectively forget his mistakes, since he still blames Caboose for the tank incident, even though Caboose wasn't really at fault at all. Subverted in that he never even went back time to begin, as confirmed by Word of God, the whole thing was just a simulation Garry/Gamma was using to toy with The Alpha/Church. | |
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Roommates: The characters are aware of their fictionality, the stories they are from AND the Theory of Narrative Causality so the destiny that says so and/or the fate they can't fight. More directly: Jareth desperately tries to be a hero but always fails and got villainous backlash because of it. Tallahassee tried to escape his Canon to bring back his son...and failed. | |
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Two other famous cases involve the Oracle at Delphi; in the first, a man prophesied to die in the sea spends his life avoiding the ocean, only to die in a forest the locals call "The Sea"; another is the Croesus story reported with The Histories under Literature above. | |
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The Devil's Messenger: This is the central theme of "Condemned in Crystal". The fortune teller Madame Germaine tells John Radian that he is destined to die that night, and that she will be the one to kill him. Every action John takes to avoid his fate inevitably draws him closer to it; even killing Madame Germaine before she can kill him. | |
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The Final Destination series is a variation, which says "If you're supposed to die, you will". | |
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In Magic: The Gathering this is what Green mostly believes in and why it is an enemy of Black and Blue: Green fully believes in fate as a force and that everyone needs to accept their place in the universe, while Blue believes that anyone can be anything they want to be and that everyone is born a Blank Slate while Black believes that anyone can do anything and that there is no real purpose to existence. | |
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In The Lion King 1 ½, Timon tries to fit in with the other meerkats at first, but eventually his aspirations (and distaste for their humble lifestyle) motivate him to leave the colony. But this means that- years later- he is in exactly the place he needs to be to save Prince Simba's life after the latter has been exiled. In this case, the 'letter' of Pridelands hierarchy had to be defied to preserve its spirit. | |
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From Fly by Night, after the Fortune-Teller predicts that something terrible is going to happen to Miriam: | |
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Subverted in L's Empire. While you can't change the past, you can't know the future, therefore the existence of fate is irrelevant. | |
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In Targets, Boris Karloff's character tells a story called "Appointment in Samara", about a man who attempts to avoid meeting Death by going to another place, only to find that that is the place he is fated to meet Death. | |
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Paycheck: The main character created a machine that could predict the future before having his memory erased. He has a vision of being shot on a catwalk and while he hopes he'll be able to prevent it, during the film's climax, The Dragon, aware of the protagonist's fate, lifts him by the neck using a crane and onto the catwalk, seemingly making his vision come true. During the movie, his watch is counting down, with it hitting zero right before he gets shot, where it tells him to "DUCK", preventing him from getting shot. | |
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Triangle: It's implied that the only way for Jess to escape the time loop is by accepting that she can't change her son's death in the car accident. She refuses every time, so she is doomed to relieve the time loop forever. | |
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In Fate/stay night, Gae Bolg works on this principle. It's a weapon that reverses causality: instead of the attack puncturing the heart, the heart is punctured and THEN the attack lands. Still doesn't keep Saber from avoiding death, using her canonical luckiness and extreme skill to ensure it only grazes her heart. Fate is thus unavoidable, but you can escape the worst of it. The Fate/stay night [Unlimited Blade Works] adaptation ends with the possible interpretation that our Shirou became Archer in spite of it all... but he doesn't regret any of it this time. The lesson that the Tragic Heroes of the franchise learn. Many of them want to use the victory wish of the Holy Grail War to undo whatever ending they got, but usually learn to accept the past and find peace in death (for a while anyways, considering TYPE-MOON's lore). |
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In the backstory of Krull, the Cyclops race made a deal with The Beast: they would trade one of their eyes in exchange for the ability to see the future. The Beast took their eyes and gave them the ability to see the future. Specifically, their future deaths. Any Cyclops who tries to avoid their fated end always ends up dying in an even more painful way instead. The Cyclops Rell leaves the rest of the heroes near the end because his time has come. He goes back to help them anyway and holds open a pair of moving walls just long enough for the others to enter the lair. Sadly, they are unable to save him as the walls slowly crush him to death. | |
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Then there's Skynet's attempts to avert its own destruction by repeatedly sending Terminators back in time to stop John Connor from being born or kill him. Not only does its Terminators never succeed, they are indirectly responsible for multiple attempts to prevent the existence of Skynet. Worst of all, Terminator: The Sarah Connor Chronicles shows by sending him into the future that, even if John Connor wasn't a factor, there would still be a Resistance there fighting Skynet anyway, so killing John Connor wouldn't have actually made a difference. | |
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Warhammer 40,000: Konrad Curze, 8th Primarch, was a firm believer in this; he was one of two Primarchs "gifted" with the ability to see the future, but unlike his brother Sanguinius, believed the things he saw were inevitable, including the Horus Heresy and his own descent into insanity. It should be noted, however, that this is demonstrable not true in the Warhammer universe. Characters with the ability to see the future are fairly common, and regularly act to alter their visions. The Craftworld Eldar are an entire faction that operates under this principle, seeing multiple futures and manipulating events to actualize the one most in their favor. In truth, Konrad wanted to believe this, as it let him absolve himself of his monstrous actions by believing he was forced into them by fate; his greatest fear was that this trope wasn't in play, because it would mean admitting he chose to be a monster. | |
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In Lawrence of Arabia during the trek across the intensely hot Nefud Desert to Aqaba, one of Prince Faisal's men, Gasim falls off his camel during the night. Ali says it's too late to go back and that it is "Written" that he die. Lawrence goes back and saves him proving "Nothing is written!" Later, after they forge an alliance with the tribe of Auda Abu Tayi, one of his men is killed by one of Faisal's. Lawrence decides to settle the dispute and save the alliance by killing the guilty man. It turns out to be Gasim. Lawrence then has to execute him with a pistol. Afterwards, when Auda asks Ali why Lawrence is upset, he tells him he brought the man he killed out of the Nefud. "Ah," Auda says, "It was written, then." | |
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The Prophecy in Pirates of the Caribbean: On Stranger Tides states that a one-legged man will be the doom of Blackbeard. In the end, that's exactly what happened despite Blackbeard's efforts to try to reach out to the fountain of youth to avoid that fate. | |
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In Erfworld Fate is a magical force in the universe that can be examined and manipulated to a degree by certain kinds of spell and is believed to manipulate events into occurring, with this trope and its nuances being heavily examined. Fate is heavily implied to be the reason Parson was summoned to Erfworld, to fulfill a prophecy that he will kill a certain person. When he's trapped in a burning building that will surely kill him with a scroll that can send him home, he asks his advanced calculator the odds of him casting the spell. It keeps returning neglible odds, until he realizes the number is almost instanteously changing. Running the calculation enough times in rapid succession shows him the true odds, nearly a guaranteed success. But when he tries it, a beam weakened from the fire falls from the ceiling and knocks him unconscious. After he's saved through other means, Parson is convinced that the numbers and the beam were Fate at work, influencing events so he'll fulfill his destiny. Wanda, with personal experience trying to defy her Fate, has come to the belief that Fate can be fought, but it will always win. What's Fated to happen, will inevitably happen. One's choices do still matter, in that trying to defy Fate will cause suffering as it forces you back onto your proper path and one must seek to act in accordance with your Fate to avoid hardship. Jack describes her philosophy as even fatalism needing to acknowledge the rules of cause and effect. At one point, she even refuses to let her minion kill a dangerous enemy she has dead to rights because he is Fated to be killed by Parson. Wanda believes that not only would the attempt fail, it would invite disaster on them for trying. Later, Marie, a Predictamancer who informed much of Wanda's knowledge of Fate, says Wanda should have gone for it and calls her worldview overly simplistic. Fate too is bound by cause and effect and will adapt to changing circumstances. The path doesn't matter, only the destination. As long as what's Fated to happen happens, Fate doesn't care how you get there. Clever people can get around it or stall it for a time if they know how. Tricking a prophecy, moving the goal conditions further along and bizarre strategies that ensure maximum safety and no risk. Parson suggests that Wanda could have killed the enemy, then later revived him via Decrpytion and then Parson could have executed him to satisfy Fate's conditions. He then speculates that maybe even him giving orders that lead to the enemy's death might count, but Marie's reaction suggests Fate isn't that malleable. Carnymancy is the magic to change Fate. One of their most closely guarded secrets is that they can't, but they can strike deals with it. One Carnymancer had a girlfriend who was destined to die in a fire, so he changed her fate to be that she would kill herself, thinking that this would make her effectively immortal for as long as she wanted to live. Both prophecies came true, but not in the way he expected. Since her fate made it impossible for anybody to kill her, she became overconfident and ended up killing herself by refusing to escape from a fire, mistakenly thinking it couldn't hurt her. One Thinkamancer had a theory that fate does not exists and Predictamancers are not really predicting the future, but are actually, without realizing it, forcing the future to happen the way they think it will by generating incorporeal entities that manipulate luck to make their prophecies come true. It's left unclear whether his theory is correct, but it does rely on the assumptions that Predictamancers don't know what their own magic does and that Predictamancy is really a specialized form of Thinkamancy. The story does make it clear that Casters, and especially Thinkamancers, have a bad habit of assuming their magic is the end all, be all. Another theory he posits is that even non-Predictamancers can create such entities via the act of sacrificing oneself but with the comic's discontinuation we'll never know if his attempt to create one himself worked. |
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In Casey and Andy, veteran time traveller J.J. knows that any event that she personally observes becomes immutable. However, if she looks away, she can leave the outcome ambiguous enough for her to go back and change things. | |
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In Dune: Part One, Paul Atreides has a vision of a terrible future in which a holy war is waged throughout the universe in his name. Throughout Dune: Part Two, he seeks to find ways to prevent that future, but he progressively comes to realize that he can't win against the Harkonnens and the Emperor if he doesn't go through with that prophecy (implanted by the Bene Gesserit) to rally the Fremen, and so he becomes a Dark Messiah and the film ends with the Fremen starting the holy war he thought he could prevent. | |
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Deconstructed in The Adjustment Bureau. Destiny needs its little helpers (called "The Adjusters") to ensure the proper unfolding of the great plan. | |
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DSBT InsaniT: Killer Monster was destined for evil, and not even Koden could prevent that. | |
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In GURPS: Thaumatology there are items that force a Destiny on the owner, causing them to fulfill it whether they want to or not. The Destiny doesn't run out either, an item that makes one person King of England will also make the next person who picks it up into the King of England. | |
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Lene Marlin's "Here We Are" is all about how she tried to resist her one true love and found she couldn't. | |
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Goblins pulls this on a magnificent scale - Goblins are named after prophecies of their future so Saves a Fox attempts to thwart destiny by killing a fox. Guess what? It was suffering from a disease which would have left it to die a slow painful death - in context, she actually saved a fox. | |
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Knowing (2009) stars Nicolas Cage as a Hollywood Atheist who rushes around trying to find a way to prevent (or personally survive) The End of the World as We Know It, but by the end we see there was nothing he could have done to change it. | |
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12 Monkeys: Time-travelling protagonist Cole recognizes a scientist and concludes he is directly involved with the virus that wiped out most of humanity. Cole runs trying to stop him, and is shot down by airport security. Said death is witnessed by young Cole, becoming one of his most vivid memories, played over and over in his dreams - it was already set that he couldn't change the future. | |
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Empires SMP Season 1: As chronicled in its musical adaptation, in the song "Unimaginable Chaos", one of the prophecies in "The Book Of Prophecies, Past & Future" is fulfilled, causing Lizzie to grow paranoid that the prophecy about the end of the world will be fulfilled too in the near future. She tries to ignore it by trying to move on with her life in "Happy Ever After"… which is immediately followed by "The Rapture". | |
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In Revenge of the Sith, Anakin foresees his beloved Padmé's death and tries to find ways to prevent it, which leads him to the dark side. Ultimately, he fails to prevent Padmé's death. In fact, he is the direct cause of it. She "gives up on life" because she loses him to the dark side (and the force choking he previously applied onto her didn't help either). | |
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The Time Machine (2002): Dr. Alexander Hartdegen creates a time machine to try to prevent his girlfriend from getting killed. She was mugged in Central Park, so they stop by a flower stand instead. But while Alexander is buying her flowers, she gets run over by a carriage. No matter how many times he travels back and does things differently, she always dies. This is later revealed to be because if she doesn't die, he'll never build the time machine in the first place, which would be a Temporal Paradox. | |
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Sound of My Voice: Maggie claims to be a time traveler from a post-apocalyptic future. Based on her statements about time, this trope applies. She never suggests that any of her cult members can change the events that cause society to break down. She can only give a select few people the skills they'll need to prosper when it does. She also states that she's already met most of the people in her cult in the future, and says that the reason she kicks one man out is because she'd never met him, meaning he was always going to drop out at some point. | |
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This is revealed to be the crux of The Matrix movies. Towards the end of The Matrix Reloaded, Neo finally reaches the "source" of the Matrix and meets the Architect, the computer program who designed the Matrix. He informs Neo that Zion will ultimately be destroyed and that it cannot be saved. At the end of their conversation, he also mentions that Neo's "destiny", like that of his five predecessors, was to enter the source and restart the program, allowing 23 humans to be selected to rebuild Zion. Thus, the "prophecy" will be fulfilled that after a century of warfare between humans and machines, the fight will finally come to an end. However, Neo would only be restarting the war, not ending it. Finally, the Architect mentions that Trinity will inevitably die in order to save Neo. The Architect tells him that there is nothing he can do to stop that from happening. In The Matrix Revolutions, Neo tells the Oracle about the Architect's warnings, and she responds that the Architect is full of crap and can't predict the future worth a damn. Guess what? Zion is not destroyed and the war comes to a permanent end. Both Neo and Trinity die, though. | |
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In Dr. Terror's House of Horrors, Dr. Schreck's Tarot draws apparently reveal that there is no way for the five passengers to escape the fates he predicts for them. However, what the fifth card (Death) is actually saying is that will avoid these fates because they are already dead. | |
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