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The Adventure Zone: Ethersea (Podcast)

 The Adventure Zone: Ethersea (Podcast)
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The Adventure Zone: Ethersea (Podcast)
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TheAdventureZoneEthersea
 The Adventure Zone: Ethersea (Podcast)
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Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })Story IndexIn the early days of the world, god-like beings known as the Vestiges walked the world, being in equal measures worshipped and feared by the mortals beneath them. The Vestiges swore that they would never share their magic with mortals, but one Vestige named Benevolence coveted the worship of mortals so much that he broke that oath, and from his sin rose the Kingdom of Hominine which swept across the world on a crusade of arcane power. Eventually Hominine's advance was stopped at the face of the Einarr Plateau, who worked alongside their Vestiges to form a more mutually beneficial, if religiously zealous, society. Those who were dissatisfied and tired of magic split off from Hominine and settled into a hard working, agrarian life in the Delmer Wilds, while those who tired of the mainlands squabbles entirely went to settle the Southern Archipelago where they could focus on the finer things in life. And thus, the world settled into a newfound, if uneasy, peace.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_2'); })It would not last.Unbeknownst to everyone, magic has a cost, a sort of arcane pollutant that everyone's overuse of magic had suffused the world with, and more specifically the oceans. A century after the wars with Hominine ended, a massive maelstrom began to manifest in the sea that would, within a year, make landfall to cataclysmic result. Just when all hope of survival seemed lost, though, the ocean called out to a collection of people from all walks of life and every kingdom saying that if they wanted to survive, the the sea would provide them a home. After a year spent constructing this city in the sea and dealing with the push and pull of everyone's priorities, the maelstrom made landfall and scoured the world clean, leaving the only seeming survivors of the surface the settlers of Founders' Wake, where our story takes place proper.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_3'); })The Adventure Zone: Ethersea is a Science Fantasy themed arc of The Adventure Zone podcast featuring the McElroy Brothers (Justin, Travis, and Griffin) and their father Clint. The arc started with a five-part prologue using the map-making game The Quiet Year by Avery Alder to build the setting beyond its bare bones description, while the main campaign in and of itself is played in Dungeons & Dragons Fifth Edition. Griffin is the Dungeon Master; the other three play as Bard Devo LeMain (Travis), Ranger Zoox (Clint), and Monk Amber Gris (Justin).
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Many Spirits Inside of One
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Many Spirits Inside of One: Brinearr are coral robot-bodies, inhabited by deceased souls. However, it's incredibly difficult (and eventually impossible) for just one soul to operate a single body, so multiple souls take residence in the same body and form a new identity and personality (although in some rare cases, such as Ampersand Five, it's more of a "timeshare" situation, with the different souls maintaining a little more autonomy than in most Brinearr).
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The Millstone
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The Millstone: Ol' Joshy and his crew were this during the construction of the society, insisting on focusing energies on using psychic powers to fight the blink sharks. Absolutely no one likes them or takes them even remotely seriously. Justin outright says he introduced them because every major project has "a coalition of idiots" wasting time and resources and annoying the crap out of everyone else.
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The City Narrows
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The City Narrows: Joshy’s Knuckle is this for Founders' Wake, being where one goes for illicit work and products.
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After the End
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After the End: After previous generations caused an apocalyptic storm by using magic too recklessly, the city of Founders' Wake was created in one of the only habitable areas left in this world: under the ocean.
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Tranquil Fury
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Tranquil Fury: Amber doesn't need to raise her voice above a whisper to scare the living daylights out of you. You will know she means business from the very first word alone.
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Ask a Stupid Question...
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Ask a Stupid Question...: Amber sees how uncomfortable Devo is in the Benevolent Parish, and how he's borderline-hostile to the Hand of Guidance, and asks, "Who hurt you?"
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Intergenerational Friendship
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Intergenerational Friendship: Finneas Cawl and Hermine, an adult man and a (probably) teenaged girl, become thick as thieves when building the community, to the point where he throws his support behind her when she decides to remove the Council in a non-violent coup.
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The Barnum
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The Barnum: Joshy is a con artist and a liar and he barely even attempts to hide it. He's weirdly charming in an idiotic, Refuge in Audacity sort of way, and will sometimes pull strings to help out the people he likes, but he's also not the sort of person you'd leave alone in a room with your purse.
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The Empire
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The Empire: Hominine was this in the backstory. With magic granted by their Vestige Benevolence, they conquered the world, slaughtering other Vestiges in the process. Their overuse of magic also caused the storm which ended the world.
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Awesome McCoolname
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Awesome Mc Coolname: Given how silly a lot of TAZ character names are, Finneas Cawl is immediately noted as having a truly awesome name.
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Young and in Charge
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Young and in Charge: It's unclear exactly how old the Boyar Hermine is, but she's introduced as a "young girl" in the prologue who nonetheless quickly accumulates a lot of influence in the community, to the point where she's able to dissolve the increasingly-inefficient Council and begin the process of forming a new government with basically no hassle.
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Meaningful Name
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Meaningful Name: Amber and Zoox have sea related names. "Ambergris" is a whale biproduct, while Zoox (a coral robot man) is named for Zooxanthellae, a type of plankton that has a symbiotic relationship with coral. Devo formerly was a devoted member of the church. In Episode 7, it's revealed that his name was actually Devotion before he shortened it. Even better, his last name "La Main" translates to "the hand" in French, meaning his full given name is the Hand of Devotion, fitting with the Benevolent Parish's titles for their leadership.
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Vague Age
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Vague Age: The Boyar Hermine is described as a "young girl" in the prologue, so she's definitely not an adult, but her actions and influence make it clear she's probably not what most people would consider to be a literal child. It's likely she's a teenager, but whether she's closer to 13/14, or nearly an adult at 17/18 is unclear. Zoox is simply said to be "not very old." Amber later says he "just woke up" and he doesn't dispute it, hinting he may have only gained consciousness in the last few weeks. The fact that he's a Brinearr and made up of several souls makes the matter of his age even more murky.
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Trigger-Happy
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Trigger Happy: Zoox eagerly offers to pull his crossbow on somebody at least three times in the first episode alone, and finally actually does so when the group realizes Guthrie isn't being honest with them about the job he's hiring them for.
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Apocalypse How
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Apocalypse How: The storm that wiped out the surface was Class 3b, wiping out everything not evacuated under the sea.
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Everyone Has Standards
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Everyone Has Standards: The Curator is sketchy and gives the distinct sense he's not to be trifled with, but he's genuinely disgusted by Guthrie's forgeries, since his goal is to preserve art from the surface — fooling people with fakes is the exact opposite of what he wants. He's also genuinely aghast when he finds out Guthrie killed a man, leaving his young ward an orphan.
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Mundane Luxury
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Mundane Luxury: Spices are highly coveted in Founders' Wake, as most of them were lost in the storm that wiped out the surface, and a single plant can be worth a lot of money.
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Berserk Button
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Berserk Button: Joshy's whole existence is this to Brother Seldom, whose calm and academic demeanor in the prologue only cracks to complain about what an opportunistic scammer he is, ranting for a minute before collecting himself.
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We ARE Struggling Together
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We ARE Struggling Together: The focus of the prologue is how the people of four very different nations must come together to create a new society for the sake of the world's survival. While the crisis gives them a common goal and forces them to work together, there's also a lot of culture clash, not helped by the fact that most citizens don't exactly have a lot of faith in the Council they instilled to try and keep things somewhat in order.
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Famed In-Story
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Famed in Story: Amber Gris, for psychic shark-fighting.
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Closed Circle
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Closed Circle: Two-fold after the destruction of the surface world by the Maelstrom; The citizens of Founders' Wake are more or less confined to their (admittedly spacious and well-supplied) city because, barring the Brinearr, none of them can breath underwater and the Ethersea itself is filled with all sorts of magically mutated monstrosities. More broadly, there is a magically-enriched halocline above the city and its surrounding territories (and presumably the entire Ethersea as well) that holds the ruins and detritus from the destruction of the surface at bay, essentially making an effective ceiling through which no sea-faring vessel can pass and expect to survive.
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Running Gag
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Running Gag: "There's a hole for that!" whenever the technicalities of Zoox's body (how he can eat, see, smell, etc.) are discussed.
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