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Governments The Game (Roleplay)
- 78 statements
- 14 feature instances
- 0 referencing feature instances
Governments The Game (Roleplay) | type |
TVTItem | |
Governments The Game (Roleplay) | label |
Governments The Game (Roleplay) | |
Governments The Game (Roleplay) | page |
GovernmentsTheGame | |
Governments The Game (Roleplay) | comment |
Governments: The game is an online team PvP game set on Htrea, a world just emerging from the Dark Ages. Various nations and cultures compete for the land, while far-away powers and organizations weave webs in the shadows. | |
Governments The Game (Roleplay) | fetched |
2019-04-27T15:49:48Z | |
Governments The Game (Roleplay) | parsed |
2020-06-25T06:39:04Z | |
Governments The Game (Roleplay) | isPartOf |
DBTropes | |
Governments The Game (Roleplay) / int_293e404e | type |
Island of Mystery | |
Governments The Game (Roleplay) / int_293e404e | comment |
Island of Mystery: The nation of Whiratl, separated from the main continents by an ocean. Few know of this place, but sailors often bring tales of savage tribes and odd architecture. | |
Governments The Game (Roleplay) / int_293e404e | featureApplicability |
1.0 | |
Governments The Game (Roleplay) / int_293e404e | featureConfidence |
1.0 | |
Governments The Game (Roleplay) | hasFeature |
Governments The Game (Roleplay) / int_293e404e | |
Governments The Game (Roleplay) / int_2af0378f | type |
Mayincatec | |
Governments The Game (Roleplay) / int_2af0378f | comment |
Whiratl: Distand and almost completely isolated, this island nation is firmly rooted in Aztec culture, but Whiratl doesn't shy away from warriors armed with hooks and wearing face paint. | |
Governments The Game (Roleplay) / int_2af0378f | featureApplicability |
1.0 | |
Governments The Game (Roleplay) / int_2af0378f | featureConfidence |
1.0 | |
Governments The Game (Roleplay) | hasFeature |
Governments The Game (Roleplay) / int_2af0378f | |
Governments The Game (Roleplay) / int_2bf1fd90 | type |
Proud Merchant Race | |
Governments The Game (Roleplay) / int_2bf1fd90 | comment |
Gezia: A nation built on the blood of foreign armies bought by gold, the nation has a vague Venitian theme to it, while also taking inspiration from Rome and the rest of Italy. | |
Governments The Game (Roleplay) / int_2bf1fd90 | featureApplicability |
1.0 | |
Governments The Game (Roleplay) / int_2bf1fd90 | featureConfidence |
1.0 | |
Governments The Game (Roleplay) | hasFeature |
Governments The Game (Roleplay) / int_2bf1fd90 | |
Governments The Game (Roleplay) / int_41dd77d | type |
Zerg Rush | |
Governments The Game (Roleplay) / int_41dd77d | comment |
Zerg Rush: The Arvnian Empire prefers to send hordes of simple spearmen against their enemies. Justified as most of those enemies are rebellious horsemen. | |
Governments The Game (Roleplay) / int_41dd77d | featureApplicability |
1.0 | |
Governments The Game (Roleplay) / int_41dd77d | featureConfidence |
1.0 | |
Governments The Game (Roleplay) | hasFeature |
Governments The Game (Roleplay) / int_41dd77d | |
Governments The Game (Roleplay) / int_43eeaee8 | type |
The Republic | |
Governments The Game (Roleplay) / int_43eeaee8 | comment |
Jovilor: A land ruled by its people, Jovilor asks the question: What if modern day America existed in the Dark Ages?. However, this nation also has dashes of Roman and Aztec influences as well. | |
Governments The Game (Roleplay) / int_43eeaee8 | featureApplicability |
1.0 | |
Governments The Game (Roleplay) / int_43eeaee8 | featureConfidence |
1.0 | |
Governments The Game (Roleplay) | hasFeature |
Governments The Game (Roleplay) / int_43eeaee8 | |
Governments The Game (Roleplay) / int_57d43e40 | type |
Fantasy Counterpart Culture | |
Governments The Game (Roleplay) / int_57d43e40 | comment |
Fantasy Counterpart Culture: Virtually every nation: Arvn: The coastal cities resemble Discovery Age Spain, while the inhabitants of the rural areas and the Romali Barrens practice horse archery and eat their meat raw. Coruvia: Comes complete with knights, straw huts, and taverns while the more wealthy areas feature marble palaces, elaborate temples, and armies of well-disciplined legionaries. Gezia: A nation built on the blood of foreign armies bought by gold, the nation has a vague Venitian theme to it, while also taking inspiration from Rome and the rest of Italy. Lunilis: Perhaps the most exotic nation other than Whiratl, Lunilis gives off an Atlantis vibe, while its ancient history, specifically the Warlord Era, seems to mirror the Romance Of The Three Kingdoms. Whiratl: Distand and almost completely isolated, this island nation is firmly rooted in Aztec culture, but Whiratl doesn't shy away from warriors armed with hooks and wearing face paint. Jovilor: A land ruled by its people, Jovilor asks the question: What if modern day America existed in the Dark Ages?. However, this nation also has dashes of Roman and Aztec influences as well. | |
Governments The Game (Roleplay) / int_57d43e40 | featureApplicability |
1.0 | |
Governments The Game (Roleplay) / int_57d43e40 | featureConfidence |
1.0 | |
Governments The Game (Roleplay) | hasFeature |
Governments The Game (Roleplay) / int_57d43e40 | |
Governments The Game (Roleplay) / int_5ac8f358 | type |
Hordes from the East | |
Governments The Game (Roleplay) / int_5ac8f358 | comment |
Arvn: The coastal cities resemble Discovery Age Spain, while the inhabitants of the rural areas and the Romali Barrens practice horse archery and eat their meat raw. | |
Governments The Game (Roleplay) / int_5ac8f358 | featureApplicability |
1.0 | |
Governments The Game (Roleplay) / int_5ac8f358 | featureConfidence |
1.0 | |
Governments The Game (Roleplay) | hasFeature |
Governments The Game (Roleplay) / int_5ac8f358 | |
Governments The Game (Roleplay) / int_638b65bc | type |
Armor Is Useless | |
Governments The Game (Roleplay) / int_638b65bc | comment |
Armor Is Useless: Averted, but almost happened during the early stages of the game's development. | |
Governments The Game (Roleplay) / int_638b65bc | featureApplicability |
-1.0 | |
Governments The Game (Roleplay) / int_638b65bc | featureConfidence |
1.0 | |
Governments The Game (Roleplay) | hasFeature |
Governments The Game (Roleplay) / int_638b65bc | |
Governments The Game (Roleplay) / int_745a226c | type |
Easy Logistics | |
Governments The Game (Roleplay) / int_745a226c | comment |
Easy Logistics: Averted hard. Having too many units in an enemy province leads to attrition, disease, and frequent attacks by guerrilla units. Cutting off supply lines can bring a quick end to an otherwise successful campaign. | |
Governments The Game (Roleplay) / int_745a226c | featureApplicability |
-1.0 | |
Governments The Game (Roleplay) / int_745a226c | featureConfidence |
1.0 | |
Governments The Game (Roleplay) | hasFeature |
Governments The Game (Roleplay) / int_745a226c | |
Governments The Game (Roleplay) / int_925b2abb | type |
Horse Archer | |
Governments The Game (Roleplay) / int_925b2abb | comment |
Horse Archer: Arvnian conscripts from the Romali Barrens are nomads who use bows on horseback, and can prove to be a deadly force on any open field. | |
Governments The Game (Roleplay) / int_925b2abb | featureApplicability |
1.0 | |
Governments The Game (Roleplay) / int_925b2abb | featureConfidence |
1.0 | |
Governments The Game (Roleplay) | hasFeature |
Governments The Game (Roleplay) / int_925b2abb | |
Governments The Game (Roleplay) / int_9aaf8eca | type |
Crippling Overspecialization | |
Governments The Game (Roleplay) / int_9aaf8eca | comment |
Crippling Overspecialization: While the population can be manually reassigned to work different sectors of the country, planning the economy too much ramps up corruption, bringing wealth income to a halt, or worse. | |
Governments The Game (Roleplay) / int_9aaf8eca | featureApplicability |
1.0 | |
Governments The Game (Roleplay) / int_9aaf8eca | featureConfidence |
1.0 | |
Governments The Game (Roleplay) | hasFeature |
Governments The Game (Roleplay) / int_9aaf8eca | |
Governments The Game (Roleplay) / int_ee19033d | type |
Atlantis | |
Governments The Game (Roleplay) / int_ee19033d | comment |
Lunilis: Perhaps the most exotic nation other than Whiratl, Lunilis gives off an Atlantis vibe, while its ancient history, specifically the Warlord Era, seems to mirror the Romance Of The Three Kingdoms. | |
Governments The Game (Roleplay) / int_ee19033d | featureApplicability |
1.0 | |
Governments The Game (Roleplay) / int_ee19033d | featureConfidence |
1.0 | |
Governments The Game (Roleplay) | hasFeature |
Governments The Game (Roleplay) / int_ee19033d | |
Governments The Game (Roleplay) / int_f8173bd9 | type |
Medieval European Fantasy | |
Governments The Game (Roleplay) / int_f8173bd9 | comment |
Coruvia: Comes complete with knights, straw huts, and taverns while the more wealthy areas feature marble palaces, elaborate temples, and armies of well-disciplined legionaries. | |
Governments The Game (Roleplay) / int_f8173bd9 | featureApplicability |
1.0 | |
Governments The Game (Roleplay) / int_f8173bd9 | featureConfidence |
1.0 | |
Governments The Game (Roleplay) | hasFeature |
Governments The Game (Roleplay) / int_f8173bd9 | |
Governments The Game (Roleplay) / int_name | type |
ItemName | |
Governments The Game (Roleplay) / int_name | comment |
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Governments The Game (Roleplay) / int_name | featureApplicability |
1.0 | |
Governments The Game (Roleplay) / int_name | featureConfidence |
1.0 | |
Governments The Game (Roleplay) | hasFeature |
Governments The Game (Roleplay) / int_name | |
Governments The Game (Roleplay) / int_name | itemName |
Governments The Game (Roleplay) |
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