...it's like TV Tropes, but LINKED DATA!
Nemesis (Roleplay)
- 23 statements
- 3 feature instances
- 3 referencing feature instances
Nemesis (Roleplay) | type |
TVTItem | |
Nemesis (Roleplay) | label |
Nemesis (Roleplay) | |
Nemesis (Roleplay) | page |
Nemesis | |
Nemesis (Roleplay) | comment |
A classic tale of evil against... slightly less evil.Villains INC has been one of the most powerful organizations on the globe for about fifty years now, since the mastermind known as the Boss Man came into power. Even when a mutiny overthrew him five years back, and replaced him with Brent, Villains INC has kept going strong. Why? Well, for one, they're made up almost entirely of Supers and other metahumans like vampires and werewolves - not that that gets awkward. While objectively being criminals, they do believe in their ideology note that society unfairly rejects too many people just because of ideology or preference, and so they seek to provide a haven for all of these people and act as something of a charity organization for superhuman rights. Of course, that doesn't change the fact that Villains INC fields one of the strongest armies of any organization currently active, and holds bases and research centers all over the globe.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })Until, of course, Nemesis shows up.Zealous worshipers of their mysterious 'God', this group seems to hold a grudge against Villains INC, and an even more severe one against Humankind in general. Like an Animal Wrongs Group on steroids, Nemesis is obsessed with the idea that homo sapiens' mere existence is catastrophically - and expeditiously - damaging to the planet earth... and they've come to a bit of a... radical conclusion. Of course, metahumans and other monsters, coincidentally who they happen to be made up of, are fine. Well, at least those that are aligned with Nemesis; they gladly kill superhumans as well, and frequently prove it by openly attacking Villains INC in their bases and facilities. And to make things worse, it seems like Nemesis' antagonism towards Villains INC may be informed by some past connection involving the Boss Man's former Number One who disappeared six years ago in her search for an ancient sentient Power Source...Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_2'); })The coming war will determine a 50 year grudge, as well as the fate of the world.A Roleplay set in the Falling World, Nemesis was created by Mephiles 666 and Spearofhope, and can be found here: http://www.fanfiction.net/topic/25562/61019048/1/NemesisCharacter page (very much still a work in progress) here. | |
Nemesis (Roleplay) | fetched |
2020-06-22T20:06:51Z | |
Nemesis (Roleplay) | parsed |
2020-06-25T06:41:55Z | |
Nemesis (Roleplay) | isPartOf |
DBTropes | |
Nemesis (Roleplay) / int_537dd8fe | type |
Affably Evil | |
Nemesis (Roleplay) / int_537dd8fe | comment |
Affably Evil: Brent, possibly Lynch. | |
Nemesis (Roleplay) / int_537dd8fe | featureApplicability |
1.0 | |
Nemesis (Roleplay) / int_537dd8fe | featureConfidence |
1.0 | |
Nemesis (Roleplay) | hasFeature |
Nemesis (Roleplay) / int_537dd8fe | |
Nemesis (Roleplay) / int_7aaa865a | type |
After-Action Healing Drama | |
Nemesis (Roleplay) / int_7aaa865a | comment |
After-Action Healing Drama: Lots. After the New York mission, White and Kira's injuries need to be taken care of. White has been cut badly across the back, and his healing even includes untested mad science, and ends with him crippled. Kira's stab wound is less severe. After the King's Creek Mission, Everyone is pretty badly off. Rikka self-nuked, leaving herself partially blown up, her braid burned off. Twelve and Cale were also caught in the blast, and they were hurt less badly.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_3'); }) | |
Nemesis (Roleplay) / int_7aaa865a | featureApplicability |
1.0 | |
Nemesis (Roleplay) / int_7aaa865a | featureConfidence |
1.0 | |
Nemesis (Roleplay) | hasFeature |
Nemesis (Roleplay) / int_7aaa865a | |
Nemesis (Roleplay) / int_name | type |
ItemName | |
Nemesis (Roleplay) / int_name | comment |
||
Nemesis (Roleplay) / int_name | featureApplicability |
1.0 | |
Nemesis (Roleplay) / int_name | featureConfidence |
1.0 | |
Nemesis (Roleplay) | hasFeature |
Nemesis (Roleplay) / int_name | |
Nemesis (Roleplay) / int_name | itemName |
Nemesis (Roleplay) |
The following is a list of statements referring to the current page from other pages.
Nemesis (Roleplay) | hasFeature |
Chess Motifs / int_a1fb40da | |
Nemesis | seeAlso |
Nemesis (Roleplay) | |
Nemesis (Roleplay) | hasFeature |
Play-by-Post Games / int_a1fb40da |
Copyright of DBTropes.org wrapper 2009-2013 DFKI Knowledge Management. Imprint. - Thanks to Bakken&Baeck for hosting. Contact.
Copyright of data TVTropes.org contributors under Creative Commons Attribution-Share Alike 3.0 Unported License.
Copyright of data TVTropes.org contributors under Creative Commons Attribution-Share Alike 3.0 Unported License.