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Otakon LARP (Roleplay)

 Otakon LARP (Roleplay)
type
TVTItem
 Otakon LARP (Roleplay)
label
Otakon LARP (Roleplay)
 Otakon LARP (Roleplay)
page
OtakonLARP
 Otakon LARP (Roleplay)
comment
The Otakon LARP (or OtaLARP) is a Theatre-style LARP, which began the second year of the Otakon Convention (1995). From 1995 until 2015, the LARP system used was called GEARS. Since 2016, they have adopted a system called NEXUS, created for the Nekocon LARP. Unusually for most Role-Playing games, players are not allowed to build their own character sheets. Character sheets are pre-made from popular anime series, with the Final Fantasy game series characters allowed because it had always been allowed. There is a window of opportunity each year for players to request new character sheet creation, but once the window closes, only characters made from past years are allowed.
 Otakon LARP (Roleplay)
fetched
2024-04-20T20:47:49Z
 Otakon LARP (Roleplay)
parsed
2024-04-20T20:47:49Z
 Otakon LARP (Roleplay)
processingComment
Dropped link to Anime: Not a Feature - IGNORE
 Otakon LARP (Roleplay)
processingComment
Dropped link to GameMaster: Not a Feature - ITEM
 Otakon LARP (Roleplay)
isPartOf
DBTropes
 Otakon LARP (Roleplay) / int_20b176ea
type
Non-Standard Skill Learning
 Otakon LARP (Roleplay) / int_20b176ea
comment
Non-Standard Skill Learning: Characters can learn skills only if they have 0 ranks in the skill, and can only earn one rank in the skill.
 Otakon LARP (Roleplay) / int_20b176ea
featureApplicability
1.0
 Otakon LARP (Roleplay) / int_20b176ea
featureConfidence
1.0
 Otakon LARP (Roleplay)
hasFeature
Otakon LARP (Roleplay) / int_20b176ea
 Otakon LARP (Roleplay) / int_26605b45
type
Turn-Based Combat
 Otakon LARP (Roleplay) / int_26605b45
comment
Turn-Based Combat: While most scenes are conducted in Real Time, when timing becomes an issue (usually for combat), characters act in turn order. Turn order is determined first by their Dexterity stat, with ties broken by Intelligence. If characters have the same dexterity and intelligence, their actions are simultaneous.
 Otakon LARP (Roleplay) / int_26605b45
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1.0
 Otakon LARP (Roleplay) / int_26605b45
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1.0
 Otakon LARP (Roleplay)
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Otakon LARP (Roleplay) / int_26605b45
 Otakon LARP (Roleplay) / int_29338986
type
Sidequest
 Otakon LARP (Roleplay) / int_29338986
comment
Side Quest: During the convention weekend, there is a meta-plot that the GMs run, and most of their events tie into it somehow. Individual players, however, are free to invent and support side goals and quests. “Player Specialists� often run a storyline that runs parallel to the GM plot. A misunderstanding of the GM plot has the ability to generate side quests completely by accident.
 Otakon LARP (Roleplay) / int_29338986
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1.0
 Otakon LARP (Roleplay) / int_29338986
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1.0
 Otakon LARP (Roleplay)
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Otakon LARP (Roleplay) / int_29338986
 Otakon LARP (Roleplay) / int_52ee66c4
type
Combat, Diplomacy, Stealth
 Otakon LARP (Roleplay) / int_52ee66c4
comment
Combat, Diplomacy, Stealth: The LARP can be played in any of the three styles, but due to the large shonen genre population, it is most commonly completed with Combat. The climax of the LARP has been ended with one or two players using Diplomacy, on uncommon occasions.
 Otakon LARP (Roleplay) / int_52ee66c4
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1.0
 Otakon LARP (Roleplay) / int_52ee66c4
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1.0
 Otakon LARP (Roleplay)
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Otakon LARP (Roleplay) / int_52ee66c4
 Otakon LARP (Roleplay) / int_76a83c72
type
Arbitrary Gun Power
 Otakon LARP (Roleplay) / int_76a83c72
comment
Arbitrary Gun Power: Guns, fists, swords, ki blasts… All damage is dealt to players in HP. Items and buildings or Mechas can have Structural Hit Points that are damaged by guns.
 Otakon LARP (Roleplay) / int_76a83c72
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1.0
 Otakon LARP (Roleplay) / int_76a83c72
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1.0
 Otakon LARP (Roleplay)
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Otakon LARP (Roleplay) / int_76a83c72
 Otakon LARP (Roleplay) / int_7b74adb2
type
Grandfather Clause
 Otakon LARP (Roleplay) / int_7b74adb2
comment
Grandfather Clause: Final Fantasy game characters are allowed and added as the franchise grows because they were a part of the LARP during the early years of Otakon. Aside from them, the only characters in the LARP must be from an Anime.
 Otakon LARP (Roleplay) / int_7b74adb2
featureApplicability
1.0
 Otakon LARP (Roleplay) / int_7b74adb2
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1.0
 Otakon LARP (Roleplay)
hasFeature
Otakon LARP (Roleplay) / int_7b74adb2
 Otakon LARP (Roleplay) / int_8a6423b6
type
Cosplay
 Otakon LARP (Roleplay) / int_8a6423b6
comment
Cosplay: It is common for about half of the players in the LARP to be in costume, either of their own character’s, or someone completely different.
 Otakon LARP (Roleplay) / int_8a6423b6
featureApplicability
1.0
 Otakon LARP (Roleplay) / int_8a6423b6
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1.0
 Otakon LARP (Roleplay)
hasFeature
Otakon LARP (Roleplay) / int_8a6423b6
 Otakon LARP (Roleplay) / int_8b387569
type
The Six Stats
 Otakon LARP (Roleplay) / int_8b387569
comment
The Six Stats: Averted by featuring only four stats; Strength, Dexterity, Intelligence, and Wisdom. Charisma is ignored in favour of player ability (although related skills are kept), and Constitution is eliminated. This trope is also Played With, because instead of a numbers system based on 3d6, the characters are rated at 1 through 5. Average characters (9-11) are rated at 2. Children (who are not exceptional in a category) rate at 1. Above average characters (12-15) are rated at 3, and so on.
 Otakon LARP (Roleplay) / int_8b387569
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-1.0
 Otakon LARP (Roleplay) / int_8b387569
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1.0
 Otakon LARP (Roleplay)
hasFeature
Otakon LARP (Roleplay) / int_8b387569
 Otakon LARP (Roleplay) / int_8d8ba364
type
Quest Giver
 Otakon LARP (Roleplay) / int_8d8ba364
comment
Quest Giver: Most characters begin play with one or more random plot hooks, but the whiteboard is used for any player to become a quest giver for any other player.
 Otakon LARP (Roleplay) / int_8d8ba364
featureApplicability
1.0
 Otakon LARP (Roleplay) / int_8d8ba364
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1.0
 Otakon LARP (Roleplay)
hasFeature
Otakon LARP (Roleplay) / int_8d8ba364
 Otakon LARP (Roleplay) / int_9502bbf5
type
All Swords Are the Same
 Otakon LARP (Roleplay) / int_9502bbf5
comment
All Swords Are the Same: Used to keep the complexity of the game system down, by having most weapons distinct in appearance, but having fundamentally similar mechanics. Characters use one of four skills to wield any weapons of the category. Commonly: Melee Weapons, Fire Gun, Thrown, and BFG (Big guns feat). Individual item cards for the weapons list a flat damage, and may include a modifier to the attack skill.
 Otakon LARP (Roleplay) / int_9502bbf5
featureApplicability
1.0
 Otakon LARP (Roleplay) / int_9502bbf5
featureConfidence
1.0
 Otakon LARP (Roleplay)
hasFeature
Otakon LARP (Roleplay) / int_9502bbf5
 Otakon LARP (Roleplay) / int_a129cb19
type
Rock–Paper–Scissors
 Otakon LARP (Roleplay) / int_a129cb19
comment
Rock–Paper–Scissors: The game's mechanics are decided by the two players playing Rock-Paper-Scissors.
 Otakon LARP (Roleplay) / int_a129cb19
featureApplicability
1.0
 Otakon LARP (Roleplay) / int_a129cb19
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1.0
 Otakon LARP (Roleplay)
hasFeature
Otakon LARP (Roleplay) / int_a129cb19
 Otakon LARP (Roleplay) / int_bb9e6960
type
Non-Player Character
 Otakon LARP (Roleplay) / int_bb9e6960
comment
Non-Player Character: The majority of NPCs are just assumed to exist when needed. Important NPCs are often played by one of the GMs or “Player Specialists�. Certain NPC classes are available for anyone to pick up and play for a short time, whether they have their own character or not.
 Otakon LARP (Roleplay) / int_bb9e6960
featureApplicability
1.0
 Otakon LARP (Roleplay) / int_bb9e6960
featureConfidence
1.0
 Otakon LARP (Roleplay)
hasFeature
Otakon LARP (Roleplay) / int_bb9e6960
 Otakon LARP (Roleplay) / int_bd8aa92a
type
Negative Continuity
 Otakon LARP (Roleplay) / int_bd8aa92a
comment
Negative Continuity: The LARP history resets every Otakon, meaning new players don’t have to memorize a long history. Everyone starts out brand-new every year.
 Otakon LARP (Roleplay) / int_bd8aa92a
featureApplicability
1.0
 Otakon LARP (Roleplay) / int_bd8aa92a
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1.0
 Otakon LARP (Roleplay)
hasFeature
Otakon LARP (Roleplay) / int_bd8aa92a
 Otakon LARP (Roleplay) / int_c948fd40
type
Ki Manipulation
 Otakon LARP (Roleplay) / int_c948fd40
comment
Ki Manipulation: Characters with Magic or Chi manipulation abilities generally have an ability called “Sense Magic� that allows them to determine when a strong use of power is used nearby.
 Otakon LARP (Roleplay) / int_c948fd40
featureApplicability
1.0
 Otakon LARP (Roleplay) / int_c948fd40
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1.0
 Otakon LARP (Roleplay)
hasFeature
Otakon LARP (Roleplay) / int_c948fd40
 Otakon LARP (Roleplay) / int_e49a7b31
type
Regenerating Mana
 Otakon LARP (Roleplay) / int_e49a7b31
comment
Regenerating Mana: Mana Points are restored at noon and midnight every day.
 Otakon LARP (Roleplay) / int_e49a7b31
featureApplicability
1.0
 Otakon LARP (Roleplay) / int_e49a7b31
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1.0
 Otakon LARP (Roleplay)
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Otakon LARP (Roleplay) / int_e49a7b31
 Otakon LARP (Roleplay) / int_e5455dac
type
Mana
 Otakon LARP (Roleplay) / int_e5455dac
comment
Mana: The energy meter for characters vary slightly. It may represent Magic, Chi, or Psionics. Essentially, they all represent a character’s ability to use powerful abilities in a limited form. They rarely overlap, and not every character has an ability that requires the use of their energy meter. A character whose Mana is reduced to Zero can continue, but cannot use or maintain any abilities that require whichever form of Mana the ability uses.
 Otakon LARP (Roleplay) / int_e5455dac
featureApplicability
1.0
 Otakon LARP (Roleplay) / int_e5455dac
featureConfidence
1.0
 Otakon LARP (Roleplay)
hasFeature
Otakon LARP (Roleplay) / int_e5455dac
 Otakon LARP (Roleplay) / int_f6722211
type
Hit Points
 Otakon LARP (Roleplay) / int_f6722211
comment
Hit Points: Characters (and items) have hit points assigned on a case-by-case basis, and can be restored by an hour-long trip to the Hospital (Out of game waiting period), or at Noon and Midnight.
 Otakon LARP (Roleplay) / int_f6722211
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1.0
 Otakon LARP (Roleplay) / int_f6722211
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 Otakon LARP (Roleplay)
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Otakon LARP (Roleplay) / int_f6722211
 Otakon LARP (Roleplay) / int_name
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ItemName
 Otakon LARP (Roleplay) / int_name
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 Otakon LARP (Roleplay) / int_name
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 Otakon LARP (Roleplay) / int_name
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 Otakon LARP (Roleplay)
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Otakon LARP (Roleplay) / int_name
 Otakon LARP (Roleplay) / int_name
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Otakon LARP (Roleplay)

The following is a list of statements referring to the current page from other pages.

 Otakon LARP (Roleplay)
hasFeature
All Swords Are the Same / int_f2256af5
 Otakon LARP (Roleplay)
hasFeature
Arbitrary Gun Power / int_f2256af5
 Otakon LARP (Roleplay)
hasFeature
Grandfather Clause / int_f2256af5
 Otakon LARP (Roleplay)
hasFeature
Hit Points / int_f2256af5
 Otakon LARP (Roleplay)
hasFeature
Ki Manipulation / int_f2256af5
 Otakon LARP (Roleplay)
hasFeature
LARP / int_f2256af5
 Otakon LARP (Roleplay)
hasFeature
Mana / int_f2256af5
 Otakon LARP (Roleplay)
hasFeature
Negative Continuity / int_f2256af5
 Otakon LARP (Roleplay)
hasFeature
Non-Standard Skill Learning / int_f2256af5
 Otakon LARP (Roleplay)
hasFeature
Quest Giver / int_f2256af5
 Otakon LARP (Roleplay)
hasFeature
Rock–Paper–Scissors / int_f2256af5
 Otakon LARP (Roleplay)
hasFeature
Sidequest / int_f2256af5
 Otakon LARP (Roleplay)
hasFeature
Turn-Based Combat / int_f2256af5