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Exit

 Exit
type
TVTItem
 Exit
label
Exit
 Exit
page
Exit
 Exit
comment
Exit is a 2013 game show on Syfy, based on the Japanese Game Show Dero!, in which four teams battle it out for the chance to win $10,000. The catch? They have to escape rooms filled with death traps (not real obviously) by answering trivia questions and solving puzzles to proceed to the next room. Naturally, the show goes by elimination with the winners proceeding onward while the losers are eliminated... literally.Not to be confused with the South Korean film or PSP game of the same name.
 Exit
fetched
2023-09-09T07:01:09Z
 Exit
parsed
2023-09-09T07:01:09Z
 Exit
isPartOf
DBTropes
 Exit / int_18c88b31
type
Eliminated from the Race
 Exit / int_18c88b31
comment
Eliminated from the Race / Eject the Loser: Into oblivion!!! Big part of the show's premise.
 Exit / int_18c88b31
featureApplicability
1.0
 Exit / int_18c88b31
featureConfidence
1.0
 Exit
hasFeature
Exit / int_18c88b31
 Exit / int_1d9099cb
type
Deadly Disc
 Exit / int_1d9099cb
comment
Deadly Disc: "The Shredder", a saw blade machine that stalked contestants down a crawl space as they spelled words to answer questions and inch closer to the exit.
 Exit / int_1d9099cb
featureApplicability
1.0
 Exit / int_1d9099cb
featureConfidence
1.0
 Exit
hasFeature
Exit / int_1d9099cb
 Exit / int_1d91d828
type
Deadly Game
 Exit / int_1d91d828
comment
Deadly Game: Portrayed as such — and much more seriously than in DERO!
 Exit / int_1d91d828
featureApplicability
1.0
 Exit / int_1d91d828
featureConfidence
1.0
 Exit
hasFeature
Exit / int_1d91d828
 Exit / int_1e7f218c
type
Drowning Pit
 Exit / int_1e7f218c
comment
The Tank: The narrow room which quickly fills with water. Needless to say, some swimming (and a pair of goggles) is involved. Firstly, place five items in a specific order. Secondly, look at an underwater grid where words of colors are different colors than the word they are; being given clues as to what color key needed to unlock four locks and turn valves. Thirdly, turn a lever to "Yes" or "B.S." after being given a statement. 5 correct answers clear the task.
 Exit / int_1e7f218c
featureApplicability
1.0
 Exit / int_1e7f218c
featureConfidence
1.0
 Exit
hasFeature
Exit / int_1e7f218c
 Exit / int_2319aa2e
type
All or Nothing
 Exit / int_2319aa2e
comment
All or Nothing: Only the final team has a chance to win the money. Yes, it's a chance only - if you don't succeed, you don't get anything.
 Exit / int_2319aa2e
featureApplicability
1.0
 Exit / int_2319aa2e
featureConfidence
1.0
 Exit
hasFeature
Exit / int_2319aa2e
 Exit / int_5581b443
type
The Walls Are Closing In
 Exit / int_5581b443
comment
The Walls Are Closing In: "Wall Room". The contestants are stuck into a wall with only their head and hand free and separated from their partner who's on the opposite side of the room. They're given questions which both must answer correctly. After five right answers, one of the players is freed and has to remove a key from a box to open the door to the room and race down a hallway as the walls close in on them before they're "squashed". If they succeed in reaching the end of the hall, the partner is then released and likewise has to repeat the box puzzle and race to evade the walls to win the game.
 Exit / int_5581b443
featureApplicability
1.0
 Exit / int_5581b443
featureConfidence
1.0
 Exit
hasFeature
Exit / int_5581b443
 Exit / int_68d43ebc
type
Game Show Host
 Exit / int_68d43ebc
comment
Game Show Host: Curt Doussett, also the host of Discovery Channel's Hazard Pay.
 Exit / int_68d43ebc
featureApplicability
1.0
 Exit / int_68d43ebc
featureConfidence
1.0
 Exit
hasFeature
Exit / int_68d43ebc
 Exit / int_6fd268f0
type
Win to Exit
 Exit / int_6fd268f0
comment
Win to Exit: Pretty much the main premise of the show.
 Exit / int_6fd268f0
featureApplicability
1.0
 Exit / int_6fd268f0
featureConfidence
1.0
 Exit
hasFeature
Exit / int_6fd268f0
 Exit / int_7eaf99d
type
Malevolent Architecture
 Exit / int_7eaf99d
comment
Malevolent Architecture: Might as well be called Malevolent Architecture: The Game Show.
 Exit / int_7eaf99d
featureApplicability
1.0
 Exit / int_7eaf99d
featureConfidence
1.0
 Exit
hasFeature
Exit / int_7eaf99d
 Exit / int_8de2e803
type
Confession Cam
 Exit / int_8de2e803
comment
Confession Cam: Clips of the teams' comments on what they have experienced are usually chimed in during the games. Naturally, these clips are filmed after the game.
 Exit / int_8de2e803
featureApplicability
1.0
 Exit / int_8de2e803
featureConfidence
1.0
 Exit
hasFeature
Exit / int_8de2e803
 Exit / int_9abe931d
type
Quicksand Sucks
 Exit / int_9abe931d
comment
Quicksand Sucks: "Mineshaft" (Sand Room), a room that takes place in quicksand where wrong answers sinks you faster. The last two teams standing take turns answering Who/What/Where questions based on given clues. Each question contains 5 clues and each turn opens up a new clue, to which the controlling team has 5 seconds to answer the question. A team loses when they are completely submerged in the quicksand.
 Exit / int_9abe931d
featureApplicability
1.0
 Exit / int_9abe931d
featureConfidence
1.0
 Exit
hasFeature
Exit / int_9abe931d
 Exit / int_bb48f8ba
type
Timed Mission
 Exit / int_bb48f8ba
comment
Timed Mission: In the final round, the team is given 10 minutes to complete the game. Other rooms may include timed segments. For instance, the Beam Room draws the plank back into the wall at an inch a second, and the quicksand room puts a 5-second shot clock on the teams to take each guess at the puzzle.
 Exit / int_bb48f8ba
featureApplicability
1.0
 Exit / int_bb48f8ba
featureConfidence
1.0
 Exit
hasFeature
Exit / int_bb48f8ba
 Exit / int_bdfb07bf
type
Walk the Plank
 Exit / int_bdfb07bf
comment
Walk the Plank: The first challenge, "Beam Room". Contestants stand on a receding plank and have to quickly answer a picture question to halt it. The first team to see a puzzle has 20 seconds to answer before the puzzle passes to the next team in line; if control is passed, subsequent teams are given 15, 10, and 5 seconds to solve. Quickness is key here as stalling decreases what little standing room you have till you eventually drop into the Bottomless Pit.
 Exit / int_bdfb07bf
featureApplicability
1.0
 Exit / int_bdfb07bf
featureConfidence
1.0
 Exit
hasFeature
Exit / int_bdfb07bf
 Exit / int_d3435454
type
Bonus Round
 Exit / int_d3435454
comment
Bonus Round: Two different variations with similar rules. The final team has 10 minutes to complete three tasks (in order; skipping ahead is not allowed) and then correctly answer three pop culture questions. Cabin In The Woods: The room ceiling slowly closes on the contestants. Firstly, place five items in a specific order (like from earliest to most recent). Secondly, put four logs in a fireplace to answer a question such as "shorter than Tom Cruise" or "younger than Larry King". After getting the set wrong once, they are told a hint. Thirdly, put a raccoon cap on "More" or "Less" to a statement for which the answer is a number. 5 correct answers clear the task. The Tank: The narrow room which quickly fills with water. Needless to say, some swimming (and a pair of goggles) is involved. Firstly, place five items in a specific order. Secondly, look at an underwater grid where words of colors are different colors than the word they are; being given clues as to what color key needed to unlock four locks and turn valves. Thirdly, turn a lever to "Yes" or "B.S." after being given a statement. 5 correct answers clear the task.
 Exit / int_d3435454
featureApplicability
1.0
 Exit / int_d3435454
featureConfidence
1.0
 Exit
hasFeature
Exit / int_d3435454
 Exit / int_d45bdfee
type
Locked in a Freezer
 Exit / int_d45bdfee
comment
Locked in a Freezer: Somewhat, the second room of several episodes involved trying to deactivate a "freeze blaster". Contestants have to match certain words to another to recieve the code for the pliers to deactive the "bomb". Wrong answers not only hold you up, but spray freezing mist into the room as well.
 Exit / int_d45bdfee
featureApplicability
1.0
 Exit / int_d45bdfee
featureConfidence
1.0
 Exit
hasFeature
Exit / int_d45bdfee
 Exit / int_ea826f60
type
Descending Ceiling
 Exit / int_ea826f60
comment
Cabin In The Woods: The room ceiling slowly closes on the contestants. Firstly, place five items in a specific order (like from earliest to most recent). Secondly, put four logs in a fireplace to answer a question such as "shorter than Tom Cruise" or "younger than Larry King". After getting the set wrong once, they are told a hint. Thirdly, put a raccoon cap on "More" or "Less" to a statement for which the answer is a number. 5 correct answers clear the task.
 Exit / int_ea826f60
featureApplicability
1.0
 Exit / int_ea826f60
featureConfidence
1.0
 Exit
hasFeature
Exit / int_ea826f60
 Exit / int_name
type
ItemName
 Exit / int_name
comment
 Exit / int_name
featureApplicability
1.0
 Exit / int_name
featureConfidence
1.0
 Exit
hasFeature
Exit / int_name
 Exit / int_name
itemName
Exit

The following is a list of statements referring to the current page from other pages.

 Exit
hasFeature
Eject the Loser / int_8d7e6ec5
 Exit
hasFeature
Win to Exit / int_8d7e6ec5