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So Short, It Rocks / Sugar Wiki

 So Short, It Rocks / Sugar Wiki
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So Short, It Rocks / Sugar Wiki
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Inversion of It's Short, So It Sucks! and aversion of Padding.
(Categorically not a Spear Counterpart to Petite Pride. It's not that kind of trope...)
Where a work is exactly as long as it needs to be and no longer. Rather than Padding out to a watered down length, the creators deliberately deliver a condensed experience that is awesome all the way through and is good because of its short length, not just in spite of it. Similar to British Brevity, but without the link to British TV season lengths. Lots of works created by smaller teams, like Indie Games, follow this as it's easier to create a short experience with a small team.
Obviously a YMMV, an Audience Reaction Trope and Gushing About Shows You Like. Not only is good or bad subjective, so is long and short, and what is considered long is dependent on the medium, and if the work is great because of its short length or in spite of it. A good rule of thumb for length is a work like a game, book or TV show that can be completed in a single sitting or a movie under an hour long. For content, a work with no padding and a central concept or mechanic such that it would have needed padding to make it longer.
Compare Miniscule Rocking, which covers all unusually short songs in any genre, not just rock.
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Grid Puzzle
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Although most puzzles can be completed in a single sitting, that might be fifteen minutes for a Sudoku up to hours for a cryptic crossword. Puzzle types intended to be solved extremely rapidly fall under this trope.
Jumble puzzles first appeared in newspapers in 1954, created by Martin Naydel. Two five-letter and two six-letter words have their spellings scrambled; it's up to the reader to unscramble the four words. Likewise, key letters can be arranged to spell out a pithy caption to the included comic panel.
Challenger is a four-by-four spreadsheet that includes totals of the rows, columns, and diagonals. Given four starting digits, the challenge is to supply the missing digits that will add up correctly. These puzzles include a difficulty timer that rarely exceeds nine minutes, and is often less than five minutes.
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Screwed by the Network
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Though this wasn't the creator David Mitton's intent, TUGS lasted only 13 episodes, but many of its fans say that was all that it needed with its Visual Effects of Awesome and Darker and Edgier storytelling compared to its sister series Thomas & Friends which rarely went a darker route, not to mention the show's long term Seasonal Rot made many fans of TUGS like the fact that it only lasted 13 episodes and wonder if the series might have gone downhill had it been given more. Not to mention the fact that the director worked on Thunder Birds means lots of Explosions and destruction as well.
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Environmental Narrative Game
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Environmental Narrative Game (aka Walking Simulator):
The Stanley Parable can be beaten in just a few minutes, the real experience is seeing the effect that different choices have. Even finding all the endings could be done in a single sitting. If the main path were longer, then the repeated playthroughs that are essential for the full experience would be tiresomely repetitive.
Jazzpunk is very short and weird with only 3 chapters, but its gameplay, humor, and art style are so unique that it definitely is this trope.
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Action Game
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Action Game: Many action games can be beaten in a single sitting, with the replayability coming from multiple paths or Score Attack or speedrun modes.
Star Fox 64 can be beaten in a couple of hours, but as a result is constantly action-packed and can be replayed to discover alternate paths.
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