Search/Recent Changes
DBTropes
...it's like TV Tropes, but LINKED DATA!

Brikwars (Tabletop Game)

 Brikwars (Tabletop Game)
type
TVTItem
 Brikwars (Tabletop Game)
label
Brikwars (Tabletop Game)
 Brikwars (Tabletop Game)
page
Brikwars
 Brikwars (Tabletop Game)
comment
You know how when you were a little kid, you would make all your action figures fight each other in hilarious, violent combat? Have you ever tried to play Warhammer with LEGO? Brikwars recognizes both of these matters, and is one of many proposed solutions.A strategy Wargame designed to be played with LEGO mini figures (though it can support any type of minifig), it acts as a way to try and play a wargame with minifigures while using something resembling rules.It treats the matter of toy combat with all the irreverence it deserves, and the author claims that the entire thing is sort of a purposeful Take That! against "Stop Having Fun" Guys. The 2005 core rules are littered with quotes, jokes, Lampshade Hangingings, and a Take That! against anyone who deserves it. Even if you don't ever play it, the rules are an entertaining read.Even though Brikwars can be played with any combatants with any background, the author and fans have created a setting for the game, mostly known as the Brikwars Universe. The background of this universe is found at the Brikwiki.A definitive edition of the rules was published by Mophidius Entertainment subtitled Ragnablok Edition in 2023.Note: Brikwars is not officially affiliated with The Lego Group.
 Brikwars (Tabletop Game)
fetched
2024-01-30T14:16:07Z
 Brikwars (Tabletop Game)
parsed
2024-01-30T14:16:07Z
 Brikwars (Tabletop Game)
isPartOf
DBTropes
 Brikwars (Tabletop Game) / int_128e4ba8
type
Gatling Good
 Brikwars (Tabletop Game) / int_128e4ba8
comment
Gatling Good: Minifigs love miniguns!
 Brikwars (Tabletop Game) / int_128e4ba8
featureApplicability
1.0
 Brikwars (Tabletop Game) / int_128e4ba8
featureConfidence
1.0
 Brikwars (Tabletop Game)
hasFeature
Brikwars (Tabletop Game) / int_128e4ba8
 Brikwars (Tabletop Game) / int_14752541
type
ColourCodedArmies
 Brikwars (Tabletop Game) / int_14752541
comment
Colour Coded Armies: A common occurrence with LEGO-minifig troopers, as this allows for quickly determining who similar units belong to.
 Brikwars (Tabletop Game) / int_14752541
featureApplicability
1.0
 Brikwars (Tabletop Game) / int_14752541
featureConfidence
1.0
 Brikwars (Tabletop Game)
hasFeature
Brikwars (Tabletop Game) / int_14752541
 Brikwars (Tabletop Game) / int_1c2b6ac8
type
Soft Water
 Brikwars (Tabletop Game) / int_1c2b6ac8
comment
Soft Water: "It's a generally accepted action-movie fact that pools of liquid such as water or quicksand, no matter how shallow, will cushion Crash impacts safely and completely." Unless it's more funny to have them die horribly of course.
 Brikwars (Tabletop Game) / int_1c2b6ac8
featureApplicability
1.0
 Brikwars (Tabletop Game) / int_1c2b6ac8
featureConfidence
1.0
 Brikwars (Tabletop Game)
hasFeature
Brikwars (Tabletop Game) / int_1c2b6ac8
 Brikwars (Tabletop Game) / int_200c009a
type
Mook Lieutenant
 Brikwars (Tabletop Game) / int_200c009a
comment
Officers are somewhere between a Mook Lieutenant and a Mook Commander. They can increase their squadmates' skill die by one size through bossing them around and being generally unpleasant, but have a low die on their own and suffer from the Stupidity rule when isolated from their subordinates.
 Brikwars (Tabletop Game) / int_200c009a
featureApplicability
1.0
 Brikwars (Tabletop Game) / int_200c009a
featureConfidence
1.0
 Brikwars (Tabletop Game)
hasFeature
Brikwars (Tabletop Game) / int_200c009a
 Brikwars (Tabletop Game) / int_259d5879
type
Anachronism Stew
 Brikwars (Tabletop Game) / int_259d5879
comment
Anachronism Stew: Unless the scenario is set up as a purist historical re-enactment, expect everyone to reach into their bins of assorted LEGO and field an eclectic collection of knights, spacemen, and the odd Ninja Pirate Zombie Robot - all on the same battlefield.
 Brikwars (Tabletop Game) / int_259d5879
featureApplicability
1.0
 Brikwars (Tabletop Game) / int_259d5879
featureConfidence
1.0
 Brikwars (Tabletop Game)
hasFeature
Brikwars (Tabletop Game) / int_259d5879
 Brikwars (Tabletop Game) / int_25bae76b
type
Splash Damage Abuse
 Brikwars (Tabletop Game) / int_25bae76b
comment
Splash Damage Abuse: Since the attack difficulty on launchers (catapults, artillery, , missile-launcher, railguns, etc) scales with size like any other weapon, you're not likely to accurately hit your target with a siege-level one. Fortunately for you, the damage and blast radius of any explosive launcher of that size allows you to lob at the other end of the battlefield making aiming a superfluous formality.
 Brikwars (Tabletop Game) / int_25bae76b
featureApplicability
1.0
 Brikwars (Tabletop Game) / int_25bae76b
featureConfidence
1.0
 Brikwars (Tabletop Game)
hasFeature
Brikwars (Tabletop Game) / int_25bae76b
 Brikwars (Tabletop Game) / int_2b7ec38e
type
The Scrappy
 Brikwars (Tabletop Game) / int_2b7ec38e
comment
Played straight when massacring JawJaws or Dimmies.
 Brikwars (Tabletop Game) / int_2b7ec38e
featureApplicability
1.0
 Brikwars (Tabletop Game) / int_2b7ec38e
featureConfidence
1.0
 Brikwars (Tabletop Game)
hasFeature
Brikwars (Tabletop Game) / int_2b7ec38e
 Brikwars (Tabletop Game) / int_2da1421
type
Booby Trap
 Brikwars (Tabletop Game) / int_2da1421
comment
Booby Trap: The Mechanism field hazard can be rigged up as such.
 Brikwars (Tabletop Game) / int_2da1421
featureApplicability
1.0
 Brikwars (Tabletop Game) / int_2da1421
featureConfidence
1.0
 Brikwars (Tabletop Game)
hasFeature
Brikwars (Tabletop Game) / int_2da1421
 Brikwars (Tabletop Game) / int_3456f3c5
type
Good Thing You Can Heal
 Brikwars (Tabletop Game) / int_3456f3c5
comment
Good Thing You Can Heal: They're LEGO. No matter how badly the units get dismembered, you can always put them back together.
 Brikwars (Tabletop Game) / int_3456f3c5
featureApplicability
1.0
 Brikwars (Tabletop Game) / int_3456f3c5
featureConfidence
1.0
 Brikwars (Tabletop Game)
hasFeature
Brikwars (Tabletop Game) / int_3456f3c5
 Brikwars (Tabletop Game) / int_35a24c16
type
Geo Effects
 Brikwars (Tabletop Game) / int_35a24c16
comment
Geo Effects: Field hazards and high-ground advantage cover this trope.
 Brikwars (Tabletop Game) / int_35a24c16
featureApplicability
1.0
 Brikwars (Tabletop Game) / int_35a24c16
featureConfidence
1.0
 Brikwars (Tabletop Game)
hasFeature
Brikwars (Tabletop Game) / int_35a24c16
 Brikwars (Tabletop Game) / int_3cb1d38d
type
Bad Boss
 Brikwars (Tabletop Game) / int_3cb1d38d
comment
Bad Boss: As mentioned above, Officers are annoying, Commanders are clueless, and Great Leaders regularly cause purposeful mistreatment-induced betrayals to Make an Example of Them. The humans themselves are seen by minifigs as strange, infinitely powerful gods who watch them wage war for their amusement.
 Brikwars (Tabletop Game) / int_3cb1d38d
featureApplicability
1.0
 Brikwars (Tabletop Game) / int_3cb1d38d
featureConfidence
1.0
 Brikwars (Tabletop Game)
hasFeature
Brikwars (Tabletop Game) / int_3cb1d38d
 Brikwars (Tabletop Game) / int_4642edbd
type
Baseless Mission
 Brikwars (Tabletop Game) / int_4642edbd
comment
Baseless Mission: Common for smaller-scale skirmishes or invasion scenarios.
 Brikwars (Tabletop Game) / int_4642edbd
featureApplicability
1.0
 Brikwars (Tabletop Game) / int_4642edbd
featureConfidence
1.0
 Brikwars (Tabletop Game)
hasFeature
Brikwars (Tabletop Game) / int_4642edbd
 Brikwars (Tabletop Game) / int_4987746e
type
Ridiculously Fast Construction
 Brikwars (Tabletop Game) / int_4987746e
comment
Ridiculously Fast Construction: The Mechanik's construction action. Allows for ridiculously fast deconstruction against enemy structures as well.
 Brikwars (Tabletop Game) / int_4987746e
featureApplicability
1.0
 Brikwars (Tabletop Game) / int_4987746e
featureConfidence
1.0
 Brikwars (Tabletop Game)
hasFeature
Brikwars (Tabletop Game) / int_4987746e
 Brikwars (Tabletop Game) / int_4b621f81
type
Design-It-Yourself Equipment
 Brikwars (Tabletop Game) / int_4b621f81
comment
Design-It-Yourself Equipment: Design-it-yourself everything, by the game's nature. Also the Cumulative Damage/Combined Fire options, which make it possible for a mob of smaller, weaker units to gang up on something large and armored that no one of the group alone could hope to defeat.
 Brikwars (Tabletop Game) / int_4b621f81
featureApplicability
1.0
 Brikwars (Tabletop Game) / int_4b621f81
featureConfidence
1.0
 Brikwars (Tabletop Game)
hasFeature
Brikwars (Tabletop Game) / int_4b621f81
 Brikwars (Tabletop Game) / int_4de1a4f7
type
Improvised Weapon
 Brikwars (Tabletop Game) / int_4de1a4f7
comment
Improvised Weapon: "If a minifig can't find a real weapon, Random Objects are better than nothing, although this is only because having nothing sucks to such an impressive degree."
 Brikwars (Tabletop Game) / int_4de1a4f7
featureApplicability
1.0
 Brikwars (Tabletop Game) / int_4de1a4f7
featureConfidence
1.0
 Brikwars (Tabletop Game)
hasFeature
Brikwars (Tabletop Game) / int_4de1a4f7
 Brikwars (Tabletop Game) / int_517ae522
type
Loads and Loads of Rules
 Brikwars (Tabletop Game) / int_517ae522
comment
Loads and Loads of Rules: Invoked, under the assumption that making it up as you go along is more fun, and more appropriate for toy combat.
 Brikwars (Tabletop Game) / int_517ae522
featureApplicability
1.0
 Brikwars (Tabletop Game) / int_517ae522
featureConfidence
1.0
 Brikwars (Tabletop Game)
hasFeature
Brikwars (Tabletop Game) / int_517ae522
 Brikwars (Tabletop Game) / int_535ec99d
type
Non-Entity General
 Brikwars (Tabletop Game) / int_535ec99d
comment
Non-Entity General: The commanding player on any given side is usually not represented by a minifig in-game.
 Brikwars (Tabletop Game) / int_535ec99d
featureApplicability
1.0
 Brikwars (Tabletop Game) / int_535ec99d
featureConfidence
1.0
 Brikwars (Tabletop Game)
hasFeature
Brikwars (Tabletop Game) / int_535ec99d
 Brikwars (Tabletop Game) / int_54804ea9
type
Always on Duty
 Brikwars (Tabletop Game) / int_54804ea9
comment
Always on Duty: Since minifigs in Brikwars don't need to sleep, at any given moment, any proper minifig is either engaging in gloriously bloody warfare or about to be engaging in gloriously bloody warfare.
 Brikwars (Tabletop Game) / int_54804ea9
featureApplicability
1.0
 Brikwars (Tabletop Game) / int_54804ea9
featureConfidence
1.0
 Brikwars (Tabletop Game)
hasFeature
Brikwars (Tabletop Game) / int_54804ea9
 Brikwars (Tabletop Game) / int_54f999c
type
AlternateCharacterInterpretation
 Brikwars (Tabletop Game) / int_54f999c
comment
Alternate Character Interpretation: The author characterizes minifigs along the lines of the fallen heroes of Valhalla- violent Blood Knight-like creatures, who are bored unless having a good brawl. It's less disturbing than it could be, considering they're LEGO note And the fact that a lot of LEGO men are smiling in the middle of all this carnage would be Squicky otherwise. invoked
 Brikwars (Tabletop Game) / int_54f999c
featureApplicability
1.0
 Brikwars (Tabletop Game) / int_54f999c
featureConfidence
1.0
 Brikwars (Tabletop Game)
hasFeature
Brikwars (Tabletop Game) / int_54f999c
 Brikwars (Tabletop Game) / int_5caef4ca
type
Chainsaw Good
 Brikwars (Tabletop Game) / int_5caef4ca
comment
Chainsaw Good: The Orange Transparent Chainsaw, Exactly What It Says on the Tin. Rumor has it that some factions are capable of deploying spaceship-sized OT Cs.
 Brikwars (Tabletop Game) / int_5caef4ca
featureApplicability
1.0
 Brikwars (Tabletop Game) / int_5caef4ca
featureConfidence
1.0
 Brikwars (Tabletop Game)
hasFeature
Brikwars (Tabletop Game) / int_5caef4ca
 Brikwars (Tabletop Game) / int_5e7c0ab7
type
Kleptomaniac Hero
 Brikwars (Tabletop Game) / int_5e7c0ab7
comment
Kleptomaniac Hero: As replacing spent budget points in campaigns require heroes to stage escapades to get loot, these will appear within the first few battles of any Campaign.
 Brikwars (Tabletop Game) / int_5e7c0ab7
featureApplicability
1.0
 Brikwars (Tabletop Game) / int_5e7c0ab7
featureConfidence
1.0
 Brikwars (Tabletop Game)
hasFeature
Brikwars (Tabletop Game) / int_5e7c0ab7
 Brikwars (Tabletop Game) / int_5fd20a7b
type
Suicidal Pacifism
 Brikwars (Tabletop Game) / int_5fd20a7b
comment
The Brikwiki even describes peace as a "feared, yet thankfully rare disease".
 Brikwars (Tabletop Game) / int_5fd20a7b
featureApplicability
1.0
 Brikwars (Tabletop Game) / int_5fd20a7b
featureConfidence
1.0
 Brikwars (Tabletop Game)
hasFeature
Brikwars (Tabletop Game) / int_5fd20a7b
 Brikwars (Tabletop Game) / int_5fff364d
type
Combat Medic
 Brikwars (Tabletop Game) / int_5fff364d
comment
Combat Medic: The dreaded Medik unit.
 Brikwars (Tabletop Game) / int_5fff364d
featureApplicability
1.0
 Brikwars (Tabletop Game) / int_5fff364d
featureConfidence
1.0
 Brikwars (Tabletop Game)
hasFeature
Brikwars (Tabletop Game) / int_5fff364d
 Brikwars (Tabletop Game) / int_61c683d2
type
We Have Reserves
 Brikwars (Tabletop Game) / int_61c683d2
comment
Commanders are officially there to "give the illusion that a strategy exists". They sit around doing nothing, "accumulating strategy", a passive resource that can be spent later to call for reinforcements or launch a Strategic Bombardment, after which they are definitely useless.
 Brikwars (Tabletop Game) / int_61c683d2
featureApplicability
1.0
 Brikwars (Tabletop Game) / int_61c683d2
featureConfidence
1.0
 Brikwars (Tabletop Game)
hasFeature
Brikwars (Tabletop Game) / int_61c683d2
 Brikwars (Tabletop Game) / int_6dcfdea6
type
Hard Light
 Brikwars (Tabletop Game) / int_6dcfdea6
comment
Hard Light: Any ORANGE TRANSPARENT objects, from windows to armor plates to chainsaws, are made of self-repairing fragments of orange laser beams used to attempt destroying an impossibly cold planet.
 Brikwars (Tabletop Game) / int_6dcfdea6
featureApplicability
1.0
 Brikwars (Tabletop Game) / int_6dcfdea6
featureConfidence
1.0
 Brikwars (Tabletop Game)
hasFeature
Brikwars (Tabletop Game) / int_6dcfdea6
 Brikwars (Tabletop Game) / int_6e514f2
type
Moment of Awesome / Sugar Wiki
 Brikwars (Tabletop Game) / int_6e514f2
comment
Moment of Awesome: invoked Heroes have the "Heroic Feat" ability, which lets them have a rule-flaunting Crowning Moment Of Awesome if the player wins a dice roll against the opponent.
 Brikwars (Tabletop Game) / int_6e514f2
featureApplicability
1.0
 Brikwars (Tabletop Game) / int_6e514f2
featureConfidence
1.0
 Brikwars (Tabletop Game)
hasFeature
Brikwars (Tabletop Game) / int_6e514f2
 Brikwars (Tabletop Game) / int_745a226c
type
Easy Logistics
 Brikwars (Tabletop Game) / int_745a226c
comment
Easy Logistics: Played straight for the most part, as vehicles are mysteriously fueled without visible means, minifigs always happen to have plenty of Universal Ammo clanging around in their pockets, and Mechaniks seem to be able to utilize any nearby pieces without having to physically collect them. Averted with Launchers, explosives, and rockets, as physical ammo must be present on the battlefield.
 Brikwars (Tabletop Game) / int_745a226c
featureApplicability
-1.0
 Brikwars (Tabletop Game) / int_745a226c
featureConfidence
1.0
 Brikwars (Tabletop Game)
hasFeature
Brikwars (Tabletop Game) / int_745a226c
 Brikwars (Tabletop Game) / int_7706dd0f
type
Cosmetically Different Sides
 Brikwars (Tabletop Game) / int_7706dd0f
comment
Cosmetically Different Sides: Later editions did away with Tek Levels in the interest of keeping the pace of the going smoothly despite an anachronistic mix of spacemen, pirates, cowboys, and knights. Now, a Scout is a Scout regardless of whether he's a tribal elf bowman or a futuristic recon infiltrator. See also, All Swords Are the Same, above.
 Brikwars (Tabletop Game) / int_7706dd0f
featureApplicability
1.0
 Brikwars (Tabletop Game) / int_7706dd0f
featureConfidence
1.0
 Brikwars (Tabletop Game)
hasFeature
Brikwars (Tabletop Game) / int_7706dd0f
 Brikwars (Tabletop Game) / int_82f5ced1
type
Conservation of Ninjutsu
 Brikwars (Tabletop Game) / int_82f5ced1
comment
Conservation of Ninjutsu: The "Ninja Scum" unit is very different from a regular ninja, specifically because of this trope. In addition, the more Hero units there are on a team, the worse each of them does. Also applies to all units in a CP match; the more units the weaker each has to be.
 Brikwars (Tabletop Game) / int_82f5ced1
featureApplicability
1.0
 Brikwars (Tabletop Game) / int_82f5ced1
featureConfidence
1.0
 Brikwars (Tabletop Game)
hasFeature
Brikwars (Tabletop Game) / int_82f5ced1
 Brikwars (Tabletop Game) / int_8774fb47
type
Eldritch Abomination
 Brikwars (Tabletop Game) / int_8774fb47
comment
Eldritch Abomination: Brikthulhu.
 Brikwars (Tabletop Game) / int_8774fb47
featureApplicability
1.0
 Brikwars (Tabletop Game) / int_8774fb47
featureConfidence
1.0
 Brikwars (Tabletop Game)
hasFeature
Brikwars (Tabletop Game) / int_8774fb47
 Brikwars (Tabletop Game) / int_8b606a51
type
There Is No Kill Like Overkill
 Brikwars (Tabletop Game) / int_8b606a51
comment
There Is No Kill Like Overkill: the game really goes out of its way to encourage ridiculously over-the-top mayhem that even Michael Bay might find to be a bit too much.
 Brikwars (Tabletop Game) / int_8b606a51
featureApplicability
1.0
 Brikwars (Tabletop Game) / int_8b606a51
featureConfidence
1.0
 Brikwars (Tabletop Game)
hasFeature
Brikwars (Tabletop Game) / int_8b606a51
 Brikwars (Tabletop Game) / int_91c651a1
type
Guilt-Free Extermination War
 Brikwars (Tabletop Game) / int_91c651a1
comment
Guilt-Free Extermination War: Your civilization's aim is to wipe out all others, not because you hate them, but because it would be a disservice to minifig love for horrendous violence *not to*. Played straight when massacring JawJaws or Dimmies.
 Brikwars (Tabletop Game) / int_91c651a1
featureApplicability
1.0
 Brikwars (Tabletop Game) / int_91c651a1
featureConfidence
1.0
 Brikwars (Tabletop Game)
hasFeature
Brikwars (Tabletop Game) / int_91c651a1
 Brikwars (Tabletop Game) / int_9502bbf5
type
All Swords Are the Same
 Brikwars (Tabletop Game) / int_9502bbf5
comment
All Swords Are the Same: In the spirit of keeping the game going smoothly and not getting bogged down in keeping track of numbers, all minifig weapons of a given size category have the same basic stats. Got a golden greatsword, a katana, a Beam Sword or a battle-axe? Great, those are all Heavy melee weapons, and their traits are identical.
 Brikwars (Tabletop Game) / int_9502bbf5
featureApplicability
1.0
 Brikwars (Tabletop Game) / int_9502bbf5
featureConfidence
1.0
 Brikwars (Tabletop Game)
hasFeature
Brikwars (Tabletop Game) / int_9502bbf5
 Brikwars (Tabletop Game) / int_970c790a
type
Big Bad
 Brikwars (Tabletop Game) / int_970c790a
comment
A Great Leader is usually the avatar of the player who controls the army, and is little more than a megalomaniac Bad Boss who Scapegoats and executes their subordinates to increase Outrage in the ranks and bolster aggressivity, and gives grandiloquent speeches afterwards to further increase buffs base on the level of Outrage. Obviously, the Great Leader is completely weak, helpless and incomptent on their own.
 Brikwars (Tabletop Game) / int_970c790a
featureApplicability
1.0
 Brikwars (Tabletop Game) / int_970c790a
featureConfidence
1.0
 Brikwars (Tabletop Game)
hasFeature
Brikwars (Tabletop Game) / int_970c790a
 Brikwars (Tabletop Game) / int_9d3f4777
type
My Nayme Is
 Brikwars (Tabletop Game) / int_9d3f4777
comment
My Nayme Is: If something can be spelled with a K (i.e. Brick becomes Brik), it should.
 Brikwars (Tabletop Game) / int_9d3f4777
featureApplicability
1.0
 Brikwars (Tabletop Game) / int_9d3f4777
featureConfidence
1.0
 Brikwars (Tabletop Game)
hasFeature
Brikwars (Tabletop Game) / int_9d3f4777
 Brikwars (Tabletop Game) / int_a0543350
type
Earth Is a Battlefield
 Brikwars (Tabletop Game) / int_a0543350
comment
Earth Is a Battlefield: the default setting. More accurately, your living room floor is a battlefield.
 Brikwars (Tabletop Game) / int_a0543350
featureApplicability
1.0
 Brikwars (Tabletop Game) / int_a0543350
featureConfidence
1.0
 Brikwars (Tabletop Game)
hasFeature
Brikwars (Tabletop Game) / int_a0543350
 Brikwars (Tabletop Game) / int_ac2094ca
type
Red Shirt
 Brikwars (Tabletop Game) / int_ac2094ca
comment
Red Shirt: One of the specific abilities of hero units is they can make nearby regular units "Redshirt" to protect themselves
 Brikwars (Tabletop Game) / int_ac2094ca
featureApplicability
1.0
 Brikwars (Tabletop Game) / int_ac2094ca
featureConfidence
1.0
 Brikwars (Tabletop Game)
hasFeature
Brikwars (Tabletop Game) / int_ac2094ca
 Brikwars (Tabletop Game) / int_ac7df45e
type
Giant Equals Invincible
 Brikwars (Tabletop Game) / int_ac7df45e
comment
Giant Equals Invincible: Typically, your units' Size Rating has to be equal to or higher than their Structure level. In essence, the bigger you are, the more armor (And weapons) you're potentially allowed to have.
 Brikwars (Tabletop Game) / int_ac7df45e
featureApplicability
1.0
 Brikwars (Tabletop Game) / int_ac7df45e
featureConfidence
1.0
 Brikwars (Tabletop Game)
hasFeature
Brikwars (Tabletop Game) / int_ac7df45e
 Brikwars (Tabletop Game) / int_b281bf24
type
Meatgrinder Surgery
 Brikwars (Tabletop Game) / int_b281bf24
comment
Meatgrinder Surgery: Mediks don't heal wounded friendly units. They just brutally revive fallen ones, trying not to amputate too many limbs in the process.
 Brikwars (Tabletop Game) / int_b281bf24
featureApplicability
1.0
 Brikwars (Tabletop Game) / int_b281bf24
featureConfidence
1.0
 Brikwars (Tabletop Game)
hasFeature
Brikwars (Tabletop Game) / int_b281bf24
 Brikwars (Tabletop Game) / int_b53077b3
type
Take That!
 Brikwars (Tabletop Game) / int_b53077b3
comment
Take That!: Against anyone who takes themselves, rules, or games too seriously.
 Brikwars (Tabletop Game) / int_b53077b3
featureApplicability
1.0
 Brikwars (Tabletop Game) / int_b53077b3
featureConfidence
1.0
 Brikwars (Tabletop Game)
hasFeature
Brikwars (Tabletop Game) / int_b53077b3
 Brikwars (Tabletop Game) / int_bcf69f60
type
Short-Range Shotgun
 Brikwars (Tabletop Game) / int_bcf69f60
comment
Short-Range Shotgun: Blast Guns have 2 inches of range and a scaling 2 extra inches of range per weapon length, and lose 1 damage per inch. At 4-5 inches, an infantry-scale Blast Gun can only cause Something Bad to happen if the user is lucky and rolls an 8.
 Brikwars (Tabletop Game) / int_bcf69f60
featureApplicability
1.0
 Brikwars (Tabletop Game) / int_bcf69f60
featureConfidence
1.0
 Brikwars (Tabletop Game)
hasFeature
Brikwars (Tabletop Game) / int_bcf69f60
 Brikwars (Tabletop Game) / int_c86a6f38
type
Cannon Fodder
 Brikwars (Tabletop Game) / int_c86a6f38
comment
Cannon Fodder: Played straight with a unit type of that very name.
 Brikwars (Tabletop Game) / int_c86a6f38
featureApplicability
1.0
 Brikwars (Tabletop Game) / int_c86a6f38
featureConfidence
1.0
 Brikwars (Tabletop Game)
hasFeature
Brikwars (Tabletop Game) / int_c86a6f38
 Brikwars (Tabletop Game) / int_c9981efb
type
The Engineer
 Brikwars (Tabletop Game) / int_c9981efb
comment
The Engineer: The Mechanik, who can erect kit-bashed creations from random parts laying around the battlefield, slap on repairs and armor upgrades, or even disassemble enemy creations.
 Brikwars (Tabletop Game) / int_c9981efb
featureApplicability
1.0
 Brikwars (Tabletop Game) / int_c9981efb
featureConfidence
1.0
 Brikwars (Tabletop Game)
hasFeature
Brikwars (Tabletop Game) / int_c9981efb
 Brikwars (Tabletop Game) / int_cadf2d2a
type
Death of a Thousand Cuts
 Brikwars (Tabletop Game) / int_cadf2d2a
comment
Death of a Thousand Cuts: One alternate rule makes Hero units longer-lived by using this. It also gives people an excuse to have LEGO blood every time they get injured.
 Brikwars (Tabletop Game) / int_cadf2d2a
featureApplicability
1.0
 Brikwars (Tabletop Game) / int_cadf2d2a
featureConfidence
1.0
 Brikwars (Tabletop Game)
hasFeature
Brikwars (Tabletop Game) / int_cadf2d2a
 Brikwars (Tabletop Game) / int_cb1f5db5
type
Feed It a Bomb
 Brikwars (Tabletop Game) / int_cb1f5db5
comment
Feed It a Bomb: One of the ways of bypassing a unit's armor without specialized armor piercing weapons.
 Brikwars (Tabletop Game) / int_cb1f5db5
featureApplicability
1.0
 Brikwars (Tabletop Game) / int_cb1f5db5
featureConfidence
1.0
 Brikwars (Tabletop Game)
hasFeature
Brikwars (Tabletop Game) / int_cb1f5db5
 Brikwars (Tabletop Game) / int_d89e305a
type
Area of Effect
 Brikwars (Tabletop Game) / int_d89e305a
comment
Area of Effect: Explosions, fire, field hazards, and even Blast Gun attacks.
 Brikwars (Tabletop Game) / int_d89e305a
featureApplicability
1.0
 Brikwars (Tabletop Game) / int_d89e305a
featureConfidence
1.0
 Brikwars (Tabletop Game)
hasFeature
Brikwars (Tabletop Game) / int_d89e305a
 Brikwars (Tabletop Game) / int_e0c00a95
type
Absurdly Sharp Blade
 Brikwars (Tabletop Game) / int_e0c00a95
comment
Absurdly Sharp Blade: most swords, the Orange Transparent Chainsaw takes this up to eleven.
 Brikwars (Tabletop Game) / int_e0c00a95
featureApplicability
1.0
 Brikwars (Tabletop Game) / int_e0c00a95
featureConfidence
1.0
 Brikwars (Tabletop Game)
hasFeature
Brikwars (Tabletop Game) / int_e0c00a95
 Brikwars (Tabletop Game) / int_e1ff8ff6
type
Fantasy Kitchen Sink
 Brikwars (Tabletop Game) / int_e1ff8ff6
comment
Fantasy Kitchen Sink: The Core Manual invokes this trope quite quickly, and understandably. It is mentioned that nothing would make sense otherwise.
 Brikwars (Tabletop Game) / int_e1ff8ff6
featureApplicability
1.0
 Brikwars (Tabletop Game) / int_e1ff8ff6
featureConfidence
1.0
 Brikwars (Tabletop Game)
hasFeature
Brikwars (Tabletop Game) / int_e1ff8ff6
 Brikwars (Tabletop Game) / int_e34ada78
type
Authority Equals Asskicking
 Brikwars (Tabletop Game) / int_e34ada78
comment
Authority Equals Asskicking: Volontarily defied. Commanding units can be added to an army for various prices, but all of them are mediocre or laughably incompetent on their own in a fight. Officers are somewhere between a Mook Lieutenant and a Mook Commander. They can increase their squadmates' skill die by one size through bossing them around and being generally unpleasant, but have a low die on their own and suffer from the Stupidity rule when isolated from their subordinates. Commanders are officially there to "give the illusion that a strategy exists". They sit around doing nothing, "accumulating strategy", a passive resource that can be spent later to call for reinforcements or launch a Strategic Bombardment, after which they are definitely useless. A Great Leader is usually the avatar of the player who controls the army, and is little more than a megalomaniac Bad Boss who Scapegoats and executes their subordinates to increase Outrage in the ranks and bolster aggressivity, and gives grandiloquent speeches afterwards to further increase buffs base on the level of Outrage. Obviously, the Great Leader is completely weak, helpless and incomptent on their own.
 Brikwars (Tabletop Game) / int_e34ada78
featureApplicability
1.0
 Brikwars (Tabletop Game) / int_e34ada78
featureConfidence
1.0
 Brikwars (Tabletop Game)
hasFeature
Brikwars (Tabletop Game) / int_e34ada78
 Brikwars (Tabletop Game) / int_e7749f14
type
Anti-Infantry
 Brikwars (Tabletop Game) / int_e7749f14
comment
Anti-Infantry: Since the difficulty to hit with a weapon scales with size, it's best to attack infantry with infantry-scale weapons, and save the massive siege-level ones for blowing apart tanks and leveling bunkers.
 Brikwars (Tabletop Game) / int_e7749f14
featureApplicability
1.0
 Brikwars (Tabletop Game) / int_e7749f14
featureConfidence
1.0
 Brikwars (Tabletop Game)
hasFeature
Brikwars (Tabletop Game) / int_e7749f14
 Brikwars (Tabletop Game) / int_eb8e12d6
type
Rules Lawyer
 Brikwars (Tabletop Game) / int_eb8e12d6
comment
Rules Lawyer: The rules are complicated specifically to thwart such tactics.
 Brikwars (Tabletop Game) / int_eb8e12d6
featureApplicability
1.0
 Brikwars (Tabletop Game) / int_eb8e12d6
featureConfidence
1.0
 Brikwars (Tabletop Game)
hasFeature
Brikwars (Tabletop Game) / int_eb8e12d6
 Brikwars (Tabletop Game) / int_ecaab580
type
Technology Levels
 Brikwars (Tabletop Game) / int_ecaab580
comment
Technology Levels: The ridiculously rules-heavy old versions of the game had Tek Levels, but later editions did away with the concept in the name of fun and quicker gameplay.
 Brikwars (Tabletop Game) / int_ecaab580
featureApplicability
1.0
 Brikwars (Tabletop Game) / int_ecaab580
featureConfidence
1.0
 Brikwars (Tabletop Game)
hasFeature
Brikwars (Tabletop Game) / int_ecaab580
 Brikwars (Tabletop Game) / int_f381e8e0
type
Built with LEGO
 Brikwars (Tabletop Game) / int_f381e8e0
comment
Built with LEGO: Or MegaBloks or...
 Brikwars (Tabletop Game) / int_f381e8e0
featureApplicability
1.0
 Brikwars (Tabletop Game) / int_f381e8e0
featureConfidence
1.0
 Brikwars (Tabletop Game)
hasFeature
Brikwars (Tabletop Game) / int_f381e8e0
 Brikwars (Tabletop Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Brikwars (Tabletop Game) / int_f3cf30d9
comment
Arbitrary Headcount Limit: Softly enforced by the fact that a Hero Unit will become cranky and less effective when they have to share the spotlight (and the battlefield) with other Hero Units from their own team.
 Brikwars (Tabletop Game) / int_f3cf30d9
featureApplicability
1.0
 Brikwars (Tabletop Game) / int_f3cf30d9
featureConfidence
1.0
 Brikwars (Tabletop Game)
hasFeature
Brikwars (Tabletop Game) / int_f3cf30d9
 Brikwars (Tabletop Game) / int_fbb54ba6
type
Forever War
 Brikwars (Tabletop Game) / int_fbb54ba6
comment
Forever War: The sole purpose of a minifigure's (or any toy's, for that matter) existence is to wage glorious, never-ending, gratuitously slapstick war for dominance of the play area, or, more likely, for the sadistic amusement of their human masters.
 Brikwars (Tabletop Game) / int_fbb54ba6
featureApplicability
1.0
 Brikwars (Tabletop Game) / int_fbb54ba6
featureConfidence
1.0
 Brikwars (Tabletop Game)
hasFeature
Brikwars (Tabletop Game) / int_fbb54ba6
 Brikwars (Tabletop Game) / int_ff070bbd
type
Attack! Attack! Attack!
 Brikwars (Tabletop Game) / int_ff070bbd
comment
Attack! Attack! Attack!: The most encouraged tactic, keeping in spirit with the game's Rule of Fun attitude, as it yields far greater potential for Bloody Hilarious mayhem and destruction than more cautious battlefield maneuvers. Especially encouraged for the obviously under-advantaged factions among a group of absurdly dis-balanced armies. The Brikwiki even describes peace as a "feared, yet thankfully rare disease".
 Brikwars (Tabletop Game) / int_ff070bbd
featureApplicability
1.0
 Brikwars (Tabletop Game) / int_ff070bbd
featureConfidence
1.0
 Brikwars (Tabletop Game)
hasFeature
Brikwars (Tabletop Game) / int_ff070bbd
 Brikwars (Tabletop Game) / int_ff5a74c8
type
Talking Is a Free Action
 Brikwars (Tabletop Game) / int_ff5a74c8
comment
Talking Is a Free Action: Or, under these rules, a Quick Action. Other Quick Actions are free, but not all are.
 Brikwars (Tabletop Game) / int_ff5a74c8
featureApplicability
1.0
 Brikwars (Tabletop Game) / int_ff5a74c8
featureConfidence
1.0
 Brikwars (Tabletop Game)
hasFeature
Brikwars (Tabletop Game) / int_ff5a74c8
 Brikwars (Tabletop Game) / int_name
type
ItemName
 Brikwars (Tabletop Game) / int_name
comment
 Brikwars (Tabletop Game) / int_name
featureApplicability
1.0
 Brikwars (Tabletop Game) / int_name
featureConfidence
1.0
 Brikwars (Tabletop Game)
hasFeature
Brikwars (Tabletop Game) / int_name
 Brikwars (Tabletop Game) / int_name
itemName
Brikwars (Tabletop Game)

The following is a list of statements referring to the current page from other pages.

 Brikwars (Tabletop Game)
hasFeature
Bitz Box / int_fd1cd742
 Brikwars (Tabletop Game)
hasFeature
Built with LEGO / int_fd0e4b62
 Brikwars (Tabletop Game)
hasFeature
Fantasy Kitchen Sink / int_fd0e4b62
 Brikwars (Tabletop Game)
hasFeature
Loads and Loads of Rules / int_fd0e4b62
 Brikwars (Tabletop Game)
hasFeature
One-Hit Polykill / int_fd1cd742
 Brikwars (Tabletop Game)
hasFeature
Pointy-Haired Boss / int_fd0e4b62
 Brikwars (Tabletop Game)
hasFeature
Red Shirt / int_fd0e4b62
 Brikwars (Tabletop Game)
hasFeature
Taught by Experience / int_fd0e4b62
 Brikwars (Tabletop Game)
hasFeature
War Gaming / int_fd0e4b62
 BrikWars
sameAs
Brikwars (Tabletop Game)