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City of Mist (Tabletop Game)
- 23 statements
- 3 feature instances
- 9 referencing feature instances
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City of Mist is a Tabletop RPG created by Son of Oak Game Studio and running on a variation of the Powered by the Apocalypse engine. It can basically be summarized as "Urban Fantasy meets Film Noir".Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })The players play as "Rifts", people living in the titular City who just so happen to have legendary stories living inside of them—their Mythos, which grant them extraordinary powers. Those who don't have these powers are called "Sleepers", and they are prevented from seeing anything supernatural by the Mist.Being a Rift sounds cool, but there are more than a few catches. Not only do you have to deal with all the problems of mundane life, you also have to contend with other Rifts, the enigmatic Avatars and their city-spanning operations, and the Gatekeepers, who are out to destroy you solely for existing. To top it all off, your Mythos has its own agenda, and to fulfill it better (and thus gain more power) you must completely sacrifice your old life.The game is noteworthy for its unique take on character creation: instead of a few archetypes to choose from, players get four "theme cards" each, all with different classifications. They then write down exactly what these cards do in the form of tags: three Strength tags and one Weakness tag per card. This allows for much, much greater freedom with character creation than in most other Apocalypse Engine games.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_2'); }) | |
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City of Mist (Tabletop Game) / int_8e5c862 | type |
Ancient Conspiracy | |
City of Mist (Tabletop Game) / int_8e5c862 | comment |
Ancient Conspiracy: The Truth, a group of extremely powerful Rifts dedicated to enforcing Status Quo Is God. Of course, many of them have their own agendas. | |
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Achilles' Heel | |
City of Mist (Tabletop Game) / int_d7639dba | comment |
Achilles' Heel: Even the weakest Avatars are Nigh-Invulnerable Physical Gods thanks to being almost completely in tune with their Mythos, with the rules outright stating that any fight between the players and an Avatar is a Hopeless Boss Fight that needs to either be avoided or thought around. However, all Avatars share two significant weaknesses: they need to flawlessly follow their Mythos' directive at all times, and each of them possesses some kind of "anchor" that serves as a reminder of their mortality. If either is ever disrupted, their Mythos will collapse and the Avatar will either revert to a Sleeper or be outright erased from existence as their Mythos overcomes them entirely. | |
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