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Descent: Journeys in the Dark (Tabletop Game)
- 38 statements
- 6 feature instances
- 20 referencing feature instances
Descent: Journeys in the Dark (Tabletop Game) | type |
TVTItem | |
Descent: Journeys in the Dark (Tabletop Game) | label |
Descent: Journeys in the Dark (Tabletop Game) | |
Descent: Journeys in the Dark (Tabletop Game) | page |
DescentJourneysInTheDark | |
Descent: Journeys in the Dark (Tabletop Game) | comment |
Descent: Journeys in the Dark is an American-style Adventure Board Game that pits a team of Dungeon Crawling heroes, each played by a different player, against the Overlord—a single player who controls all the monsters and traps on the map. It consists of multiple "scenarios" that define the battle map (built together from differently shaped tiles), the monsters, and the session goals for the heroes and the Overlord, and is often viewed as a Spiritual Successor to HeroQuest.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })Originally published by Fantasy Flight Games in 2005, Descent received a number of Expansion Packs that added new scenarios, heroes, and monsters. The original included basic rules for carrying over experience gained in earlier scenarios. The 2008 expansion, The Road to Legend, introduced the rules for campaign play that had to take several sessions to complete and added plot elements for the Overlord, bringing the experience even closer to a Tabletop RPG. The second edition, released in 2012, revamped the entire game with campaign mode as a core feature in mind, and has since phased out the first edition completely and received a number of expansions of its own.The rule books for the Second Edition and its expansions can be found at the publisher's website. In June 2016, Fantasy Flight has also released a free companion app on Steam, Descent: Road to Legend, which takes over the role of the Overlord, allowing human players to play in full co-op mode against the computer.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_2'); }) | |
Descent: Journeys in the Dark (Tabletop Game) | fetched |
2023-03-18T15:28:22Z | |
Descent: Journeys in the Dark (Tabletop Game) | parsed |
2023-03-18T15:28:22Z | |
Descent: Journeys in the Dark (Tabletop Game) | isPartOf |
DBTropes | |
Descent: Journeys in the Dark (Tabletop Game) / int_28104b90 | type |
Bag of Spilling | |
Descent: Journeys in the Dark (Tabletop Game) / int_28104b90 | comment |
Bag of Spilling: In the first edition, the heroes do not retain their gear between adventures. The starting text for each quest suggests they spent it all on whores and drinking. | |
Descent: Journeys in the Dark (Tabletop Game) / int_28104b90 | featureApplicability |
1.0 | |
Descent: Journeys in the Dark (Tabletop Game) / int_28104b90 | featureConfidence |
1.0 | |
Descent: Journeys in the Dark (Tabletop Game) | hasFeature |
Descent: Journeys in the Dark (Tabletop Game) / int_28104b90 | |
Descent: Journeys in the Dark (Tabletop Game) / int_60f37373 | type |
Attack Reflector | |
Descent: Journeys in the Dark (Tabletop Game) / int_60f37373 | comment |
Attack Reflector: The Shield of Zorek's Favor lets a Lieutenant wielding it reflect some of the damage they take at the attacker. | |
Descent: Journeys in the Dark (Tabletop Game) / int_60f37373 | featureApplicability |
1.0 | |
Descent: Journeys in the Dark (Tabletop Game) / int_60f37373 | featureConfidence |
1.0 | |
Descent: Journeys in the Dark (Tabletop Game) | hasFeature |
Descent: Journeys in the Dark (Tabletop Game) / int_60f37373 | |
Descent: Journeys in the Dark (Tabletop Game) / int_6243b83b | type |
Armor and Magic Don't Mix | |
Descent: Journeys in the Dark (Tabletop Game) / int_6243b83b | comment |
Armor and Magic Don't Mix: It is usually impossible to equip heavy armor and Rune weapons (the main weapon type for mages) simultaneously. | |
Descent: Journeys in the Dark (Tabletop Game) / int_6243b83b | featureApplicability |
1.0 | |
Descent: Journeys in the Dark (Tabletop Game) / int_6243b83b | featureConfidence |
1.0 | |
Descent: Journeys in the Dark (Tabletop Game) | hasFeature |
Descent: Journeys in the Dark (Tabletop Game) / int_6243b83b | |
Descent: Journeys in the Dark (Tabletop Game) / int_afc8ddc7 | type |
Armor-Piercing Attack | |
Descent: Journeys in the Dark (Tabletop Game) / int_afc8ddc7 | comment |
Armor-Piercing Attack: Some weapons and magical attacks have the special property "Pierce", which allows them to ignore some of the defenses the target has rolled. | |
Descent: Journeys in the Dark (Tabletop Game) / int_afc8ddc7 | featureApplicability |
1.0 | |
Descent: Journeys in the Dark (Tabletop Game) / int_afc8ddc7 | featureConfidence |
1.0 | |
Descent: Journeys in the Dark (Tabletop Game) | hasFeature |
Descent: Journeys in the Dark (Tabletop Game) / int_afc8ddc7 | |
Descent: Journeys in the Dark (Tabletop Game) / int_da6264c7 | type |
Action Initiative | |
Descent: Journeys in the Dark (Tabletop Game) / int_da6264c7 | comment |
Action Initiative: Averted. The players decide in which order to act on their turn, while the Overlord decides when to activate each monster group on his, with a twist that once a hero or a monster group starts to act, they must carry out all of their actions for the turn. | |
Descent: Journeys in the Dark (Tabletop Game) / int_da6264c7 | featureApplicability |
-1.0 | |
Descent: Journeys in the Dark (Tabletop Game) / int_da6264c7 | featureConfidence |
1.0 | |
Descent: Journeys in the Dark (Tabletop Game) | hasFeature |
Descent: Journeys in the Dark (Tabletop Game) / int_da6264c7 | |
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Descent: Journeys in the Dark (Tabletop Game) / int_name | featureApplicability |
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Descent: Journeys in the Dark (Tabletop Game) / int_name | featureConfidence |
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Descent: Journeys in the Dark (Tabletop Game) | hasFeature |
Descent: Journeys in the Dark (Tabletop Game) / int_name | |
Descent: Journeys in the Dark (Tabletop Game) / int_name | itemName |
Descent: Journeys in the Dark (Tabletop Game) |
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