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DragonRaid (Tabletop Game)
- 78 statements
- 14 feature instances
- 1 referencing feature instances
DragonRaid (Tabletop Game) | type |
TVTItem | |
DragonRaid (Tabletop Game) | label |
DragonRaid (Tabletop Game) | |
DragonRaid (Tabletop Game) | page |
DragonRaid | |
DragonRaid (Tabletop Game) | comment |
The planet is EdenAgain. The continent is Talania. In the north, dragons and dark creatures rule over the human OnceBorn, promising them wealth and power but keeping them in bondage. In the south, the TwiceBorn, willing servants of the OverLord of Many Names, who sacrificed his life to gain their freedom, live in harmony — but some of them, moved by compassion for their suffering fellows, strike out into the Dragon Lands to battle the dark creatures and share the goodness of the OverLord.Does This Remind You of Anything?"Might as well say it now. Dragonraid was an RPG put together by a Christian publisher in the early 80s', intended to provide an holy alternative to horrible Satanic games like Toon, Traveller, and, worst of all, the abominable creation known as Bunnies & Burrows."DragonRaid came out in 1984, in the thick of both mainstream and conservative-Christian opposition to Dungeons & Dragons; it was The Moral Substitute at a time when the need for a substitute was deeply felt. And, indeed, almost every aspect of DragonRaid seems to be a direct response to some misconception about D&D. | |
DragonRaid (Tabletop Game) | fetched |
2024-03-18T17:16:46Z | |
DragonRaid (Tabletop Game) | parsed |
2024-03-18T17:16:46Z | |
DragonRaid (Tabletop Game) | isPartOf |
DBTropes | |
DragonRaid (Tabletop Game) / int_34960220 | type |
VaporWare | |
DragonRaid (Tabletop Game) / int_34960220 | comment |
Vapor Ware: The "second edition" (actually a non-obsoleting supplemental rule book) was announced in 1999, but never got further than some as-yet-unofficial rules posted on the website. | |
DragonRaid (Tabletop Game) / int_34960220 | featureApplicability |
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DragonRaid (Tabletop Game) / int_401d4116 | type |
Broken Aesop | |
DragonRaid (Tabletop Game) / int_401d4116 | comment |
In the first scenario, however, characters are penalized if they do not abandon a human NPC on the grounds that his disbelief makes him unsuitable to associate with True Christians. The fact that the NPC expresses interest in conversion makes this all the more questionable, but then, he does run off and bring back enemies if you keep him around. | |
DragonRaid (Tabletop Game) / int_401d4116 | featureApplicability |
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DragonRaid (Tabletop Game) / int_401d4116 | |
DragonRaid (Tabletop Game) / int_4832a3bb | type |
Always Chaotic Evil | |
DragonRaid (Tabletop Game) / int_4832a3bb | comment |
Always Chaotic Evil: Technically averted, but upheld in practice. Enemy creatures are evil members of otherwise good races, sequestered on EdenAgain to contain their corruption. Their good brethren remain on other planets, far from the action. Played straight with the dragons, since they're the setting's equivalent of devils. | |
DragonRaid (Tabletop Game) / int_4832a3bb | featureApplicability |
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DragonRaid (Tabletop Game) / int_4832a3bb | |
DragonRaid (Tabletop Game) / int_57b80b45 | type |
Fantastic Racism | |
DragonRaid (Tabletop Game) / int_57b80b45 | comment |
Fantastic Racism: The introduction of new playable races in the second edition comes with the suggestion to use them to "teach . . . players about the evils of racism." Included is a list of specific prejudices characters might exhibit, along with bona fide cultural differences that lend themselves to stereotyping. | |
DragonRaid (Tabletop Game) / int_57b80b45 | featureApplicability |
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DragonRaid (Tabletop Game) / int_57b80b45 | |
DragonRaid (Tabletop Game) / int_67f26dcc | type |
Planet of Hats | |
DragonRaid (Tabletop Game) / int_67f26dcc | comment |
Planet of Hats: Semi-justified. Most planets have a dominant race which exemplifies a particular virtue; those who defy that virtue are exiled to EdenAgain, where they can't upset the homogeneous cultures of their home planets. | |
DragonRaid (Tabletop Game) / int_67f26dcc | featureApplicability |
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DragonRaid (Tabletop Game) / int_67f26dcc | |
DragonRaid (Tabletop Game) / int_6896aae8 | type |
The Missionary | |
DragonRaid (Tabletop Game) / int_6896aae8 | comment |
The Missionary: Every player character is expected to "witness" to the OnceBorn. In the first scenario, however, characters are penalized if they do not abandon a human NPC on the grounds that his disbelief makes him unsuitable to associate with True Christians. The fact that the NPC expresses interest in conversion makes this all the more questionable, but then, he does run off and bring back enemies if you keep him around. | |
DragonRaid (Tabletop Game) / int_6896aae8 | featureApplicability |
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DragonRaid (Tabletop Game) / int_6896aae8 | |
DragonRaid (Tabletop Game) / int_830343d8 | type |
We Will Use WikiWords in the Future | |
DragonRaid (Tabletop Game) / int_830343d8 | comment |
We Will Use WikiWords in the Future: StarLot. WordRune. LightRaider. TwiceBorn. EdenAgain. Typing this page was a RealPain. | |
DragonRaid (Tabletop Game) / int_830343d8 | featureApplicability |
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DragonRaid (Tabletop Game) | hasFeature |
DragonRaid (Tabletop Game) / int_830343d8 | |
DragonRaid (Tabletop Game) / int_a7bb930 | type |
Prestige Class | |
DragonRaid (Tabletop Game) / int_a7bb930 | comment |
Prestige Class: In a sense, every class is a prestige class. All of the "special character roles" have fairly high stat requirements, which most characters can't meet starting out, but are expected to qualify for later. | |
DragonRaid (Tabletop Game) / int_a7bb930 | featureApplicability |
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DragonRaid (Tabletop Game) / int_a7bb930 | |
DragonRaid (Tabletop Game) / int_a9dc0c29 | type |
The Moral Substitute | |
DragonRaid (Tabletop Game) / int_a9dc0c29 | comment |
The Moral Substitute: Intended to have entertainment value similar to mainstream fantasy RPGs, but without their supposed immoral and occult elements. | |
DragonRaid (Tabletop Game) / int_a9dc0c29 | featureApplicability |
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DragonRaid (Tabletop Game) / int_a9dc0c29 | |
DragonRaid (Tabletop Game) / int_b21ed2d2 | type |
Experience Points | |
DragonRaid (Tabletop Game) / int_b21ed2d2 | comment |
Experience Points: "Maturity units," which are earned for specific stats, and are tied to that stat. (For example, gaining 20 mu in Kindness automatically increases your Kindness by one point; you can't switch it over to buy up your Patience instead.) | |
DragonRaid (Tabletop Game) / int_b21ed2d2 | featureApplicability |
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DragonRaid (Tabletop Game) / int_c7575bab | type |
ElvesVsDwarves | |
DragonRaid (Tabletop Game) / int_c7575bab | comment |
Elves vs. Dwarves: Mentioned in the second edition as a potential example of Fantastic Racism. | |
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DragonRaid (Tabletop Game) / int_c7575bab | |
DragonRaid (Tabletop Game) / int_e563bf09 | type |
Insistent Terminology | |
DragonRaid (Tabletop Game) / int_e563bf09 | comment |
Insistent Terminology: Dragon Raid is not an RPG, Heavens, no. It's an Adventure Learning System, or ALS. | |
DragonRaid (Tabletop Game) / int_e563bf09 | featureApplicability |
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DragonRaid (Tabletop Game) / int_e563bf09 | |
DragonRaid (Tabletop Game) / int_f6f6adeb | type |
Railroading | |
DragonRaid (Tabletop Game) / int_f6f6adeb | comment |
Railroading: Actively encouraged in the Adventure Master manual. | |
DragonRaid (Tabletop Game) / int_f6f6adeb | featureApplicability |
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The following is a list of statements referring to the current page from other pages.
DragonRaid (Tabletop Game) | hasFeature |
We Will Use WikiWords in the Future / int_f2364742 |
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Copyright of data TVTropes.org contributors under Creative Commons Attribution-Share Alike 3.0 Unported License.