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Dungeon Crawl Classics (Tabletop Game)
- 29 statements
- 4 feature instances
- 10 referencing feature instances
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Dungeon Crawl Classics (Tabletop Game) | comment |
Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })Dungeon Crawl Classics is a Tabletop RPG by Joseph Goodman originally released as a series of adventure modules across Dungeons & Dragons 3rd and 4th Edition in 2003 and 2008 respectively by Goodman Games, but primarily known for the standalone iteration of the system released in 2012.It bills itself as a Spiritual Successor to early editions of D&D, but taken in a darker and wilder direction, while reducing the overall complexity of the rules to encourage homebrew and smoother play. As part of this, it opposes having an internal or supplemental canon regarding world lore. After all, that's what the Judge and the players are supposed to build as they play. In general, it encourages fair play, using randomness, while not hesitating to kill players. After all, its completely fair that 75% of characters don't survive their first adventure and reach level 1. Those characters clearly weren't qualified.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_2'); })Alongside the Low Fantasy setting of this game, there exists a Science Fantasy post-apocalyptic Spin-Off by the name of Mutant Crawl Classics. | |
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Dungeon Crawl Classics (Tabletop Game) / int_1237828f | type |
Anyone Can Die | |
Dungeon Crawl Classics (Tabletop Game) / int_1237828f | comment |
Anyone Can Die: Openly encouraged. Characters are relatively fragile and generally replaceable. Level zero characters are expected to die early and often. | |
Dungeon Crawl Classics (Tabletop Game) / int_1237828f | featureApplicability |
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Dungeon Crawl Classics (Tabletop Game) / int_14beeefd | type |
Darker and Edgier | |
Dungeon Crawl Classics (Tabletop Game) / int_14beeefd | comment |
Darker and Edgier: In comparison to Dungeons & Dragons explicitly. While D&D promotes a level of power fantasy, DCC attempts to make players feel fragile and be cautious, particularly thanks to the use of level zero meatgrinder dungeons that players are expected to bring multiple characters into. | |
Dungeon Crawl Classics (Tabletop Game) / int_14beeefd | featureApplicability |
1.0 | |
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1.0 | |
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Dungeon Crawl Classics (Tabletop Game) / int_5667d866 | type |
Critical Failure | |
Dungeon Crawl Classics (Tabletop Game) / int_5667d866 | comment |
Critical Failure: As expected for a D20 RPG that wants to ocasionally make players feel weak. And that's not even getting into the reams of ways in which spells can go wrong. | |
Dungeon Crawl Classics (Tabletop Game) / int_5667d866 | featureApplicability |
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