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Everyone Is John (Tabletop Game)

 Everyone Is John (Tabletop Game)
type
TVTItem
 Everyone Is John (Tabletop Game)
label
Everyone Is John (Tabletop Game)
 Everyone Is John (Tabletop Game)
page
EveryoneIsJohn
 Everyone Is John (Tabletop Game)
comment
Everyone is John is a quick-setup, quick-gameplay Tabletop RPG created by Michael Sullivan that has since spread widely across the Internet.The players are Voices, who are inside the mind of a man simply named John, played by the GM. John can be anywhere at any time, but the one thing that never changes is that he's completely under the control of the voices in his head. The Voices each have an Obsession, which they attempt to drive John into fulfilling.At the start of the game, each non-John player picks an Obsession. The harder the Obsession, the more it's worth at the end of the game. Then the Voices fight to control John and make him carry out their Obsession (while trying to keep him alive at the same time, which is harder than it sounds). When all of the Voices run out of Willpower or John dies, the game ends, and the player with the most points (scored each time John performs a Voice's Obsession) wins.The complete rules are available here.
 Everyone Is John (Tabletop Game)
fetched
2024-04-13T18:16:15Z
 Everyone Is John (Tabletop Game)
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2024-04-13T18:16:15Z
 Everyone Is John (Tabletop Game)
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DBTropes
 Everyone Is John (Tabletop Game) / int_222dc873
type
Black Comedy
 Everyone Is John (Tabletop Game) / int_222dc873
comment
Black Comedy: A man suffering from a severe mental illness carrying out often-horrible tasks at the bidding of his own psychosis really shouldn't be this funny, but damned if most players don't burst out laughing at least once per session.
 Everyone Is John (Tabletop Game) / int_222dc873
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1.0
 Everyone Is John (Tabletop Game) / int_222dc873
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1.0
 Everyone Is John (Tabletop Game)
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Everyone Is John (Tabletop Game) / int_222dc873
 Everyone Is John (Tabletop Game) / int_3c0a4666
type
Noodle Incident
 Everyone Is John (Tabletop Game) / int_3c0a4666
comment
Noodle Incident: The GM is allowed to place John absolutely anywhere at the start of the game, with no explanation for how he got there needed.
 Everyone Is John (Tabletop Game) / int_3c0a4666
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1.0
 Everyone Is John (Tabletop Game) / int_3c0a4666
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 Everyone Is John (Tabletop Game)
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Everyone Is John (Tabletop Game) / int_3c0a4666
 Everyone Is John (Tabletop Game) / int_544f446
type
Loser Protagonist
 Everyone Is John (Tabletop Game) / int_544f446
comment
Loser Protagonist: John is not great at things. When John has to do something even vaguely complicated, the Voice in control rolls a six-sided die; by default, he only succeeds on a six. (If the Voice has a Skill suitable to the task, a three or better succeeds.)
 Everyone Is John (Tabletop Game) / int_544f446
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 Everyone Is John (Tabletop Game) / int_544f446
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 Everyone Is John (Tabletop Game)
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Everyone Is John (Tabletop Game) / int_544f446
 Everyone Is John (Tabletop Game) / int_5640e2c9
type
No Challenge Equals No Satisfaction
 Everyone Is John (Tabletop Game) / int_5640e2c9
comment
No Challenge Equals No Satisfaction: Obsessions are given a value from 1 to 3. 1-point Obsessions are easy to carry out (eating a lot of candy), 2-point Obsessions are harder (running a mile in stolen shoes), and 3-point Obsessions are extremely difficult (blowing up a building). A Voice's score at the end of the game is the number of times they completed their Obsession multiplied by its value, so if two players, one with a 1-point Obsession and one with a 3-point obsession, completed their Obsessions three times each, they'd have scores of 3 and 9 respectively.
 Everyone Is John (Tabletop Game) / int_5640e2c9
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 Everyone Is John (Tabletop Game) / int_5640e2c9
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 Everyone Is John (Tabletop Game)
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Everyone Is John (Tabletop Game) / int_5640e2c9
 Everyone Is John (Tabletop Game) / int_570be107
type
Sleepyhead
 Everyone Is John (Tabletop Game) / int_570be107
comment
Sleepyhead: John gets bored easily. Any time there's downtime of ten minutes or more, John falls asleep on a GM roll of four or better. All of the Voices get a point of Willpower back every time John sleeps.
 Everyone Is John (Tabletop Game) / int_570be107
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 Everyone Is John (Tabletop Game) / int_570be107
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 Everyone Is John (Tabletop Game)
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Everyone Is John (Tabletop Game) / int_570be107
 Everyone Is John (Tabletop Game) / int_7bc90010
type
Hearing Voices
 Everyone Is John (Tabletop Game) / int_7bc90010
comment
Hearing Voices: The point of the game. Whether or not the Voices directly control John or just talk him into doing what they want is up to the GM; the rules don't really specify.
 Everyone Is John (Tabletop Game) / int_7bc90010
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 Everyone Is John (Tabletop Game) / int_7bc90010
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 Everyone Is John (Tabletop Game)
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Everyone Is John (Tabletop Game) / int_7bc90010
 Everyone Is John (Tabletop Game) / int_9f4a47f2
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Competitive Balance
 Everyone Is John (Tabletop Game) / int_9f4a47f2
comment
Competitive Balance: By default, a Voice has two Skills and a starting Willpower pool of 10. A Voice can choose to start with three Skills, but this gives them a starting Willpower pool of only 7. You can do more things well, but getting control of John will be harder.
 Everyone Is John (Tabletop Game) / int_9f4a47f2
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 Everyone Is John (Tabletop Game) / int_9f4a47f2
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 Everyone Is John (Tabletop Game)
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Everyone Is John (Tabletop Game) / int_9f4a47f2
 Everyone Is John (Tabletop Game) / int_a9e84230
type
Funny Schizophrenia
 Everyone Is John (Tabletop Game) / int_a9e84230
comment
Funny Schizophrenia: The "hearing voices" variety. John is less a person and more a vehicle being driven by the voices in his head.
 Everyone Is John (Tabletop Game) / int_a9e84230
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1.0
 Everyone Is John (Tabletop Game) / int_a9e84230
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 Everyone Is John (Tabletop Game)
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Everyone Is John (Tabletop Game) / int_a9e84230
 Everyone Is John (Tabletop Game) / int_d397657d
type
Hoist by His Own Petard
 Everyone Is John (Tabletop Game) / int_d397657d
comment
Hoist by His Own Petard: Any time John completes an Obsession, it scores points for the Voice whose Obsession is successful... even if that Voice isn't in control. An ill-planned move might benefit your opponents more than yourself.
 Everyone Is John (Tabletop Game) / int_d397657d
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1.0
 Everyone Is John (Tabletop Game) / int_d397657d
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1.0
 Everyone Is John (Tabletop Game)
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Everyone Is John (Tabletop Game) / int_d397657d
 Everyone Is John (Tabletop Game) / int_d4d98674
type
We Cannot Go On Without You
 Everyone Is John (Tabletop Game) / int_d4d98674
comment
We Cannot Go On Without You: If John dies, the game ends. Justified in that everyone else is a voice in John's head, so if he dies, so do they.
 Everyone Is John (Tabletop Game) / int_d4d98674
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1.0
 Everyone Is John (Tabletop Game) / int_d4d98674
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 Everyone Is John (Tabletop Game)
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Everyone Is John (Tabletop Game) / int_d4d98674
 Everyone Is John (Tabletop Game) / int_e5455dac
type
Mana
 Everyone Is John (Tabletop Game) / int_e5455dac
comment
Mana: Each Voice has a Willpower supply. Willpower is spent to seize control of John and can be spent for +1 on any roll (up to an automatic success). When all of the Voices run out of Willpower, the game is over.
 Everyone Is John (Tabletop Game) / int_e5455dac
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 Everyone Is John (Tabletop Game) / int_e5455dac
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Everyone Is John (Tabletop Game)

The following is a list of statements referring to the current page from other pages.

 Everyone Is John (Tabletop Game)
hasFeature
Funny Schizophrenia / int_d994b25
 Everyone Is John (Tabletop Game)
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Hearing Voices / int_d994b25